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Project SM OU Teambuilding Competition V2 - Round 10: Mega Charizard X (Building)

Discussion in 'OverUsed' started by Eclipse, Jun 5, 2017.

  1. Leo

    Leo you are badges will get stripped
    is a Pre-Contributor

    Joined:
    Jun 12, 2016
    Messages:
    658
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Importable (open)

    Tiny (Victini) @ Normalium Z
    Ability: Victory Star
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Celebrate
    - Searing Shot
    - Stored Power
    - Focus Blast

    Ferrothorn @ Leftovers
    Ability: Iron Barbs
    EVs: 252 HP / 88 Def / 164 SpD / 4 Spe
    Impish Nature
    - Spikes
    - Leech Seed
    - Knock Off
    - Power Whip

    Latios (M) @ Choice Scarf
    Ability: Levitate
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Draco Meteor
    - Psyshock
    - Trick
    - Defog

    Tapu Koko @ Choice Specs
    Ability: Electric Surge
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Thunderbolt
    - Volt Switch
    - Hidden Power [Ice]
    - Dazzling Gleam

    Diancie-Mega @ Diancite
    Ability: Magic Bounce
    EVs: 4 Atk / 252 SpA / 252 Spe
    Hasty Nature
    - Moonblast
    - Diamond Storm
    - Earth Power
    - Nature Power

    Landorus-Therian (M) @ Leftovers
    Ability: Intimidate
    EVs: 252 HP / 212 Def / 20 SpD / 24 Spe
    Impish Nature
    - Stealth Rock
    - Earthquake
    - Hidden Power [Ice]
    - U-turn

    Description (open)

    Straight forward bulky offense built around zvictini, standard moveset with Celebrate, Searing Shot, Stored Power, and Focus Blast (yes, tbolt is no move). Paired it with Ferrothorn because it can get residual damage on a lot of mons with the combination of Spikes and Leech Seed, provides a Water resist for the team and is a solid mon in general. I still wanted an emergency Defoger in case I needed Victini at full for a sweep so I added Scarf Latios, which also provides crucial Speed control, a Fire resist and something to annoy Chansey. I wanted another Spikes abuser that could pressure offense so I went with Specs Koko. Diancie+Koko was getting some hype at the time I built this so I figured it'd be a cool addition. Also forces mindgames vs opposing hazard setters which gives me an edge in some scenarios. Lastly I needed a Ground resist and rocks so I added defensive Landorus-T, who also acts as a second pivot for Diancie and Victini.
  2. écarlate

    écarlate

    Joined:
    Mar 7, 2017
    Messages:
    47
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]


    Importable (open)


    Victini @ Normalium Z
    Ability: Victory Star
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Celebrate
    - Searing Shot
    - Stored Power
    - Focus Blast

    Scizor-Mega @ Scizorite
    Ability: Light Metal
    EVs: 248 HP / 192 Def / 68 Spe
    Impish Nature
    - Bullet Punch
    - U-turn
    - Defog
    - Roost

    Landorus-Therian @ Leftovers
    Ability: Intimidate
    EVs: 252 HP / 196 Def / 28 SpD / 32 Spe
    Impish Nature
    - Earthquake
    - Stealth Rock
    - Hidden Power [Ice]
    - U-turn

    Toxapex @ Shed Shell / Black Sludge
    Ability: Regenerator
    EVs: 252 HP / 192 Def / 64 SpD
    Bold Nature
    IVs: 0 Atk
    - Scald
    - Toxic Spikes
    - Recover
    - Haze

    Tapu Bulu @ Life Orb
    Ability: Grassy Surge
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Swords Dance
    - Zen Headbutt
    - Horn Leech
    - Superpower

    Greninja @ Choice Scarf
    Ability: Protean
    EVs: 252 Atk / 4 SpA / 252 Spe
    Hasty Nature
    - U-turn
    - Rock Slide
    - Hydro Pump
    - Gunk Shot



    Description (open)


    Started out with Z-Celebrate Victini since it's a cool wincon that has picked up in usage recently and a lot of teams aren't prepared for it. I paired it with Mega Scizor since its able to Defog away hazards which Victini is very vulnerable to those while also providing U-turn support. Defensive Landorus checks ground types that threaten Victini with Intimidate + HP Ice while also bringing Stealth Rock support and forming a U-turn core with Scizor. Toxapex is the team's main water resist and can also check Charizard-Y which is a big threat to my defensive core. Since Dugtrio is not banned at the moment, Shed Shell is the item of choice to avoid getting trapped, but if it does get banned, Black Sludge is definitely a better item. In addition, Victini really appreciates Toxic Spikes since it can score some additional KOs. Tapu Bulu checks Tapu Koko, which is a huge threat to the first 4 members, while also being a secondary water type check and breaking stall, which the rest of the team can't do. Scarf Greninja was added lastly since it provides some very needed speed control, can help grabbing momentum with U-turn and checking Volcarona at +1.

