Slowmons - Permanent Trick Room

Well here are some sets for this cool meta.

Camerupt @ Cameruptite
EVs: 252 SpA / 4 Def / 252 Spe
Ability: Solid Rock
IVs: 0 Spe
Quiet Nature
- Fire Blast
- Earth Power
- Stealth Rock
- Will-O-Wisp / Rock Slide

Meet the most influencial Pokemon in the metagame. If your not running one (or two) checks to this titan, chances are, your toast. Toast as in firing STAB Sheer Force Fire Blasts, nuking everything in its path! Slap on Earth Power, and Water types, other Fire types and Rocks just won't be able to switch in. Throw in SR, since this thing forces too many switches not to take advantage of. Its last slot depends on preference. Will-O-Wisp is its most prefered move, to burn its VERY few safe switchins and cripple most physical pokes that can live a hit and OHKO back. Rock Slide however, enables it to crush Talonflame, the most annoying priority abuser in the meta. Just remember, this thing outspeeds EVERY unboosted FE mon in Trick Room barring Shuckle, so watch out!

Starmie @ Life Orb
EVs: 252 SpA / 4 Def / 252 HP
Ability: Analyctic
IVs: 0 Atk Spe
Quiet Nature
- Hydro Pump
- Rapid Spin
- Recover
- Thunderbolt / Ice Beam

You might be wondering, why is Starmie even suggested? 115 base speed under Trick Room is devastatingly slow. But by seeing its ability Analyctic, you see why. Thanks to its speed and its ability, practically all of its moves get boosted by ×1.33, without factoring STAB, items or even SEness. Couple that with Life Orb, its Hydro Pump hits like a nuke! But the reason why its being up here isn't just for its power. Its access to reliable recovery, and gracious Spin support (abeit slow) combined with a decent defensive typing makes it a good pokemon and a viable option if looking for an offensive rapid spinner. See, starmie is the ultimate adapter!

Klefki @ Choice Scarf
EVs: 252 HP / 4 Def / 252 SpD
Ability: Prankster
IVs: 0 Spe
Sassy Nature
- Switcheroo
- Spikes
- Foul Play
- Toxic / Magnet Rise

This is cancer. Tricking (or in this case, switching) choice scarf is even more potent in this meta due it crippling you no matter what you are: offensive or defensive. This is probably to replace T.Wave as a way of stopping sweeps in an emergency, but unlike T.Wave, this is a one time thing, so don't be reckless. Its still has other good sets like Screens. Overall a good mon.
Rather than Starmie, I would much rather run Magnezone. 60 speed, yes, but at 31 IVs with a neutral nature, it can underspeed minimum-speed base-85s. And this is what its damage output looks like against a neutral target:

252+ SpA Choice Specs Magnezone Thunderbolt vs. 252 HP / 0 SpD Escavalier: 232-274 (67.4 - 79.6%) -- guaranteed 2HKO

Shame that it gets totally walled by Mega Camerupt unless you run HP Water or Ground for it.
 
RIP weather.
Really?

Tyranitar @ Leftovers/Smooth Rock
EVs: 252 HP / 252 Atk / 4 SpD (maybe there are better spread than this)
Ability: Sand Stream
IVs: 0 Spe
Brave Nature
- Curse/Stealth Rock
- Stone Edge
- Crunch/Pursuit
- Ice Punch

Hippowdon @ Life Orb
EVs: 252 HP / 252 Atk / 4 SpD
Ability: Sand Force
IVs: 0 Spe
Brave Nature
- Curse
- Slack Off
- Earthquake
- Stone Edge

Well, Hippowdon has Sand Force, Curse, Slack Off and moves that got boosted by Sand Force. Life Orb + Sand Force Earthquake makes this hits harder than Marowak (yes, Marowak has 568 Attack max while this thing has 599 after Sand Force + Life Orb). Not to mention this has better bulk and can recover the damage, Marowak suddenly just feels inferior compared to this thing in Sandstorm.

