Slowking (GP 2/2)

Mazinger

moving mischievous
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#1
[Overview]

<p>Slowking is one of the best walls in the RU metagame. Its excellent HP and Special Defense stats allow it to take any resisted or neutral special move with ease. While its typing partially limits it due to the abundance of Grass- and Electric-types in RU, Slowking makes up for this with its ability to take powerful physical hits such as Entei's Flare Blitz, as well as its amazing ability, Regenerator. On top of this, it can also utilize its good Special Attack and coverage with offensive sets. All of this combine to make Slowking a good choice for all kinds of teams.</p>

[SET]
name: Defensive
move 1: Slack Off
move 2: Scald
move 3: Thunder Wave / Toxic
move 4: Fire Blast / Psychic
item: Leftovers
ability: Regenerator
nature: Calm
evs: 248 HP / 144 Def / 116 SpD

[SET COMMENTS]

<p>This set works as an excellent mixed wall with the ability to take almost any hit and then cripple the attacker with Thunder Wave, or hit it back with the appropriate move. Regenerator allows Slowking to switch into Pokemon it can threaten, take a hit, and retaliate before switching out without losing much health in the process. If it does stay in longer, it can also use Slack Off to recover its health. This combination means that Slowking can stay at high health throughout the match and do its job for a long period of time. Scald does decent damage to anything that doesn't resist it and can burn any switch-in, while Fire Blast hits Grass-types such as Tangrowth and Ferroseed, which otherwise have nothing to fear from this set. However, Psychic is an option to hit Qwilfish and Fighting-types, especially Poliwrath, which is immune to Scald. Slowking can also opt to use Toxic over Thunder Wave to cripple opposing Slowking and other walls.</p>

[ADDITIONAL COMMENTS]

<p>248 HP EVs hit an HP stat divisible by three, which maximizes Slowking's recovery from Regenerator. The Defense EVs prevent Slowking from being 2HKOed by Choice Band Entei's Flare Blitz, and the remainder is invested in Special Defense to beat Moltres and Omastar. Slowking can phaze with Dragon Tail, but it's generally not necessary, and Fire Blast and Psychic are important for coverage. Psyshock is an option over Psychic to hit threats such as Hitmonchan and Gallade harder, while Psychic does more damage to Qwilfish, Poliwrath, and Tangrowth.</p>

<p>This set pairs well with physical walls such as Tangrowth, which can form a Regenerator core with Slowking, or Steelix, which offers good defensive coverage. Slowking takes Water-, Fighting-, and Fire-type attacks for Steelix, while Steelix takes Electric-, Ghost-, and Dark-type attacks well. Other good partners are Roselia, which can take out almost all Grass- and Electric-types in the tier, as well as most offensive Pokemon that enjoy paralysis support, such as Bouffalant with its immunity to Grass-type attacks, Druddigon, which resists Electric and Grass, and Aggron and Crawdaunt, which resist Ghost and Dark.</p>

[SET]
name: Choice Specs
move 1: Surf
move 2: Fire Blast
move 3: Psyshock
move 4: Grass Knot
item: Choice Specs
ability: Regenerator
nature: Modest
evs: 212 HP / 252 SpA / 44 Spe

[SET COMMENTS]

<p>While an offensive set might not immediately come to mind on such an excellent defensive Pokemon, Slowking can run a Choice Specs set very well. The key to this set, aside from its amazing coverage and bulk, is Regenerator; it allows Slowking to recover health without Leftovers or Slack Off and makes it durable even when focusing solely on offense. This set can also easily catch opponents off-guard, as defensive variants are much more common. A Choice Specs-boosted Surf off of base 100 Special Attack will severely hurt anything that doesn't resist it, while Fire Blast takes care of Grass-type switch-ins. Psyshock hits Qwilfish, Lanturn, and Fighting-types such as Gallade. It's also very useful against Substitute Jynx, because unlike Fire Blast, it is not limited by its accuracy. Grass Knot's use is rather limited, but it's still important to hit opposing Slowking.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread is rather simple: 252 Special Attack EVs and a Modest nature maximize Slowking's damage output, while 44 Speed EVs let it outspeed uninvested Spiritomb; the remaining EVs are placed in HP to add some bulk. Ice Beam is an option to hit Druddigon and Altaria, but neither of them enjoy being hit by Psyshock, and hitting other Slowking is almost always more important. Lastly, Slowking can use a Life Orb and drop Grass Knot for Slack Off, but it's generally better off switching in and out rather than staying in for long.</p>

<p>This set is not very dependent on its teammates and does well on its own, but defensive partners such as Tangrowth, Steelix, and Roselia, as well as offensive partners such as Druddigon and Aggron, are never a bad idea. This set also pairs nicely with Sceptile, as it can catch opposing Grass-types by surprise while checking Fire-type attackers that also give Sceptile trouble.</p>

[SET]
name: Offensive Trick Room
move 1: Trick Room
move 2: Surf
move 3: Fire Blast
move 4: Nasty Plot / Psyshock
item: Life Orb / Leftovers
ability: Regenerator
nature: Quiet
evs: 248 HP / 252 SpA / 8 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>Slowking is a very good choice for Trick Room teams thanks to its good bulk and Special Attack combined with its low Speed. After setting up Trick Room, it can either switch out to a teammate or stay in to do the damage itself. Surf and Fire Blast provide good coverage, and with a Nasty Plot boost, Slowking destroys pretty much everything that doesn't resist both moves. The biggest problem facing this set is that Lanturn and opposing Slowking completely wall it. To partially remedy this, Nasty Plot can be replaced with Psyshock, as it 2HKOes Lanturn with a bit of prior damage and hits Fighting-types and Qwilfish harder than both Surf and Fire Blast do. However, getting past other Slowking will still be impossible.</p>

[ADDITIONAL COMMENTS]

<p>0 Speed IV and a Quiet nature minimize Slowking's Speed so that it goes first under Trick Room. Life Orb helps Slowking do as much damage as possible before Trick Room runs out, and Regenerator heals the damage it takes from three turns of Life Orb recoil. Alternatively, Leftovers allows Slowking to survive a bit longer, which is especially helpful while setting up Nasty Plot. A Grass-type move might seem like a good choice to hit Lanturn and other Slowking, but in reality, Lanturn is too light for Grass Knot to do any significant damage, while Psyshock still hits it harder than Hidden Power Grass does. Moreover, Slowking is not 2HKOed by either move.</p>

<p>This set works well on Trick Room teams to set up Trick Room for its teammates and to provide a switch-in to threats such as Moltres. In particular, Druddigon is an excellent partner with its resistances to Grass and Electric. Aggron is also a good choice, as it resists Dark- and Ghost-type attacks while attracting Fighting-types that Slowking can set up on.</p>

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Surf
move 3: Fire Blast
move 4: Hidden Power Grass
item: Leftovers
ability: Regenerator
nature: Modest
evs: 212 HP / 252 SpA / 44 Spe

[SET COMMENTS]

<p>This set makes excellent use of Nasty Plot with Slowking's good Special Attack and its amazing coverage; after a Nasty Plot boost, it's practically impossible to wall. Surf is the obligatory STAB move, while Fire Blast covers Grass-types such as Ferroseed and Roselia, as well as Jynx. Hidden Power Grass might seem like an odd choice, but it is preferred over Grass Knot because the latter does very little damage to Lanturn, and Hidden Power Grass still 2HKOes other Slowking. This set's only real problem are strong, fast attackers that can outspeed and OHKO it, such as Scolipede and Sceptile.</p>

