Slurpuff

ScraftyIsTheBest

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CUPCAKE OF DOOM...Sweepin' through teams like a hot knife through butter even though its appearance and stats make it seem harmless



[OVERVIEW]

Slurpuff holds a niche in the UU metagame as a deadly late-game cleaner thanks to its access to Unburden and Belly Drum, which allow it to become a massive threat in one turn by giving it immense power and Speed. With the combination of these, Slurpuff can become a near unstoppable sweeper after its counters, such as Forretress, have been removed or severely weakened. It also has a useful defensive typing and manageable bulk, which help it set up on many common Pokemon in UU such as Salamence, Hydreigon, Heracross, and Mienshao. However, due to the nature of Unburden, Slurpuff becomes a do-or-die Pokemon after setting up: it must sweep on the spot, or it will become deadweight. Slurpuff also has trouble setting up, as Belly Drum requires using up a significant amount of HP. As such, Slurpuff is a Pokemon that must receive support to function at its best.

[SET]
name: Belly Drum
move 1: Belly Drum
move 2: Play Rough
move 3: Return / Substitute
move 4: Drain Punch
item: Sitrus Berry
ability: Unburden
nature: Jolly
evs: 28 HP / 252 Atk / 228 Spe

[SET COMMENTS]
Moves
========

Belly Drum maximizes Slurpuff's Attack stat to massive levels and also lowers Slurpuff's HP to the point where Slurpuff consumes its Sitrus Berry, thus healing its HP and activating Unburden. Play Rough hits anything that doesn't resist it for extreme damage after a boost. Return serves as an option to hit Roserade, Crobat, and Nidoqueen hard while generally being more reliable than Play Rough. Substitute, however, allows Slurpuff to avoid status and set up Belly Drum more easily. Drain Punch hits Empoleon and weakened Mega Aggron hard while also providing Slurpuff a form of recovery, allowing it to heal off damage sustained from Belly Drum. Aromatherapy is an option over either Return or Substitute to allow Slurpuff to remove status from itself while supporting its team in the process if the need arises.

Set Details
========

Maximum Attack investment is needed in order to maximize Slurpuff's sweeping potential while a Jolly nature and 208 Speed EVs allow Slurpuff to have enough Speed to outrun Choice Scarf Infernape after an Unburden boost, and also outspeed Kingdra under weather. The remaining HP EVs give Slurpuff an even number of HP to activate Unburden after a single Belly Drum. An Adamant nature provides a bit more power, but the difference in damage output is minimal, as Slurpuff performs optimally late-game. Sitrus Berry is the best way to activate Unburden and also heals half of the damage Slurpuff sustains by using Belly Drum. Unburden doubles Slurpuff's Speed after it consumes its Sitrus Berry, turning it into an extremely fast sweeper.

Usage Tips
========

Slurpuff is a late-game cleaner; it should only attempt to sweep once its checks and counters, such as Mega Aggron, Entei, and Forretress, are either severely weakened or removed from play. Slurpuff will have a lot of difficulty setting up, so it is best advised to do so on slow defensive Pokemon such as Florges and Gligar. Make use of its good defensive typing to set up on threats such as Heracross, Mienshao, and Salamence effectively.

Team Options
========

Slurpuff appreciates support from wallbreakers, such as Tyrantrum, Chandelure, and Entei, that can help to weaken or remove Slurpuff's counters, such as Entei and Mega Aggron. Entry hazard support from Pokemon such as Swampert, Chesnaught, and Froslass is very useful to weaken the opponent's team over the match so Slurpuff can effectively clean. Forretress can also provide entry hazard and Rapid Spin support, and it can also use a slow Volt Switch or Explosion to get Slurpuff into the battle safely.

[STRATEGY COMMENTS]
Other Options
=============

A Calm Mind set that runs Dazzling Gleam, Flamethrower, and Surf is usable to rely on large coverage to sweep. However, the set takes a lot of time to have Slurpuff become a threat and relies on the foe not OHKOing Slurpuff to activate Unburden. Draining Kiss could also be used in such a set as a form of recovery, but it is depressingly weak. Wish is a usable option to allow Slurpuff to act as a support Pokemon, but it is outclassed in a defensive role by Aromatisse and Florges. Light Screen can be used, but Slurpuff has little time for such a move. There are lesser, unorthodox, options such as Thunderbolt, Energy Ball, and Safeguard, but outside of dealing with bulky Water-types, these moves generally have little use.

