Smogon ASB Tournament round 2: Leethoof vs. TheWolfe

Status
Not open for further replies.
#1
Good evening, ladies and gents! Tonight's battle is the second round of Smogon's ASB tournament - the triples battle between The Harbringers vs. The Cookie Crisp Corgis!

Da Rules said:
-5v5 Triples (Positioning OFF)
-ASB Arena
-All Abilities
-No Items
-5 recovers/5 chills
-2 Substitutions
-2 Day DQ for battlers
-2/3 Day DQ for refs
-Self-KO clause; in the event of a double KO to end the match, the Pokemon that KOed itself through whatever means (self-KOing move, energy exhaustion, etc) loses.
-Switch = KO


So let's take a look at our warriors, huh?

Leethoof (due to certain circumstances, Leethoof's teammates will be posting in his stead for at least the majority of the battle):

Bastiodon (Vanguard) (M)
Nature: Quiet (Adds * to Sp Atk; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks)

Type:
<Rock>: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
<Steel>: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Sturdy: This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.

Soundproof (DW) Unlocked: Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buzz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 7
SpA: Rank 3 (+)
SpD: Rank 5
Spe: 26 (30/1.15 = 26)
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC:6/6
MC:0
DC:5/5

Attacks (37):
Tackle*
Protect*
Taunt*
Metal Sound*
Take Down*
Iron Defense*
Swagger*
Heavy Slam
AncientPower
Metal Burst
Iron Head
Block

Stealth Rock*
Wide Guard*
Screech*
Rock Blast
Counter
Magnet Rise
Endure
Role Play
Earth Power
Magic Coat
Fissure

Earthquake*
Smack Down*
Sandstorm*
Thunderbolt
Flamethrower
Ice Beam
Flash Cannon
Toxic
Roar
Torment
Fire Blast
Blizzard
Thunder
Dig

Solrock [Ra] (genderless)
Nature: Quiet (+Special Attack, -Speed)
Type:
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


Stats:

HP: 100
Attack: 3
Defense: 3
Sp. Attack: 3 (+)
Sp. Defense: 3
Speed: 60 (-)
Size Class: 2
Weight Class: 5
Rank Total: 17

EC: ...
MC: 0
DC: ...

Attacks(34):
Tackle
Harden
Confusion
Rock Throw
Fire Spin
Rock Polish
Psywave
Cosmic Power
SolarBeam
Explosion
Rock Slide
Heal Block
Magic Room

Sunny Day
Will-o-wisp
Trick Room
Psychic
Light Screen
Flamethrower
Shadow Ball
Toxic
Charge Beam
Protect
Reflect
Fire Blast
Stone Edge
Gyro Ball
Telekinesis

Gravity
Earth Power
Zen Headbutt
Endure
Pain Split
Signal Beam
Mimic
Seismic Toss
Role Play
Magic Coat

Morning Sun+

Cradily [Reef] (Female)
Nature: Quiet (+ Sp.Atk, -Speed)

Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 37 (43/1.15) (+10% enemy accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 1
DC: 5/5

Abilities:
Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Storm Drain (DW): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks (29):
Astonish
Constrict
Acid
Ingrain
Confuse Ray
Gastro Acid
AncientPower
Swallow
Stockpile
Spit Up
Energy Ball
Wring Out

Mirror Coat
Recover
Barrier
Synthesis
Earth Power
Pain Split
Endure
Stealth Rock+

Toxic
Grass Knot
Rock Slide
Giga Drain
Stone Edge
Protect
Earthquake
Sludge Wave
Bulldoze
Hidden Power Fire 7
Hyper Beam+

Aerodactyl [Jet] (Male)
Nature: Jolly (+ Speed, -Sp.Atk)

Type:
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 150 (130x1.15) (26% Accuracy Boost)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: Nope
MC: 0
DC: 5/5

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
UnNerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Attacks (40):
Ice Fang
Fire Fang
Thunder Fang
Wing Attack
Supersonic
Bite
Scary Face
Roar
Agility
AncientPower
Crunch
Iron Head
Sky Drop
Giga Impact
Rock Slide

Roost
Tailwind
Pursuit
Sky Attack
Aqua Tail
Endure
Double-Edge

Aerial Ace
Stone Edge
Earthquake
Taunt
Protect
Swagger
Substitute
Reflect
Bide
Double Team
Stealth Rock
Whirlwind
Rock Tomb
Defog
Strength
Fly
Sandstorm
Torment

Toxicroak (Boggle) (M)
Nature:
Naughty (+Attack , -Special Defense)

Type:
<Poison> Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
<Fighting> Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities
Anticipation (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Dry Skin (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. It also makes the Pokemon weak to fire, but it absorbs the damage of water attacks and recovers HP when struck instead.
Poison Touch (DW) (Innate) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Stats

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 85
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 1
DC: 5/5

Attacks (37)

Astonish*
Mud Slap*
Poison Sting*
Taunt*
Pursuit*
Faint Attack*
Revenge*
Swagger*
Sucker Punch
Nasty Plot
Venoshock
Mud Bomb

Drain Punch*
Vacuum Wave*
Bullet Punch*
Bounce
Ice Punch
Gunk Shot
Snatch
Super Fang
ThunderPunch
Me First
Helping Hand
Role Play
Cross Chop+

Poison Jab*
Toxic*
Work Up*
Sludge Wave
Shadow Ball
Focus Blast
Rain Dance
Stone Edge
Dig
Earthquake
Brick Break
X-Scissor
Double Team+
Protect


VS.

TheWolfe:

Meliadoul - Sceptile (F)
Nature: Hasty (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank from Defense)
Type: Grass - Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
KOs: 9

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any grass attack is increased by two.
Unburden: (Dream World; Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe: 138 + 22 Acc
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
-Absorb
-Acrobatics
-Agility
-Bullet Seed
-Detect
-Double Kick
-Double Team
-Dragon Pulse
-Earthquake
-Endure
-Energy Ball
-False Swipe
-Fling
-Focus Blast
-Frenzy Plant
-Fury Cutter
-Giga Drain
-Grass Knot
-Grass Pledge
-GrassWhistle
-Hidden Power: Fire 7
-Leaf Blade
-Leaf Storm
-Leech Seed
-Leer
-Mud Slap
-Night Slash
-Pound
-Pursuit
-Quick Attack
-Rock Slide
-Safeguard
-Screech
-Substitute
-Synthesis
-Swords Dance
-Thunderpunch
-Toxic
-Worry Seed
-X-Scissor

Total Moves: 40

Roy - Blaziken (M)
Nature: Naive (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank From Special Defense)
Type: Fire - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
KOs: 8

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two.
Speed Boost: (Dream World; Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4
SpD: Rank 2
Spe: 92 + 10 accuracy
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 3
DC: 5/5

