Smashlloyd20 vs TheMogRunner in a Magneton War!

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Welcome, ladies and gents, to this flash match here in the ASB arena!
It's sure to be an exciting battle, with both trainers opting to use their Magneton!

Before we get started, let's take a moment to review the rules:
Need a flash match for my Magneton UFO, any takers?
1v1 singles
arena: don't care
1 day DQ
1 sub
okay my magneton needs training too

all abilities
switch=magic bananas
items off
That's settled, let's meet the teams!

Team Smash:

Zap-Happy [Magneton] (-)
NATURE: Timid (+11% Accuracy)

TYPE
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

ABILITIES
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
Analyctic (DW Locked): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

STATS
HP: 90
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5
SpD: Rank 3
Spe: 81 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 8/9
MC: 7
DC: 3/5

ATTACKS
Tri Attack
Metal Sound
Tackle
Sonicboom
Thundershock
Supersonic
Thunder Wave
Spark
Lock-On
Magnet Rise
Zap Cannon

Thunderbolt
Volt Switch
Flash Cannon


Team MogRunner:

UFO the Magneton
Magneton(*) [UFO] (/)

Nature:
Calm (Adds One (1) Rank to Special Defense; Subtracts One (1) Rank From Attack)
Personality:(to be added later)

Type:
Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Steel:Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Magnet Pull:(Can be Activated)
This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
Command: (Ability: Magnet Pull (Attract) or Ability: Magnet Pull (Repulse))

Sturdy:(Innate)
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

(DW)Analytic:(Can be Enabled)
If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.(LOCKED)

Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4(+)
Spe: 70

EC:5/9
MC:0
DC:2/5

Attacks:
Metal Sound(*)
Tackle(*)
ThunderShock(*)
Supersonic(*)
SonicBoom(*)
Thunder Wave(*)
Spark(*)
Electro Ball(*)
Lock-On(*)
Swift(*)
Gyro Ball
Zap-Cannon
Tri-Attack
Magnet Rise

Flash Canon(*)
Thunder(*)
Rain Dance(*)
ThunderBolt

(Attacks=18)


This might get a bit confusing, just remember that Mog's Magneton is dancing, Smash's is static.

Order of Operations:
PEMDAS
As Match Challenger, Smash orders first.
TheMogRunner orders.
I ref.
We rinse and repeat until we have a winner! (This...could take awhile...)
 
Round One

Quick side note, Smash, Magneton has 90 HP, not 100.
I've fixed it here, but you should probably fix it on your profile and whatnot.

Pre-round:

Magneton: Zap-Happy
Nature: Timid
Health: 90
Energy: 100
Boosts: None
Other: None

Magneton: UFO
Nature: Calm
Health: 90
Energy: 100
Boosts: None
Other: None

Round One Start!
As the first round begins, the crowd goes wild as both trainers send out...Magneton? The levitating magnets are identical! Luckily, one has a plus-speed nature so speed ties won't come into play!

With a screech, Zap-Happy the Magneton unleashes a Metal Sound, causing UFO to recoil! Plug your ears, folks, that is a truly horrible noise! However, it seems to have done the trick, as UFO's Special Defense has harshly fallen! In retaliation, UFO tries to fight sound with sound with a Supersonic, but the attack misses!

Zap-Happy, pressing his advantage, follows up with a Lock-On, taking careful aim at UFO! Nervous, the other Magneton closes his eyes and Dances for Rain! The clouds open and rain begins to pour into the arena! Let's hope neither Magneton rusts!

Squinting through the rain, Zap-Happy unleashes a powerful Zap Cannon, knocking UFO for a loop! Despite the Electric-type's resistance to paralysis, it seems that UFO has been paralyzed! Angered, the Unidentified Flying Object calls down a powerful Thunderbolt from the sky, zapping Zap-Happy! Unbelievable, the lighting strike also seemed to paralyze Zap-Happy! Things just evened up!

As the round closes, both Magneton are paralyzed, but ready to continue, shaking off the rain as they await their orders.

Action One:
Zap-Happy used Metal Sound!
RNG roll to hit: (1-9600=hit) 3653 HIT
UFO's Sp. Def fell two stages!
-5 energy (STAB)

UFO used Supersonic!
RNG roll to hit: (1-5500=hit) 5806 MISS
UFO's attack missed!
-4 energy

Action Two:
Zap-Happy used Lock-On!
Zap-Happy took aim at UFO!
-6 energy

UFO used Rain Dance!
It started to rain! (4 rounds)
-10 energy

Action Three:
Zap-Happy used Zap Cannon!
RNG roll to crit: (1-625=crit) 8989 NO
(12+3+1.5-1)*.67+(2*1.75)=13.885=14
14 Damage
-8 energy (STAB)
RNG roll for paralysis: (1-5000=paralyzed) 2636 YES
UFO was paralyzed! (25%)

UFO used Thunder!
RNG roll for paralysis: (1-2500=paralyzed) 3549 NO
RNG roll to crit: (1-625=crit) 5810 NO
(12+3+2(1.5)-1)*.67=11.39=11
11 Damage
-7 energy (STAB)
RNG roll for paralysis: (1-1500=paralyzed) 260 YES
Zap-Happy was paralyzed! (20%)

After action:
Zap-Happy's paralysis dropped 5%!
UFO's paralysis dropped 5%!

