Introduction
Hey everyone, Homeslice here with my first 5th gen RMT. Let me start off by saying this team was a HUGE step for me, as I have very little experience and still struggle to know what common sets are for Pokemon in OU. This team hasn't been stellar, but it does have the ability to go on some major rampages. This team is completely centered around Shell Smash Cloyster, pokemon to help Cloyster, remove his threats, etc. Let's begin.All changes will be made in Bold
Team Building Process (Original Team)
So when I first wanted to make this team, I wanted to center it around that one Pokemon that was put in OU because it is either extremely useless or extremely useful. As soon as I saw Cloyster in OU I knew he was what I wanted. He's a great sweeper when he can pull it off, and I've taken down walls with him multiple times. Shell Smash with Skill Link was just too much to resist.
The first problem that popped out to me with Cloyster was his weakness to Stealth Rock. I never really enjoyed most rapid spinners bar Forretress and Tentacruel, and I went with Forretress simply because he can also put up hazards and can't get OHKO'd due to sturdy. He also has a bit of attacking power, getting me some crucial kills on Pokemon that have boosted their speed with Gyro Ball. Probably one of the most irreplaceable Pokemon on this team.
Problem number two when it came to Cloyster: Steel types. They completely wall him. I loved Magnezone so much from Gen 4 that he immediately came to mind when this problem popped up. He can also counter rain for me, which is huge upside to one Pokemon supporting two roles.
And yet another problem popped up: Priority users would wreck Cloyster. Even with his massive defense, A mach punch from Breloom and Conkeldurr still scared me. Bullet Punch Scizor is nothing to joke about either. There are plenty of other priority users too, and most are SE against Cloyster bar Aqua Jet. As most priority moves that were troublesome were fighting, I decided to add some Psychic support. My first thought was Alakazam.
And then I realized his defenses were terrible. I needed a pokemon that could actually take a hit. Reuniclus stuck out, and he has done his job. He takes the priority, and can scare away fighting types, while having the chance to set up. He can sweep away some physical walls for Cloyster, leaving the special walls for Cloyster to pick off.
One problem not related to Cloyster had appeared: Lack of physical attackers. I was thinking about who to use, as there as so many Physical threats in OU. I remember one of my friends telling me how dangerous Terrakion was and how he could sweep so easily, so I went for him. He gives me some more type coverage with his STAB Rock and Fighting, two of the best attacking types in the metagame. I have completely fallen in love with him ever since I started using him.
Now, two things are true about the OU tier: There is a massive amount of weather, and there are a massive amount of Dragons and Steels. Dragons always worry me the most out of any pokemon, and I realized I had no reliable check or counter. I needed another steel type of my own that was either moderately or extremely bulky that could stop dragon types. My favorite steel type came to mind: Jirachi. Most of the time, just the simple sight of Jirachi scares away dragons, and for good reason too.
So when I first wanted to make this team, I wanted to center it around that one Pokemon that was put in OU because it is either extremely useless or extremely useful. As soon as I saw Cloyster in OU I knew he was what I wanted. He's a great sweeper when he can pull it off, and I've taken down walls with him multiple times. Shell Smash with Skill Link was just too much to resist.
The first problem that popped out to me with Cloyster was his weakness to Stealth Rock. I never really enjoyed most rapid spinners bar Forretress and Tentacruel, and I went with Forretress simply because he can also put up hazards and can't get OHKO'd due to sturdy. He also has a bit of attacking power, getting me some crucial kills on Pokemon that have boosted their speed with Gyro Ball. Probably one of the most irreplaceable Pokemon on this team.
Problem number two when it came to Cloyster: Steel types. They completely wall him. I loved Magnezone so much from Gen 4 that he immediately came to mind when this problem popped up. He can also counter rain for me, which is huge upside to one Pokemon supporting two roles.
And yet another problem popped up: Priority users would wreck Cloyster. Even with his massive defense, A mach punch from Breloom and Conkeldurr still scared me. Bullet Punch Scizor is nothing to joke about either. There are plenty of other priority users too, and most are SE against Cloyster bar Aqua Jet. As most priority moves that were troublesome were fighting, I decided to add some Psychic support. My first thought was Alakazam.
And then I realized his defenses were terrible. I needed a pokemon that could actually take a hit. Reuniclus stuck out, and he has done his job. He takes the priority, and can scare away fighting types, while having the chance to set up. He can sweep away some physical walls for Cloyster, leaving the special walls for Cloyster to pick off.
One problem not related to Cloyster had appeared: Lack of physical attackers. I was thinking about who to use, as there as so many Physical threats in OU. I remember one of my friends telling me how dangerous Terrakion was and how he could sweep so easily, so I went for him. He gives me some more type coverage with his STAB Rock and Fighting, two of the best attacking types in the metagame. I have completely fallen in love with him ever since I started using him.
