Sleep and leads in RBY [QC 2/2] [GP 2/2]

Jellicent said:
Crystal_ said:
Jellicent said:
We're taking a more formal approach to these now. You can post that I approved this in the Index thread and make it a thread here. RBY QC can give it a check, and then it'll get GPed; by then, hopefully the hub will be up (just saw Zrack's current WIP of the logo tonight; he's almost done, and it looks great!)

So yeah, hop on that quickly and you can be the first one to get a Letter up ^.^
Isn't that only for gen 5? o.o
Nah, you can use the "Other" tag for now. Past gen stuff is totally fine in there ^.^

C&C is gonna be reorganized at some point; GreatSage is still deciding on just how to do it. Letters might get split up in that process, but for now, you're good to go there!

Basically I started writing this around a month ago when Jellicent PM'd me and other old gen players to let us know about the C&C letters project. And I can finally show it here! This article covers some important parts of the RBY OU metagame that have to do the sleep game, leads, early plays, and all these things. And we all now the relevance of sleep in RBY!


If you are familiar with the RBY OU metagame you should be already aware of the importance of sleep in the oldest generation. As a result, since the choice of the lead has a lot to do with the sleep game, having a lead advantage or disadvantage is probably being given more credit than it should. I’m not suggesting that leads are irrelevant, but ultimately, picking the correct one is something you pretty much have no control about, because it mainly depends on the opponent’s lead. In this guide I will try to show you that, as much as having a lead advantage will often be relevant, having a plan around the sleep game, understanding the lead matchups, and knowing what your team is capable of regarding this aspect of RBY, is as important, if not more.

The very first thing to know about sleep in RBY, in case you didn't already know, is that a sleeping Pokemon doesn't attack the turn it wakes up. To make up for that however, sleep lasts from 0 to 6 turns in RBY, while in the newer generations it always lasts at least 1 turn. The first mechanic implies that you will not be vulnerable to "surprise" wake ups after you put something to sleep. Let's say you would want to capitalize off a sleeping Exeggutor with your Tauros. If this situation had been applied to any the future generations, had you known Exeggutor was waking up that turn, you would've probably switched Tauros out; in RBY, however, you will always be safe in these kind of scenarios, because you'll be able to switch back to another Pokemon if the foe wakes up, thus preventing your active Pokemon from being hit.

This mechanic could also make slow Pokemon vulnerable to repeated sleeps. Imagine an Exeggutor vs Chansey matchup. If we were not in RBY, Chansey could survive Exeggutor's Special Attacks, wake up eventually, and use Softbolied that turn. Exeggutor could always pick Sleep Powder again though, but it would almost never be able to take Chansey down on its own. But in RBY, it's a different story. Since Chansey won't attack the turn it wakes up, Exeggutor will be able to put Chansey to sleep again, without letting it recover damage with Softboiled. In this case, Exeggutor has a much better chance to take Chansey out, as Chansey will be relying on Sleep Powder misses.

Something you will have to keep in mind and grasp, is that sleep in RBY doesn’t quite work like in future generations. In the newer metagames, sleep occurs because there is some sort of specific offensive or defensive purpose behind it, but hardly otherwise. Offensive akin to breaking walls, in the sense that the sleep inducing move is opening up the sleeper or another teammate by neutralizing the target temporally, because the sleeper is able to achieve that by baiting the intended target; or defensively, to simply prevent something from sweeping you. In short, sleep is based on the fact that your opponent should or could have no control of what’s being put to sleep. However, in RBY, it’s a different story. Basically sleep happens and nobody questions this. In RBY, sleep is always an instant 6 v. 5, so if I had to tell you why sleep is basically mandatory in RBY, well it’s just because 6 v. 5, be it permanent or temporal, is better than 6 v. 6; but in the first generation of Pokemon, sleep rarely follows a specific purpose.

Having said that, it’s easy to realise now that the earlier you put something to sleep, the better. This way you can get the numerical advantage from the very beginning and start spreading paralysis “safely” (as paralyzed Pokemon may serve as sleep blockers as the battle goes on; more on this later). As a result, the lead selection revolves around the sleep game, but having a good lead matchup is often overrated. You should know what your team is capable of and choose a lead acordingly, but, more importantly, know what is going to be your play in the early sleep game, depending on the opponent’s team, lead, and sleeper(s), because in RBY, you should usually be in control of which Pokemon on your team is taking the sleep.

And that’s the other key aspect why sleep is different in RBY: All the sleepers are generally neutralizable specially-oriented Pokemon; in RBY there is not to worry about mispredicting the sleep attack and putting a Sleep Talker to sleep or something else you didn’t want to, estrategically playing around Heal Bell, or similar things. The RBY sleepers always see the same small number of switches and you will likely put the same Pokemon to sleep regardless of if you pick the sleep inducing move the first or the seventh time you get your sleeper in play.

A bad matchup that forces you to do a first turn switch out shouldn’t be hard to deal with in theory. It could mean that you score the sleep a few turns later than your opponent, or that you don’t get that not-very effective hit or Thunder Wave in your opponent’s sleeper; at worse, it might mean that you are put in the risk of having to let your only sleeper take the sleep before landing it yourself, or a generally more valuable Pokemon such as Chansey, Snorlax or Tauros. But that’s however, a case ofteam matchup rather that lead matchup alone. The dangerous Pokemon such as Snorlax and Tauros don’t exist in the lead position because they would switch out against any of the sleepers or Starmie, and probably Alakazam too. Common leads generally pose no threat other than status and Explosion, but the latter is inviable early on barring double sleeper.

The leads you will be facing are Exeggutor, Jynx, Gengar, Alakazam, Starmie and possibly Hypno, which is very uncommon, but almost always as a lead otherwise. Now it’s about understanding the matchups and adequating them to your team’s capabilities. For example, if your lead is Exeggutor and your opponent sends a Gengar lead, there are two options. If Exeggutor is your only sleeper, you shouldn’t probably take the risk, but save it for later to guarantee the sleep. On the other hand, if you have another sleeper on the team, you should probably fish for a Hypnosis miss to get a Sleep Powder or a Psychic off. In this sense, Gengar could turn out to be problematic against teams not packing Alakazam, because their only safe switch-ins against it are the sleeper (Exeeggutor in this case) and other more valuable Pokemon that you’d rather want to keep awake such as Chansey or Snorlax, so you should count on these things when using the team. In short, know your team and the common matchups, and have a solid and preconceived plan regarding the sleep game. Have a sleeper in your team (obviously), but also have a sleep absorber in mind. Know how you are going to act depending on your opponent’s lead, sleeper and plays, and take advantage of good lead matchups as well. But don’t go crazy choosing a lead either. Just try not to pick always the same lead so that you don’t get too predictable.

If you know the basics of RBY, you already know how dominant paralysis can be as well, but keep in mind that paralysis makes the target immune to other statuses, including sleep. This is something irrelevant for the most past in the newer generations, but not in RBY where status are at they best and sleep is as dominant. The sometimes known as anti-leads (only when used in the lead position obviously), Alakazam and Starmie, pack Thunder Wave in their moveset, a really useful move overall, especially in RBY. However, much like paralyzing Chansey could not be a good idea because it will be making her immune to freeze, spreading paralysis in general before landing your sleep move, has both advantages but also disadvantages. I’m not saying it is a bad idea though, it’s a matter of knowing the consequences and how to play around them, which has to do a lot with the teams and your sleeper(s). An example will help you understand what I mean: For instance, paralyzing the opponent’s Alakazam makes sleeping with Double-Edge-less Exeggutor impossible if we only count this matchup, as Alakazam will easily be able to switch into Exeggutor and tank its hits with Recover. This should be taken into account because you may be banking your chances of putting something to sleep or at least capitalize off the situation (a predicted switch to a paralyzed Alakazam can be abused through your own double switch to an offensive Pokemon like Snorlax) on prediction then. On the other hand, you already know the advantages of paralyzing an opponent. A paralyzed Pokemon is a less useful Pokemon after all, and in the case of a paralyzed sleeper, a less accurate one as well, maybe letting opposing Alakazam or Starmie lead to rack up more damage before being put to sleep.

To clarify, a paralyzed Pokemon won’t always be a big obstacle for your sleeper(s), it depends on the matchups. Jynx won’t care much about a paralyzed Exeggutor for instance, as Exeggutor is 2HKOed by Blizzard and thus won’t be switching into Jynx. Likewise, a paralyzed Starmie isn’t usually a big issue for Gengar, who can now outspeed and 2HKO it with Thunderbolt; however, for Jynx, it will clearly be problematic, because Starmie is generally able to switch into Jynx all day.

When it comes to taking your opponent’s sleep yourself, the concept of the sleep absorber appears, this is, the Pokemon that you plan to let take the sleep. The choice of the sleep absorber is usually based on two criteria: The Pokemon's potential usefulness later on, and its probability of waking up in a few specific scenarios. Alakazam and Starmie are arguably less useful than other Pokemon such as Chansey, Snorlax or Tauros. The same thing can be said about Jynx and Gengar after putting something to sleep, and, to a lesser extent, Exeggutor. All of these besides Gengar, as they are Psychic-types, can tank things like Exeggutor without Double-Edge or Alakazam without Seismic Toss well, being able to wake up against them if healthy before dying. Alakazam and possibly Jynx also stand a decently high chance of waking up in time against Chansey and Starmie without a Water-type move. Gengar doesn’t do as well in this regard, but instead, it keeps the ability to absorb predicted explosions while sleeping. To a lesser extent, this can also be said about Rhydon and Golem. Gengar (and the Rock-types), however, should also be careful when swicthing into a sleeper, because Exeggutor and Jynx can both hit it hard with prediction.

Having said that, you shouldn’t be switching sleeping Pokemon in caressely during the battle, because that’d be the perfect opportunity for your opponent to get a dangerous Pokemon such as Tauros in for free. It also depends on the staying power and the health of the Pokemon (Rest is obviously another story, as both players know it always lasts two turns), but for example sending a sleeping Alakazam during the mid-battle will often lead to bad news. In general, unless you get a lucky early wake up, you’ll be forced to let the active Pokemon die if you don’t want or simply can’t afford to switch another Pokemon into a Tauros attack. Keep in mind that a Pokemon that has been put to sleep is still doing something no other Pokemon can do, which is keeping the Sleep Clause on. On the other hand, you might be able to use this to your favour; if an sleeping Pokemon can lure offensive Pokemon, then maybe this makes a good way to get the Tauros ditto, Snorlax ditto, Tauros vs Snorlax, Snorlax vs Zapdos, or whatever matchup you could be looking for. This is more advanced stuff however, and there is obviously a lot of risk involved.

But then, when and how is a Pokemon that has been put to sleep useful and when not as much? Sleep Clause prevents another Pokemon from being put to sleep, so in some cases the sleeping Pokemon can be as useful as any other Pokemon actually. However, there are scenarios where you can prevent being put to sleep in another way; for example, your opponent’s sleeper(s) could just be dead at some point of the battle so the sleep clause doesn’t matter anymore, or you may have paralyzed Pokemon able to take on them. It’s important to distinguish between when you need it and when you pretty much don’t, because if the latter, the sleeping Pokemon could be the best choice to switch into a predicted Explosion or to pivot, so that another Pokemon can get in safely against a dangerous Pokemon such as Tauros when you can’t afford to switch into it directly.

