Slightly different 13v13! Gale v Avnomke!

4 FEs MAX 13v13 Singles
Switch = KO
1 Day DQ
Dual wield (1 Battle Item, 1 Training item)
Infinite Megas
ASB Arena
1 Substitutions
0 Recoveries / 0 Chills

Breaking this up because post editor is being stupid
Gale Wing Srock

Shenron Gohan | Dratini (M)
_______________________________
[Nature]
Quiet (+1 SpA, Speed ÷ 1.15, -10% Evasion)
[Type]
Dragon


Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
[Abilities]
Shed Skin

Shed Skin (✓)
(Passive, MoldBreaker affects - No)
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Marvel Scale(H)
(Passive, MoldBreaker affects - Yes)
This Pokemon's coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
[Stats]
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 13​

[Counters]
EC: 5 | 9
AC: 4 | 5
MC: 0
KOC: 0​

[Attacks]

Level Up ( 13 / 14 )
Wrap(11,4) | Leer(0,4) | Thunder Wave(0,7) | Twister(7/11,2) | Dragon Rage(10F,4) | Slam (8,5) | Agility(0,7) | Aqua Tail(9,7) | Dragon Dance(0,6) | Outrage(15,7) | Dragon Tail(9,4) | Hyper beam(15,10) | Dragon Rush(13,6) |

Still to get: Safeguard(0,10) |

Egg ( 5 / 9 )
Aqua Jet(4,4) | Dragon Pulse(12,6) | Extreme Speed(8,6) | Haze(0,6) | Iron Tail(10,7) |

Still to get: Dragon Breath(9,4) | Mist(0,7) | Supersonic(0,4) | Water pulse(6,4)

Prev Gens (Tutor / TM / HM) ( 5 / 19 )
Endure(0,15) | Skull Bash(13,8) | Icy Wind(6,5) | Bide(d*1.75,6+D/2) | Rage(4,3) |

Still to get: Mimic(0,5) | Water Gun(4,3) | Zap Cannon(12,9) | Whirlpool(12,5) | Body Slam | Double Edge | Headbutt(7,5) | Curse(0,6) | Take Down | Bubble Beam(7,5) | Detect(0,7+D/2.5) | Captivate(0,6) | Natural Gift(10,7) | Secret Power(7,5) |

Gen 6 TM/HM/Tutor ( 10 / 32 )
Rest(+12,15) | Sleep Talk(3 + m) | Fire Blast(11, 8) | Thunder(11,8) | Blizzard(11,8) | Protect(0,7+d/2.5) | Substitute(0,12) | Facade(14,8) | Double Team(4*C) | Draco Meteor(16,9) |​

Still to get: Surf(9,7) | Toxic(0,7) | Hail(0,10) | Rain Dance(0,10) | Ice Beam(9,7) | Flamethrower(9,7) | Thunderbolt(9,7) | Hidden Power(6,4) | Sunny Day(0,10) | Light Screen(0,10) | Frustration(10,7) | Return(10,7) | Attract(0,6) | Round(12,8) | Incinerate(6,4) | Swagger(0,7) | Confide(0,5) | Waterfall(8,6) | Bind(3,4) | Snore(5,3) | Waterpulse(6,4) | Shock Wave(6,4) |

*Sprites by @S0L1D G01D

Sirius | Riolu (M)
_______________________________

[Nature]
Hasty (+15% Speed, +11% Accuracy, -1 Def)​

[Type]
Fighting

Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.​

[Abilities]
Steadfast / Inner Focus

Steadfast (✓) (Passive, MoldBreaker affects - Yes)
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Inner Focus (Passive, MoldBreaker affects - Yes)
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Prankster [Locked] (Passive, MoldBreaker affects - No)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.​

[Stats]
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 69 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13​

[Counters]
EC: 3/6
MC: 1
AC: 2/5
KOC: 0​

[Attacks]
Level Up(9/11)


Quick Attack(4,3) | Endure(15) | Foresight(6) | Counter(D*1.5, 6+D/2) | Force Palm(9,4) | Feint(4,4) | Reversal(23,12) | Copycat(2+m) | Screech(6)

Still to get: Nasty Plot(7) | Final Gambit(Remaining HP, 19) |

Egg/Tutor/Prev Gen TM(9/22)

Blaze Kick(9,7) | Crunch(8,6) | Follow Me(9) | High Jump Kick(16,7) | Vacuum Wave(7,3) Agility(7) | Drain Punch(11,11) | Bullet Punch(4,4) | Mud-Slap(4, 4+acc) |

Still to get: Bite(6,4) | Circle Throw(7+tw/2,4) | Cross Chop(13,6) | Mind Reader(6) | Sky Uppercut(12,5) | Fury Cutter(4+[c*3], 4+c) | Headbutt(7,5) | Swift(6,4) | Work Up(7) | Captivate(6) | Natural Gift(10,7) | Secret Power(7,5) | Detect(6+D/2.5)

TM/HM (15/47)

Rock Slide(8,6) | Earthquake(10,7) | Poison Jab(8,6) | Substitute(12) | Rock Tomb(6,4) | Dig(8,10) | Dual Chop(8,6) | Helping Hand(2x, 4+BAP/2) | Ice Punch (8,6) | Zen Headbutt(8,6) | Low Kick(tw+6,tw-2) | Iron Tail (10,7) | Rock Smash(4,3) | Shadow Claw(7,5) | Roar(7) |​

*Sprites by @S0L1D G01D

Brawly | Makuhita (M)
_______________________________
[Nature]
Adamant (+1 Atk, -1 SpA)​

[Type]
Fighting

Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.​

[Abilities]
Thick Fat / Guts

Thick Fat (Passive, MoldBreaker affects - Yes)
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)​

Guts (✓) (Passive, MoldBreaker affects - No)
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.​

Sheer Force (Locked) (Toggle, MoldBreaker affects - No)
No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.​

[Stats]
HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 25
Size Class: 2
Weight Class: 4
Base Rank Total: 11​

[Counters]
EC: 1/6
MC: 0
AC: 1/5
KOC: 0​

[Attacks]

Level Up(15/18)

Tackle(5,3) | Focus Energy(12) | Sand Attack(4) | Arm Thrust(2*h,3) | Vital Throw(7+tw,4) | Fake Out(4,4) | Whirlwind(7) | Knock Off(10,7) | Smelling Salts(7,9) | Belly Drum(30) | Endure(15) | Reversal(23,12) | Heavy Slam(20,8) | Force Palm(9,4) |

Still to get: Seismic Toss(10+tw, 5) | Wake Up Slap(17,8) | Close Combat(15,7)

Egg/Tutor/Prev Gen TM/Event(5/26)
Bullet Punch(4,4) | Counter(D*1.5,6+D/2) | Feint(4,4) | Foresight(6) | Wide Guard(7)

TM/HM/Tutor(11/44)
Rock Slide(8,6) | Earthquake(10,7) | Poison Jab(8,6) | Substitute(12) | Protect(7+D/2.5) | Retaliate(14,8) | Dig(8,10) | Rock Tomb(6,4) | Helping Hand(2x,4+BAP/2) | Ice Punch(8,6) | Low Kick(tw+6,tw) |​


Morty | Gastly (M)
_______________________________

[Nature]
Timid (-1 Atk, +29% Accuracy)​

[Type]
Ghost/Poison

Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None​

[Abilities]
Levitate

Levitate (Passive, MoldBreaker affects - Yes)​

[Stats]
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 92
Size Class: 3
Weight Class: 1
Base Rank Total: 15​

[Counters]
EC: 1/9
MC: 0
AC: 1/5
KOC: 0​

[Attacks]

Level Up(13/14)

