SM RU Creative and Underrated Sets

#1
approved by Spirit, parts of op borrowed from Akir
a
Creative and Underrated Sets


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aStandard and common sets are generally effective. After all, that's why they're common and standard. But sometimes a less-common set can be effective. In fact, brand-new sets can be quite effective as well. This thread is for new and creative movesets that can be quite effective, as well as old movesets that have fallen out of favor but have become quite effective in the RU metagame.


What is a creative, good moveset?
  • Not commonly seen, especially on ladder
  • It successfully pulls off a role, and is not strictly outclassed by others.
  • It takes advantage of metagame trends.
  • It has had some success. Replays are recommended, but not required (I may change this rule if I see low-quality posts).
Alright, since people apparently don't know how to hype a Pokemon set correctly....
INNOVATION GOD METABEAST IS BACK ONCE AGAIN TO GRACE THE COMMUNITY WITH A LORD CREATION! This absolute gem was hand-crafted in the RU stall factory, where after many painstaking efforts, user @oujiaboard was able to come up with a behemoth that is able to effortlessly topple both Pangoro and Heracross. These two tyrants have been dominating the tier for many months, the latter especially starting many riots in the RU Showdown room. However, there is no longer a need for the community to restlessly wrack their brains in order to come up with counters to these demons. Earlier, I posted about how Diglett was able to dismantle both of these threats; the Pokemon below is a much more standard one, which can also work effectively against a plethora of other Pokemon as well.

nomoves4u (Sableye) @ Fairium Z / Psychium Z
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Imprison
- Knock Off
- Dazzling Gleam
- Recover

Sableye is a Pokemon that has lost a great deal of effectiveness with the generation shift. What was once a Pokemon so broken that it was immediately quickbanned by the RU council has fallen into the depths of the tier, as it currently sits at a pitiful .79% usage on the RU Ladder (163rd overall). The prankster nerf in tandem with unfavorable metagame changes brought about its rapid decline. However, the above set capitalizes on its still-excellent typing and great ability. Imprison is the star of this set; for those of you may be unaware, Imprison is a very old move that allows for its user to block the opposition from using any moves that the user of the move has in its current moveset. This means that, once Imprison is used, Heracross and Pangoro will be unable to use Knock Off against Sableye. Due to its typing, this will render the feared Guts SD Heracross completely unable to touch Sableye. For those who are unaware, Imprison targets the user of the move, which means it will still be effective against Dark-types such as Pangoro, unlike Will-O-Wisp.

Pangoro, however, will still be able to hit Sableye with Ice Punch or Gunk Shot; the defensive EVs are used in order to help cushion the blow from these attacks. However, simply living the attacks is not enough, as Sableye lacks a way to damage Pangoro outside of hitting it with a pitifully-weak Knock Off. To remedy this, dugtrio and I came up with the genius solution of putting Dazzling Gleam on this set. This allows Sableye to handily defeat Pangoro, while simultaneously allowing it to stop other threats such as Espeon from being able to touch it after Imprison. Imprison in tandem with Recover also allows Sableye to block opposing Reuniclus's from healing, making this Pokemon even more useful; a more specially defensive spread can be considered in order to better sponge attacks from this fetus. One of Fairium Z or Psychium Z should be used when using this set, as holding a Z-crystal weakens the initial Knock Off from Heracross and Pangoro. Z-Dazzling Gleam can OHKO Pangoro, while Z-Imprison can give Sableye +2 Special Defense, allowing it to better take on Pokemon such as Reuniclus. This set obviously does not fit on every team, as a Sableye lacking Will-O-Wisp is simply a great deal less threatening in most cases; however, for stall teams, this set is absolutely amazing due to its ability to defeat the aforementioned threats in a single team slot. It is clear that stall clearly has many tools in its disposal to handle the plethora of threats remaining in this tier; if you are one of the poor souls still playing offense in this metagame, I suggest you prepare for these god-like innovations before it is too late.

post by -Tsunami-


What is an underrated moveset?
  • It is an existing set that for whatever reason isn't common.
  • Its use is meant to prey on specific facets of the metagame.
  • It might be able to surprise and demolish Pokemon that normally counter the usual sets, but does not become a gimmick in order to do so.

Snorlax @ Choice Band
Ability: Thick Fat
EVs: 252 Atk / 248 SpD / 8 Spe
Adamant Nature
- Return
- Crunch
- Pursuit / Earthquake
- Facade / Fire Punch

Snorlax usually carries Curse, and is thus able to be checked without too much trouble by powerful Fighting-types, as well as Doublade and other ghost-types. This set is able to turn around the tables on those pokemon with its powerful, Choice-Band boosted attacks. Return is able to KO Heracross and other fighting-types, while Crunch can do massive damage to ghost-type switch ins. This Snorlax functions as a tank, switching into special attacks and dishing out powerful nukes, and even being able to trap weaker special attackers with Pursuit. Wish, Heal Bell, or Healing Wish support is recommended to give Band Snorlax extra staying power.


Do NOT post bad gimmicks.

What are some things that constitute a bad gimmick?
  • Using a Pokemon that has no business being used in RU, for the sake of using it in RU.
  • Movesets that are inferior and ineffective compared to existing movesets, or use an obscure move for the sake of hitting an even more obscure check or counter.
  • Movesets that are utterly impractical or are horribly outclassed by another Pokemon. Pokemon such as Passimian may seem cool, but there is no reason to use it over Heracross.
have fun!
 
#2
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Archive
Z-Hone Claws Durant
by YCocokie

Swords Dance Komala
by Pepeduce

SubSalac Belly Drum Kommo-o
by Ajna

Ghostium Z Whimsicott by Rakan

Rest-Talk Phazers by Ov3 Ac3

Z-Outrage Venusaur by YCocokie
Nasty Plot + Fightinium-Z Zoroark by Punchshroom


Defensive Moltres
by Ov3 Ac3
Autotomize Kommo-o
by Randomnick
Swords Dance Scyther
by Bad Player
Mirror Coat Milotic
by spookysocialist
Scarf Honchkrow by spookysocialist

Offensive Shuca Diancie by eifo
Waterium-Z Omastar
by PursuitofHappiny
Calm Mind Z-Move Meloetta
by Randomnick


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#3
May I post this one ? (I don't know well about the usage of this set, if it's pretty common or not, but I can tell that I have not seen this one at all in several games) :

Durant @ Darkinium Z
Ability: Hustle
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Hone Claws
- X-Scissor
- Iron Head
- Superpower / Crunch / Baton Pass (?)

In my opinion, Durant is the only viable Z-Hone Claws user as a "Hustle Pokémon" because it's the fastest one. Furthermore, it doesn't have Sword Dance.

So, Z-Hone Claws grants an extra +1 in Atk stat - it works like Sword Dance with an Accuracy boost as well - and considering that Hustle already increases Atk by 1 level (with a decrease of Accuracy), it gets +3 in 1 turn, that allows Durant to reach 951 in Atk. It's basically like a Z-Splash with the difference that you don't have to put a useless move in your set.

Superpower is the classive filler and adds coverage ; Crunch is a viable option as it become a 160 BP move with Darkinium Z. Maybe Frustration could fill too as a neutral coverage but I haven't tried this possibility.
Baton Pass could be an option if it was not currently banned :x .

