Smeargle (Analysis) (Update) [QC 3/3] [GP 2/2]

Jukain

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[Overview]

<p>Smeargle has always been a unique Pokemon in that it has access to every single move in the game via Sketch. However, its stats are horrible in every way, so trying to use it offensively or defensively is not a good idea. Its only usable stat is its Speed, although 75 base Speed is still fairly mediocre. Even its abilities are horrible, with confusion being extremely uncommon and Technician being wasted on something with zero offensive capabilities, with the one that is actually pretty good, Moody, banned. However, having access to every move in the game means access to the coveted Spore, which turns Smeargle into perhaps the single best user of Baton Pass in the entire game. While Smeargle is almost always relegated to Baton Passing, it is quite good at it, and it is nigh-impossible to stop it from pulling off a pass within the first 3 or 4 turns of the match. A not-so-threatening Smeargle can turn into an impossible-to-stop Terrakion or Genesect in a matter of a few turns, and that is why Smeargle should always be under consideration for any team looking to use Baton Pass, as it leaves most other potential Baton Pass users outclassed in its wake.</p>

[SET]
name: Baton Pass
move 1: Baton Pass
move 2: Shell Smash
move 3: Spore
move 4: Taunt / Ingrain
item: Focus Sash
ability: Own Tempo
nature: Timid
evs: 80 HP / 96 Def / 80 SpD / 252 Spe

[SET COMMENTS]

<p>Smeargle has one niche and one niche only&mdash;SmashPassing with access to Spore. In the lead position, it is very hard to stop Smeargle from pulling off a pass without very careful playing and precise prediction. To ensure an intact Focus Sash, Smeargle is best used as a lead, allowing a teammate to pull off an easy sweep early-game; although, that is not to say that with dual screen support that Smeargle cannot do so mid- to late-game. In fact, mid-game can be a great time to pass if one would like a teammate to set up entry hazards to aid the recipient of Shell Smash in its sweep. Nothing enjoys facing a Pokemon with +2 in both offenses and Speed, and Smeargle is perhaps the best Pokemon to give a teammate the powerful boost given by Shell Smash.</p>

<p>While Smeargle may seem outclassed by the other major SmashPasser, Gorebyss, who can actually hit hard on its own and has Hydration to make itself essentially immune to any attempts of status under rain. Spore gives Smeargle and edge, making SmashPassing easy: on the first turn use Spore, follow it up with Shell Smash on the switch, and, as Smeargle will outspeed most anything at +2, Baton Pass to a decent recipient and have the recipient sweep. This simple process does not need much else, so the last slot is mainly used to prevent strategies that would stop the pass. Taunt is a great option, being especially useful against users of Roar and Whirlwind, as well as preventing Leech Seed from impeding the recipient of Shell Smash, as Leech Seed transfers to the recipient if a Pokemon inflicted with it uses Baton Pass. Ingrain is excellent as well, providing a great foundation for any Baton Pass team, as it makes it so nothing can phaze Smeargle or whatever Pokemon it passes to. Smeargle can potentially reverse the first two steps, setting up Shell Smash and then following it up with Spore after something with priority has switched in, giving Smeargle another setup opportunity before it passes.</p>

[ADDITIONAL COMMENTS]

<p>With the given EVs, though they may seem complex, Smeargle's bulk is actually overall greater than that of any other possible EV spread, as EV spreads like 252 HP / 4 Def and 4 HP / 252 Def are inefficient. A Timid nature and max Speed make it so Smeargle can outspeed the maximum amount of Pokemon possible after a Shell Smash, making it much easier to get off a pass. Focus Sash is easily the best item, as Smeargle absolutely needs it to do anything, and is one of the reasons why Smeargle is so effective in the lead position. Lum Berry or White Herb can also be used if one decides that they want to pass Substitute with Shell Smash, as Substitute is counterproductive when using Focus Sash. Lum Berry gives Smeargle a trump card against paralysis and sleep, which otherwise make Smeargle useless, while White Herb restores the recipient's defenses. Magic Coat is another decent option for the last slot, and is great for preventing a faster Taunt, entry hazards, or status moves. Stealth Rock is also great if one would like Stealth Rock in play if trying to pass right off the bat, giving no opportunity for a teammate to set up Stealth Rock. Smeargle can actually Baton Pass pretty much anything, the best choices being Shift Gear, Tail Glow, Quiver Dance, and Coil, but Shell Smash is really the best boost that any Pokemon could receive, and Smeargle has trouble pulling off the multiple boosts required by the other moves for them to be much better than Shell Smash.</p>

<p>If attempting to pass mid-game, Smeargle is going to need dual screen support to pull off a pass, as it is quite frail. Espeon is the best choice for the job, because if whatever Smeargle is passing to is about to get phazed by Roar or Whirlwind, one can just give the pass to Espeon and let it reflect the phazing move, then have Espeon pass to the intended recipient. Also, the recipient, with its lowered defenses, enjoys screens as well. Speaking of recipients, there is no point in using this set if you don't have a good one. The Therian genies have high offenses and Speed with which to abuse Shell Smash, so they are great recipients. Landorus-T in particular is an excellent choice, as Intimidate essentially negates the Defense drop from Shell Smash, and Landorus-T is immune to Thunder Wave and is not weak to the most common priority, Scizor's Bullet Punch. Kyurem has amazing bulk, making it difficult to KO, and when you add in its titanic 130/130 offenses it is an excellent recipient. Technician Breloom loves the boost from Baton Pass, as it often struggles to find time to set up and has only one major downfall that Shell Smash fixes, its mediocre Speed stat, which is actually quite similar to Smeargle's. Genesect and Dragonite are other examples of Pokemon with great mixed offenses, coverage, and Speed to abuse Shell Smash with. If it is powerful and likes a boost to its Speed (hint: any good offensive Pokemon), it will appreciate Shell Smash being passed to it. The last thing that may be wanted is entry hazard support, Pokemon such as Ferrothorn and Forretress being the best for the job.</p>