[ADDITIONAL COMMENTS]

<p>252 Special Attack EVs and a Modest nature allow Slowking to hit as hard as possible, 44 Speed EVs allow it to outspeed uninvested Spiritomb, and the HP EVs improve its bulk. Slowking can use Ice Beam over Fire Blast to hit the rare Altaria and Druddigon, but this leaves it beaten by Jynx, and gives Ferroseed an opportunity to use Leech Seed.</p>

<p>As the only effective way to stop Nasty Plot Slowking is outspeeding and OHKOing it, it appreciates paralysis support, for example from Clefable, Ferroseed, or Uxie, to get past even the fastest threats in the tier. Good defensive partners are Pokemon who can take Electric- and Grass-type attacks, such as Roselia, Rotom-C, Bouffalant, and Druddigon. Pokemon that can take strong physical attacks in general, such as Tangrowth and Steelix, work as well.<p>

[Other Options]

<p>Slowking can run a defensive Trick Room set to fill a more supportive role. However, the offensive set is usually preferred as it poses an immediate threat and avoids wasting Trick Room turns with switching. A Calm Mind set is also viable, but it is easier to wall and more vulnerable to status than the Nasty Plot set, and Slowking is bulky enough without Special Defense boosts.</p>

[Checks and Counters]

<p>Slowking is hard to counter due to its versatility. Strong Grass-types such as Sceptile, Tangrowth, and Rotom-C can threaten it with their super effective STAB moves, but they need to watch out for Fire Blast and Thunder Wave. Similarly, Electric-types can threaten it, but they take a decent amount of damage from Scald, and ones without Lightningrod or Volt Absorb also fear Thunder Wave. Jynx and Lilligant are good checks as they are immune to and resist Water-type attacks, respectively, and can put Slowking to sleep and set up on it; Jynx has to watch out for Psyshock, however. Ferroseed can freely set up Spikes on sets without Fire Blast, but those are not very common. Finally, defensive Slowking beats offensive variants without Nasty Plot, and when two defensive Slowking face each other, the one with Toxic wins.</p>
 

kokoloko

what matters is our plan!
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#2
You should rename the Specs set "Offensive" or "All-Out Attacker" and slash LO and Slack Off in there, since LO 3 Attacks is pretty cool. Also on the offensive sets mention something that can take on Entei, and other really strong moves that Slowking's defensive set usually counters, as a partner.
 

Honko

he of many honks
is a member of the Site Staffis a Programmeris a Contributor to Smogon
#4
I don't feel strongly one way or the other on that, but I would just put LO in AC of Specs, not slash it. Slowking doesn't really need to change attacks, he just wants to get 1-2 strong hits and then switch out to heal and do it again later, so Specs is the way to go. If you're gonna stay in longer, you're probably better off with Nasty Plot or OTR.

But either way, this looks good.

QC APPROVED 1/3
 

Heysup

I'm your rational mind.
is a Tiering Contributoris a Contributor to Smogonis a Forum Moderator Alumnus
#5
For what it's worth, I agree with keeping just Specs for the sole reason that Slowking has one of the criteria we have always used for keeping a purely Choice Band/Specs set: relying on its bulk.
 

SilentVerse

Into the New World
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#7
Umm, maybe mention Psyshock in AC for the Defensive set since it hits some stuff like Hitmonchan / Hitmonlee, Sceptile, Lilligant, Lanturn, Gallade, etc harder than Psychic (notably it isn't affected by Lilligant's Quiver Dance boosts among other things), but it does less damage to stuff like Qwilfish and Ferroseed who you don't want setting up on you, so it isn't as good as either Fire Blast or Psychic.



QC APPROVED 3/3
 

complete legitimacy

Honko's Happy Funtime With Men
is a Tiering Contributor Alumnusis a Contributor Alumnus
#9
Amateur check.

[Overview]

<p>Slowking is one of the best walls in the RU metagame for a variety of reasons. For one, its excellent Special Defense and HP stats allow it to take any resisted or neutral special moves with ease. While its typing partially limits it due to the abundance of Grass- and Electric-types in RU(you should probably mention Ghost-types here as well), it makes up for itthis with its ability to take powerful physical hits such as Entei's Flare Blitz,(add comma) as well as its amazing ability, Regenerator. On top of this and its amazing ability, Regenerator, it can also use offensive sets utilizing its good Special Attack and coverage. All of this combined makes Slowking a good choice for all kinds of teams.</p>

[SET]
name: Defensive
move 1: Slack off
move 2: Scald
move 3: Thunder Wave / Toxic
move 4: Fire Blast / Psychic
item: Leftovers
ability: Regenerator
nature: Calm
evs: 248 HP / 144 Def / 116 SpD

[SET COMMENTS]

<p>This set works as an excellent mixed wall, being able to take almost any hit. (add period) and It can then cripple the attacker with Thunder Wave or hit back with the respective move. Regenerator allows Slowking to switch intoon things it can threaten, take a hit, do something back and retaliate with the appropriate move before switching out, (add comma) withoutnot losing much healthin the process. If it does stay in longer, it can also use Slack Off to recover its health. This combination means that Slowking will stay at high health throughout the match and do its job for a longer period. Scald does decent damage to anything that doesn't resist it, (add comma) and can burn any switch-in. Fire Blast is there to hit Grass-types such as Tangrowth and Ferroseed, who have nothing to fear from this set otherwise,. (remove comma, add period) butHowever, Psychic is an option to hit Qwilfish and Fighting types, specificallyespecially Poliwrath, (add comma) who is immune to Scald. Also, Toxic can be used over Thunder Wave to cripple opposing Slowking and other walls.</p>

[ADDITIONAL COMMENTS]

<p>248 HP EVs are used instead of 252 to hit a number divisible by three, (add comma) to avoid wasting recovery from Regenerator. The Defense EVs arellow Slowking to avoid being 2HKOed by Entei's Choice Band-boosted Flare Blitz from Entei, with the rest being invested in Special Defense to beat Moltres and Omastar. Dragon Tail can be used for phazing, but it's generally not necessary, whileand Fire Blast and Psychic are important for coverage. Psyshock is also an option over Psychic to hit threats such as Hitmonchan, (remove comma) and Gallade and others harder, while Psychic does more damage to Qwilfish, Poliwrath, and Tangrowth and others. This set does well when paired with physical walls such as Tangrowth to form a Regenerator-core, (add comma) or Steelix for good defensive coverage,. (remove comma, add period) with Slowking takinges Water-, Fighting-, (add comma) and Fire-type attacks well, (add comma) while Steelix takes Electric-, Ghost-, (add comma)and Dark-type attacks well.</p>

[SET]
name: Choice Specs
move 1: Surf
move 2: Fire Blast
move 3: Psyshock
move 4: Grass Knot
item: Choice Specs
ability: Regenerator
nature: Modest
evs: 212 HP / 252 SpA / 44 Spe

[SET COMMENTS]