Hypnosis(7) | Lick(7,2) | Spite(5) | Mean Look(6) | Curse(26) | Confuse Ray(4) | Night Shade(10F, 4) | Sucker Punch(8,6) | Shadow Ball(11,5) | Dream Eater(10,12) | Dark Pulse(8,6) | Destiny Bond(30F, 15) | Hex(7/13,7)

Still to get: Payback(10,7) |

Egg/Prev Gen Tutor & TM(9/23)
Clear Smog(8,3) | Disable(7) | Perish Song(15) | Reflect Type(5) | Astonish(7,2) | Bide(D*1.75, 6+D/2) | Endure(15) | Zap Cannon(12,9) | Nightmare(6) |

Still to get: Smog(7,2) | Grudge(8) | Haze(6) | Psywave(10F,5) | Scary Face(6) | Mimic(5) | Ominous Wind(9,3) | Self Destruct(20,15) | Rage (4,3) | Mega Drain(6,9) | Telekinesis(7) | Secret Power(7,5) | Captivate (6) | Natural Gift(10,7) |

Current Gen TM/HM/Tutors(18/47)
Venoshock(7/13,7) | Substitute(12) | Taunt(10) | Sludge Bomb(12,6) | Protect(7+D/2.5) | Will-o-Wisp(7) | Giga Drain(8,12) | Thunder(11,8) | Dazzling Gleam(8,6) | Torment(10) | Snatch(4+m) | Pain Split(Diff/2, 6+Diff/2) | Skill Swap(7*s) | Foul Play(10,7) | Explosion(25,20) | Double Team(4*C) | Icy Wind(6,5) | Psychic(6+tw,5+tw/2) |​


iPOY | Porygon (N)
_______________________________

[Nature]
Quite (+SpA, -10% Evasion)​

[Type]
Normal​

[Abilities]
Trace / Download​

[Stats]
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 1
Weight Class: 3
Base Rank Total: 16​

[Counters]
EC: 3/9
MC: 0
AC: 5/5
KOC: 0​

[Attacks]

Level Up(11/15)


Conversion 2(4) | Tackle(8,2) | Sharpen(4) | Conversion(6) | Agility(7) | Psybeam(7,5) | Recover(+20,11) | Tri-attack(11,5) | Discharge(8,6) | Signal Beam(8,6) | Magic Coat(10) |
Prev Gen Tutor/TM/Event(5/16)

Endure(14) | Bide(D*1.75, 6+D/2) | Skull Bash(16,7) | Mimic(4) | Teleport(7) |​

TM/HM/Current Gen Tutor(15/46)
Psyshock(8,6) | Blizzard(11,8) | Solar Beam(12,8) | Thunder(11,8) | Shadow Ball(8,6) | Hyper Beam(18,9) | Substitute(11) | Gravity(10) | Foul Play(10,7) | Pain Split(+H | -D, 6+D) | Iron Tail(10,7) | Trick Room(10) | Icy Wind(6,5) | Psychic(6+tw,5+tw/2) | Facade(17,7) |

Michelle McCool | Scratchet (F)
_______________________________
[Nature]
Modest (+1 SpA, -1 Atk)
[Type]
Normal / Fighting
[Abilities]
Scrappy / Prankster
[Stats]
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 2 (+)
SpD: Rank 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14​

[Counters]
EC: 0 | 6
AC: 0 | 5
MC: 0
KOC: 0​

[Attacks]

Level Up (12 / 16)

Scratch | Fury Swipes | Baby-Doll Eyes | Harden | Focus Energy | Rock Smash | Roar | Noble Roar | Taunt | Hyper Voice | Super Power | Rest

Still to get: Work Up | Submission | Bulk Up | Retaliate

Egg (5 / 9)
Confuse Ray | Air Cutter | Rapid Spin | Baton Pass | Yawn

Still to get: Focus Energy | Haze | Memento | Nature Power

TM/HM/Tutor (18 / 52)
Protect | Grass Knot | Brick Break | Hidden Power (Ice) [6] | Focus Blast | Substitute | Sleep Talk | Facade | Bulldoze | Roost | Stealth Rock | Snatch | Bounce | Drain Punch | Focus Punch | Rock Slide | Reflect | Double Team |​

Ted Ruffy | Monohm (M)
_______________________________
[Nature]
Modest (+1 SpA, -1 Atk)
[Type]
Electric / Dragon
[Abilities]
Shield Dust / Static
[Stats]
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14​

[Counters]
EC: 1 | 6
AC: 1 | 5
MC: 0
KOC: 0​

[Attacks]

Level Up (13 / 17)
Tackle | Growl | Twister | Dragon Rage | Charge | Thunder Shock | Rain Dance | Sonic Boom | Dragon Tail | Slack Off | Dragon Pulse | Hurricane | Weather Ball |

Egg:
Electric Terrain | Dragon Dance | Hydro Pump | Power Gem | Mud-Slap

Prev Gen TM:
Endure

Current Gen TM/Tutor moves:
Fire Blast | Protect | Roar | Substitute | Volt Switch | Thunderbolt | Thunder Wave | Trick Room | Magnet Rise | Draco Meteor | Electroweb | Signal Beam | Light Screen

Kuno Becker | Lotad (M)
_______________________________
[Nature]
Quiet (+1 SpA, Speed ÷ 1.15, -10% Evasion)
[Type]
Water / Grass
[Abilities]
Swift Swim / Rain Dish
[Stats]
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 26 (-) (-10% evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 12​

[Counters]
EC: 5 | 9
AC: 3 | 5
MC: 0
KOC: 0​

[Attacks]
Level Up (11/13)

Astonish | Growl | Absorb | Nature Power | Mist | Natural Gift | Mega Drain | Bubble Beam | Bubble | Giga Drain | Zen Headbutt

Still to get: Rain Dance | Energy Ball

Egg (5/9)
Counter | Flail | Leech Seed | Synthesis | Water Gun

Prev Gen TM (2/7)
Endure | Whirlpool
TM/HM/Tutor (11/34)

Ice Beam | Solar Beam | Scald | Rest | Sleep Talk | Dive | Icy Wind | Seed Bomb | Hail | Blizzard | Protect |​

Ronnie | Aron (F)
_______________________________

[Nature]
Brave (+1 Atk, Speed ÷ 1.15, -10% Evasion)​

[Type]
Rock / Steel
[Abilities]
Sturdy / Rock Head

Sturdy (✓) (Passive, MoldBreaker affects - Yes)
This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Rock Head (✓) (Passive, MoldBreaker affects - No)
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Heavy Metal (Locked) (Passive, MoldBreaker affects - Yes)
The Pokemon's body structure is immensely dense, doubling its actual weight.​

[Stats]
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 26 (-) (-10% Evasion)
Size Class: 1
Weight Class: 4 [5 Heavy Metal]
Base Rank Total: 15​

[Counters]
EC: 4/9
MC: 2
AC: 2/5
KOC: 0​

[Attacks]

Level Up(11/18)
Tackle(5,4) | Harden(5) | Mud-Slap(4,4 + Acc) | Headbutt(7,5) | Metal Claw(8,3) | Iron Defense(6) | Roar(7) | Take Down(10,8) | Iron Head(11,5) | Rock Tomb(9,3) | Protect(7+D/2.5) | Rock Slide(11,5) | Metal Burst(D*1.25, 5 + D/3) | Double-Edge(13, 8) | Autotomize(6) | Iron Tail(13,6) |

Still to get: Metal Sound(5) | Heavy Slam(4+2*wdif, 7) |

Egg/Prev Gen TM/HM/Tutor(6/14)
Head Smash(18,11) | Curse(6) | Dragon Rush(10,7) | Reversal(20,13) | Stomp(9 + US-TS, 7) | Endure(15) |