    Rayman94, Ktütverde and Eclipse like this.
  3. Eclipse

    Eclipse I've seen so much I'm going blind & I'm brain dead virtually
    is a Contributor to Smogon

    Joined:
    Dec 23, 2015
    Messages:
    570
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

    Importable (open)

    Victini @ Normalium Z
    Ability: Victory Star
    EVs: 4 Def / 252 SpA / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Celebrate
    - Fire Blast
    - Stored Power
    - Focus Blast

    Kyurem-Black @ Life Orb
    Ability: Teravolt
    EVs: 252 Atk / 32 SpA / 224 Spe
    Hasty Nature
    IVs: 29 HP
    - Fusion Bolt
    - Ice Beam
    - Hidden Power [Fire]
    - Roost

    Tapu Koko @ Choice Specs
    Ability: Electric Surge
    EVs: 4 Def / 252 SpA / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Thunderbolt
    - Dazzling Gleam
    - Hidden Power [Ice]
    - Volt Switch

    Latios (M) @ Choice Scarf
    Ability: Levitate
    EVs: 4 Def / 252 SpA / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Defog
    - Surf
    - Draco Meteor
    - Psyshock

    Venusaur-Mega @ Venusaurite
    Ability: Chlorophyll
    EVs: 248 HP / 140 Def / 104 SpD / 16 Spe
    Bold Nature
    IVs: 0 Atk
    - Leech Seed
    - Synthesis
    - Sludge Bomb
    - Hidden Power [Fire]

    Landorus-Therian (M) @ Earth Plate
    Ability: Intimidate
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Stealth Rock
    - Earthquake
    - Gravity
    - Knock Off



    Description (open)

    I wanted to support Victini with my favorite offensive core in the meta atm, Koko + the legendary LOKB. I use Fire Blast on Victini cause I'm no pussy and I find the minor extra power a bit more preferable over accuracy + burn chance. Kyurem's EVs are to 2HKO Chansey with Fusion Bolt in Electric Terrain + HP Fire to weaken Ferrothorn and Scizor, even if Victini sets up on those just cause they're an annoyance to the rest of the team. Specs Koko is basically my go to set on offense nowadays especially if Duggy gets the hammer, it's so fucking good and lures in Ferrothorn for anything to take advantage of it. Next up is Defog + 3 Attacks Scarf Latios with Surf to weaken Tyranitar and Heatran which can be annoyances. I at first had this as Soul Dew, but I figured the speed control was nice so I changed it to Scarf. Next up I needed a mega along with a more solid Water-resist, so I threw on Mega Venusaur which also checks annoying shit like Celesteela, Mega Mawile, Greninja, Koko, and so on while also being a T-Spikes absorber in the event that Lati can't Defog them away. Finally I needed a Rocker along with another mon to pressure the hell out of stall, so I threw on Earth Plate + Gravity Lando. Team is weak af to Lele as the Psychic-resists are Lati and Victini, but at least Victini sets up on that so it isn't as much of a deal in practice as it looks to be on paper.


    Replay (open)

    http://replay.pokemonshowdown.com/gen7oususpecttest-630671181 - It was Soul Dew Lati in this replay but it shows off the team very well in general.
    Ktütverde, BaSr and Eden. like this.
  4. yuruuu

    yuruuu

    Joined:
    Jan 1, 2015
    Messages:
    507
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Show Hide

    Victini @ Choice Band
    Ability: Victory Star
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - V-create
    - Bolt Strike
    - U-turn
    - Zen Headbutt

    Landorus-Therian @ Rockium Z
    Ability: Intimidate
    EVs: 252 Atk / 4 SpA / 252 Spe
    Jolly Nature
    - Swords Dance
    - U-turn
    - Earthquake
    - Stone Edge

    Tyranitar-Mega @ Tyranitarite
    Ability: Sand Stream
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Stone Edge
    - Crunch
    - Dragon Dance
    - Earthquake

