Introduction Hello and Welcome to my RMT. this team is a team based on hitting the enemy teams walls and pokemon with strong hard attacks fast while keeping momentum going, allowing one of the teams members at the end to clean up. The name comes from the teams general plan to repeatedly hit one of the opponents walls or crucial pokemon and have it weakened or die so one of my team members can start inflicting some massive damage. Changes are in Bold This team has just started on the Smogon University PO Server, after day 1, the team is ranked 183rd In Standard OU Battles. Team Building Process I started this team off with Rotom-W, the best bulky water in the metagame and let me build a team around him. He offered a great start to a FWG core and really let me get my hard hitters in faster while causing damage via volt switch. The next member of the team was Scizor. Scizor was selected because he had really good synergy with Rotom. The U-Turn, Volt Switch damage and momentum is a welcome addition to any team. Scizor also let me worry less about pokemon such as Reuniclus and have priority when times get tough. Specially Defensive heatran was selected as the third member of the team. Heatran offered great walling abilities, access to stealth rocks, great resistances and is all around a great member of the team. Heatran works realy well with scizor covering his only weakness while being able to phase and spread burns, it was a no brainer. Breloom was the fourth member of the team added. Breloom has replaced Celebi as the teams main grass type pokemon. While Breloom might not be as specially defensive as Celebi the Bulk up set puts heavy pressure on the opposing player's physical wall's, can break stall, take pokemon out of the battle with spore and all around do a lot of damage with it's STABs. Overall Breloom's resistance to dark and rock unlike Celebi have been key to improving this team. Terrakion really added some immediate offensive presence to this team. Having a Strong STAB fighting attack on your team has never been better. This team has had other fighting types in this place but his rock typing has been of great help. Terrakion was chosen solely on his ability to smash holes through the apposing team's walls. Latias, is truly the gravy on the mash potatoes for this team. Latias has resistances to water, grass, fire, fighting and electric which really takes a lot of heat off the other team members. Latias was chosen over Latios because of her superior defensive and set up abilities. In Depth Look at the Team Spin Cycle Rotom-W@Leftovers Ability:Levitate Nature:Bold EVS:248HP/152Def/100SpA/8Spe Moveset: -Hydro Pump -Volt Switch -Hidden Power(Grass) -Pain Split Rotom-W is in charge of handling physical threats while keeping the offensive momentum going. Not many people see a physically defensive Rotom-W and it really pays off, being able to take on threats such as Gyrados, Mamoswine, Landorus and really any pokemon who thinks throwing a neutral attack at Rotom-W will cause a lot of damage. I am not interested in running a scarfed rotom, not being able to use this moveset and having to choose one move is not how Rotom-W best fits onto the team. Rotom-W's main task for the team is to take ice, water,flying and the odd fire attack. Rotom-W also gives me a change against pokemon who are more uncommon that some teams do not even think twice about. Pokemon such as infernape are suddenly not as dangerous and easier to manage with Rotom-W's bulk and surprisingly effective special attacks. Hidden Power Grass is to give a nasty supprise to any Gastrodons or Quagsires who my opponent is using as a wall. This EV spread is used to give me a possible 2HKO with HP Grass on 252HP/252SpD Gastrodon, taking any previous damage or a couple of stealth rock switch ins will result in a 2HKO. HP grass is overall much more useful, my opponent being able to send in gastrodon whenever my Rotom-W is on the field COMPLETELY ruins all my momentum, and literally loses me the entire game on the spot. Think I am over reacting? I tried a scarf set, thunderbolt, Will-O-Wisp, and it was alright, but everytime I saw a gastrodon which was decently common I 80% of the time lost the battle. Dealing with gyrados is slightly more annoying but after stealth rocks, volt switch and stone edge from terrakion, quick attack from scizor and the possibility to use Breloom solves that problem good enough. Tech N9ne Scizor@Choice Band Ability:Technician Nature:Adamant EVS:248HP/252Atk/8Spe Moveset: -Bullet Punch -U-Turn -Superpower -Quick Attack Scizor is tasked with the job of being a constant source of damage while also checking threats such as Reuniclus, terrakion and other low hp pokemon looking to do anything. Scizor is often used throughout the game and can also pursuit any annoying ghost or psychic type pokemon. Superpower lets me slam pokemon such as Heatran, Ferrothorn and opposing Scizor looking to come into a U-Turn. Scizor is really one of the most effective pokemon and revenge killers in the metagame right now. Scizor, Heatran and Rotom-W cause many opponents annoyances because they cover each other so well while causing damage, add some stealth rock on top of that and the damage really adds up fast. Quick attack is used over pursuit because killing Latias and Gengar is not really the situations Scizor wants to be in unless he is using bullet punch. Quick attack is used to hit Volcarona who is quite an annoyance to the team if carrying HP Ground. Scizor is truly an irreplaceable member of this team who has done his job time and time again. The choice band set is the only set that works for this team, trying to set up or get fancy simply does not work. Firebat Heatran@Leftovers Ability:Flash Fire Nature:Calm EVS:252HP/252SpD/4SpA Moveset: -Lava PLume -Stealth Rocks -Roar -Earth Power Heatran is a very valuable member to this team. His quad resistances to bug, grass and ice are extremely valuable and make him take very little from a majority of attacks aimed his way. Heatran is one of the few people who can take STAB dragon attacks for the team. Heatran sets up stealth rock and comes into pokemon such as ferrothorn and causes switches, either setting up stealth rock, or attempting to burn something with lava plumes impressive 30% burn rate. This moveset is slightly weird but so far it is