[Other Options]

<p>Despite having such a vast movepool, Smeargle has very few other options that are not outclassed by something else. A gimmicky Endeavor / Focus Sash / ExtremeSpeed / Spore set can be used, acting similar to users of the FEAR strategy, except with Spore to cripple opponents and therefore make it easier for Smeargle to get off an Endeavor and KO with ExtremeSpeed. Belly Drum and Baton Pass can be combined with a Salac Berry and a Substitute in order to pass +6 Attack and +1 Speed, perhaps the most devastating boost a physical attacker can get. One of its sets that used to be pretty decent, the entry hazards set, is now plain outclassed by Deoxys-D, Forretress, and Ferrothorn, mainly due to Smeargle's lack of bulk and subpar typing. As previously mentioned, any attempt at an offensive or defensive set is not worth the effort, as Smeargle's horrible stats make them ineffective.</p>

[Checks and Counters]

<p>With its Focus Sash broken, Smeargle is OHKOed by pretty much anything due to its nonexistent bulk, but with its Focus Sash still intact, Smeargle poses quite the threat in that it will likely get a pass off. However, there are ways to bypass Smeargle's seemingly impenetrable methods of Baton Passing. Lum Berry Tyranitar is excellent for the job, as Lum Berry will rid Tyranitar of Spore and from there Tyranitar can hit Smeargle with a STAB Crunch and let the damage from sand finish it off. Vaporeon is basically immune to Spore under rain due to Hydration, making it pretty much impossible for Smeargle to pull off a pass against it. Vaporeon can Roar Smeargle out, and has utility against many physical attackers attempting to set up outside of beating Smeargle. Magic Coat and Taunt from Pokemon such as Deoxys-D can also prove effective, the former having the advantage of reflecting Spore and the latter of preventing Smeargle from doing anything if it is not running the rare Magic Coat itself. Magic Bounce is useful in a similar regard to Magic Coat. Phazing is an effective strategy if Ingrain has not been setup, though it is impossible if it is. Anything that can break Smeargle's Focus Sash without it doing anything in the process is excellent at preventing Smeargle from pulling off a successful pass. Sand, hail, Fake Out, and Jirachi, all for their own fairly obvious reasons, are excellent at doing so. Of course, if for some reason Smeargle is not running a Baton Pass set, you can easily pretend that it doesn't exist and use it as setup fodder.</p>
 
I somehow miss Endeavor in OO. Smeargle is frail as hell, which often puts it down to it's Focus Sash, from where Endeavor + *insert priority damaging move here* might find a unique niche in OU. There's actually no other Pokemon that can run a reliable Sleep move along them so it might be able to cripple the opponent to a certain extend at the very beginning of the battle. I used such a set a long while ago and I honestly don't know if it still works nowadays, but I think it deserves a mention.
 

TrollFreak

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Question, for the last slot, why use Sub if you're only having Focus Sash as the item. Just make that AC with another item such as Lum or something

EDIT- Don't forget to add White Herb to AC, thats cool if you're passing to something with decent bulk such as Dragonite
 

Jukain

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I somehow miss Endeavor in OO. Smeargle is frail as hell, which often puts it down to it's Focus Sash, from where Endeavor + *insert priority damaging move here* might find a unique niche in OU. There's actually no other Pokemon that can run a reliable Sleep move along them so it might be able to cripple the opponent to a certain extend at the very beginning of the battle. I used such a set a long while ago and I honestly don't know if it still works nowadays, but I think it deserves a mention.
sure why not
Question, for the last slot, why use Sub if you're only having Focus Sash as the item. Just make that AC with another item such as Lum or something
moving to AC with Lum and White Herb as mentioned items
 

Great Sage

Banned deucer.
252 HP / 4 Def is an inefficient defensive spread. There are many different ways to optimize it, and you may want to focus on surviving something specific, but as an example, 80 HP / 96 Def / 80 SpD provides the same amount of special defensiveness (actually, very slightly better) and nearly 5% better physical defensiveness.
 

jc104

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I can't say I've ever used smeargle in 5th gen, but shouldn't Taunt be an option in the last slot of the smashpass set? Does many of the things that the other moves do, basically - it prevents status moves, (slower) taunt, and phazing moves, but it also stops perish song and sleep talk.
 

Jukain

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252 HP / 4 Def is an inefficient defensive spread. There are many different ways to optimize it, and you may want to focus on surviving something specific, but as an example, 80 HP / 96 Def / 80 SpD provides the same amount of special defensiveness (actually, very slightly better) and nearly 5% better physical defensiveness.
I will use your spread for the defenses.
I can't say I've ever used smeargle in 5th gen, but shouldn't Taunt be an option in the last slot of the smashpass set? Does many of the things that the other moves do, basically - it prevents status moves, (slower) taunt, and phazing moves, but it also stops perish song and sleep talk.
Yeah, I can slash it in.

Anything else before QC approvals?
 

jc104

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I made a bit of an understatement as usual sorry. Taunt needs to be the primary option in the last slot. Relegate Sub and Magic Coat to AC. Mention that Ingrain is largely only for full baton pass teams.
 

AccidentalGreed

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2/3

Wait why wasn't this approved days ago?

Hazards isn't worth it this gen, especially when there's more hazard users with complementary uses. Looks good.
 

shrang

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Since Salac Berry is mentioned, I'd give BellyPass a mention in OO. Yes, it is pretty crappy, but Smeargle still remains the only Pokemon in the game that can pass Belly Drum.
 

Jukain

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Since Salac Berry is mentioned, I'd give BellyPass a mention in OO. Yes, it is pretty crappy, but Smeargle still remains the only Pokemon in the game that can pass Belly Drum.
I mentioned it with Spore and Mean Look. (How else are you ever going to pull off passing Belly Drum?)
 

