Slowmons - Permanent Trick Room

Shuckle is maybe the slowest faster Poke in the metagame, but you don't want to set up Sticky Web.
Baton Pass viable? With Curse and Calm Mind being largely available, you could easily use 3 members / 2 recipients / 1 lead
Hammer Arm seems the new Flame Charge, now with good power ( and imperfect accuracy |><|)
 
Why do you only allow level 100 pokemon? Sure, lower level pokemon are slower, but they also take more damage and deal less damage.
 

Pikachuun

the entire waruda machine
Then why not tackle that problem without hampering variety by banning Endeaver and level<100 on the same pokemon.
Magnemite. It uses Toxic + Berry Juice + Recycle + Sturdy to stall out all non-steel types.

Essentially, banning levels less than 100 was far simpler than dealing with all the complex cases (banning berry juice + recycle + less than level 100, banning endeavor + less than level 100).
 

Pikachuun

the entire waruda machine
I think you're missing the point. While that would be the way to get rid of FEAR, that's a complex way of doing it [There's a reason why Blaze Blaziken without its Mega Stone is banned in OU]. It's far simpler to just ban levels less than 100.
 

xJownage

Even pendulums swing both ways
Magnemite. It uses Toxic + Berry Juice + Recycle + Sturdy to stall out all non-steel types.

Essentially, banning levels less than 100 was far simpler than dealing with all the complex cases (banning berry juice + recycle + less than level 100, banning endeavor + less than level 100).
Sure its less complicated, but the only people who will ever run into it are those who are trying to abuse the strategy in a malicious way anyways, so i dont see it as significant enough to be a problem. Remember that people who dont know about fear arent going to just find out automatically and not realize its cheap
 

xJownage

Even pendulums swing both ways
Guys, wasn't the <lvl 100 ban because of the resulting in ridiculous speed creep?:


Although FEAR definitely had something to do with it: that's not the only reason.
even though you get a slight speed creep (speed stats are so low its very slight) you also get a power and bulk drop so i only see it as a win/loss by choice.
 
The thing is, Speed's the only stat that's absolute. You'll lose about a single insignificant point per level of bulk/power in exchange for winning all would-be speed ties of the same level. Levels would drop dramatically as people go to level 98 to speed creep the obvious level 99 speed creep, and then it will go to 97, 96, etc. until eventually it gets ridiculous.
 
Why do you only allow level 100 pokemon? Sure, lower level pokemon are slower, but they also take more damage and deal less damage.
Because not doing that will result in any player that wants to even stand a chance of winning pack at least 2-3 FEAR mons. The meta will end up on FEARmons (Level 2 Probopass for example) instantly demolishing any non-Level 1 pokemon's HP from full to about 1% left and the only counter to that will be another FEAR-mon. (Even ghosts can be hit by Scrappies or Pain Splits.) Priority attacks wouldn't work on some FEARmons like Rattata since a Level 1 Rattata's Quick Attack is always slower than a Level 1 Scizor's Bullet Punch, meaning Rattata always go first anyway.

This would pretty much defeat the purpose of Slowmons. Rather than banning stuff like Endeavor and Pain Split, which reduces variety (like making Dusclops far less powerful), banning any mons lower than 100 keeps moves intact while not creating a rather (subjective) unhealthy environment is a better and simpler solution.

Another possible problem would be that the meta could end up being overly complex. (Optimal level for Escavalier? Cradily? Rampardos?) I'm pretty sure it can attract some people, but it can also shun others from enjoying it or getting wrecked by a FEARmon meta or a magical Level 91 Escavalier.
 
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The thing is, Speed's the only stat that's absolute. You'll lose about a single insignificant point per level of bulk/power in exchange for winning all would-be speed ties of the same level. Levels would drop dramatically as people go to level 98 to speed creep the obvious level 99 speed creep, and then it will go to 97, 96, etc. until eventually it gets ridiculous.
But the lower levels are weaker and more frail, so the higher levels would be able to defeat them easily once it gets ridiculous.