Attacks:
-Aerial Ace
-Baton Pass
-Blaze Kick
-Bounce
-Brave Bird
-Counter
-Dig
-Double Kick
-Earthquake
-Ember
-Endure
-Featherdance
-Feint
-Fire Pledge
-Fire Punch
-Fire Spin
-Flame Charge
-Flamethrower
-Flare Blitz
-Focus Energy
-Focus Punch
-Growl
-Hi Jump Kick
-Hidden Power: Ice 7
-Knock Off
-Low Kick
-Overheat
-Peck
-Protect
-Quick Attack
-Reversal
-Rock Slide
-Sand-Attack
-Scratch
-Shadow Claw
-Sky Uppercut
-Solarbeam
-Substitute
-Sunny Day
-Toxic

Total Moves: 40

Hype Dog - Swampert (F)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy on opponent’s attacks.)
Type: Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
KOs: 9

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two.
Damp: (Dream World; Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 - 10 evasion
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 3
DC: 5/5

Attacks:
-Avalanche
-Bide
-Brick Break
-Bulldoze
-Counter
-Earth Power
-Earthquake
-Endeavor
-Endure
-Foresight
-Growl
-Hidden Power: Electric 7
-Ice Beam
-Ice Punch
-Mirror Coat
-Mud Bomb
-Mud Shot
-Mud-Slap
-Mud Sport
-Muddy Water
-Protect
-Rain Dance
-Refresh
-Roar
-Rock Smash
-Scald
-Stone Edge
-Substitute
-Tackle
-Toxic
-Uproar
-Water Gun
-Water Pledge
-Waterfall
-Whirlpool
-Wide Guard
-Yawn

Total Moves: 37

Jennie June - Gardevoir (F)
Nature: Calm (Add one rank to Special Defense; Subtract one rank to Attack)
Type: Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
KOs: 7

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Syncronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Telepathy: (Dream World; Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 5
SpD: Rank 5
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 5
DC: 5/5

Attacks:
-Calm Mind
-Confusion
-Destiny Bond
-Disable
-Double Team
-Dream Eater
-Encore
-Energy Ball
-Future Sight
-Growl
-Heal Bell
-Heal Pulse
-Healing Wish
-Helping Hand
-Hypnosis
-Light Screen
-Lucky Chant
-Magical Leaf
-Memento
-Pain Split
-Protect
-Psychic
-Psyshock
-Reflect
-Shadow Ball
-Signal Beam
-Taunt
-Teleport
-Thunderbolt
-Toxic
-Trick Room
-Will-o-Wisp
-Wish

Total Moves: 34

antitina - Krillowatt (F)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank from Attack)
Type: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
KOs: 4

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin: (Dream World) LOCKED.

Stats:
HP: 125
Atk: Rank 2
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 105
Size Class: 1
Weight Class: 2
Base Rank Total: 21

EC: 6/6
MC: 4
DC: 1/5

Attacks:
-Aqua Jet
-Bubble
-Charge
-Confuse Ray
-Counter
-Detect
-Discharge
-Double Team
-Earth Power
-Earthquake
-Helping Hand
-Ice Beam
-Ice Shard
-Icy Wind
-Imprison
-Me First
-Mirror Coat
-Safeguard
-Scald
-Surf
-Tackle
-Thunder
-Thunderbolt
-Thundershock
-Volt Switch

Total Moves: 25


Now then, if you gentlemen would PM me your opening mons, we can get started!
 
#2
Well, our two trainers have chosen their warriors, and it looks something like this...
Leethoof:
OOAAA
|
|

Reef | Jet | Boggle
HP: 100 | HP: 100 | HP: 100
EN: 100 | EN: 100 | EN: 100
Spe: 37 | Spe: 150 | Spe: 85
Suction Cups | Rock Head | Anticipation
Storm Drain | Pressure | Dry Skin
None | Unnerve | Poison Touch
No ailments | No ailments | No ailments
-10 evasion | +26 accuracy | No stat changes
No other | No other | No other

VS.

TheWolfe:
AOAAO
|
|

Meliadoul | Hype Dog | Jennie June
HP: 100 | HP: 110 | HP: 100
EN: 100 | EN: 100 | EN: 100
Spe: 138 | Spe: 52 | Spe: 80
Overgrow | Torrent | Trace (OFF)
Unburden | Damp | Synchronize
None | None | Telepathy
No ailments | No ailments | No ailments
+22 accuracy | -10 evasion | No stat changes
No other | No other | No other


And now the coin! Wolfe posts first on heads:

It's tails! The Harbringers make the first post!

FIGHT!
 

LouisCyphre

heralds disaster.
#3

"Atheno and I will be giving orders in Leethoof's stead. Are you ready for this?"

Jet - Taunt (Jennie June) | Sky Attack (Meliadoul)
Upon Protection or Evasion from Jennie June without transfer against Taunt, Sky Attack Meliadoul and push actions down.

Boggle - Fake Out (Jennie June) | Bounce (Meliadoul)
Upon Protection or Evasion from Jennie June without transfer against Fake Out, Fake Out Meliadoul and push actions down.

Reef - Confuse Ray (Meliadoul) | Ingrain
 
#4


"Bring it on!"

Hype Dog: Earth Power + Earth Power @Boogle ~ Cool Down

Meliadoul: Safeguard ~ Acrobatics @Boggle

Jennie June: (Trace: Boggle's Anticipation) Psyshock @Boggle ~ Psychic + Psychic @Boggle
 
#5
Leethoof:
OOAAA
|
|

Reef | Jet | Boggle
HP: 100 | HP: 100 | HP: 100
EN: 100 | EN: 100 | EN: 100
Spe: 37 | Spe: 150 | Spe: 85
Suction Cups | Rock Head | Anticipation
Storm Drain | Pressure | Dry Skin
None | Unnerve | Poison Touch
No ailments | No ailments | No ailments
-10 evasion | +26 accuracy | No stat changes
No other | No other | No other

VS.

TheWolfe:
AOAAO
|
|

Meliadoul | Hype Dog | Jennie June
HP: 100 | HP: 110 | HP: 100
EN: 100 | EN: 100 | EN: 94
Spe: 138 | Spe: 52 | Spe: 80
Overgrow | Torrent | Trace (Anticipation, 6 actions)
Unburden | Damp | Synchronize
None | None | Telepathy
No ailments | No ailments | No ailments
+22 accuracy | -10 evasion | No stat changes
No other | No other | No other


Round 1: Bring on the pain!
♫Challenger Invited

And they're off! Leethoof's Toxicroak Boggle opens up the battle by Faking Out Jennie June the Gardevoir, rendering her unable to move, while Jet the Aerodactyl infuriates her with cruel Taunting! Meliadoul, Wolfe's Sceptile, sets up a Safeguard to protect her allies from incoming ailments...a wise move, as Reef the Cradily tries to confound her with a Confuse Ray. Hype Dog the Swampert gets the last move, having combined two Earth Powers to slam Boggle with an Eruption Pillar!