Some calcs:

+2 252 Atk Hustle Durant X-Scissor vs. 252 HP / 252+ Def Blastoise: 249-294 (68.7 - 81.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+2 252 Atk Hustle Durant Iron Head vs. 252 HP / 252+ Def Chesnaught: 217-256 (57.1 - 67.3%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+2 252 Atk Hustle Durant Iron Head vs. 252 HP / 252+ Def Donphan: 220-259 (57.2 - 67.4%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+2 252 Atk Hustle Durant Iron Head vs. 248 HP / 252+ Def Eviolite Gligar: 160-190 (48 - 57%) -- guaranteed 2HKO after Stealth Rock
+2 252 Atk Hustle Durant Superpower vs. 248 HP / 232+ Def Torkoal: 199-235 (58 - 68.5%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

Even if these 5 'Mons are not OHKO'd, Durant outspeed all of them, and considering that it's a late game cleaner, the other 'Mons of your team should have weakened the opponent team.

Thanks to its good typing and cool speed and attack stats, it's kinda easy to build around this Z-Durant.
 
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#4
May I post this one ? (I don't know well about the usage of this set, if it's pretty common or not, but I can tell that I have not seen this one at all in several games) :

Durant @ Darkinium Z
Ability: Hustle
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Hone Claws
- X-Scissor
- Iron Head
- Superpower / Crunch / Baton Pass (?)

In my opinion, Durant is the only viable Z-Hone Claws user as a "Hustle Pokémon" because it's the fastest one. Furthermore, it doesn't have Sword Dance.

So, Z-Hone Claws grants an extra +1 in Atk stat - it works like Sword Dance with an Accuracy boost as well - and considering that Hustle already increases Atk by 1 level (with a decrease of Accuracy), it gets +3 in 1 turn, that allows Durant to reach 951 in Atk. It's basically like a Z-Splash with the difference that you don't have to put a useless move in your set.

Superpower is the classive filler and adds coverage ; Crunch is a viable option as it become a 160 BP move with Darkinium Z. Maybe Frustration could fill too as a neutral coverage but I haven't tried this possibility.
Baton Pass could be an option if it was not currently banned :x .

Some calcs:

+2 252 Atk Hustle Durant X-Scissor vs. 252 HP / 252+ Def Blastoise: 249-294 (68.7 - 81.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+2 252 Atk Hustle Durant Iron Head vs. 252 HP / 252+ Def Chesnaught: 217-256 (57.1 - 67.3%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+2 252 Atk Hustle Durant Iron Head vs. 252 HP / 252+ Def Donphan: 220-259 (57.2 - 67.4%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+2 252 Atk Hustle Durant Iron Head vs. 248 HP / 252+ Def Eviolite Gligar: 160-190 (48 - 57%) -- guaranteed 2HKO after Stealth Rock
+2 252 Atk Hustle Durant Superpower vs. 248 HP / 232+ Def Torkoal: 199-235 (58 - 68.5%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

Even if these 5 'Mons are not OHKO'd, Durant outspeed all of them, and considering that it's a late game cleaner, the other 'Mons of your team should have weakened the opponent team.

Thanks to its good typing and cool speed and attack stats, it's kinda easy to build around this Z-Durant.
I like Darkinium Z Durant and I think it will be a main set. Crunch seems to me important and not as an option because there are Mantine and Doublade in this tier. I consider X-Scissor more like an option, Iron Head for Fairies, Crunch or Z Crunch for Neutral and other and filler for last slot (I like Thunder Fang but Superpower/X-Scissor works well).




Komala @ Leftovers/Groundium Z
Ability: Comatose
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Return
- Earthquake


I've already post in Bêta NP thread about Komala so I'll c/p that I wrote because I'm a lazy guy.

Well, I'll talk about a mon which is underestimate and I can't make a sample because it, it's Komala. As spinner this mon is bad and outclassed by many others but it has SD+Sucker Punch+115 in Atk which is very good and EQ and Return. Moreover Komala can't be "satused" thanks to Comatose and because that and its good SpeDef it can set up on many defensive mons. I use it to weaken Steel and Rock type and pressure slower team. I run lefties but I can imagine a 2 move set (Z Eq for example)
It still a little bit slow (same speed than Emboar) but Sucker at +2 help it against faster frail Pokemon.
I've some success with many alts and my main in ladd with it.






Porygon2 @ Normalium Z
Ability: Download
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Conversion
- Ice Beam
- Recover

I post this because I didn't see it at all (except soTsoT I think). It's a nice set and a great WinCon. Lack of Eviolite bulk before Z conversion and offensive spread prevents it to switch into special attacker for example as a P2 Eviolite could, it's a set up sweeper as PZ.
It becomes dangerous when it get the Sp.Atk boost from Download with Z conversion it can double its Special Attack and reaches 618. It changes type and becomes Electric with only 1 weakness and an immunity to paralysis. It get a STAB Bolt with the Beam. Recover is nice because its eviolite bulk get back and it permits to be out of a Scarfer range for example. It doesn't care about Trick system and Knock Off thanks to Z crystal.
You have to run max speed and nature + to outspeed BS 100 as Flygon (it still slower than 115+).



Golisopod @ Sitrus Berry
Ability: Emergency Exit
Shiny: Yes
EVs: 168 HP / 252 Atk / 88 Spe
Adamant Nature
- First Impression/Aqua Jet/Sucker Punch
- Leech Life
- Liquidation
- Swords Dance

It get great stats but a "special" ability not conducive for a set up moveset. But I think Swords Dance fits well here, it can pressure defensive cores mainly Bulk Water even Mantine without Haze or Air Slash thanks to its Offensive STAB. Sitrus Berry works well with its ability, it increases its staying power from 50% to 75%. It's sure to take a Stone Edge from Heracross for example (252 Atk Heracross Stone Edge vs. 168 HP / 0 Def Golisopod: 158-188 (47.4 - 56.4%) -- 82.4% chance to 2HKO).
I run SD because I realized you have many possibilities to set up your Golisopod because it forces the Switch with First Impression and its great bulk and Defensive type (Ground, Fighting, Ice, Water resist and Sitrus allows you to have more chance to set up.
I invested 88 on speed to outspeed the 50 BS as Donphan or Diancie.
 
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#5
May I post this one ? (I don't know well about the usage of this set, if it's pretty common or not, but I can tell that I have not seen this one at all in several games) :

Durant @ Darkinium Z
Ability: Hustle
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Hone Claws
- X-Scissor
- Iron Head
- Superpower / Crunch / Baton Pass (?)

In my opinion, Durant is the only viable Z-Hone Claws user as a "Hustle Pokémon" because it's the fastest one. Furthermore, it doesn't have Sword Dance.

So, Z-Hone Claws grants an extra +1 in Atk stat - it works like Sword Dance with an Accuracy boost as well - and considering that Hustle already increases Atk by 1 level (with a decrease of Accuracy), it gets +3 in 1 turn, that allows Durant to reach 951 in Atk. It's basically like a Z-Splash with the difference that you don't have to put a useless move in your set.

Superpower is the classive filler and adds coverage ; Crunch is a viable option as it become a 160 BP move with Darkinium Z. Maybe Frustration could fill too as a neutral coverage but I haven't tried this possibility.
Baton Pass could be an option if it was not currently banned :x .