Still to get: Captivate(6) | Natural Gift(10,7) | Fury Cutter(4+3*c, 4+c) | Ancient Power(6,4) | Roll Out(4 + 4 + 3*c, 4+c) | Mimic(5) | Defense Curl(5) | Body Slam(9,6) |

TM/HM/Tutor(13/37)
Earthquake(10,7) | Dig(8,10) | Substitute(12) | Shadow Claw(7,5) | Sandstorm(10) | Endeavor(D/2, 6+Dmg/1.5) | Magnet Rise(6) | Stealth Rock(-3<12<+3, 11) | Super Power(12,8) | Earthpower(9,7) | Hone Claws(6) | Toxic(7) | Aerial Ace(6,4) |

Still to get: Shock Wave(6,4) | Snore(5,3) | Spite(6) | Uproar(9,6) | Water Pulse(6,4) | Hidden Power Grass(6,4) | Sunny Day(10) | Rain Dance(10) | Frustration(10,7) | Return(10,7) | Double Team(4*C) | Facade(14,8) | Rest(15) | Rock Smash(7,2) | Round(6-12,8) | Attract(6) | Rock Polish(6) | Bulldoze(6,5) | Swagger(7) | Sleep Talk(3+m) | Secret Power(7,5) | Confide(5) | Cut(5,3) | Strength(8,6) |

Bubble | Phione (N)
________________________

[Nature]

Modest (+1 SpA, -1 Atk)
[Type]
Water

Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
[Abilities]
Hydration

Hydration (✓)
(Passive, MoldBreaker affects - No)
This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
[Stats]
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 80
Size Class: 1
Weight Class: 1
Base Rank Total: 18

[Counters]
EC: N | A
AC: N | A
MC: 0
KOC: 0
[Attacks]

Level Up (5 / 11)
Bubble (7,2) | Water Sport(4) | Charm(6) | Supersonic(4) | Bubble Beam(10,4)

Still to get: Acid Armor(7) | Whirlpool(15,4) | Water Pulse(9,3) | Aqua Ring(8) | Dive(11,9) | Rain Dance (9)

Prev Gens (Tutor / TM / HM) (5/8)
Ancient Power(6,4) | Mud-Slap(4+acc) | Swift(6,4) | Helping Hand(2xBAP, 4+MBAP/2) | Bounce(8,10) |

Still to get: Brine(16/10,7) | Endure(15) | Natural Gift(10,7) |

Gen 6 TM/HM/Tutor (7/35)
Blizzard(11,8) | Protect(7+2.5/d) | Substitute(0,12) | Surf(12,7) | Dazzling Gleam(8,6) | Ice Beam(9,7) | Grass Knot(6+wc, 4+wc/2) |

Still to get: Covet(6,4) | Heal Bell(9) | Icy Wind(6,5) | Knock Off(10,7) | Last Resort (14,9) | Signal Beam(8,6) | Snore(5,3) | Uproar(9,6) | Water Pulse(6,4) | Toxic(7) | Hail(9) | Hidden Power(6,4) | Safeguard(10) | Frustration(10,7) | Return(10,7) | Double Team(4*c) | Facade(14,8) | Rest(15) | Round(6,8) | Scald(11,5) | Fling(17,8.5) | Psych Up(7) | Swagger(7) | Sleep Talk(3+m) | U-Turn(7,5) | Secret Power(7,5) | Confide(5) | Waterfall(11,5)

Tangz | Metang (N)
________________________

[Nature]

Hasty (+15% Speed, +6% Accuracy, -1 Def)
[Type]
Steel | Psychic

Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
[Abilities]
Clear Body

Clear Body (✓)
(Passive, MoldBreaker affects - Yes)
This Pokemon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Light Metal (H)[Locked]
(Passive, MoldBreaker affects - Yes)
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
[Stats]
HP: 90
Atk: Rank 3
Def: Rank 3 (-)
SpA: Rank 2
SpD: Rank 3
Spe: 58 (+) (+6% Accuracy)
Size Class: 2
Weight Class: 6 (3 Light Metal)
Base Rank Total: 16

[Counters]
EC: 6 | 9
AC: 2 | 5
MC: 0
KOC: 0
[Attacks]

Level Up (12/15)
Magnet Rise(6) | Take Down(11,9) | Metal Claw(8,3) | Confusion(5,2) | Scary Face(6) | Pursuit(8,5) | Zen Headbutt(11,5) | Hammer Arm(10,7) | Bullet Punch(7,3) | Psychic(6+tw,5+tw/2) | Iron Defense(0,6) | Hyper Beam(15,9)

Still to get: Miracle Eye(5) | Agility(6) | Meteor Mash(12,6)

Prev Gens (Tutor / TM / HM) (5/14)
Endure(15) | Dynamic Punch(10,8) | Mimic(5) | Mud-Slap(4+acc) | Swift(6,4) |

Still to get: Telekinesis(6) | Natural Gift(10,7) | Fury Cutter(4+3*c,4+c) | Rollout (4 + (3*c), 5 +c) | Headbutt(7,5) | Body Slam(7+x,5+x) | Double-Edge(10+x,6+x) | Defense Curl(5) | Self-Destruct(20,15)

Gen 6 TM/HM/Tutor (13/52)
Earthquake(10,7) | Protect(7+2.5/d) | Substitute(0,12) | Rock Slide(8,6) | Bulldoze(6,5) | Ice Punch(8,6) | Gravity(9) | Rock Tomb(6,4) | Explosion(25,20) | Thunder Punch(8,6) | Signal Beam(8,6) | Sludge Bomb(8,6) | Light Screen(9) |

Still to get: Icy Wind(6,5) | Iron Head(11,5) | Snore(5,3) | Stealth Rock(12) | Trick(6) | Zen Headbutt(11,5) | Hone Claws(6) | Psyshock(11,5) | Toxic(7) | Hidden Power(6,4) | Sunny Day(10) | Hyper Beam(15,10) | Rain Dance(10) | Frustration(10,7) | Return(10,7) | Psychic(6+w, 5+w/2) | Shadow Ball(8,6) | Brick Break(8,6) | Double Team(4*c) | Reflect(9) | Sandstorm(10) | Aerial Ace(6,4) | Facade(14,8) | Rest(14) | Round(6,8) | Rock Polish(7) | Flash(4+acc) | Gyro Ball (5+Sdif, 6) | Psych up (7) | Grass Knot(6+w, 4+w/2) | Swagger(7) | Sleep Talk(3+m) | Flash Cannon(11,5) | Rock Smash(4,3) | Secret Power(7,5) | Power-Up Punch (4,4) | Confide(5) | Cut(5,3) | Strength(8,6) |
Bubba Shrimp Co | Krilowatt (M)
____________________________________

Bubba Shrimp Co, is gullible and Naive, one of the reasons why he is so Docile and always listens to his trainer no matter what. He remains cheerful and keeps everyone around him happy. A good team mate and loves shrimps.​

[Nature]
Naive (+15% Speed, +17% Accuracy, -1 SpD)​

[Type]
Water | Electric

Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Electric STAB; immune to paralysis status.
[Abilities]
Trace / Magic Guard / Shell Armor

Trace
(Trigger, MoldBreaker affects - No)
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.

Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.

Magic Guard (✓)
(Passive, MoldBreaker affects - No)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.