To sum everything up, apart from the mechanics, there are two key differences between sleep in RBY and in future generations: In RBY, sleep is a lot more prevalent, but, on the other hand, it's also more predictable and easier to handle. As a result, knowing how to deal with sleep, and how to adequate your plays to the different match-ups and scenarios is key to succeed in the RBY metagame.




[title]
Sleep and leads in RBY

[head]

[page]

<p>If you are familiar with the RBY OU metagame, then you should be aware of the importance of sleep in the oldest generation. As a result, because the choice of the lead has a lot to do with the sleep game, having the lead advantage or disadvantage is now being given more credit. I'm not suggesting that leads are irrelevant, but ultimately, picking the correct one is something you pretty much have no control on over, because it mainly depends on the opponent's lead. In this guide, I will show you that, as much as having a lead advantage will often be relevant, having a plan around the sleep game, understanding the lead matchups, and knowing what your team is capable of regarding this aspect of RBY is as important as leads are, if not more.</p>

<p>The very first thing to know about sleep in RBY is that a <strong>sleeping Pokemon doesn't attack the turn it wakes up</strong>. To make up for that, however, <strong>sleep lasts from 0 to 6 turns in RBY</strong>, while in the newer generations it always lasts at least 1 turn. The first mechanic implies that you <strong>will not be vulnerable to "surprise" wake ups</strong> after you put something to sleep. Let's say you would want to capitalize off a sleeping Exeggutor with your Tauros. If this situation had been applied to any of the future generations, had you known Exeggutor was waking up that turn, you would've probably switched Tauros out; in RBY, however, you will always be safe in this kind of scenario, because you'll be able to switch back to another Pokemon if the foe wakes up, thus preventing your active Pokemon from being hit.</p>

<p>This mechanic could also make <strong>slow Pokemon vulnerable to repeated sleeps</strong>. Imagine an Exeggutor vs Chansey matchup. If we were not in RBY, Chansey could survive Exeggutor's Special Attacks, wake up eventually, and use Softbolied that turn. Exeggutor could always pick Sleep Powder again though, but it would almost never be able to take Chansey down on its own. But in RBY, it's a different story. Because Chansey won't attack the turn it wakes up, Exeggutor will be able to put Chansey to sleep again, without letting it recover damage with Softboiled. In this case, Exeggutor has a much better chance to take Chansey out, as Chansey will be relying on Sleep Powder misses.</p>

<p>Something you will have to keep in mind and grasp is that sleep in RBY doesn't quite work like in future generations. <strong>In the newer metagames, sleep occurs because there is some sort of specific offensive or defensive purpose behind it</strong>, but hardly otherwise. Offensive purposes are akin to breaking walls, in the sense that the sleep inducing move is opening up the sleeper or another teammate by neutralizing the target temporally, because the sleeper is able to achieve that by baiting the intended target; or defensively, it is simply to prevent something from sweeping you. In short, sleep is based on the fact that your opponent should or could have no control of what's being put to sleep. However, in RBY, it's a different story. Basically sleep happens and nobody questions this. In RBY, sleep is always an instant 6 vs. 5, so if I had to tell you why <strong>sleep is basically mandatory in RBY</strong>, well it's just because 6 vs. 5, be it permanent or temporal, is better than 6 vs. 6; but <strong>in the first generation of Pokemon, sleep rarely follows a specific purpose</strong>.</p>

<p>Having said that, it's easy to realize now that <strong>the earlier you put something to sleep, the better</strong>. This way you can get the numerical advantage from the very beginning and start spreading paralysis “safely” (as paralyzed Pokemon may serve as sleep blockers as the battle goes on; more on this later). As a result, the lead selection revolves around the sleep game, but having a good lead matchup is often overrated. You should know what your team is capable of and choose a lead accordingly, but, more importantly, know what is going to be your play in the early sleep game, depending on the opponent's team, lead, and sleeper(s), because in RBY, <strong>you should usually be in control of which Pokemon on your team is taking the sleep</strong>. And that's the other key aspect why sleep is different in RBY: in RBY, there is no worrying about mispredicting the sleep attack and putting a Sleep Talker to sleep or something else you didn't want to, strategically playing around Heal Bell, or similar things. The RBY sleepers always see the same small number of switches and you will likely put the same Pokemon to sleep regardless of if you pick the sleep inducing move the first or the seventh time you get your sleeper into play.</p>

<p>A bad matchup that forces you to do a first turn switch out shouldn't be hard to deal with in theory. It could mean that you score the sleep a few turns later than your opponent, or that you don't get that not-very effective hit or Thunder Wave on your opponent's sleeper; at worst, it might mean that you are put in the risk of having to let your only sleeper take the sleep before landing it yourself, or a generally more valuable Pokemon such as Chansey, Snorlax or Tauros. But that's, however, a case of team matchup rather that lead matchup alone. Dangerous Pokemon such as Snorlax and Tauros don't exist in the lead position because they would switch out against any of the sleepers or Starmie, and probably Alakazam too. <strong>Common leads generally pose no threat other than status and Explosion</strong>, but the latter is inviable early on barring double sleeper.</p>

<p>The leads you will be facing are Exeggutor, Jynx, Gengar, Alakazam, Starmie and possibly Hypno, which is very uncommon, but almost always as a lead otherwise. Now it's about understanding the matchups and adjusting them to your team's capabilities. For example, if your lead is Exeggutor and your opponent sends a Gengar lead, there are two options. If Exeggutor is your only sleeper, you shouldn't probably take the risk, but save it for later to guarantee the sleep. On the other hand, if you have another sleeper on the team, you should probably fish for a Hypnosis miss to get a Sleep Powder or a Psychic off. In this sense, Gengar could turn out to be problematic against teams not packing Alakazam, because their only safe switch-ins against it are the sleeper (Exeggutor in this case) and other more valuable Pokemon that you'd rather want to keep awake such as Chansey or Snorlax, so you should count on these things when using the team. In short, know your team and the common matchups, and <strong>have a solid and preconceived plan regarding the sleep game</strong>. Have a sleeper in your team (obviously), but also have a sleep absorber in mind. Know how you are going to act depending on your opponent's lead, sleeper, and plays, and take advantage of good lead matchups as well, but don't go crazy choosing a lead either. Just try not to pick the same lead so that you don't get too predictable.</p>

<p>If you know the basics of RBY, you already know how dominant paralysis can be as well, but keep in mind that paralysis makes the target immune to other statuses, including sleep. This is something irrelevant for the most part in the newer generations, but not in RBY, where statuses are at their best and sleep is the most dominant. The known anti-leads, Alakazam and Starmie, pack Thunder Wave in their moveset, a really useful move overall, especially in RBY. However, paralyzing Chansey is not a good idea because it will be making her immune to freeze; <strong>spreading paralysis in general before landing your sleep move, has both advantages and disadvantages</strong>. I'm not saying it is a bad idea though, it's a matter of <strong>knowing the consequences and how to play around them</strong>, which has to do a lot with the teams and your sleeper(s). An example will help you understand what I mean: for instance, paralyzing the opponent's Alakazam makes sleeping with Double-Edge-less Exeggutor impossible if we only count this matchup, as Alakazam will easily be able to switch into Exeggutor and tank its hits with Recover. This should be taken into account because <strong>you might be banking your chances on putting something to sleep or at least capitalize off the situation</strong> (a predicted switch to a paralyzed Alakazam can be taken advantage of through your own double switch to an offensive Pokemon like Snorlax) <strong>on prediction</strong> then. On the other hand, you already know the advantages of paralyzing an opponent. A paralyzed Pokemon is a less useful Pokemon after all, and in the case of a paralyzed sleeper, a less accurate one as well, maybe letting the opposing Alakazam or Starmie lead to rack up more damage before being put to sleep.</p>

<p>To clarify, a paralyzed Pokemon won't always be a big obstacle for your sleeper(s); it depends on the matchups. Jynx won't care much about a paralyzed Exeggutor for instance, as Exeggutor is 2HKOed by Blizzard and thus won't be switching into Jynx. Likewise, a paralyzed Starmie isn't usually a big issue for Gengar, which can now outspeed and 2HKO it with Thunderbolt; however, for Jynx, it will clearly be problematic, because Starmie is generally able to switch into Jynx all day.</p>

<p>When it comes to taking your opponent's sleeper yourself, the concept of the sleep absorber appears, that is, the Pokemon that you plan to let take the sleep. The choice of the sleep absorber is usually based on two criterion: <strong>the Pokemon's potential usefulness later on, and its probability of waking up in a few specific scenarios</strong>. Alakazam and Starmie are arguably less useful than other Pokemon such as Chansey, Snorlax or Tauros. The same thing can be said about Jynx and Gengar after putting something to sleep, and, to a lesser extent, Exeggutor. All of these besides Gengar, as they are Psychic-types, can tank Pokemon like Exeggutor without Double-Edge or Alakazam without Seismic Toss well, being able to wake up against them if healthy before dying. Alakazam and possibly Jynx also stand a decently high chance of waking up in time against Chansey and Starmie without a Water-type move. Gengar doesn't do as well in this regard, but instead, it keeps the ability to absorb predicted Explosions while sleeping. To a lesser extent, this can also be said about Rhydon and Golem. Gengar (and the Rock-types), however, should also be careful when switching into a sleeper, because Exeggutor and Jynx can both hit it hard with prediction.</p>

<p>Having said that, <strong>you shouldn't be switching sleeping Pokemon in carelessly during the battle</strong>, because that'd be the perfect opportunity for your opponent to get a dangerous Pokemon, such as Tauros, in for free. It also depends on the staying power and the health of the Pokemon (Rest is obviously another story, as both players know it always lasts two turns), but, for example, sending a sleeping Alakazam during the mid-battle will often lead to bad news. In general, unless you get a lucky early wake up, you'll be forced to let the active Pokemon die if you don't want or simply can't afford to switch another Pokemon into a Tauros attack. Keep in mind that a Pokemon that has been put to sleep is still doing something no other Pokemon can do, which is <strong>keeping the Sleep Clause on</strong>. On the other hand, <strong>you might be able to use this to your favor</strong>; if an sleeping Pokemon can lure offensive Pokemon, then maybe this makes a good way to get the Tauros mirror matchup, Snorlax mirror matchup, Tauros vs Snorlax, Snorlax vs Zapdos, or whatever matchup you could be looking for. This is more advanced stuff, however, and there is obviously a lot of risk involved.</p>

<p>But then, when and how is a Pokemon that has been put to sleep useful? Sleep Clause prevents another Pokemon from being put to sleep, so in some cases the sleeping Pokemon can be as useful as any other Pokemon. However, <strong>there are scenarios where you can prevent being put to sleep in another way</strong>; for example, your opponent's sleeper(s) could just be dead at some point of the battle, so the sleep clause doesn't matter anymore, or you might have paralyzed Pokemon able to take them on. It's important to distinguish between when you need it and when you pretty much don't, because if the latter, the sleeping Pokemon could be the best choice to switch into a predicted Explosion or to pivot, so that another Pokemon can get in safely against a dangerous Pokemon such as Tauros when you can't afford to switch into it directly.</p>

<p>To sum everything up, apart from the mechanics, there are two key differences between sleep in RBY and in future generations: in RBY, sleep is a lot more prevalent, but, on the other hand, it's also more predictable and easier to handle. As a result, knowing how to deal with sleep, and how to adjust your plays to the different match-ups and scenarios is key to succeeding in the RBY metagame.</p>




If you are familiar with the RBY OU metagame, then you should be aware of the importance of sleep in the oldest generation. As a result, because the choice of the lead has a lot to do with the sleep game, having the lead advantage or disadvantage is now being given more credit. I'm not suggesting that leads are irrelevant, but ultimately, picking the correct one is something you pretty much have no control on over, because it mainly depends on the opponent's lead. In this guide, I will show you that, as much as having a lead advantage will often be relevant, having a plan around the sleep game, understanding the lead matchups, and knowing what your team is capable of regarding this aspect of RBY is as important as leads are, if not more.