Metal Sound wore off!


Post-round:

Magneton: Zap-Happy
Nature: Timid
Health: 79
Energy: 81
Boosts: None
Other: Paralyzed (15%)

Magneton: UFO
Nature: Calm
Health: 76
Energy: 79
Boosts: None
Other: Paralyzed (20%)

Arena: Rain (3r)

MogRunner, your actions, please.
 
Time to even the score UFO!
Metal sound - Thunder + Thunder Combo - cool down
*If you are fully Paralyzed use thunderbolt -Thunder -sonicboom
(nitpick I should have a -1SpD stat
and all stats like atk and def are multiplied by 1.5 so 2 becomes 3 and 5 becomes 7.5 so my thunder should have done 12 damg)
EDIT: Oops you were right on all of those, sorry.
 
Data Audit said:
Metal Sound: The Pokémon releases light blue sound waves with the sound of ringing metal. All Pokémon that hear it suffer a 2-stage Special Defense drop for one round.

Attack Power: -- | Accuracy: 85 | Energy Cost: 6 | Attack Type: Other | Effect Chance: -- | Typing: Steel | Priority: 0 | CT: Passive
Unfortunately, Mibbit decided to die, so I can't check these things with #capasb, but I'm following the Bible Data Audit Thread here.

Calc for Thunder:
(BAP+STAB+Sp. Atk Rank Difference-Sturdy)*Type Effectiveness=Total Damage
(12+3+1.5(5-3)-1)*.67=11.39 rounds to 11 damage.
I think you forgot Sturdy.
 
lock on~zap cannon+zap cannon
IF you are fully paralyzed, push actions down (change the combo to a single zap cannon if it would be used on A3)
 
Round Two

Pre-round:


Magneton: Zap-Happy
Nature: Timid
Health: 79
Energy: 81
Boosts: None
Other: Paralyzed (15%), +11% accuracy (Nature)

Magneton: UFO
Nature: Calm
Health: 76
Energy: 79
Boosts: None
Other: Paralyzed (20%)

Arena: Rain (3r)

Round Two Start!
As the round opens, both Magneton circle one another, each crackling with electricity. Though both are paralyzed, neither is giving up!

Zap-Happy carefully takes aim at his foe, Locking On to UFO's every move. Angrily, the Unidentified Flying Object attempts to break Zap-Happy's concentration with a Metal Sound, but is fully paralyzed!

As Zap-Happy charches up a powerful attack, UFO unleashes a Thunderstrike that shakes the arena! Shaking off rain and paralysis, Zap-Happy manages to counter with a powerful Double-Zap-Cannon, knocking UFO away! Though it seems UFO's paralysis has been renewed, that combo certainly drained Zap-Happy's energy!

As Zap-Happy recovers from the combo, UFO uses a Sonic-Boom to get revenge.

No clear lead has been established yet, folks, Zap-Happy has more health, but UFO has more energy! It's still anyone's game!

Action One:
Zap-Happy used Lock-On!
RNG roll for paralysis: (1-1500=paralyzed) 8744 NO
Zap-Happy took aim at UFO!
-6 energy

UFO used Metal Sound!
RNG roll for paralysis: (1-2000=paralyzed) 360 YES
UFO was fully paralyzed! UFO's paralysis dropped 5%!

Action Two:
UFO used Thunder!
RNG roll for paralysis: (1-1500=paralyzed) 9183 NO
RNG roll to crit: (1-625=crit) 8488 NO
(12+3+2(1.5)-1)*.67=11.39=11
11 Damage
-7 energy (STAB)
RNG roll for renewing paralysis: (1-1500=paralyzed) 4619 NO

Zap-Happy used Double-Zap-Cannon!
RNG roll for paralysis: (1-1500=paralyzed) 8052 NO
RNG roll to crit: (1-625=crit) 9496 NO
(27+3+1.5-1)*.67=20.435=20
20 Damage!
-43 energy (STAB)
UFO's paralysis was renewed! (25%)

Action Three:
Zap-Happy is cooling down!

UFO used SonicBoom!
RNG roll for paralysis: (1-2500=paralyzed) 6470 NO
RNG roll to hit: (1-9000=hit) 8041 HIT
10-1=9
9 Damage
-5 energy

After actions:
UFO's paralysis dropped 5%!
Zap-Happy's paralysis dropped 5%!


Post-round:

Magneton: Zap-Happy
Nature: Timid
Health: 59
Energy: 32
Boosts: None
Other: Paralyzed (10%), +11% accuracy (Nature)

Magneton: UFO
Nature: Calm
Health: 56
Energy: 67
Boosts: None
Other: Paralyzed (20%)

Arena: Rain (2r)

Smash, it's your turn.
 