doing what it really has to. Earth power is to hit opposing heatran looking to come in for free and not get walled by tyranitar if it comes down to the wire. Roar is great for racking up stealth rock damage and causing an annoyance. Heatran's main job for the team is to prevent hazards from being set up, causing burns and being the specially defensive wall tasked with countering certain threats. Heatran's more defensive spread has helped me a LOT more than the previous set, living Surf's, Earth powers and super effective moves is very impressive and often supprises opponents allowing heatran to get a kill, set up rocks or phase them out if they are attempting to sweep. Heatran is my main answer to Volcarona, he can live a single hidden power ground if unboosted, usually stealth rocks are up and heatran can phase or lava plume, followed by a quick attack from scizor doing around 51% it gets the job done. JoeyTomato Breloom@Toxic Orb Ability:Poison Heal Nature:Careful EVS:236HP/212SpD/60Spe Moveset: -Spore -Bulk Up -Drain Punch -Seed Bomb Breloom has replaced celebi and has been a very welcome addition to the team. Breloom is using the less used Bulk up set which really helps out the team and actually has a potential to sweep if the opportunity arrises. The opponents physical wall's take an absolute beating from the team and Breloom makes sure that beating keeps on coming. Taking hits from scizor, terrakion and breloom chips away at the opponents main physical wall's HP and opens up a space for either Breloom, Terrakion or Latias to set up and win the game. Breloom's always rage inducing move, Spore, is a really welcome addition to the team, allowing any one pokemon to be basically out of the game or used as set up fodder. Breloom does not need to set up to also be effective on the team, coming in on threats that it resists with it's great type coverage and firing off an attack or spore has proved useful on many occasions. Overall Breloom has helped the team a lot more and after fighting several conkeldurr's on PO I can safely say my team really is not that conkeldurr weak. This set is used over the classic subpunching breloom because It works better for the team and helps the purpose a lot more. Breloom having the possibility to sweep, put a pokemon to sleep, and constantly hit the opponents physical walls as they switch in is really a good mixture that the grass type pokemon of this team needs. The nickname I really do not know why I chose it, I just looked at breloom's face and it screamed joey tomato. Thanks for the idea and set Snorlaxe and Joeyboy. Balrog Terrakion@Life Orb Ability:Justified Nature:Jolly EVS:252Atk/252Spe/4HP Moveset: -Close Combat -Stone Edge -Swords Dance -Rock Polish Terrakion doesn't really bring a whole lot of resistances or fancy abilities to help the team but he does bring one thing, raw power. Terrakion has been changed from a choice band set to a double boosting set. Terrakion is used throughout the match to kill threats and when my opponents main physical wall or the team has a crack in it where terrakion can set up and do damage to the opposing team he is used to set up. Terrakion also makes dealing with tyranitar a lot easier, taking crunches and specially based attacks from him. Terrakion or Latias are the main set up sweepers for the team and exploit the weakness of the enemies special and physical wall. Most teams pack only one Latias counter in the form of Tyranitar, Terrakion kills tyranitar and provides really nice synergy with Latias. Terrakion has really tied Latias for total kills, half way through the match I look at the opponents team and say to myself, can Breloom, Latias or Terrakion set up right now and win me the game. Usually the answer is yes, if not Terrakion can come in and actually do very impressive damage to anything with a Life orbed attack. Double boosting terrakion is really what the team revolves around, providing him support and helping him get a sweep. This set has proved to be more useful than the Choice band set. Terrakion also can take a decent amount of punishment if the opponent throws up a nice 1.5x boost to his special defense. DatLatiass Latias@Leftovers Ability:Levitate Nature:Timid EVS:252HP/252Spe/4SpA Moveset: -Dragon Pulse -Hidden Power(Fire) -Calm Mind -Recover Latias, the true glue of the team. Latias is really the pokemon who just sits back and relaxes all game until the opponents Latias counter has died or been weakned, (EX.Tyranitar). Dragon pulse and hidden power provides some surprisingly good coverage besides Heatran. Specially defensive heatran only beats latias if it has roar though, and if it comes down to a 1v1 situation, latias can win. Latias has great special defense though and if it is needed it will be used. Celebi and Latias share many of the same resistances and weaknesses, celebi being more offensive and physically defensive while Latias is more specially and a set up sweeper. In the end Latias is an excellent revenge killer, who can be extremely deadly if left alone, the ability to resist many common types including fighting is exceptional for the team. Latias's superior bulk lets dealing with scizor a lot easier, Latias is not OHKO'd or even 2HKO'd at full HP by bullet punch, hidden power fire OHKO's after two stealth rock switch in from's scizor or one calm mind obviously. Latias is chosen over Latios because of her superb defensive abilities. Latias just runs a better defensive set up and if you ask me, she is a very underrated threat in the metagame many people forget about when making a team. Pokemon Online Like at the beginning of the RMT says I just started using this team on PO, it is having a very high success rate and I am positive I can get very high into the ranks. Threats to the team Terrakion is currently not a major threat but is fairly annoying, he can hit a lot of my team for neutral or big damage so playing around him and predicting good is always needed. Choice Banded Tyranitar, have they gone up in usage? Choice band tyranitar can hit most of my team members for big damage and it is a really big annoyance. Any other tyranitar is not really a problem. Thanks for Reading my RMT If you have any comments or suggestions please post them, you need to tell me who to replace or what to change if you are suggesting a pokemon or move slot change.