Checks and Counters
===================

**Bulky Steel-types**: Bronzong, Mega Aggron, and Forretress are bulky enough to take even a Drain Punch from Slurpuff and either remove Slurpuff from play with Gyro Ball or Heavy Slam or simply force it out. Doublade falls into a similar boat, being able to shrug off practically anything Slurpuff can throw at it.

**Amoonguss**: Defensive variants of Amoonguss can take one Return even after a boost, and can either KO Slurpuff with Sludge Bomb or cripple it with Spore.

**Priority Users**: Entei can revenge kill Slurpuff with a Choice Band Extreme Speed. Lucario can also make use of Extreme Speed and Bullet Punch, while Fletchinder can revenge kill Slurpuff with Gale Wings Acrobatics.

**Entry Hazards**: With Stealth Rock and Spikes up, Slurpuff can easily be damaged to a point where it will have immense trouble setting up. Entry hazard damage also makes Slurpuff much more vulnerable to priority.

**Offensive Pressure**: Overwhelming Slurpuff with repeated powerful attacks or extreme power will prevent it from setting up.
 
Last edited:
I think Sub (or Aromatherapy, idk) might be worth a slash with Return, considering +6 Adamant Play Rough already KOes 252 HP Crobat (if anyone uses that) and Nidoking after SR as well as SpDef Rose and lol Beedrill, meaning the only common Poison-type you need more prior damage on is Queen—which isn't that hard to weaken. The other moves, on the other hand, allow you to fare better against bulkier stuff. Obviously Return is still the better optionsince it's more reliable than Play Rough and requires less support (as well as being the go to move if you use Jolly to outspeed Scarf Mienshao / Ape) to get the KO on CB Entei w/o SR and stuff.

This can be argued tho.

Will give a more thorough check tomorrow, but for now I have to go (I have a cupcake craving for some reason), Happy Holidays :P
 
I've used BD Slurpuff a lot recently and in my opinion Jolly should be the preferred nature on this set. Adamant Slurpuff hits 486 speed and that isn't enough to outspeed base 100s and higher, specially Jirachi. Even if you assume Jirachi leaves next months Scarf Mienshao does a ton to Slurpuff [252 Atk Reckless Mienshao High Jump Kick vs. 0 HP / 0 Def Slurpuff: 140-165 (45.9 - 54%) -- 52.3% chance to 2HKO], so unless you are healthy, which is highly unlikely, it will be revenge killed. Adamant hits slightly harder, but the damage difference isn't much and Slurpuff is meant to sweep late game, when the opponent's team has been worn down.

The EV spread I run on Jolly Slurpuff is: 44 HP / 252 Atk / 4 Def / 208 Spe. With this speed it outpaces Scarf Mienshao after Unburden boost. Running more is kinda pointless, because Scarf Raikou, only common scarfer faster than Mienshao, is faster than 252 Jolly Slurpuff.
 
Yeah, remove CM as a set, the only one that makes Slurpuff viable is Belly Drum. Reformat C&C to how it meant to be but you have a teardrop so i'll assume you'll do that anyway. Just make sure in team options to specifically mention Spikes for Slurpuff. Spikes make a lot of the common grounded Steel-type Pokemon that usually counter Slurpuff far easier to wear down so Pokemon such as Roserade, Forretress, Froslass and Chesnaught are all capable of supporting Slurpuff's sweep.

But aside from that it is looking pretty solid QC 1/3
 
CM might not deserve its own set, but it should be mentioned in OO. Obviously CM and moves you run on CM Slurpuff, such as Dazzling Gleam, Flamethrower and Surf.

Also add Bronzong to counters.
 
Yeah EVing to outspeed Scarf Ape is worthwhile (also outspeeds +2 Stoutland and Kingdra) so go ahead and implement that. The spread should be 28 HP / 252 Atk / 228 Spe to maintain the correct HP number for Drum+Sitrus. Add Doublade as well, and I'll stamp this.
 

ScraftyIsTheBest

On to new Horizons!
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*Yawns* Sorry for the wait, since I'm on spring break now I have had much more time so this is now ready for a third QC stamp.
 