And don't put it past people to start at level 97 to speed creep the level 98 used to speed creep the level 99 to speed creep level 100.

For frailer, harder hitting pokemon (like SD regular Lucario) level 100 beats lower levels after not too long, and bulkier pokemon start beating the lower levels sooner:
SD Lucario with no set up turn and Life Orb, Brave nature. Lucario wins when the other is level 79.
With the more likely Iron Ball, Lucario wins at level 91.

Mega-Garchomp with no sandstorm or set up turn. Both are Brave. Garchomp wins at level 91.

Kyurem-B with no set-up and Leftovers, Brave nature. Kyurem-B wins at level 89.


At 10 levels or so, a lot of pokemon would beat the lower leveled one.
 

xJownage

Even pendulums swing both ways
Because not doing that will result in any player that wants to even stand a chance of winning pack at least 2-3 FEAR mons. The meta will end up on FEARmons (Level 2 Probopass for example) instantly demolishing any non-Level 1 pokemon's HP from full to about 1% left and the only counter to that will be another FEAR-mon. (Even ghosts can be hit by Scrappies or Pain Splits.) Priority attacks wouldn't work on some FEARmons like Rattata since a Level 1 Rattata's Quick Attack is always slower than a Level 1 Scizor's Bullet Punch, meaning Rattata always go first anyway.

This would pretty much defeat the purpose of Slowmons. Rather than banning stuff like Endeavor and Pain Split, which reduces variety (like making Dusclops far less powerful), banning any mons lower than 100 keeps moves intact while not creating a rather (subjective) unhealthy environment is a better and simpler solution.

Another possible problem would be that the meta could end up being overly complex. (Optimal level for Escavalier? Cradily? Rampardos?) I'm pretty sure it can attract some people, but it can also shun others from enjoying it or getting wrecked by a FEARmon meta or a magical Level 91 Escavalier.
didnt read everything, did you? We said fear is unhealthy, so we could have complex bans for fear. Too complicated you say? The only people who would have to deal with it are ones abusing the strategy anyways. People not abusing it would never run into it so it couldnt be a problem.

And to be honest it adds more strategy. speed creep is low, maybe 1 point after macho brace per two levels, in comparison to the loss of bulk and power. Therefore i wouldnt deem it broken. i mean, ban under level 10 instead since nobody would speed creep that low. you eliminate fear and add a new odd variability factor to the meta. Its more creative and adds complications, which would always make the meta more difficult without being impossible for newbies to figure out.
 
You should really unban Deoxys-Attack and Deoxys-Normal. Slowest Pokémon in the meta, can't withstand any hits. Yes, they learn Extreme Speed and have high attack, but if priority and high Attack meant they were broken, Mawilite would be quickbanned from OU. Any Ghost, Steel or Rock type, or bulky Pokémon beats them.
 

canno

formerly The Reptile
I don't understand why we'd remove the 100 cap. It deals with how silly speed creep would get and FEAR in one blow, and the best part is how simple it is. Complex banning FEAR just to allow speed creep is silly imo.
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
I have always wondered how PermaTrick Room would impact a metagame.

Since this metagame never saw the light of ORAS, let's check what's changed.


MegaRupt is literally the MegaGross of Slowmons, combining Power, bulk and "speed" all in one Pokemon.

Sableye probably rocks in this meta regardless what form its in. Base Sable appreciates its great Trick Room speed + Prankster a lot. Its Mega is even faster, has better bulk, and a boost to its offensive power. Due to it being great Mega or not, 8t will play serious mindgames.

Slowbro is in a similar boat with Sableye, with its base form functioning as an annoyingly fast Tank, and its Mega being a Super Bulky special sweeper.

Diancie and Metagross outclass their megas now.

Anti Trick Room is pretty hard to pull off, since its worse 5han Trick Room in standard.