<p>While an offensive set may not immediately come to mind on such an excellent defensive pokémon, Slowking can also run a Choice Specs set very well. The key to this set, aside from its amazing coverage and bulk, is Regenerator. It allows Slowking to recover health even without Leftovers or Slack Off, (add comma) and makes it durable even when focusing solely on offense. ItThis set can also easily catch opponents off guard, since defensive variants are much more common. Choice Specs-boosted Surf off of Base 100 base Special Attack will severely hurt anything that doesn't resist it, while Fire Blast takes care of Grass- (remove space, add hyphen)type switch-ins. Psyshock is used to hit Fighting- (remove space, add hyphen) types, especially (remove comma) such as Gallade, Qwilfish, (add comma) and Lanturn. It's also very useful against Substitute Jynx, because unlike Fire Blast it is not limited by its accuracy. Grass Knot's use is rather limited, but it's still important to hit opposing Slowking.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread is rather simple; 252 Special Attack EVs and a Modest nature to maximize your damage output, (add comma) andwhile 44 Speed EVs are required to outspeed uninvested Spiritomb. (add period) and The restmaining EVs are placed in HP to add some bulk. Ice Beam is an option to hit Druddigon and Altaria, but neither of them enjoys being hit by Psyshock, soand hitting other Slowking is almost always more important. Lastly, it's possible to use Life Orb as your item instead and adddrop the coverage added by Grass Knot for Slack Off, but you're is generally better off switching in and out rather than staying in for long and can use the coverage added by Grass Knot. This set is not very team-dependent and does well on its own, but pairing it with Tangrowth or Steelix like the defensive set is never a bad idea.</p>

[SET]
name: Offensive Trick Room
move 1: Trick Room
move 2: Surf
move 3: Fire Blast
move 4: Nasty Plot / Psyshock
item: Life Orb / Leftovers
ability: Regenerator
nature: Quiet
evs: 248 HP / 252 SpA / 8 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>Slowking is also a very good choice for Trick Room teams thanks to its good bulk and offenseSpecial Attack combined with its low Speed. After setting up Trick Room, you can either switch to a teammate or leave Slowking in to do the damage by itself. Like on the other sets,Surf and Fire Blast provide good coverage, and with a Nasty Plot boost, Slowking destroys pretty much everything that doesn't resist both of them. The biggest problem offacing this set is that opposing Slowking as well as Lanturn completely wall it. To remedy this, Nasty Plot can be replaced with Psyshock to 2HKO Lanturn with a bit of prior damage, (add comma) while also hitting Fighting- (remove space, add hyphen)types and Qwilfish harder. However, getting past other Slowking will still be impossible.</p>

[ADDITIONAL COMMENTS]

<p>A 0 Speed IVs and a Quiet nature are to minimize your speed to go first under Trick Room. Life Orb helps Slowking do as much damage as possible before Trick Room runs out, and Regenerator heals the damage you take from three turns of Life Orb attacksrecoil. Leftovers can be used to survive a bit longer, like when taking hitsespecially helpful while setting up Nasty Plot. It may seem like a Grass-type move would be a good choice to hit Lanturn and other Slowking, but in reality Lanturn is too light for Grass Knot to do any significant damage, while Psyshock still hits harder than Hidden Power Grass and Slowking is not 2HKOed by either move. This set works well on Trick Room teams to set up Trick Room for its teammates and to provide a switch-in for threats likesuch as Moltres.</p>

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Surf
move 3: Fire Blast
move 4: Hidden Power Grass
item: Leftovers
ability: Regenerator
nature: Modest
evs: 212 HP / 252 SpA / 44 Spe

[SET COMMENTS]

<p>This set makes excellent use of Nastly Plot with Slowking's good Special Attack and its amazing coverage. After a Nasty Plot, (remove space) it's practically impossible to wall. Surf is the obligatory STAB move while Fire Blast covers Grass-types like Ferroseed and Roselia as well as Jynx. Hidden Power Grass may seem like an odd choice, but it is preferred over Grass Knot because Grass Knot does very little damage to Lanturn, (add comma) and Hidden Power still 2HKOes other Slowking (at +0 or +2? It'probably +2 but the reader might not know that), it is preferred over Grass Knot. This set's only real problem are strong, fast attackers like AggronScolipede (Aggron isn't fast) and Sceptile, who can outspeed and OHKO it.</p>
(add space)
[ADDITIONAL COMMENTS]

<p>The setEV spread is the same as the one on the Choice Specs set, with 44 Speed EVs to outspeed uninvested Spiritomb. Ice Beam can be used over Fire Blast to hit the rare Altaria and Druddigon, but it leaves you beaten by Jynx (add space) and gives Ferroseed and opportunity to use Leech Seed. As the only effective way to stop Nasty Plot Slowking is outspeeding and OHKOing it, it appreciates paralysis support to get past even the fastest threats in the tier (give examples of Pokemon that provide paralysis support).</p>

[Other Options]

<p>Other than the listed sets, Slowking can run a defensive Trick Room set to fill a more supportive role. However, the offensive set is usually preferred to pose and immediate threat and avoid wasting Trick Room turns with switching. A Calm Mind set could also be usable, but it is easier to wall and and more vulnerable to status than the Nastly Plot set, while the latter is bulky enough without the Special Defense boosts.</p>

[Checks and Counters]

<p>Countering Slowking is very hard due to its versality. Strong Grass-types like Sceptile, Tangrowth and Rotom-C can threaten it with their super-effective STAB moves, but they need to watch out for Fire Blast and Thunder Wave. Similarly, Electric types can threaten it, but take a decent amount of damage from Scald and the ones without Lightningrod or Volt Absorb also fear Thunder Wave. Jynx and Lilligant resist Water and are able to put Slowking to sleep and set up on it, making them good solutionschecks. Jynx has to watch out for Psyshock, however. Ferroseed can set up Spikes freely on sets without Fire Blast, but those are not very common. Finally, defensive Slowking beats offensive variants without Nasty Plot, and when two defensive onesSlowking face each other, the one with Toxic wins.</p>
Ok, this is finally done. The content was good, just a lot of grammar-related stuff. An error you kept making throughout the analysis was referring to types as (type). It should be (type)-type, with the hyphen. I'm also sorry about no copy/pastable, as there are a fair amount of changes and this is a long analysis.
 
#10
placeholder

made most of the above changes before i checked it, but a few of the comma additions were wrong

I feel like the teammate discussions as a whole could use a lot of expansion (this is especially true for the OTR and NP sets where you list no specific teammates whatsoever). I don't play RU so I can't really offer specific advice, but I'm willing to bet Slowking works well with more than just Tangrowth and Steelix lol. For example, on the OTR set: what specific Trick Room sweepers have good offensive synergy with Slowking? Are there any sweepers the Specs set can help out by taking out specific walls? etc. etc.