    Mew @ Leftovers
    Ability: Synchronize
    EVs: 240 HP / 156 Def / 112 Spe
    Timid Nature
    - Ice Beam
    - Will-O-Wisp
    - Soft-Boiled
    - Stealth Rock

    Gastrodon @ Leftovers
    Ability: Storm Drain
    EVs: 252 HP / 4 Def / 252 SpD
    Sassy Nature
    - Scald
    - Recover
    - Toxic
    - Earthquake

    Kartana @ Choice Scarf
    Ability: Beast Boost
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Leaf Blade
    - Smart Strike
    - Defog
    - Sacred Sword

    Show Hide
    tini attac ttar checks
    omae wa mou shindeiru
    ttar win
    Ktütverde and Eclipse like this.
  5. suapah

    suapah

    Joined:
    Aug 20, 2016
    Messages:
    139
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    Importable (open)

    Excadrill @ Focus Sash
    Ability: Mold Breaker
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Earthquake
    - Toxic
    - Rapid Spin
    - Stealth Rock

    Zygarde @ Figy Berry
    Ability: Aura Break
    EVs: 60 HP / 252 Atk / 196 Spe
    Adamant Nature
    - Thousand Arrows
    - Extreme Speed
    - Substitute
    - Dragon Dance

    Victini @ Normalium Z
    Ability: Victory Star
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Celebrate
    - Stored Power
    - Searing Shot
    - Focus Blast

    Mew @ Light Clay
    Ability: Synchronize
    EVs: 252 HP / 4 SpD / 252 Spe
    Jolly Nature
    - Taunt
    - Reflect
    - Light Screen
    - Explosion

    Magearna @ Leftovers
    Ability: Soul-Heart
    EVs: 156 HP / 100 SpA / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Thunderbolt
    - Ice Beam
    - Shift Gear
    - Calm Mind

    Greninja (M) @ Focus Sash
    Ability: Protean
    EVs: 4 HP / 252 SpA / 252 Spe
    Hasty Nature
    IVs: 0 Atk
    - Spikes
    - Taunt
    - Toxic Spikes
    - Ice Beam


    Description (open)

    During OLT Cycle laddering #1 I noticed that there were an abundance of VenuSteelaClef cores and so I wanted to bring a mon that uses them as setup fodder and really abuse them. Since HO is my favourite playstyle for laddering I wanted to utilize a team that really threatens a majority of the meta and can win games quickly. Protean hazard stack greninja + excadrill was an amazing core that really threatened a majority of the playstyles at the time such as veil and trick room. Afterwards, I used Celebrate, Stored Power, Searing Shot, Focus Blast Victini which truly abuses a large portion of the meta. The few mons that stopped it were the latis which are setup fodder for magearna. The magearna spread is so that it is able to 1v1 opposing magearnas due to surperior bulk and can also be used as a sponge to absorb psychic mons. Mew on the team allows for easier teammates setup and also helps taunt mons that would otherwise defog the hazards away such as Tapu Fini and Zapdos. Zygarde was the last member of the team due to its ability to switch into a variety of attacks as well as substitute and use mons as setup fodder. Also paired with t-spikes it helps Zygarde 1v1 mons that would otherwise threaten it such as Tangrowth and Mew.

    All in all this team has a lot of success for me as i've used it in OURPL and beaten good players such as Mob Barley and Updated Kanto. Hope you guys enjoy.


    Description (open)
    Last edited: Sep 12, 2017
    Rayman94, Ktütverde, insult and 5 others like this.
  6. BaSr

    BaSr

    Joined:
    Feb 19, 2017
    Messages:
    23
    Liked your post suapah but the team is still shit
    AM likes this.
  7. Eclipse

    Eclipse I've seen so much I'm going blind & I'm brain dead virtually
    is a Contributor to Smogon

    Joined:
    Dec 23, 2015
    Messages:
    570
    Time to vote:

    Team 1
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]
    Show Hide
    Latios-Mega @ Latiosite
    Ability: Levitate
    EVs: 252 Atk / 4 SpA / 252 Spe
    Jolly Nature
    - Dragon Dance
    - Outrage
    - Earthquake
    - Ice Beam

    Mimikyu-Busted @ Life Orb
    Ability: Disguise
    EVs: 252 Atk / 4 Def / 252 Spe
    Adamant Nature
    - Swords Dance
    - Play Rough
    - Shadow Sneak
    - Shadow Claw

