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Completed smashlloyd20 vs. Galladiator (Ref: Pwnemon)

Discussion in 'ASB' started by smashlloyd20, Apr 1, 2012.

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  1. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
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    All Abilities
    Items=ON
    Switch=Magic Bananas (KO)

    Go
  2. Pwnemon

    Pwnemon judges silently
    is a Tutoris a Forum Moderatoris a Community Contributoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    3,719
    on the one side, we have Galladiator's mons!

    Gallade (open)
    [​IMG]

    Gallade (*) [Roman] (M)
    Nature: Brave (+Attack, -15% Speed, -10% Evasion)
    Type:
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 68 (80*.85) (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    MC: 3
    DC: 5/5 (Unlocked)

    Moves:
    Night Slash
    Leaf Blade
    Growl (*)
    Confusion (*)
    Double Team (*)
    Teleport (*)
    Fury Cutter
    Lucky Chant (*)
    Magical Leaf (*)
    Slash
    Heal Pulse (*)
    Feint
    Psycho Cut
    False Swipe
    Close Combat
    Stored Power

    Confuse Ray (*)
    Shadow Sneak (*)
    Will-o-Wisp (*)
    Encore

    Return (*)
    Psychic (*)
    Shadow Ball (*)
    Light Screen
    Reflect
    Stone Edge
    Brick Break
    Trick Room

    Drain Punch

    Ice Punch
    Fire Punch
    ThunderPunch

    Total Moves: 29


    Feraligatr (open)
    [​IMG]

    Feraligatr (*) [Irwin] (M)
    Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +9.3% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts 1 Rank from Defense)
    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Abilities:
    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Sheer Force (DW) (Unlocked): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 90 (78*1.15) (+)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 4
    DC: 5/5 (Unlocked)

    Moves:
    Scratch (*)
    Leer (*)
    Water Gun (*)
    Rage (*)
    Bite (*)
    Scary Face (*)
    Ice Fang (*)
    Flail (*)
    Crunch
    Slash
    Superpower
    Aqua Tail
    Hydro Pump

    Aqua Jet (*)
    Dragon Dance (*)
    Ice Punch (*)
    Metal Claw
    Counter

    Waterfall (*)
    Shadow Claw (*)
    Return (*)
    Dragon Claw
    Surf
    Ice Beam
    Earthquake

    Hydro Cannon

    Outrage

    Total Moves: 24


    Gardevoir (open)
    [​IMG]

    Gardevoir [Sarah] (F)
    Nature: Modest (Adds 1 Rank to Sp. Atk, subtracts 1 Rank from Attack)
    Type:
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Telepathy (DW) (Unlocked): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 5/5

    Moves:
    Healing Wish
    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind
    Hypnosis
    Dream Eater
    Stored Power

    Confuse Ray
    Will-o-Wisp
    Disable

    Psychic
    Shadow Ball
    Thunderbolt
    Focus Blast
    Energy Ball
    Charge Beam

    Total Moves: 20


    Pyroak (open)
    [​IMG]

    Pyroak [Gary] (M)
    Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense)
    Type:
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 120
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 60
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5 (Unlocked)

    Moves:
    Flare Blitz
    Wood Hammer
    Pound
    Bullet Seed
    Sweet Scent
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain
    Fire Spin
    Petal Dance
    Leaf Tornado
    Synthesis
    Iron Defense
    Zap Cannon
    Heat Crash

    Blaze Kick
    Dragonbreath
    Seed Bomb
    Counter
    Earth Power

    Fire Blast
    Energy Ball
    Flash Cannon
    Will-o-Wisp
    Flame Charge
    Brick Break

    Total Moves: 28


    Blaziken (open)
    [​IMG]

    Blaziken [Kyle] (M) (OT: SevenDeadlySins)

    Nature: Hasty (+Spe, +10% accuracy, -Def)
    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 92 (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 3/5

    Moves:
    Fire Punch
    Hi Jump Kick
    Growl
    Focus Energy
    Ember
    Peck
    Sand-Attack
    Fire Spin
    Quick Attack
    Mirror Move
    Sky Uppercut
    Flare Blitz

    Flame Burst
    Low Kick
    Rock Slide

    Fire Blast
    Aerial Ace
    Flame Charge
    Brick Break

    Total Moves: 19


    Scyther (open)
    [​IMG]

    Scyther [Lloyd] (M)
    Nature: Jolly (+15% Speed, +30% Accuracy, -1 SpA)

    Type:
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
    Steadfast (DW): (innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 121 (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 5/6
    MC: 0
    DC: 2/5