Some calcs:

+2 252 Atk Hustle Durant X-Scissor vs. 252 HP / 252+ Def Blastoise: 249-294 (68.7 - 81.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+2 252 Atk Hustle Durant Iron Head vs. 252 HP / 252+ Def Chesnaught: 217-256 (57.1 - 67.3%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+2 252 Atk Hustle Durant Iron Head vs. 252 HP / 252+ Def Donphan: 220-259 (57.2 - 67.4%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+2 252 Atk Hustle Durant Iron Head vs. 248 HP / 252+ Def Eviolite Gligar: 160-190 (48 - 57%) -- guaranteed 2HKO after Stealth Rock
+2 252 Atk Hustle Durant Superpower vs. 248 HP / 232+ Def Torkoal: 199-235 (58 - 68.5%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

Even if these 5 'Mons are not OHKO'd, Durant outspeed all of them, and considering that it's a late game cleaner, the other 'Mons of your team should have weakened the opponent team.

Thanks to its good typing and cool speed and attack stats, it's kinda easy to build around this Z-Durant.
I don't think it gets +3 only +2 and +1 in accuracy.

Golisopod @ Sitrus Berry
Ability: Emergency Exit
Shiny: Yes
EVs: 168 HP / 252 Atk / 88 Spe
Adamant Nature
- First Impression/Aqua Jet/Sucker Punch
- Leech Life
- Liquidation
- Swords Dance

It get great stats but a "special" ability not conducive for a set up moveset. But I think Swords Dance fits well here, it can pressure defensive cores mainly Bulk Water even Mantine without Haze or Air Slash thanks to its Offensive STAB. Sitrus Berry works well with its ability, it increases its staying power from 50% to 75%. It's sure to take a Stone Edge from Heracross for example (252 Atk Heracross Stone Edge vs. 168 HP / 0 Def Golisopod: 158-188 (47.4 - 56.4%) -- 82.4% chance to 2HKO).
I run SD because I realized you have many possibilities to set up your Golisopod because it forces the Switch with First Impression and its great bulk and Defensive type (Ground, Fighting, Ice, Water resist and Sitrus allows you to have more chance to set up.
I invested 88 on speed to outspeed the 50 BS as Donphan or Diancie.
Really only spikes should be run in last slot.



Anyway I've got some sets of my own I would like to share.


pinky finky (Moltres) @ Leftovers
Ability: Flame Body
Shiny: Yes
EVs: 248 HP / 44 Def / 216 Spe
Timid Nature
IVs: 0 Atk
- Toxic
- Air Slash
- Will-O-Wisp
- Roost

This set works well for stall teams as it is a great counter to non-Scarf Heracross, Escavalier, Pangoro etc. It also is able to beat bulkier 'mons such as T-Wave Cress, Gligar, defensive Milotic etc. Overall I feel like this set is good but underrated as it fulfills quite a lot of big roles for stall teams.


laky snaky (Milotic) @ Icium Z
Ability: Competitive
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Blizzard
- Hydro Pump
- Hail
- Hidden Power [Electric]

This offensive Milotic set works best on Sticky Web/hazard stack as it takes advantage of Gligar/Mantine Defogging away all the hazards and proceeds to Ohko both mons if they stay in. After that you can reveal the Z-Hail which boosts your speed by one which makes you a very dangerous sweeper as well as boost Blizzard's accuracy so that it can't miss. I would say this set is creative as its mostly a fun set that I have been theorymonning on a team with it never getting to show off the Competitive + Z-Hail in one match.

+2 252+ SpA Milotic Hidden Power Electric vs. 240 HP / 0 SpD Mantine: 360-424 (97 - 114.2%) -- 81.3% chance to OHKO

+2 252+ SpA Milotic Hydro Pump vs. 248 HP / 8 SpD Eviolite Gligar: 614-726 (184.3 - 218%) -- guaranteed OHKO
 
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#6
Autotomize Kommo-o is a underrated set.
That set isn't originally mine, but I don't remember who created it (sorry)

Kommo-o @ Fightinium Z / Life Orb
Ability: Bulletproof / Soundproof
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Autotomize
- Focus Blast
- Clanging Scales
- Flamethrower
Most of times Kommo-o run Specs, SD is also used but Flygon does it better, Autotomize Special Kommo-o is a nice set, it's becoming more common but still Kommo-o runs Specs most of the time. Autotomize makes even Modest Kommo-o outspeed almost the entire tier, with 538 Speed (only losing to +2 Minior, +2 Hawlucha, +2 Yanmega and Sharpedo, and +2 Timid Kingdra. With a decent bulk, can setup in many things on the tier, Bulletproof helps against Shadow Ball and Sludge Bomb users, principally against Sun sweeper Venusaur and Spike Setter Roserade and also Specs Kommo-o Choice-locked in Focus Blast while Soundproof helps a lot against Swellow and Kommo-o locked in Clanging Scales. 100 isn't a great base of SpA but still makes it strong (principally with Life Orb). Focus Blast hits a lot of pokémon in the tier, with All-out Pummeling allowing you to use a 90 BP move that doest't check accuracy once, Clanging Scales is awesome and Flamethrower helps against Steel-types, more notably Escavalier, Bronzong and Doublade. While Fightium Z allows it to run an accurate Fighting STAB once, I think Life Orb deserves be mentioned because increase all Kommo-o moves power and allows it to 2HKO Diancie and Bronzong if Rocks are up. This set is usually underrated because it can't do much against a Fairy and become a fodder to Comfey, but I think it's a great set to run after weakening them (I recommend run this set with some Fairy killer like Sludge Wave Nidoqueen, Escavalier or Durant).

Life Orb
252+ SpA Life Orb Kommo-o Focus Blast vs. 252 HP / 252+ SpD Diancie: 126-149 (41.4 - 49%) -- 18% chance to 2HKO after Stealth Rock and Leftovers recovery
252+ SpA Life Orb Kommo-o Focus Blast vs. 252 HP / 252+ SpD Diancie: 126-149 (41.4 - 49%) -- 82% chance to 2HKO after Stealth Rock (Normalium Z Diancie)
252+ SpA Life Orb Kommo-o Focus Blast vs. 252 HP / 252+ SpD Umbreon: 281-330 (71.3 - 83.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252+ SpA Life Orb Kommo-o Flamethrower vs. 252 HP / 252+ SpD Bronzong: 153-182 (45.2 - 53.8%) -- 43% chance to 2HKO after Stealth Rock and Leftovers recovery
252+ SpA Life Orb Kommo-o Clanging Scales vs. 248 HP / 8 SpD Assault Vest Goodra: 198-237 (51.6 - 61.8%) -- guaranteed 2HKO
252+ SpA Life Orb Kommo-o Clanging Scales vs. 212 HP / 0 SpD Goodra: 304-359 (81.2 - 95.9%) -- 56.3% chance to OHKO after Stealth Rock
252+ SpA Life Orb Kommo-o Flamethrower vs. 252 HP / 4 SpD Florges: 81-95 (22.5 - 26.3%) -- guaranteed 5HKO after Stealth Rock and Leftovers recovery
252+ SpA Life Orb Kommo-o Flamethrower vs. 248 HP / 0 SpD Eviolite Doublade: 276-325 (85.9 - 101.2%) -- 50% chance to OHKO after Stealth Rock