Deciding that Meliadoul is the biggest threat, Jet brings down a Sky Attack while Boggle tries to Bounce her (although not without getting smacked around with some of the Sceptile's Acrobatics). Reef does a little setup of her own, Ingraining her roots into the ground, although her HP is full. Hype Dog can't do anything, having exhausted himself from the Eruption Pillar, While June does a combo of her own, turning Boggle into first blood with some devastating Hyperkinesis!

Round 1 and the Harbringers have already lost a mon. However, that cooldown and all that damage Meliadoul took might end up being trouble. Who will come out on top? Find out after these messages!

Order: Aerodactyl, Sceptile, Toxicroak, Gardevoir, Swampert, Cradily

Action 1 (Priority: Toxicroak, Aerodactyl, Sceptile, Gardevoir, Cradily, Swampert)
Boggle used Fake Out! (Target: Gardevoir)
-Hit chance: Irrelevant = Hit
-Crit chance (Crit <= 625 unless stated otherwise): 9052 = NOPE.
-Damage: 4 + 7.5 - 4.5 = 7 damage
-Effect chance: Irrelevant = flinch
-Ability chance (Poisoned <= 3000): 8705 = NOPE.
Jet used Taunt! (Target: Gardevoir)
-Hit chance: Irrelevant = Hit
Jennie June is pissed! (6 actions)
Meliadoul used Safeguard!
TheWolfe's team is protected from status ailments! (4 rounds)
Jennie June flinched and couldn't move!
Reef used Confuse Ray! (Target: Sceptile)
Meliadoul is protected by safeguard!
Hype Dog used Eruption Pillar! (Target: Toxicroak)
-Hit chance: Irrelevant = Hit
-Crit chance: 1864 = NOPE.
-Damage: ((9 * 2.25) - 2 + 3 + 4.5 - 3) * 1.5 = 34.13 Damage!!
-Effect chance (-1 SpD <= 2000): 6642 = NOPE.
-Energy Cost: (18 * 1.75) - 1 = 30.5 EN
Numbers:
-Cradily: -5 EN
-Aerodactyl: -10 EN
-Toxicroak: -34.13(Ouch!) HP, -4 EN
-Sceptile: -10 EN
-Swampert: -30.5 EN
-Gardevoir: -7 HP

Action 2 (Priority: Aerodactyl, Sceptile, Toxicroak, Swampert, Cradily, Aerodactyl, Toxicroak, Gardevoir)
Jet is glowing!
Meliadoul used Acrobatics! (Target: Toxicroak)
-Hit chance: Irrelevant = Hit
-Crit chance: 8557 = NOPE.
-Damage: (11 - 2 + 4.5 - 4.5) * 1.5 = 13.5 damage
Boggle leapt into the air!
Hype Dog must cool down!
Reef used Ingrain!
Reef planted her roots! (6 actions)
Jet used Sky Attack! (Target: Sceptile)
-Hit chance: Irrelevant due to nature = Hit
-Crit chance: 7770 = NOPE.
-Damage: (14 + 3 + 6 - 3) * 1.5 = 30 Damage!!
-Effect chance: Irrelevant = NOPE.
Boggle used Bounce! (Target: Sceptile)
-Hit chance (Hit <= 8500): 1825 = Hit
-Crit chance: 7493 = NOPE.
-Damage: (9 + 7.5 - 3) * 1.5 = 20.25 damage!
-Effect chance: Irrelevant due to safeguard = NOPE.
-Ability chance: Irrelevant due to safeguard = NOPE.
-Energy Cost: 9 + (3 / 3) = 10 EN
Jennie June used Hyperkinesis! (Target: Toxicroak)
-Hit chance: Irrelevant = Hit
-Crit chance: 7337 = NOPE.
-Damage: ((9 * 2.25) - 2 + 3 + 7.5 - 3) * 2.25 = 57.94 DAMAGE!!!
-Energy cost: (17 * 1.75) - 1 = 28.75 EN
Boggle fainted!
Reef absorbed nutrients from the ground! (+0 HP Cradily)
Numbers:
-Cradily: -8 EN
-Aerodactyl: -9 EN
-Toxicroak: -65.87(Holy shit!) HP, -10 EN
-Sceptile: -50.25(Holy shit!) HP, -7 EN
-Swampert: No changes
-Gardevoir: -28.75 EN

Final numbers
:
-Cradily: -13 EN
-Aerodactyl: -19 EN
-Toxicroak: -100 HP, -14 EN
-Sceptile: -50 (50.25) HP, -17 EN
-Swampert: -31 (30.5) EN
-Gardevoir: -7 HP, -29 (28.75) EN

Leethoof:
OOAAX
|
|

Reef | Jet | Boggle
HP: 100 | HP: 100 | HP: KO
EN: 87 | EN: 81 | EN: 86
Spe: 37 | Spe: 150 | Spe: 85
Suction Cups | Rock Head | Anticipation
Storm Drain | Pressure | Dry Skin
None | Unnerve | Poison Touch
No ailments | No ailments | Faint
-10 evasion | +26 accuracy | No stat changes
Ingrain (5 actions) | No other | No other

VS.

TheWolfe:
AOAAO
|
|

Meliadoul | Hype Dog | Jennie June
HP: 50 | HP: 110 | HP: 93
EN: 83 | EN: 69 | EN: 65
Spe: 138 | Spe: 52 | Spe: 80
Overgrow | Torrent | Trace (Anticipation, 4 actions)
Unburden | Damp | Synchronize
None | None | Telepathy
No ailments | No ailments | Taunt (4 actions)
+22 accuracy | -10 evasion | No stat changes
Safeguard (3 rounds) | Safeguard (3 rounds) | Cooldown, Safeguard (3 rounds)


What's your next mon, Harbringers?
 
#6
Quick question, how come Gardevoir didn't get to trace Toxicroak's Anticipation? Sorry if the Trace description is outdated.

Trace:

Type: Can be Activated

When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.

Command: (Ability: Trace (Target Ability) )

Pokemon with this ability: Porygon, Porygon2, Ralts, Kirlia, Gardevoir, Protowatt, Krillowatt.
 
#9
Meliadoul: Rock Slide ~ Synthesis
Sub (1): IF Taunted, THEN make A2 into Rock Slide.
Sub (2): IF targeted with a Flying-type move AND you are not taunted, THEN use Endure and push actions down.

Hype Dog: Toxic @Reef ~ Ice Punch @Jet
Sub (1): IF Taunted on A1, THEN make A1 into Avalanche @ Jet. This supersedes the below substitution.
Sub (2): IF Aerodactyl uses Sandstorm AND you are not taunted, THEN use Rain Dance and push actions down.

Jennie June: Cool down ~ Thunderbolt @Jet
Sub (1): IF Aerodactyl uses an evasive damaging move on A2, THEN use Energy Ball @Ra.
Sub (2): IF Aerodactyl is successfully protected or evaded when it's your turn to act on A2, THEN use Energy Ball @Ra.
 