    Garchomp @ Choice Scarf
    Ability: Rough Skin
    EVs: 252 Atk / 4 SpA / 252 Spe
    Jolly Nature
    - Outrage
    - Earthquake
    - Rock Slide
    - Fire Blast

    Skarmory @ Mental Herb
    Ability: Sturdy
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Spikes
    - Stealth Rock
    - Taunt
    - Iron Head

    Greninja-Ash @ Dread Plate
    Ability: Battle Bond
    EVs: 4 Def / 252 SpA / 252 Spe
    Timid Nature
    - Dark Pulse
    - Hydro Pump
    - Taunt
    - Water Shuriken

    Victini @ Normalium Z
    Ability: Victory Star
    EVs: 4 Def / 252 SpA / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Celebrate
    - Searing Shot
    - Thunderbolt
    - Stored Power


    Show Hide
    Replay 1 http://replay.pokemonshowdown.com/smogtours-gen7ou-313128 Replay 2 http://replay.pokemonshowdown.com/smogtours-gen7ou-313134 these replays shows how the team works. its pretty straight forward. I changed ash gren item to dread plate over splash plate after i saw it could not knock out a zapdos from 37% (replay 1) lol. Overall this team can keep the pressure vs most teams right now. But even tho it has Victini this team is a little m-scizor weak so make sure to keep hazards up and apply pressure


    Team 2
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]


    Team (open)
    Victini @ Normalium Z
    Ability: Victory Star
    EVs: 4 Def / 252 SpA / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Celebrate
    - Searing Shot
    - Focus Blast
    - Stored Power
    Greninja @ Life Orb
    Ability: Protean
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Ice Beam
    - Hidden Power [Fire]
    - Dark Pulse
    - Spikes
    Scizor @ Scizorite
    Ability: Light Metal
    EVs: 248 HP / 120 Def / 124 SpD / 16 Spe
    Impish Nature
    - Defog
    - U-turn
    - Bullet Punch
    - Roost
    Landorus-Therian @ Leftovers
    Ability: Intimidate
    EVs: 248 HP / 216 Def / 20 SpD / 24 Spe
    Impish Nature
    - Stealth Rock
    - Earthquake
    - Toxic
    - Protect
    Infernape @ Choice Scarf
    Ability: Iron Fist
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Flare Blitz
    - Stone Edge
    - Mach Punch
    - U-turn
    Mimikyu @ Red Card
    Ability: Disguise
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Play Rough
    - Shadow Sneak
    - Will-O-Wisp
    - Taunt

    Description (open)

    Fairly basic team, Z celebrate is Victini's only set, Spikes Gren helps wear down most of its checks. Defog Scizor provides necessary hazard control support for Victini, and it also helps out by giving slow U-turns to the team's breakers, Infernape is there to make sure the team doesn't autolose to Volc, Magearna, Gren (Mach Punch) etc, Lando gets rocks up and offers a bit of defensive synergy with Mega Scizor so the team isn't 20 glass canons, finally I threw on a red card Mimikyu because it's HO and mimikyu is just a nice mon for HO teams to have overall. This is a pretty fun team to use; although, was only built in like 5 minutess so obviously has some flaws but it doesn't have Mega Latios at least.


    Team 3
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Importable (open)

    Tiny (Victini) @ Normalium Z
    Ability: Victory Star
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Celebrate
    - Searing Shot
    - Stored Power
    - Focus Blast

    Ferrothorn @ Leftovers
    Ability: Iron Barbs
    EVs: 252 HP / 88 Def / 164 SpD / 4 Spe
    Impish Nature
    - Spikes
    - Leech Seed
    - Knock Off
    - Power Whip

    Latios (M) @ Choice Scarf
    Ability: Levitate
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Draco Meteor
    - Psyshock
    - Trick
    - Defog

    Tapu Koko @ Choice Specs
    Ability: Electric Surge
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Thunderbolt
    - Volt Switch
    - Hidden Power [Ice]
    - Dazzling Gleam

    Diancie-Mega @ Diancite
    Ability: Magic Bounce
    EVs: 4 Atk / 252 SpA / 252 Spe
    Hasty Nature
    - Moonblast
    - Diamond Storm
    - Earth Power
    - Nature Power

    Landorus-Therian (M) @ Leftovers
    Ability: Intimidate
    EVs: 252 HP / 212 Def / 20 SpD / 24 Spe
    Impish Nature
    - Stealth Rock
    - Earthquake
    - Hidden Power [Ice]
    - U-turn