Fightium Z

252+ SpA Kommo-o Flamethrower vs. 252 HP / 252+ SpD Bronzong: 118-140 (34.9 - 41.4%) -- 99.5% chance to 3HKO after Stealth Rock and Leftovers recovery
252+ SpA Kommo-o Clanging Scales vs. 248 HP / 8 SpD Assault Vest Goodra: 152-182 (39.6 - 47.5%) -- 48% chance to 2HKO after Stealth Rock
252+ SpA Kommo-o Clanging Scales vs. 212 HP / 0 SpD Goodra: 234-276 (62.5 - 73.7%) -- guaranteed 2HKO after Stealth Rock
252+ SpA Kommo-o All-Out Pummeling (190 BP) vs. 252 HP / 252+ SpD Umbreon: 338-402 (85.7 - 102%) -- 87.5% chance to OHKO after Stealth Rock
252+ SpA Kommo-o All-Out Pummeling (190 BP) vs. 252 HP / 4 SpD Florges: 97-114 (26.9 - 31.6%) -- guaranteed 4HKO after Stealth Rock and Leftovers recovery
252+ SpA Kommo-o Flamethrower vs. 248 HP / 0 SpD Eviolite Doublade: 212-250 (66 - 77.8%) -- guaranteed 2HKO after Stealth Rock
 
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#7
This thread seemed interesting, so i thought I'd join in on the fun.

Edit: I actually spent a lot of time writing about Autotomize Kommo-O, but then it was mentioned right before i posted my set... I have a lot of details to add though.

Randomnick said:
"Most of times Kommo-o run Specs, SD is also used but Flygon does it better, Autotomize Special Kommo-o is a nice set, it's becoming more common but still Kommo-o runs Specs most of the time. Autotomize makes even Modest Kommo-o outspeed almost the entire tier, with 538 Speed (only losing to +2 Minior, +2 Hawlucha, +2 Yanmega and Sharpedo, and +2 Timid Kingdra. With a decent bulk, can setup in many things on the tier, 100 isn't a great base of SpA but still makes it strong (principally with Life Orb). Focus Blast hits a lot of pokémon in the tier, with All-out Pummeling allowing you to use a 90 BP move that doest't check accuracy once, Clanging Scales is awesome and Flamethrower helps against Steel-types, more notably Escavalier, Bronzong and Doublade. While Fightium Z allows it to run an accurate Fighting STAB once, I think Life Orb deserves be mentioned because increase all Kommo-o moves power and allows it to 2HKO Diancie and Bronzong if Rocks are up. This set is usually underrated because it can't do much against a Fairy and become a fodder to Comfey, but I think it's a great set to run after weakening them (I recommend run this set with some Fairy killer like Sludge Wave Nidoqueen, Escavalier or Durant)."t

So I was watching Evi use Autotomize All-Out Pummeling Kommo-O with success the other day when i thought to myself "hmm, this looks like a cool alternative to specs, it might even be better" and thus I wanted to try it out myself. You can probably run other moves on this set as well, maybe make it mixed for instance, but here's what I used:

upload_2017-4-19_21-39-11.png

Kommo-o @ Fightinium Z
Ability: Bulletproof
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Autotomize
- Focus Blast
- Clanging Scales
- Flamethrower

It's basically the exact same set as Specs Kommo-o, the only differences being Autotomize over Flash Cannon and Fightinium Z over Specs, as that's obviously not compatible with a non-attacking move such as Autotomize.

Autotomize Kommo-O sets up a lot easier- and is not as easily revenge killed by priority as other set up sweepers, thanks to its natural bulk. It can function as a pseudo-wallbreaker early/mid game (much like Specs Kommo-O, albeit not as well), thanks to its strong dual STABs complimented by a decent Special Attack (328), but its main role is being a late game sweeper. At +2 it outspeeds every single mon in the tier, including Venusaur in the sun.

This Kommo-O set can not break through fairies due to the lack of Poison Jab/Flash Cannon. Those moves were simply not powerul enough to break through neither Florges nor Comfey without a boosting item, hence i opted for Flametrower instead as I won't have to rely as much on Focus Blast hitting once I've burned my Z-Move, as well as it hitting Doublade and Escavalier a lot harder. All-Out Pummeling already does a ton to Escavalier, but seeing as most Escavs are Assault Vest (*cries on behalf of the whole community*), All-Out Pummeling+Focus Blast doesn't actually kill this, nor SD Rest Talk (without rocks up, with rocks, it drops) which isn't as common for some reason (someone make a post about that set btw, if not, I'll do it), thus making Flamethrower relative due to it netting the KO after just a tiny bit of chip. Bronzong is the least of your worries when the only move it can it you with is a potential Iron Head/Psywave or toxic, not to mention Flamethrower doesn't even hit it harder than Focus Blast (still nice to not have to rely on hitting it though, by all means)

This Autotomize Kommo-O set works best in tandem with mons that can take on Florg/Comfey for it, such as Escav, Doublade and Nidoqueen, but mons like Bronzong, Silvally Steel and Durant are also options. Hazard support is much appreciated, as it makes Kommo-o's job of cleaning up late game a lot easier.

Bulletproof is used over Soundproof as I already have plenty of checks for Swellow, hence I'd much rather have an answer to Sun, specifically Growth Venu. It also walls Rade, which is nice.

(Here's the team https://pastebin.com/b5zGWYaL)

Replay vs SchizoGuyZ (iirc that's the alt of Pepeduce+friends, don't shoot me if I'm wrong though:)

http://replay.pokemonshowdown.com/gen7rubeta-564095149

Bonus replay from the ladder

http://replay.pokemonshowdown.com/gen7rubeta-564588962

Calcs:

Band/Protect Escav:

252+ SpA Kommo-o All-Out Pummeling (190 BP) vs. 212 HP / 0 SpD Escavalier: 271-321 (81.1 - 96.1%) -- 56.3% chance to OHKO after Stealth Rock (Protect Escav can gain back 6% from protetcing though, making an OHKO highly unlikely)

252+ SpA Kommo-o Flamethrower vs. 212 HP / 0 SpD Escavalier: 344-408 (102.9 - 122.1%) -- guaranteed OHKO

252+ SpA Kommo-o Focus Blast vs. 212 HP / 0 SpD Escavalier: 172-204 (51.4 - 61%) -- guaranteed 2HKO

AV:

252+ SpA Kommo-o All-Out Pummeling (190 BP) vs. 248 HP / 0 SpD Assault Vest Escavalier: 181-214 (52.7 - 62.3%) -- guaranteed 2HKO

252+ SpA Kommo-o Flamethrower vs. 248 HP / 0 SpD Assault Vest Escavalier: 232-276 (67.6 - 80.4%) -- guaranteed 2HKO

252+ SpA Kommo-o Focus Blast vs. 248 HP / 0 SpD Assault Vest Escavalier: 115-136 (33.5 - 39.6%) -- guaranteed 3HKO

SD Rest Talk:

252+ SpA Kommo-o All-Out Pummeling (190 BP) vs. 248 HP / 252+ SpD Escavalier: 198-234 (57.7 - 68.2%) -- guaranteed 2HKO after Leftovers recovery

252+ SpA Kommo-o Flamethrower vs. 248 HP / 252+ SpD Escavalier: 252-300 (73.4 - 87.4%) -- guaranteed 2HKO after Leftovers recovery