Athenodoros

Official Smogon Know-It-All
#10

Yay for team tournaments!

Ra: Fire Spin (Meliadoul) ~ Solarbeam + Solarbeam (Hype Dog)
Reef: Energy Ball (Hype Dog) ~ Energy Ball (Hype Dog)
Jet: Sky Drop (Meliadoul) ~ Fly (Meliadoul)
 
#11
Leethoof:
OAAAX
|
|

Reef | Jet | Ra
HP: 100 | HP: 100 | HP: 100
EN: 87 | EN: 81 | EN: 100
Spe: 37 | Spe: 150 | Spe: 60
Suction Cups | Rock Head | Levitate
Storm Drain | Pressure | None
None | Unnerve | None
No ailments | No ailments | No ailments
-10 evasion | +26 accuracy | -10 evasion
Ingrain (5 actions) | No other | No other

VS.

TheWolfe:
AOAAO
|
|

Meliadoul | Hype Dog | Jennie June
HP: 50 | HP: 110 | HP: 93
EN: 83 | EN: 69 | EN: 65
Spe: 138 | Spe: 52 | Spe: 80
Overgrow | Torrent | Trace (Anticipation, 4 actions)
Unburden | Damp | Synchronize
None | None | Telepathy
No ailments | No ailments | Taunt (4 actions)
+22 accuracy | -10 evasion | No stat changes
Safeguard (3 rounds) | Safeguard (3 rounds) | Cooldown, Safeguard (3 rounds)


Round 2: The tables have turned

We're back, folks! As you'll recall from the last rou-

HELLO. I AM A ROBOT. [CENSORED], YOUR PRESENCE IS REQUIRED IN THE MANAGER'S OFFICE.

But I'm in the middle of reffing! Can't it wait?

NO, MEATBAG. YOU WILL REPORT IMMEDIATELY.

Fine, fine...ugh, what'd I do this time?

HELLO. I AM A ROBOT. I WILL BE PERFORMING REFEREE DUTIES AS THAT MEATBAG [CENSORED] HAS BUSINESS TO RESOLVE.

THE GECKO SPECIMEN PREPARES TO ENDURE A FATAL BLOW. THE PTERANODON SPECIMEN LIFTS HER INTO THE AIR WHILE THE SOLAR SPECIMEN FLIES UP TO ENGULF HER IN A VORTEX OF FIRE. THE MUDFISH SPECIMEN POISONS THE CRINOID SPECIMEN, WHO RETALIATES WITH A BALL OF ENERGY. THE DRESS SPECIMEN CANNOT DO ANYTHING. THE PTERANODON SPECIMEN DROPS THE GECKO SPECIMEN, WHO SUFFERS FURTHER DAMAGE FROM THE SOLAR SPECIMEN'S ATTACK.

THE GECKO SPECIMEN AGAIN PREPARES TO ENDURE A FATAL BLOW. THE SOLAR SPECIMEN BEGINS TO CHARGE AN ATTACK. THE PTERANODON SPECIMEN FLIES INTO THE AIR, WHERE THE MUDFISH AND DRESS SPECIMENS SPECIMEN CANNOT HARM HIM. THE DRESS SPECIMEN HITS THE SOLAR SPECIMEN WITH A BALL OF ENERGY. THE CRINOID SPECIMEN HARMS THE MUDFISH SPECIMEN WITH ANOTHER BALL OF ENERGY. THE PTERANODON SPECIMEN BADLY WOUNDS THE GECKO SPECIMEN. THE SOLAR SPECIMEN DEFEATS THE MUDFISH SPECIMEN WITH ITS ATTACK. THE GECKO SPECIMEN'S ENDURANCE IS BYPASSED BY THE CIRCLE OF FLAMES AND IS BURNED INTO SUBMISSION.


Order: Aerodactyl, Sceptile, Gardevoir, Solrock, Swampert, Cradily

Action 1 (Priority: Sceptile, Aerodactyl, Gardevoir, Solrock, Swampert, Cradily, Aerodactyl)
Meliadoul used Endure!
Meliadoul braced herself!
Jet grabbed Meliadoul and flew into the air!
Jennie June must cool down!
Ra used Fire Spin! (Target: Sceptile)
-Hit chance (Hit <= 8500): 4781 = Hit
-Crit chance: 7489 = NOPE.
-Damage: (4 + 4.5 - 4.5) * 1.5 = 6 damage
Meliadoul was trapped in the vortex! (4 actions)
Hype Dog used Toxic! (Target: Cradily)
-Hit chance: Irrelevant due to nature = Hit
Reef was badly poisoned!
Reef used Energy Ball! (Target: Swampert)
-Hit chance: Irrelevant = Hit
-Crit chance: 4048 = NOPE.
-Damage: (8 + 3 + 6 - 4.5) * 2.25 = 28.13 damage!
-Effect chance (-1 SpD <= 1000): 8231 = NOPE.
Jet used Sky Drop! (Target: Sceptile)
-Hit chance: Irrelevant = Hit
-Crit chance: 9526 = NOPE.
-Damage: (10 + 3 + 6 - 3) * 1.5 = 24 damage!
-Energy Cost: (4 + (4 / 2)) - 1 = 5 EN
Reef absorbed nutrients with her roots!
Reef was hurt by poison! (-1 HP Cradily)
Meliadoul was hurt by fire spin! (-2 HP Sceptile)
Numbers:
-Cradily: -1 HP, -5 EN
-Aerodactyl: -5 EN
-Solrock: -4 EN
-Sceptile: -26(!) HP, -15 EN
-Swampert: -28.13(!) HP, -7 EN
-Gardevoir: No changes

Action 2 (Priority: Sceptile, Solrock, Aerodactyl, Gardevoir, Swampert, Cradily, Aerodactyl, Solrock)
Meliadoul used Endure!
But it failed!
Ra is charging its Lazer!
Jet flew up high!
Jennie June used Energy Ball! (Target: Solrock)
-Hit chance: Irrelevant = Hit.
-Crit chance: 9562 = NOPE.
-Damage: (8 + 7.5 - 4.5) * 1.5 = 16.5 damage
-Effect chance (-1 SpD <= 1000): 8492 = NOPE.
Hype Dog used Ice Punch! (Target: Aerodactyl)
-Hit chance: Irrelevant = NOPE.
Reef used Energy Ball! (Target: Swampert)
-Hit chance: Irrelevant = Hit
-Crit chance: 5402 = NOPE.
-Damage: (8 + 3 + 6 - 4.5) * 2.25 = 28.13 damage!
-Effect chance (-1 SpD <= 1000): 9093 = NOPE.
Jet used Fly! (Target: Sceptile)
-Hit chance: Irrelevant due to nature = Hit
-Crit chance: 9309 = NOPE.
-Damage: (9 + 3 + 6 - 3) * 1.5 = 22.5 damage!
Ra used Solar Flare! (Target: Swampert)
-Hit chance: Irrelevant = Hit
-Crit chance: 5884 = NOPE.
-Damage: ((12 * 2.25) + 4.5 - 4.5) * 2.25 = 60.75 DAMAGE!!!
-Energy Cost: 20 * 1.75 = 35 EN
Hype Dog fainted!
Reef absorbed nutrients with her roots! (+1 HP Cradily)
Reef is hurt by poison! (-1 HP Cradily)
Meliadoul is hurt by Fire Spin! (-2 HP Sceptile)
Meliadoul fainted!
Numbers:
-Cradily: -9 EN
-Aerodactyl: -10 EN
-Solrock: -16.5 HP, -35 EN
-Sceptile: -24 HP, -19 EN
-Swampert: -81.87(Holy shit!) HP, -6 EN
-Gardevoir: -7 EN

