Hey guys! This is my third UU RMT posted in this thread. I come here with another successful Bulky Offensive team of mine. I did not try and ladder to the top as my other teams posted here did, but this team did achieve my Suspect test reqs. The basis of the team is revolved around a late-game Slurpuff sweep although the team can function beating teams on its own.
I did not post this team on the RMT thread looking for suggestions of huge changes to the team, but more to show it off to the community and consider basic changes.
Peak: https://gyazo.com/3b927b12cb0fb1c13e387663c3606d45
Nidoqueen (F) @ Life Orb
Ability: Sheer Force
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Stealth Rock
- Sludge Wave
- Earth Power
- Ice Beam
Nidoqueen tends to be on a lot of my teams due to it fitting my bulky-offensive play-style perfectly. Nido can set up rocks as well as having 2-3 hit KO bulk and dealing massive damage to the whole metagame. Nidoqueen can single handily tear apart balance cores, especially with a typical florges core. Not only does Nido do well agasint balance, but does well against every play-style due to its versatility.
Pidgeot-Mega @ Pidgeotite
Ability: No Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hurricane
- Heat Wave
- Defog
- Protect/Roost
Ah Pidgeot, this pokemon is getting a little too good for UU. Pidgeot has a very good speed tier and hits hard as well as providing defog support for the team. Although defog might sound silly on an offensive pokemon, it works well due to how Pidgeot forces so many switches. The only reliable checks for this monster are Blissey, Rotom H Ampharos, Empoleon, and Snorlax, Umbreon, Florges to an extend. Most teams due not have a flying resist making Pidgeot go rampant on most teams.
Krookodile @ Choice Band
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Earthquake
- Pursuit
- Stone Edge
Krookodile is my surprise stall breaker on the team. UU is extremely weak to ground types making a dual ground core tempting. Pursuit trapping as well as Choice banded knock offs on the whole tier rekt anything I do not Earthquake. Krook is another mon that pairs up well agaisnt every play-style due to its sheer power, pursuit trapping, and Intimidate. Another reason i really like Krook is Intimidate. Intimidate helps give Slurpuff a free Belly Drum on a physical attacker that had its attack lowered and sweep.
Slurpuff @ Sitrus Berry
Ability: Unburden
EVs: 28 HP / 252 Atk / 228 Spe
Jolly Nature
- Belly Drum
- Play Rough
- Drain Punch
- Return
The main reason I chose to ran Slurpuff is due to how many Pokemon it can setup on and its few counters in the tier. Slurpuff easily sets up on choice locked fighting, dark and Dragon types which dominate the tier. Especially Mienshao, Hydreigon, Heracross, Salamence, etc. The mons that can stop sweeps are Mega Aggron, Doublade, defensive Arcanine, Fortress, and Bronzong(and strong priority of course).
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
- Substitute
- Calm Mind
- Scald
- Roar
I added Suicune on the team as a fire resist as well as a win-condition pairing up with slurpuff. Suicune is such a consistent pokemon its hard to go wrong. I chose Sub+CM over Rest Talk due to Subbing on status and not having to deal with sleep talk luck. Sub+CM can also beat stall by on its own due to Seismic Toss not breaking Cunes Sub.
Heliolisk @ Life Orb
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Hyper Voice
- Grass Knot
Heliolisk was chosen as a bulky water counter as well as a way to get momentum with Volt-Switch. Heliolisk is very good in the tier due to its colorful move-pool and good SpA. Hyper Voice is a good Stab move providing great neutral coverage. Grass not destroys anything that Thunderbolt/V swtich would not destroy. Heliolisk is just a very good pokemon in the tier right now.
Threats to the team:
Beedrill: U turns on everything and can be really annoying. Need rocks up ASAP
Hope you guys like the team, any constructive criticism is appreciated.
I did not post this team on the RMT thread looking for suggestions of huge changes to the team, but more to show it off to the community and consider basic changes.
Peak: https://gyazo.com/3b927b12cb0fb1c13e387663c3606d45
Nidoqueen (F) @ Life Orb
Ability: Sheer Force
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Stealth Rock
- Sludge Wave
- Earth Power
- Ice Beam
Nidoqueen tends to be on a lot of my teams due to it fitting my bulky-offensive play-style perfectly. Nido can set up rocks as well as having 2-3 hit KO bulk and dealing massive damage to the whole metagame. Nidoqueen can single handily tear apart balance cores, especially with a typical florges core. Not only does Nido do well agasint balance, but does well against every play-style due to its versatility.
Pidgeot-Mega @ Pidgeotite
Ability: No Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hurricane
- Heat Wave
- Defog
- Protect/Roost
Ah Pidgeot, this pokemon is getting a little too good for UU. Pidgeot has a very good speed tier and hits hard as well as providing defog support for the team. Although defog might sound silly on an offensive pokemon, it works well due to how Pidgeot forces so many switches. The only reliable checks for this monster are Blissey, Rotom H Ampharos, Empoleon, and Snorlax, Umbreon, Florges to an extend. Most teams due not have a flying resist making Pidgeot go rampant on most teams.
Krookodile @ Choice Band
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Earthquake
- Pursuit
- Stone Edge
Krookodile is my surprise stall breaker on the team. UU is extremely weak to ground types making a dual ground core tempting. Pursuit trapping as well as Choice banded knock offs on the whole tier rekt anything I do not Earthquake. Krook is another mon that pairs up well agaisnt every play-style due to its sheer power, pursuit trapping, and Intimidate. Another reason i really like Krook is Intimidate. Intimidate helps give Slurpuff a free Belly Drum on a physical attacker that had its attack lowered and sweep.
Slurpuff @ Sitrus Berry
Ability: Unburden
EVs: 28 HP / 252 Atk / 228 Spe
Jolly Nature
- Belly Drum
- Play Rough
- Drain Punch
- Return
The main reason I chose to ran Slurpuff is due to how many Pokemon it can setup on and its few counters in the tier. Slurpuff easily sets up on choice locked fighting, dark and Dragon types which dominate the tier. Especially Mienshao, Hydreigon, Heracross, Salamence, etc. The mons that can stop sweeps are Mega Aggron, Doublade, defensive Arcanine, Fortress, and Bronzong(and strong priority of course).
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
- Substitute
- Calm Mind
- Scald
- Roar
I added Suicune on the team as a fire resist as well as a win-condition pairing up with slurpuff. Suicune is such a consistent pokemon its hard to go wrong. I chose Sub+CM over Rest Talk due to Subbing on status and not having to deal with sleep talk luck. Sub+CM can also beat stall by on its own due to Seismic Toss not breaking Cunes Sub.
Heliolisk @ Life Orb
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Hyper Voice
- Grass Knot
Heliolisk was chosen as a bulky water counter as well as a way to get momentum with Volt-Switch. Heliolisk is very good in the tier due to its colorful move-pool and good SpA. Hyper Voice is a good Stab move providing great neutral coverage. Grass not destroys anything that Thunderbolt/V swtich would not destroy. Heliolisk is just a very good pokemon in the tier right now.
Threats to the team:
Beedrill: U turns on everything and can be really annoying. Need rocks up ASAP
Hope you guys like the team, any constructive criticism is appreciated.
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