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Completed Smashlloyd20 vs TheMogRunner in a Magneton War!

Discussion in 'ASB' started by EndQuote, Feb 13, 2012.

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  1. EndQuote

    EndQuote

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    Messages:
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    Welcome, ladies and gents, to this flash match here in the ASB arena!
    It's sure to be an exciting battle, with both trainers opting to use their Magneton!

    Before we get started, let's take a moment to review the rules:
    That's settled, let's meet the teams!

    Team Smash:
    Zap-Happy the Magneton (open)

    [​IMG]
    Zap-Happy [Magneton] (-)
    NATURE: Timid (+11% Accuracy)

    TYPE
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    ABILITIES
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
    Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
    Analyctic (DW Locked): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    STATS
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5
    SpD: Rank 3
    Spe: 81 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 8/9
    MC: 7
    DC: 3/5

    ATTACKS
    Tri Attack
    Metal Sound
    Tackle
    Sonicboom
    Thundershock
    Supersonic
    Thunder Wave
    Spark
    Lock-On
    Magnet Rise
    Zap Cannon

    Thunderbolt
    Volt Switch
    Flash Cannon


    Team MogRunner:
    UFO the Magneton (open)

    [​IMG]
    UFO the Magneton
    Magneton(*) [UFO] (/)

    Nature:
    Calm (Adds One (1) Rank to Special Defense; Subtracts One (1) Rank From Attack)
    Personality:(to be added later)

    Type:
    Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Steel:Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Magnet Pull:(Can be Activated)
    This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
    Command: (Ability: Magnet Pull (Attract) or Ability: Magnet Pull (Repulse))

    Sturdy:(Innate)
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    (DW)Analytic:(Can be Enabled)
    If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.(LOCKED)

    Stats:
    HP: 90
    Atk: Rank 1(-)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 4(+)
    Spe: 70

    EC:5/9
    MC:0
    DC:2/5

    Attacks:
    Metal Sound(*)
    Tackle(*)
    ThunderShock(*)
    Supersonic(*)
    SonicBoom(*)
    Thunder Wave(*)
    Spark(*)
    Electro Ball(*)
    Lock-On(*)
    Swift(*)
    Gyro Ball
    Zap-Cannon
    Tri-Attack
    Magnet Rise

    Flash Canon(*)
    Thunder(*)
    Rain Dance(*)
    ThunderBolt

    (Attacks=18)


    This might get a bit confusing, just remember that Mog's Magneton is dancing, Smash's is static.

    Order of Operations:
    PEMDAS
    As Match Challenger, Smash orders first.
    TheMogRunner orders.
    I ref.
    We rinse and repeat until we have a winner! (This...could take awhile...)
  2. smashlloyd20

    smashlloyd20

    Joined:
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    metal sound~lock-on~zap cannon
  3. TheMogRunner

    TheMogRunner

    Joined:
    May 4, 2011
    Messages:
    637
    Supersonic - rain Dance - Thunder
  4. EndQuote

    EndQuote

    Joined:
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    Messages:
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    Round One

    Quick side note, Smash, Magneton has 90 HP, not 100.
    I've fixed it here, but you should probably fix it on your profile and whatnot.

    Pre-round:
    [​IMG]
    Magneton: Zap-Happy
    Nature: Timid
    Health: 90
    Energy: 100
    Boosts: None
    Other: None
    [​IMG]
    Magneton: UFO
    Nature: Calm
    Health: 90
    Energy: 100
    Boosts: None
    Other: None

    Round One Start!
    As the first round begins, the crowd goes wild as both trainers send out...Magneton? The levitating magnets are identical! Luckily, one has a plus-speed nature so speed ties won't come into play!

    With a screech, Zap-Happy the Magneton unleashes a Metal Sound, causing UFO to recoil! Plug your ears, folks, that is a truly horrible noise! However, it seems to have done the trick, as UFO's Special Defense has harshly fallen! In retaliation, UFO tries to fight sound with sound with a Supersonic, but the attack misses!

    Zap-Happy, pressing his advantage, follows up with a Lock-On, taking careful aim at UFO! Nervous, the other Magneton closes his eyes and Dances for Rain! The clouds open and rain begins to pour into the arena! Let's hope neither Magneton rusts!

