A normal battle in a normal arena... But I need UC so lets go! Team smashlloyd20 Metang (Move your mouse to reveal the content) Metang (open) Metang (close) Windows XP [Metang] (M) Nature: Brave (+1 Atk, Spe/1.15, -10 Eva) Type: Steel/Psychic Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) Light Metal: (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.) Stats: HP: 90 Atk: Rank 4 (+) Def: Rank 4 SpA: Rank 2 SpD: Rank 3 Spe: 43 (-) Size Class: 2 Weight Class: 6 (202.5 kg) Base Rank Total: 16 EC: 8/9 MC: 10 DC: 5/5 Attacks: Take Down Magnet Rise Metal Claw Confusion Scary Face Iron Defense Zen Headbutt Iron Head Klang (Move your mouse to reveal the content) Klang (open) Klang (close) Spinner [Klang] (-) NATURE: Quiet (+1 Special Attack, -10% Evasion) TYPE Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. ABILITIES Plus: (Innate)This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Minus, the boost does not stack. Minus: (Innate) This Pokemon possesses a negativeelectrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost does not stack. Clear Body (DW Locked): (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) STATS HP: 90 Atk: Rank 3 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 43 (-) Size Class: 1 Weight Class: 4 Base Rank Total: 16 EC: 5/9 MC: 9 DC: 4/5 ATTACKS Vicegrip Charge Thundershock Gear Grind Bind Shift Gear Lock-On Zap Cannon Toxic Thunder Wave Volt Switch Team typon77 Clem the Bolderdash (Move your mouse to reveal the content) Clem the Bolderdash (open) Clem the Bolderdash (close) Bolderdash (Clem) Nature: Modest (+1 SpA, -1 Atk) Type: Rock Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Abilities: Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit. Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2). Mold Breaker (DW): (LOCKED) (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 5 (+) SpD: Rank 2 Spe: 110 EC: 4/9 MC: 0 DC: 3/5 Size Class: 1 Weight Class: 2 Base Rank Total: 16 Attacks: (17) Physical Rock Blast Rollout Tackle Special Earth Power Flamethrower Giga Drain Hidden Power (Fighting 6) Mud Shot Ominous Wind Paleo Wave Power Gem Shadow Ball Vacuum Wave Volt Switch Status Acupressure Disable Hugo the Munchlax (Move your mouse to reveal the content) Hugo the Munchlax (open) Hugo the Munchlax (close) Munchlax (Hugo) (M) Nature: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion) Type: Normal Normal: Normal STAB. Can adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas. Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) Gluttony (LOCKED): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). Stats: HP: 120 Atk: Rank 3 Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 3 Spe: 4 (5 / 1.15) (-) EC: 3/6 MC: 0 DC: 3/5 Size Class: 1 Weight Class: 5 Base Rank Total: 16 Attacks: (32) Metronome Odor Sleuth Tackle Defense Curl Amnesia Lick Recycle Screech Chip Away Stockpile Body Slam Counter Curse Zen Headbutt Ice Beam Thunderbolt Flamethrower Rock Slide Earthquake Endure Surf Shadow Ball Protect Double Team Substitute Psychic Brick Break Focus Punch Solarbeam Rest Sleep Talk Toxic Marley the Tangela (Move your mouse to reveal the content) Marley the Tangela (open) Marley the Tangela (close) Tangela [Marley] (M) Nature: Sassy (+1 SpDef, -15% Spd and -10% Evasion) Type: Grass Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Leaf Guard: (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. Regenerator (DW) [LOCKED]: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. Stats: Tangela HP: 100 Atk: Rank 2 Def: Rank 4 SpA: Rank 4 SpD: Rank 3 (+) Spe: 52 (60/1.15) -10% Evasion Size Class: 2 Weight Class: 3 Base Rank Total: 17 EC: 1/6 MC: 1 DC: 1/5 Attacks: (15) Ingrain Constrict Sleep Powder Absorb Growth PoisonPowder Vine Whip Bind Leech Seed Leaf Storm Giga Drain Sludge Bomb Protect Substitute Hidden Power (Ice 7) le rules 2v2 NFE Singles 2 Day Battler DQ/3 Day Ref DQ 5 chills/2 recoveries 1 Sub ASB Arena Training Items Only All Abilities smashlloyd20, send out and equip item typon77, do the same + actions smashlloyd20, actions ME,REF!!! Let's go!