Kink

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I don't think Draining Kiss should be an option unless you're listing it with the Calm Mind set, so remove that bit or just talk about Calm Mind first. Defensive Amoonguss also beats belly drum Slurpuff, even after a boost, so add it as a check.

after that, 3/3
 

LeoLancaster

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am check ^.^

Additions
Deletions

(Comments)

Overview
########

Slurpuff holds a niche in the UU metagame as a deadly late-game cleaner thanks to its access to Unburden and Belly Drum, which allow it to become a massive threat in one turn as it gains by giving it (this clarifies where the power and Speed come from) immense power and Speed. With the combination of these, Slurpuff can become a nigh unstoppable sweeper after its counters, such as Forretress, have been removed or severely weakened. It also has a useful defensive typing and manageable bulk, which helps it to be able to set up on many common Pokemon in UU such as Salamence, Hydreigon, Heracross, and Mienshao, which is further supplemented by its manageable bulk. However, due to the nature of Unburden, Slurpuff becomes a do-or-die Pokemon after setting up: it must sweep on the spot or else it will become deadweight. Slurpuff also has trouble setting up as Belly Drum requires using up a significant amount of HP. As such, Slurpuff is a Pokemon that must receive support to function at its best.

Belly Drum
########
name: Belly Drum
move 1: Belly Drum
move 2: Play Rough
move 3: Return / Substitute
move 4: Drain Punch
ability: Unburden
item: Sitrus Berry
evs: 28 HP / 252 Atk / 228 Spe
nature: Jolly

Moves
========

Belly Drum maximizes Slurpuff's Attack stat to massively deadly levels, and also lowers Slurpuff's HP to the point where Unburden will activate. Play Rough is a very powerful STAB move that hits anything that doesn't resist it for extreme damage after a boost (I don't think Slurpuff will be hitting much of anything for extreme damage unboosted). Return serves as an option to hit Roserade, Crobat, and Nidoqueen hard while in general being more reliable than Play Rough. Substitute, however, allows Slurpuff to avoid status and set up Belly Drum more easily. Drain Punch hits Empoleon and weakened Mega Aggron hard while also providing Slurpuff a form of recovery, allowing it to heal off damage sustained from Belly Drum. Aromatherapy is an option over either Return or Substitute to allow Slurpuff to remove status from itself while supporting its team in the process if the need arises.

Set Details
========

Maximum Attack investment is placed to be able to maximize Slurpuff's sweeping potential, while a Jolly nature and 208 Speed EV's allow Slurpuff to have enough Speed to outspeed Choice Scarf Infernape after an Unburden boost, and also outspeeds Kingdra and Stoutland under weather. The remaining HP EVs give an even number of HP to use Belly Drum and Sitrus Berry effectively activate Unburden after a single Belly Drum. An Adamant nature provides a bit more power, but the difference in damage output is minimal as Slurpuff performs optimally late in the game. Sitrus Berry is the best way to activate Unburden and also heals half of the damage Slurpuff sustains by using Belly Drum. Unburden comprises Slurpuff's only niche in the metagame.

Usage Tips
========

Slurpuff is a late-game cleaner first and foremost:; (improper colon use, remove then add a semicolon) it should only attempt to sweep once its checks and counters, such as Mega Aggron, Entei, and Forretress are either severely weakened or removed from play. Slurpuff will have a lot of difficulty setting up, so it is best advised to do so on slow defensive Pokemon such as Florges and Gligar. Also make use of its valuable defensive typing to set up on threats such as Heracross, Mienshao, and Salamence effectively.

Team Options
========

Slurpuff appreciates the support of wallbreakers such as Tyrantrum, Chandelure, and Entei that can help to weaken or remove Slurpuff's counters, such as Entei and Mega Aggron. Entry hazard support from Pokemon such as Swampert, Chesnaught, and Froslass is very useful to weaken the team over the match so that Slurpuff can effectively clean. Forretress can also provide entry hazards as well as Rapid Spin, and can use a slow Volt Switch or Explosion to get Slurpuff into the battle safely.

Other Options
########

A Calm Mind set is usable, running Dazzling Gleam, Flamethrower, and Surf to rely on large coverage to sweep. However, the set takes a lot of time to become a threat and relies on the opponent not OHKOing it Slurpuff to activate Unburden. Draining Kiss could also be used in such a set as a form of recovery, but it is depressingly weak. Wish is a usable option to allow Slurpuff to act as a support Pokemon, but it is outclassed in a defensive role by Aromatisse and Florges. Light Screen can be used, but Slurpuff has little time for such a more move. Finally, there are lesser, (AC) unorthodox options such as Thunderbolt, Energy Ball, and Safeguard, but outside of dealing with bulky Water-types, these moves generally have little use.

