This is my first time doing an RMT. I don’t know if this is a good set-up for the thread or not. It has a fairly good win ratio, probably 2 out of 3 at its best with predictions. Feel free to criticize me as harshly as possible.
Team:
Smeargle
Latios
Shelmet
Jellicent
Starmie
Alakazam
The Lead:
Smeargle
Item: Focus Sash
Ability: N/A
Nature: All –Speed Natures are usable
EV Spread: 252 HP/4 Atk/ 252 Sp Atk (0 IV’s in Def, Sp Def, and Speed)
Moveset:
-Magic Coat
-Destiny Bond
-Metal Burst
-Protect
Smeargle is undoubtedly the sacrificial Pokemon here. Its purpose is to scout and possibly OHKO the opposing Pokemon. It also reflects hazards, something which Breloom leads do not generally expect. If a physical attacker shows up, Metal Burst gives you a guaranteed OHKO on anything with under 471 HP, with the obvious exceptions of Sturdy and the Focus items. Destiny Bond: In case you mispredict a physical attacker for a hazard setter (such as Ferrothorn using gyro ball) and are still fast enough to take it out.
The Back-Up:
Alakazam
Item: Leftovers
Ability: Magic Guard
Nature: Timid
EV Spread: 4 HP/ 252 Sp Atk/252 Speed
Moveset:
-Calm Mind
-Psyshock
-HP Fighting
-Substitute
On this team, Alakazam is more of a last resort than anything. Its pitiful defense ruins any good it will probably be doing. HP Fighting is to cover those pesky Ttars, while Psyshock deals with most Pokemon that resist it because Def is their weak stat. Calm Mind needs no explanation. Substitute. It’s definitely the oddball here. It works well for a late game sweep and can protect Alakazam from those pesky T-waves.
The Power:
Latios
Item: Choice Specs
Ability: Levitate
Nature: Timid
EV Spread: 4 HP/252 Sp Atk/ 252 Speed
Moveset:
-Dragon Pulse
-Roost
-Surf
-Luster Purge
This Pokemon is the offensive core of the team. With a massive special attack and a monstrous speed, Latios is a force with which to be reckoned. Dragon Pulse comes in at a whopping 202 power. While Draco Meteor initially outshines it, its second use has only 157 power. Roost is only useful in situations where you have been toxic’d and will survive switch-in. Surf to take care of Ttar and the occasional Ninetales. Luster Purge is used to destroy Gengar switch-ins that believe they have nothing to fear.
The Great Wall:
Shelmet
Item: Eviolite
Nature: Calm
Ability: Shell Armor
EV Spread: 248 HP/8 Def/252 SpDef
Moveset:
-Acid Armor
-Recover
-Baton Pass
-Substitute
As Latios is the offensive core, so Shelmet is the defensive. Shelmet’s already good defenses are boosted by Eviolite. Acid Armor adds to the defense boost and is Shelmet’s main move. Recover is used to restore Shelmet so that it may boost again later in the game. Subsitute protects Shelmet from status. Baton Pass is used to pass the boosts to either Latios or Jellicent, as they benefit the most from them. Shelmet’s typing is crucial, as it resists the Dark type attacks that this team is overall weak to. Shell Armor is the ability because it negates the critical hits which would otherwise destroy Shelmet.
The Spinner:
Starmie
Item: Focus Band
Nature: Timid
Ability: Natural Cure
EV Spread: 252 SpAtk/4 SpDef/ 252 Speed
Moveset:
-Rapid Spin
-Thunder
-Ice Beam
-Recover
Starmie exists to cover for Smeargle after it faints. It also provides nice coverage against Flying and Water types. Rapid Spin: No explanation necessary. Ice Beam: Annihilates Virizion and Breloom, as well as 2HKOing Thundurs-T. Thunder: Rain is so prevalent in OU that Thunder is actually the better choice over T-bolt. Recover: To recover health that Starmie loses. Only used when Starmie is guaranteed to survive the next hit, such as drain punch, or knowing sucker punch is their only attacking move. Focus Band over Focus Sash because Starmie will rarely be at the full health necessary for Sash to activate
The Lesser Wall:
Jellicent
Item: Leftovers
Nature: Calm
Ability: Water Absorb
EV Spread: 252 HP/252 SpDef/4 SpAtk
Moveset:
-Recover
-Shadow Ball
-Will-o-Wisp
-Giga Drain
Jellicent, the Magnificent Mustache Pokémon. Jellicent fulfills the roles of Latios and Shelmet, being about 65% as effective as Latios, and if it gets Shelmet’s BP, more useful than Shelmet. Jellicent should also have the defense boosts of Shelmet. Shelmet’s substitute is useful, but not an absolute necessity. Shadow Ball is Jellicent’s main STAB. It hits a lot of `mon’s with a powerful neutral blow. It also 2HKO’s most variations of Gengar. Will-O-Wisp hurts Scizor and Ttar, keeping their Atk stats at +2 maximum. Giga Drain hurts Vaporeon more than Shadow Ball, even factoring STAB. Recover is reliable as Jellicent tends to survive most hits if Def is maxed by Shelmet. Make sure that Jellicent is set to male to reap its full benefits.