Now, two things are true about the OU tier: There is a massive amount of weather, and there are a massive amount of Dragons and Steels. Dragons always worry me the most out of any pokemon, and I realized I had no reliable check or counter. I needed another steel type of my own that was either moderately or extremely bulky that could stop dragon types. My favorite steel type came to mind: Jirachi. Most of the time, just the simple sight of Jirachi scares away dragons, and for good reason too.
Importable:
Cloyster (M) @ White Herb
Trait: Skill Link
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Shell Smash
- Icicle Spear
- Rock Blast
- Razor Shell
Latios (M) @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 252 Spd / 4 HP
Modest Nature
- Surf
- Draco Meteor
- Hidden Power [Fire]
- Trick
Rotom-Wash @ Leftovers
Trait: Levitate
EVs: 184 HP / 4 Def / 144 SAtk / 176 SDef
Modest Nature
- Thunderbolt
- Hydro Pump
- Will-O-Wisp
- Hidden Power [Ice]
Magnezone @ Leftovers
Trait: Magnet Pull
EVs: 36 HP / 252 SAtk / 220 Spd
Timid Nature
- Substitute
- Thunderbolt
- Hidden Power [Fire]
- Charge Beam
Terrakion @ Choice Band
Trait: Justified
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Stone Edge
- Close Combat
- X-Scissor
- Sacred Sword
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 240 HP / 160 Def / 76 SDef / 32 Spd
Bold Nature
- Body Slam
- Iron Head
- Wish
- Stealth Rock
Trait: Skill Link
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Shell Smash
- Icicle Spear
- Rock Blast
- Razor Shell
Latios (M) @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 252 Spd / 4 HP
Modest Nature
- Surf
- Draco Meteor
- Hidden Power [Fire]
- Trick
Rotom-Wash @ Leftovers
Trait: Levitate
EVs: 184 HP / 4 Def / 144 SAtk / 176 SDef
Modest Nature
- Thunderbolt
- Hydro Pump
- Will-O-Wisp
- Hidden Power [Ice]
Magnezone @ Leftovers
Trait: Magnet Pull
EVs: 36 HP / 252 SAtk / 220 Spd
Timid Nature
- Substitute
- Thunderbolt
- Hidden Power [Fire]
- Charge Beam
Terrakion @ Choice Band
Trait: Justified
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Stone Edge
- Close Combat
- X-Scissor
- Sacred Sword
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 240 HP / 160 Def / 76 SDef / 32 Spd
Bold Nature
- Body Slam
- Iron Head
- Wish
- Stealth Rock
Team In-depth
Cloyster
Cloyster (M) @ White Herb
Trait: Skill Link
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Shell Smash
- Icicle Spear
- Rock Blast
- Razor Shell
Cloyster is the bedrock of this team. He has an insane ability to sweep. He can easily take down walls, including physical walls because of Skill Link, essentially give him around a 125 base power ice STAB move and rock move. Although Shell Smash raises both attack and special attack, I never liked the idea of mixed attackers, so I opted for Razor Shell on Cloyster, as it also has a 50% chance to lower defense, which appealed to me. I changed the EV spread to 4 in HP rather than Sp Atk, and used a jolly trait to outspeed HP Fire Scarf Latios and Modest Nature Venusaur in the sun. White Herb is used to restore Cloyster's insane base 180 Def, while still allowing it to cushion some weaker special attacks.
Latios
Latios (M) @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 252 Spd / 4 HP
Modest Nature
- Surf
- Draco Meteor
- Hidden Power [Fire]
- Trick
Latios, while at first I was skeptical about, has found his place perfectly on this team. He is a solid revenge killer, takes care of heatran, and takes care of ground types. He can also cripple Ferrothorn or Jellicent with Trick. He allowed me to straight-out kill other scarfed Pokemon instead of trying to take a hit or trap them into a Pokemon who resists their move, which has help so much. His synergy with Magnezone has helped too, as Magnezone can take out Steels that resist Latios' Draco Meteor.
Rotom-W
Rotom-Wash @ Leftovers
Trait: Levitate
EVs: 184 HP / 4 Def / 144 SAtk / 176 SDef
Modest Nature
- Thunderbolt
- Hydro Pump
- Will-O-Wisp
- Hidden Power [Ice]
Rotom-W has been a great improvement over Reuniclus. He can hit more, take care of rain, and take care of the priority Reuniclus tried to stop. He can even cripple most Physical attackers with will-o-wisp, and it even helps against walls. It essentially has BoltBeam from HP Ice, and Hydro Pump has full accuracy in the rain- something OU with completely filled with. He has been a great help in dealing with the rain, as I don't need Magnezone to deal with almost every Pokemon on the other team in a rain team. He also has helped remove of Heatran and Ground types, which were huge problems for this team.