Checks and Counters
########

**Bulky Steel-types** Bronzong, Mega Aggron, and Forretress are bulky enough to take even a Drain Punch from Slurpuff and can stop it from sweeping. They can either remove Slurpuff it from play with Gyro Ball or Heavy Slam or simply force it out. Doublade falls into a similar boat, being able to shrug off practically anything Slurpuff has to can throw at it.

**Amoonguss** Defensive variants of Amoonguss can take one Return even after a boost, and can either remove Slurpuff with Sludge Bomb or cripple it with Spore.

**Priority** Entei can revenge kill Slurpuff with a Choice Band Extreme Speed. To a lesser extent, Lucario can also make use of Extreme Speed and Bullet Punch, while Fletchinder can revenge kill Slurpuff with Gale Wings Acrobatics.

**Entry hazards** With Stealth Rock and Spikes up, Slurpuff can easily be damaged to a point where it will have immense trouble setting up. This also makes Slurpuff much more vulnerable to priority.

**Offensive Pressure** Overwhelming Slurpuff with repeated powerful attacks or extreme power will prevent it from setting up.
 

Empress

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LeoLancaster add
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LeoLancaster comment

Way to steal my colors...

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Snobalt comment

Be sure to update to the new format
Overview
########

Slurpuff holds a niche in the UU metagame as a deadly late-game cleaner thanks to its access to Unburden and Belly Drum, which allow it to become a massive threat in one turn as it gains by giving it (this clarifies where the power and Speed come from) immense power and Speed. With the combination of these, Slurpuff can become a nigh unstoppable sweeper after its counters, such as Forretress, have been removed or severely weakened. It also has a useful defensive typing and manageable bulk, which helps it to be able to set up on many common Pokemon in UU such as Salamence, Hydreigon, Heracross, and Mienshao, which is further supplemented by its manageable bulk. However, due to the nature of Unburden, Slurpuff becomes a do-or-die Pokemon after setting up: it must sweep on the spot or else it will become deadweight. Slurpuff also has trouble setting up, (AC) as Belly Drum requires using up a significant amount of HP. As such, Slurpuff is a Pokemon that must receive support to function at its best.

Belly Drum
########
name: Belly Drum
move 1: Belly Drum
move 2: Play Rough
move 3: Return / Substitute
move 4: Drain Punch
ability: Unburden
item: Sitrus Berry
evs: 28 HP / 252 Atk / 228 Spe
nature: Jolly

Moves
========

Belly Drum maximizes Slurpuff's Attack stat to massively deadly levels, and also lowers Slurpuff's HP to the point where Unburden will activate. Play Rough is a very powerful STAB move that hits anything that doesn't resist it for extreme damage after a boost (I don't think Slurpuff will be hitting much of anything for extreme damage unboosted). Return serves as an option to hit Roserade, Crobat, and Nidoqueen hard while in general generally being more reliable than Play Rough. Substitute, however, allows Slurpuff to avoid status and set up Belly Drum more easily. Drain Punch hits Empoleon and weakened Mega Aggron hard while also providing Slurpuff a form of recovery, allowing it to heal off damage sustained from Belly Drum. Aromatherapy is an option over either Return or Substitute to allow Slurpuff to remove status from itself while supporting its team in the process if the need arises.

Set Details
========

Maximum Attack investment is placed needed to be able to maximize Slurpuff's sweeping potential, while a Jolly nature and 208 Speed EV'(RA)s allow Slurpuff to have enough Speed to outspeed Choice Scarf Infernape after an Unburden boost, and also outspeeds Kingdra and Stoutland under weather. The remaining HP EVs give an even number of HP to use Belly Drum and Sitrus Berry effectively activate Unburden after a single Belly Drum. An Adamant nature provides a bit more power, but the difference in damage output is minimal as Slurpuff performs optimally late in the game. Sitrus Berry is the best way to activate Unburden and also heals half of the damage Slurpuff sustains by using Belly Drum. Unburden comprises Slurpuff's only niche in the metagame doubles Slurpuff's Speed after it consumes its Sitrus Berry, turning it into an extremely fast sweeper.