The very first thing to know about sleep in RBY is that a sleeping Pokemon doesn't attack the turn it wakes up. To make up for that, however, sleep lasts from 0 to 6 turns in RBY, while in the newer generations it always lasts at least 1 turn. The first mechanic implies that you will not be vulnerable to "surprise" wake ups after you put something to sleep. Let's say you would want to capitalize off a sleeping Exeggutor with your Tauros. If this situation had been applied to any of the future generations, had you known Exeggutor was waking up that turn, you would've probably switched Tauros out; in RBY, however, you will always be safe in this kind of scenario, because you'll be able to switch back to another Pokemon if the foe wakes up, thus preventing your active Pokemon from being hit.

This mechanic could also make slow Pokemon vulnerable to repeated sleeps. Imagine an Exeggutor vs Chansey matchup. If we were not in RBY, Chansey could survive Exeggutor's Special Attacks, wake up eventually, and use Softbolied that turn. Exeggutor could always pick Sleep Powder again though, but it would almost never be able to take Chansey down on its own. But in RBY, it's a different story. Because Chansey won't attack the turn it wakes up, Exeggutor will be able to put Chansey to sleep again, without letting it recover damage with Softboiled. In this case, Exeggutor has a much better chance to take Chansey out, as Chansey will be relying on Sleep Powder misses.

Something you will have to keep in mind and grasp is that sleep in RBY doesn't quite work like in future generations. In the newer metagames, sleep occurs because there is some sort of specific offensive or defensive purpose behind it, but hardly otherwise. Offensive purposes are akin to breaking walls, in the sense that the sleep inducing move is opening up the sleeper or another teammate by neutralizing the target temporally, because the sleeper is able to achieve that by baiting the intended target; or defensively, it is simply to prevent something from sweeping you. In short, sleep is based on the fact that your opponent should or could have no control of what's being put to sleep. However, in RBY, it's a different story. Basically sleep happens and nobody questions this. In RBY, sleep is always an instant 6 vs. 5, so if I had to tell you why sleep is basically mandatory in RBY, well it's just because 6 vs. 5, be it permanent or temporal, is better than 6 vs. 6; but in the first generation of Pokemon, sleep rarely follows a specific purpose.

Having said that, it's easy to realize now that the earlier you put something to sleep, the better. This way you can get the numerical advantage from the very beginning and start spreading paralysis “safely” (as paralyzed Pokemon may serve as sleep blockers as the battle goes on; more on this later). As a result, the lead selection revolves around the sleep game, but having a good lead matchup is often overrated. You should know what your team is capable of and choose a lead accordingly, but, more importantly, know what is going to be your play in the early sleep game, depending on the opponent's team, lead, and sleeper(s), because in RBY, you should usually be in control of which Pokemon on your team is taking the sleep. And that's the other key aspect why sleep is different in RBY: in RBY, there is no worrying about mispredicting the sleep attack and putting a Sleep Talker to sleep or something else you didn't want to, strategically playing around Heal Bell, or similar things. The RBY sleepers always see the same small number of switches and you will likely put the same Pokemon to sleep regardless of if you pick the sleep inducing move the first or the seventh time you get your sleeper into play.

A bad matchup that forces you to do a first turn switch out shouldn't be hard to deal with in theory. It could mean that you score the sleep a few turns later than your opponent, or that you don't get that not-very effective hit or Thunder Wave on your opponent's sleeper; at worst, it might mean that you are put in the risk of having to let your only sleeper take the sleep before landing it yourself, or a generally more valuable Pokemon such as Chansey, Snorlax or Tauros. But that's, however, a case of team matchup rather that lead matchup alone. Dangerous Pokemon such as Snorlax and Tauros don't exist in the lead position because they would switch out against any of the sleepers or Starmie, and probably Alakazam too. Common leads generally pose no threat other than status and Explosion, but the latter is inviable early on barring double sleeper.

The leads you will be facing are Exeggutor, Jynx, Gengar, Alakazam, Starmie and possibly Hypno, which is very uncommon, but almost always as a lead otherwise. Now it's about understanding the matchups and adjusting them to your team's capabilities. For example, if your lead is Exeggutor and your opponent sends a Gengar lead, there are two options. If Exeggutor is your only sleeper, you shouldn't probably take the risk, but save it for later to guarantee the sleep. On the other hand, if you have another sleeper on the team, you should probably fish for a Hypnosis miss to get a Sleep Powder or a Psychic off. In this sense, Gengar could turn out to be problematic against teams not packing Alakazam, because their only safe switch-ins against it are the sleeper (Exeeggutor in this case) and other more valuable Pokemon that you'd rather want to keep awake such as Chansey or Snorlax, so you should count on these things when using the team. In short, know your team and the common matchups, and have a solid and preconceived plan regarding the sleep game. Have a sleeper in your team (obviously), but also have a sleep absorber in mind. Know how you are going to act depending on your opponent's lead, sleeper, and plays, and take advantage of good lead matchups as well, but don't go crazy choosing a lead either. Just try not to pick the same lead so that you don't get too predictable.

If you know the basics of RBY, you already know how dominant paralysis can be as well, but keep in mind that paralysis makes the target immune to other statuses, including sleep. This is something irrelevant for the most part in the newer generations, but not in RBY, where statuses are at their best and sleep is the most dominant. The known anti-leads, Alakazam and Starmie, pack Thunder Wave in their moveset, a really useful move overall, especially in RBY. However, paralyzing Chansey is not a good idea because it will be making her immune to freeze; spreading paralysis in general before landing your sleep move, has both advantages and disadvantages. I'm not saying it is a bad idea though, it's a matter of knowing the consequences and how to play around them, which has to do a lot with the teams and your sleeper(s). An example will help you understand what I mean: for instance, paralyzing the opponent's Alakazam makes sleeping with Double-Edge-less Exeggutor impossible if we only count this matchup, as Alakazam will easily be able to switch into Exeggutor and tank its hits with Recover. This should be taken into account because you might be banking your chances on putting something to sleep or at least capitalize off the situation (a predicted switch to a paralyzed Alakazam can be taken advantage of through your own double switch to an offensive Pokemon like Snorlax) on prediction then. On the other hand, you already know the advantages of paralyzing an opponent. A paralyzed Pokemon is a less useful Pokemon after all, and in the case of a paralyzed sleeper, a less accurate one as well, maybe letting the opposing Alakazam or Starmie lead to rack up more damage before being put to sleep.

To clarify, a paralyzed Pokemon won't always be a big obstacle for your sleeper(s); it depends on the matchups. Jynx won't care much about a paralyzed Exeggutor for instance, as Exeggutor is 2HKOed by Blizzard and thus won't be switching into Jynx. Likewise, a paralyzed Starmie isn't usually a big issue for Gengar, which can now outspeed and 2HKO it with Thunderbolt; however, for Jynx, it will clearly be problematic, because Starmie is generally able to switch into Jynx all day.

When it comes to taking your opponent's sleeper yourself, the concept of the sleep absorber appears, that is, the Pokemon that you plan to let take the sleep. The choice of the sleep absorber is usually based on two criterion: the Pokemon's potential usefulness later on, and its probability of waking up in a few specific scenarios. Alakazam and Starmie are arguably less useful than other Pokemon such as Chansey, Snorlax or Tauros. The same thing can be said about Jynx and Gengar after putting something to sleep, and, to a lesser extent, Exeggutor. All of these besides Gengar, as they are Psychic-types, can tank Pokemon like Exeggutor without Double-Edge or Alakazam without Seismic Toss well, being able to wake up against them if healthy before dying. Alakazam and possibly Jynx also stand a decently high chance of waking up in time against Chansey and Starmie without a Water-type move. Gengar doesn't do as well in this regard, but instead, it keeps the ability to absorb predicted Explosions while sleeping. To a lesser extent, this can also be said about Rhydon and Golem. Gengar (and the Rock-types), however, should also be careful when switching into a sleeper, because Exeggutor and Jynx can both hit it hard with prediction.

Having said that, you shouldn't be switching sleeping Pokemon in carelessly during the battle, because that'd be the perfect opportunity for your opponent to get a dangerous Pokemon, such as Tauros, in for free. It also depends on the staying power and the health of the Pokemon (Rest is obviously another story, as both players know it always lasts two turns), but, for example, sending a sleeping Alakazam during the mid-battle will often lead to bad news. In general, unless you get a lucky early wake up, you'll be forced to let the active Pokemon die if you don't want or simply can't afford to switch another Pokemon into a Tauros attack. Keep in mind that a Pokemon that has been put to sleep is still doing something no other Pokemon can do, which is keeping the Sleep Clause on. On the other hand, you might be able to use this to your favor; if an sleeping Pokemon can lure offensive Pokemon, then maybe this makes a good way to get the Tauros mirror matchup, Snorlax mirror matchup, Tauros vs Snorlax, Snorlax vs Zapdos, or whatever matchup you could be looking for. This is more advanced stuff, however, and there is obviously a lot of risk involved.

But then, when and how is a Pokemon that has been put to sleep useful? Sleep Clause prevents another Pokemon from being put to sleep, so in some cases the sleeping Pokemon can be as useful as any other Pokemon. However, there are scenarios where you can prevent being put to sleep in another way; for example, your opponent's sleeper(s) could just be dead at some point of the battle, so the sleep clause doesn't matter anymore, or you might have paralyzed Pokemon able to take them on. It's important to distinguish between when you need it and when you pretty much don't, because if the latter, the sleeping Pokemon could be the best choice to switch into a predicted Explosion or to pivot, so that another Pokemon can get in safely against a dangerous Pokemon such as Tauros when you can't afford to switch into it directly.