Shell Armor (Unlocked)
(Passive, MoldBreaker affects - Yes)
This Pokemon's thick, bony outer shell prevents it from taking critical hits.​

[Stats]
HP: 125
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 121 (+)
Accuracy: +17
Size Class: 1
Weight Class: 2

Total: 22​

[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 0
KOC: 0​

[Attacks] [87/87] [5 CC]

Level Up ( 18 / 18 )
Bubble (7,2) | Charge (0,7) | Tackle (4,2) | Thunder Shock (7,2) | Detect (0,7+d) | Fairy Wind (4,3) | Zap Cannon (15,8) | Ice Shard (4,4) | Confuse Ray(0,5) | Aqua Jet (7,3) | Imprison(0,8) | Copycat(0,2+m) | Heart Swap (0,8) | Hydro Pump(14,7) | Thunder(14,7) | Discharge(11,5) | Bubble Beam(10,4) | Guillotine(25,16)​

Egg ( 12 / 12 )
Counter (P*1.5,6+p/2) | Mirror Coat (P*1.5,6+p/2) | Mind Reader (0,6) | Sheer cold (25,18) | Muddy Water (12,6) | Metronome (0,7+f) | Signal Beam(8,6) | Whirlpool(15,3) | Me First(m*1.5,e*1.25) | Follow Me (0,9) | Shock Wave(9,3) | Eerie Impulse(0,5)
Prev Gens (Tutor / TM / HM) ( 17 / 17 )
Dive (11,9) | Electro Web (9,4) | Endure(0,15) | Earth Power(9,7) | Icy Wind(6,5) | Low Kick(6+WC,4+WC/2) | Ice Punch(8,6) | Fury Cutter(4+(CU*3), 4+CU) | Helping Hand(x2,4+BAP/2) | Swift(6,4) | Aqua Tail(12,6) | Thunder Punch(11,5) | Natural Gift(10,7) | Secret Power(7,5) | Captivate(0,6) | Recycle(0,7) | Water Pulse(9,3)​

Gen 6 TM/HM ( 40 / 40 )
Volt Switch (10,4) | Thunder Wave (0,6) | Ice Beam (9,7) | Thunder Bolt (12,6) | Dazzling Gleam (8,5) | Substitute (0,12) | Rest (0,15) | Sleep Talk (3+f) | Double Team (0,4*C) | Hone Claws(0,6) | Blizzard(11,8) | Earthquake(10,7) | Torment(0,10) | Hyper beam (15,10) | Hail(0,10) | Flash(0,4) | Payback(5,7) | Toxic(0,7) | Rain Dance(0,9) | Hidden Power[Fire](6,4) | Surf (12,6) | Giga Impact(12,9) | Facade(14/7, 5/8) | Low Sweep(7,5) | Bulldoze(6,5) | Safeguard(0,10) | Return(10,7) | Scald (11,5) | Wild Charge(12,7) | Confide(0,5) | Waterfall(11,5) | Protect(0,7+d/2.5) | Rock Smash(4,3) | Snore(5,3) | Echoed Voice(4*R,3*R) | Round(6,8) | Attract(0,6) | Frustration(10,7) | Cut(5,3) | Fling(5-17,3-9) |

Rajny | Gallade (M)
________________________
Rajny is extremely stylish, he is quite but never shy of wearing the most stylish clothes available. He even requests any Leavanny he could find to stitch him a new pair of jeans. Loves to watch other people have fun while he enjoys from a distant.

[Nature]
Quiet (+1 SpA, Speed ÷ 1.15, -10% Evasion)​

[Type]
Psychic/Fighting

Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.​

[Abilities]
Steadfast / Justified / Inner Focus(Mega Evolution Ability)

Steadfast (✓) - (Passive, MoldBreaker affects - Yes)
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Justified (UnLocked Hidden Ability) - (Passive, MoldBreaker affects - no)
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Inner Focus (Mega Evolution Ability) - (Passive, MoldBreaker affects - Yes)
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.​

[Stats]
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4+
SpD: Rank 4
Spe: 69-
Size Class: 3
Weight Class: 4

Base Rank Total: 21


HP: 100
Atk: Rank 7
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 95 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 24

[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 0
KOC: 0​

[Attacks] [133/133] [ 8 CC / Battle ]

Level Up ( 31 / 31 )
Growl(0,4) | Confusion (8,2) | Double Team (0,4*C) | Teleport (0,6) | Calm Mind (0,6) | Lucky Chant (0,10) | Magical Leaf (6,4) | Heal Pulse (0,13) | Future Sight(15,7) | Psychic(6+tw, (5+tw/2)-1) | Imprison(0,7) | Stored power(2+2*b, 6) | Close Combat(12,7) | Leaf Blade (9,7) | Night Slash (7,5) | Leer (0,4) | Fury Cutter (4+r*3, 4+r) | Slash (7,5) | Swords Dance (0,7) | Protect(0,7+D/2.5) | Hypnosis(0,6) | Feint (4,4) | Helping Hand(2xA, 4+(AA/2)) | Dream Eater(13,11) | Disarming Voice(4,4) | Draining Kiss(7,5) | Quick Guard(5) | Wide Guard(7) | Psycho Cut(10,4) | False Swipe(4,3) | Charm(6)​

Egg ( 12 / 12 )
Destiny Bond (0,15) | Misty Terrain (0,9) | Disable (0,7) | Encore (0,10) | Skill Swap(0,6 per swap) | Shadow Sneak(4,4) | Synchronoise (15,7) | Ally Switch(0,4) | Confuse Ray(0,5) | Mean Look(0,6) | Grudge(0,9) | Memento
Prev Gens (Tutor / TM / HM) & Event ( 26 / 26 )
Endure (0,12) | Magic Coat (0,9) | Icy Wind(6,5) | Pain Split(25 +25, 6+(opp-u)/2 | Mud-Slap(4,4+ad) | Low Kick(6+wc,4+[wc/2]) | Drain Punch(8,11) | Wish(+25,14) | Ice Punch (8, 6) | Knock Off (10,7) | Focus Punch (15,9) | Snatch(4+m) | Vacuum Wave(7,3) | Zen Headbutt(11,5) | Fire Punch(8,6) | Trick(0,6) | Telekinesis(0,6) | Swift(6,4) | Mimic(0,5) | Night mare(7) | Natural Gift(10,7) | Head Butt(7,5) | Body Slam(9,6) | Double Edge(13,9) | Defense Curl(5) | Sing(6) |

Gen 6 TM/HM/Tutor ( 64 / 64 )
Torment (0,10) | Dazzling Gleam(11,5) | Taunt (0,10) | Charge Beam (5,6) | Trick Room(0,9) | Shadow Ball(8,6) | Substitute(0,12) | Will-o-Wisp(0,7) | Psyshock(11,5) | Earthquake (10,7) | Rock Slide (8,6) | Thunderbolt(9,7) | Grass Knot(4+tw,4.5+.5*tw) | Bulldoze(6,5) | Toxic (0,7) | Rest (0,14) | Brick Break(8,6) | Aerial Ace(6,4) | Sleep Talk(0,3+m) | Giga Impact(15,11) | Facade(7/14,5/8) | Low Sweep(10,4) | Poison Jab(8,6) | Focus Blast(15,7) | Bulk Up(0,6) | Retaliate(14,8) | X-Scissor(8,6) | Hyper Beam(15,10) | Stone Edge(10,7) | Rock Tomb(6,4) | Sunny Day(0,10) | Light Screen(0,9) | Reflect(0,9) | Thunder Wave(0,7) | Safeguard(0,10) | Psych up(0,7) | Swagger(0,7) | Dual Chop(8,6) | Thunder Punch(8,6) | Fling(5-17,3-9) | Hidden Power(6,4)[Fire] | Rock Smash(7,2) | Power Up Punch(7,3) | Confide(5) | Hyper Voice(9,7) | Snore(5,3) | Wonder Room(0,9) | Frustration(10,7) | Rain Dance(0,10) | Return(10,7) | Attract(6) | Thief(6,4) | Round(6,8) | Echoed Voice(20,15) | Flash(4+Acc) | Cut(5,3) | Strength(8,6) | Secret Power(7,5) | Magic Room(9) | Recycle(7) | Shock Wave(6,4) | Signal beam(8,6) |​