252+ SpA Kommo-o Focus Blast vs. 248 HP / 252+ SpD Escavalier: 126-148 (36.7 - 43.1%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery

Vs Zong:

252+ SpA Kommo-o All-Out Pummeling (190 BP) vs. 252 HP / 252+ SpD Bronzong: 184-217 (54.4 - 64.2%) -- guaranteed 2HKO after Leftovers recovery

252+ SpA Kommo-o Focus Blast vs. 252 HP / 252+ SpD Bronzong: 117-138 (34.6 - 40.8%) -- 52.2% chance to 3HKO after Leftovers recovery

252+ SpA Kommo-o Flamethrower vs. 252 HP / 252+ SpD Bronzong: 118-140 (34.9 - 41.4%) -- 71.9% chance to 3HKO after Leftovers recovery

Vs Doublade:

252+ SpA Kommo-o Clanging Scales vs. 252 HP / 76 SpD Eviolite Doublade: 84-100 (26 - 31%) -- guaranteed 4HKO

252+ SpA Kommo-o Flamethrower vs. 252 HP / 76 SpD Eviolite Doublade: 186-220 (57.7 - 68.3%) -- guaranteed 2HKO
 
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Ajna

love you like the westside
is a Tiering Contributor Alumnusis a defending Smogon Snake Draft Champion
#10

Kommo-o @ Salac Berry
Ability: Soundproof/Bulletproof
EVs: 252 Atk/ 4 SpD / 252 Spe
Jolly Nature
- Belly Drum
- Dragon Claw/Outrage/Poison Jab/Earthquake
- Reversal/Sky Uppercut/Earthquake
- Substitute

autotomize is a really cool kommo set but i'd argue that it has kinda become standard. anyways, this is a cool set that i came up with. sub salac kommo helps vs Bo, balance, and fat teams without pyuk or quag. set the evs for at what percent you want your salac to activate (odd number for reversal I believe). the moves are very customizable and depends on what you want to beat. i'd recommend outrage if you're running sky uppercut because otherwise you can't kill cress and it isn't as atrocious because of the confuse nerf. reversal gives you crazy power, but you're revenged by every priority, and you have to sub up/drum to have a fight stab. poison jab is very niche but it helps out vs comfey. this set works because of all the switches kommo forces, and it punishes the opponent far more than a dd set.

edit: sky uppercut is also better vs random rocky helm users lol
 
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#11
Mirror Mirror on the wall, whats the most dope Milotic set of them all?

The Wave (Milotic) (F) @ Leftovers
Ability: Marvel Scale
Shiny: Yes
EVs: 252 HP / 120 Def / 136 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Recover
- Mirror Coat
- Toxic

Standard Milotic with a not standard move in the "filler" slot. Mirror Coat is an incredible move on milotic, allowing it bounce back things like nidoqueen tbolt, rotom/heliolisk volt switch, garde moonblast, swellow boomburst, kommo-o clanging scales, even LO shaymin seed flare (you need to be at full health for this) for a ohko. I seriously have never missed haze or refresh, this move is so amazing on milotic and lets it break teams open with a surprise kill.

But even Milotic needs a sugar daddy to be this shiny.

The Tommy Gun (Honchkrow) @ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Superpower
- Pursuit
- Night Slash

This set might look like a bit of a meme, and it kinda is, but I have found it way more effective then I thought it would be. Its a pretty basic principle, scarf + moxie = good cleaner. The main reason this set works well is it catches a lot of people who rely on beating honch by either dodging sucker punch with a status move or by using a faster dark resist like hera. You can switch one of the last two moves out for sucker punch if you want some priority, or even drill peck if you want to be able to clean up without recoil.
 
#12

Scyther @ Eviolite
Ability: Technician
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Aerial Ace
- Roost

I`ve been testing this set on ladder and it`s actually pretty cool rn. The set is pretty self explanatory outside of that you want to have knock off for Doublade and other mons like Bronzong, P2 and Cresselia. Scyther is suprisingly bulky and can setup vs a decent amount of mons that are pretty common such as Gligar, Florges, Mantine and Chestnaught. It can also function as a swich in to scarf Hera, scarf Gardevoir and even some variants of Flygon. However, Scyther needs some support, such as the obvious hazard removal and Scyther also really likes spikes as those can weaken its checks. Speaking of which, Scyther struggles to beat against steel and rocks types. Pokemon such as Gigalith and diancie easily switch into and beat Scyther. Then again, Scyther can beat steels such as Escavalier and Bronzong with it`s coverage. Scyther can also struggle with faster mons with taunt or super effective coverage for it like Salazzle. Fortunately, because of Scyther`s good speed tier, there aren`t that many of these pokemon around for Scyther to fear. Scyther matches up best against balance teams, as it can break common pokemon and there aren`t usually more than 2 pokemon faster then it on the other team. The team I used with Scyther was a balance team with spikes and spin, in which Scyther worked nicely as spikes + other offensive pokemon + toxic from defensive pokemon weakened pokemon for Scyther to sweep. Overall, even with it`s flaws, Scyther can be an effective pokemon if supported correctly. Also I`d say that this set is underrated.
 
#13
updated the Archive for which sets I feel are decent. Keep in mind if you edit some of these posts with relevant replays, I might be convinced to add them.
 

Punchshroom

Paralysis is slightly less of a devil
is a Tiering Contributoris a Contributor to Smogon
#14

Zoroark @ Fightinium Z / Poisonium Z
Ability: Illusion
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Dark Pulse
- Focus Blast
- Sludge Bomb

+2 252 SpA Zoroark All-Out Pummeling (190 BP) vs. 252 HP / 252+ SpD Snorlax: 528-622 (100.7 - 118.7%) -- guaranteed OHKO
+2 252 SpA Zoroark All-Out Pummeling (190 BP) vs. 252 HP / 252+ SpD Eviolite Porygon2: 388-458 (103.7 - 122.4%) -- guaranteed OHKO
+2 252 SpA Zoroark All-Out Pummeling (190 BP) vs. 252 HP / 252+ SpD Gigalith in Sand: 434-512 (116 - 136.8%) -- guaranteed OHKO
+2 252 SpA Zoroark All-Out Pummeling (190 BP) vs. 252 HP / 252+ SpD Umbreon: 468-552 (118.7 - 140.1%) -- guaranteed OHKO
+2 252 SpA Zoroark All-Out Pummeling (190 BP) vs. 0 HP / 4 SpD Kommo-o: 374-440 (128.5 - 151.2%) -- guaranteed OHKO
+2 252 SpA Zoroark All-Out Pummeling (190 BP) vs. 252 HP / 0 SpD Chesnaught: 495-583 (130.2 - 153.4%) -- guaranteed OHKO

+2 252 SpA Zoroark Acid Downpour (175 BP) vs. 252 HP / 252+ SpD Florges: 380-448 (105.5 - 124.4%) -- guaranteed OHKO
+2 252 SpA Zoroark Acid Downpour (175 BP) vs. 0 HP / 4 SpD Kommo-o: 344-405 (118.2 - 139.1%) -- guaranteed OHKO
252 SpA Zoroark Acid Downpour (175 BP) vs. 252 HP / 0 SpD Chesnaught: 456-538 (120 - 141.5%) -- guaranteed OHKO
252 SpA Zoroark Acid Downpour (175 BP) vs. 0 HP / 4 SpD Shaymin: 360-424 (105.5 - 124.3%) -- guaranteed OHKO