Usage Tips
========

Slurpuff is a late-game cleaner first and foremost:; (improper colon use, remove then add a semicolon) it should only attempt to sweep once its checks and counters, such as Mega Aggron, Entei, and Forretress, (AC) are either severely weakened or removed from play. Slurpuff will have a lot of difficulty setting up, so it is best advised to do so on slow defensive Pokemon such as Florges and Gligar. Also, (AC) make use of its valuable defensive typing to set up on threats such as Heracross, Mienshao, and Salamence effectively.

Team Options
========

Slurpuff appreciates the support of wallbreakers such as Tyrantrum, Chandelure, and Entei that can help to weaken or remove Slurpuff's counters, such as Entei and Mega Aggron. Entry hazard support from Pokemon such as Swampert, Chesnaught, and Froslass is very useful to weaken the team over the match so that Slurpuff can effectively clean. Forretress can also provide entry hazards as well as Rapid Spin support, and can also use a slow Volt Switch or Explosion to get Slurpuff into the battle safely.

Other Options
########

A Calm Mind set is usable, running Dazzling Gleam, Flamethrower, and Surf to rely on large coverage to sweep. However, the set takes a lot of time to become a threat and relies on the opponent not OHKOing it Slurpuff to activate Unburden. Draining Kiss could also be used in such a set as a form of recovery, but it is depressingly weak. Wish is a usable option to allow Slurpuff to act as a support Pokemon, but it is outclassed in a defensive role by Aromatisse and Florges. Light Screen can be used, but Slurpuff has little time for such a more move. Finally, tThere are lesser, (AC) unorthodox options such as Thunderbolt, Energy Ball, and Safeguard, but outside of dealing with bulky Water-types, these moves generally have little use.

Checks and Counters
########

**Bulky Steel-types**:(colon) Bronzong, Mega Aggron, and Forretress are bulky enough to take even a Drain Punch from Slurpuff and can stop it from sweeping. They can either remove Slurpuff it from play with Gyro Ball or Heavy Slam or simply force it out. Doublade falls into a similar boat, being able to shrug off practically anything Slurpuff has to can throw at it.

**Amoonguss**:(colon) Defensive variants of Amoonguss can take one Return even after a boost, and can either remove KO Slurpuff with Sludge Bomb or cripple it with Spore.

**Priority Users**:(colon) Entei can revenge kill Slurpuff with a Choice Band Extreme Speed. To a lesser extent, Lucario can also make use of Extreme Speed and Bullet Punch, while Fletchinder can revenge kill Slurpuff with Gale Wings Acrobatics.

**Entry hazards Hazards**:(colon) With Stealth Rock and Spikes up, Slurpuff can easily be damaged to a point where it will have immense trouble setting up. This Entry hazard damage also makes Slurpuff much more vulnerable to priority.

**Offensive Pressure**:(colon) Overwhelming Slurpuff with repeated powerful attacks or extreme power will prevent it from setting up.

Nice work LeoLancaster; you've earned a stamp.
GP 1/2
 

dhelmise

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[OVERVIEW]

Slurpuff holds a niche in the UU metagame as a deadly late-game cleaner thanks to its access to Unburden and Belly Drum, which allow it to become a massive threat in one turn by giving it immense power and Speed. With the combination of these, Slurpuff can become a nigh near (I'd prefer for more common words to be used) unstoppable sweeper after its counters, such as Forretress, have been removed or severely weakened. It also has a useful defensive typing and manageable bulk, which help it to be able to set up on many common Pokemon in UU such as Salamence, Hydreigon, Heracross, and Mienshao. However, due to the nature of Unburden, Slurpuff becomes a do-or-die Pokemon after setting up;: (Replace Colon with a Semicolon) it must sweep on the spot, (AC) or else it will become deadweight. Slurpuff also has trouble setting up, as Belly Drum requires using up a significant amount of HP. As such, Slurpuff is a Pokemon that must receive support to function at its best.

Belly Drum
########

[SET]

name: Belly Drum
move 1: Belly Drum
move 2: Play Rough
move 3: Return / Substitute
move 4: Drain Punch
ability: Unburden
item: Sitrus Berry
ability: Unburden
nature: Jolly

evs: 28 HP / 252 Atk / 228 Spe
nature: Jolly

[SET COMMENTS]
Moves
========

Belly Drum maximizes Slurpuff's Attack stat to massive levels, (RC) and also lowers Slurpuff's HP to the point where Slurpuff will consume the Sitrus Berry, thus healing its HP and activating Unburden will activate. Play Rough is a very powerful STAB move that hits anything that doesn't resist it for extreme damage after a boost. Return serves as an option to hit Roserade, Crobat, and Nidoqueen hard while generally being more reliable than Play Rough. Substitute, however, allows Slurpuff to avoid status and set up Belly Drum more easily. Drain Punch hits Empoleon and weakened Mega Aggron hard while also providing Slurpuff a form of recovery, allowing it to heal off damage sustained from Belly Drum. Aromatherapy is an option over either Return or Substitute to allow Slurpuff to remove status from itself while supporting its team in the process if the need arises.