 
Last edited:
Avnomke
Female
At a Glance:
90/4+/5/1-/2/40 2/5 16

Sturdy/Rock Head/Heavy Metal
Adamant Nature: +Attack, -Special Attack

Max HP: 90
Attack: 4 (+)
Defense: 5
Special Attack: 1 (-)
Special Defense: 2
Speed: 40

Size Class: 2
Weight Class: 5

Base Rank Total: 16

Types:
Steel:
Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Rock:
Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Abilities:
Sturdy:
This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head:
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (Locked):
The Pokemon's body structure is immensely dense, doubling its actual weight.
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/305.png[/IMG]
[B]HP:[/B] 90
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 4
[B]Defense:[/B] 5
[B]Special Attack:[/B] 1
[B]Special Defense:[/B] 2
[B]Speed:[/B] 40
[B]Stats:[/B] 4/5/1/2/40
[B]Other:[/B] None
EC/AC/MC
4/4/0

Attacks: 26/113
Body Slam
Bulldoze
Dig
Earthquake
Endeavor
Fury Cutter
Harden
Headbutt
Head Smash
Heavy Slam
Hone Claws
Iron Defense
Iron Head
Magnet Rise
Metal Burst
Metal Claw
Mud-Slap
Protect
Reversal
Roar
Rock Slide
Shadow Claw
Stealth Rock
Superpower
Tackle
Take Down
Male
At a Glance:
Normal: 100/4/2-/4/3/104+ +12% accuracy 3/4 20
Mega: 100/6/2-/5/3/129+ +19% accuracy 3/4 24

Steadfast/Inner Focus/Justified/Adaptability (Mega)
Hasty Nature: -Defense, +Speed, +12% Accuracy

Max HP: 100
Attack: 4
Defense: 2 (-)
Special Attack: 4
Special Defense: 3
Speed: 104 (+)

Size Class: 3
Weight Class: 4

Base Rank Total: 20

Types:
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel:
Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:
Steadfast:
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus:
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified:
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
Hasty Nature: -Defense, +Speed, +19% Accuracy

Max HP: 100
Attack: 6
Defense: 2 (-)
Special Attack: 5
Special Defense: 3
Speed: 129 (+)

Size Class: 3
Weight Class: 4

Base Rank Total: 24

Types:
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel:
Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:
Steadfast:
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus:
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified:
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
Adaptability:
Normal:
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/448.png[/IMG]
[B]HP:[/B] 100
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 4
[B]Defense:[/B] 2
[B]Special Attack:[/B] 4
[B]Special Defense:[/B] 3
[B]Speed:[/B] 102
[B]Stats:[/B] 4/2/4/3/102
[B]Other:[/B] +12% accuracy

Mega:
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/448-mega.png[/IMG]
[B]HP:[/B] 10
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 6
[B]Defense:[/B] 2
[B]Special Attack:[/B] 5
[B]Special Defense:[/B] 3
[B]Speed:[/B] 129
[B]Stats:[/B] 6/2/5/3/129
[B]Other:[/B] +19% accuracy
EC/AC/MC
6/5/0

Attacks: 74/102
Agility
Aura Sphere
Blaze Kick
Bonemerang
Bone Rush
Brick Break
Bullet Punch
Circle Throw
Copycat
Counter
Close Combat
Cross Chop
Crunch
Dark Pulse
Dig
Dragon Pulse
Double Team
Drain Punch
Earthquake
Endure
Extreme Speed
Facade
Feint
Final Gambit
Flash Cannon
Focus Blast
Focus Punch
Follow Me
Force Palm
Foresight
Fury Cutter
Giga Impact
Heal Pulse
Helping Hand
Hidden Power (Grass)
High Jump Kick
Hyper Beam
Ice Punch
Iron Defense
Iron Tail
Low Kick
Low Sweep
Magnet Rise
Me First
Metal Claw
Metal Sound
Mind Reader
Mud-Slap
Payback
Poison Jab
Power-Up Punch
Protect
Psychic
Quick Attack
Quick Guard
Rain Dance
Reversal
Roar
Rock Slide
Rock Tomb
Role Play
Screech
Shadow Ball
Shadow Claw
Sleep Talk
Sky Uppercut
Stone Edge
Substitute
Sunny Day
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Zen Headbutt
Male
At a Glance:
100/2-/4/4+/3/105 2/4 20

Persistent/Vital Spirit/Prankster
Modest Nature: -Attack, +Special Attack

Max HP: 100
Attack: 2 (-)
Defense: 4
Special Attack: 4 (+)
Special Defense: 3
Speed: 105

Size Class: 2
Weight Class: 4

Base Rank Total: 20

Types:
Poison:
Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Ground:
Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Persistent:
This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit:
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Prankster:
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
[IMG]http://i1135.photobucket.com/albums/m625/Its_A_Random/Fidgit_Front-1.png[/IMG]
[B]HP:[/B] 100
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 2
[B]Defense:[/B] 4
[B]Special Attack:[/B] 4
[B]Special Defense:[/B] 3
[B]Speed:[/B] 105
[B]Stats:[/B] 2/4/4/3/105
[B]Other:[/B] None
EC/AC/MC
6/5/0

Attacks: 39/110
Air Slash
Clear Smog
Comet Punch
Copycat
Dig
Disable
Earth Power
Encore
Gravity
Gust
Heal Block
Heal Pulse
Helping Hand
Knock Off
Light Screen
Magic Room
Me First
Protect
Quick Guard
Rapid Spin
Razor Wind
Reflect
Rock Slide
Rototiller
Shadow Ball
Sludge Bomb
Sludge Wave
Smack Down
Spikes
Stealth Rock
Tailwind
Taunt
Toxic
Toxic Spikes
U-Turn
Whirlwind
Wide Guard
Wish
Wonder Room
Male
At a Glance:
90/1-/2/4/2/110+ +21% Accuracy 3/1 15

Levitate
Timid Nature: +Speed, +21% Accuracy, -Attack

Max HP: 90
Attack: 1 (-)
Defense: 2
Special Attack: 4
Special Defense: 2
Speed: 110 (+)

Size Class: 3
Weight Class: 1

Base Rank Total: 11

Types:
Ghost:
Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Poison:
Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None


Abilities:
Levitate:
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/93.png[/IMG]
[B]HP:[/B] 90
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 1
[B]Defense:[/B] 2
[B]Special Attack:[/B] 4
[B]Special Defense:[/B] 2
[B]Speed:[/B] 110
[B]Stats:[/B] 4/5/1/2/40
[B]Other:[/B] +21% Accuracy
EC/AC/MC
5/NA/0

Attacks: 26/111
Bide
Clear Smog
Confuse Ray
Curse
Dazzling Gleam
Destiny Bond
Disable
Dream Eater
Energy Ball
Hex
Hypnosis
Lick
Mean Look
Nightmare
Night Shade
Pain Split
Perish Song
Psychic
Reflect Type
Shadow Ball
Sludge Bomb
Smog
Spite
Sucker Punch
Taunt
Thunderbolt
Torment
Will-O-Wisp
Male
At a Glance:
90/3/1-/3/3/92+ +15% accuracy 2/2 16

Blaze/Solar Power
Hasty Nature: -Defense, +Speed, +15% Accuracy

Max HP: 90
Attack: 3
Defense: 1 (-)
Special Attack: 3
Special Defense: 3
Speed: 92 (+)

