Since USUM is out ill drop some of my more fun to play teams from SM
This is a nice balanced team right here. Corphish can break a lot of things so that staryu can clean at the end. Surf > scald or hydro on staryu for accuracy and power, that little extra bit helps, and I don't really need burns since its a late-game cleaner. Foongus can spore any big threat to one of the water types, foo and vull are good slow pivots that can bring in Corp or Staryu for free since they are both a bit frail. The team is a bit abra weak if they predict a vull switchin and gleam it, but fake out mienfoo + ajet corp can take it down if the situation gets dire.
Here's a fun little team I built when Torchic was really popular for a while at the end of SM. Roar Houndour just switches into it and spams roar so that whatever tries to come in with a speed boost is forced out. A lot of times Houndour can pick off whatever comes in with Flamethrower or Dark Pulse if it's faster, and Sucker if its slower. Tirt is a pretty powerful sweeper, albeit a slower one. Vull pivots around knocking off eviolite for tirt and also is a secondary way to deal with pesky ferrothorns. Scarf shellder surprises things like abra and wingull if you want to take them out early, or force a switch and get a free icicle spear/rock blast. No one really wants to switch out against a possible shell smash though. Mudbray is mainly there to weaken bulkier physical attackers like Timburr and Mienfoo. Snivy is a late-game cleaner if I decide to wallbreak with tirt early game.
The name of the team says it all. Set up webs and just try and just merk with these mons. It works 50% of the time 100% of the time. Basically, even if you play badly these mons are so ridiculously hard hitting you still have a chance. Hopped on the ladder and made a couple replays real quick that explain the power of this team better than I can. I played bad but I haven't really played in a while so its all good.
Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 HP / 116 Def / 196 SpD
Impish Nature
- U-turn
- Knock Off
- Drain Punch
- Fake Out
Onix @ Eviolite
Ability: Weak Armor
Level: 5
EVs: 236 Atk / 76 SpD / 196 Spe
Jolly Nature
- Earthquake
- Rock Blast
- Explosion
- Stealth Rock
Staryu @ Life Orb
Ability: Analytic
Level: 5
EVs: 196 SpA / 76 SpD / 236 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Ice Beam
- Psychic
- Surf
Vullaby @ Eviolite
Ability: Overcoat
Level: 5
EVs: 116 HP / 156 Def / 80 SpA / 156 SpD
Sassy Nature
- Knock Off
- U-turn
- Hidden Power [Grass]
- Defog
Foongus @ Eviolite
Ability: Regenerator
Level: 5
EVs: 124 HP / 160 Def / 160 SpD
Bold Nature
IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Spore
- Giga Drain
- Sludge Bomb
- Hidden Power [Fighting]
Corphish @ Life Orb
Ability: Adaptability
Level: 5
EVs: 196 Atk / 76 Def / 236 SpD
Adamant Nature
IVs: 1 HP
- Aqua Jet
- Crabhammer
- Superpower
- Knock Off
Ability: Regenerator
Level: 5
EVs: 196 HP / 116 Def / 196 SpD
Impish Nature
- U-turn
- Knock Off
- Drain Punch
- Fake Out
Onix @ Eviolite
Ability: Weak Armor
Level: 5
EVs: 236 Atk / 76 SpD / 196 Spe
Jolly Nature
- Earthquake
- Rock Blast
- Explosion
- Stealth Rock
Staryu @ Life Orb
Ability: Analytic
Level: 5
EVs: 196 SpA / 76 SpD / 236 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Ice Beam
- Psychic
- Surf
Vullaby @ Eviolite
Ability: Overcoat
Level: 5
EVs: 116 HP / 156 Def / 80 SpA / 156 SpD
Sassy Nature
- Knock Off
- U-turn
- Hidden Power [Grass]
- Defog
Foongus @ Eviolite
Ability: Regenerator
Level: 5
EVs: 124 HP / 160 Def / 160 SpD
Bold Nature
IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Spore
- Giga Drain
- Sludge Bomb
- Hidden Power [Fighting]
Corphish @ Life Orb
Ability: Adaptability
Level: 5
EVs: 196 Atk / 76 Def / 236 SpD
Adamant Nature
IVs: 1 HP
- Aqua Jet
- Crabhammer
- Superpower
- Knock Off
This is a nice balanced team right here. Corphish can break a lot of things so that staryu can clean at the end. Surf > scald or hydro on staryu for accuracy and power, that little extra bit helps, and I don't really need burns since its a late-game cleaner. Foongus can spore any big threat to one of the water types, foo and vull are good slow pivots that can bring in Corp or Staryu for free since they are both a bit frail. The team is a bit abra weak if they predict a vull switchin and gleam it, but fake out mienfoo + ajet corp can take it down if the situation gets dire.