GatoDelFuego

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Amateur check
REMOVE CHANGE COMMENTS

<p>Smeargle has always been quite a unique Pokemon, as it has access to every single move in the game via Sketch. However, its stats are horrible in every way, so trying to use it offensively or defensively is not a good idea. Its only usable stat is its Speed, although base 75 Speed is fairly mediocre. Even its abilities are horrible, with confusion being extremely uncommon, (AC)Technician being wasted on something with zero offensive capabilities, and the one that is pretty good, Moody, is banned. However, when one has access to every move in the game that means that they have access to Spore, which turns Smeargle into perhaps the single best user of Baton Pass in the entire game. While Smeargle is almost always relegated to Baton Passing, it is quite good at it, and it is nigh impossible to stop it from pulling off a pass within the first 3 or 4 turns of the match. A not-so-threatening Smeargle can turn into an impossible-to-stop Terrakion or Genesect Admit it, that is far scarier than a breloom in just a matter of a few turns, and that is why Smeargle should always be under consideration for any team, outclassing most other potential Baton Passers left outclassed in its wake.</p>

[SET]
name: Baton Pass
move 1: Baton Pass
move 2: Shell Smash
move 3: Spore
move 4: Taunt / Ingrain
item: Focus Sash
ability: Own Tempo
nature: Timid
evs: 80 HP / 96 Def / 80 SpD / 252 Spe

[SET COMMENTS]

<p>Smeargle has one niche and one niche only, and that is SmashPassing with access to Spore, giving it a pretty much guaranteed pass. In the lead position, it is very hard to stop Smeargle from pulling off a pass without very careful playing and precise prediction. As otherwise its Focus Sash would be broken, Smeargle is best as a lead, allowing a teammate to pull off an easy sweep early-game, though that is not to say that with dual screen support that Smeargle cannot do so mid- to late-game. In fact, mid-game can be a great time to pass if one would like a teammate to set up entry hazards to aid the recipient of Shell Smash in its sweep. Nothing enjoys facing a Pokemon with +2 in both offenses and Speed, and Smeargle is perhaps the best Pokemon to give a teammate the powerful boost given by Shell Smash.</p>

<p>While Smeargle may seem outclassed by the other major SmashPasser, Gorebyss, who can actually hit hard on its own and has Hydration to make a Pokemon itself essentially immune to any attempts of status under rain. Spore makes SmashPassing easy: on the first turn use Spore, follow it up with Shell Smash on the switch, and, as Smeargle will outspeed most anything at +2, Baton Pass to a decent recipient and have the recipient sweep. This simple process does not need much else, so the last slot is mainly just to prevent strategies that would stop the pass. Taunt is a great option, being especially useful against users of Roar and Whirlwind, as well as preventing Leech Seed from impeding the recipient of Shell Smash, as Leech Seed transfers to the recipient if a Pokemon inflicted with it uses Baton Pass. Ingrain is excellent as well, providing a great foundation for any Baton Pass team, as it makes it so nothing can phaze Smeargle or whatever Pokemon it passes to.</p>

[ADDITIONAL COMMENTS]

<p>With the given EVs, though they may seem complex, Smeargle's bulk is actually overall greater than that of any other possible EV spread, as EV spreads like 252 HP / 4 Def and 4 HP / 252 Def are inefficient. A Timid nature and max Speed make it so Smeargle can outspeed the most Pokemon after a Shell Smash, making it much easier to get off a pass. Focus Sash is easily the best item, as Smeargle absolutely needs it to do anything, and is one of the reasons why Smeargle is so effective in the lead position. Lum Berry or White Herb can also be used if one decides that they want to pass Substitute with Shell Smash, as Substitute is counterproductive when using Focus Sash. Lum Berry gives Smeargle a trump card against paralysis and sleep, which otherwise would threaten to make Smeargle useless, while White Herb restores the recipient's makes it so the recipient does not receive reduced defenses. Magic Coat is another decent option for the last slot, great for preventing a faster Taunt, entry hazards, or status attempts. Stealth Rock is also great if one would like Stealth Rock in play if trying to pass right off the bat, giving no opportunity for a teammate to set up Stealth Rock. Smeargle can actually Baton Pass pretty much anything, examples including Shift Gear, Tail Glow, Quiver Dance, and Coil, but Shell Smash is really the best boost that any Pokemon could receive, as it is extremely hard for Smeargle to pull off anything else Pull what exactly? </p>

<p>If attempting to pass mid-game, Smeargle is going to need dual screens support to pull off a pass, as it is quite frail. Espeon is the best choice for the job, as if whatever Smeargle is passing to is about to get phazed by Roar or Whirlwind, one can just give the pass to Espeon and let it reflect the phazing move, then having Espeon pass to the intended recipient. Also, the recipient, with its lowered defenses, enjoys screens as well. Speaking of recipients, there is no point in using this set if you don't have a good one. The Therian genies have high offenses and Speed with which to abuse Shell Smash, so they are great recipients. Landorus-T in particular is an excellent choice, as Intimidate essentially negates the Defense drop from Shell Smash, and Landorus-T is immune to Thunder Wave and is not weak to the most common priority, Scizor's Bullet Punch. Kyurem has amazing bulk that doesn't take too much of a hit, and when you add in its titanic 130/130 offenses it is an excellent recipient. Technician Breloom loves the boost from Baton Pass, as it often struggles to find time to set up and has only one major downfall that Shell Smash fixes, its mediocre Speed stat, which is actually quite similar to Smeargle's. Genesect and Dragonite are other examples of Pokemon with great mixed offenses, coverage, and Speed to abuse Shell Smash with. If it is powerful and likes a boost to its Speed (hint: any good offensive Pokemon), it will appreciate Shell Smash being passed to it. The last thing that may be wanted is entry hazard support, with the likes of Ferrothorn and Forretress being the best for the job.</p>