Set Details
========

Maximum Attack investment is needed to be able in order to (sounds better, but you can decide whether or not to implement it) maximize Slurpuff's sweeping potential, (RC) while a Jolly nature and 208 Speed EVs allow Slurpuff to have enough Speed to outspeed outrun ("Speed to outspeed" sounds awkward) Choice Scarf Infernape after an Unburden boost, and also outspeed Kingdra under weather. The remaining HP EVs give Slurpuff an even number of HP to activate Unburden after a single Belly Drum. An Adamant nature provides a bit more power, but the difference in damage output is minimal, (AC) as Slurpuff performs optimally late-game late in the game. Sitrus Berry is the best way to activate Unburden and also heals half of the damage Slurpuff sustains by using Belly Drum. Unburden doubles Slurpuff's Speed after it consumes its Sitrus Berry, turning it into an extremely fast sweeper.

Usage Tips
========

Slurpuff is a late-game cleaner; it should only attempt to sweep once its checks and counters, such as Mega Aggron, Entei, and Forretress, are either severely weakened or removed from play. Slurpuff will have a lot of difficulty setting up, so it is best advised to do so on slow defensive Pokemon such as Florges and Gligar. Also, make Make use of its good defensive typing to set up on threats such as Heracross, Mienshao, and Salamence effectively.

Team Options
========

Slurpuff appreciates the support of from wallbreakers, (AC) such as Tyrantrum, Chandelure, and Entei, (AC) (The commas make it less confusing) that can help to weaken or remove Slurpuff's counters, such as Entei and Mega Aggron. Entry hazard support from Pokemon such as Swampert, Chesnaught, and Froslass is very useful to weaken the opponent's team over the match so that Slurpuff can effectively clean. Forretress can also provide entry hazards as well as and Rapid Spin support, and it can also use a slow Volt Switch or Explosion to get Slurpuff into the battle safely.

[STRATEGY COMMENTS]
Other Options
########=============

A Calm Mind set is usable, running that runs Dazzling Gleam, Flamethrower, and Surf is usable to rely on large coverage to sweep. However, the set takes a lot of time to have Slurpuff become a threat and relies on the opponent foe not OHKOing Slurpuff to activate Unburden. Draining Kiss could also be used in such a set as a form of recovery, but it is depressingly weak. Wish is a usable option to allow Slurpuff to act as a support Pokemon, but it is outclassed in a defensive role by Aromatisse and Florges. Light Screen can be used, but Slurpuff has little time for such a move. There are lesser, unorthodox options, (AC) such as Thunderbolt, Energy Ball, and Safeguard, but outside of dealing with bulky Water-types, these moves generally have little use.

Checks and Counters
########===================

**Bulky Steel-types**: Bronzong, Mega Aggron, and Forretress are bulky enough to take even a Drain Punch from Slurpuff and either remove Slurpuff from play with Gyro Ball or Heavy Slam or simply force it out. Doublade falls into a similar boat, being able to shrug off practically anything Slurpuff can throw at it.

**Amoonguss**: Defensive variants of Amoonguss can take one Return even after a boost, and can either KO Slurpuff with Sludge Bomb or cripple it with Spore.

**Priority Users**: Entei can revenge kill Slurpuff with a Choice Band Extreme Speed. Lucario can also make use of Extreme Speed and Bullet Punch, while Fletchinder can revenge kill Slurpuff with Gale Wings Acrobatics.

**Entry Hazards**: With Stealth Rock and Spikes up, Slurpuff can easily be damaged to a point where it will have immense trouble setting up. Entry hazard damage also makes Slurpuff much more vulnerable to priority.

**Offensive Pressure**: Overwhelming Slurpuff with repeated powerful attacks or extreme power will prevent it from setting up.


GP 2/2 ScraftyIsTheBest
 
Last edited:

ScraftyIsTheBest

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So yep, this is at last done. This has been updated in format and the second GP check was implemented, thanks Rhythms. This is now ready for uploading.
 

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