Final Numbers:
-Cradily: -1 HP, -14 EN
-Aerodactyl: -15 EN
-Solrock: -17 (16.5) HP, -39 EN
-Sceptile: -50 HP, -34 EN
-Swampert: -110 HP, -13 EN
-Gardevoir: -7 EN

Leethoof:
OAAAX
|
|

Reef | Jet | Ra
HP: 99 | HP: 100 | HP: 83
EN: 73 | EN: 66 | EN: 61
Spe: 37 | Spe: 150 | Spe: 60
Suction Cups | Rock Head | Levitate
Storm Drain | Pressure | None
None | Unnerve | None
Toxic (2 DPA) | No ailments | No ailments
-10 evasion | +26 accuracy | -10 evasion
Ingrain (3 actions) | No other | Cooldown

VS.

TheWolfe:
XOXAO
|
|

Meliadoul | Hype Dog | Jennie June
HP: KO | HP: KO | HP: 93
EN: 49 | EN: 56 | EN: 58
Spe: 138 | Spe: 52 | Spe: 80
Overgrow | Torrent | Trace (Anticipation, 2 actions)
Unburden | Damp | Synchronize
None | None | Telepathy
Faint | Faint | Taunt (2 actions)
+22 accuracy | -10 evasion | No stat changes
No other | No other | Safeguard (2 rounds)


THEWOLFE. PLEASE SPECIFY WHAT YOUR SHRIMP SPECIMEN WILL TRACE, IF ANYTHING.
 

Athenodoros

Official Smogon Know-It-All
#15
Alright, let's see if we can have another round as good as last time. (Spoilers: we can't)

Jet: Rock Slide ~ Rock Slide
Ra: Cool Down (Solarbeam (antitina)) ~ Solarbeam (antitina)
Reef: Energy Ball (antitina) ~ Earth Power (Blaziken)
IF antitina uses Mirror Coat or Detect A1, Reef uses Earth Power (Blaziken)
IF antitina uses Mirror Coat or Detect A2, Ra and Reef use Earth Power (Blaziken)
IF Jennie June uses Disable, her target uses Fly (Blaziken), Earth Power (antitina) or the other move he would have used this round for Jet, Ra and Reef respectively. This acts after any applicable subs though.
 
#16


"You won't." :P

antitina: Thunder Wave @Aerodactyl ~ Helping Hand @Blaziken

Roy: Hi Jump Kick @Aerodactyl ~ Solarbeam + Solarbeam @Solrock

Jennie June: Thunderbolt @Aerodactyl ~ Thunderbolt @Aerodactyl
Sub: IF Gardevoir is flinched on A1, THEN make A2 into Thunderbolt + Thunderbolt @Aerodactyl
 
#17
Leethoof:
OAAAX
|
|

Reef | Jet | Ra
HP: 99 | HP: 100 | HP: 83
EN: 73 | EN: 66 | EN: 61
Spe: 37 | Spe: 150 | Spe: 60
Suction Cups | Rock Head | Levitate
Storm Drain | Pressure | None
None | Unnerve | None
Toxic (2 DPA) | No ailments | No ailments
-10 evasion | +26 accuracy | -10 evasion
Ingrain (3 actions) | No other | Cooldown

VS.

TheWolfe:
XAXAA
|
|

Roy | antitina | Jennie June
HP: 100 | HP: 125 | HP: 93
EN: 100 | EN: 100 | EN: 58
Spe: 92 | Spe: 125 | Spe: 80
Blaze (OFF) | Trace (Levitate, 6 actions) | Trace (Anticipation, 2 actions)
Speed Boost | Magic Guard | Synchronize
None | Locked | Telepathy
No ailments | No ailments | Taunt (2 actions)
+10 accuracy | No stat changes | No stat changes
Safeguard (2 rounds) | Safeguard (2 rounds) | Safeguard (2 rounds)


Round 3: Blood for the Blood God! KOs for the KO throne!

HELLO. I AM A ROBOT. I WILL BE PERFORMING REFEREE DUTIES AS-Not necessary, I'm back, and the chief tore me a new one for coming to him in the middle of the fight. Ass.

DID YOU ENJOY IT, MEATBAG?

No! Now piss off and let me ref my match!

Now then, where were we...Damn, looks like Wolfe got an asswhooping that last round. He's down to his last mons - Roy the ever-rushing Blaziken, and antitina the Krillowatt with the oddly-uncapitalized name!

Jet starts the round off by trying to flinch Wolfe's team with a torrent of a Rock Slide, but while it does spread out the damage, the Aerodactyl's attempted incapacitation falls short. antitina swiftly punishes this with a Thunder Wave to the face, paralyzing him! Roy and June decide to gang up on Jet, slamming him with a Hi Jump Kick and a Thunderbolt, respectively. Is the flying fossilmon going to be the next to fall?! Whatever the case might be, it looks like Reef sees antitina as the big threat here, and tries to wreck her up with an Energy Ball.

And Ra can't do anything, having overextended itself last round.

antitina takes a new turn on the battle - rather than cause more trouble for Jet, she lends a Helping Hand to her Blaziken companion, who is busy chargin' his lazer. Ra's trying to shoop some whoop as well, while June throws yet another Thunderbolt to Jet's face. Despite being paralyzed, Jet is somehow still faster than Reef, and drops another Rock Slide on Wolfe's team (which again, doesn't flinch, but at least he manages to crit June). Reef makes the ground under Roy erupt with Earthen Power, perhaps in attempt to prevent him from using his oncoming combo, but the Blaziken endures regardless. Speaking of charging, Ra lets loose a Solarbeam upon antitina for massive amounts of damage, while Roy is finally ready to...

GHAAAAAAAAAAAAAAAAAAAAAAAAAA!!! FUCK!!! MY EYES!!! IT'S LIKE WALKING IN ON THE CHIEF IN THE SHOWER!!!

Ugh...can someone tell me what's going on here? I can't see right now...

HELLO. I AM A ROBOT. THE CHICKEN SPECIMEN HAS DEFEATED THE SOLAR SPECIMEN.

Ghaa...thank you...Yeah, Roy took down Ra with a helping hand-boosted Solar Flare.

