Got a new team here I just made, and so far I'm really happy with it. I've recently been intrigued by the idea of bulky offense, how it requires a lot of synergy and typing advantages. I decided to whip up a team and after a few test games I think its pretty solid. I'm just interested to see if anyone has input on ways to improve it before I use it further. So without further ado: THE TEAM EDIT: I think I have made enough changes to justify reviving this thread, I'd appreciate any further input on it. I've noticed the biggest threat to my team is NP Togekiss, which can pretty much sweep my team after setting up. Roserade Roserade @ Life Orb Trait: Natural Cure EVs: 168 HP / 252 SAtk / 88 Spd Modest Nature Giga Drain Sludge Bomb Spikes Synthesis **This change was suggested by Silvershadow234. As much as I like Nidoqueen, I needed a reliable way to beat bulky water types. Roserade packs a huge punch with a Life Orb, and can also help support the team through placing Spikes. I initially had Sleep Powder over Spikes but I changed it due to my dislike of low accuracy moves. The speed EVs are to be able to outspeed uninvested base 100 pokemon, which I'll admit are fairly uncommon. Even though Roserade has two attacking moves they cover a pretty good portion of the tier, with Sludge Bomb hitting a whole lot of things very hard. I think this change has been for the best, though I do miss Nidoqueen at times. Cofagrigus Cofagrigus @ Leftovers Trait: Mummy EVs: 248 HP / 8 Def / 252 SAtk Quiet Nature Shadow Ball Hidden Power [Fighting] Trick Room Nasty Plot Offensive Trick Room Cofagrigus is a very interesting pokemon in my opinion. It often catches team completely off guard, but the majority of the time it won't sweep significant portions of opposing teams. The common problems I run into when using OTR Cofagrigus are Toxic and special walls (and the combination of the two). Even after multiple Nasty Plots things like Umbreon can stall Cofagrigus out, and since Cofagrigus gets Toxiced often, Cofagrigus is usually stalled to death. This isn't necessarily bad however, as even if Cofagrigus dies, there are plenty of slow things on this team to take advantage of the remaining Trick Room turns. Cofagrigus is also a great counter to Fighting types, and having a Ghost type helps deter opposing Hi Jump Kicks from getting spammed. Piloswine Piloswine @ Eviolite Trait: Thick Fat EVs: 252 HP / 252 Atk / 4 SDef Adamant Nature Icicle Spear Earthquake Ice Shard Stealth Rock Piloswine is one of the most underrated and under used threats in UU. It can tank hits extremely well and still be able to get kills. Piloswine is also an amazing counter to the Electric types of the tier. Sub CM Raikou can not touch Piloswine and Piloswine can even take a Specs Aura Sphere and OHKO with an Earthquake. The only move that Zapdos runs that threatens Piloswine is HP Grass, which Piloswine can take pretty well then KO with a combination of Icicle Spear and Ice Shard. Piloswine also nabs a lot of cheap kills on Fire types, as people often do not realize (until its too late) that Piloswine is neutral to Fire. Piloswine also serves the important job of the teams Stealth Rocker. Scrafty Scrafty @ Leftovers Trait: Shed Skin EVs: 232 HP / 4 Atk / 252 SDef / 20 Spd Careful Nature Drain Punch Crunch Substitute Bulk Up **I ended up changing CB Scrafty to Bulk Up after using this set on another team and loving it. Scrafty can set up so easily against walls, and they can most often not do anything to stop it. Scrafty is also my 100% counter to Umbreon, as Foul Play does rediculously low damage, regardless of how many boosts Scrafty gets. Scrafty's surprising bulk also helps out in general with getting kills. I do find that Scrafty really lacks power even after a boost or two, but I think that bulk it more important in the long run. Snorlax Snorlax @ Leftovers Trait: Thick Fat EVs: 80 HP / 252 Atk / 172 SDef / 4 Spd Adamant Nature Body Slam Earthquake Crunch Pursuit **Druddigon ended up replacing Snorlax due to Snorlax's general awesomeness in UU. Snorlax serves an my main Chandelure counter and can tank all special hits very well. I opted Leftovers instead of Choice Band because I didn't like the idea of getting choice locked into Pursuit or Body Slam, as both can be taken advantage of easily. This is also one of the only things on the team that can stand up to a Rotom-H, a Specs varient one destroyed my entire team with Overheat and Thunderbolt. Slowbro Slowbro @ Choice Specs Trait: Regenerator EVs: 248 HP / 252 SAtk / 8 Spd Modest Nature Scald Psyshock Grass Knot Trick **I finally ended up finding a good replacement for Suicune: Choice Specs Slowbro. Slowbro is my go to pokemon to take on Fire types like Victini and Darmanitan, and a good backup for dealing with Fighting types if Cofagrigus can't. Grass Knot is mostly just for other bulky Water types, but it often doesn't do very much. Its presence is still quite useful however, and can also let Slowbro get an easy kill on Swampert. Trick is also very useful for crippling walls or physical attackers on the opposing team, and can help give me opportunities to set up with Cofagrigus or Scrafty. Alright, thanks for reading and I'd really appreciate any input or advice on how to make this team better.