Welcome to SM UU Break This Team (Mk II)! This project follows a simple layout, similar to the submission and voting stages that other projects have implemented in the past, such as nv's UU Matchmaking project. Most metagame defining teams may seem perfect on the surface, but they all have their undeniable flaws, and this project aims to help point out those weak links. Each week, I'll post a team that was built by someone invested in the metagame, and the participants will then try to break this team with a core made of just two Pokémon.
As stated earlier, the project will have two phases each week: the submission phase and the voting phase. The submission phase will have a duration of five days and participants are allowed to post a core with two Pokémon within that time. Then the voting phase will last two days and people can vote for their two favorite cores (this number is subject to change, depending on the amount of submitted cores). Feel free to discuss about team's impact on the metagame and what kind of core will eventually defeat it, if you want to. Lastly, if you win a week, you will be placed in the Hall of Fame and in the SMUU Projects Hall of Fame, and if you won three weeks, you'll be able to PM me with your own team and it will be submitted in this thread for that other people try to break it!
~Rules~
For a good example of how submissions should be formatted, check out some winning submissions from the previous edition of Break This Team, such as here.
Please, post like this because it is easier to copypaste!
The team basically follows a not too hard to understand plan of Heracross + Spikes + Thunder Wave and general status support. Next up was the core of Klefki, Jellicent, and Porygon2. Klefki is the spiker, Jellicent the spin blocker, and Porygon2 being the general catch-all midground check to threats. Overall, they share some decently good defensive synergy too. Krookodile was for rocks and just another way to prevent hazards from being removed, and Groundium Z reduced Knock Off damage + deals major damage to general switch-ins. Aerodactyl was for some final speed control since 2 Pokemon with Thunder Wave doesn't cut it that way for me. Overall, general strategies to dealing with big threats involve pivoting between the defensive core and getting the right status inflicted before either walling them to death or getting rid of them with one of the harder hitters.
--
Voting due Friday!
As stated earlier, the project will have two phases each week: the submission phase and the voting phase. The submission phase will have a duration of five days and participants are allowed to post a core with two Pokémon within that time. Then the voting phase will last two days and people can vote for their two favorite cores (this number is subject to change, depending on the amount of submitted cores). Feel free to discuss about team's impact on the metagame and what kind of core will eventually defeat it, if you want to. Lastly, if you win a week, you will be placed in the Hall of Fame and in the SMUU Projects Hall of Fame, and if you won three weeks, you'll be able to PM me with your own team and it will be submitted in this thread for that other people try to break it!
~Rules~
- Please attempt to not post one-liners. This includes extremely short descriptions. You don't need to write an elaborate essay, but try to at least provide a satisfactory description of the core. Don't post "these Pokémon work well together and I think that it will break this team ", try to elaborate on a good post with an explanation of how the core performs against the team.
- This is not a counterteaming competition. This is an attempt to get the community to find viable, functional cores that work generally well in the meta which the team of the week is weak to.
- By extension, try not to post gimmicky sets. Using Flamethrower Mega Aerodactyl to take advantage of a Forretress is NOT a viable choice.
- Again, participants are only allowed to post one core with only two Pokémon.
- Please don't vote on your own core, or I'll ask forum moderators to delete your post.
- Don't rally people to vote for your own core. This is not fair at all to the other participants, and if you're caught doing this then you won’t be allowed to post or even offer any ideas in this thread.
- A small explanation would be appreciated when voting.
- You CAN'T submit Pokémon which are under suspect test because they're not officially in the tier.
- Participants are allowed to do reservations, but if they don't post the sets with the explanation within 48 hours, other participants are allowed to take it. If you want an extension due to real life or internet issues, PM me (A Cake Wearing A Hat).
- EDIT: In order to encourage creativity and originality between submissions, the same Pokemon can only be used three times maximum per submissions round.
- Most importantly, have fun!
Code:
[Pokémon Icon] [Pokémon Icon] [hide=Sets][/hide] **Insert explanation here**
For a good example of how submissions should be formatted, check out some winning submissions from the previous edition of Break This Team, such as here.
Please, post like this because it is easier to copypaste!
Users placed here are not allowed to post here anymore!
- Fortunately, this is empty :]
~Current Team~
Our next team is from the distinguished Eyan!Heracross @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Knock Off
- Facade
- Swords Dance
Porygon2 @ Eviolite
Ability: Trace
EVs: 252 HP / 120 Def / 136 SpD
Calm Nature
IVs: 0 Atk
- Tri Attack
- Hidden Power [Fire]
- Recover
- Thunder Wave
Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aerial Ace
- Ice Fang
- Earthquake
- Stone Edge
Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 112 Def / 124 SpD / 20 Spe
Bold Nature
- Spikes
- Thunder Wave
- Toxic
- Play Rough
Jellicent @ Colbur Berry
Ability: Water Absorb
EVs: 252 HP / 164 Def / 92 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Taunt
- Will-O-Wisp
- Recover
Krookodile @ Groundium Z
Ability: Intimidate
EVs: 252 Atk / 252 Spe
Jolly Nature
- Knock Off
- Earthquake
- Taunt
- Stealth Rock
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Knock Off
- Facade
- Swords Dance
Porygon2 @ Eviolite
Ability: Trace
EVs: 252 HP / 120 Def / 136 SpD
Calm Nature
IVs: 0 Atk
- Tri Attack
- Hidden Power [Fire]
- Recover
- Thunder Wave
Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aerial Ace
- Ice Fang
- Earthquake
- Stone Edge
Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 112 Def / 124 SpD / 20 Spe
Bold Nature
- Spikes
- Thunder Wave
- Toxic
- Play Rough
Jellicent @ Colbur Berry
Ability: Water Absorb
EVs: 252 HP / 164 Def / 92 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Taunt
- Will-O-Wisp
- Recover
Krookodile @ Groundium Z
Ability: Intimidate
EVs: 252 Atk / 252 Spe
Jolly Nature
- Knock Off
- Earthquake
- Taunt
- Stealth Rock
The team basically follows a not too hard to understand plan of Heracross + Spikes + Thunder Wave and general status support. Next up was the core of Klefki, Jellicent, and Porygon2. Klefki is the spiker, Jellicent the spin blocker, and Porygon2 being the general catch-all midground check to threats. Overall, they share some decently good defensive synergy too. Krookodile was for rocks and just another way to prevent hazards from being removed, and Groundium Z reduced Knock Off damage + deals major damage to general switch-ins. Aerodactyl was for some final speed control since 2 Pokemon with Thunder Wave doesn't cut it that way for me. Overall, general strategies to dealing with big threats involve pivoting between the defensive core and getting the right status inflicted before either walling them to death or getting rid of them with one of the harder hitters.
--
Voting due Friday!
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