Team:
Smeargle
Latios
Shelmet
Jellicent
Starmie
Alakazam
The Lead:
Smeargle
Item: Focus Sash
Ability: N/A
Nature: All –Speed Natures are usable
EV Spread: 252 HP/4 Atk/ 252 Sp Atk (0 IV’s in Def, Sp Def, and Speed)
Moveset:
-Magic Coat
-Destiny Bond
-Metal Burst
-Protect
Smeargle is undoubtedly the sacrificial Pokemon here. Its purpose is to scout and possibly OHKO the opposing Pokemon. It also reflects hazards, something which Breloom leads do not generally expect. If a physical attacker shows up, Metal Burst gives you a guaranteed OHKO on anything with under 471 HP, with the obvious exceptions of Sturdy and the Focus items. Destiny Bond: In case you mispredict a physical attacker for a hazard setter (such as Ferrothorn using gyro ball) and are still fast enough to take it out.
The Back-Up:
Alakazam
Item: Leftovers
Ability: Magic Guard
Nature: Timid
EV Spread: 4 HP/ 252 Sp Atk/252 Speed
Moveset:
-Calm Mind
-Psyshock
-HP Fighting
-Substitute
On this team, Alakazam is more of a last resort than anything. Its pitiful defense ruins any good it will probably be doing. HP Fighting is to cover those pesky Ttars, while Psyshock deals with most Pokemon that resist it because Def is their weak stat. Calm Mind needs no explanation. Substitute. It’s definitely the oddball here. It works well for a late game sweep and can protect Alakazam from those pesky T-waves.
The Power:
Latios
Item: Choice Specs
Ability: Levitate
Nature: Timid
EV Spread: 4 HP/252 Sp Atk/ 252 Speed
Moveset:
-Dragon Pulse
-Roost
-Surf
-Luster Purge
This Pokemon is the offensive core of the team. With a massive special attack and a monstrous speed, Latios is a force with which to be reckoned. Dragon Pulse comes in at a whopping 202 power. While Draco Meteor initially outshines it, its second use has only 157 power. Roost is only useful in situations where you have been toxic’d and will survive switch-in. Surf to take care of Ttar and the occasional Ninetales. Luster Purge is used to destroy Gengar switch-ins that believe they have nothing to fear.
The Great Wall:
Shelmet
Item: Eviolite
Nature: Calm
Ability: Shell Armor
EV Spread: 248 HP/8 Def/252 SpDef
Moveset:
-Acid Armor
-Recover
-Baton Pass
-Substitute
As Latios is the offensive core, so Shelmet is the defensive. Shelmet’s already good defenses are boosted by Eviolite. Acid Armor adds to the defense boost and is Shelmet’s main move. Recover is used to restore Shelmet so that it may boost again later in the game. Subsitute protects Shelmet from status. Baton Pass is used to pass the boosts to either Latios or Jellicent, as they benefit the most from them. Shelmet’s typing is crucial, as it resists the Dark type attacks that this team is overall weak to. Shell Armor is the ability because it negates the critical hits which would otherwise destroy Shelmet.
The Spinner:
Starmie
Item: Focus Band
Nature: Timid
Ability: Natural Cure
EV Spread: 252 SpAtk/4 SpDef/ 252 Speed
Moveset:
-Rapid Spin
-Thunder
-Ice Beam
-Recover
Starmie exists to cover for Smeargle after it faints. It also provides nice coverage against Flying and Water types. Rapid Spin: No explanation necessary. Ice Beam: Annihilates Virizion and Breloom, as well as 2HKOing Thundurs-T. Thunder: Rain is so prevalent in OU that Thunder is actually the better choice over T-bolt. Recover: To recover health that Starmie loses. Only used when Starmie is guaranteed to survive the next hit, such as drain punch, or knowing sucker punch is their only attacking move. Focus Band over Focus Sash because Starmie will rarely be at the full health necessary for Sash to activate
The Lesser Wall:
Jellicent
Item: Leftovers
Nature: Calm
Ability: Water Absorb
EV Spread: 252 HP/252 SpDef/4 SpAtk
Moveset:
-Recover
-Shadow Ball
-Will-o-Wisp
-Giga Drain
Jellicent, the Magnificent Mustache Pokémon. Jellicent fulfills the roles of Latios and Shelmet, being about 65% as effective as Latios, and if it gets Shelmet’s BP, more useful than Shelmet. Jellicent should also have the defense boosts of Shelmet. Shelmet’s substitute is useful, but not an absolute necessity. Shadow Ball is Jellicent’s main STAB. It hits a lot of `mon’s with a powerful neutral blow. It also 2HKO’s most variations of Gengar. Will-O-Wisp hurts Scizor and Ttar, keeping their Atk stats at +2 maximum. Giga Drain hurts Vaporeon more than Shadow Ball, even factoring STAB. Recover is reliable as Jellicent tends to survive most hits if Def is maxed by Shelmet. Make sure that Jellicent is set to male to reap its full benefits.