    Description (open)

    Straight forward bulky offense built around zvictini, standard moveset with Celebrate, Searing Shot, Stored Power, and Focus Blast (yes, tbolt is no move). Paired it with Ferrothorn because it can get residual damage on a lot of mons with the combination of Spikes and Leech Seed, provides a Water resist for the team and is a solid mon in general. I still wanted an emergency Defoger in case I needed Victini at full for a sweep so I added Scarf Latios, which also provides crucial Speed control, a Fire resist and something to annoy Chansey. I wanted another Spikes abuser that could pressure offense so I went with Specs Koko. Diancie+Koko was getting some hype at the time I built this so I figured it'd be a cool addition. Also forces mindgames vs opposing hazard setters which gives me an edge in some scenarios. Lastly I needed a Ground resist and rocks so I added defensive Landorus-T, who also acts as a second pivot for Diancie and Victini.


    Team 4
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]


    Importable (open)


    Victini @ Normalium Z
    Ability: Victory Star
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Celebrate
    - Searing Shot
    - Stored Power
    - Focus Blast

    Scizor-Mega @ Scizorite
    Ability: Light Metal
    EVs: 248 HP / 192 Def / 68 Spe
    Impish Nature
    - Bullet Punch
    - U-turn
    - Defog
    - Roost

    Landorus-Therian @ Leftovers
    Ability: Intimidate
    EVs: 252 HP / 196 Def / 28 SpD / 32 Spe
    Impish Nature
    - Earthquake
    - Stealth Rock
    - Hidden Power [Ice]
    - U-turn

    Toxapex @ Shed Shell / Black Sludge
    Ability: Regenerator
    EVs: 252 HP / 192 Def / 64 SpD
    Bold Nature
    IVs: 0 Atk
    - Scald
    - Toxic Spikes
    - Recover
    - Haze

    Tapu Bulu @ Life Orb
    Ability: Grassy Surge
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Swords Dance
    - Zen Headbutt
    - Horn Leech
    - Superpower

    Greninja @ Choice Scarf
    Ability: Protean
    EVs: 252 Atk / 4 SpA / 252 Spe
    Hasty Nature
    - U-turn
    - Rock Slide
    - Hydro Pump
    - Gunk Shot



    Description (open)


    Started out with Z-Celebrate Victini since it's a cool wincon that has picked up in usage recently and a lot of teams aren't prepared for it. I paired it with Mega Scizor since its able to Defog away hazards which Victini is very vulnerable to those while also providing U-turn support. Defensive Landorus checks ground types that threaten Victini with Intimidate + HP Ice while also bringing Stealth Rock support and forming a U-turn core with Scizor. Toxapex is the team's main water resist and can also check Charizard-Y which is a big threat to my defensive core. Since Dugtrio is not banned at the moment, Shed Shell is the item of choice to avoid getting trapped, but if it does get banned, Black Sludge is definitely a better item. In addition, Victini really appreciates Toxic Spikes since it can score some additional KOs. Tapu Bulu checks Tapu Koko, which is a huge threat to the first 4 members, while also being a secondary water type check and breaking stall, which the rest of the team can't do. Scarf Greninja was added lastly since it provides some very needed speed control, can help grabbing momentum with U-turn and checking Volcarona at +1.



    Team 5
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

    Importable (open)

    Victini @ Normalium Z
    Ability: Victory Star
    EVs: 4 Def / 252 SpA / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Celebrate
    - Fire Blast
    - Stored Power
    - Focus Blast

    Kyurem-Black @ Life Orb
    Ability: Teravolt
    EVs: 252 Atk / 32 SpA / 224 Spe
    Hasty Nature
    IVs: 29 HP
    - Fusion Bolt
    - Ice Beam
    - Hidden Power [Fire]
    - Roost

    Tapu Koko @ Choice Specs
    Ability: Electric Surge
    EVs: 4 Def / 252 SpA / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Thunderbolt
    - Dazzling Gleam
    - Hidden Power [Ice]
    - Volt Switch

    Latios (M) @ Choice Scarf
    Ability: Levitate
    EVs: 4 Def / 252 SpA / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Defog
    - Surf
    - Draco Meteor
    - Psyshock

    Venusaur-Mega @ Venusaurite
    Ability: Chlorophyll
    EVs: 248 HP / 140 Def / 104 SpD / 16 Spe
    Bold Nature
    IVs: 0 Atk
    - Leech Seed
    - Synthesis
    - Sludge Bomb
    - Hidden Power [Fire]