[Other Options]

<p>With such a vast movepool, Smeargle surprisingly has few other options that are not outclassed by something else. A gimmicky Endeavor + Focus Sash + ExtremeSpeed + Spore set can be used, acting similar to users of the FEAR strategy, except with Spore for Smeargle to cripple opponents and therefore make it easier for Smeargle to get off an Endeavor and KO with ExtremeSpeed. Belly Drum and Baton Pass can be combined with a Salac Berry and a Substitute in order to pass +6 Attack and +1 Speed, perhaps the most devastating boost a physical attacker can get. One of its sets that used to be pretty decent, the hazards set, is now plain outclassed by Deoxys-D, Forretress, (AC) and Ferrothorn, mainly due to lack of bulk and subpar typing. As previously mentioned, any attempt at an offensive or defensive set is not worth effort, as Smeargle's horrible stats make them not effective at all.</p>

[Checks and Counters]

<p>With its sash broken, Smeargle is OHKOed by pretty much anything due to its nonexistent bulk, but with its sash still intact, Smeargle poses quite the threat in that it will likely get a pass off. However, there are ways to bypass Smeargle's seemingly impenetrable methods of Baton Passing. Lum Berry Tyranitar is excellent for the job, as Lum Berry will rid Tyranitar of Spore and from there Tyranitar can hit Smeargle with a STAB Crunch and let the damage from sand finish it off. Vaporeon is basically immune to Spore under rain due to Hydration, making it pretty much impossible for Smeargle to pull off a pass against it. Vaporeon can Roar Smeargle out, and has utility against many physical attackers attempting to set up outside of beating Smeargle. Magic Coat and Taunt from the likes of Deoxys-D can also prove effective, the former having the advantage of reflecting Spore and the latter of preventing Smeargle from doing anything if it is not running the rare Magic Coat itself. Magic Bounce is useful in a similar regard to Magic Coat. Phazing is an effective strategy if Ingrain is not set up, though it is impossible if Ingrain is in place. Anything that can break Smeargle's sash without it doing anything in the process is excellent at preventing Smeargle from pulling off a successful pass. Sand, hail, Fake Out, and Jirachi, all for their own fairly obvious reasons, are excellent at doing so. Of course, if for some reason Smeargle is not running a Baton Pass set, you can easily pretend that it doesn't exist and use it has setup fodder.</p>
 

Jukain

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Gato, your check is kind of confusing me, because when I went to look over your check, you changed some things without putting them in red. That makes it a lot harder to actually figure out whether your changes are grammatically correct. It would be great if you could fix that.

EDIT: I looked over your check and figured it out, made most of the changes and rewrote a few sentences that didn't make sense. atm bashing head for missing a serial comma
 

GatoDelFuego

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Yeah sometimes I just replace things by putting everything new in blue as opposed to putting the old stuff in blue right next to the red text. Sometimes I just write the new text and blue highlight it. I can stop that if it's helpful.
 

His Eminence Lord Poppington II

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[Overview]

<p>Smeargle has always been a quite unique Pokemon in that it has access to every single move in the game via Sketch. However, its stats are horrible in every way, so trying to use it offensively or defensively is not a good idea. Its only usable stat is its Speed, although 75 base Speed is still fairly mediocre. Even its abilities are horrible, with confusion being extremely uncommon and Technician being wasted on something with zero offensive capabilities, with the one that is actually pretty good, Moody, banned. However, when one hashaving access to every move in the game that means that they have access toaccess the coveted Spore, which turns Smeargle into perhaps the single best user of Baton Pass in the entire game. While Smeargle is almost always relegated to Baton Passing, it is quite good at it, and it is nigh-impossible to stop it from pulling off a pass within the first 3 or 4 turns of the match. A not-so-threatening Smeargle can turn into an impossible-to-stop Terrakion or Genesect in a matter of a few turns, and that is why Smeargle should always be under consideration for any team looking to use Baton Pass, leaving most other potential Baton Passer users outclassed in its wake.</p>

[SET]
name: Baton Pass
move 1: Baton Pass
move 2: Shell Smash
move 3: Spore
move 4: Taunt / Ingrain
item: Focus Sash
ability: Own Tempo
nature: Timid
evs: 80 HP / 96 Def / 80 SpD / 252 Spe

[SET COMMENTS]

<p>Smeargle has one niche and one niche only, and that is SmashPassing with access to Spore. In the lead position, it is very hard to stop Smeargle from pulling off a pass without very careful playing and precise prediction. As otherwise its Focus Sash would be brokenTo ensure an intact Focus Sash, Smeargle is best as a lead, allowing a teammate to pull off an easy sweep early-game, ; although, that is not to say that with dual screen support that Smeargle cannot do so mid- to late-game. In fact, mid-game can be a great time to pass if one would like a teammate to set up entry hazards to aid the recipient of Shell Smash in its sweep. Nothing enjoys facing a Pokemon with +2 in both offenses and Speed, and Smeargle is perhaps the best Pokemon to give a teammate the powerful boost given by Shell Smash.</p>

<p>While Smeargle may seem outclassed by the other major SmashPasser, Gorebyss, who can actually hit hard on its own and has Hydration to make itself essentially immune to any attempts of status under rain. Spore makes SmashPassing easy: on the first turn use Spore, follow it up with Shell Smash on the switch, and, as Smeargle will outspeed most anything at +2, Baton Pass to a decent recipient and have the recipient sweep. This simple process does not need much else, so the last slot is mainly justed to prevent strategies that would stop the pass. Taunt is a great option, being especially useful against users of Roar and Whirlwind, as well as preventing Leech Seed from impeding the recipient of Shell Smash, as Leech Seed transfers to the recipient if a Pokemon inflicted with it uses Baton Pass. Ingrain is excellent as well, providing a great foundation for any Baton Pass team, as it makes it so nothing can phaze Smeargle or whatever Pokemon it passes to.</p>