Well, both teams are down to their last mons. Which trainer will come out on top? Find out after these messages...and my sight comes back...ugh...
Order: Aerodactyl, Krillowatt, Blaziken, Gardevoir, Solrock, Cradily

Action 1
Jet used Rock Slide!
Rock Slide, Blaziken:
-Hit chance: Irrelevant due to nature = Hit
-Crit chance: 4190 = NOPE.
-Damage: (8 * .75) + 3 + 6 - 4.5 = 10.5 damage
-Effect chance (Flinch <= 3000): 5312 = NOPE.
Rock Slide, Krillowatt:
-Hit chance: Irrelevant due to nature = Hit
-Crit chance: 1572 = NOPE.
-Damage: (8 * .75) + 3 + 6 - 4.5 = 10.5 damage
-Effect chance: 8303 = NOPE.
Rock Slide, Gardevoir:
-Hit chance: Irrelevant due to nature = Hit
-Crit chance: 3454 = NOPE.
-Damage: (8 * .75) + 3 + 6 - 4.5 = 10.5 damage
-Effect chance: 5057 = NOPE.
antitina used Thunder Wave! (Target: Aerodactyl)
-Hit chance: Irrelevant = Hit
Jet was paralyzed! (25%)
Roy used Hi Jump Kick! (Target: Aerodactyl)
-Hit chance: Irrelevant due to nature = Hit
-Crit chance: 9022 = NOPE>
-Damage: 13 + 3 + 7.5 - 4.5 = 19 damage
Jennie June used Thunderbolt! (Target: Aerodactyl)
-Hit chance: Irrelevant = Hit
-Crit chance: 7791 = NOPE.
-Damage: (10 + 7.5 - 4.5) * 1.5 = 19.5 damage
-Effect chance: Irrelevant = NOPE.
Ra must cool down!
Reef used Energy Ball! (Target: Krillowatt)
-Hit chance: Irrelevant = Hit
-Crit chance: 2663 = NOPE.
-Damage: (8 + 3 + 6 - 4.5) * 1.5 = 18.75 damage
-Effect chance (-1 SpD <= 1000): 2176 = NOPE.
Reef absorbed HP with her roots! (+1 HP Cradily)
Reef is hurt by poison! (-2 HP Cradily)
Numbers:
-Solrock: No changes
-Cradily: -1 HP, -13 EN
-Aerodactyl: -38.5(Ouch!) HP, -5 EN
-Blaziken: -10.5 HP, -9 EN
-Gardevoir: -10.5 HP, -9 EN
-Krillowatt: -29.25(!) HP, -8 EN

Action 2 (Priority: Krillowatt, Gardevoir, Solrock, Aerodactyl, Cradily, Solrock, Blaziken, Blaziken)
antitina used Helping Hand!
antitina is ready to aid Roy!
Jennie June used Thunderbolt! (Target: Aerodactyl)
-Hit chance: Irrelevant = Hit
-Crit chance: 4743 = NOPE.
-Damage: (10 + 7.5 - 4.5) * 1.5 = 19.5 damage
-Effect chance: Irrelevant = NOPE.
Ra is charging its lazer!
-Move chance (Paralyzed <= 2500): 5093 = Move
Jet used Rock Slide!
Rock Slide, Blaziken:
-Hit chance: Irrelevant due to nature = Hit
-Crit chance: 1108 = NOPE.
-Damage: (8 * .75) + 3 + 6 - 4.5 = 10.5 damage
-Effect chance (Flinch <= 3000): 6943 = NOPE.
Rock Slide, Krillowatt:
-Hit chance: Irrelevant due to nature = Hit
-Crit chance: 1134 = NOPE.
-Damage: (8 * .75) + 3 + 6 - 4.5 = 10.5 damage
-Effect chance: 7083 = NOPE.
Rock Slide, Gardevoir:
-Hit chance: Irrelevant due to nature = Hit
-Crit chance: 444 = EEEEEEEEEEEEEYUP.
-Damage: (8 * .75) + 3 + 3 + 6 - 4.5 = 13.5 damage
-Effect chance: 3424 = NOPE.
Reef used Earth Power! (Target: Blaziken)
-Hit chance: Irrelevant = Hit
-Crit chance: 669 = OHHHHHHHHHHHHHHHHHHH...
-Damage: (8 + 6 - 3) * 1.5 = 16.5 damage
-Effect chance (-1 SpD <= 1000): 5466 = NOPE.
Ra used Solarbeam! (Target: Krillowatt)
-Hit chance: Irrelevant = Hit
-Crit chance: 1293 = NOPE.
-Damage: (12 + 4.5 - 4.5) * 1.5 = 18 damage
Roy is charging his Lazer!
Roy used Solar Flare! (Target: Solrock)
-Hit chance: Irrelevant
-Crit chance: 5552 = NOPE.
-Damage: (((12 * 2) * 2.25) + 6 - 4.5) * 1.5 = 83.25 DAMAGE!!!
-Energy Cost (Solar Flare): 20 * 1.75 = 35 EN
-Energy Cost (Helping Hand): 4 + (24 / 2) = 16 EN
Ra fainted!
Reef absorbed HP with her roots! (+2 HP Cradily)
Reef is hurt by poison! (-2 HP Cradily)
Roy's speed increased! (+1 Spe, -2 EN
Numbers:
-Solrock: -83(Holy shit!) HP, -8 EN
-Cradily: -6 EN
-Aerodactyl: -19.5 HP, -9 EN
-Blaziken: -27(!) HP, -37 EN
-Gardevoir: -13.5 HP, -13 EN
-Krillowatt: -28.5(!) HP, -16 EN

Final numbers:
-Solrock: -83 HP, -8 EN
-Cradily: -1 HP, -19 EN
-Aerodactyl: -58 HP, -14 EN
-Blaziken: -38 (37.5) HP, -46 EN
-Gardevoir: -24 HP, -22 EN
-Krillowatt: -58 (57.75) HP, -24 EN

Leethoof:
OXAAX
|
|

Reef | Jet | Ra
HP: 98 | HP: 42 | HP: KO
EN: 54 | EN: 52 | EN: 53
Spe: 37 | Spe: 38 (150 / 4) | Spe: 60
Suction Cups | Rock Head | Levitate
Storm Drain | Pressure | None
None | Unnerve | None
Toxic (3 DPA) | Paralysis (20%) | Faint
-10 evasion | +26 accuracy | -10 evasion
Ingrain (1 action) | No other | No other

VS.

TheWolfe:
XAXAA
|
|

Roy | antitina | Jennie June
HP: 62 | HP: 67 | HP: 69
EN: 54 | EN: 76 | EN: 36
Spe: 161 (92 * 1.75) | Spe: 125 | Spe: 80
Blaze (OFF) | Trace (Levitate, 4 actions) | Trace (OFF)
Speed Boost | Magic Guard | Synchronize
None | Locked | Telepathy
No ailments | No ailments | No ailments
Speed Boost (+1 Spe), +10 accuracy | No stat changes | No stat changes
Safeguard (1 round), Cooldown | Safeguard (1 round) | Safeguard (1 round)


Leethoof's Bastiodon will be sent out automatically, so it's your turn, Wolfe.
 