Edit: Pair these two with Mega Camerupt and you got yourself a solid Sand core I think.
 
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G-Luke

Sugar, Spice and One For All
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Guys nominate this for OMotM!

Here is Lord and Saviour

Sableye @ Sablenite
EVs: 252 HP / 4 Def / 252 SpD
Ability: Prankster
Sassy Nature
0 Spe IVs
- Will-O-Wisp
- Recover
- Knock Off
- Taunt / Toxic

Y'all see this. Good. Now wish your not facing it. Since MegaRupt is running about, most will be running SpDef sets + Will-O-Wisp. While its CM set still exists, I'd prefer this set, since Sable has always been a utility mon. Plus Mega Slowbro is a MUCH better CM user. Have fun!
 
Guys nominate this for OMotM!

Here is Lord and Saviour

Sableye @ Sablenite
EVs: 252 HP / 4 Def / 252 SpD
Ability: Prankster
Sassy Nature
0 Spe IVs
- Will-O-Wisp
- Recover
- Knock Off
- Taunt / Toxic

Y'all see this. Good. Now wish your not facing it. Since MegaRupt is running about, most will be running SpDef sets + Will-O-Wisp. While its CM set still exists, I'd prefer this set, since Sable has always been a utility mon. Plus Mega Slowbro is a MUCH better CM user. Have fun!
At MegaRupt's speed tier and power output, I would much sooner run it as a wallbreaker.

252+ SpA Sheer Force Mega Camerupt Fire Blast vs. 252 HP / 252+ SpD Mega Sableye: 183-216 (60.1 - 71%) -- guaranteed 2HKO

Mega Sableye can click Toxic, if it's running that? Otherwise nah, Mega Camerupt powers through.

If you want a Mega Camerupt switch-in, run Chansey, Goodra, Snorlax, Porygon2... something with Eviolite or AV-boosted balk that isn't weak to either of its STABs, basically.

Note that Conkeldurr murders most of these with little recourse.
 

Jrsmash9

jrsmash that timer
I don't know if Regigigas will be any better in this meta because slow start is like fast start lol.
 
Slow Start is a mixed bag for Regigigas. For the first 5 rounds, it has halved speed, which would make it work great in Trick Room, however its attack is halfed during that time, too. And when it gets to use its full attack, its doubled speed means that most things will outspeed it in Trick Room.

Just use something slow that can hit hard immediately, e.g. Conkeldurr.
 
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drampa's grandpa

cannonball
is a Community Contributoris a Community Leader Alumnus
Mustache (Alakazam) @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Trick Room
- Psyshock
- Focus Blast
- Shadow Ball / Recover / Encore / Taunt / Disable / Dazzling Gleam / Why does Alakazam get so many moves

Haha, you thought trick room was forever? Well too bad. This is meant to emulate Reuniclus' sets in standard I guess, although perhaps not as good due to less bulk. You don't really need to invest in speed, everything is going to be slower than you anyway.

I could use pants (Slowking) @ Macho Brace / Life Orb
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Nasty Plot
- Scald
- Fire Blast
- Psyshock

Speedy sweeper. Or should I say slow sweeper? Idk. Balk. Zippy in Trick Room. Nasty Plot. Can switch out and come back in healed. Nice coverage.
252+ SpA Sheer Force Mega Camerupt Earth Power vs. 248 HP / 0 SpD Slowking: 210-247 (53.4 - 62.8%) -- guaranteed 2HKO
252+ SpA Slowking Scald vs. 248 HP / 0 SpD Mega Camerupt: 460-544 (134.1 - 158.6%) -- guaranteed OHKO

With Macho Brace Slowking outslows and kills Mega Camerupt on switch in. And remember, Mega-Rupt can't carry Macho Brace.