To sum everything up, apart from the mechanics, there are two key differences between sleep in RBY and in future generations: in RBY, sleep is a lot more prevalent, but, on the other hand, it's also more predictable and easier to handle. As a result, knowing how to deal with sleep, and how to adjust your plays to the different match-ups and scenarios is key to succeeding in the RBY metagame.
 

Jorgen

World's Strongest Fairy
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You might see a Lapras or an Electric-type every once in a while, but that’s it.
You might, but you shouldn't. I wouldn't bring this up, it's mostly irrelevant and distracting.

One huge thing about Sleep in RBY is that when you wake up you do not move, which is something very important and which is touched on a total of 0 times in this letter. Also the 1-8 turns thing is pretty important so people have some idea of how long their slept Pokemon can be expected to be out of commission.

Also I'm not a fan of the format of this essay at all (yes it sounds a lot like school, but that's what this is: an essay). You touch on most everything there is to know about Sleep in RBY, but it feels like you're kind of rambling and meandering, especially in the beginning. It takes six whole paragraphs to get into the list of common leads, which is one of the very first things you should know about the lead metagame in RBY. As a result, it's kind of difficult to parse out and internalize what, specifically, I should be keeping in mind about sleep and leads in RBY.

Really, this could be fixed with good essay planning: first starting with a series of specific headers and bullet points, then either filling out those bullet points with prose or cutting and pasting existing paragraphs from this essay into the appropriate order (with slight modifications to maintain the flow of your prose, of course). As it stands, I'd assume that this was not planned, but instead was mostly written on the fly, with you adding details as you thought of them.

Furthermore at certain points it almost seems like you're bolding words at random which makes it even harder to follow along with what you're trying to say. Seriously, I'd cool it with the bolding for emphasis, it really is pretty distracting.
 
Quote:
You might see a Lapras or an Electric-type every once in a while, but that’s it.
You might, but you shouldn't. I wouldn't bring this up, it's mostly irrelevant and distracting.
okay.

One huge thing about Sleep in RBY is that when you wake up you do not move, which is something very important and which is touched on a total of 0 times in this letter. Also the 1-8 turns thing is pretty important so people have some idea of how long their slept Pokemon can be expected to be out of commission.
idk, I didn't mention that because I felt that if someone is reading this letter he/she should already know the basics of rby... I kinda took that for granted I guess..., I mean, for me, the fact that you don't attack the turn you wake up is like 2+2=4. I just didn't even consider saying that...

Also I'm not a fan of the format of this essay at all (yes it sounds a lot like school, but that's what this is: an essay). You touch on most everything there is to know about Sleep in RBY, but it feels like you're kind of rambling and meandering, especially in the beginning. It takes six whole paragraphs to get into the list of common leads, which is one of the very first things you should know about the lead metagame in RBY. As a result, it's kind of difficult to parse out and internalize what, specifically, I should be keeping in mind about sleep and leads in RBY.
I think that explaing how sleep works and plays in general before starting with specifics (which are the common leads) is better imo. I kinda feel that the leads are... examples before all esle, primarily used in the article to help explain what has been said above. Of course, knowing the common leads is useful, but the primary reason they are mentioned is to ease the understanding of the first 5 paragraphs and to show how everything said before makes sense now that you see to which Pokemon it's applied. Basically, the 6th paragraph was made to exemplify the first five paragraphs, and, at the same time, to let the opponent know what leads to expect (and to use).


I'd assume that this was not planned, but instead was mostly written on the fly, with you adding details as you thought of them.
Sort of, but to be honest, I'm better writing this way anyway. Actually, though, I had somewhat of a plan in my mind of what I was going to write and how before I started; it's mostly that a lot of things came up while I was writing, maybe even whole paragraph(s).
Basically what I had in mind was: Intro, followed by how sleep works and plays in rby in general emphasising differences with newer gens, followed by example cases and example matchups, followed by paralysis clashing with sleep, followed by sleep as the game goes on.
So yeah, before starting, I expected all parts to have about half the size they actually have... but you know, while you are writing you come up with a lot of things you haven't considered before, stuff that you don't think about until you start writing...

Furthermore at certain points it almost seems like you're bolding words at random which makes it even harder to follow along with what you're trying to say. Seriously, I'd cool it with the bolding for emphasis, it really is pretty distracting.
haha, sometimes I used bolding in the letter to emphasize but other times I just felt like bolding something once in a while mostly so that the article doesn't get too long and repetitive, at least it catches up attention to help avoid that a bit. That's what I think at least...


Gonna try to modify the article later
 

Carl

or Varl
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The content that's here so far is great and this article starts off well. That said, it's really missing some sort of conclusion - you need something to bring it together and drive home what, in your opinion, is important when dealing with RBY sleep, be it from the lead position or in general. Your intro paragraph states that you want to show us that having a plan to deal with sleep is important and how to prepare for that but I don't think it's ever truly addressed. I now know I need a plan for sleep but how do I really do the planning part for dealing with it? I think an example team or battle situation would go a long way to helping create a formal conclusion.

To follow up Jorgen's feedback, I think there's some room here to tighten everything up. Stylistically, I'm OK with how it's presented but there is a feel that it's lacking central focus. That's why I actually like the bolding here, when normally I think it's over the top, because it highlights the takeaways out of what sometimes seems like an overly verbose sentence. It's OK every now and then to keep it simple. Bear in mind that the target audience for your article is most likely a young teenager (ages 13-17) curious about the older game.
 
That said, it's really missing some sort of conclusion
Yeah, actually this is something I knew when I made the article, but I just couldn't come with a good way to make a conclusion without almost copying something already said. I think the conclusion would look like the introduction right now, so I'm thinking to just shorten the intro and moving the last part to the conclusion, and start the letter with the first line of the first paragraph as it's now but then go right away to the second paragraph, and make some kind of conclusion with the remaining sentences.

As for the letter lacking central focus and all these things, this is something Jorgen also pointed out, but I don't know how to rearrange everything to make the article look better it looks fine to me, I guess it's because I've written it myself and that's the way I like it lol, or probably because my main language is spanish, idk. The thing is maybe that the letter covers too many subjects or aspects for its length; it starts with an intro and basic sleep mechanics, then early game sleep, then matchups and examples, then covers issues with paralysis and finally takes on dealing with sleep in the mid game. Maybe it's too many things for a letter consideriang they aren't very easy to explain...

If someone makes more specific suggestions about what he/she thinks is misplaced, not well explained or whatever, it'll help and I'll appreciate it :)

example team or battle situation
I guess you mean to make another example specifically for the conclusion, but I already adressed examples in the 8 paragraph as well as in the 10th paragraph, if that's what you mean? idk, I though these examples help understand better what had been explained before, they are basic and short examples I know... I guess a 5-10 turn battle log explained would make the letter too long...
 

Jorgen

World's Strongest Fairy
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"as opposed to newer generations' 1 to 8."

This is patently false by the way. GSC is only 1-6 turn sleeps. It stays that way for ADV, drops to 1-4 turns for DPP, and then drops down to the weird 1-3 turn sleeps with resetting counter on switch-out in BW.
 
oh okay. I also thought it stayed consistent through all the other gens. Interesting.

Either way, in RBY it's actually 0-6 turns rather than 0-7, right?
 

Jorgen

World's Strongest Fairy
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So revisiting this, and I must say, there's a little bit more work, but good news at the end!

"The Pokemon's potential usefulness later on" is a poorly defined criterion for a good sleep absorber. Reading through it I was confused when you said this was a criterion for a good sleep absorber and then starting talking about how useless all the good sleep absorbers were! Even when I figured out what you were talking about, I wouldn't say that's a good criterion. A good sleep absorber is either likely to wake up and do something afterward (fast stuff, usually with Recover, like Zam/Starmie) OR it retains a good chunk of its usefulness when asleep (usually Explosion absorbers like Gengar/Rocks). It's not that these Pokemon are useless and thus good sleep bait, it's that they lose the least when put to sleep. Otherwise, by the "useless" logic, stuff like Ditto and Farfetch'd would be prized for their sleep absorbing prowess.

Other than that, now that I've read through this again this is easy enough to follow, it's not as "aimless" as I thought at first. You touch on everything important and then some. Good read and great job! QC APPROVED 1/2 (i think i can do this, I'm new to approving old-gen stuff that isn't analysis revamps)
 

Pocket

be the upgraded version of me
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Nice read, Crystal, as usual, but I do agree with Jorgen and Carl that this letter seemed a bit like a ramble - smoother transition can be used between certain paragraphs imo. Also you should really have a conclusion that pretty much remind the readers what they just read. Have some take-home pointers to sum up your letter.

This is quality content-wise, though, so QC Approved (2/2)

EDIT:

A paralyzed Pokemon is a less useful Pokemon after all, and in the case of a paralyzed sleeper, a less accurate one as well, maybe letting something like opposing Alakazam or Starmie lead to rack up more damage before being put to sleep.
This sentence is really hard to understand, imo. The suggested changes, would make it easier to understand.
 
Okay, made a shitty conclusion because i couldn't come up with anything better, and edited Pocket's sentece.

"The Pokemon's potential usefulness later on" is a poorly defined criterion for a good sleep absorber. Reading through it I was confused when you said this was a criterion for a good sleep absorber and then starting talking about how useless all the good sleep absorbers were! Even when I figured out what you were talking about, I wouldn't say that's a good criterion. A good sleep absorber is either likely to wake up and do something afterward (fast stuff, usually with Recover, like Zam/Starmie) OR it retains a good chunk of its usefulness when asleep (usually Explosion absorbers like Gengar/Rocks). It's not that these Pokemon are useless and thus good sleep bait, it's that they lose the least when put to sleep. Otherwise, by the "useless" logic, stuff like Ditto and Farfetch'd would be prized for their sleep absorbing prowess.
mhm i just wanted to point out that some pokemon are generally more useful than others later on; the easy example is chansey vs zam, you'd rather let zam take the sleep over chansey because the latter will usually turn out to be more useful as the battle goes on if you keep it awake. It's juts that what i wanted to say. maybe it can be said in a better, easier to understand way? ofc whenever used, farfetch'd and ditto are the go-to sleep absorbers, but the thing is you shouldnt use them. When you make a team you add pokemon that are as good as possible, but between the 6, there are some that are slightly better than the others, and thats one of the criteria to follow when choosing the sleep absorber. that's what I tried to say, again I think it s mainly a matter of not having explained it well enough, since i completely agree with what your comment says, Jorgen.
 

Yonko7

Guns make you stupid. Duct tape makes you smart.
is a Contributor Alumnus
If you are familiar with the RBY OU metagame, then you should be already aware of the importance of sleep in the oldest generation. As a result, becausince the choice of the lead has a lot to do with the sleep game, having athe lead advantage or disadvantage is probablynow being given more credit than it should. I'm not suggesting that leads are irrelevant, but ultimately, picking the correct one is something you pretty much have no control abouton, because it mainly depends on the opponent's lead. In this guide I will try to show you that, as much as having a lead advantage will often be relevant, having a plan around the sleep game, understanding the lead matchups, and knowing what your team is capable of regarding this aspect of RBY, is as important, if not more More than what?.