[Overview]

<p>Slowking is one of the best walls in the RU metagame for a variety of reasons. For one, i. Its excellent sSpecial dDefense and HP stats allow it to take any resisted or neutral special moves with ease. While its typing partially limits it due to the abundance of Grass- and Electric-types in RU, it makes up for itthis with its ability to take powerful physical hits such as Entei's Flare Blitz as well. On top of this and its amazing ability, Regenerator, it can also use offensive sets. On top of this, it can also utilizinge its good Special Attack and coverage with offensive sets. All of this combined makes Slowking a good choice for all kinds of teams.</p>

[SET]
name: Defensive
move 1: Slack off
move 2: Scald
move 3: Thunder Wave / Toxic
move 4: Fire Blast / Psychic
item: Leftovers
ability: Regenerator
nature: Calm
evs: 248 HP / 144 Def / 116 SpD

[SET COMMENTS]

<p>This set works as an excellent mixed wall, being able with the ability to take almost any hit and then cripple the attacker with Thunder Wave or hit it back with the respectivappropriate move. Regenerator allows Slowking to switch in on thingsto Pokemon it can threaten, take a hit, do something back andand retaliate before switching out without losing much health in the process. If it does stay in longer, it can also use Slack Off to recover its health. This combination means that Slowking willcan stay at high health throughout the match and do its job for a longer period of time. Scald does decent damage to anything that doesn't resist it and can burn any switch-in. Fire Blast is there to hits Grass-types such as Tangrowth and Ferroseed, whoich otherwise have nothing to fear from this set otherwise, but. However, Psychic is an option to hit Qwilfish and Fighting-types, especifically Poliwrath, whoich is immune to Scald. ToxicIn addition, Slowking can be used Toxic over Thunder Wave to cripple opposing Slowking and other walls.</p>

[ADDITIONAL COMMENTS]

<p>248 HP EVs are used instead of 252 to hit a numbern HP stat divisible by three to avoid wast, which maximizes Slowking's recovery from Regenerator. The Defense EVs are to avoidprevent Slowking from being 2HKOed by Entei's Choice Band-boosted Flare Blitz from Entei, with the rest being, and the remainder is invested in Special Defense to beat Moltres and Omastar. Dragon Tail can be used for phazingSlowking can phaze with Dragon Tail, but it's generally not necessary, whileand Fire Blast and Psychic are important for coverage. Psyshock is also an option over Psychic to hit threats such as Hitmonchan, and Gallade and others harder, while Psychic does more damage to Qwilfish, Poliwrath, and Tangrowth and others. This set does well when paired. This set pairs well with Pphysical walls such as Tangrowth to, which forms a Regenerator-core or Steelix forwith Slowking, or Steelix, which offers good defensive coverage, with. Slowking takinges Water-, Fighting-, and Fire-type attacks for Steelix, while Steelix takes Electrcic-, Ghost-, and Dark-type attacks well.</p>

[SET]
name: Choice Specs
move 1: Surf
move 2: Fire Blast
move 3: Psyshock
move 4: Grass Knot
item: Choice Specs
ability: Regenerator
nature: Modest
evs: 212 HP / 252 SpA / 44 Spe

[SET COMMENTS]

<p>While an offensive set mayight not immediately come to mind on such an excellent defensive pokéPokemon, Slowking can also run a Choice Specs set very well. The key to this set, aside from its amazing coverage and bulk, is Regenerator. I; it allows Slowking to recover health even without Leftovers or Slack Off and makes it durable even when focusing solely on offense. IThis set can also easily catch opponents off-guard, sinceas defensive variants are much more common. A Choice Specs-boosted Surf off of 100 base 100 Special Attack will severely hurt anything that doesn't resist it, Wwhile Fire Blast takes care of Grass-type switch-ins. Psyshock is used to hithits Qwilfish, Lanturn, and Fighting-types, especially Gallade, Qwilfish and Lanturn such as Gallade. It's also very useful against Substitute Jynx, because unlike Fire Blast, it is not limited by its accuracy. Grass Knot's use is rather limited, but it's still important to hit opposing Slowking.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread is rather simple;: 252 Special Attack EVs and a mModest nature to maximize your damage andSlowking's damage output, while 44 Speed EVs are required to outspeed uninvested Spiritomb and the rest. The remaining EVs are placed in HP to add some bulk. Ice bBeam is an option to hit Druddigon and Altaria, but neither of them enjoys being hit by Psyshock, soand hitting other Slowking is almost always more important. Lastly, it's possible toSlowking can use a Life Orb as your item instead and addnd drop Grass Knot for Slack Off, but you're iit's generally better off switching in and out rather than staying in for long and can use the coverage added by Grass Knot. This set is not very team-dependaent and does well on its own, but pairing it with Tangrowth or Steelix like the defensive set ishysically defensive partners such as Tangrowth or Steelix are never a bad idea.</p>

[SET]
name: Offensive Trick Room
move 1: Trick Room
move 2: Surf
move 3: Fire Blast
move 4: Nasty Plot / Psyshock
item: Life Orb / Leftovers
ability: Regenerator
nature: Quiet
evs: 248 HP / 252 SpA / 8 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>Slowking is also a very good choice for Trick Room teams thanks to its good bulk and offenseSpecial Attack combined with its low sSpeed. After setting up Trick Room, youit can either switch out to a teammate or leave Slowkingstay in to do the damage by itself. Like on the other sets, Surf and Fire Blast provide good coverage, and with a Nasty Plot boost, Slowking destroys pretty much everything that doesn't resist both of themmoves. The biggest problem offacing this set is that Lanturn and opposing Slowking as well as Lanturn completely wall it. To partially remedy this, Nasty Plot can be replaced with Psyshock to, as it 2HKOes Lanturn with a bit of prior damage while also hittingand hits Fighting-types and Qwilfish harder than Surf and Fire Blast. However, getting past other Slowking will still be impossible.</p>

[ADDITIONAL COMMENTS]

<p>A 0 Speed IVs are to minimize your speed tond a Quiet nature minimize Slowking's Speed so that it goes first under Trick Room. Life Orb helps Slowking do as much damage as possible before Trick Room runs out, and Regenerator heals the damage youit takes from three turns of Life Orb attacks. Leftovers can be used to survive a bit longer, like when taking hitsrecoil. Alternatively, Leftovers allows Slowking to survive a bit longer, which is especially helpful while setting up Nasty Plot. It may seem like aA Grass-type move would bmight seem like a good choice to hit Lanturn and other Slowking, but in reality, Lanturn is too light for Grass Knot to do any significant damage, while Psyshock still hits harder than Hidden Power Grass and Slowking is not 2HKOed by either move. This set works well on Trick Room teams to set up Trick Room for its teammates and to provide a switch-in for threats likesuch as Moltres.</p>

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Surf
move 3: Fire Blast
move 4: Hidden Power Grass
item: Leftovers
ability: Regenerator
nature: Modest
evs: 212 HP / 252 SpA / 44 Spe

[SET COMMENTS]

<p>This set makes excellent use of Nastly Plot with Slowking's good Special Attack and its amazing coverage. A; after a Nasty Plot, it's practically impossible to wall. Surf is the obligatory STAB move, while Fire Blast covers Grass-types like, such as Ferroseed and Roselia, as well as Jynx. Hidden Power Grass mayight seem like an odd choice, but because Grass Knotit is preferred over Grass Knot because the latter does very little damage to Lanturn, and Hidden Power Grass still 2HKOes other Slowking, it is preferred over Grass Knot. This set's only real problem are strong, fast attackers like Aggron and Sceptile, who can outspeed and OHKO itthat can outspeed and OHKO it, such as Scolipede and Sceptile.</p>
[ADDITIONAL COMMENTS]

<p>The set is the same as the one on the Choice Specs set, with252 Special Attack EVs and a Modest nature allow Slowking to hit as hard as possible, 44 sSpeed EVs allow it to outspeed Uuninvested Spiritomb. Ice Beam, and the HP EVs improve its bulk. Slowking can be used Ice Beam over Fire Blast to hit the rare Altaria and Druddigon, but it leaves youit beaten by Jynxand gives Ferroseed and opportunity to use Leech Seed. As the only effective way to stop Nasty Plot Slowking is outspeeding and OHKOing it, it appreciates paralysis support to get past even the fastest threats in the tier (give examples of Pokemon that provide paralysis support).</p>