    Landorus-Therian (M) @ Earth Plate
    Ability: Intimidate
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Stealth Rock
    - Earthquake
    - Gravity
    - Knock Off



    Description (open)

    I wanted to support Victini with my favorite offensive core in the meta atm, Koko + the legendary LOKB. I use Fire Blast on Victini cause I'm no pussy and I find the minor extra power a bit more preferable over accuracy + burn chance. Kyurem's EVs are to 2HKO Chansey with Fusion Bolt in Electric Terrain + HP Fire to weaken Ferrothorn and Scizor, even if Victini sets up on those just cause they're an annoyance to the rest of the team. Specs Koko is basically my go to set on offense nowadays especially if Duggy gets the hammer, it's so fucking good and lures in Ferrothorn for anything to take advantage of it. Next up is Defog + 3 Attacks Scarf Latios with Surf to weaken Tyranitar and Heatran which can be annoyances. I at first had this as Soul Dew, but I figured the speed control was nice so I changed it to Scarf. Next up I needed a mega along with a more solid Water-resist, so I threw on Mega Venusaur which also checks annoying shit like Celesteela, Mega Mawile, Greninja, Koko, and so on while also being a T-Spikes absorber in the event that Lati can't Defog them away. Finally I needed a Rocker along with another mon to pressure the hell out of stall, so I threw on Earth Plate + Gravity Lando. Team is weak af to Lele as the Psychic-resists are Lati and Victini, but at least Victini sets up on that so it isn't as much of a deal in practice as it looks to be on paper.


    Replay (open)

    http://replay.pokemonshowdown.com/gen7oususpecttest-630671181 - It was Soul Dew Lati in this replay but it shows off the team very well in general.


    Team 6
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Show Hide

    Victini @ Choice Band
    Ability: Victory Star
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - V-create
    - Bolt Strike
    - U-turn
    - Zen Headbutt

    Landorus-Therian @ Rockium Z
    Ability: Intimidate
    EVs: 252 Atk / 4 SpA / 252 Spe
    Jolly Nature
    - Swords Dance
    - U-turn
    - Earthquake
    - Stone Edge

    Tyranitar-Mega @ Tyranitarite
    Ability: Sand Stream
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Stone Edge
    - Crunch
    - Dragon Dance
    - Earthquake

    Mew @ Leftovers
    Ability: Synchronize
    EVs: 240 HP / 156 Def / 112 Spe
    Timid Nature
    - Ice Beam
    - Will-O-Wisp
    - Soft-Boiled
    - Stealth Rock

    Gastrodon @ Leftovers
    Ability: Storm Drain
    EVs: 252 HP / 4 Def / 252 SpD
    Sassy Nature
    - Scald
    - Recover
    - Toxic
    - Earthquake

    Kartana @ Choice Scarf
    Ability: Beast Boost
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Leaf Blade
    - Smart Strike
    - Defog
    - Sacred Sword

    Show Hide
    tini attac ttar checks
    omae wa mou shindeiru
    ttar win


    Team 7
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    Importable (open)

    Excadrill @ Focus Sash
    Ability: Mold Breaker
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Earthquake
    - Toxic
    - Rapid Spin
    - Stealth Rock

    Zygarde @ Figy Berry
    Ability: Aura Break
    EVs: 60 HP / 252 Atk / 196 Spe
    Adamant Nature
    - Thousand Arrows
    - Extreme Speed
    - Substitute
    - Dragon Dance

    Victini @ Normalium Z
    Ability: Victory Star
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Celebrate
    - Stored Power
    - Searing Shot
    - Focus Blast

    Mew @ Light Clay
    Ability: Synchronize
    EVs: 252 HP / 4 SpD / 252 Spe
    Jolly Nature
    - Taunt
    - Reflect
    - Light Screen
    - Explosion

    Magearna @ Leftovers
    Ability: Soul-Heart
    EVs: 156 HP / 100 SpA / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Thunderbolt
    - Ice Beam
    - Shift Gear
    - Calm Mind

    Greninja (M) @ Focus Sash
    Ability: Protean
    EVs: 4 HP / 252 SpA / 252 Spe
    Hasty Nature
    IVs: 0 Atk
    - Spikes
    - Taunt
    - Toxic Spikes
    - Ice Beam


    Description (open)