    Moves:
    Vacuum Wave
    Quick Attack
    Leer
    Focus Energy
    Double Team
    Pursuit
    False Swipe
    Agility
    Wing Attack
    Fury Cutter
    X-Scissor
    Feint
    Swords Dance

    Counter
    Night Slash
    Reversal

    Brick Break
    Aerial Ace
    U-Turn
    Toxic
    Light Screen

    Bug Bite

    Total Moves: 19


    and, on the same side, we have Smashlloyd's Pokemon!
    Bronzong @ Mental Herb (open)

    [​IMG]
    Bronzong [Rolf] (Male)
    Nature: Sassy (+1 * Special Defense, -15% Speed and flat -5% accuracy)

    Type:
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, can be corroded specifically by Acid and Acid Bomb, can be magnetized.

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
    Heatproof: (Innate) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
    Heavy Metal: (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

    Stats:
    HP: 110
    Atk: 3
    Def: 4
    SpA: 3
    SpD: 5 (+)
    Spe: 28 (-)
    Size Class: 3
    Weight Class: 5 (187 kg)
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Moves:
    Confuse Ray
    Confusion
    Extrasensory
    Hypnosis
    Tackle
    Imprison
    Sunny Day
    Rain Dance
    Heal Block
    Safeguard
    Heavy Slam
    Heal Block
    Safeguard
    Gyro Ball

    Trick
    Ancientpower
    Signal Beam

    Zen Headbutt

    Trick Room
    Dream Eater
    Flash Cannon
    Toxic
    Hidden Power [Ice] 7
    Grass Knot
    Earthquake
    Reflect
    Light Screen
    Rest
    Endure
    Bulldoze

    Kitsunoh @ Rawst Berry (open)
    [​IMG]
    Casper [Kitsunoh] (Male)
    Nature: Adamant (+1 * Attack, -1 * Special Attack)

    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.


    HP: 100
    Atk: 5 (+)
    Def: 3
    SpA: 1 (-1)
    SpD: 3
    Spe: 110
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 21
    DC: 5/5

    Moves (24):
    Scratch
    Imprison
    Tail Whip
    Iron Defense
    Lick
    Odor Sleuth
    Faint Attack
    Shadow Sneak
    Copycat
    Metal Claw
    Curse
    Shadowstrike
    Perish Song

    Psycho Shift
    Meteor Mash
    Yawn

    Will-o-Wisp
    Dig
    Taunt
    Toxic
    U-Turn
    False Swipe
    Double Team
    Snatch

    Chandelure @ Oran Berry (open)

    [​IMG]
    Tag [Chandelure] Male
    Mild Nature (+1 * Special Attack, -1 * Defense)
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
    Shadow Tag: (Dream World) (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    HP: 90
    Atk: 2
    Def: 2 (-)
    SpA: 7 (+)
    SpD: 3
    Spe: 80
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 3
    DC: 5/5

    Moves:
    Ember
    Astonish
    Minimize
    Smog
    Fire Spin
    Confuse Ray
    Night Shade
    Will-o-Wisp
    Flame Burst
    Imprison
    Hex
    Shadow Ball
    Pain Split
    Curse

    Sunny Day
    Fire Blast
    Flame Charge

    Acid
    Clear Smog
    Endure
    Taunt
    Double Team

    Excadrill @ Rawst Berry (open)

    [​IMG]
    Excadrill [Durr] (M)
    Adamant Nature (+Atk, -SpA)

    Type: Ground/Steel
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:

    Sand Force (Innate): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Sand Rush (Innate): This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

    Mold Breaker (DW) (Innate): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:
    HP: 110
    Atk: 6 (+)
    Def: 2
    SpA: 1 (-)
    SpD: 3
    Spe: 88
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Scratch
    Mud Sport
    Rapid Spin
    Mud-Slap
    Fury Swipes
    Metal Claw
    Dig
    Hone Claws
    Drill Run
    Sandstorm
    Horn Drill
    Sandstorm
    Fissure

    Iron Defense
    Skull Bash
    Metal Sound

    Earthquake
    Rock Slide
    Swords Dance
    Toxic
    Rest
    Shadow Claw
    Double Team

    Skarmory @ Mental Herb (open)
    [​IMG]
    Skarmory [Scree] (Male)
    Nature: Adamant (+1 Attack, -1 Special Attack)

    Type: Steel/Flying

    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    HP: 100
    Atk: 4 (+)
    Def: 5
    SpA: 1 (-)
    SpD: 3
    Spe: 70
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    MC: 6
    DC: 5/5

    Abilities:

    Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Keen Eye (Innate): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    Weak Armor (Can be Enabled): The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Attacks (21):
    Leer
    Peck
    Sand-Attack
    Swift
    Agility
    Fury Attack
    Feint
    Air Cutter
    Spikes
    Steel Wing

    Sky Attack
    Pursuit
    Curse

    Swords Dance
    Fly
    Double Team
    Toxic
    Roar
    Protect
    Roost
    Taunt

    Lucario (open)
    [​IMG]
    Lucario [Mind Reader] (Male)
    Nature: Lonely (+1 Attack, -1 Defense)

    Type: Fighting/Steel

    Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Steadfast (Innate): If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

    Inner Focus (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Justified (Innate): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    HP: 100
    Atk: 5 (+)
    Def: 2 (-)
    SpA: 4
    SpD: 3
    Spe: 90
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 6
    DC: 5/5

    Attacks (28):
    Quick Attack
    Dark Pulse
    Detect
    Metal Claw
    Foresight
    Endure
    Counter
    Force Palm
    Feint
    Reversal
    Screech
    Bone Rush
    Metal Sound
    Extremespeed
    Dragon Pulse
    Quick Guard
    Nasty Plot
    Aura Sphere

    Circle Throw
    Hi Jump Kick
    Vacuum Wave
    Protect

    Swords Dance
    Protect
    Shadow Claw
    Shadow Ball
    Dig
  3. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,944
    HERE it is.

    I'll start with Blaziken to kick things off. He's holding a Charcoal.
  4. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,307
    "Durr, go for it!"

    Sandstorm~Earthquake~Drill Run
    IF Blaziken uses a damaging Fire-type move OR a damaging Fighting-type move on actions 2 or 3, use Double Team (4 clones) and push actions down (ONLY ONCE)
  5. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,944
    Rock on.

    Hi Jump Kick, Flame Charge x2
  6. Pwnemon

    Pwnemon judges silently
    is a Tutoris a Forum Moderatoris a Community Contributoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    3,719
    Round 1 Start!

    Galladiator: AOOOOO


    [​IMG]
    HP: 100
    EN: 100
    OTHER: @Charcoal

    VS

    smashlloyd20: AOOOOO
    [​IMG]
    HP: 110
    EN: 100
    OTHER: @Rawst Berry

    Arena Notes: None

    calculations (open)

    Blaziken used Hi Jump Kick!
    crit = 9828 = no
    dmgExca = [13+3+5*1.5-2*1.5]*1.5 = 30.75
    -7 EN

    Excadrill used Sandstorm! (4r)
    -10 EN

    dmgBlaz = 2

    a2

    Excadrill used Double Team!
    4 clones were created!
    -16 EN

    Blaziken used Flame Charge!
    hit = 8169 = no
    -1 Clone!
    -3 EN

    dmgBlaz = 2

    a3

    Excadrill used Earthquake!
    crit = 7847 = no
    dmgBlaz = [12+3+5*1.5+1*1-2*1.5]*1.5 = 30.75
    -6 EN

    Blaziken used Flame Charge!
    hit = 4683 = no
    -1 clone!
    -7 EN

    dmgBlaz = 2

    Speed Boost! (+1 spe (permanent))
    -2 EN


    Round 1 End!

    Galladiator: AOOOOO

    [​IMG]
    HP: 63
    EN: 81
    OTHER: @Charcoal, +1 spe (permanent)

    VS



    smashlloyd20: AOOOOO
    [​IMG]
    HP: 79
    EN: 68
    OTHER: @Rawst Berry, Sand Force active, Sand Rush active, Double Team (2 Clones)

    Arena Notes: Sandstorm (3r)
  7. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,944
    Mirror Move (Earthquake), Flare Blitz, Hi Jump Kick
    IF there is still a clone on the field A2 THEN replace actions with Mirror Move (Earthquake), Flame Charge + Flare Blitz combo, cooldown
  8. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,307
    Earthquake~Earthquake~DT (3)
  9. Pwnemon

    Pwnemon judges silently
    is a Tutoris a Forum Moderatoris a Community Contributoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    3,719
    Round 2 start!
    Galladiator: AOOOOO

    [​IMG]
    HP: 63
    EN: 81
    OTHER: @Charcoal, +1 spe (permanent)

    VS


    smashlloyd20: AOOOOO
    [​IMG]
    HP: 79
    EN: 68
    OTHER: @Rawst Berry, Sand Force active, Sand Rush active, Double Team (2 Clones)

    Arena Notes: Sandstorm (3r)

    Calculations (open)