[Other Options]

<p>Other than the listed sets, Slowking can run a defensive Trick Room set to fill a more supportive role. However, the offensive set is usually preferred to pose and immediate threat and avoid wasting Trick Room turns with switching. A Calm Mind set could also be usable, but it is easier to wall and and more vulnerable to status than the Nastly Plot set, while the latterand Slowking is bulky enough without the Special Defense boosts.</p>

[Checks and Counters]

<p>Countering Slowking is very hard due to its versatility. Strong Grass-types likesuch as Sceptile, Tangrowth, and Rotom-C can threaten it with their super-effective STAB moves, but they need to watch out for Fire Blast and Thunder Wave. Similarly, Electric-types can threaten it, but they take a decent amount of damage from Scald, and the ones without Lightningrod or Volt Absorb also fear Thunder Wave. Jynx and Lilligant resist Waterare good checks as they resist Water-type attacks and are able to put Slowking to sleep and set up on it, making them good solutions.; Jynx has to watch out for Psyshock, however. Ferroseed can freely set up Spikes freely on sets without Fire Blast, but those are not very common. Finally, defensive Slowking beats offensive variants without Nasty Plot, and when two defensive onesSlowking face each other, the one with Toxic wins.</p>


[Overview]

<p>Slowking is one of the best walls in the RU metagame. Its excellent Special Defense and HP stats allow it to take any resisted or neutral special move with ease. While its typing partially limits it due to the abundance of Grass- and Electric-types in RU, it makes up for this with its ability to take powerful physical hits such as Entei's Flare Blitz and its amazing ability, Regenerator. On top of this, it can also utilize its good Special Attack and coverage with offensive sets. All of this combined makes Slowking a good choice for all kinds of teams.</p>

[SET]
name: Defensive
move 1: Slack off
move 2: Scald
move 3: Thunder Wave / Toxic
move 4: Fire Blast / Psychic
item: Leftovers
ability: Regenerator
nature: Calm
evs: 248 HP / 144 Def / 116 SpD

[SET COMMENTS]

<p>This set works as an excellent mixed wall with the ability to take almost any hit and then cripple the attacker with Thunder Wave or hit it back with the appropriate move. Regenerator allows Slowking to switch into Pokemon it can threaten, take a hit, and retaliate before switching out without losing much health in the process. If it does stay in longer, it can also use Slack Off to recover its health. This combination means that Slowking can stay at high health throughout the match and do its job for a long period of time. Scald does decent damage to anything that doesn't resist it and can burn any switch-in. Fire Blast hits Grass-types such as Tangrowth and Ferroseed, which otherwise have nothing to fear from this set. However, Psychic is an option to hit Qwilfish and Fighting-types, especially Poliwrath, which is immune to Scald. In addition, Slowking can use Toxic over Thunder Wave to cripple opposing Slowking and other walls.</p>

[ADDITIONAL COMMENTS]

<p>248 HP EVs are used instead of 252 to hit an HP stat divisible by three, which maximizes Slowking's recovery from Regenerator. The Defense EVs prevent Slowking from being 2HKOed by Entei's Choice Band Flare Blitz, and the remainder is invested in Special Defense to beat Moltres and Omastar. Slowking can phaze with Dragon Tail, but it's generally not necessary, and Fire Blast and Psychic are important for coverage. Psyshock is an option over Psychic to hit threats such as Hitmonchan and Gallade harder, while Psychic does more damage to Qwilfish, Poliwrath, and Tangrowth. This set pairs well with physical walls such as Tangrowth, which forms a Regenerator core with Slowking, or Steelix, which offers good defensive coverage. Slowking takes Water-, Fighting-, and Fire-type attacks for Steelix, while Steelix takes Electric-, Ghost-, and Dark-type attacks well.</p>

[SET]
name: Choice Specs
move 1: Surf
move 2: Fire Blast
move 3: Psyshock
move 4: Grass Knot
item: Choice Specs
ability: Regenerator
nature: Modest
evs: 212 HP / 252 SpA / 44 Spe

[SET COMMENTS]

<p>While an offensive set might not immediately come to mind on such an excellent defensive Pokemon, Slowking can run a Choice Specs set very well. The key to this set, aside from its amazing coverage and bulk, is Regenerator; it allows Slowking to recover health without Leftovers or Slack Off and makes it durable even when focusing solely on offense. This set can also easily catch opponents off-guard, as defensive variants are much more common. A Choice Specs-boosted Surf off of base 100 Special Attack will severely hurt anything that doesn't resist it, while Fire Blast takes care of Grass-type switch-ins. Psyshock hits Qwilfish, Lanturn, and Fighting-types such as Gallade. It's also very useful against Substitute Jynx, because unlike Fire Blast, it is not limited by its accuracy. Grass Knot's use is rather limited, but it's still important to hit opposing Slowking.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread is rather simple: 252 Special Attack EVs and a Modest nature maximize Slowking's damage output, while 44 Speed EVs are required to outspeed uninvested Spiritomb. The remaining EVs are placed in HP to add some bulk. Ice Beam is an option to hit Druddigon and Altaria, but neither of them enjoys being hit by Psyshock, and hitting other Slowking is almost always more important. Lastly, Slowking can use a Life Orb and drop Grass Knot for Slack Off, but it's generally better off switching in and out rather than staying in for long. This set is not very team-dependent and does well on its own, but physically defensive partners such as Tangrowth or Steelix are never a bad idea.</p>

[SET]
name: Offensive Trick Room
move 1: Trick Room
move 2: Surf
move 3: Fire Blast
move 4: Nasty Plot / Psyshock
item: Life Orb / Leftovers
ability: Regenerator
nature: Quiet
evs: 248 HP / 252 SpA / 8 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>Slowking is a very good choice for Trick Room teams thanks to its good bulk and Special Attack combined with its low Speed. After setting up Trick Room, it can either switch out to a teammate or stay in to do the damage itself. Surf and Fire Blast provide good coverage, and with a Nasty Plot boost, Slowking destroys pretty much everything that doesn't resist both moves. The biggest problem facing this set is that Lanturn and opposing Slowking completely wall it. To partially remedy this, Nasty Plot can be replaced with Psyshock, as it 2HKOes Lanturn with a bit of prior damage and hits Fighting-types and Qwilfish harder than Surf and Fire Blast. However, getting past other Slowking will still be impossible.</p>

[ADDITIONAL COMMENTS]

<p>A 0 Speed IV and a Quiet nature minimize Slowking's Speed so that it goes first under Trick Room. Life Orb helps Slowking do as much damage as possible before Trick Room runs out, and Regenerator heals the damage it takes from three turns of Life Orb recoil. Alternatively, Leftovers allows Slowking to survive a bit longer, which is especially helpful while setting up Nasty Plot. A Grass-type move might seem like a good choice to hit Lanturn and other Slowking, but in reality, Lanturn is too light for Grass Knot to do any significant damage, while Psyshock still hits harder than Hidden Power Grass and Slowking is not 2HKOed by either move. This set works well on Trick Room teams to set up Trick Room for its teammates and to provide a switch-in for threats such as Moltres.</p>

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Surf
move 3: Fire Blast
move 4: Hidden Power Grass
item: Leftovers
ability: Regenerator
nature: Modest
evs: 212 HP / 252 SpA / 44 Spe

[SET COMMENTS]