The very first thing to know about sleep in RBY, in case you didn't already know, is that a sleeping Pokemon doesn't attack the turn it wakes up. To make up for that, however, sleep lasts from 0 to 6 turns in RBY, while in the newer generations it always lasts at least 1 turn. The first mechanic implies that you will not be vulnerable to "surprise" wake ups after you put something to sleep. Let's say you would want to capitalize off a sleeping Exeggutor with your Tauros. If this situation had been applied to any the future generations, had you known Exeggutor was waking up that turn, you would've probably switched Tauros out; in RBY, however, you will always be safe in theseis kind of scenarios, because you'll be able to switch back to another Pokemon if the foe wakes up, thus preventing your active Pokemon from being hit.

This mechanic could also make slow Pokemon vulnerable to repeated sleeps. Imagine an Exeggutor vs Chansey matchup. If we were not in RBY, Chansey could survive Exeggutor's Special Attacks, wake up eventually, and use Softbolied that turn. Exeggutor could always pick Sleep Powder again though, but it would almost never be able to take Chansey down on its own. But in RBY, it's a different story. SincBecause Chansey won't attack the turn it wakes up, Exeggutor will be able to put Chansey to sleep again, without letting it recover damage with Softboiled. In this case, Exeggutor has a much better chance to take Chansey out, as Chansey will be relying on Sleep Powder misses.

Something you will have to keep in mind and grasp, is that sleep in RBY doesn't quite work like in future generations. In the newer metagames, sleep occurs because there is some sort of specific offensive or defensive purpose behind it, but hardly otherwise. Offensive akin to breaking walls, in the sense that the sleep inducing move is opening up the sleeper or another teammate by neutralizing the target temporally, because the sleeper is able to achieve that by baiting the intended target; or defensively, to simply prevent something from sweeping you. In short, sleep is based on the fact that your opponent should or could have no control of what's being put to sleep. However, in RBY, it's a different story. Basically sleep happens and nobody questions this. In RBY, sleep is always an instant 6 v. 5, so if I had to tell you why sleep is basically mandatory in RBY, well it's just because 6 v. 5, be it permanent or temporal, is better than 6 v. 6; but in the first generation of Pokemon, sleep rarely follows a specific purpose.

Having said that, it's easy to realisze now that the earlier you put something to sleep, the better. This way you can get the numerical advantage from the very beginning and start spreading paralysis “safely” (as paralyzed Pokemon may serve as sleep blockers as the battle goes on; more on this later). As a result, the lead selection revolves around the sleep game, but having a good lead matchup is often overrated. You should know what your team is capable of and choose a lead accordingly, but, more importantly, know what is going to be your play in the early sleep game, depending on the opponent's team, lead, and sleeper(s), because in RBY, you should usually be in control of which Pokemon on your team is taking the sleep.

And that's the other key aspect why sleep is different in RBY: All the sleepers are generally neutralizasusceptible specially-oriented Pokemon; i. In RBY there is not to worry about mispredicting the sleep attack and putting a Sleep Talker to sleep or something else you didn't want to, estrategically playing around Heal Bell, or similar things. The RBY sleepers always see the same small number of switches and you will likely put the same Pokemon to sleep regardless of if you pick the sleep inducing move the first or the seventh time you get your sleeper in play.

A bad matchup that forces you to do a first turn switch out shouldn't be hard to deal with ;&mdash;in theory. It could mean that you score the sleep a few turns later than your opponent, or that you don't get that not-very effective hit or Thunder Wave ion your opponent's sleeper; at worset, it might mean that you are put in the risk of having to let your only sleeper take the sleep before landing it yourself, or a generally more valuable Pokemon such as Chansey, Snorlax or Tauros. But that’s's, however, a case of team matchup rather that lead matchup alone. The dDangerous Pokemon such as Snorlax and Tauros don't exist in the lead position because they would switch out against any of the sleepers or Starmie, and probably Alakazam too. Common leads generally pose no threat other than status and Explosion, but the latter is inviable early on barring double sleeper.

The leads you will be facing are Exeggutor, Jynx, Gengar, Alakazam, Starmie and possibly Hypno, which is very uncommon, but almost always as a lead otherwise. Now it's about understanding the matchups and adequajusting them to your team's capabilities. For example, if your lead is Exeggutor and your opponent sends a Gengar lead, there are two options. If Exeggutor is your only sleeper, you shouldn't probably take the risk, but save it for later to guarantee the sleep. On the other hand, if you have another sleeper on the team, you should probably fish for a Hypnosis miss to get a Sleep Powder or a Psychic off. In this sense, Gengar could turn out to be problematic against teams not packing Alakazam, because their only safe switch-ins against it are the sleeper (Exeeggutor in this case) and other more valuable Pokemon that you'd rather want to keep awake such as Chansey or Snorlax, so you should count on these things when using the team. In short, know your team and the common matchups, and have a solid and preconceived plan regarding the sleep game. Have a sleeper in your team (obviously), but also have a sleep absorber in mind. Know how you are going to act depending on your opponent's lead, sleeper and plays, and take advantage of good lead matchups as well. B, but don't go crazy choosing a lead either. Just try not to pick always the same lead so that you don't get too predictable.

If you know the basics of RBY, you already know how dominant paralysis can be as well, but keep in mind that paralysis makes the target immune to other statuses, including sleep. This is something irrelevant for the most past in the newer generations, but not in RBY where status are at they best and sleep is asthe most dominant. The sometimes known as anti-leads (only when used in the lead position obviously), Alakazam and Starmie, pack Thunder Wave in their moveset, a really useful move overall, especially in RBY. However, much like paralyzing Chansey couldis not be a good idea because it will be making her immune to freeze, spreading paralysis in general before landing your sleep move, has both advantages but alsond disadvantages. I'm not saying it is a bad idea though, it's a matter of knowing the consequences and how to play around them, which has to do a lot with the teams and your sleeper(s). An example will help you understand what I mean: Ffor instance, paralyzing the opponent's Alakazam makes sleeping with Double-Edge-less Exeggutor impossible if we only count this matchup, as Alakazam will easily be able to switch into Exeggutor and tank its hits with Recover. This should be taken into account because you mayight be banking your chances ofn putting something to sleep or at least capitalize off the situation (a predicted switch to a paralyzed Alakazam can be abusedtaken advantage of through your own double switch to an offensive Pokemon like Snorlax) on prediction then. On the other hand, you already know the advantages of paralyzing an opponent. A paralyzed Pokemon is a less useful Pokemon after all, and in the case of a paralyzed sleeper, a less accurate one as well, maybe letting opposing Alakazam or Starmie lead to rack up more damage before being put to sleep.

To clarify, a paralyzed Pokemon won't always be a big obstacle for your sleeper(s), it depends on the matchups. Jynx won't care much about a paralyzed Exeggutor for instance, as Exeggutor is 2HKOed by Blizzard and thus won't be switching into Jynx. Likewise, a paralyzed Starmie isn't usually a big issue for Gengar, whoich can now outspeed and 2HKO it with Thunderbolt; however, for Jynx, it will clearly be problematic, because Starmie is generally able to switch into Jynx all day.

When it comes to taking your opponent's sleeper yourself, the concept of the sleep absorber appears, thisat is, the Pokemon that you plan to let take the sleep. The choice of the sleep absorber is usually based on two criteria: Ton: the Pokemon's potential usefulness later on, and its probability of waking up in a few specific scenarios. Alakazam and Starmie are arguably less useful than other Pokemon such as Chansey, Snorlax or Tauros. The same thing can be said about Jynx and Gengar after putting something to sleep, and, to a lesser extent, Exeggutor. All of these besides Gengar, as they are Psychic-types, can tank thingsPokemon like Exeggutor without Double-Edge or Alakazam without Seismic Toss well, being able to wake up against them if healthy before dying. Alakazam and possibly Jynx also stand a decently high chance of waking up in time against Chansey and Starmie without a Water-type move. Gengar doesn't do as well in this regard, but instead, it keeps the ability to absorb predicted eExplosions while sleeping. To a lesser extent, this can also be said about Rhydon and Golem. Gengar (and the Rock-types), however, should also be careful when swictching into a sleeper, because Exeggutor and Jynx can both hit it hard with prediction.

Having said that, you shouldn't be switching sleeping Pokemon in carelessely during the battle, because that'd be the perfect opportunity for your opponent to get a dangerous Pokemon, such as Tauros, in for free. It also depends on the staying power and the health of the Pokemon (Rest is obviously another story, as both players know it always lasts two turns), but, for example, sending a sleeping Alakazam during the mid-battle will often lead to bad news. In general, unless you get a lucky early wake up, you'll be forced to let the active Pokemon die if you don't want or simply can't afford to switch another Pokemon into a Tauros attack. Keep in mind that a Pokemon that has been put to sleep is still doing something no other Pokemon can do, which is keeping the Sleep Clause on. On the other hand, you might be able to use this to your favour; if an sleeping Pokemon can lure offensive Pokemon, then maybe this makes a good way to get the Tauros ditto, Snorlax ditto What's ditto, Tauros vs Snorlax, Snorlax vs Zapdos, or whatever matchup you could be looking for. This is more advanced stuff, however, and there is obviously a lot of risk involved.

But then, when and how is a Pokemon that has been put to sleep useful and when not as much? Sleep Clause prevents another Pokemon from being put to sleep, so in some cases the sleeping Pokemon can be as useful as any other Pokemon actually. However, there are scenarios where you can prevent being put to sleep in another way; for example, your opponent's sleeper(s) could just be dead at some point of the battle, so the sleep clause doesn't matter anymore, or you mayight have paralyzed Pokemon able to take on them. It's important to distinguish between when you need it and when you pretty much don't, because if the latter, the sleeping Pokemon could be the best choice to switch into a predicted Explosion or to pivot, so that another Pokemon can get in safely against a dangerous Pokemon such as Tauros when you can't afford to switch into it directly.

To sum everything up, apart from the mechanics, there are two key differences between sleep in RBY and in future generations: Iin RBY, sleep is a lot more prevalent, but, on the other hand, it's also more predictable and easier to handle. As a result, knowing how to deal with sleep, and how to adequate your plays to the different match-ups and scenarios is key to succeed in the RBY metagame.


If you are familiar with the RBY OU metagame, then you should be aware of the importance of sleep in the oldest generation. As a result, because the choice of the lead has a lot to do with the sleep game, having the lead advantage or disadvantage is now being given more credit. I'm not suggesting that leads are irrelevant, but ultimately, picking the correct one is something you pretty much have no control on, because it mainly depends on the opponent's lead. In this guide I will show you that, as much as having a lead advantage will often be relevant, having a plan around the sleep game, understanding the lead matchups, and knowing what your team is capable of regarding this aspect of RBY, is as important, if not more More than what?.