    During OLT Cycle laddering #1 I noticed that there were an abundance of VenuSteelaClef cores and so I wanted to bring a mon that uses them as setup fodder and really abuse them. Since HO is my favourite playstyle for laddering I wanted to utilize a team that really threatens a majority of the meta and can win games quickly. Protean hazard stack greninja + excadrill was an amazing core that really threatened a majority of the playstyles at the time such as veil and trick room. Afterwards, I used Celebrate, Stored Power, Searing Shot, Focus Blast Victini which truly abuses a large portion of the meta. The few mons that stopped it were the latis which are setup fodder for magearna. The magearna spread is so that it is able to 1v1 opposing magearnas due to surperior bulk and can also be used as a sponge to absorb psychic mons. Mew on the team allows for easier teammates setup and also helps taunt mons that would otherwise defog the hazards away such as Tapu Fini and Zapdos. Zygarde was the last member of the team due to its ability to switch into a variety of attacks as well as substitute and use mons as setup fodder. Also paired with t-spikes it helps Zygarde 1v1 mons that would otherwise threaten it such as Tangrowth and Mew.

    All in all this team has a lot of success for me as i've used it in OURPL and beaten good players such as Mob Barley and Updated Kanto. Hope you guys enjoy.


    Description (open)


    Voting will end in the next three days/whenever I manage to get to it lol. May the best team win!
    Eden. likes this.
  8. sassyaccident

    sassyaccident

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  9. ThiccTornadus

    ThiccTornadus formerly ThiccTornasdys

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    BaSr

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    Rasberry Pie SG

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  12. TJ

    TJ :thinking:
    is a Tiering Contributor

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    Team 7
  13. imsosorrylol

    imsosorrylol

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    Cheryl. Breh
    is a Pre-Contributor

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    Samu the noob

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    Posho Alola

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    B R A I N L I C K E R

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    SiTuM'parleT'mort

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    BPGXMG

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    The Excadrill I COULD BE BANNED!

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  22. Ktütverde

    Ktütverde

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    Team 6

    A bit more description please, tho the team has been well built.
    Only one team featuring non-Z victini guys, this pokemon can be used as an offensive check to tapu lele don't forget it, the Z boy is a one time sweeper!
    yuruuu likes this.
  23. Eclipse

    Eclipse I've seen so much I'm going blind & I'm brain dead virtually
    is a Contributor to Smogon

    Joined:
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    Messages:
    570
    Congrats to suapah for winning with Team 7!

    Round 10:
    [​IMG]
    With Arena Trap out of the picture, Zard-X has the ability to be a strong force again in the meta. While Dragon Dance sets are still threatening, its other sets such as Roost + 3 Attacks prove to be a major threat to bulky builds. This round will end on Monday, September 25th, good luck!
  24. Hicron

    Hicron

    Joined:
    Dec 2, 2016
    Messages:
    44
    [​IMG] [​IMG][​IMG][​IMG][​IMG][​IMG]

    Team (open)

    Charizard-Mega-X @ Charizardite X
    Ability: Tough Claws
    EVs: 24 HP / 252 Atk / 232 Spe
    Adamant Nature
    - Flare Blitz
    - Dragon Claw
    - Earthquake
    - Roost

    Tapu Koko @ Choice Specs
    Ability: Electric Surge
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 30 Atk
    - Thunderbolt
    - Hidden Power [Ice]
    - Volt Switch
    - U-turn

    Ferrothorn @ Leftovers
    Ability: Iron Barbs
    EVs: 248 HP / 88 Def / 172 SpD
    Relaxed Nature
    IVs: 0 Spe
    - Spikes
    - Leech Seed
    - Gyro Ball
    - Power Whip

    Landorus-Therian @ Flyinium Z
    Ability: Intimidate
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Stealth Rock
    - Earthquake
    - Fly
    - Smack Down

    Mantine @ Leftovers
    Ability: Water Absorb
    EVs: 248 HP / 136 Def / 124 SpD
    Calm Nature
    IVs: 0 Atk
    - Scald
    - Roost
    - Toxic
    - Defog

    Kartana @ Choice Scarf
    Ability: Beast Boost
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Leaf Blade
    - Smart Strike
    - Sacred Sword
    - Night Slash

    Description (open)

    I chose Roost + 3 Attacks set on Zard X because I thought it was better and now that I have tested it I think it is awesomly good lol, it breaks a lot of dat and buoky builds. The first teammate is Tapu because I think itmakes a great core with zard X bc their sinergy, koko can pivot on tangrowth, alowak, zyg which zard grats and a lot of people think it's zard y and change into Latios so Dragón Claw kills it on the switch. The next one was Ferrothorn because spikes are great to help koko in the late game and zard to break more easily. Next was a rocker, also I needed a ground type so Lando was chosen. The next pokemon was Mantine because I needed a Volcarona, zard y and special pikemons check and also a defogger so Mantine was nice and it can poison some threats to help our main wincons (zard x & koko). The last pokemon I chose was kartana scarf, I don't like it but I needed more speed control and kartana enters perfectly on this team and can win some battles on the late game.