Even without the aid of Illusion, Nasty Plot Zoroark is quite the formidable stand-alone threat. Its coverage allows it to threaten nearly every bulky Pokemon in the tier, and Z-moves simply boost its KOing power by that much more. As you can see, a +2 Z-Focus Blast just drops some of the bulkiest mons in the tier, like Snorlax, P2, Gigalith, and Umbreon (tho Zoroark has no urgency to use Pummeling vs Umbreon in the first place) regardless of their investment, all without even the chance to miss! If you instead wish for your monster wallbreaker of a Zoroark to be more of a lure to help your Fighting-types like, oh idk, Hawlucha and Heracross, +2 Z-Sludge Bomb can just drop Florges in one hit no matter what. Both Z-Moves can also hit Kommo-o and Chesnaught, whose Bulletproof would otherwise guard them from Focus Blast and Sludge Bomb. Outside of obliterating walls, +0 Z-Moves still have plenty of use for revenge killing threats, such as Z-Sludge Bomb picking off one of the bulkiest offensive threats in the tier in Shaymin, or simply temporarily increasing Focus Blast's accuracy. If you have a Zoroark and a Z-Move slot open, I would highly recommend this.
 
#15
I'm new to the RU scene in Pokemon Sun and Moon, and I've been experimenting with a team built around a certain pokemon. Sorry if this isn't the best post as I don't really have much experience with the current RU metagame. It might even be possible that all of this will be null and void once the meta has been solidified.

Malamar @ Leftovers
Ability: Contrary
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Superpower
- Knock Off
- Rest
- Sleep Talk

Malamar is, in my opinion, a good pokemon to break the bulkier cores in the game with the right support. With maximum EVs in special bulk, Malamar becomes surprisingly difficult to take down once he sets up. Malamar can also find the opportunity to switch in on a large amount of psychic types, such as Slowbro and Espeon without Signal Beam, and proceed to force them out. Since Malamar works best as an end game threat, the user can then choose to either use knock off on the switching pokemon or predict the switch and put in another pokemon.

Malamar, in my experience, works best on the more defensive and bulkier balanced teams that can weaken down Malamar's checks and counters. Obviously, bug and fairy types raise the biggest threat, so a fire type pokemon as a teammate is optimal. Also, even with max special defense, Malamar won't be able to take the heaviest of hits from things such as choice specs Kommo-o, so a pokemon with high special defense such as Slowking is a good choice.

Once Malamar's biggest counters and checks are out of the way or weakened enough, the user should try to find an attempt to set up with Contrary Superpower. Malamar can usually manage to break down defensive cores of teams thanks to the combination of rest and superpower, which makes Malamar difficult to take down for the walls of RU, such as Slowbro, Chesnaught, and Gligar. Overall, Malamar is a pretty nice pokemon to use as a late game threat.

Here are some replays that I got from a tourney, but I have no idea if they are up to par due to me being fresh in the RU scene.

http://replay.pokemonshowdown.com/gen7rubeta-567038263-Malamar provides offensive pressure against his Audino and Meowstic Male.
http://replay.pokemonshowdown.com/gen7rubeta-567041098-Once Escavalier is weakened from repeated switchins into Malamar and stealth rocks, Malamar proceeds to clean up the game.
http://replay.pokemonshowdown.com/gen7rubeta-567044197-Malamar provides early pressure against his Milotic. Later, Malamar tanks Rotom-Mower's Z Move like a champ and hits back with Superpower, causing Rotom to die from poison damage the next turn. Malamar is also able to switch in on Milotic, who can't touch Malamar, and is able to use rest, thus regaining all his health back.
 
#16

Whimsicott @ Ghostium Z
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Memento
- Moonblast
- Psychic
- Shadow Ball

As a preface, this set is mostly inferior to the more support-oriented set, but it's a handy lure for two of the most popular threats in the metagame at the moment - Nidoqueen and Doublade. Despite Whimsicott's abysmal Special Attack, it can actually 2HKO offensive Nidoqueen with Psychic, even without Stealth Rock up. Ghostium Z allows Whimsicott to smash Doublade with a powerful Never Ending Nightmare, and KOes after just a bit of chip damage. Moonblast into Never Ending Nightmare has a decent chance to KO, especially after rocks. Memento is there for when Whimsicott isn't needed anymore, and with Prankster, is almost guaranteed to succeed except vs. Dark-types. I'll try to get some good replays, but it's definitely been a really fun set to play around with, especially since Whimsicott is so naturally fast already.

I'll add to this list as I get more~
http://replay.pokemonshowdown.com/gen7rubeta-567837584
 
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#17
upload_2017-4-30_18-42-33.png


Diancie @ Shuca Berry
Ability: Clear Body
EVs: 248 HP / 8 Atk / 252 SpA
Quiet Nature
IVs: 31 Spe
- Diamond Storm
- Moonblast
- Stealth Rock
- Earth Power

Dia is a rather neat mon to use if you need fit a Bird/Normal/Fire resist, as well as a rocker all in one slot: it can check Swellow and Murderkrow, and as for Fires, while NP Z move Salazzle dunks on it (this isn’t the sdef set, do keep that in mind), it can check the LO and Scarf set, as well as Rotom-Heat and non-Bloom Doom Moltres with relative ease. Talk about role compression! On the other hand, this does mean that you'll have to play it smart, and not just throw it out there on any opposing threat, as it will just get whittled down.

This specific Dia set fits better on offense than your traditional Sdef Dia. It does virtually the same, except it has much more offensive presence, as well as Shuca allowing it to check DD Gon (and Scarf Hera locked into EQ/Queen to some extent). EP is there for coverage, allowing you to hit Queen mainly.

I'd say this is an underrated set that deserves more recognition.

E: Replaced the memes. Figured that even though it was creative, it's way too gimmicky to deserve a post here.
 
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#18
Belly Drum Chesnaught is an underrated set. no this is not a gimmick



Chesnaught @ Salac Berry
Ability: Bulletproof
EVs: 12 HP / 240 Atk / 4 SpD / 252 Spe
Jolly Nature
- Substitute
- Belly Drum
- Seed Bomb
- Drain Punch


Now, I probably know what you're thinking, but please hear me out.
Belly drum Chesnaught has always been known as a running gag last gen on the meme teams, but this set definitely has been overshadowed in the RU meta. Unlike the Chesnaught that you're probably familiar with; bulky rocky helmet, fast taunt etc etc, well as I'm sure you've noticed this set functions completely differently than what people are used to.