The very first thing to know about sleep in RBY, is that a sleeping Pokemon doesn't attack the turn it wakes up. To make up for that, however, sleep lasts from 0 to 6 turns in RBY, while in the newer generations it always lasts at least 1 turn. The first mechanic implies that you will not be vulnerable to "surprise" wake ups after you put something to sleep. Let's say you would want to capitalize off a sleeping Exeggutor with your Tauros. If this situation had been applied to any the future generations, had you known Exeggutor was waking up that turn, you would've probably switched Tauros out; in RBY, however, you will always be safe in this kind of scenario, because you'll be able to switch back to another Pokemon if the foe wakes up, thus preventing your active Pokemon from being hit.

This mechanic could also make slow Pokemon vulnerable to repeated sleeps. Imagine an Exeggutor vs Chansey matchup. If we were not in RBY, Chansey could survive Exeggutor's Special Attacks, wake up eventually, and use Softbolied that turn. Exeggutor could always pick Sleep Powder again though, but it would almost never be able to take Chansey down on its own. But in RBY, it's a different story. Because Chansey won't attack the turn it wakes up, Exeggutor will be able to put Chansey to sleep again, without letting it recover damage with Softboiled. In this case, Exeggutor has a much better chance to take Chansey out, as Chansey will be relying on Sleep Powder misses.

Something you will have to keep in mind and grasp, is that sleep in RBY doesn't quite work like in future generations. In the newer metagames, sleep occurs because there is some sort of specific offensive or defensive purpose behind it, but hardly otherwise. Offensive akin to breaking walls, in the sense that the sleep inducing move is opening up the sleeper or another teammate by neutralizing the target temporally, because the sleeper is able to achieve that by baiting the intended target; or defensively, to simply prevent something from sweeping you. In short, sleep is based on the fact that your opponent should or could have no control of what's being put to sleep. However, in RBY, it's a different story. Basically sleep happens and nobody questions this. In RBY, sleep is always an instant 6 v. 5, so if I had to tell you why sleep is basically mandatory in RBY, well it's just because 6 v. 5, be it permanent or temporal, is better than 6 v. 6; but in the first generation of Pokemon, sleep rarely follows a specific purpose.

Having said that, it's easy to realize now that the earlier you put something to sleep, the better. This way you can get the numerical advantage from the very beginning and start spreading paralysis “safely” (as paralyzed Pokemon may serve as sleep blockers as the battle goes on; more on this later). As a result, the lead selection revolves around the sleep game, but having a good lead matchup is often overrated. You should know what your team is capable of and choose a lead accordingly, but, more importantly, know what is going to be your play in the early sleep game, depending on the opponent's team, lead, and sleeper(s), because in RBY, you should usually be in control of which Pokemon on your team is taking the sleep.

And that's the other key aspect why sleep is different in RBY: All the sleepers are generally susceptible specially-oriented Pokemon. In RBY there is not to worry about mispredicting the sleep attack and putting a Sleep Talker to sleep or something else you didn't want to, strategically playing around Heal Bell, or similar things. The RBY sleepers always see the same small number of switches and you will likely put the same Pokemon to sleep regardless of if you pick the sleep inducing move the first or the seventh time you get your sleeper in play.

A bad matchup that forces you to do a first turn switch out shouldn't be hard to deal with;&mdash;in theory. It could mean that you score the sleep a few turns later than your opponent, or that you don't get that not-very effective hit or Thunder Wave on your opponent's sleeper; at worst, it might mean that you are put in the risk of having to let your only sleeper take the sleep before landing it yourself, or a generally more valuable Pokemon such as Chansey, Snorlax or Tauros. But that's, however, a case of team matchup rather that lead matchup alone. Dangerous Pokemon such as Snorlax and Tauros don't exist in the lead position because they would switch out against any of the sleepers or Starmie, and probably Alakazam too. Common leads generally pose no threat other than status and Explosion, but the latter is inviable early on barring double sleeper.

The leads you will be facing are Exeggutor, Jynx, Gengar, Alakazam, Starmie and possibly Hypno, which is very uncommon, but almost always as a lead otherwise. Now it's about understanding the matchups and adjusting them to your team's capabilities. For example, if your lead is Exeggutor and your opponent sends a Gengar lead, there are two options. If Exeggutor is your only sleeper, you shouldn't probably take the risk, but save it for later to guarantee the sleep. On the other hand, if you have another sleeper on the team, you should probably fish for a Hypnosis miss to get a Sleep Powder or a Psychic off. In this sense, Gengar could turn out to be problematic against teams not packing Alakazam, because their only safe switch-ins against it are the sleeper (Exeeggutor in this case) and other more valuable Pokemon that you'd rather want to keep awake such as Chansey or Snorlax, so you should count on these things when using the team. In short, know your team and the common matchups, and have a solid and preconceived plan regarding the sleep game. Have a sleeper in your team (obviously), but also have a sleep absorber in mind. Know how you are going to act depending on your opponent's lead, sleeper and plays, and take advantage of good lead matchups as well, but don't go crazy choosing a lead either. Just try not to pick the same lead so that you don't get too predictable.

If you know the basics of RBY, you already know how dominant paralysis can be as well, but keep in mind that paralysis makes the target immune to other statuses, including sleep. This is something irrelevant for the most past in the newer generations, but not in RBY where status are at they best and sleep is the most dominant. The known anti-leads, Alakazam and Starmie, pack Thunder Wave in their moveset, a really useful move overall, especially in RBY. However, paralyzing Chansey is not be a good idea because it will be making her immune to freeze, spreading paralysis in general before landing your sleep move, has both advantages and disadvantages. I'm not saying it is a bad idea though, it's a matter of knowing the consequences and how to play around them, which has to do a lot with the teams and your sleeper(s). An example will help you understand what I mean: for instance, paralyzing the opponent's Alakazam makes sleeping with Double-Edge-less Exeggutor impossible if we only count this matchup, as Alakazam will easily be able to switch into Exeggutor and tank its hits with Recover. This should be taken into account because you might be banking your chances on putting something to sleep or at least capitalize off the situation (a predicted switch to a paralyzed Alakazam can be taken advantage of through your own double switch to an offensive Pokemon like Snorlax) on prediction then. On the other hand, you already know the advantages of paralyzing an opponent. A paralyzed Pokemon is a less useful Pokemon after all, and in the case of a paralyzed sleeper, a less accurate one as well, maybe letting opposing Alakazam or Starmie lead to rack up more damage before being put to sleep.

To clarify, a paralyzed Pokemon won't always be a big obstacle for your sleeper(s), it depends on the matchups. Jynx won't care much about a paralyzed Exeggutor for instance, as Exeggutor is 2HKOed by Blizzard and thus won't be switching into Jynx. Likewise, a paralyzed Starmie isn't usually a big issue for Gengar, which can now outspeed and 2HKO it with Thunderbolt; however, for Jynx, it will clearly be problematic, because Starmie is generally able to switch into Jynx all day.

When it comes to taking your opponent's sleeper yourself, the concept of the sleep absorber appears, that is, the Pokemon that you plan to let take the sleep. The choice of the sleep absorber is usually based on two criterion: the Pokemon's potential usefulness later on, and its probability of waking up in a few specific scenarios. Alakazam and Starmie are arguably less useful than other Pokemon such as Chansey, Snorlax or Tauros. The same thing can be said about Jynx and Gengar after putting something to sleep, and, to a lesser extent, Exeggutor. All of these besides Gengar, as they are Psychic-types, can tank Pokemon like Exeggutor without Double-Edge or Alakazam without Seismic Toss well, being able to wake up against them if healthy before dying. Alakazam and possibly Jynx also stand a decently high chance of waking up in time against Chansey and Starmie without a Water-type move. Gengar doesn't do as well in this regard, but instead, it keeps the ability to absorb predicted Explosions while sleeping. To a lesser extent, this can also be said about Rhydon and Golem. Gengar (and the Rock-types), however, should also be careful when switching into a sleeper, because Exeggutor and Jynx can both hit it hard with prediction.

Having said that, you shouldn't be switching sleeping Pokemon in carelessly during the battle, because that'd be the perfect opportunity for your opponent to get a dangerous Pokemon, such as Tauros, in for free. It also depends on the staying power and the health of the Pokemon (Rest is obviously another story, as both players know it always lasts two turns), but, for example, sending a sleeping Alakazam during the mid-battle will often lead to bad news. In general, unless you get a lucky early wake up, you'll be forced to let the active Pokemon die if you don't want or simply can't afford to switch another Pokemon into a Tauros attack. Keep in mind that a Pokemon that has been put to sleep is still doing something no other Pokemon can do, which is keeping the Sleep Clause on. On the other hand, you might be able to use this to your favor; if an sleeping Pokemon can lure offensive Pokemon, then maybe this makes a good way to get the Tauros ditto, Snorlax ditto What's ditto, Tauros vs Snorlax, Snorlax vs Zapdos, or whatever matchup you could be looking for. This is more advanced stuff, however, and there is obviously a lot of risk involved.

But then, when and how is a Pokemon that has been put to sleep useful? Sleep Clause prevents another Pokemon from being put to sleep, so in some cases the sleeping Pokemon can be as useful as any other Pokemon. However, there are scenarios where you can prevent being put to sleep in another way; for example, your opponent's sleeper(s) could just be dead at some point of the battle, so the sleep clause doesn't matter anymore, or you might have paralyzed Pokemon able to take on them. It's important to distinguish between when you need it and when you pretty much don't, because if the latter, the sleeping Pokemon could be the best choice to switch into a predicted Explosion or to pivot, so that another Pokemon can get in safely against a dangerous Pokemon such as Tauros when you can't afford to switch into it directly.

To sum everything up, apart from the mechanics, there are two key differences between sleep in RBY and in future generations: in RBY, sleep is a lot more prevalent, but, on the other hand, it's also more predictable and easier to handle. As a result, knowing how to deal with sleep, and how to adequate your plays to the different match-ups and scenarios is key to succeed in the RBY metagame.


Just some things to note:
~ Please use the the straight apostrophes please '''
~ I found this to be a bit convoluted, with the term sleeper everywhere. A lot of information was repeated, but I didn't want to cut out important content; you know what's important. ^^
~ the letter is all over the place, it's simply too meandering
~ Before you mention sleeper, say what it is, I had to figure that out while reading
~ I included some points in the C/P and Diff

Great job writing this beast!


[gp]1/2[/gp]
 
Actually, I wrote everything using the ' apostrophe, but for some reason my Microsoft Word (I guess because it is spanish?) won't read them, and show the curly apostrophe instead. In fact, some minor edits I made after writing everything show the correct apostrophe. To be honest, I hadn't realised about the curly apostrophes until I saw your post... Oh well, at least I know I shouldn't write these things with Word...

What about the bold stuff btw? Should I just make everything plain?
 

Yonko7

Guns make you stupid. Duct tape makes you smart.
is a Contributor Alumnus
Nah its alright, actually working in Word is the best way to do it, because then you can split the workload up. For the bolded parts, I'd say make everything plain.