[ADDITIONAL COMMENTS]

<p>With the given EVs, though they may seem complex, Smeargle's bulk is actually overall greater than that of any other possible EV spread, as EV spreads like 252 HP / 4 Def and 4 HP / 252 Def are inefficient. A Timid nature and max Speed make it so Smeargle can outspeed the maximum amount of Pokemon possible after a Shell Smash, making it much easier to get off a pass. Focus Sash is easily the best item, as Smeargle absolutely needs it to do anything, and is one of the reasons why Smeargle is so effective in the lead position. Lum Berry or White Herb can also be used if one decides that they want to pass Substitute with Shell Smash, as Substitute is counterproductive when using Focus Sash. Lum Berry gives Smeargle a trump card against paralysis and sleep, which otherwise make Smeargle useless, while White Herb restores the recipient's defenses. Magic Coat is another decent option for the last slot, and is great for preventing a faster Taunt, entry hazards, or status attempts. Stealth Rock is also great if one would like Stealth Rock in play if trying to pass right off the bat, giving no opportunity for a teammate to set up Stealth Rock. Smeargle can actually Baton Pass pretty much anything, the best choices being Shift Gear, Tail Glow, Quiver Dance, and Coil, but Shell Smash is really the best boost that any Pokemon could receive, and Smeargle has trouble pulling off the multiple boosts required by these moves for them to be much better than Shell Smash.</p>

<p>If attempting to pass mid-game, Smeargle is going to need dual screens support to pull off a pass, as it is quite frail. Espeon is the best choice for the job, as if whatever Smeargle is passing to is about to get phazed by Roar or Whirlwind, one can just give the pass to Espeon and let it reflect the phazing move, then having Espeon pass to the intended recipient. Also, the recipient, with its lowered defenses, enjoys screens as well. Speaking of recipients, there is no point in using this set if you don't have a good one. The Therian genies have high offenses and Speed with which to abuse Shell Smash, so they are great recipients. Landorus-T in particular is an excellent choice, as Intimidate essentially negates the Defense drop from Shell Smash, and Landorus-T is immune to Thunder Wave and is not weak to the most common priority, Scizor's Bullet Punch. Kyurem has amazing bulk that doesn't take too much of a hit, making it difficult to KO, and when you add in its titanic 130/130 offenses it is an excellent recipient. Technician Breloom loves the boost from Baton Pass, as it often struggles to find time to set up and has only one major downfall that Shell Smash fixes, its mediocre Speed stat, which is actually quite similar to Smeargle's. Genesect and Dragonite are other examples of Pokemon with great mixed offenses, coverage, and Speed to abuse Shell Smash with. If it is powerful and likes a boost to its Speed (hint: any good offensive Pokemon), it will appreciate Shell Smash being passed to it. The last thing that may be wanted is entry hazard support, the likes ofPokemon such as Ferrothorn and Forretress being the best for the job.</p>

[Other Options]

<p>With such a vast movepool, Smeargle has surprisingly has few other options that are not outclassed by something else. A gimmicky Endeavor + Focus Sash + ExtremeSpeed + Spore set can be used, acting similar to users of the FEAR strategy, except with Spore to cripple opponents and therefore make it easier for Smeargle to get off an Endeavor and KO with ExtremeSpeed. Belly Drum and Baton Pass can be combined with a Salac Berry and a Substitute in order to pass +6 Attack and +1 Speed, perhaps the most devastating boost a physical attacker can get. One of its sets that used to be pretty decent, the hazards set, is now plain outclassed by Deoxys-D, Forretress, and Ferrothorn, mainly due to lack of bulk and subpar typing. As previously mentioned, any attempt at an offensive or defensive set is not worth the effort, as Smeargle's horrible stats make them not ineffective at all.</p>

[Checks and Counters]

<p>With its sFocus Sash broken, Smeargle is OHKOed by pretty much anything due to its nonexistent bulk, but with its sFocus Sash still intact, Smeargle poses quite the threat in that it will likely get a pass off. However, there are ways to bypass Smeargle's seemingly impenetrable methods of Baton Passing. Lum Berry Tyranitar is excellent for the job, as Lum Berry will rid Tyranitar of Spore and from there Tyranitar can hit Smeargle with a STAB Crunch and let the damage from sand finish it off. Vaporeon is basically immune to Spore under rain due to Hydration, making it pretty much impossible for Smeargle to pull off a pass against it. Vaporeon can Roar Smeargle out, and has utility against many physical attackers attempting to set up outside of beating Smeargle. Magic Coat and Taunt from the likes ofPokemon such as Deoxys-D can also prove effective, the former having the advantage of reflecting Spore and the latter of preventing Smeargle from doing anything if it is not running the rare Magic Coat itself. Magic Bounce is useful in a similar regard to Magic Coat. Phazing is an effective strategy if Ingrain ihas not been set up, though it is impossible if it is. Anything that can break Smeargle's sash without it doing anything in the process is excellent at preventing Smeargle from pulling off a successful pass. Sand, hail, Fake Out, and Jirachi, all for their own fairly obvious reasons, are excellent at doing so. Of course, if for some reason Smeargle is not running a Baton Pass set, you can easily pretend that it doesn't exist and use it has setup fodder.</p>
amcheck

imo mention that setting up with smeargle can be done in reverse order, using shell smash, then spore, as this avoids being sniped by a switch to a priority user; obviously this is ineffective against anything that doesn't purely attack.

sorry this should read: leaving most other potential Baton Pass users outclassed in its wake.</p>

instead of leaving most other potential Baton Passer users outclassed in its wake.</p>

edit 2: it's a bit misleading, as it's mainly a safety ensurance thing, rather than attempting to squeeze in another smash - Smeargle can potentially reverse the first two steps, setting up Shell Smash and then following it up with Spore after something with priority has switched in, giving Smeargle another setup opportunity before it passes.</p>

Smeargle can potentially reverse the first two steps, setting up Shell Smash to outspeed the target and using Spore on it the next turn; this prevents a Pokemon with priority from switching in on the turn Smeargle would normally Shell Smash.
 