Magnezone
Magnezone @ Leftovers
Trait: Magnet Pull
EVs: 36 HP / 252 SAtk / 220 Spd
Timid Nature
- Substitute
- Thunderbolt
- Hidden Power [Fire]
- Charge Beam
Magnezone has been a god-send for this team, removing pesky steel threats that so easily wall this team. Substitute prevents any status ailments from Jirachi, Jellicent, or even Politoed. Thunderbolt is used as the most reliable STAB move, as it can hit all steels for neutral damage and typically hit rain teams for SE damage on around 4 Pokemon. Hidden Power Fire usually OHKO's Scizor and Forretress, can 3HKO Ferrothorn in rain, and hit Metagross, Jirachi, and Skarmory for SE damage. Very useful move. Charge Beam has effectively replaced Flash Cannon, giving Magnezone the extra power he needs to kill off Heatran with a boosted Thunderbolt and SR damage.
Terrakion
Terrakion @ Choice Band
Trait: Justified
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Stone Edge
- Close Combat
- X-Scissor
- Sacred Sword
Let me start this off by saying I personally believe this set is the best Physical Sweeping set in the game. Choice Band STAB Close Combats combined with a base 129 Attack is just too much to handle. Especially for Tyranitar, which is Terrakion's main job- to counter him. Tyranitar puts huge holes in this team, but Terrakion can easily come in after I fodder away another poke and get the OHKO. Stone Edge allows me more STAB coverage, while X-Scissor can handle some Psychics who think they can outspeed me. Terrakion also fills in as the only Physical attacker besides Cloyster that can break walls if needed.
Jirachi
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 240 HP / 160 Def / 76 SDef / 32 Spd
Bold Nature
- Body Slam
- Iron Head
- Wish
- Stealth Rock
This Jirachi has helped tremendously when it comes to crippling the other team. He spreads paralysis, can throw down rocks, heal up, then iron head to almost eliminate the chance of the other team attacking. He also can still take care of Dragon types, which is what his main purpose was to do in the original team. My only problem with him is sometimes he cannot get off rocks, or his wish can't be passed to someone else on my team.But overall, his new set was a major improvement.
Current Struggles With the (Original) Team
- Heatran- FIXED- Latios and Rotom-W have both been reliable enough to take down Heatran.
- Lack of Physical Attackers- Fixed- Jirachi's new set allows for more Physical coverage
- Reuniclus' lack of impact- FIXED- Rotom-W has replaced him and done fantastically.
- Steels after Magnezone is KO'd- SOMEWHAT FIXED- Rotom-W has helped, but they can still be an annoyance.
- Ground Pokemon- FIXED- Latios and Rotom-W have covered up the average ground type's infulence.
- (NEW)Lack of Rapid Spinner- After the removal of Forretress, hazards could really end up destroying my team. I plan on addressing this later.
Pokemon I Have Considered to Swap In
- Suicune- Provides A bulky water type to deal with grounds and Heatran.
- Mamoswine- Physical attacker that could stop ground types and steel types.
- Bronzong- Could replace Jirachi as a wall for dragons, Levitate provides resistance to grounds.
- Any Dragon- Added
- Ferrothorn- Can kill ground types, wall, use leech seed, and set up hazards.
Original Pokemon that were Removed
Forretress @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature
IVs: 0 Spd
- Rapid Spin
- Stealth Rock
- Gyro Ball
- Volt Switch
Reuniclus @ Leftovers
Trait: Magic Guard
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Rest
- Sleep Talk
- Calm Mind
- Psychic
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature
IVs: 0 Spd
- Rapid Spin
- Stealth Rock
- Gyro Ball
- Volt Switch
Reuniclus @ Leftovers
Trait: Magic Guard
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Rest
- Sleep Talk
- Calm Mind
- Psychic
Original Importable:
Cloyster (M) @ White Herb
Trait: Skill Link
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Shell Smash
- Icicle Spear
- Rock Blast
- Razor Shell
Forretress @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature
IVs: 0 Spd
- Rapid Spin
- Stealth Rock
- Gyro Ball
- Volt Switch
Reuniclus @ Leftovers
Trait: Magic Guard
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Rest
- Sleep Talk
- Calm Mind
- Psychic
Magnezone @ Leftovers
Trait: Magnet Pull
EVs: 36 HP / 252 SAtk / 220 Spd
Timid Nature
- Substitute
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
Terrakion @ Choice Band
Trait: Justified
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Stone Edge
- Close Combat
- X-Scissor
- Sacred Sword
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 224 Def / 32 Spd
Bold Nature
- Wish
- Calm Mind
- Thunderbolt
- Flash Cannon
Trait: Skill Link
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Shell Smash
- Icicle Spear
- Rock Blast
- Razor Shell
Forretress @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature
IVs: 0 Spd
- Rapid Spin
- Stealth Rock
- Gyro Ball
- Volt Switch
Reuniclus @ Leftovers
Trait: Magic Guard
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Rest
- Sleep Talk
- Calm Mind
- Psychic
Magnezone @ Leftovers
Trait: Magnet Pull
EVs: 36 HP / 252 SAtk / 220 Spd
Timid Nature
- Substitute
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
Terrakion @ Choice Band
Trait: Justified
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Stone Edge
- Close Combat
- X-Scissor
- Sacred Sword
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 224 Def / 32 Spd
Bold Nature
- Wish
- Calm Mind
- Thunderbolt
- Flash Cannon