The main idea and concept of this set is to potentially phase out a mon, and on the switch in go for a substitute and click belly drum, by the time that you are in a substitute and have halved your health, you should be pretty low, low enough to put you in Salac Berry range, which bumps up your speed by +1. Chesnaught has been blessed by being given stab boosted drain punch, and by the time you have maximised your attack, almost everything will drop,and you will regain allll that health back. (12 HP is to make sure that sub puts you @ 75% and belly drum does 50% so you're sure to be in Salac range)

Ambitious and stupid as it sounds, I know, but trust me, this is much better and efficient in practice. ;))

Just came to the realisation that there is already a sub salac set in the archive :(( anyways I still hope people can enjoy and have fun using this set. ~
 
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#19
So I'm back to drop some more sets,


early whirly (Poliwrath) @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 128 Def / 132 SpD
Impish Nature
- Rest
- Sleep Talk
- Circle Throw
- Bulk Up

This set allows Poliwrath to check plenty of threats to stall teams like CB Escavalier, non-Elec-Z Durant, non-LO Sharpedo and Feraligatr. It also works as a phazer which racks up hazard damage while providing a sweeper using Bulk Up. Poliwrath also works as a status absorber and a Scald switch-in. The EV's allow POliwrath to survive two Sharpedo Psychic Fangs after rocks while investing the rest into SpD to tank special hits better. Underrated.

early whirly (Poliwrath) @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 128 Def / 132 SpD
Relaxed Nature
- Rest
- Sleep Talk
- Circle Throw
- Bulk Up

welly belly (Bronzong) @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 SpD
Calm Nature
IVs: 0 Atk
- Flash Cannon
- Rest
- Sleep Talk
- Calm Mind

maily taily (Kommo-o) @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 96 Def / 160 SpD
Careful Nature
- Rest
- Sleep Talk
- Dragon Tail
- Roar

luney tuney (Umbreon) @ Leftovers
Ability: Synchronize
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Protect
- Heal Bell
- Foul Play

trying flying (Gligar) @ Eviolite
Ability: Hyper Cutter
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Defog
- Roost
- Acrobatics
- Earthquake

fairy sherry (Diancie) @ Leftovers
Ability: Clear Body
EVs: 252 HP / 152 Def / 104 SpD
Relaxed Nature
- Stealth Rock
- Moonblast
- Diamond Storm
- Heal Bell



maily taily (Kommo-o) @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 64 Def / 192 SpD
Careful Nature
- Rest
- Sleep Talk
- Dragon Tail
- Roar / Bulk Up

This Kommo-o takes advantage of it's typing set of resistances as well as the ability Bullet Proof to be a great check to sun which isn't carrying Punchshroom's Z-Psychic Houndoom. Dragon Tail is to force out Venusaur so it can't just click Growth until it 2hkoes and roar works against fairy switch-ins. Bulk Up can be run instead of Roar if you want a bulky sweeper but that would mean it can't touch fairies. SpD evs allow it to tank three Giga Drains from +2 Venusaur after rocks and leftovers recovery. Underrated.

early whirly (Poliwrath) @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 128 Def / 132 SpD
Relaxed Nature
- Rest
- Sleep Talk
- Circle Throw
- Bulk Up

welly belly (Bronzong) @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 SpD
Calm Nature
IVs: 0 Atk
- Flash Cannon
- Rest
- Sleep Talk
- Calm Mind

maily taily (Kommo-o) @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 96 Def / 160 SpD
Careful Nature
- Rest
- Sleep Talk
- Dragon Tail
- Roar

luney tuney (Umbreon) @ Leftovers
Ability: Synchronize
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Protect
- Heal Bell
- Foul Play

trying flying (Gligar) @ Eviolite
Ability: Hyper Cutter
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Defog
- Roost
- Acrobatics
- Earthquake

fairy sherry (Diancie) @ Leftovers
Ability: Clear Body
EVs: 252 HP / 152 Def / 104 SpD
Relaxed Nature
- Stealth Rock
- Moonblast
- Diamond Storm
- Heal Bell



passive acid (Dragalge) @ Black Sludge
Ability: Adaptability
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Rest
- Sleep Talk
- Dragon Tail
- Sludge Wave

This Dragalge set works as another Sun check which checks any type of Venusaur even Z-Sludge Bomb ones which Kommo-o can't. I forgot what the EV's do but they ake Dragalge a good mixed defensive tank. Sludge Wave is used for the 4th slot to kill any unsuspecting fairies or do more damage against bulky 'mons. Dragon Tail works to phaze out opposing pokémon while Rest gives it a way to recover off HP. Underrated.

pinky finky (Moltres) @ Leftovers
Ability: Flame Body
Shiny: Yes
EVs: 248 HP / 44 Def / 216 Spe
Timid Nature
IVs: 0 Atk
- Toxic
- Air Slash
- Will-O-Wisp
- Roost

lazy blissey (Snorlax) @ Leftovers
Ability: Thick Fat
EVs: 188 HP / 132 Def / 188 SpD
Calm Nature
- Curse
- Rest
- Sleep Talk
- Return

trying flying (Gligar) @ Eviolite
Ability: Hyper Cutter
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Stealth Rock
- Defog
- Roost
- Acrobatics

passive acid (Dragalge) @ Black Sludge
Ability: Adaptability
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Rest
- Sleep Talk
- Dragon Tail
- Sludge Wave

roasty ghosty (Doublade) @ Eviolite
Ability: No Guard
EVs: 252 HP / 76 Def / 180 SpD
Careful Nature
- Iron Head
- Swords Dance
- Rest
- Sleep Talk

luney tuney (Umbreon) @ Leftovers
Ability: Synchronize
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Protect
- Heal Bell
- Foul Play

Thats all for now, cya!
 
#20
I don't know the viability of this set but I would like to share it with you :

Salazzle (F) @ Black Sludge
Ability: Corrosion
EVs: 248 HP / 20 SpA / 240 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Will-O-Wisp
- Toxic
- Taunt

It seems weird at first reading, but we sometimes forget that Salazzle has an excellent support movepool : Taunt, Encore, Disable, Knock Off, Wisp, and above all, its Toxic can affects Steel and Poison types, which is totally unique.
The idea of this set is to outspeed every other Pokémon until 115 BST Speed in order to prevent hazards or any other set-up and basically to stallbreak. Good bye Defog, Rocks/Spikes, Calm Mind, RestTalk, Sword Dance etc !

I guess that another spread consisting in full Spa/Spe works too since Salazzle doesn't have recovery moves.
Salazzle fits pretty well with a Flying type: he can check Ice moves while a Flying mon has the precious Ground immunity. Demanta, Swellow or Honchkrow are good mates for our sweet lizard.
 
#21
Z Outrage Venusaur

Venusaur @ Dragonium Z
Ability: Chlorophyll
EVs: 88 HP / 252 SpA / 168 Spe
Timid Nature
- Giga Drain
- Sludge Bomb / Hidden Power Fire
- Outrage
- Growth

This is a creative set which functions by switching in on a bulky water type, or any pokemon venusaur can set up on, using growth as they send in their typical venusaur answer, such as dragalge, then going for Z outrage to blow them back and sweep their team since their dedicated venusaur counter just dropped. Speed is for outpacing opposing venusaur that run modest max speed. The best part about this set is you aren't locked into outrage and you crush would be counters, the bad part is you have to give up a crucial move in sludge bomb, which does the greatest amount of damage to neutral targets, or hp fire, which roasts steels who otherwise wall this set.