Size Class: 2
Weight Class: 2

Base Rank Total: 16

Type:
Fire:
Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:
Blaze:
When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power:
When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/4.png[/IMG]
[B]HP:[/B] 90
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 3
[B]Defense:[/B] 1
[B]Special Attack:[/B] 3
[B]Special Defense:[/B] 3
[B]Speed:[/B] 92
[B]Stats:[/B] 2/1/2/2/75
[B]Other:[/B] +15% accuracy
EC/AC/MC
8/5/0

Attacks: 34/119
Ancient Power
Bide
Brick Break
Counter
Crunch
Dig
Dragon Rage
Dragon Rush
Ember
Fire Blast
Fire Fang
Fire Spin
Flame Burst
Flame Charge
Flamethrower
Focus Punch
Growl
Heat Wave
Inferno
Leer
Metal Claw
Overheat
Protect
Rage
Rock Slide
Rock Tomb
Scary Face
Scratch
Shadow Claw
Smokescreen
Substitute
Thunder Punch
Toxic
Will-O-Wisp
Male
At a Glance:
10/4+/3/3/2-/70 4/2 18

Shed Skin/Marvel Scale
Naughty Nature: -Special Defense, +Attack

Max HP: 100
Attack: 4 (+)
Defense: 3
Special Attack: 3
Special Defense: 2 (-)
Speed: 70

Size Class: 4
Weight Class: 2

Base Rank Total: 18

Type:
Dragon:
Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Shed Skin:
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale:
This Pokemon's coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/148.png[/IMG]
[B]HP:[/B] 100
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 4
[B]Defense:[/B] 3
[B]Special Attack:[/B] 3
[B]Special Defense:[/B] 2
[B]Speed:[/B] 70
[B]Stats:[/B] 4/3/3/2/70
[B]Other:[/B] None
EC/AC/MC
5/5/0

Attacks: 26/120
Agility
Aqua Jet
Aqua Tail
Bide
Dragon Rage
Dragon Pulse
Dragon Tail
Extreme Speed
Flamethrower
Haze
Ice Beam
Icy Wind
Iron Tail
Leer
Light Screen
Outrage
Protect
Reflect
Safeguard
Skull Bash
Slam
Surf
Thunderbolt
Thunder Wave
Twister
Wrap
Female
At a Glance:
90/2/2/3+/2/26- -10% evasion 1/1 12

Poison Point/Poison Touch/Adaptability
Quiet Nature: +Special Attack, -Speed, -10% Evasion

Max HP: 90
Attack: 2
Defense: 2
Special Attack: 3 (+)
Special Defense: 2
Speed: 26 (-)

Size Class: 1
Weight Class: 1

Base Rank Total: 12

Types:
Poison:
Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Water:
Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Poison Point:
By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Point is toggled and Poison Touch is on its default effect, the Pokemon's contact attacks will inflict Toxic Poison.
Poison Touch:
By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Touch is toggled and Poison Point is on its default effect, contact attacks will trigger a 30% Toxic chance.
Adaptability (Locked):
The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
[img]http://veekun.com/dex/media/pokemon/main-sprites/x-y/690.png[/img]
[b]HP:[/b] 90
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 2
[b]Defense:[/b] 2
[b]Special Attack:[/b] 3
[b]Special Defense:[/b] 2
[b]Speed:[/b] 26
[b]Stats:[/b] 2/2/3/2/26
[b]Other:[/b] -10% evasion
EC/AC/MC
3/3/0

Attacks:
Acid
Acid Armor
Aqua Tail
Bubble
Camouflage
Double Team
Dragon Pulse
Feint Attack
Hail
Haze
Hydro Pump
Play Rough
Poison Tail
Protect
Scald
Shadow Ball
Sludge Bomb
Sludge Wave
Smokescreen
Tackle
Tail Whip
Thunderbolt
Toxic
Toxic Spikes
Venom Drench
Venoshock
Water Gun
Water Pulse
Male
At a Glance:
Normal: 100/5/3/1-/3/98+ +11% accuracy 3/4 19
Mega: 100/8/4/1/4/87+ +9% accuracy 3/4 24

Swarm/Guts/Moxie/Skill Link (Mega Only)
Jolly Nature: -Special Attack, +Speed, +11% Accuracy

Max HP: 100
Attack: 5
Defense: 3
Special Attack: 1 (-)
Special Defense: 3
Speed: 98 (+)

Size Class: 3
Weight Class: 4

Base Rank Total: 19

Types:
Bug:
Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Swarm:
When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Guts:
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Moxie:
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Jolly Nature: -Special Attack, +Speed, +9% Accuracy

Max HP: 100
Attack: 8
Defense: 4
Special Attack: 1 (-)
Special Defense: 4
Speed: 87 (+)

Size Class: 3
Weight Class: 4

Base Rank Total: 24

Types:
Bug:
Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Swarm:
When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Guts:
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Moxie:
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Skill Link:
This Pokemon's skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Normal:
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/214.png[/IMG]
[B]HP:[/B] 100
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 5
[B]Defense:[/B] 3
[B]Special Attack:[/B] 1
[B]Special Defense:[/B] 3
[B]Speed:[/B] 98
[B]Stats:[/B] 5/3/1/3/98
[B]Other:[/B] +11% accuracy

Mega:
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/214-mega.png[/IMG]
[B]HP:[/B] 90
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 8
[B]Defense:[/B] 3
[B]Special Attack:[/B] 1
[B]Special Defense:[/B] 3
[B]Speed:[/B] 87
[B]Stats:[/B] 8/3/1/3/87
[B]Other:[/B] +9% accuracy
EC/AC/MC
NA/5/1

Attacks: 38/83
Aerial Ace
Arm Thrust
Bide
Brick Break
Bug Bite
Bulldoze
Bullet Seed
Chip Away
Close Combat
Counter
Dig
Earthquake
Endure
Feint
Focus Punch
Fury Attack
Helping Hand
Horn Attack
Knock Off
Leer
Low Kick
Megahorn
Night Slash
Pin Missile
Protect
Pursuit
Revenge
Reversal
Rock Blast
Rock Slide
Shadow Claw
Smack Down
Substitute
Tackle
Thief
Toxic
Vacuum Wave
Venoshock
Male
At a Glance:
100/5+/3/2-/4/65 3/3 20

Shed Skin/Air Lock/Infiltrator
Adamant Nature: -Special Attack, +Attack

Max HP: 100
Attack: 5 (+)
Defense: 3
Special Attack: 2 (-)
Special Defense: 4
Speed: 65

Size Class: 3
Weight Class: 3

Base Rank Total: 20

Types:
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Ghost:
Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:
Shed Skin:
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock:
This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator (Locked):
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
[img]http://i1135.photobucket.com/albums/m625/Its_A_Random/Revenankh_Front.png[/img]
[b]HP:[/b] 100
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 5
[b]Defense:[/b] 3
[b]Special Attack:[/b] 2
[b]Special Defense:[/b] 4
[b]Speed:[/b] 65
[b]Stats:[/b] 5/3/2/4/65
[b]Other:[/b] None
EC/AC/MC
NA/2/0

Attacks: 25/94
Arm Thrust
Bide
Counter
Destiny Bond
Earthquake
Glare
Hammer Arm
Ice Punch
Mach Punch
Mean Look
Moonlight
Phantom Force
Poison Jab
Power Whip
Revenge
Rock Tomb
Sand Tomb
Shadow Punch
Shadow Sneak
Smack Down
Taunt
Toxic
Wide Guard
Wrap
Wring Out
Male
At a Glance:
100/4+/3/2/2/37- -10% evasion 1/1 15