Jukain

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amcheck

imo mention that setting up with smeargle can be done in reverse order, using shell smash, then spore, as this avoids being sniped by a switch to a priority user; obviously this is ineffective against anything that doesn't purely attack.
made your check except I rewrote the first two sentences of OO. As always, excellent am check, also I added a mention of what you said as the last sentence of the second paragraph of the set.

EDIT: lol forgot to say thanks well THANKS!!!!
 
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[Overview]

<p>Smeargle has always been a unique Pokemon in that it has access to every single move in the game via Sketch. However, its stats are horrible in every way, so trying to use it offensively or defensively is not a good idea. Its only usable stat is its Speed, although 75 base Speed is still fairly mediocre. Even its abilities are horrible, with confusion being extremely uncommon and Technician being wasted on something with zero offensive capabilities, with the one that is actually pretty good, Moody, banned. However, having access to every move in the game means access to the coveted Spore, which turns Smeargle into perhaps the single best user of Baton Pass in the entire game. While Smeargle is almost always relegated to Baton Passing, it is quite good at it, and it is nigh-impossible to stop it from pulling off a pass within the first 3 or 4 turns of the match. A not-so-threatening Smeargle can turn into an impossible-to-stop Terrakion or Genesect in a matter of a few turns, and that is why Smeargle should always be under consideration for any team looking to use Baton Pass, as it leavesing most other potential Baton Passer users outclassed in its wake.</p>

[SET]
name: Baton Pass
move 1: Baton Pass
move 2: Shell Smash
move 3: Spore
move 4: Taunt / Ingrain
item: Focus Sash
ability: Own Tempo
nature: Timid
evs: 80 HP / 96 Def / 80 SpD / 252 Spe

[SET COMMENTS]

<p>Smeargle has one niche and one niche only, and that is&mdash;SmashPassing with access to Spore. In the lead position, it is very hard to stop Smeargle from pulling off a pass without very careful playing and precise prediction. To ensure an intact Focus Sash, Smeargle is best used as a lead, allowing a teammate to pull off an easy sweep early-game; although, that is not to say that with dual screen support that Smeargle cannot do so mid- to late-game. In fact, mid-game can be a great time to pass if one would like a teammate to set up entry hazards to aid the recipient of Shell Smash in its sweep. Nothing enjoys facing a Pokemon with +2 in both offenses and Speed, and Smeargle is perhaps the best Pokemon to give a teammate the powerful boost given by Shell Smash.</p>

<p>While Smeargle may seem outclassed by the other major SmashPasser, Gorebyss, who can actually hit hard on its own and has Hydration to make itself essentially immune to any attempts of status under rain., Spore gives Smeargle an edge, makinges SmashPassing easy: on the first turn use Spore, follow it up with Shell Smash on the switch, and, as Smeargle will outspeed most anything at +2, Baton Pass to a decent recipient and have the recipient sweep. This simple process does not need much else, so the last slot is mainly used to prevent strategies that would stop the pass. Taunt is a great option, being especially useful against users of Roar and Whirlwind, as well as preventing Leech Seed from impeding the recipient of Shell Smash, as Leech Seed transfers to the recipient if a Pokemon inflicted with it uses Baton Pass. Ingrain is excellent as well, providing a great foundation for any Baton Pass team, as it makes it so nothing can phaze Smeargle or whatever Pokemon it passes to. Smeargle can potentially reverse the first two steps, setting up Shell Smash and then following it up with Spore after something with priority has switched in, giving Smeargle another setup opportunity before it passes.</p>

[ADDITIONAL COMMENTS]

<p>With the given EVs, though they may seem complex, Smeargle's bulk is actually overall greater than that of any other possible EV spread, as EV spreads like 252 HP / 4 Def and 4 HP / 252 Def are inefficient. A Timid nature and max Speed make it so Smeargle can outspeed the maximum amount of Pokemon possible after a Shell Smash, making it much easier to get off a pass. Focus Sash is easily the best item, as Smeargle absolutely needs it to do anything, and is one of the reasons why Smeargle is so effective in the lead position. Lum Berry or White Herb can also be used if one decides that they want to pass Substitute with Shell Smash, as Substitute is counterproductive when using Focus Sash. Lum Berry gives Smeargle a trump card against paralysis and sleep, which otherwise make Smeargle useless, while White Herb restores the recipient's defenses. Magic Coat is another decent option for the last slot, and is great for preventing a faster Taunt, entry hazards, or status attempts moves. Stealth Rock is also great if one would like Stealth Rock in play if trying to pass right off the bat, giving no opportunity for a teammate to set up Stealth Rock. Smeargle can actually Baton Pass pretty much anything, the best choices being Shift Gear, Tail Glow, Quiver Dance, and Coil, but Shell Smash is really the best boost that any Pokemon could receive, and Smeargle has trouble pulling off the multiple boosts required by these moves for them to be much better than Shell Smash.</p>