<p>This set makes excellent use of Nasty Plot with Slowking's good Special Attack and its amazing coverage; after a Nasty Plot, it's practically impossible to wall. Surf is the obligatory STAB move, while Fire Blast covers Grass-types, such as Ferroseed and Roselia, as well as Jynx. Hidden Power Grass might seem like an odd choice, but it is preferred over Grass Knot because the latter does very little damage to Lanturn, and Hidden Power Grass still 2HKOes other Slowking. This set's only real problem are strong, fast attackers that can outspeed and OHKO it, such as Scolipede and Sceptile.</p>

[ADDITIONAL COMMENTS]

<p>252 Special Attack EVs and a Modest nature allow Slowking to hit as hard as possible, 44 Speed EVs allow it to outspeed uninvested Spiritomb, and the HP EVs improve its bulk. Slowking can use Ice Beam over Fire Blast to hit the rare Altaria and Druddigon, but it leaves it beaten by Jynx and gives Ferroseed an opportunity to use Leech Seed. As the only effective way to stop Nasty Plot Slowking is outspeeding and OHKOing it, it appreciates paralysis support to get past even the fastest threats in the tier (give examples of Pokemon that provide paralysis support).</p>

[Other Options]

<p>Other than the listed sets, Slowking can run a defensive Trick Room set to fill a more supportive role. However, the offensive set is usually preferred to pose an immediate threat and avoid wasting Trick Room turns with switching. A Calm Mind set could also be usable, but it is easier to wall and more vulnerable to status than the Nasty Plot set, and Slowking is bulky enough without Special Defense boosts.</p>

[Checks and Counters]

<p>Countering Slowking is very hard due to its versatility. Strong Grass-types such as Sceptile, Tangrowth, and Rotom-C can threaten it with their super effective STAB moves, but they need to watch out for Fire Blast and Thunder Wave. Similarly, Electric-types can threaten it, but they take a decent amount of damage from Scald, and the ones without Lightningrod or Volt Absorb also fear Thunder Wave. Jynx and Lilligant are good checks as they resist Water-type attacks and are able to put Slowking to sleep and set up on it; Jynx has to watch out for Psyshock, however. Ferroseed can freely set up Spikes on sets without Fire Blast, but those are not very common. Finally, defensive Slowking beats offensive variants without Nasty Plot, and when two defensive Slowking face each other, the one with Toxic wins.</p>


Add some more teammates to every set, and:


GP APPROVED 1/2
 
#13
[Overview]

<p>Slowking is one of the best walls in the RU metagame. Its excellent HP and Special Defense and HP stats allow it to take any resisted or neutral special move with ease. While its typing partially limits it due to the abundance of Grass- and Electric-types in RU, it Slowking makes up for this with its ability to take powerful physical hits such as Entei's Flare Blitz, and as well as its amazing ability, Regenerator. On top of this, it can also utilize its good Special Attack and coverage with offensive sets. All of this combined makes combine to make Slowking a good choice for all kinds of teams.</p>

[SET]
name: Defensive
move 1: Slack Off
move 2: Scald
move 3: Thunder Wave / Toxic
move 4: Fire Blast / Psychic
item: Leftovers
ability: Regenerator
nature: Calm
evs: 248 HP / 144 Def / 116 SpD

[SET COMMENTS]

<p>This set works as an excellent mixed wall with the ability to take almost any hit and then cripple the attacker with Thunder Wave, or hit it back with the appropriate move. Regenerator allows Slowking to switch into Pokemon it can threaten, take a hit, and retaliate before switching out without losing much health in the process. If it does stay in longer, it can also use Slack Off to recover its health. This combination means that Slowking can stay at high health throughout the match and do its job for a long period of time. Scald does decent damage to anything that doesn't resist it and can burn any switch-in, while Fire Blast hits Grass-types such as Tangrowth and Ferroseed, which otherwise have nothing to fear from this set. However, Psychic is an option to hit Qwilfish and Fighting-types, especially Poliwrath, which is immune to Scald. In addition, Slowking can also opt to use Toxic over Thunder Wave to cripple opposing Slowking and other walls.</p>

[ADDITIONAL COMMENTS]

<p>248 HP EVs are used instead of 252 to hit an HP stat divisible by three, which maximizes Slowking's recovery from Regenerator. The Defense EVs prevent Slowking from being 2HKOed by Entei's Choice Band Entei's Flare Blitz, and the remainder is invested in Special Defense to beat Moltres and Omastar. Slowking can phaze with Dragon Tail, but it's generally not necessary, and Fire Blast and Psychic are important for coverage. Psyshock is an option over Psychic to hit threats such as Hitmonchan and Gallade harder, while Psychic does more damage to Qwilfish, Poliwrath, and Tangrowth. </p>

<p>
This set pairs well with physical walls such as Tangrowth, which forms can form a Regenerator core with Slowking, or Steelix, which offers good defensive coverage. Slowking takes Water-, Fighting-, and Fire-type attacks for Steelix, while Steelix takes Electric-, Ghost-, and Dark-type attacks well. Other good partners are Roselia, who can take out almost all Grass- and Electric-types in the tier, as well as most offensive Pokemon that enjoy paralysis support in general, such as Bouffalant with its immunity to Grass-type attacks, Druddigon, who reists resists Electric and Grass, and Aggron and Crawdaunt, who resist Ghost and Dark.</p>

[SET]
name: Choice Specs
move 1: Surf
move 2: Fire Blast
move 3: Psyshock
move 4: Grass Knot
item: Choice Specs
ability: Regenerator
nature: Modest
evs: 212 HP / 252 SpA / 44 Spe

[SET COMMENTS]

<p>While an offensive set might not immediately come to mind on such an excellent defensive Pokemon, Slowking can run a Choice Specs set very well. The key to this set, aside from its amazing coverage and bulk, is Regenerator; it allows Slowking to recover health without Leftovers or Slack Off and makes it durable even when focusing solely on offense. This set can also easily catch opponents off-guard, as defensive variants are much more common. A Choice Specs-boosted Surf off of base 100 Special Attack will severely hurt anything that doesn't resist it, while Fire Blast takes care of Grass-type switch-ins. Psyshock hits Qwilfish, Lanturn, and Fighting-types such as Gallade. It's also very useful against Substitute Jynx, because unlike Fire Blast, it is not limited by its accuracy. Grass Knot's use is rather limited, but it's still important to hit opposing Slowking.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread is rather simple: 252 Special Attack EVs and a Modest nature maximize Slowking's damage output, while 44 Speed EVs are required to let it outspeed uninvested Spiritomb; the remaining EVs are placed in HP to add some bulk. Ice Beam is an option to hit Druddigon and Altaria, but neither of them enjoys being hit by Psyshock, and hitting other Slowking is almost always more important. Lastly, Slowking can use a Life Orb and drop Grass Knot for Slack Off, but it's generally better off switching in and out rather than staying in for long. </p>

<p>
This set is not very team-dependent dependent on its teammates and does well on its own, but defensive partners such as Tangrowth, Steelix, or and Roselia, and as well as offensive partners like such as Druddigon and Aggron, are never a bad idea. It is also paired well also pairs nicely with Sceptile, as it can catch opposing Grass-types by surprise while checking Fire-type attackers that also give Sceptile trouble. </p>