Eat Adaptability Dracos from Dralagae AKA, new Latias.

Tricking Choice Scarfs are a new meaning of evil.

Iron Ball Hoopa-U anyone?

Talonflame still got's that BB, but might not kill as easy, due to the bulk of the meta.

RIP weather.

I think base 80 speed is cut off b4 your considered "too slow" in this meta.

I think that's all the updates for now, ut this meta needs some love (and discussion)
 
Stall looks really good in this meta. In standard, it manages to function despite going last a lot of the time; here, however, things like Quagsire and Mega Sableye are actually fast, while Chansey and Skarmory will sometimes outspeed things; from experience, being able to heal up or drop WoWs first is a godsend. There's not as much frail offense to prey on, so it'll probably be more passive to outgrind the bulky teams, making good use of Taunt and residual damage. An alternative would be to carry a setup wincon like Mega Slowbro to use after you've worn out most of the opposing team.

Given how good Iron Ball / Macho Brace is, Knock Off looks seriously spammable.

Oh, and Mega Sableye can run a fast Taunt. Yikes.
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Well here are some sets for this cool meta.

Camerupt @ Cameruptite
EVs: 252 SpA / 4 Def / 252 Spe
Ability: Solid Rock
IVs: 0 Spe
Quiet Nature
- Fire Blast
- Earth Power
- Stealth Rock
- Will-O-Wisp / Rock Slide

Meet the most influencial Pokemon in the metagame. If your not running one (or two) checks to this titan, chances are, your toast. Toast as in firing STAB Sheer Force Fire Blasts, nuking everything in its path! Slap on Earth Power, and Water types, other Fire types and Rocks just won't be able to switch in. Throw in SR, since this thing forces too many switches not to take advantage of. Its last slot depends on preference. Will-O-Wisp is its most prefered move, to burn its VERY few safe switchins and cripple most physical pokes that can live a hit and OHKO back. Rock Slide however, enables it to crush Talonflame, the most annoying priority abuser in the meta. Just remember, this thing outspeeds EVERY unboosted FE mon in Trick Room barring Shuckle, so watch out!

Starmie @ Life Orb
EVs: 252 SpA / 4 Def / 252 HP
Ability: Analyctic
IVs: 0 Atk Spe
Quiet Nature
- Hydro Pump
- Rapid Spin
- Recover
- Thunderbolt / Ice Beam

You might be wondering, why is Starmie even suggested? 115 base speed under Trick Room is devastatingly slow. But by seeing its ability Analyctic, you see why. Thanks to its speed and its ability, practically all of its moves get boosted by ×1.33, without factoring STAB, items or even SEness. Couple that with Life Orb, its Hydro Pump hits like a nuke! But the reason why its being up here isn't just for its power. Its access to reliable recovery, and gracious Spin support (abeit slow) combined with a decent defensive typing makes it a good pokemon and a viable option if looking for an offensive rapid spinner. See, starmie is the ultimate adapter!

Klefki @ Choice Scarf
EVs: 252 HP / 4 Def / 252 SpD
Ability: Prankster
IVs: 0 Spe
Sassy Nature
- Switcheroo
- Spikes
- Foul Play
- Toxic / Magnet Rise

This is cancer. Tricking (or in this case, switching) choice scarf is even more potent in this meta due it crippling you no matter what you are: offensive or defensive. This is probably to replace T.Wave as a way of stopping sweeps in an emergency, but unlike T.Wave, this is a one time thing, so don't be reckless. Its still has other good sets like Screens. Overall a good mon.
 
Hmm... What set do I think would be bad?

Don't Shuckle (Shuckle) Leftovers
Ability: Contrary
*insert EVs here.
- Shell smash
- Rest
- Sleep Talk
- Toxic


This set has insane bulk and speed, not to mention its lack of double weaknesses, or weaknesses to fighting or ground.
 

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