252+ SpA Sheer Force Mega Camerupt Earth Power vs. 248 HP / 252+ SpD Assault Vest Slowking: 102-121 (25.9 - 30.7%) -- guaranteed 4HKO
Assault Vest can switch in, take a hit, and use regenerator to get back to full.

Final mon because I'm tired:
Stall? What Stall? (Spiritomb) @ Macho Brace / Leftovers
Ability: Infiltrator
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
- Taunt
- Calm Mind / Nasty Plot
- Dark Pulse
- Hidden Power [Fighting] / Rest or whatever

Haha just kidding one more
Doublade @ Eviolite
Ability: No Guard
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Swords Dance
- Iron Head
- Shadow Claw
- Substitute

Another bulky sweeper that now goes zhoom... seems to be a lot of these.

I feel like stall as a whole isn't going to change much, or if it does it will be in response to the changes in offense. The main thing now is it has the opportunity to outspeed thing that don't run Macho Brace. But stall doesn't care that much about speed. It will be interesting to see how it adapts.
 

drampa's grandpa

cannonball
is a Community Contributoris a Community Leader Alumnus
Consider maybe Prankster Trick Room users?
Whimsicott And Meowstic?
The only reason to bother with Prankster on them is if you expect them to die before the end of the turn and want to use Trick Room first. They still outspeed basically the entire meta outside of Trick Room. If you are worried about dying then go ahead, you'll at least keep up the momentum. Banette-Mega might be another fun choice, still being comparatively fast, having comparable bulk, and having a much better offensive stat. Pity its movepool sucks. But I think in general just try to use something that has some bulk and can abuse the lack of Trick Room itself.
 
The only reason to bother with Prankster on them is if you expect them to die before the end of the turn and want to use Trick Room first. They still outspeed basically the entire meta outside of Trick Room. If you are worried about dying then go ahead, you'll at least keep up the momentum. Banette-Mega might be another fun choice, still being comparatively fast, having comparable bulk, and having a much better offensive stat. Pity its movepool sucks. But I think in general just try to use something that has some bulk and can abuse the lack of Trick Room itself.
I understand that, and that is usually the better way to go, but if you want to throw someone off, this way could work, as they'd still be able to use trick room first.
It might not be the most amazing strategy when looking at it, but if you think about it, in a meta where speed works normal, trick room sets can still be viable. Arguably that might be because they normally are bulkier, but imo, you never know. Someone might be able to make it work. I do agree however that banette mega is probably the better way to go if you want to set up trick room.
 
I understand that, and that is usually the better way to go, but if you want to throw someone off, this way could work, as they'd still be able to use trick room first.
It might not be the most amazing strategy when looking at it, but if you think about it, in a meta where speed works normal, trick room sets can still be viable. Arguably that might be because they normally are bulkier, but imo, you never know. Someone might be able to make it work. I do agree however that banette mega is probably the better way to go if you want to set up trick room.
I just don't see the point in running Trick Room here. It's a much bulkier meta, compared to standard, so each of your limited Trick Room turns does less and less. A lot of the slowmons here were tanky enough to be viable in standard whilst going second, so using a special move just to outspeed Slowking or Magnezone seems like a waste of time.

Moreover, a big reason that Trick Room can be run in standard is that it could use mons with better bulk than normal, giving you a decent chance of functioning for a few turns outside of Trick Room. Here, the better Trick Room mons will trend less bulky than other mons, most likely. With these detriments, I imagine Trick Room will be somewhat less viable than it is in standard, i.e. not viable.

Still, if you absolutely must... Porygon2, Diancie, Gourgeist-XL, Meloetta, Cresselia, and Jirachi would make for good setters; Volcanion, Landorus-Therian, Magnezone, Togekiss, Heatran, Kyurem-Black, (Mega) Tyranitar, (Mega) Garchomp, Mega Metagross, Mega Swampert, and Mega Gardevoir are the kind of offensive mons you want to run. Stuff with decent bulk/typing, high damage output, and at least 50 speed.
 

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