    Excadrill used Earthquake!
    crit = 7962 = no
    dmgBlaz = [12+3+5*1.5+1*1-2*1.5]*1.5 = 30.75
    -10 EN

    Blaziken used Mirror Move (Earthquake)
    crit = 9953 = no
    dmgExca = [10+5*1.5-2*1.5]*1.5 = 21.75
    -8 EN

    dmgBlaz = 2

    a2

    Excadrill used Earthquake!
    crit = 3598 = no
    dmgBlaz = [12+3+5*1.5+1*1-2*1.5]*1.5 = 30.75
    Blaziken was KO'd!
    -14 EN


    Round 2 End!
    Galladiator: XOOOOO

    [​IMG]
    HP: 0
    EN: 0
    OTHER: shaken up

    VS


    smashlloyd20: AOOOOO
    [​IMG]
    HP: 57
    EN: 44
    OTHER: @Rawst Berry, Sand Force active, Sand Rush active

    Arena Notes: Sandstorm (3r)​

    Galladiator sends out
    smashlloyd20 orders
    Galladiator orders
  10. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,944
    ...That could have gone better.

    Go, Roman! Close the gap!

    (no item btw)
  11. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,307
    Toxic~Earthquake~Earthquake
    IF he uses a damaging fighting-type move, use Dig and push actions down
    IF he uses Encore A1, change that action to Earthquake
  12. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,944
    Let's slow things down a bit, shall we?

    Trick Room, Reflect, Fire Punch
  13. Pwnemon

    Pwnemon judges silently
    is a Tutoris a Forum Moderatoris a Community Contributoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    3,719
    Round 3 Start!

    Galladiator: XAOOOO

    [​IMG]
    HP: 100
    EN: 100
    OTHER: None

    VS

    smashlloyd20: AOOOOO
    [​IMG]
    HP: 57
    EN: 44
    OTHER: @Rawst Berry, Sand Force active, Sand Rush active

    Arena Notes: Sandstorm (2r)

    calculations (open)

    Excadrill used Toxic!
    hit = 406 = yes
    Gallade was poisoned! (1 dpa)
    -7 EN

    Gallade used Trick Room!
    Dimensions were twisted! (4r)
    -9 EN

    dmgLade = 1

    a2

    Gallade used Reflect!
    physical damage halved! (6a)
    -7 EN

    Excadrill used Earthquake!
    crit = 55 = yes
    dmgLade = [6+3+3+5*1.5+1-3*1.5] = 16
    -6 EN

    dmgLade = 1

    a3

    Gallade used Fire Punch!
    crit = 6433 = no
    burn = 2476 = no
    dmgExca = [8+5*1.5+1-2*1.5]*1.5 = 20.25
    -6 EN

    Excadrill used Earthquake!
    crit = 2802 = no
    dmgLade = [6+3+5*1.5+1-3*1.5] = 13
    -10 EN

    dmgLade = 1


    Round 3 End!

    Galladiator: XAOOOO
    [​IMG]
    HP: 68
    EN: 78
    OTHER: Reflect (4a), Toxic (2 dpa)

    VS

    smashlloyd20: AOOOOO
    [​IMG]
    HP: 37
    EN: 21
    OTHER: @Rawst Berry, Sand Force active, Sand Rush active

    Arena notes: Sandstorm (1r), Trick Room (3r)

    Galladiator orders, Smash orders, I ref
  14. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,944
    Confuse Ray, Double Team (4 Clones), Drain Punch
  15. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,307
    blarg

    drill run~eq~drill run
    IF you hit yourself in confusion a2, use eq again a3
  16. Pwnemon

    Pwnemon judges silently
    is a Tutoris a Forum Moderatoris a Community Contributoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    3,719
    Round 4 Start!
    Galladiator: XAOOOO
    [​IMG]
    HP: 68
    EN: 78
    OTHER: Reflect (4a), Toxic (2 dpa)

    VS
    smashlloyd20: AOOOOO
    [​IMG]
    HP: 37
    EN: 21
    OTHER: @Rawst Berry, Sand Force active, Sand Rush active

    Arena notes: Sandstorm (1r), Trick Room (3r)

    calculations (open)

    Gallade used Confuse Ray!
    Excadrill was confused! (7536 = INTENSE)
    -5 EN

    Excadrill used Drill Run! (4971 = move)
    hit = 2991 = yes
    crit = 6087 = no
    dmgLade = [5+3+5*1.5+1*1-3*1.5] = 12
    -5 EN

    dmgLade = 2

    a2

    Gallade used Double Team (4 clones)
    -16 EN

    Excadrill used Earthquake! (658 = move)
    crit = 9545 = no
    dmgLade = [6+3+5*1.5+1*1-3*!.5] = 13
    -6 EN

    dmgLade = 2

    a3

    Gallade used Drain Punch!
    crit = 6491 = no
    dmgExca = [8+3+5*1.5+1*1-2*1.5]*1.5 = 24.75
    -11 EN