Iron Fist/Mold Breaker/Scrappy
Brave Nature: -Speed, -10% Evasion, +Attack

Max HP: 100
Attack: 4 (+)
Defense: 3
Special Attack: 2
Special Defense: 2
Speed: 37 (-)

Size Class: 1
Weight Class: 1

Base Rank Total: 15

Type:
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Iron Fist:
The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
Mold Breaker:
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action. For a full list of affected abilities, see http://pastebin.com/sMzktgbV
Scrappy:
This Pokemon's Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/674.png[/IMG]
[B]HP:[/B] 100
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 4
[B]Defense:[/B] 3
[B]Special Attack:[/B] 2
[B]Special Defense:[/B] 2
[B]Speed:[/B] 37
[B]Stats:[/B] 4/3/2/2/37
[B]Other:[/B] -10% Evasion
EC/AC/MC
2/2/0

Attacks: 24/75
Arm Thrust
Body Slam
Circle Throw
Comet Punch
Crunch
Dig
Entrainment
Foul Play
Karate Chop
Leer
Me First
Parting Shot
Payback
Quash
Quick Guard
Sky Uppercut
Slash
Stone Edge
Storm Throw
Tackle
Torment
Toxic
Vital Throw
Work Up
Female
At a Glance:
100/3+/2/0-/2/25 2/4 11

Thick Fat/Guts/Sheer Force
Adamant Nature: -Special Attack, +Attack

Max HP: 100
Attack: 3 (+)
Defense: 2
Special Attack: 0 (-)
Special Defense: 2
Speed: 25

Size Class: 2
Weight Class: 4

Base Rank Total: 11

Type:
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Thick Fat:
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Guts:
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force (Locked):
No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/296.png[/IMG]
[B]HP:[/B] 100
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 3
[B]Defense:[/B] 2
[B]Special Attack:[/B] 1
[B]Special Defense:[/B] 2
[B]Speed:[/B] 25
[B]Stats:[/B] 3/2/1/2/25
[B]Other:[/B] None
EC/AC/MC
1/1/0

Attacks: 23/92
Arm Thrust
Belly Drum
Close Combat
Counter
Earthquake
Endure
Fake Out
Focus Energy
Focus Punch
Heavy Slam
Helping Hand
Knock Off
Poison Jab
Revenge
Rock Slide
Sand Attack
Smack Down
Smelling Salts
Tackle
Toxic
Vital Throw
Whirlwind
Wide Guard
Male
At a Glance:
90/4+/2/2-/2/50 1/2 14

Anticipation/Dry Skin/Poison Touch
Adamant Nature: -Special Attack, +Attack

Max HP: 90
Attack: 4 (+)
Defense: 2
Special Attack: 2 (-)
Special Defense: 2
Speed: 50

Size Class: 1
Weight Class: 2

Base Rank Total: 14

Types:
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Poison:
Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None


Abilities:
Anticipation:
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Self-Destruct, and Explosion by two (2).
Dry Skin:
This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Poison Touch:
By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Touch is toggled and Poison Point is on its default effect, contact attacks will trigger a 30% Toxic chance.
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/453.png[/IMG]
[B]HP:[/B] 90
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 4
[B]Defense:[/B] 2
[B]Special Attack:[/B] 2
[B]Special Defense:[/B] 2
[B]Speed:[/B] 50
[B]Stats:[/B] 4/2/2/2/50
[B]Other:[/B] None
EC/AC/MC
5/5/0

Attacks: 23/96
Astonish
Bounce
Counter
Dig
Drain Punch
Fake Out
Feint
Feint Attack
Ice Punch
Knock Off
Low Kick
Mud-Slap
Poison Jab
Poison Sting
Protect
Pursuit
Quick Guard
Revenge
Rock Slide
Role Play
Sludge Bomb
Snatch
Sucker Punch
Swagger
Taunt
Torment
Venoshock
X-Scissor
Female
At a Glance:
90/3+/3/1-/2/35 1/1 13

Rock Head/Lightningrod/Battle Armor
Adamant Nature: -Special Attack, +Attack

Max HP: 90
Attack: 3 (+)
Defense: 3
Special Attack: 1 (-)
Special Defense: 2
Speed: 35

Size Class: 1
Weight Class: 1

Base Rank Total: 13

Type:
Ground:
Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Rock Head:
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Lightningrod:
These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
Battle Armor (Locked):
This Pokemon's thick armor prevents it from taking critical hits.
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/104.png[/IMG]
[B]HP:[/B] 90
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 3
[B]Defense:[/B] 3
[B]Special Attack:[/B] 1
[B]Special Defense:[/B] 2
[B]Speed:[/B] 35
[B]Stats:[/B] 3/3/1/2/35
[B]Other:[/B] None
EC/AC/MC
4/4/1

Attacks: 24/99
Bone Club
Bonemerang
Bone Rush
Brick Break
Bulldoze
Detect
Dig
Double-Edge
Earthquake
Endeavor
Endure
Fissure
Focus Energy
Growl
Headbutt
Iron Head
Leer
Perish Song
Protect
Rage
Retaliate
Rock Slide
Sandstorm
Skull Bash
Tail Whip
 
State of Affairs
(Pokemon will be crossed out as they are KO'd)

Gale Wing Srock:
23 CC
Dratini: 1 EC, 2 MC, 1 AC, 1 KOC
Riolu: 1 EC, 2 MC, 1 AC, 1 KOC
Makuhita: 1 EC, 3 MC, 1 AC
Gastly: 1 EC, 3 MC, 2 KOC
Porygon: 1 EC, 2 MC, 1 KOC
Scratchet: 1 EC, 3 MC, 1 AC
Monohm: 1 EC, 2 MC, 1 AC, 1 EC/AC
Lotad: 1 EC, 2 MC, 1 AC
Aron: 1 EC, 2 MC, 1 AC
Phione: 4 MC, 1 KOC
Metang: 1 EC, 2 MC, 1 AC, 1 KOC
Krilowatt: 1 KOC
Gallade: 2 KOC

Training Items:
4x Amulet Coin, 4x Exp. Share, 1x Lucky Egg


Avnomke:
8 CC
Lairon: 1 EC, 2 MC, 1 AC, 1 KOC
Lucario: 3 MC, 2 KOC
Fidgit: 4 MC
Haunter: 1 EC, 2 MC, 2 KOC
Charmeleon: 1 EC, 3 MC, 2 KOC
Dragonair: 1 EC, 3 MC, 1 KOC
Skrelp: 1 EC, 2 MC, 1 AC
Heracross: 3 MC, 1 KOC
Revenankh: 2 MC, 1 AC, 2 KOC
Pancham: 1 EC, 2 MC, 1 AC
Makuhita: 1 EC, 2 MC, 1 AC
Croagunk: 1 EC, 3 MC, 1 KOC
Cubone: 1 EC, 2 MC, 1 AC

Training Items:
2x Amulet Coin, 4x Exp. Share


Avnomke sends out
Gale orders
Avnomke orders​
 
Last edited:
I did mean dual wielding to mean just for Mega Stones and not normal items, sorry if I was unclear there :/

Pre-Round stats:

Bubble @ Exp. Share
HP: 100
EN: 100
2/3/4/3/80

Bob @ Exp. Share
HP: 100
EN: 100
2/4/4/3/105

Action 1
Spikes -> Bubble (7 EN)

Surf -> Bob (6 EN)
RNG roll (to crit) 6846 = no crit
(9+3+(4-3)1.5)(1.5) = 20.25 DMG

Action 2
Stealth Rock -> Bubble (12 EN)