#18
Roy: Cooldown ~ Hi Jump Kick @Aerodactyl
Sub (1): IF Aerodactyl is airborne on A2, THEN use Sky Uppercut @Aerodactyl.
Sub (2): IF Aerodactyl successfully uses an evasive/protective move on A2 AND Bastiodon does not use Metal Burst, THEN use Low Kick @Bastiodon.
KO Sub: IF Aerodactyl is fainted by A2 AND Bastiodon does not use Metal Burst, THEN use Low Kick @Bastiodon.

antitina: Thunderbolt @Aerodactyl ~ Thundershock @Aerodactyl
Sub: IF Aerodactyl successfully uses an evasive/protective move AND Bastiodon does not use Metal Burst, THEN use Earth Power @Bastiodon and push actions down.
KO Sub: IF Aerodactyl is fainted by A2 AND Bastiodon does not use Metal Burst, THEN use Earth Power @Bastiodon.

Jennie June: Thunderbolt @Aerodactyl ~ Thunderbolt @Aerodactyl
Sub: IF Aerodactyl successfully uses an evasive/protective move THEN Chill.
KO Sub: IF Aerodactyl is fainted, THEN Chill.
 

Athenodoros

Official Smogon Know-It-All
#19
I'm not sure you meant that exactly.

Jet: Fly (Blaziken) * 2
Reef: Sludge Wave ~ Energy Ball + Energy Ball (Krilowatt)
Vanguard: Smack Down (Krilowatt) ~ Ancientpower + Ancientpower (Krilowatt)


And if I've miscounted anything then there will be a big problem.
 
#20
Wait wait wait a second....

Aerodactyl is paralyzed (not in the end of round summary), and I have a feeling this changes Atheno's orders significantly (if not Wolfe's as well!)

Or there is a high possibility I am dumb
 
#21
Leethoof:
AXAAX
|
|

Reef | Jet | Vanguard
HP: 98 | HP: 42 | HP: 90
EN: 54 | EN: 52 | EN: 100
Spe: 37 | Spe: 38 (150 / 4) | Spe: 26
Suction Cups | Rock Head | Sturdy
Storm Drain | Pressure | Soundproof
None | Unnerve | None
Toxic (3 DPA) | Paralysis (20%) | No ailments
-10 evasion | +26 accuracy | -10 evasion
Ingrain (1 action) | No other | No other

VS.

TheWolfe:
XAXAA
|
|

Roy | antitina | Jennie June
HP: 62 | HP: 67 | HP: 69
EN: 54 | EN: 76 | EN: 36
Spe: 161 (92 * 1.75) | Spe: 125 | Spe: 80
Blaze (OFF) | Trace (Levitate, 4 actions) | Trace (OFF)
Speed Boost | Magic Guard | Synchronize
None | Locked | Telepathy
No ailments | No ailments | No ailments
Speed Boost (+1 Spe), +10 accuracy | No stat changes | No stat changes
Safeguard (1 round), Cooldown | Safeguard (1 round) | Safeguard (1 round)

Round 4: This is totally not a retcon

HELLO. I AM A ROBOT. I WILL BE PERFORMING REFEREE DUTIES AS-

Dude, I'm right here.

*BLAM* SILENCE, MEATBAG.

LEETHOOF HAS SENT OUT HIS FINAL CREATURE - A ZUNICERATOPS SPECIMEN.

THE CHICKEN SPECIMEN OVEREXERTED HIMSELF LAST ROUND, AND MUST REGAIN HIS STRENGTH. THE SHRIMP AND DRESS SPECIMENS ELECTROCUTE THE PTERANODON SPECIMEN, WHO IS NOW BARELY CONSCIOUS, BUT CHARGES AN ATTACK. THE ZUNICERATOPS SPECIMEN KNOCKS THE SHRIMP SPECIMEN OUT OF THE AIR. THE CRINOID SPECIMEN DRAINS THE SHRIMP SPECIMEN'S BODILY FLUIDS. THE PTERANODON SPECIMEN THEN GRIEVOUSLY INJURES THE CHICKEN SPECIMEN.

THE CHICKEN SPECIMEN RETALIATES WITH A FIST TO THE PTERANODON SPECIMEN'S FACE, DEFEATING HIM. THE SHRIMP SPECIMEN CAUSES AN ERUPTION UNDER THE ZUNICERATOPS SPECIMEN. THE DRESS SPECIMEN RELAXES. THE ZUNICERATOPS SPECIMEN CAUSES AN EARTHQUAKE, WHILE THE CRINOID SPECIMEN DEFEATS THE SHRIMP SPECIMEN.

THE ODDS ARE IN FAVOR OF LEETHOOF, WITH A. EIGHTY. TWO. POINT. ZERO. ONE. ONE. EIGHT. NINE. URINATING DOG. SEVEN-
Order: Blaziken, Krillowatt, Gardevoir, Aerodactyl, Cradily, Bastiodon

Action 1 (Priority: Aerodactyl, Blaziken, Krillowatt, Gardevoir, Cradily, Bastiodon, Aerodactyl)
-Move chance (Paralyzed <= 2000): 3537 = Move
Jet is glowing!
Roy must cool down!
antitina used Thunderbolt! (Target: Aerodactyl)
-Hit chance: Irrelevant = Hit
-Crit chance: 7782 = NOPE.
-Damage: (10 + 3 + 6 - 4.5) * 1.5 = 21.75 damage!
-Effect chance: Irrelevant = NOPE.
Jennie June used Thunderbolt! (Target: Aerodactyl)
-Hit chance: Irrelevant = NOPE.
-Crit chance: 9762 = NOPE.
-Damage: (10 + 7.5 - 4.5) * 1.5 = 19.5 damage
-Effect chance: Irrelevant = NOPE.
Reef used Giga Drain! (Target: Krillowatt)
-Hit chance: Irrelevant = Hit
-Crit chance: 7902 = NOPE.
-Damage: (8 + 3 + 6 - 4.5) * 1.5 = 18.75 damage
-Absorbed HP: She's full regardless = 2 HP
Vanguard used Smack Down! (Target: Krillowatt)
-Hit chance: Irrelevant = Hit
-Crit chance: 9038 = NOPE.
-Damage: 5 + 3 + 3 - 4.5 = 6.5 damage
antitina was knocked to the ground! (Tracing of levitate nullified)
-Move chance (Paralyzed <= 2000): 2409 = Move
Jet used Heaven Dive! (Target: Blaziken)
-Hit chance: Irrelevant = Hit
-Crit chance: 9084 = NOPE.
-Damage: ((14 * 2.25) + 3 + 6 - 4.5) * 1.5 = 54 DAMAGE!!!
-Effect chance: Irrelevant = NOPE.
-Energy Cost: (24 * 1.75) - 1 = 41 EN
Reef was hurt by poison! (-3 HP Cradily)
Numbers:
-Cradily: -1 HP, -11 EN
-Aerodactyl: -41.25(Holy shit!) HP, -41 EN
-Bastiodon: -3 EN
-Blaziken: -54(Holy shit!) HP
-Krillowatt: -25.25(!) HP, -6 EN
-Gardevoir: -17 EN