Calcs:
+2 0- Atk Venusaur Devastating Drake (190 BP) vs. 204 HP / 0 Def Dragalge: 454-536 (140.9 - 166.4%) -- guaranteed OHKO
+2 0- Atk Venusaur Devastating Drake (190 BP) vs. 0 HP / 0 Def Goodra: 556-656 (173.2 - 204.3%) -- guaranteed OHKO
+2 0- Atk Venusaur Devastating Drake (190 BP) vs. 0 HP / 0 Def Salazzle: 314-370 (113.3 - 133.5%) -- guaranteed OHKO
+2 0- Atk Venusaur Devastating Drake (190 BP) vs. 0 HP / 0 Def Kommo-o: 342-404 (117.5 - 138.8%) -- guaranteed OHKO
+2 0- Atk Venusaur Devastating Drake (190 BP) vs. 0 HP / 0 Def Toxicroak: 295-348 (96 - 113.3%) -- 75% chance to OHKO
 
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#22
Z Outrage Venusaur

Venusaur @ Dragonium Z
Ability: Chlorophyll
EVs: 88 HP / 252 SpA / 168 Spe
Timid Nature
- Giga Drain
- Sludge Bomb
- Outrage
- Growth

This is a creative set which functions by switching in on a bulky water type, or any pokemon venusaur can set up on, using growth as they send in their typical venusaur answer, such as dragalge, then going for Z outrage to blow them back and sweep their team since their dedicated venusaur counter just dropped. Speed is for outpacing opposing venusaur that run modest max speed. The best part about this set is you aren't locked into outrage and you crush your counter, the bad part is you are walled by steel types, but that shouldn't be too much of an issue if you pair it with a strong fire type wallbreaker, something that should always be used on a sun team.

Calcs:
+2 0- Atk Venusaur Devastating Drake (190 BP) vs. 204 HP / 0 Def Dragalge: 454-536 (140.9 - 166.4%) -- guaranteed OHKO
+2 0- Atk Venusaur Devastating Drake (190 BP) vs. 0 HP / 0 Def Goodra: 556-656 (173.2 - 204.3%) -- guaranteed OHKO
+2 0- Atk Venusaur Devastating Drake (190 BP) vs. 0 HP / 0 Def Salazzle: 314-370 (113.3 - 133.5%) -- guaranteed OHKO
+2 0- Atk Venusaur Devastating Drake (190 BP) vs. 0 HP / 0 Def Kommo-o: 342-404 (117.5 - 138.8%) -- guaranteed OHKO
+2 0- Atk Venusaur Devastating Drake (190 BP) vs. 0 HP / 0 Def Toxicroak: 295-348 (96 - 113.3%) -- 75% chance to OHKO
I think you should run HP Fire > Sludge Bomb, since hit Chesnaught and Escavalier is more important than an extra damage to Fairy who is probably going to be defeated by +2 Giga Drain (and Grass who are weak to HP Fire boosted by sun anyway)
 
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#23
I think you should run HP Fire > Sludge Bomb, since hit Chesnaught and Escavalier is more important than an extra damage to Fairy who is probably going to be defeated by +2 Giga Drain
I edited my original post to include sludge bomb or hp fire, I personally prefer sludge bomb since it packs a greater punch against pokemon like reuniclus and cresselia and I normally have a strong fire type wallbreaker on my sun teams to break steel types.
 
#24

Vaporeon @ Choice Specs
Ability: Water Absorb
EVs: 200 HP / 252 SpA / 56 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Hidden Power [Electric]
- Scald

This set function very well on balanced/bulky offense teams in early game. 100% of people are waiting for a Wish when they face Vaporeon so it's p easy to get free pumps in the first turns. When specs are spotted, just use it like a strong wallbreaker. Ice Beam hits grass, hp electric hits Mantine and waters in general and Scald acts like a second water move to spam with a perfect accuracy.
The spread hits 280 in speed to outpace Rhyperior, Mantine, Dhelmise and Umbreon before they hit/SR/Defog/Roost/Wish. 252 SpA with Modest nature for evident reasons. I didn't calc any rolls so i put the last 200 EVs in HP to improve its general bulk. I'll probably edit the post when i'll find an optimal spread.
Specs Vaporeon fits well with Volturn users like Rotom-Mow/Heat, Moltres, Gligar or Whimsicott. Rotom-Mow particulary is a very good partner, able to pressure waters and come on the 2 Vapo's weaks to regain the momentum with Volt Switch.

252+ SpA Choice Specs Vaporeon Hidden Power Electric vs. 240 HP / 0 SpD
: 288-340 (77.6 - 91.6%) -- guaranteed OHKO after Stealth Rock
252+ SpA Choice Specs Vaporeon Ice Beam vs. 248 HP / 8 SpD Assault Vest
: 208-246 (60.6 - 71.7%)
252+ SpA Choice Specs Vaporeon Hydro Pump vs. 252 HP / 0 SpD
: 201-237 (70.9 - 83.7%) -- guaranteed 2HKO
252+ SpA Choice Specs Vaporeon Hydro Pump vs. 252 HP / 252+ SpD
: 171-202 (50.5 - 59.7%) -- 83.6% chance to 2HKO after Leftovers recovery
252+ SpA Choice Specs Vaporeon Hydro Pump vs. 252 HP / 20 SpD
: 207-244 (46.6 - 54.9%) -- 99.6% chance to 2HKO after Stealth Rock and Leftovers recovery
 
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#25
Speaking of water types here's a mon that i would like to share with you all!



Omastar @ Waterium Z
Ability: Weak Armor
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Hydro Pump
- Hidden Power [Electric]
- Ice Beam

Let's talk about the set first. It pretty much runs the same moves and EVs as in previous gens but this gen it gets an extra boost with Waterium Z. Waterium Z lets it take Knock Off better while also turning Hydro Pump into a 185 BP move that doesn't miss. Weak Armor plays a big role because it gives you the choice whether you need to Shell Smash or not. This gen, Weak Armor gives you +2 Speed and in some cases that acquired speed alone is enough for Omastar to put in work (+2 Omastar outspeeds the entire unboosted meta). Omastar can sweep even without smashing due to a good 115 base spatk. It also has decent uninvested physical bulk which lets it tank strong neutral hits like Gatrs Waterfall and Doublades combo of Iron Head + Shadow Sneak. Ice Beam for grasses and dragons and HP Electric for Mantine and other waters.

On to the good part. Its damage output:

+2 252+ SpA Omastar Hydro Vortex (185 BP) vs. 252 HP / 252+ SpD Umbreon: 364-429 (92.3 - 108.8%) -- 56.3% chance to OHKO
+2 252+ SpA Omastar Hydro Vortex (185 BP) vs. 252 HP / 236+ SpD Cresselia: 367-433 (82.6 - 97.5%) -- guaranteed 2HKO after Leftovers recovery
+2 252+ SpA Omastar Hydro Vortex (185 BP) vs. 188 HP / 188+ SpD Snorlax: 430-507 (84.6 - 99.8%) -- guaranteed 2HKO after Leftovers recovery
+2 252+ SpA Omastar Hydro Vortex (185 BP) vs. 252 HP / 252+ SpD Bronzong: 394-465 (116.5 - 137.5%) -- guaranteed OHKO
+2 252+ SpA Omastar Hydro Vortex (185 BP) vs. 252 HP / 252+ SpD Registeel: 328-387 (90.1 - 106.3%) -- 37.5% chance to OHKO


Now you may think that it's not that strong but keep in mind these defending mons are prominent specially defensive walls. And this means that if said mons are weakened enough, Omastar can plow through teams with ease. Unfortunately there are still mons out there who can be a problem do deal with like mixed defensive Milotic, AV Slowking and some Water-Grounds mons. So my advice is to pair it up with something like Shaymin. I had a lot of fun on the ladder using this set and i'm sure you will like it too!