[SET]
name: Offensive Trick Room
move 1: Trick Room
move 2: Surf
move 3: Fire Blast
move 4: Nasty Plot / Psyshock
item: Life Orb / Leftovers
ability: Regenerator
nature: Quiet
evs: 248 HP / 252 SpA / 8 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>Slowking is a very good choice for Trick Room teams thanks to its good bulk and Special Attack combined with its low Speed. After setting up Trick Room, it can either switch out to a teammate or stay in to do the damage itself. Surf and Fire Blast provide good coverage, and with a Nasty Plot boost, Slowking destroys pretty much everything that doesn't resist both moves. The biggest problem facing this set is that Lanturn and opposing Slowking completely wall it. To partially remedy this, Nasty Plot can be replaced with Psyshock, as it 2HKOes Lanturn with a bit of prior damage and hits Fighting-types and Qwilfish harder than both Surf and Fire Blast do. However, getting past other Slowking will still be impossible.</p>

[ADDITIONAL COMMENTS]

<p>A 0 Speed IV and a Quiet nature minimize Slowking's Speed so that it goes first under Trick Room. Life Orb helps Slowking do as much damage as possible before Trick Room runs out, and Regenerator heals the damage it takes from three turns of Life Orb recoil. Alternatively, Leftovers allows Slowking to survive a bit longer, which is especially helpful while setting up Nasty Plot. A Grass-type move might seem like a good choice to hit Lanturn and other Slowking, but in reality, Lanturn is too light for Grass Knot to do any significant damage, while Psyshock still hits it harder than Hidden Power Grass and does. Moreover, Slowking is not 2HKOed by either move. </p>

<p>
This set works well on Trick Room teams to set up Trick Room for its teammates and to provide a switch-in for to threats such as Moltres. In particular, Druddigon is an excellent partner with its resistances to Grass and Electric. Aggron is also a good choice, as it resists Dark- and Ghost-type attacks while attracting Fighting-types which that Slowking can set up on.</p>

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Surf
move 3: Fire Blast
move 4: Hidden Power Grass
item: Leftovers
ability: Regenerator
nature: Modest
evs: 212 HP / 252 SpA / 44 Spe

[SET COMMENTS]

<p>This set makes excellent use of Nasty Plot with Slowking's good Special Attack and its amazing coverage; after a Nasty Plot boost, it's practically impossible to wall. Surf is the obligatory STAB move, while Fire Blast covers Grass-types, such as Ferroseed and Roselia, as well as Jynx. Hidden Power Grass might seem like an odd choice, but it is preferred over Grass Knot because the latter does very little damage to Lanturn, and Hidden Power Grass still 2HKOes other Slowking. This set's only real problem are strong, fast attackers that can outspeed and OHKO it, such as Scolipede and Sceptile.</p>

[ADDITIONAL COMMENTS]

<p>252 Special Attack EVs and a Modest nature allow Slowking to hit as hard as possible, 44 Speed EVs allow it to outspeed uninvested Spiritomb, and the HP EVs improve its bulk. Slowking can use Ice Beam over Fire Blast to hit the rare Altaria and Druddigon, but it this leaves it beaten by Jynx, and gives Ferroseed an opportunity to use Leech Seed. </p>

<p>
As the only effective way to stop Nasty Plot Slowking is outspeeding and OHKOing it, it appreciates paralysis support, for example from Clefable, Ferroseed, or Uxie, to get past even the fastest threats in the tier. Good defensive partners are Pokemon who can take Electric- and Grass-type attacks, such as Roselia, Rotom-C, Bouffalant, and Druddigon and especially those who . Pokemon that can take strong physical attacks in general as well, like such as Tangrowth and Steelix, work as well.

[Other Options]

<p>Other than the listed sets, Slowking can run a defensive Trick Room set to fill a more supportive role. However, the offensive set is usually preferred to pose as it poses an immediate threat and avoids wasting Trick Room turns with switching. A Calm Mind set could also be usable is also viable, but it is easier to wall and more vulnerable to status than the Nasty Plot set, and Slowking is bulky enough without Special Defense boosts.</p>

[Checks and Counters]

<p>Countering Slowking is very hard Slowking is hard to counter due to its versatility. Strong Grass-types such as Sceptile, Tangrowth, and Rotom-C can threaten it with their super effective STAB moves, but they need to watch out for Fire Blast and Thunder Wave. Similarly, Electric-types can threaten it, but they take a decent amount of damage from Scald, and the ones without Lightningrod or Volt Absorb also fear Thunder Wave. Jynx and Lilligant are good checks as they are immune to and resist Water-type attacks, and are able to respectively (is this right?), and can put Slowking to sleep and set up on it; Jynx has to watch out for Psyshock, however. Ferroseed can freely set up Spikes on sets without Fire Blast, but those are not very common. Finally, defensive Slowking beats offensive variants without Nasty Plot, and when two defensive Slowking face each other, the one with Toxic wins.</p>
[Overview]

<p>Slowking is one of the best walls in the RU metagame. Its excellent HP and Special Defense stats allow it to take any resisted or neutral special move with ease. While its typing partially limits it due to the abundance of Grass- and Electric-types in RU, Slowking makes up for this with its ability to take powerful physical hits such as Entei's Flare Blitz, as well as its amazing ability, Regenerator. On top of this, it can also utilize its good Special Attack and coverage with offensive sets. All of this combine to make Slowking a good choice for all kinds of teams.</p>

[SET]
name: Defensive
move 1: Slack Off
move 2: Scald
move 3: Thunder Wave / Toxic
move 4: Fire Blast / Psychic
item: Leftovers
ability: Regenerator
nature: Calm
evs: 248 HP / 144 Def / 116 SpD

[SET COMMENTS]

<p>This set works as an excellent mixed wall with the ability to take almost any hit and then cripple the attacker with Thunder Wave, or hit it back with the appropriate move. Regenerator allows Slowking to switch into Pokemon it can threaten, take a hit, and retaliate before switching out without losing much health in the process. If it does stay in longer, it can also use Slack Off to recover its health. This combination means that Slowking can stay at high health throughout the match and do its job for a long period of time. Scald does decent damage to anything that doesn't resist it and can burn any switch-in, while Fire Blast hits Grass-types such as Tangrowth and Ferroseed, which otherwise have nothing to fear from this set. However, Psychic is an option to hit Qwilfish and Fighting-types, especially Poliwrath, which is immune to Scald. Slowking can also opt to use Toxic over Thunder Wave to cripple opposing Slowking and other walls.</p>

[ADDITIONAL COMMENTS]

<p>248 HP EVs hit an HP stat divisible by three, which maximizes Slowking's recovery from Regenerator. The Defense EVs prevent Slowking from being 2HKOed by Choice Band Entei's Flare Blitz, and the remainder is invested in Special Defense to beat Moltres and Omastar. Slowking can phaze with Dragon Tail, but it's generally not necessary, and Fire Blast and Psychic are important for coverage. Psyshock is an option over Psychic to hit threats such as Hitmonchan and Gallade harder, while Psychic does more damage to Qwilfish, Poliwrath, and Tangrowth.</p>

<p>This set pairs well with physical walls such as Tangrowth, which can form a Regenerator core with Slowking, or Steelix, which offers good defensive coverage. Slowking takes Water-, Fighting-, and Fire-type attacks for Steelix, while Steelix takes Electric-, Ghost-, and Dark-type attacks well. Other good partners are Roselia, who can take out almost all Grass- and Electric-types in the tier, as well as most offensive Pokemon that enjoy paralysis support, such as Bouffalant with its immunity to Grass-type attacks, Druddigon, who resists Electric and Grass, and Aggron and Crawdaunt, who resist Ghost and Dark.</p>

