Good evening, ladies and gents! Tonight's battle is the second round of Smogon's ASB tournament - the triples battle between The Harbringers vs. The Cookie Crisp Corgis! So let's take a look at our warriors, huh? Leethoof (due to certain circumstances, Leethoof's teammates will be posting in his stead for at least the majority of the battle): Vanguard the Bastiodon (Move your mouse to reveal the content) Vanguard the Bastiodon (open) Vanguard the Bastiodon (close) Bastiodon (Vanguard) (M) Nature: Quiet (Adds * to Sp Atk; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks) Type: <Rock>: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. <Steel>: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Sturdy: This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage. Soundproof (DW) Unlocked: Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buzz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar. Stats: HP: 90 Atk: Rank 2 Def: Rank 7 SpA: Rank 3 (+) SpD: Rank 5 Spe: 26 (30/1.15 = 26) Size Class: 3 Weight Class: 5 Base Rank Total: 20 EC:6/6 MC:0 DC:5/5 Attacks (37): Tackle* Protect* Taunt* Metal Sound* Take Down* Iron Defense* Swagger* Heavy Slam AncientPower Metal Burst Iron Head Block Stealth Rock* Wide Guard* Screech* Rock Blast Counter Magnet Rise Endure Role Play Earth Power Magic Coat Fissure Earthquake* Smack Down* Sandstorm* Thunderbolt Flamethrower Ice Beam Flash Cannon Toxic Roar Torment Fire Blast Blizzard Thunder Dig Ra the Solrock (Move your mouse to reveal the content) Ra the Solrock (open) Ra the Solrock (close) Solrock [Ra] (genderless) Nature: Quiet (+Special Attack, -Speed) Type: Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Stats: HP: 100 Attack: 3 Defense: 3 Sp. Attack: 3 (+) Sp. Defense: 3 Speed: 60 (-) Size Class: 2 Weight Class: 5 Rank Total: 17 EC: ... MC: 0 DC: ... Attacks(34): Tackle Harden Confusion Rock Throw Fire Spin Rock Polish Psywave Cosmic Power SolarBeam Explosion Rock Slide Heal Block Magic Room Sunny Day Will-o-wisp Trick Room Psychic Light Screen Flamethrower Shadow Ball Toxic Charge Beam Protect Reflect Fire Blast Stone Edge Gyro Ball Telekinesis Gravity Earth Power Zen Headbutt Endure Pain Split Signal Beam Mimic Seismic Toss Role Play Magic Coat Morning Sun+ Reef the Cradily (Move your mouse to reveal the content) Reef the Cradily (open) Reef the Cradily (close) Cradily [Reef] (Female) Nature: Quiet (+ Sp.Atk, -Speed) Type: Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Stats: HP: 100 Atk: Rank 3 Def: Rank 4 SpA: Rank 4 (+) SpD: Rank 4 Spe: 37 (43/1.15) (+10% enemy accuracy) Size Class: 3 Weight Class: 4 Base Rank Total: 19 EC: 6/6 MC: 1 DC: 5/5 Abilities: Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle. Storm Drain (DW): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Attacks (29): Astonish Constrict Acid Ingrain Confuse Ray Gastro Acid AncientPower Swallow Stockpile Spit Up Energy Ball Wring Out Mirror Coat Recover Barrier Synthesis Earth Power Pain Split Endure Stealth Rock+ Toxic Grass Knot Rock Slide Giga Drain Stone Edge Protect Earthquake Sludge Wave Bulldoze Hidden Power Fire 7 Hyper Beam+ Jet the Aerodactyl (Move your mouse to reveal the content) Jet the Aerodactyl (open) Jet the Aerodactyl (close) Aerodactyl [Jet] (Male) Nature: Jolly (+ Speed, -Sp.Atk) Type: Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Stats: HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 150 (130x1.15) (26% Accuracy Boost) Size Class: 4 Weight Class: 4 Base Rank Total: 20 EC: Nope MC: 0 DC: 5/5 