Round Three

Pre-round:

Magneton: Zap-Happy
Nature: Timid
Health: 59
Energy: 32
Boosts: None
Other: Paralyzed (10%), +11% accuracy (Nature)

Magneton: UFO
Nature: Calm
Health: 56
Energy: 67
Boosts: None
Other: Paralyzed (20%)

Arena: Rain (2r)

Round Three Start!
As the rain continues to pour down, the two Magneton stare each other down, readying themselves for the long round ahead.

Zap-Happy leads things off by sinking to the ground to Chill, restoring some of his depleted energy. Trying to interrupt Zap-Happy's relaxation, UFO unleashes a Metal Sound! Cover your ears, folks!

Angered, Zap-Happy discharges a powerful Thunderbolt, but UFO simply uses the charge to power a Double-Thunder-Combo that sends Zap-Happy flying!

As the round closes, Zap-Happy attempts to use Metal Sound, but is fully paralyzed, and UFO recovers from the combo.

The rain seems to be letting up, somewhat, but the battle is far from over!

Action One:
Zap-Happy used Chill!
RNG roll for paralysis: (1-1000=paralyzed) 1885 NO
+12 energy

UFO used Metal Sound!
RNG roll for paralysis: (1-2000=paralyzed) 6753 NO
RNG roll to hit: (1-8500=hit) 7261 HIT
UFO's Sp. Def fell two stages!
-5 energy (STAB)

Action Two:
Zap-Happy used Thunderbolt!
RNG roll for paralysis: (1-1000=paralyzed) 3749 NO
RNG roll to crit: (1-625=crit) 5508 NO
(10+3+1.5-1)*.67=9.045=9
9 Damage
-6 energy (STAB)

UFO used a Double-Thunder-Combo!
RNG roll for paralysis: (1-2000=paralyzed) 9868 NO
RNG roll to crit: (1-625=crit) 7437 NO
((12*2.25)+3+2(1.5)-1)*.67+2(1.75)=24.94=25
25 Damage
-39 energy (STAB)
RNG roll to renew paralysis: (1-3000=paralyzed) 6028 NO

Action Three:
Zap-Happy used Metal Sound!
RNG roll for paralysis: (1-1000=paralyzed) 315 YES
Zap-Happy was paralyzed! Zap-Happy's paralysis dropped 5%!

UFO is cooling down from the combo!

After actions:
UFO's paralysis dropped 5%!
Zap-Happy's paralysis dropped 5% Zap-Happy was freed from paralysis!

Metal Sound wore off!


Post-round:

Magneton: Zap-Happy
Nature: Timid
Health: 34
Energy: 38
Boosts: None
Other: +11% accuracy (Nature)

Magneton: UFO
Nature: Calm
Health: 47
Energy: 23
Boosts: None
Other: Paralyzed (15%)

Arena: Rain (1r)

Mog, it's your turn.
 
Round Four

Pre-round:

Magneton: Zap-Happy
Nature: Timid
Health: 34
Energy: 38
Boosts: None
Other: +11% accuracy (Nature)

Magneton: UFO
Nature: Calm
Health: 47
Energy: 23
Boosts: None
Other: Paralyzed (15%)

Arena: Rain (1r)

Round Four Start!
As the final round begins, both competitors seem exhausted, but determined to succeed!

Zap-Happy carefully takes aim at UFO, Locking On to his foe's karmic signature, while the Unidentified Flying Object Chills.

Squinting through the rain, UFO paralyzes Zap-Happy with a Thunder Wave. Angered, Zap-Happy unleashes a Double-Zap-Cannon-Combo that sends UFO flying! However, when the dust clears, it's Zap-Happy who has fallen! It seems that last combo overwhelmed the Magneton's energy supply! That's game!

Action One:
Zap-Happy used Lock-On!
Zap-Happy took aim at UFO!
-6 energy

UFO used Chill!
+12 energy

Action Two:
UFO used Thunder Wave!
Zap-Happy was paralyzed! (25%)
-6 energy (STAB)

Zap-Happy used a Double-Zap-Cannon Combo!
RNG roll for paralysis: (1-2500=paralyzed) 5152 NO
RNG roll to crit: (1-625=crit) 2693 NO
(27+3+1.5-1)*.67=20.435=20
20 Damage!
-43 energy (STAB)
UFO's paralysis was renewed! (25%)
Zap-Happy fainted from energy exhaustion!


Post-round:

Magneton: Zap-Happy
Nature: Timid
Health: 34
Energy: -11
Boosts: None
Other: +11% accuracy (Nature), Paralyzed (20%)

Magneton: UFO
Nature: Calm
Health: 27
Energy: 29
Boosts: None
Other: Paralyzed (20%)


Prizes:
I nab 3 UC.

MogRunner receives 2 CC.
UFO the Magneton receives 1 EC, 2 MC, 1 DC, and 1 KOC.

Smashlloyd20 receives 2 CC.
Zap-Happy the Magneton recieves 1 EC, 2 MC, and 1 DC.

Good game to both of you, and congratulations MogRunner!
 
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