    Squinting through the rain, Zap-Happy unleashes a powerful Zap Cannon, knocking UFO for a loop! Despite the Electric-type's resistance to paralysis, it seems that UFO has been paralyzed! Angered, the Unidentified Flying Object calls down a powerful Thunderbolt from the sky, zapping Zap-Happy! Unbelievable, the lighting strike also seemed to paralyze Zap-Happy! Things just evened up!

    As the round closes, both Magneton are paralyzed, but ready to continue, shaking off the rain as they await their orders.

    Calculations (open)

    Action One:
    Zap-Happy used Metal Sound!
    RNG roll to hit: (1-9600=hit) 3653 HIT
    UFO's Sp. Def fell two stages!
    -5 energy (STAB)

    UFO used Supersonic!
    RNG roll to hit: (1-5500=hit) 5806 MISS
    UFO's attack missed!
    -4 energy

    Action Two:
    Zap-Happy used Lock-On!
    Zap-Happy took aim at UFO!
    -6 energy

    UFO used Rain Dance!
    It started to rain! (4 rounds)
    -10 energy

    Action Three:
    Zap-Happy used Zap Cannon!
    RNG roll to crit: (1-625=crit) 8989 NO
    (12+3+1.5-1)*.67+(2*1.75)=13.885=14
    14 Damage
    -8 energy (STAB)
    RNG roll for paralysis: (1-5000=paralyzed) 2636 YES
    UFO was paralyzed! (25%)

    UFO used Thunder!
    RNG roll for paralysis: (1-2500=paralyzed) 3549 NO
    RNG roll to crit: (1-625=crit) 5810 NO
    (12+3+2(1.5)-1)*.67=11.39=11
    11 Damage
    -7 energy (STAB)
    RNG roll for paralysis: (1-1500=paralyzed) 260 YES
    Zap-Happy was paralyzed! (20%)

    After action:
    Zap-Happy's paralysis dropped 5%!
    UFO's paralysis dropped 5%!

    Metal Sound wore off!


    Post-round:
    [​IMG]
    Magneton: Zap-Happy
    Nature: Timid
    Health: 79
    Energy: 81
    Boosts: None
    Other: Paralyzed (15%)
    [​IMG]
    Magneton: UFO
    Nature: Calm
    Health: 76
    Energy: 79
    Boosts: None
    Other: Paralyzed (20%)

    Arena: Rain (3r)

    MogRunner, your actions, please.
  5. TheMogRunner

    TheMogRunner

    Joined:
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    Messages:
    637
    Time to even the score UFO!
    Metal sound - Thunder + Thunder Combo - cool down
    *If you are fully Paralyzed use thunderbolt -Thunder -sonicboom
    (nitpick I should have a -1SpD stat
    and all stats like atk and def are multiplied by 1.5 so 2 becomes 3 and 5 becomes 7.5 so my thunder should have done 12 damg)
    EDIT: Oops you were right on all of those, sorry.
  6. EndQuote

    EndQuote

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    Unfortunately, Mibbit decided to die, so I can't check these things with #capasb, but I'm following the Bible Data Audit Thread here.

    Calc for Thunder:
    (BAP+STAB+Sp. Atk Rank Difference-Sturdy)*Type Effectiveness=Total Damage
    (12+3+1.5(5-3)-1)*.67=11.39 rounds to 11 damage.
    I think you forgot Sturdy.
  7. smashlloyd20

    smashlloyd20

    Joined:
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    Messages:
    3,311
    lock on~zap cannon+zap cannon
    IF you are fully paralyzed, push actions down (change the combo to a single zap cannon if it would be used on A3)
  8. EndQuote

    EndQuote

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    Round Two

    Pre-round:

    [​IMG]
    Magneton: Zap-Happy
    Nature: Timid
    Health: 79
    Energy: 81
    Boosts: None
    Other: Paralyzed (15%), +11% accuracy (Nature)
    [​IMG]
    Magneton: UFO
    Nature: Calm
    Health: 76
    Energy: 79
    Boosts: None
    Other: Paralyzed (20%)

    Arena: Rain (3r)

    Round Two Start!
    As the round opens, both Magneton circle one another, each crackling with electricity. Though both are paralyzed, neither is giving up!

    Zap-Happy carefully takes aim at his foe, Locking On to UFO's every move. Angrily, the Unidentified Flying Object attempts to break Zap-Happy's concentration with a Metal Sound, but is fully paralyzed!