Abilities: Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. UnNerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. Attacks (40): Ice Fang Fire Fang Thunder Fang Wing Attack Supersonic Bite Scary Face Roar Agility AncientPower Crunch Iron Head Sky Drop Giga Impact Rock Slide Roost Tailwind Pursuit Sky Attack Aqua Tail Endure Double-Edge Aerial Ace Stone Edge Earthquake Taunt Protect Swagger Substitute Reflect Bide Double Team Stealth Rock Whirlwind Rock Tomb Defog Strength Fly Sandstorm Torment Boggle the Toxicroak (Move your mouse to reveal the content) Boggle the Toxicroak (open) Boggle the Toxicroak (close) Toxicroak (Boggle) (M) Nature: Naughty (+Attack , -Special Defense) Type: <Poison> Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. <Fighting> Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Abilities Anticipation (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2). Dry Skin (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. It also makes the Pokemon weak to fire, but it absorbs the damage of water attacks and recovers HP when struck instead. Poison Touch (DW) (Innate) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect). Stats HP: 100 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 3 SpD: Rank 2 (-) Spe: 85 Size Class: 3 Weight Class: 3 Base Rank Total: 19 EC: 6/6 MC: 1 DC: 5/5 Attacks (37) Astonish* Mud Slap* Poison Sting* Taunt* Pursuit* Faint Attack* Revenge* Swagger* Sucker Punch Nasty Plot Venoshock Mud Bomb Drain Punch* Vacuum Wave* Bullet Punch* Bounce Ice Punch Gunk Shot Snatch Super Fang ThunderPunch Me First Helping Hand Role Play Cross Chop+ Poison Jab* Toxic* Work Up* Sludge Wave Shadow Ball Focus Blast Rain Dance Stone Edge Dig Earthquake Brick Break X-Scissor Double Team+ Protect VS. TheWolfe: Meliadoul the Sceptile (Move your mouse to reveal the content) Meliadoul the Sceptile (open) Meliadoul the Sceptile (close) Meliadoul - Sceptile (F) Nature: Hasty (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank from Defense) Type: Grass - Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. KOs: 9 Abilities: Overgrow: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any grass attack is increased by two. Unburden: (Dream World; Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item. Stats: HP: 100 Atk: Rank 3 Def: Rank 2 SpA: Rank 4 SpD: Rank 3 Spe: 138 + 22 Acc Size Class: 3 Weight Class: 4 Base Rank Total: 20 EC: 9/9 MC: 0 DC: 5/5 Attacks: -Absorb -Acrobatics -Agility -Bullet Seed -Detect -Double Kick -Double Team -Dragon Pulse -Earthquake -Endure -Energy Ball -False Swipe -Fling -Focus Blast -Frenzy Plant -Fury Cutter -Giga Drain -Grass Knot -Grass Pledge -GrassWhistle -Hidden Power: Fire 7 -Leaf Blade -Leaf Storm -Leech Seed -Leer -Mud Slap -Night Slash -Pound -Pursuit -Quick Attack -Rock Slide -Safeguard -Screech -Substitute -Synthesis -Swords Dance -Thunderpunch -Toxic -Worry Seed -X-Scissor Total Moves: 40 Roy the Blaziken (Move your mouse to reveal the content) Roy the Blaziken (open) Roy the Blaziken (close) Roy - Blaziken (M) Nature: Naive (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank From Special Defense) Type: Fire - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Fighting - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. KOs: 8 Abilities: Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two. Speed Boost: (Dream World; Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected). Stats: HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 4 SpD: Rank 2 Spe: 92 + 10 accuracy Size Class: 3 Weight Class: 