<p>If attempting to pass mid-game, Smeargle is going to need dual screens support to pull off a pass, as it is quite frail. Espeon is the best choice for the job, as if whatever Smeargle is passing to is about to get phazed by Roar or Whirlwind, one can just give the pass to Espeon and let it reflect the phazing move, then haveing Espeon pass to the intended recipient. Also, the recipient, with its lowered defenses, enjoys screens as well. Speaking of recipients, there is no point in using this set if you don't have a good one. The Therian genies have high offenses and Speed with which to abuse Shell Smash, so they are great recipients. Landorus-T in particular is an excellent choice, as Intimidate essentially negates the Defense drop from Shell Smash, and Landorus-T is immune to Thunder Wave and is not weak to the most common priority, Scizor's Bullet Punch. Kyurem has amazing bulk, making it difficult to KO, and when you add in its titanic 130/130 offenses it is an excellent recipient. Technician Breloom loves the boost from Baton Pass, as it often struggles to find time to set up and has only one major downfall that Shell Smash fixes, its mediocre Speed stat, which is actually quite similar to Smeargle's. Genesect and Dragonite are other examples of Pokemon with great mixed offenses, coverage, and Speed to abuse Shell Smash with. If it is powerful and likes a boost to its Speed (hint: any good offensive Pokemon), it will appreciate Shell Smash being passed to it. The last thing that may be wanted is entry hazard support, Pokemon such as Ferrothorn and Forretress being the best for the job.</p>

[Other Options]

<p>Despite having such a vast movepool, Smeargle has very few other options that are not outclassed by something else. A gimmicky Endeavor + Focus Sash + ExtremeSpeed + Spore set can be used, acting similar to users of the FEAR strategy, except with Spore to cripple opponents and therefore make it easier for Smeargle to get off an Endeavor and KO with ExtremeSpeed. Belly Drum and Baton Pass can be combined with a Salac Berry and a Substitute in order to pass +6 Attack and +1 Speed, perhaps the most devastating boost a physical attacker can get. One of its sets that used to be pretty decent, the entry hazards set, is now plain outclassed by Deoxys-D, Forretress, and Ferrothorn, mainly due to lack of bulk and subpar typing. As previously mentioned, any attempt at an offensive or defensive set is not worth the effort, as Smeargle's horrible stats make them ineffective.</p>

[Checks and Counters]

<p>With its Focus Sash broken, Smeargle is OHKOed by pretty much anything due to its nonexistent bulk, but with its Focus Sash still intact, Smeargle poses quite the threat in that it will likely get a pass off. However, there are ways to bypass Smeargle's seemingly impenetrable methods of Baton Passing. Lum Berry Tyranitar is excellent for the job, as Lum Berry will rid Tyranitar of Spore and from there Tyranitar can hit Smeargle with a STAB Crunch and let the damage from sand finish it off. Vaporeon is basically immune to Spore under rain due to Hydration, making it pretty much impossible for Smeargle to pull off a pass against it. Vaporeon can Roar Smeargle out, and has utility against many physical attackers attempting to set up outside of beating Smeargle. Magic Coat and Taunt from Pokemon such as Deoxys-D can also prove effective, the former having the advantage of reflecting Spore and the latter of preventing Smeargle from doing anything if it is not running the rare Magic Coat itself. Magic Bounce is useful in a similar regard to Magic Coat. Phazing is an effective strategy if Ingrain has not been setup, though it is impossible if it is. Anything that can break Smeargle's sash without it doing anything in the process is excellent at preventing Smeargle from pulling off a successful pass. Sand, hail, Fake Out, and Jirachi, all for their own fairly obvious reasons, are excellent at doing so. Of course, if for some reason Smeargle is not running a Baton Pass set, you can easily pretend that it doesn't exist and use it has setup fodder.</p>
 

Oglemi

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working over rory's check

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[Overview]

<p>Smeargle has always been a unique Pokemon in that it has access to every single move in the game via Sketch. However, its stats are horrible in every way, so trying to use it offensively or defensively is not a good idea. Its only usable stat is its Speed, although 75 base Speed is still fairly mediocre. Even its abilities are horrible, with confusion being extremely uncommon and Technician being wasted on something with zero offensive capabilities, with the one that is actually pretty good, Moody, banned. However, having access to every move in the game means access to the coveted Spore, which turns Smeargle into perhaps the single best user of Baton Pass in the entire game. While Smeargle is almost always relegated to Baton Passing, it is quite good at it, and it is nigh-impossible to stop it from pulling off a pass within the first 3 or 4 turns of the match. A not-so-threatening Smeargle can turn into an impossible-to-stop Terrakion or Genesect in a matter of a few turns, and that is why Smeargle should always be under consideration for any team looking to use Baton Pass, as it leavesing most other potential Baton Passer users outclassed in its wake.</p>

[SET]
name: Baton Pass
move 1: Baton Pass
move 2: Shell Smash
move 3: Spore
move 4: Taunt / Ingrain
item: Focus Sash
ability: Own Tempo
nature: Timid
evs: 80 HP / 96 Def / 80 SpD / 252 Spe

[SET COMMENTS]

<p>Smeargle has one niche and one niche only, and that is&mdash;SmashPassing with access to Spore. In the lead position, it is very hard to stop Smeargle from pulling off a pass without very careful playing and precise prediction. To ensure an intact Focus Sash, Smeargle is best used as a lead, allowing a teammate to pull off an easy sweep early-game; although, that is not to say that with dual screen support that Smeargle cannot do so mid- to late-game. In fact, mid-game can be a great time to pass if one would like a teammate to set up entry hazards to aid the recipient of Shell Smash in its sweep. Nothing enjoys facing a Pokemon with +2 in both offenses and Speed, and Smeargle is perhaps the best Pokemon to give a teammate the powerful boost given by Shell Smash.</p>

<p>While Smeargle may seem outclassed by the other major SmashPasser, Gorebyss, who can actually hit hard on its own and has Hydration to make itself essentially immune to any attempts of status under rain. (This part needed a full stop to split it in half, otherwise turns into a run-on) Spore gives Smeargle an edge, makinges SmashPassing easy: on the first turn use Spore, follow it up with Shell Smash on the switch, and, as Smeargle will outspeed most anything at +2, Baton Pass to a decent recipient and have the recipient sweep. This simple process does not need much else, so the last slot is mainly used to prevent strategies that would stop the pass. Taunt is a great option, being especially useful against users of Roar and Whirlwind, as well as preventing Leech Seed from impeding the recipient of Shell Smash, as Leech Seed transfers to the recipient if a Pokemon inflicted with it uses Baton Pass. Ingrain is excellent as well, providing a great foundation for any Baton Pass team, as it makes it so nothing can phaze Smeargle or whatever Pokemon it passes to. Smeargle can potentially reverse the first two steps, setting up Shell Smash and then following it up with Spore after something with priority has switched in, giving Smeargle another setup opportunity before it passes.</p>