Bubble Beam -> Bob (4 EN)
RNG roll (to crit) 7536 = no crit
(7+3+(4-3)1.5)(1.5) = 17.25 DMG

Action 2
Toxic Spikes -> Bubble (6 EN)

Surf -> Bob (6 EN)
RNG roll (to crit) 9968 = no crit
(9+3+(4-3)1.5)(1.5) = 20.25 DMG


Post-Round stats:

Bubble @ Exp. Share
HP: 100
EN: 84
2/3/4/3/80
Spikes (1 layer)
Stealth Rock
Toxic Spikes (1 layer)

Bob @ Exp. Share
HP: 42
EN: 75
2/4/4/3/105

Avnomke orders
Gale Wing Srock orders
 

Bubble @ Exp. Share
HP: 100
EN: 84
2/3/4/3/80
Spikes (1 layer)
Stealth Rock
Toxic Spikes (1 layer)

Bob @ Exp. Share
HP: 42
EN: 75
2/4/4/3/105

Action 1
Spikes -> Bubble (7 EN)

Bubble Beam -> Bob (4 EN)
RNG roll (to crit) 9337 = no crit
(7+3+(4-3)1.5)(1.5) = 17.25 DMG

Action 2
Spikes -> Bubble (11 EN)

Surf -> Bob (6 EN)
RNG roll (to crit) 1308 = no crit
(9+3+(4-3)1.5)(1.5) = 20.25 DMG

Action 3
Sludge Wave -> Bubble (6 EN)
RNG roll (to crit) 5416 = no crit
RNG roll (to poison) 5479 = no poison
(10+3+(4-3)1.5) = 14.5 DMG

Bubble Beam -> Bob (4 EN)
RNG roll (to crit) 947 = no crit
(7+3+(4-3)1.5)(1.5) = 17.25 DMG
Bob fainted!



Bubble @ Exp. Share
HP: 85
EN: 63
2/3/4/3/80
Spikes (3 layers)
Stealth Rock
Toxic Spikes (1 layer)

Bob @ Exp. Share
HP: KO
EN: KO
2/4/4/3/105

Avnomke sends out
Gale orders
Avnomke orders
 

Bubble @ Exp. Share
HP: 85
EN: 63
2/3/4/3/80
Spikes (3 layers)
Stealth Rock
Toxic Spikes (1 layer)

Kermit @ Exp. Share
HP: 90
EN: 100
4/2/2/2/50

Action 1
Bubble bounced up high! (9.33 EN)

Kermit dug down! (10 EN)

Bounce -> Kermit
Miss

Dig -> Bubble
RNG roll (to crit) 526 = crit
(8+3+(4-3)1.5) = 12.5 DMG

Action 2
Bubble bounced up high! (13.33 EN)

Kermit bounced up high! (9.66 EN)

Bounce -> Kermit
Miss

Bounce -> Bubble
RNG roll (to hit) 5134 = hit
RNG roll (to crit) 6784 = no crit
RNG roll (to para) 7405 = no para
(8+(4-3)1.5) = 9.5 DMG

Action 3
Bubble bounced up high! (17.33 EN)

Kermit dug down! (10 EN)

Bounce -> Kermit
Miss

Dig -> Bubble
RNG roll (to crit) 9342 = no crit
(8+(4-3)1.5) = 9.5 DMG



Bubble @ Exp. Share
HP: 53
EN: 23
2/3/4/3/80
Spikes (3 layers)
Stealth Rock
Toxic Spikes (1 layer)

Kermit @ Exp. Share
HP: 90
EN: 70
4/2/2/2/50

Avnomke
Gale Wing Srock
 

Bubble @ Exp. Share
HP: 53
EN: 23
2/3/4/3/80
Spikes (3 layers)
Stealth Rock
Toxic Spikes (1 layer)

Kermit @ Exp. Share
HP: 90
EN: 70
4/2/2/2/50

Action 1
Charm -> Kermit (6 EN)
Ugh

Revenge -> Bubble (7 EN)
RNG roll (to crit) 8086 = no crit
(6+3+(4-3)1.5)-4 = 6.5 DMG

Action 2
Mud-slap (Kermit (4 EN)
RNG roll (to crit) 5017 = no crit
(4-2+(4-2)1.5)(1.5) = 7.5 DMG
-1 Acc

Poison Jab -> Bubble (5 EN)
RNG roll (to hit) 4044 = hit
RNG roll (to crit) 578 = crit
RNG roll (to poison) 4206 = no poison
(8+3+3+(4-3)1.5) = 15.5 DMG

Action 3
Charm -> Kermit (6 EN)
Ugh

Revenge -> Bubble (7 EN)
RNG roll (to crit) 4215 = no crit
(6+3+(4-3)1.5)-8 = 2.5 DMG



Bubble @ Exp. Share
HP: 28
EN: 7
2/3/4/3/80
Spikes (3 layers)
Stealth Rock
Toxic Spikes (1 layer)

Kermit @ Exp. Share
HP: 82
EN: 51
4/2/2/2/50
-4 Atk
-1 Acc

Gale realizes he can't Chill
Avnomke waits
 

Bubble @ Exp. Share
HP: 28
EN: 7
2/3/4/3/80
Spikes (3 layers)
Stealth Rock
Toxic Spikes (1 layer)

Kermit @ Exp. Share
HP: 82
EN: 51
4/2/2/2/50
-4 Atk
-1 Acc

Kermit Protect! (7 EN)

Mud-slap -> Kermit (5 EN)
(4-2+(4-2)1.5)(1.5) = 7.5 DMG = 3 EN

Mud-slap (Kermit (9 EN)
RNG roll (to crit) 1643 = no crit
(4-2+(4-2)1.5)(1.5) = 7.5 DMG
Bubble fainted!

Poison Sting -> Bubble (2 EN)
Miss



Bubble @ Exp. Share
HP: KO
EN: KO
2/3/4/3/80
Spikes (3 layers)
Stealth Rock
Toxic Spikes (1 layer)

Kermit @ Exp. Share
HP: 74
EN: 39
4/2/2/2/50
-3 Atk
-1 Acc

Gale sends out
Avnomke orders
Gale orders
 
Sucker Punch ~ Dig ~ Sucker Punch

If Metang uses Magnet Rise a1, then use Knock Off a1 and Sucker Punch a2
 

Tangz
HP: 90
EN: 100
3/3/2/3/58/ +6% Acc
Spikes (3 layers)
Stealth Rock
Toxic Spikes (1 layer)

Kermit @ Exp. Share
HP: 74
EN: 39
4/2/2/2/50
-3 Atk
-1 Acc

Hazards -> Tangz (33 DMG)

Action 1
Sucker Punch -> Tangz (6 EN)
RNG roll (to hit) 8115 = miss
Miss

Zen Headbutt -> Kermit (5 EN)
RNG roll (to hit) 9713 = miss
@_@

Action 2
Earthquake -> Kermit (7 EN)
RNG roll (to crit) 1459 = no crit
(10-2+(3-2)1.5)(1.5) = 14.25 DMG

Dig -> Tangz (10 DMG)
RNG roll (to hit) 6046 = hit
RNG roll (to crit) 2351 = no crit
(8+(4-3)1.5)(1.5)-6 = 8.25 DMG

Action 3
Sucker Punch -> Tangz (6 EN)
Fail

Tangz used Iron Defense! (6 EN)



Tangz
HP: 49
EN: 83
3/3/2/3/58/ +6% Acc
+2 Def
Spikes (3 layers)
Stealth Rock
Toxic Spikes (1 layer)

Kermit @ Exp. Share
HP: 59
EN: 17
4/2/2/2/50
-2 Atk

Gale orders
Avnomke orders
 

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