    Excadrill used Drill Run (4093 = move)
    hit = 527 = yes
    crit = 3669 = no
    dmgLade = [5+3+5*1.5+1*1-3*1.5] = 12
    -5 EN

    dmgLade = 2


    Round 4 End!
    Galladiator: XAOOOO
    [​IMG]
    HP: 25
    EN: 44
    OTHER: Reflect (1a), Toxic (3 dpa)

    VS
    smashlloyd20: AOOOOO
    [​IMG]
    HP: 12
    EN: 5
    OTHER: @Rawst Berry

    Arena notes: Trick Room (2r)​
  17. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,307
    go out with a bang!!!

    eq~eq~eq
  18. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,944
    More like with a whimper.

    Drain Punch x3
  19. Pwnemon

    Pwnemon judges silently
    is a Tutoris a Forum Moderatoris a Community Contributoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    3,719
    well i'm stupid cause i forgot to factor in DP healing last round

    which is 12.325

    Round 5 Start!
    Galladiator: XAOOOO
    [​IMG]
    HP: 37
    EN: 44
    OTHER: Reflect (1a), Toxic (3 dpa)

    VS
    smashlloyd20: AOOOOO
    [​IMG]
    HP: 12
    EN: 5
    OTHER: @Rawst Berry

    Arena notes: Trick Room (2r)​

    calculations (open)

    Gallade used Drain Punch!
    dmgExca ≥ 12
    Excadrill was KO'd!
    -15 EN
    +6 HP

    dmgLade = 3


    Round 5 Start!
    Galladiator: XAOOOO
    [​IMG]
    HP: 40
    EN: 29
    OTHER: Toxic (4 dpa)

    VS
    smashlloyd20: XOOOOO
    [​IMG]
    HP: 0
    EN: 0
    OTHER: Punched out
    Arena notes: Trick Room (1r)​

    smash sends out
    galladiator orders
    smash orders
    i ref
  20. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,307
    sexcellent

    SKARMORY GO
  21. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,944
    Will-o-Wisp, Confuse Ray, Chill
    IF Evasive Agility THEN Chill and push actions down ONCE
    IF Protect THEN Encore and push actions down ONCE
  22. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,307
    Taunt~Double Team (3)~Sky Attack
  23. Pwnemon

    Pwnemon judges silently
    is a Tutoris a Forum Moderatoris a Community Contributoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    3,719
    Round 5 Start!
    Galladiator: XAOOOO

    [​IMG]
    HP: 40
    EN: 29
    OTHER: Toxic (4 dpa)

    VS
    smashlloyd20: XAOOOO
    [​IMG]
    HP: 100
    EN: 100
    OTHER: none
    Arena notes: Trick Room (1r)
    calculcations (open)

    Gallade used Will-O-Wisp!
    hit = 5623 = yes
    Skarmory was burned!
    -7 EN

    Skarmory used Taunt! (6a)
    -10 EN

    dmgSkarm = 2
    dmgLade = 4

    a2

    Gallade used Struggle!
    dmgSkarm = [5+5*1.5+1*1-5*1.5] = 6
    dmgLade = 2.4
    -5 EN

    Skarmory used Double Team (3)
    -12 EN

    dmgLade = 4
    dmgSkarm = 2

    a3

    Skarmory is glowing brightly (or some gay shit like that)
    Gallade used Struggle!
    hit = 9034 = no
    -1 clone!
    -5 EN

    Skarmory used Sky Attack!
    crit = 2089 = no
    dmgLade = [14+3-3+4*1.5-3*1.5]*1.5 = 23.25
    -9 EN

    dmgSkarm = 2
    dmgLade = 4​


    Round 5 Start!
    Galladiator: XAOOOO
    [​IMG]
    HP: 2
    EN: 12
    OTHER: Toxic (5 dpa), Taunted (4a)

    VS
    smashlloyd20: XAOOOO
    [​IMG]
    HP: 88
    EN: 69
    OTHER: Double Team (2 Clones), Burn
    Arena notes: None

    somehow, Gallade manages to survive the round! Can he undo Smashlloyd's advantage?

    smash orders
    galladiator orders
    i ref
  24. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,307
    not a chance

    peck~peck~peck
  25. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,944
    This...sucks.

    Shadow Sneak x3
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