4 Base Rank Total: 21 EC: 9/9 MC: 3 DC: 5/5 Attacks: -Aerial Ace -Baton Pass -Blaze Kick -Bounce -Brave Bird -Counter -Dig -Double Kick -Earthquake -Ember -Endure -Featherdance -Feint -Fire Pledge -Fire Punch -Fire Spin -Flame Charge -Flamethrower -Flare Blitz -Focus Energy -Focus Punch -Growl -Hi Jump Kick -Hidden Power: Ice 7 -Knock Off -Low Kick -Overheat -Peck -Protect -Quick Attack -Reversal -Rock Slide -Sand-Attack -Scratch -Shadow Claw -Sky Uppercut -Solarbeam -Substitute -Sunny Day -Toxic Total Moves: 40 Hype Dog the Swampert (Move your mouse to reveal the content) Hype Dog the Swampert (open) Hype Dog the Swampert (close) Hype Dog - Swampert (F) Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy on opponent’s attacks.) Type: Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ground - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. KOs: 9 Abilities: Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two. Damp: (Dream World; Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion. Stats: HP: 110 Atk: Rank 5 Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 52 - 10 evasion Size Class: 4 Weight Class: 4 Base Rank Total: 19 EC: 9/9 MC: 3 DC: 5/5 Attacks: -Avalanche -Bide -Brick Break -Bulldoze -Counter -Earth Power -Earthquake -Endeavor -Endure -Foresight -Growl -Hidden Power: Electric 7 -Ice Beam -Ice Punch -Mirror Coat -Mud Bomb -Mud Shot -Mud-Slap -Mud Sport -Muddy Water -Protect -Rain Dance -Refresh -Roar -Rock Smash -Scald -Stone Edge -Substitute -Tackle -Toxic -Uproar -Water Gun -Water Pledge -Waterfall -Whirlpool -Wide Guard -Yawn Total Moves: 37 Jennie June the Gardevoir (Move your mouse to reveal the content) Jennie June the Gardevoir (open) Jennie June the Gardevoir (close) Jennie June - Gardevoir (F) Nature: Calm (Add one rank to Special Defense; Subtract one rank to Attack) Type: Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. KOs: 7 Abilities: Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Syncronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner. Telepathy: (Dream World; Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. Stats: HP: 100 Atk: Rank 2 Def: Rank 3 SpA: Rank 5 SpD: Rank 5 Spe: 80 Size Class: 3 Weight Class: 3 Base Rank Total: 21 EC: 9/9 MC: 5 DC: 5/5 Attacks: -Calm Mind -Confusion -Destiny Bond -Disable -Double Team -Dream Eater -Encore -Energy Ball -Future Sight -Growl -Heal Bell -Heal Pulse -Healing Wish -Helping Hand -Hypnosis -Light Screen -Lucky Chant -Magical Leaf -Memento -Pain Split -Protect -Psychic -Psyshock -Reflect -Shadow Ball -Signal Beam -Taunt -Teleport -Thunderbolt -Toxic -Trick Room -Will-o-Wisp -Wish Total Moves: 34 antitina the Krillowatt (Move your mouse to reveal the content) antitina the Krillowatt (open) antitina the Krillowatt (close) antitina - Krillowatt (F) Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank from Attack) Type: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. KOs: 4 Abilities: Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Shed Skin: (Dream World) LOCKED. Stats: HP: 125 Atk: Rank 2 Def: Rank 3 SpA: Rank 4 SpD: Rank 3 Spe: 105 Size Class: 1 Weight Class: 2 Base Rank Total: 21 EC: 6/6 MC: 4 DC: 1/5 Attacks: -Aqua Jet -Bubble -Charge -Confuse Ray -Counter -Detect -Discharge -Double Team -Earth Power -Earthquake -Helping Hand -Ice Beam -Ice Shard -Icy Wind -Imprison -Me First -Mirror Coat -Safeguard -Scald -Surf -Tackle -Thunder -Thunderbolt -Thundershock -Volt Switch Total Moves: 25 Now then, if you gentlemen would PM me your opening mons, we can get started!