[SET]
name: Choice Specs
move 1: Surf
move 2: Fire Blast
move 3: Psyshock
move 4: Grass Knot
item: Choice Specs
ability: Regenerator
nature: Modest
evs: 212 HP / 252 SpA / 44 Spe

[SET COMMENTS]

<p>While an offensive set might not immediately come to mind on such an excellent defensive Pokemon, Slowking can run a Choice Specs set very well. The key to this set, aside from its amazing coverage and bulk, is Regenerator; it allows Slowking to recover health without Leftovers or Slack Off and makes it durable even when focusing solely on offense. This set can also easily catch opponents off-guard, as defensive variants are much more common. A Choice Specs-boosted Surf off of base 100 Special Attack will severely hurt anything that doesn't resist it, while Fire Blast takes care of Grass-type switch-ins. Psyshock hits Qwilfish, Lanturn, and Fighting-types such as Gallade. It's also very useful against Substitute Jynx, because unlike Fire Blast, it is not limited by its accuracy. Grass Knot's use is rather limited, but it's still important to hit opposing Slowking.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread is rather simple: 252 Special Attack EVs and a Modest nature maximize Slowking's damage output, while 44 Speed EVs let it outspeed uninvested Spiritomb; the remaining EVs are placed in HP to add some bulk. Ice Beam is an option to hit Druddigon and Altaria, but neither of them enjoys being hit by Psyshock, and hitting other Slowking is almost always more important. Lastly, Slowking can use a Life Orb and drop Grass Knot for Slack Off, but it's generally better off switching in and out rather than staying in for long.</p>

<p>This set is not very dependent on its teammates and does well on its own, but defensive partners such as Tangrowth, Steelix, and Roselia, as well as offensive partners such as Druddigon and Aggron, are never a bad idea. It also pairs nicely with Sceptile, as it can catch opposing Grass-types by surprise while checking Fire-type attackers that also give Sceptile trouble. </p>

[SET]
name: Offensive Trick Room
move 1: Trick Room
move 2: Surf
move 3: Fire Blast
move 4: Nasty Plot / Psyshock
item: Life Orb / Leftovers
ability: Regenerator
nature: Quiet
evs: 248 HP / 252 SpA / 8 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>Slowking is a very good choice for Trick Room teams thanks to its good bulk and Special Attack combined with its low Speed. After setting up Trick Room, it can either switch out to a teammate or stay in to do the damage itself. Surf and Fire Blast provide good coverage, and with a Nasty Plot boost, Slowking destroys pretty much everything that doesn't resist both moves. The biggest problem facing this set is that Lanturn and opposing Slowking completely wall it. To partially remedy this, Nasty Plot can be replaced with Psyshock, as it 2HKOes Lanturn with a bit of prior damage and hits Fighting-types and Qwilfish harder than both Surf and Fire Blast do. However, getting past other Slowking will still be impossible.</p>

[ADDITIONAL COMMENTS]

<p>A 0 Speed IV and a Quiet nature minimize Slowking's Speed so that it goes first under Trick Room. Life Orb helps Slowking do as much damage as possible before Trick Room runs out, and Regenerator heals the damage it takes from three turns of Life Orb recoil. Alternatively, Leftovers allows Slowking to survive a bit longer, which is especially helpful while setting up Nasty Plot. A Grass-type move might seem like a good choice to hit Lanturn and other Slowking, but in reality, Lanturn is too light for Grass Knot to do any significant damage, while Psyshock still hits it harder than Hidden Power Grass does. Moreover, Slowking is not 2HKOed by either move.</p>

<p>This set works well on Trick Room teams to set up Trick Room for its teammates and to provide a switch-in to threats such as Moltres. In particular, Druddigon is an excellent partner with its resistances to Grass and Electric. Aggron is also a good choice, as it resists Dark- and Ghost-type attacks while attracting Fighting-types that Slowking can set up on.</p>

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Surf
move 3: Fire Blast
move 4: Hidden Power Grass
item: Leftovers
ability: Regenerator
nature: Modest
evs: 212 HP / 252 SpA / 44 Spe

[SET COMMENTS]

<p>This set makes excellent use of Nasty Plot with Slowking's good Special Attack and its amazing coverage; after a Nasty Plot boost, it's practically impossible to wall. Surf is the obligatory STAB move, while Fire Blast covers Grass-types such as Ferroseed and Roselia, as well as Jynx. Hidden Power Grass might seem like an odd choice, but it is preferred over Grass Knot because the latter does very little damage to Lanturn, and Hidden Power Grass still 2HKOes other Slowking. This set's only real problem are strong, fast attackers that can outspeed and OHKO it, such as Scolipede and Sceptile.</p>

[ADDITIONAL COMMENTS]

<p>252 Special Attack EVs and a Modest nature allow Slowking to hit as hard as possible, 44 Speed EVs allow it to outspeed uninvested Spiritomb, and the HP EVs improve its bulk. Slowking can use Ice Beam over Fire Blast to hit the rare Altaria and Druddigon, but this leaves it beaten by Jynx, and gives Ferroseed an opportunity to use Leech Seed.</p>

<p>As the only effective way to stop Nasty Plot Slowking is outspeeding and OHKOing it, it appreciates paralysis support, for example from Clefable, Ferroseed, or Uxie, to get past even the fastest threats in the tier. Good defensive partners are Pokemon who can take Electric- and Grass-type attacks, such as Roselia, Rotom-C, Bouffalant, and Druddigon. Pokemon that can take strong physical attacks in general, such as Tangrowth and Steelix, work as well.

[Other Options]

<p>Slowking can run a defensive Trick Room set to fill a more supportive role. However, the offensive set is usually preferred as it poses an immediate threat and avoids wasting Trick Room turns with switching. A Calm Mind set is also viable, but it is easier to wall and more vulnerable to status than the Nasty Plot set, and Slowking is bulky enough without Special Defense boosts.</p>

[Checks and Counters]

<p>Slowking is hard to counter due to its versatility. Strong Grass-types such as Sceptile, Tangrowth, and Rotom-C can threaten it with their super effective STAB moves, but they need to watch out for Fire Blast and Thunder Wave. Similarly, Electric-types can threaten it, but they take a decent amount of damage from Scald, and ones without Lightningrod or Volt Absorb also fear Thunder Wave. Jynx and Lilligant are good checks as they are immune to and resist Water-type attacks, respectively (is this right?), and can put Slowking to sleep and set up on it; Jynx has to watch out for Psyshock, however. Ferroseed can freely set up Spikes on sets without Fire Blast, but those are not very common. Finally, defensive Slowking beats offensive variants without Nasty Plot, and when two defensive Slowking face each other, the one with Toxic wins.</p>


 

Cereza

Tastes Like Candy
#15
<p>As the only effective way to stop Nasty Plot Slowking is outspeeding and OHKOing it, it appreciates paralysis support, for example from Clefable, Ferroseed, or Uxie, to get past even the fastest threats in the tier. Good defensive partners are Pokemon who can take Electric- and Grass-type attacks, such as Roselia, Rotom-C, Bouffalant, and Druddigon. Pokemon that can take strong physical attacks in general, such as Tangrowth and Steelix, work as well.</p>