[ADDITIONAL COMMENTS]

<p>With the given EVs, though they may seem complex, Smeargle's bulk is actually overall greater than that of any other possible EV spread, as EV spreads like 252 HP / 4 Def and 4 HP / 252 Def are inefficient. A Timid nature and max Speed make it so Smeargle can outspeed the maximum amount of Pokemon possible after a Shell Smash, making it much easier to get off a pass. Focus Sash is easily the best item, as Smeargle absolutely needs it to do anything, and is one of the reasons why Smeargle is so effective in the lead position. Lum Berry or White Herb can also be used if one decides that they want to pass Substitute with Shell Smash, as Substitute is counterproductive when using Focus Sash. Lum Berry gives Smeargle a trump card against paralysis and sleep, which otherwise make Smeargle useless, while White Herb restores the recipient's defenses. Magic Coat is another decent option for the last slot, and is great for preventing a faster Taunt, entry hazards, or status attempts moves. Stealth Rock is also great if one would like Stealth Rock in play if trying to pass right off the bat, giving no opportunity for a teammate to set up Stealth Rock. Smeargle can actually Baton Pass pretty much anything, the best choices being Shift Gear, Tail Glow, Quiver Dance, and Coil, but Shell Smash is really the best boost that any Pokemon could receive, and Smeargle has trouble pulling off the multiple boosts required by the other moves for them to be much better than Shell Smash.</p>

<p>If attempting to pass mid-game, Smeargle is going to need dual screen support to pull off a pass, as it is quite frail. Espeon is the best choice for the job, because if whatever Smeargle is passing to is about to get phazed by Roar or Whirlwind, one can just give the pass to Espeon and let it reflect the phazing move, then haveing Espeon pass to the intended recipient. Also, the recipient, with its lowered defenses, enjoys screens as well. Speaking of recipients, there is no point in using this set if you don't have a good one. The Therian genies have high offenses and Speed with which to abuse Shell Smash, so they are great recipients. Landorus-T in particular is an excellent choice, as Intimidate essentially negates the Defense drop from Shell Smash, and Landorus-T is immune to Thunder Wave and is not weak to the most common priority, Scizor's Bullet Punch. Kyurem has amazing bulk, making it difficult to KO, and when you add in its titanic 130/130 offenses it is an excellent recipient. Technician Breloom loves the boost from Baton Pass, as it often struggles to find time to set up and has only one major downfall that Shell Smash fixes, its mediocre Speed stat, which is actually quite similar to Smeargle's. Genesect and Dragonite are other examples of Pokemon with great mixed offenses, coverage, and Speed to abuse Shell Smash with. If it is powerful and likes a boost to its Speed (hint: any good offensive Pokemon), it will appreciate Shell Smash being passed to it. The last thing that may be wanted is entry hazard support, Pokemon such as Ferrothorn and Forretress being the best for the job.</p>

[Other Options]

<p>Despite having such a vast movepool, Smeargle has very few other options that are not outclassed by something else. A gimmicky Endeavor / Focus Sash / ExtremeSpeed / Spore set can be used, acting similar to users of the FEAR strategy, except with Spore to cripple opponents and therefore make it easier for Smeargle to get off an Endeavor and KO with ExtremeSpeed. Belly Drum and Baton Pass can be combined with a Salac Berry and a Substitute in order to pass +6 Attack and +1 Speed, perhaps the most devastating boost a physical attacker can get. One of its sets that used to be pretty decent, the entry hazards set, is now plain outclassed by Deoxys-D, Forretress, and Ferrothorn, mainly due to Smeargle's lack of bulk and subpar typing. As previously mentioned, any attempt at an offensive or defensive set is not worth the effort, as Smeargle's horrible stats make them ineffective.</p>

[Checks and Counters]

<p>With its Focus Sash broken, Smeargle is OHKOed by pretty much anything due to its nonexistent bulk, but with its Focus Sash still intact, Smeargle poses quite the threat in that it will likely get a pass off. However, there are ways to bypass Smeargle's seemingly impenetrable methods of Baton Passing. Lum Berry Tyranitar is excellent for the job, as Lum Berry will rid Tyranitar of Spore and from there Tyranitar can hit Smeargle with a STAB Crunch and let the damage from sand finish it off. Vaporeon is basically immune to Spore under rain due to Hydration, making it pretty much impossible for Smeargle to pull off a pass against it. Vaporeon can Roar Smeargle out, and has utility against many physical attackers attempting to set up outside of beating Smeargle. Magic Coat and Taunt from Pokemon such as Deoxys-D can also prove effective, the former having the advantage of reflecting Spore and the latter of preventing Smeargle from doing anything if it is not running the rare Magic Coat itself. Magic Bounce is useful in a similar regard to Magic Coat. Phazing is an effective strategy if Ingrain has not been setup, though it is impossible if it is. Anything that can break Smeargle's Focus Sash without it doing anything in the process is excellent at preventing Smeargle from pulling off a successful pass. Sand, hail, Fake Out, and Jirachi, all for their own fairly obvious reasons, are excellent at doing so. Of course, if for some reason Smeargle is not running a Baton Pass set, you can easily pretend that it doesn't exist and use it has setup fodder.</p>
[gp]2/2[/gp]
 

Jukain

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ugh fsr i cant see what's in those hide tags like i click it and it doesn't work could you/a mod remove the hide tags for me? sorry, i can see all other hide tags though and it's so strange.
 

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