Edit: Listen to Pocket ^.^
 

Pocket

be the upgraded version of me
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
Nah I think you should keep the texts bolded unless you can better organize your letter.
 
~(^.^)~

If you are familiar with the RBY OU metagame, then you should be aware of the importance of sleep in the oldest generation. As a result, because the choice of the lead has a lot to do with the sleep game, having the lead advantage or disadvantage is now being given more credit. I'm not suggesting that leads are irrelevant, but ultimately, picking the correct one is something you pretty much have no control on over, because it mainly depends on the opponent's lead. In this guide,(comma) I will show you that, as much as having a lead advantage will often be relevant, having a plan around the sleep game, understanding the lead matchups, and knowing what your team is capable of regarding this aspect of RBY,(no comma) is as important as leads are, if not more.

The very first thing to know about sleep in RBY,(no comma) is that a sleeping Pokemon doesn't attack the turn it wakes up. To make up for that, however, sleep lasts from 0 to 6 turns in RBY, while in the newer generations it always lasts at least 1 turn. The first mechanic implies that you will not be vulnerable to "surprise" wake ups after you put something to sleep. Let's say you would want to capitalize off a sleeping Exeggutor with your Tauros. If this situation had been applied to any of the future generations, had you known Exeggutor was waking up that turn, you would've probably switched Tauros out; in RBY, however, you will always be safe in this kind of scenario, because you'll be able to switch back to another Pokemon if the foe wakes up, thus preventing your active Pokemon from being hit.

This mechanic could also make slow Pokemon vulnerable to repeated sleeps. Imagine an Exeggutor vs Chansey matchup. If we were not in RBY, Chansey could survive Exeggutor's Special Attacks, wake up eventually, and use Softbolied that turn. Exeggutor could always pick Sleep Powder again though, but it would almost never be able to take Chansey down on its own. But in RBY, it's a different story. Because Chansey won't attack the turn it wakes up, Exeggutor will be able to put Chansey to sleep again, without letting it recover damage with Softboiled. In this case, Exeggutor has a much better chance to take Chansey out, as Chansey will be relying on Sleep Powder misses.

Something you will have to keep in mind and grasp,(no comma) is that sleep in RBY doesn't quite work like in future generations. In the newer metagames, sleep occurs because there is some sort of specific offensive or defensive purpose behind it, but hardly otherwise. Offensive purposes are akin to breaking walls, in the sense that the sleep inducing move is opening up the sleeper or another teammate by neutralizing the target temporally, because the sleeper is able to achieve that by baiting the intended target; or defensively, it is to simply to prevent something from sweeping you. In short, sleep is based on the fact that your opponent should or could have no control of what's being put to sleep. However, in RBY, it's a different story. Basically sleep happens and nobody questions this. In RBY, sleep is always an instant 6 vs. 5, so if I had to tell you why sleep is basically mandatory in RBY, well it's just because 6 vs. 5, be it permanent or temporal, is better than 6 vs. 6; but in the first generation of Pokemon, sleep rarely follows a specific purpose.

Having said that, it's easy to realize now that the earlier you put something to sleep, the better. This way you can get the numerical advantage from the very beginning and start spreading paralysis “safely” (as paralyzed Pokemon may serve as sleep blockers as the battle goes on; more on this later). As a result, the lead selection revolves around the sleep game, but having a good lead matchup is often overrated. You should know what your team is capable of and choose a lead accordingly, but, more importantly, know what is going to be your play in the early sleep game, depending on the opponent's team, lead, and sleeper(s), because in RBY, you should usually be in control of which Pokemon on your team is taking the sleep. And that's the other key aspect why sleep is different in RBY: in RBY,(comma) there is not to worry no worrying about mispredicting the sleep attack and putting a Sleep Talker to sleep or something else you didn't want to, strategically playing around Heal Bell, or similar things. The RBY sleepers always see the same small number of switches and you will likely put the same Pokemon to sleep regardless of if you pick the sleep inducing move the first or the seventh time you get your sleeper into play.

A bad matchup that forces you to do a first turn switch out shouldn't be hard to deal with in theory. It could mean that you score the sleep a few turns later than your opponent, or that you don't get that not-very effective hit or Thunder Wave on your opponent's sleeper; at worst, it might mean that you are put in the risk of having to let your only sleeper take the sleep before landing it yourself, or a generally more valuable Pokemon such as Chansey, Snorlax or Tauros. But that's, however, a case of team matchup rather that lead matchup alone. Dangerous Pokemon such as Snorlax and Tauros don't exist in the lead position because they would switch out against any of the sleepers or Starmie, and probably Alakazam too. Common leads generally pose no threat other than status and Explosion, but the latter is inviable early on barring double sleeper.

The leads you will be facing are Exeggutor, Jynx, Gengar, Alakazam, Starmie and possibly Hypno, which is very uncommon, but almost always as a lead otherwise. Now it's about understanding the matchups and adjusting them to your team's capabilities. For example, if your lead is Exeggutor and your opponent sends a Gengar lead, there are two options. If Exeggutor is your only sleeper, you shouldn't probably take the risk, but save it for later to guarantee the sleep. On the other hand, if you have another sleeper on the team, you should probably fish for a Hypnosis miss to get a Sleep Powder or a Psychic off. In this sense, Gengar could turn out to be problematic against teams not packing Alakazam, because their only safe switch-ins against it are the sleeper (Exeeggutor in this case) and other more valuable Pokemon that you'd rather want to keep awake such as Chansey or Snorlax, so you should count on these things when using the team. In short, know your team and the common matchups, and have a solid and preconceived plan regarding the sleep game. Have a sleeper in your team (obviously), but also have a sleep absorber in mind. Know how you are going to act depending on your opponent's lead, sleeper,(comma) and plays, and take advantage of good lead matchups as well, but don't go crazy choosing a lead either. Just try not to pick the same lead so that you don't get too predictable.

If you know the basics of RBY, you already know how dominant paralysis can be as well, but keep in mind that paralysis makes the target immune to other statuses, including sleep. This is something irrelevant for the most part in the newer generations, but not in RBY,(comma) where statuses are at their best and sleep is the most dominant. The known anti-leads, Alakazam and Starmie, pack Thunder Wave in their moveset, a really useful move overall, especially in RBY. However, paralyzing Chansey is not be a good idea because it will be making her immune to freeze;(semi) spreading paralysis in general before landing your sleep move, has both advantages and disadvantages. I'm not saying it is a bad idea though, it's a matter of knowing the consequences and how to play around them, which has to do a lot with the teams and your sleeper(s). An example will help you understand what I mean: for instance, paralyzing the opponent's Alakazam makes sleeping with Double-Edge-less Exeggutor impossible if we only count this matchup, as Alakazam will easily be able to switch into Exeggutor and tank its hits with Recover. This should be taken into account because you might be banking your chances on putting something to sleep or at least capitalize off the situation (a predicted switch to a paralyzed Alakazam can be taken advantage of through your own double switch to an offensive Pokemon like Snorlax) on prediction then. On the other hand, you already know the advantages of paralyzing an opponent. A paralyzed Pokemon is a less useful Pokemon after all, and in the case of a paralyzed sleeper, a less accurate one as well, maybe letting the opposing Alakazam or Starmie lead to rack up more damage before being put to sleep.

To clarify, a paralyzed Pokemon won't always be a big obstacle for your sleeper(s);(semi) it depends on the matchups. Jynx won't care much about a paralyzed Exeggutor for instance, as Exeggutor is 2HKOed by Blizzard and thus won't be switching into Jynx. Likewise, a paralyzed Starmie isn't usually a big issue for Gengar, which can now outspeed and 2HKO it with Thunderbolt; however, for Jynx, it will clearly be problematic, because Starmie is generally able to switch into Jynx all day.

When it comes to taking your opponent's sleeper yourself, the concept of the sleep absorber appears, that is, the Pokemon that you plan to let take the sleep. The choice of the sleep absorber is usually based on two criterion: the Pokemon's potential usefulness later on, and its probability of waking up in a few specific scenarios. Alakazam and Starmie are arguably less useful than other Pokemon such as Chansey, Snorlax or Tauros. The same thing can be said about Jynx and Gengar after putting something to sleep, and, to a lesser extent, Exeggutor. All of these besides Gengar, as they are Psychic-types, can tank Pokemon like Exeggutor without Double-Edge or Alakazam without Seismic Toss well, being able to wake up against them if healthy before dying. Alakazam and possibly Jynx also stand a decently high chance of waking up in time against Chansey and Starmie without a Water-type move. Gengar doesn't do as well in this regard, but instead, it keeps the ability to absorb predicted Explosions while sleeping. To a lesser extent, this can also be said about Rhydon and Golem. Gengar (and the Rock-types), however, should also be careful when switching into a sleeper, because Exeggutor and Jynx can both hit it hard with prediction.

Having said that, you shouldn't be switching sleeping Pokemon in carelessly during the battle, because that'd be the perfect opportunity for your opponent to get a dangerous Pokemon, such as Tauros, in for free. It also depends on the staying power and the health of the Pokemon (Rest is obviously another story, as both players know it always lasts two turns), but, for example, sending a sleeping Alakazam during the mid-battle will often lead to bad news. In general, unless you get a lucky early wake up, you'll be forced to let the active Pokemon die if you don't want or simply can't afford to switch another Pokemon into a Tauros attack. Keep in mind that a Pokemon that has been put to sleep is still doing something no other Pokemon can do, which is keeping the Sleep Clause on. On the other hand, you might be able to use this to your favor; if an sleeping Pokemon can lure offensive Pokemon, then maybe this makes a good way to get the Tauros mirror matchup, Snorlax mirror matchup, Tauros vs Snorlax, Snorlax vs Zapdos, or whatever matchup you could be looking for. This is more advanced stuff, however, and there is obviously a lot of risk involved.

But then, when and how is a Pokemon that has been put to sleep useful? Sleep Clause prevents another Pokemon from being put to sleep, so in some cases the sleeping Pokemon can be as useful as any other Pokemon. However, there are scenarios where you can prevent being put to sleep in another way; for example, your opponent's sleeper(s) could just be dead at some point of the battle, so the sleep clause doesn't matter anymore, or you might have paralyzed Pokemon able to take on them on. It's important to distinguish between when you need it and when you pretty much don't, because if the latter, the sleeping Pokemon could be the best choice to switch into a predicted Explosion or to pivot, so that another Pokemon can get in safely against a dangerous Pokemon such as Tauros when you can't afford to switch into it directly.

To sum everything up, apart from the mechanics, there are two key differences between sleep in RBY and in future generations: in RBY, sleep is a lot more prevalent, but, on the other hand, it's also more predictable and easier to handle. As a result, knowing how to deal with sleep, and how to adequate adjust your plays to the different match-ups and scenarios is key to succeeding in the RBY metagame.