    As Zap-Happy charches up a powerful attack, UFO unleashes a Thunderstrike that shakes the arena! Shaking off rain and paralysis, Zap-Happy manages to counter with a powerful Double-Zap-Cannon, knocking UFO away! Though it seems UFO's paralysis has been renewed, that combo certainly drained Zap-Happy's energy!

    As Zap-Happy recovers from the combo, UFO uses a Sonic-Boom to get revenge.

    No clear lead has been established yet, folks, Zap-Happy has more health, but UFO has more energy! It's still anyone's game!

    Calculations (open)

    Action One:
    Zap-Happy used Lock-On!
    RNG roll for paralysis: (1-1500=paralyzed) 8744 NO
    Zap-Happy took aim at UFO!
    -6 energy

    UFO used Metal Sound!
    RNG roll for paralysis: (1-2000=paralyzed) 360 YES
    UFO was fully paralyzed! UFO's paralysis dropped 5%!

    Action Two:
    UFO used Thunder!
    RNG roll for paralysis: (1-1500=paralyzed) 9183 NO
    RNG roll to crit: (1-625=crit) 8488 NO
    (12+3+2(1.5)-1)*.67=11.39=11
    11 Damage
    -7 energy (STAB)
    RNG roll for renewing paralysis: (1-1500=paralyzed) 4619 NO

    Zap-Happy used Double-Zap-Cannon!
    RNG roll for paralysis: (1-1500=paralyzed) 8052 NO
    RNG roll to crit: (1-625=crit) 9496 NO
    (27+3+1.5-1)*.67=20.435=20
    20 Damage!
    -43 energy (STAB)
    UFO's paralysis was renewed! (25%)

    Action Three:
    Zap-Happy is cooling down!

    UFO used SonicBoom!
    RNG roll for paralysis: (1-2500=paralyzed) 6470 NO
    RNG roll to hit: (1-9000=hit) 8041 HIT
    10-1=9
    9 Damage
    -5 energy

    After actions:
    UFO's paralysis dropped 5%!
    Zap-Happy's paralysis dropped 5%!


    Post-round:
    [​IMG]
    Magneton: Zap-Happy
    Nature: Timid
    Health: 59
    Energy: 32
    Boosts: None
    Other: Paralyzed (10%), +11% accuracy (Nature)
    [​IMG]
    Magneton: UFO
    Nature: Calm
    Health: 56
    Energy: 67
    Boosts: None
    Other: Paralyzed (20%)

    Arena: Rain (2r)

    Smash, it's your turn.
  9. smashlloyd20

    smashlloyd20

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    3,311
    chill~thunderbolt~metal sound
  10. TheMogRunner

    TheMogRunner

    Joined:
    May 4, 2011
    Messages:
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    Metal sound - Thunder + Thunder Combo - Thunderbolt
  11. EndQuote

    EndQuote

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    Round Three

    Pre-round:
    [​IMG]
    Magneton: Zap-Happy
    Nature: Timid
    Health: 59
    Energy: 32
    Boosts: None
    Other: Paralyzed (10%), +11% accuracy (Nature)
    [​IMG]
    Magneton: UFO
    Nature: Calm
    Health: 56
    Energy: 67
    Boosts: None
    Other: Paralyzed (20%)

    Arena: Rain (2r)

    Round Three Start!
    As the rain continues to pour down, the two Magneton stare each other down, readying themselves for the long round ahead.

    Zap-Happy leads things off by sinking to the ground to Chill, restoring some of his depleted energy. Trying to interrupt Zap-Happy's relaxation, UFO unleashes a Metal Sound! Cover your ears, folks!

    Angered, Zap-Happy discharges a powerful Thunderbolt, but UFO simply uses the charge to power a Double-Thunder-Combo that sends Zap-Happy flying!

    As the round closes, Zap-Happy attempts to use Metal Sound, but is fully paralyzed, and UFO recovers from the combo.

    The rain seems to be letting up, somewhat, but the battle is far from over!