Snivy @ Eviolite
Ability: Contrary
Level: 5
EVs: 236 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Glare
- Leaf Storm
- Synthesis
- Hidden Power [Ice]
Tirtouga @ Eviolite
Ability: Solid Rock
Level: 5
EVs: 212 Atk / 76 SpD / 180 Spe
Adamant Nature
- Shell Smash
- Zen Headbutt
- Waterfall
- Knock Off
Shellder @ Choice Scarf
Ability: Skill Link
Level: 5
EVs: 236 Atk / 200 Spe
Naive Nature
- Rapid Spin
- Icicle Spear
- Hidden Power [Fighting]
- Rock Blast
Mudbray @ Berry Juice
Ability: Stamina
Level: 5
EVs: 196 Atk / 36 Def / 236 SpD
Adamant Nature
- Earthquake
- Rest
- Sleep Talk
- Rock Slide
Vullaby @ Eviolite
Ability: Overcoat
Level: 5
EVs: 116 HP / 236 Atk / 76 SpD / 36 Spe
Adamant Nature
- Knock Off
- Heat Wave
- U-turn
- Brave Bird
Houndour @ Life Orb
Ability: Flash Fire
Level: 5
EVs: 36 Def / 196 SpA / 36 SpD / 236 Spe
Timid Nature
IVs: 9 HP
- Flamethrower
- Dark Pulse
- Sucker Punch
- Roar
Ability: Contrary
Level: 5
EVs: 236 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Glare
- Leaf Storm
- Synthesis
- Hidden Power [Ice]
Tirtouga @ Eviolite
Ability: Solid Rock
Level: 5
EVs: 212 Atk / 76 SpD / 180 Spe
Adamant Nature
- Shell Smash
- Zen Headbutt
- Waterfall
- Knock Off
Shellder @ Choice Scarf
Ability: Skill Link
Level: 5
EVs: 236 Atk / 200 Spe
Naive Nature
- Rapid Spin
- Icicle Spear
- Hidden Power [Fighting]
- Rock Blast
Mudbray @ Berry Juice
Ability: Stamina
Level: 5
EVs: 196 Atk / 36 Def / 236 SpD
Adamant Nature
- Earthquake
- Rest
- Sleep Talk
- Rock Slide
Vullaby @ Eviolite
Ability: Overcoat
Level: 5
EVs: 116 HP / 236 Atk / 76 SpD / 36 Spe
Adamant Nature
- Knock Off
- Heat Wave
- U-turn
- Brave Bird
Houndour @ Life Orb
Ability: Flash Fire
Level: 5
EVs: 36 Def / 196 SpA / 36 SpD / 236 Spe
Timid Nature
IVs: 9 HP
- Flamethrower
- Dark Pulse
- Sucker Punch
- Roar
Here's a fun little team I built when Torchic was really popular for a while at the end of SM. Roar Houndour just switches into it and spams roar so that whatever tries to come in with a speed boost is forced out. A lot of times Houndour can pick off whatever comes in with Flamethrower or Dark Pulse if it's faster, and Sucker if its slower. Tirt is a pretty powerful sweeper, albeit a slower one. Vull pivots around knocking off eviolite for tirt and also is a secondary way to deal with pesky ferrothorns. Scarf shellder surprises things like abra and wingull if you want to take them out early, or force a switch and get a free icicle spear/rock blast. No one really wants to switch out against a possible shell smash though. Mudbray is mainly there to weaken bulkier physical attackers like Timburr and Mienfoo. Snivy is a late-game cleaner if I decide to wallbreak with tirt early game.
Surskit @ Choice Scarf
Ability: Swift Swim
Level: 5
EVs: 36 HP / 100 Def / 116 SpA / 20 SpD / 236 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Sticky Web
- Giga Drain
- Ice Beam
Abra @ Life Orb
Ability: Magic Guard
Level: 5
EVs: 240 SpA / 196 Spe
Timid Nature
IVs: 1 Atk / 30 SpA / 30 SpD
- Hidden Power [Ground]
- Substitute
- Dazzling Gleam
- Psychic
Torchic @ Firium Z
Ability: Speed Boost
Level: 5
EVs: 200 SpA / 36 SpD / 236 Spe
Modest Nature
IVs: 0 Atk / 30 SpA
- Fire Blast
- Hidden Power [Grass]
- Baton Pass
- Protect
Timburr @ Eviolite
Ability: Iron Fist
Level: 5
EVs: 76 HP / 196 Atk / 76 Def / 156 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Knock Off
Gastly @ Life Orb
Ability: Levitate
Level: 5
EVs: 200 SpA / 80 SpD / 200 Spe
Timid Nature
IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Sludge Bomb
- Substitute
- Hidden Power [Fighting]
- Shadow Ball
Pawniard @ Eviolite
Ability: Defiant
Level: 5
EVs: 236 Atk / 36 Def / 36 SpD / 196 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Knock Off
- Iron Head
Ability: Swift Swim
Level: 5
EVs: 36 HP / 100 Def / 116 SpA / 20 SpD / 236 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Sticky Web
- Giga Drain
- Ice Beam
Abra @ Life Orb
Ability: Magic Guard
Level: 5
EVs: 240 SpA / 196 Spe
Timid Nature
IVs: 1 Atk / 30 SpA / 30 SpD
- Hidden Power [Ground]
- Substitute
- Dazzling Gleam
- Psychic
Torchic @ Firium Z
Ability: Speed Boost
Level: 5
EVs: 200 SpA / 36 SpD / 236 Spe
Modest Nature
IVs: 0 Atk / 30 SpA
- Fire Blast
- Hidden Power [Grass]
- Baton Pass
- Protect
Timburr @ Eviolite
Ability: Iron Fist
Level: 5
EVs: 76 HP / 196 Atk / 76 Def / 156 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Knock Off
Gastly @ Life Orb
Ability: Levitate
Level: 5
EVs: 200 SpA / 80 SpD / 200 Spe
Timid Nature
IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Sludge Bomb
- Substitute
- Hidden Power [Fighting]
- Shadow Ball
Pawniard @ Eviolite
Ability: Defiant
Level: 5
EVs: 236 Atk / 36 Def / 36 SpD / 196 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Knock Off
- Iron Head
The name of the team says it all. Set up webs and just try and just merk with these mons. It works 50% of the time 100% of the time. Basically, even if you play badly these mons are so ridiculously hard hitting you still have a chance. Hopped on the ladder and made a couple replays real quick that explain the power of this team better than I can. I played bad but I haven't really played in a while so its all good.