[gp]2/2[/gp]
 

Jukain

!_!
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Code:
[title]
Sleep and leads in RBY

[head]

[page]

<p>If you are familiar with the RBY OU metagame, then you should be aware of the importance of sleep in the oldest generation. As a result, because the choice of the lead has a lot to do with the sleep game, having the lead advantage or disadvantage is now being given more credit. I'm not suggesting that leads are irrelevant, but ultimately, picking the correct one is something you pretty much have no control on over, because it mainly depends on the opponent's lead. In this guide, I will show you that, as much as having a lead advantage will often be relevant, having a plan around the sleep game, understanding the lead matchups, and knowing what your team is capable of regarding this aspect of RBY is as important as leads are, if not more.</p>

<p>The very first thing to know about sleep in RBY is that a <strong>sleeping Pokemon doesn't attack the turn it wakes up</strong>. To make up for that, however, <strong>sleep lasts from 0 to 6 turns in RBY</strong>, while in the newer generations it always lasts at least 1 turn. The first mechanic implies that you <strong>will not be vulnerable to "surprise" wake ups</strong> after you put something to sleep. Let's say you would want to capitalize off a sleeping Exeggutor with your Tauros. If this situation had been applied to any of the future generations, had you known Exeggutor was waking up that turn, you would've probably switched Tauros out; in RBY, however, you will always be safe in this kind of scenario, because you'll be able to switch back to another Pokemon if the foe wakes up, thus preventing your active Pokemon from being hit.</p>

<p>This mechanic could also make <strong>slow Pokemon vulnerable to repeated sleeps</strong>. Imagine an Exeggutor vs Chansey matchup. If we were not in RBY, Chansey could survive Exeggutor's Special Attacks, wake up eventually, and use Softbolied that turn. Exeggutor could always pick Sleep Powder again though, but it would almost never be able to take Chansey down on its own. But in RBY, it's a different story. Because Chansey won't attack the turn it wakes up, Exeggutor will be able to put Chansey to sleep again, without letting it recover damage with Softboiled. In this case, Exeggutor has a much better chance to take Chansey out, as Chansey will be relying on Sleep Powder misses.</p>

<p>Something you will have to keep in mind and grasp is that sleep in RBY doesn't quite work like in future generations. <strong>In the newer metagames, sleep occurs because there is some sort of specific offensive or defensive purpose behind it</strong>, but hardly otherwise. Offensive purposes are akin to breaking walls, in the sense that the sleep inducing move is opening up the sleeper or another teammate by neutralizing the target temporally, because the sleeper is able to achieve that by baiting the intended target; or defensively, it is simply to prevent something from sweeping you. In short, sleep is based on the fact that your opponent should or could have no control of what's being put to sleep. However, in RBY, it's a different story. Basically sleep happens and nobody questions this. In RBY, sleep is always an instant 6 vs. 5, so if I had to tell you why <strong>sleep is basically mandatory in RBY</strong>, well it's just because 6 vs. 5, be it permanent or temporal, is better than 6 vs. 6; but <strong>in the first generation of Pokemon, sleep rarely follows a specific purpose</strong>.</p>

<p>Having said that, it's easy to realize now that <strong>the earlier you put something to sleep, the better</strong>. This way you can get the numerical advantage from the very beginning and start spreading paralysis “safely” (as paralyzed Pokemon may serve as sleep blockers as the battle goes on; more on this later). As a result, the lead selection revolves around the sleep game, but having a good lead matchup is often overrated. You should know what your team is capable of and choose a lead accordingly, but, more importantly, know what is going to be your play in the early sleep game, depending on the opponent's team, lead, and sleeper(s), because in RBY, <strong>you should usually be in control of which Pokemon on your team is taking the sleep</strong>. And that's the other key aspect why sleep is different in RBY: in RBY, there is no worrying about mispredicting the sleep attack and putting a Sleep Talker to sleep or something else you didn't want to, strategically playing around Heal Bell, or similar things. The RBY sleepers always see the same small number of switches and you will likely put the same Pokemon to sleep regardless of if you pick the sleep inducing move the first or the seventh time you get your sleeper into play.</p>

<p>A bad matchup that forces you to do a first turn switch out shouldn't be hard to deal with in theory. It could mean that you score the sleep a few turns later than your opponent, or that you don't get that not-very effective hit or Thunder Wave on your opponent's sleeper; at worst, it might mean that you are put in the risk of having to let your only sleeper take the sleep before landing it yourself, or a generally more valuable Pokemon such as Chansey, Snorlax or Tauros. But that's, however, a case of team matchup rather that lead matchup alone. Dangerous Pokemon such as Snorlax and Tauros don't exist in the lead position because they would switch out against any of the sleepers or Starmie, and probably Alakazam too. <strong>Common leads generally pose no threat other than status and Explosion</strong>, but the latter is inviable early on barring double sleeper.</p>

<p>The leads you will be facing are Exeggutor, Jynx, Gengar, Alakazam, Starmie and possibly Hypno, which is very uncommon, but almost always as a lead otherwise. Now it's about understanding the matchups and adjusting them to your team's capabilities. For example, if your lead is Exeggutor and your opponent sends a Gengar lead, there are two options. If Exeggutor is your only sleeper, you shouldn't probably take the risk, but save it for later to guarantee the sleep. On the other hand, if you have another sleeper on the team, you should probably fish for a Hypnosis miss to get a Sleep Powder or a Psychic off. In this sense, Gengar could turn out to be problematic against teams not packing Alakazam, because their only safe switch-ins against it are the sleeper (Exeggutor in this case) and other more valuable Pokemon that you'd rather want to keep awake such as Chansey or Snorlax, so you should count on these things when using the team. In short, know your team and the common matchups, and <strong>have a solid and preconceived plan regarding the sleep game</strong>. Have a sleeper in your team (obviously), but also have a sleep absorber in mind. Know how you are going to act depending on your opponent's lead, sleeper, and plays, and take advantage of good lead matchups as well, but don't go crazy choosing a lead either. Just try not to pick the same lead so that you don't get too predictable.</p>

<p>If you know the basics of RBY, you already know how dominant paralysis can be as well, but keep in mind that paralysis makes the target immune to other statuses, including sleep. This is something irrelevant for the most part in the newer generations, but not in RBY, where statuses are at their best and sleep is the most dominant. The known anti-leads, Alakazam and Starmie, pack Thunder Wave in their moveset, a really useful move overall, especially in RBY. However, paralyzing Chansey is not a good idea because it will be making her immune to freeze; <strong>spreading paralysis in general before landing your sleep move, has both advantages and disadvantages</strong>. I'm not saying it is a bad idea though, it's a matter of <strong>knowing the consequences and how to play around them</strong>, which has to do a lot with the teams and your sleeper(s). An example will help you understand what I mean: for instance, paralyzing the opponent's Alakazam makes sleeping with Double-Edge-less Exeggutor impossible if we only count this matchup, as Alakazam will easily be able to switch into Exeggutor and tank its hits with Recover. This should be taken into account because <strong>you might be banking your chances on putting something to sleep or at least capitalize off the situation</strong> (a predicted switch to a paralyzed Alakazam can be taken advantage of through your own double switch to an offensive Pokemon like Snorlax) <strong>on prediction</strong> then. On the other hand, you already know the advantages of paralyzing an opponent. A paralyzed Pokemon is a less useful Pokemon after all, and in the case of a paralyzed sleeper, a less accurate one as well, maybe letting the opposing Alakazam or Starmie lead to rack up more damage before being put to sleep.</p>

<p>To clarify, a paralyzed Pokemon won't always be a big obstacle for your sleeper(s); it depends on the matchups. Jynx won't care much about a paralyzed Exeggutor for instance, as Exeggutor is 2HKOed by Blizzard and thus won't be switching into Jynx. Likewise, a paralyzed Starmie isn't usually a big issue for Gengar, which can now outspeed and 2HKO it with Thunderbolt; however, for Jynx, it will clearly be problematic, because Starmie is generally able to switch into Jynx all day.</p>

<p>When it comes to taking your opponent's sleeper yourself, the concept of the sleep absorber appears, that is, the Pokemon that you plan to let take the sleep. The choice of the sleep absorber is usually based on two criterion: <strong>the Pokemon's potential usefulness later on, and its probability of waking up in a few specific scenarios</strong>. Alakazam and Starmie are arguably less useful than other Pokemon such as Chansey, Snorlax or Tauros. The same thing can be said about Jynx and Gengar after putting something to sleep, and, to a lesser extent, Exeggutor. All of these besides Gengar, as they are Psychic-types, can tank Pokemon like Exeggutor without Double-Edge or Alakazam without Seismic Toss well, being able to wake up against them if healthy before dying. Alakazam and possibly Jynx also stand a decently high chance of waking up in time against Chansey and Starmie without a Water-type move. Gengar doesn't do as well in this regard, but instead, it keeps the ability to absorb predicted Explosions while sleeping. To a lesser extent, this can also be said about Rhydon and Golem. Gengar (and the Rock-types), however, should also be careful when switching into a sleeper, because Exeggutor and Jynx can both hit it hard with prediction.</p>

<p>Having said that, <strong>you shouldn't be switching sleeping Pokemon in carelessly during the battle</strong>, because that'd be the perfect opportunity for your opponent to get a dangerous Pokemon, such as Tauros, in for free. It also depends on the staying power and the health of the Pokemon (Rest is obviously another story, as both players know it always lasts two turns), but, for example, sending a sleeping Alakazam during the mid-battle will often lead to bad news. In general, unless you get a lucky early wake up, you'll be forced to let the active Pokemon die if you don't want or simply can't afford to switch another Pokemon into a Tauros attack. Keep in mind that a Pokemon that has been put to sleep is still doing something no other Pokemon can do, which is <strong>keeping the Sleep Clause on</strong>. On the other hand, <strong>you might be able to use this to your favor</strong>; if an sleeping Pokemon can lure offensive Pokemon, then maybe this makes a good way to get the Tauros mirror matchup, Snorlax mirror matchup, Tauros vs Snorlax, Snorlax vs Zapdos, or whatever matchup you could be looking for. This is more advanced stuff, however, and there is obviously a lot of risk involved.</p>

<p>But then, when and how is a Pokemon that has been put to sleep useful? Sleep Clause prevents another Pokemon from being put to sleep, so in some cases the sleeping Pokemon can be as useful as any other Pokemon. However, <strong>there are scenarios where you can prevent being put to sleep in another way</strong>; for example, your opponent's sleeper(s) could just be dead at some point of the battle, so the sleep clause doesn't matter anymore, or you might have paralyzed Pokemon able to take them on. It's important to distinguish between when you need it and when you pretty much don't, because if the latter, the sleeping Pokemon could be the best choice to switch into a predicted Explosion or to pivot, so that another Pokemon can get in safely against a dangerous Pokemon such as Tauros when you can't afford to switch into it directly.</p>

<p>To sum everything up, apart from the mechanics, there are two key differences between sleep in RBY and in future generations: in RBY, sleep is a lot more prevalent, but, on the other hand, it's also more predictable and easier to handle. As a result, knowing how to deal with sleep, and how to adjust your plays to the different match-ups and scenarios is key to succeeding in the RBY metagame.</p>

have fun (I guess)
 

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