Action 2 (Priority: Blaziken, Krillowatt, Gardevoir, Aerodactyl, Bastiodon, Cradily)
Roy used Sky Uppercut! (Target: Aerodactyl)
-Hit chance: Irrelevant = Hit
-Crit chance: Doesn't matter at this point = NOPE.
-Damage: (9 + 3 + 7.5 - 4.5) * 1.5 = 22.5 damage!
Jet fainted!
antitina used Earth Power! (Target: Bastiodon)
-Hit chance: Irrelevant = Hit
-Crit chance: 1722 = NOPE.
-Damage: (9 + 6 - 7.5 - 1) * 2.25 = 14.63 damage
-Effect chance: (-1 SpD <= 1000): 919 = EEEEEEEYUP.
Vanguard's Special Defense fell! (-1 SpD, 1 round)
Jennie June used Chill!
Jennie June recovered 12 EN!
Vanguard used Earthquake!
Earthquake, Blaziken:
-Hit chance: Irrelevant = Hit
-Crit chance: 7585 = NOPE.
-Damage: ((10 * .75) + 3 - 4.5) * 1.5 = 9 damage
Roy fainted!
Earthquake, Krillowatt:
-Hit chance: Irrelevant = Hit
-Crit chance: 7991 = NOPE.
-Damage: ((10 * .75) + 3 - 4.5) * 1.5 = 9 damage
Earthquake, Gardevoir:
-Hit chance: Irrelevant = Hit
-Crit chance: 7114 = NOPE.
-Damage: (10 * .75) + 3 - 4.5 = 6 damage
Earthquake, Cradily:
-Hit chance: Irrelevant = Hit
-Crit chance: 7300 = What's with all the 7000s?
-Damage: (10 * .75) + 3 - 6 = 4.5 damage
Reef used Verdant Blaster! (Target: Krillowatt)
-Hit chance: Irrelevant = Hit
-Crit chance: 7437 = NOPE.
-Damage: ((8 * 2.25) + 3 + 6 - 4.5) * 1.5 = 33.75 Damage!!
-Energy cost: (16 * 1.75) - 1 = 27 EN
antitina fainted!
Reef was hurt by poison! (-3 HP Cradily)
Numbers:
-Cradily: -7.5 HP, -27 EN
-Aerodactyl: -.75 HP
-Bastiodon: -14.63 HP, -7 EN
-Blaziken: -8 HP, -5 EN
-Krillowatt: -42.75(Holy shit!) HP, -7 EN
-Gardevoir: -6 HP, +12 EN

Final numbers:
-Cradily: -8 (7.5) HP, -38 EN
-Aerodactyl: -42 HP, -41 EN
-Bastiodon: -15 (14.63) HP, -10 EN
-Blaziken: -62 HP, -5 EN
-Krillowatt: -67 HP, -13 EN
-Gardevoir: -6 HP, -5 EN

Leethoof:
AXAXX
|
|

Reef | Jet | Vanguard
HP: 92 | HP: KO | HP: 75
EN: 16 | EN: 42 | EN: 90
Spe: 37 | Spe: 150 | Spe: 26
Suction Cups | Rock Head | Sturdy
Storm Drain | Pressure | Soundproof
None | Unnerve | None
Toxic (4 DPA) | Faint | No ailments
-10 evasion | +26 accuracy | -1 SpD, -10 evasion
Cooldown | No other | No other

VS.

TheWolfe:
XXXAX
|
|

Roy | antitina | Jennie June
HP: KO | HP: KO | HP: 57
EN: 49 | EN: 63 | EN: 31
Spe: 92 | Spe: 125 | Spe: 80
Blaze (PFF) | Trace (OFF) | Trace (OFF)
Speed Boost | Magic Guard | Synchronize
None | Locked | Telepathy
Faint | Faint | No ailments
+10 accuracy | No stat changes | No stat changes
No other | No other | No other

Leethoof, you're up!​
 

Athenodoros

Official Smogon Know-It-All
#22
Seriously, I don't get to change orders? It's not like we're in a hurry considering where the other battles are. And it makes quite a difference.
 
#23
Hmm..on one hand, going forward regardless was kind of a dick move on my part. On the other, so would be redoing the round.

Well, redo the round it is, then. Wolfe, you're up first.
 
#24
Sure thing.

Roy: Cooldown ~ Sky Uppercut @Aerodactyl
Sub: IF Aerodactyl successfully uses an evasive/protective move on A2 AND Bastiodon does not use Metal Burst, THEN use Low Kick @Bastiodon.
KO Sub (1): IF Aerodactyl is fainted by A2 AND Bastiodon does not use Metal Burst, THEN use Low Kick @Bastiodon.
KO Sub (2): IF Aerodactyl is fainted by A2 AND Bastiodon does use Metal Burst, THEN use Dig @Bastiodon.

antitina: Thunderbolt @Aerodactyl ~ Thundershock @Aerodactyl
Sub (1): IF Aerodactyl successfully uses an evasive/protective move AND Bastiodon does not use Metal Burst, THEN use Earth Power @Bastiodon and push actions down.
Sub (2): IF Aerodactyl successfully uses an evasive/protective move AND Bastiodon does use Metal Burst, THEN use Double Team (4 images) and push actions down.
KO Sub: IF Aerodactyl is fainted by A2 AND Bastiodon does not use Metal Burst, THEN use Earth Power @Bastiodon.

Jennie June: Thunderbolt @Aerodactyl ~ Thunderbolt @Aerodactyl
Sub (1): IF Aerodactyl successfully uses an evasive/protective move THEN Chill.
Sub (2): IF Aerodactyl uses Endure, THEN use Toxic @Aerodactyl and push actions down.
KO Sub: IF Aerodactyl is fainted, THEN Chill.
 
#25
Come on, Jet, hold out for just a bit longer!

Cradily: Giga Drain (antitina) -> Energy Ball Combo (antitina)
If Jet is Fully Paralyzed A1, then change actions to Earth Power (Roy) -> Earth Power (Roy)

Jet: Sky Attack Combo (Roy) -> cooldown/die

Vanguard: Smack Down (antitina) -> Earthquake
If Jet is Fully Paralyzed A1, then change actions to Earth Power (Roy) -> Earth Power (Roy).

I should be able to sub for Jet being fully paralyzed, as the Sky Attack combo has really high priority for the charging part, when he would get paralyzed. If I'm wrong, then just go on ahead.
 
Status
Not open for further replies.