    Zard X has those evs on speed bc they are enough to outspeed zygarde, lando adamant and this speed tier and the resto EVs go in HP to increase its bulk. I chose koko specs to ohko lando and to break better a lot of teams. Lando is flynium jolly to win against other Lando and without Lando if the other team has no other ground type Zard X and Koko can pívot perfectly without lando intimidating.
    Eclipse likes this.
  25. Ohmboy Tesla

    Ohmboy Tesla

    Joined:
    Feb 25, 2015
    Messages:
    79
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]
    importable (open)

    Charla (Charizard-Mega-X) (F) @ Charizardite X
    Ability: Blaze
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Dragon Claw
    - Flare Blitz
    - Earthquake
    - Roost

    Lt. Electric Surge (Tapu Koko) @ Magnet
    Ability: Electric Surge
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Thunderbolt
    - Hidden Power [Ice]
    - Taunt
    - Volt Switch

    Flooffy Paws (Landorus-Therian) (M) @ Flyinium Z
    Ability: Intimidate
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Stealth Rock
    - Earthquake
    - Fly
    - U-turn

    Blitzkrieg (Zapdos) @ Leftovers
    Ability: Pressure
    EVs: 252 HP / 4 Def / 252 Spe
    Timid Nature
    - Defog
    - Discharge
    - Hidden Power [Ice]
    - Roost

    Professor Croak (Greninja-Ash) (M) @ Choice Specs
    Ability: Battle Bond
    EVs: 4 Def / 252 SpA / 252 Spe
    Timid Nature
    - Spikes
    - Water Shuriken
    - Dark Pulse
    - Hydro Pump

    Bad Babysitter (Magearna) @ Leftovers
    Ability: Soul-Heart
    EVs: 248 HP / 8 SpA / 252 SpD
    Calm Nature
    IVs: 0 Atk
    - Fleur Cannon
    - Flash Cannon
    - Ice Beam
    - Volt Switch
    explanation (open)

    I opted for the 3 attacks + Roost set since Zard-X doesn't get many opportunities to set up in the current meta anyway and it still gets either walled by Heatran/Pex afterwards or just worn down easily without EQ or Roost. Koko is a great partner for it since it tends to lure in fat grasses like Tang/Ferro which basically can't touch Zard-X and allow it to freely launch one of its powerfull attacks. Koko in return deals with fat waters such as Fini/Mantine/... that annoy Charizard and is just an amazing pivot in general. The set I use is max/max Jolly to not only outspeed Adamant Zygarde, but also stuff like Timid Lele and Naive Kyurem-B, which would otherwise be huge offensive threats. Magnet on Koko because Gren is already choiced and I don't like too many choice locked mons on a team plus Taunt is a nice thing to have vs. more defensive teams or opposing lead mons.
    Zard appreciates entry hazards to break more and with 2 ground weak mons, Lando-t was an obvious choice. Z-Fly puts huge pressure on the opponent and U-turn completes a nice VoltTurn core with Koko to create more chances to bring in Zard or Gren.
    Offensive Lando tends to get worn down over the course of a match, so I needed a second fat mon to tank hits from mons like M-pinsir, M-lop and the like that outspeed and heavily dent Zard-X. I first wanted to go for Celesteela, but no defog on a VoltTurn team with Zard-X seemed like a terrible idea, so Zapdos was the next part as Fini is still easy to wear down and Misty Terrain is terrible for Zard-X, and Mew tends to be a bit of a momentum drain sometimes that doesn't pressure the opponent enough.
    Greninja was added for spikes and the ability to clean easily, and it also really appreciates opporunities to come in from VoltTurn.
    Magearna was chosen for a SpDef bulky mon that also has access to Volt Switch, and it happens to really like Lando-t and Zard-X's ability to dispose of the Steel types that usually stop it.

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