    Calculations (open)

    Action One:
    Zap-Happy used Chill!
    RNG roll for paralysis: (1-1000=paralyzed) 1885 NO
    +12 energy

    UFO used Metal Sound!
    RNG roll for paralysis: (1-2000=paralyzed) 6753 NO
    RNG roll to hit: (1-8500=hit) 7261 HIT
    UFO's Sp. Def fell two stages!
    -5 energy (STAB)

    Action Two:
    Zap-Happy used Thunderbolt!
    RNG roll for paralysis: (1-1000=paralyzed) 3749 NO
    RNG roll to crit: (1-625=crit) 5508 NO
    (10+3+1.5-1)*.67=9.045=9
    9 Damage
    -6 energy (STAB)

    UFO used a Double-Thunder-Combo!
    RNG roll for paralysis: (1-2000=paralyzed) 9868 NO
    RNG roll to crit: (1-625=crit) 7437 NO
    ((12*2.25)+3+2(1.5)-1)*.67+2(1.75)=24.94=25
    25 Damage
    -39 energy (STAB)
    RNG roll to renew paralysis: (1-3000=paralyzed) 6028 NO

    Action Three:
    Zap-Happy used Metal Sound!
    RNG roll for paralysis: (1-1000=paralyzed) 315 YES
    Zap-Happy was paralyzed! Zap-Happy's paralysis dropped 5%!

    UFO is cooling down from the combo!

    After actions:
    UFO's paralysis dropped 5%!
    Zap-Happy's paralysis dropped 5% Zap-Happy was freed from paralysis!

    Metal Sound wore off!


    Post-round:
    [​IMG]
    Magneton: Zap-Happy
    Nature: Timid
    Health: 34
    Energy: 38
    Boosts: None
    Other: +11% accuracy (Nature)
    [​IMG]
    Magneton: UFO
    Nature: Calm
    Health: 47
    Energy: 23
    Boosts: None
    Other: Paralyzed (15%)

    Arena: Rain (1r)

    Mog, it's your turn.
  12. TheMogRunner

    TheMogRunner

    Joined:
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    637
    Chill - Thunder wave - thunderbolt
  13. smashlloyd20

    smashlloyd20

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    3,311
    lock-on~zap cannon x2 combo
  14. EndQuote

    EndQuote

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    Round Four

    Pre-round:
    [​IMG]
    Magneton: Zap-Happy
    Nature: Timid
    Health: 34
    Energy: 38
    Boosts: None
    Other: +11% accuracy (Nature)
    [​IMG]
    Magneton: UFO
    Nature: Calm
    Health: 47
    Energy: 23
    Boosts: None
    Other: Paralyzed (15%)

    Arena: Rain (1r)

    Round Four Start!
    As the final round begins, both competitors seem exhausted, but determined to succeed!

    Zap-Happy carefully takes aim at UFO, Locking On to his foe's karmic signature, while the Unidentified Flying Object Chills.

    Squinting through the rain, UFO paralyzes Zap-Happy with a Thunder Wave. Angered, Zap-Happy unleashes a Double-Zap-Cannon-Combo that sends UFO flying! However, when the dust clears, it's Zap-Happy who has fallen! It seems that last combo overwhelmed the Magneton's energy supply! That's game!

    Calculations (open)

    Action One:
    Zap-Happy used Lock-On!
    Zap-Happy took aim at UFO!
    -6 energy

    UFO used Chill!
    +12 energy

    Action Two:
    UFO used Thunder Wave!
    Zap-Happy was paralyzed! (25%)
    -6 energy (STAB)

    Zap-Happy used a Double-Zap-Cannon Combo!
    RNG roll for paralysis: (1-2500=paralyzed) 5152 NO
    RNG roll to crit: (1-625=crit) 2693 NO
    (27+3+1.5-1)*.67=20.435=20
    20 Damage!
    -43 energy (STAB)
    UFO's paralysis was renewed! (25%)
    Zap-Happy fainted from energy exhaustion!


    Post-round:
    [​IMG]
    Magneton: Zap-Happy
    Nature: Timid
    Health: 34
    Energy: -11
    Boosts: None
    Other: +11% accuracy (Nature), Paralyzed (20%)
    [​IMG]
    Magneton: UFO
    Nature: Calm
    Health: 27
    Energy: 29
    Boosts: None
    Other: Paralyzed (20%)


    Prizes:
    I nab 3 UC.

    MogRunner receives 2 CC.
    UFO the Magneton receives 1 EC, 2 MC, 1 DC, and 1 KOC.

    Smashlloyd20 receives 2 CC.
    Zap-Happy the Magneton recieves 1 EC, 2 MC, and 1 DC.

    Good game to both of you, and congratulations MogRunner!
  15. TheMogRunner

    TheMogRunner

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    Nice game Smash, good playing with you
  16. smashlloyd20

    smashlloyd20

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    Messages:
    3,311
    oh hahahahaha
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