QC:
GP:
Overview
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- Great mixed bulk allowing it to take attacks from both sides of the spectrum.
- Regenerator prevents Slowking from being worn down easily, allowing it to continuously switch-in throughout the match.
- High Special Attack stat prevents Slowking from being too passive.
- Slowking's typing leaves it vulnerable to the prevalent Knock Off.
- Extremely low speed causes Slowking to be outsped by other walls.
Choice Specs
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name: Choice Specs
move 1: Trick
move 2: Scald
move 3: Psyshock
move 4: Fire Blast
ability: Regenerator
item: Choice Specs
evs: 216 HP / 252 SpA / 44 Spe
nature: Modest
Moves
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- Trick allows Slowking to cripple opposing walls by forcing them to select a single move to lock themselves into.
- Scald functions as primary STAB.
- Psyshock allows Slowking to muscle past Special Defensive walls.
- Fire Blast hits opposing Grass-types and Bug-types.
Set Details
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- 44 EV's invested in Speed allows Slowking to outspeed uninvested Doublade, removing its Eviolite.
- Maximum investment in Special Attack.
- Remaining EV's are allocated to improve Slowking's bulk.
Usage Tips
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- Try to catch your usual switch-ins such as Doublade with Trick to cripple them. Trick can also be used to prevent the opposing team from setting up.
- Try to prevent locking Slowking into a move the opponent can take advantage of.
Team Options
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- Pokemon that can use the opportunites provided by the Choice locked opponent to set up, such as Meloetta, Drapion, or Virizion.
- Emboar and Slowking make a powerful wallbreaking core, hitting each of their respective weakneses extremely hard.
- A Ground type such as Mega Steelix or Rhyperior are great partners for Slowking, being immune to the Electric-type attacks that Slowking is weak to.
- Poison-types such as Amoongus, Garbodor, or Golbat pair well with Slowking, resisting its weakness to Grass-types. Amoongus also resists the troublesome Electric-types, while Garbodor can set up Toxic Spikes. Golbat can provide hazard control so that Slowking can take full advantage of its ability, Regenerator.
Defensive
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name: Defensive
move 1: Scald
move 2: Psyshock / Fire Blast
move 3: Thunder Wave / Toxic
move 4: Slack Off
ability: Regenerator
item: Leftovers
evs: 248 HP / 76 Def / 184 SpD
nature: Calm
Moves
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- Scald provides Slowking with a strong STAB move, with the added benefit of a chance to burn the opposing Pokemon.
- Psyshock provides Slowking with a strong secondary STAB move, allowing it to hit opposing Special Defensive walls, while Fire Blast allows Slowking to hit its most common switch ins being Bug- and Grass-types.
- Thunder Wave provides excellent speed control, crippling offensive teams, while Toxic alows Slowking to wear down opposing walls more easily.
- Slack Off provides Slowking with a reliable source of recovery.
Set Details
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- 184 EV's invested in Special Defense allow Slowking to aviod the 2HKO from Mega Camerupt.
- The remaining EV's are invested into improving Slowking's mixed bulk.
Usage Tips
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-Slowking makes an excellent switch in for a multitude of special attackers. Spread status to whittle down the opposing team throughout the match.
- Avoid strong physical attacks such as Knock Off as with little investment into physical Defense Slowking will take large amounts of damage.
Team Options
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- Regirock makes an excellent teammate for Slowking, resisting the Bug- and Electric-types that threaten Slowking.
- Alomomola makes a good partner for Slowking due to its massive physical bulk. Alomomola also can provide crucial Heal Bell support to prevent status wearing down Slowking.
- Poison-types such as Weezing, Amoongus, or Golbat are useful partners, as they cover Slowking's weakness to Grass-types.
- Aromatisse covers Slowking's weaknesses to Bug- and Dark-types, while also providing useful Aromatherapy support.
- Hazard removers such as Golbat are a necessity, as hazards essentially nullify Slowking's ability, Regenerator.
Calm Mind
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name: Calm Mind
move 1: Scald
move 2: Psyshock
move 3: Calm Mind
move 4: Slack Off
ability: Regenerator
item: Leftovers
evs: 248 HP / 252 Def / 8 SpD
nature: Bold
Moves
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- Scald is one of Slowking's STAB attacks, and it's burn chance gives Slowking opportunites to set up.
- Psyshock is Slowking's secondary STAB, hitting Specially Defenseive walls. Psyshock also helps Slowking to beat opposing Calm Mind users.
- Calm Mind allows Slowking to simultaneously raise its Special Attacking and Special Defensive stats.
- Slack Off allows Slowking to recover any damage sustained while setting up.
Set Details
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- 248 EVs are invested in HP to maximize bulk while taking minimal entry hazard damage.
- A Bold nature and 252 EVs invested into Defense allow Slowking to more easily set up on physical attackers.
- Leftovers is used to provide Slowking with slow recovery, mitigating the need to use Slack Off too often.
Usage Tips
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- Remove Dark-types and strong physical attackers before setting up.
- Avoid Toxic users such as Alomomola and Bronzong.
- Set up on burned physical attackers.
Team Options
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-Aromatisee is an excellent partner for CM Slowking, being able to remove the Dark- and Bug-types that threaten to stop Slowking from setting up. Aromatisse also provides Aromatherapy support.
- Other physical walls such as Regirock and Rhyperior are useful in removing strong physical attackers such as Drapion that prevent Slowking from setting up.
- Toxic Spike setters such as Garbodor help to wear down the opposing team much more easily, providing Slowking with more opportunites to set up.
Other Options
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OTHER OPTIONS GOES HERE. STUFF LIKE ALTERNATE MOVES, ALTERNATE SETS, NICHE STUFF THAT DOESN'T GET A MAIN SET MENTION
Checks & Counters
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CHECKS & COUNTERS GO HERE
NOTE THAT THIS WILL BE MORE THREATLISTY SO MENTION POKEMON / OTHER EFFECTS ONE AT A TI
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