CAP 2 Smogon "Create a Pokemon" Part Deux: Poll 2

What should the type of our new Pokemon be?


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DougJustDoug

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Hmmm.... I don't know what I'm going to vote for here. I like Ghost/Fighting and it could play a couple different roles. I like Ghost/Steel for making a good defensive pokemon. Ghost/Grass could be interesting conceptually and it's on my brain since the last poll.

Ghost/Fire will never get my vote, just because of the rock weakness.

Ghost/Normal is really hard for me to conceptualize. I just can't come up with a reason for that typing. I can't justify any Normal dual-types, except for the Flying ones, just because it's so common. Bibarel makes a little sense. I don't know why, but Normal/Water fits somewhat. Girafarig it totally WTF. I think those are the only two. What fits Ghost/Normal? Any concept that is Ghost/Normal, should arguably be monotype Ghost. Also, I can't see where it fits competitively.

I think I'll hang out and read other arguments before casting my vote.
 
nu... i wanted ghost grass to win.
but the one that gets the most votes in the beggining ALWAYS wins.

so i guess ghost fire is our pokemon to work with. crap.
 
Damn it, vote Normal! It'll have Will-o-Wisp regardless of secondary type! Just think, only one weakness, to Dark! It'd be so good!
 
Oh hey sorry about my bolded post...but I am too lazy to edit it.

FYI ye who attempted to ridicule me for it...the poll was nto posted when I had started on my post. So stfu...


FIRE IS WINNING??????

Come on yall lets see some support our there for Fighting! We really dont need another SR weak...

Of course, SR weak is the new craze, XD. One little factor is not going to decide the whole pokemon.
 

Sunday

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Taking 25% from SR is okay, but what I do not want to see is people saying

"He has a SR weak, so we need to bump his BST up by fifty, give him 100% accuraty 120 BP Stabs to make up for it"
 
ghost fight/ghost steel are the best typings really

ghost steel is much better defensively (2 weaks, fire/ground, lost of resists etc) compared to ghost fight (3 weaks, psychic/flying/ghost, fewer resists)

however ghost fight hits everything in the game at least nuetral and when you factor in stab thats really awesome.

I voted Ghost/Fight

Im picturing a sort of fighting marionette ghostly thing!
 
You people and your blatant Syclant references. Sickening.

I feel sorry for Ghost/Ground. It probably would've been a really cool pokemon too.
 
The Ghost / Fighting Combination
An In-Depth Look Into the Opportunities

Introduction:
It need not be said that I voted for Ghost / Fighting. I am absolutely determined to aid the community in understanding how absolutely essential and perplexing the addition of a Ghost / Fighting Pokemon would be. I will address several things in this post, as I unfortunately must -- we still do not know what kind of role our new Pokemon will have, so I will take it upon myself to point out the positives and negatives that this type combination has in every area of battling.

Breaking Down the Typing:
Ghost / Fighting has a number of key resistances while still having a few weaknesses to maintain competitive viability. Please refer to the following chart for a complete list.

Weaknesses
~ 2x Ghost
~ 2x Flying
~ 2x Psychic
Resistances
~ 4x Bug
~ 2x Rock
~ 2x Poison
Immunities
~ Fighting
~ Normal

As you can see, a large majority of attacks do, in fact, hit neutral on a Ghost / Fighting type combination. However, look at the resistances and immunities; specifically, look at the 4x Bug-resist, Rock-resist, and Fighting-immunity. According to newly established charts, Fighting and Rock-typed attacks are among the very top of lists regarding type-coverage, super-effective coverage, and usage in the overused metagame. Very few Pokemon in the game even resist Fighting and Rock-attacks at the same time, and those that do -- for instance, Claydol -- exchange their duel-resistance for a number of weaknesses that hinder their performances in competitive play. However, a Ghost / Fighting combination exchanges this resistance for three weaknesses -- Flying, Ghost, and Psychic. Flying, while an effective type for coverage, is only seen on a few particular Pokemon, namely Yanmega, Togekiss, and Staraptor, while Psychic receives very little love in the overused metagame these days. Of the aforementioned weaknesses, only Ghost is of that much concern. Moreover, the 4x-resistance to Bug gives a Ghost / Fighting Pokemon even more durability against certain threats -- specifically Heracross. We'll get there soon.

Defensive Tactics:
Countering the Offensive ~ A Ghost / Fighting combination has a lot of interesting facets about it. As recently stated, it bears a resistance or immunity to three of the four attacks that Heracross carries. It is immune to Close Combat, 4x-resists Megahorn, and resists Stone Edge. No other Pokemon in ever created boasts of such ability. Gliscor and Weezing resist the dual-STAB, and Dusknoir bears the immunity. Yet, none can boast of an immunity and 4x-resistance, followed by yet another resistance to Heracross' ace-in-the-hole against its many counters, Stone Edge.

Come to mention it, a Ghost / Fighting combination is the bringer of hellfire against most common fighting-typed threats in the overused metagame. Many fighting-types rely on complementary rock-typed attacks to "counter" their counters. Machamp, one of the most dominant physical threats in the game, typically relies on Stone Edge to hurt what it cannot with Dynamicpunch. Breloom's most commonly seen secondary move to Focus Punch is Stone Edge. Physical Lucario variations (Extremespeed, Close Combat, Stone Edge) and Special Lucario variations (Aura Sphere, Vacuum Wave) are significantly hindered. Medicham can do a lot of damage if it has Psycho Cut, but if it opts for Double-Edge instead to beat up on Cresselia, it has no chance between Hi Jump Kick and Double-Edge. Only the mixed Infernape even has a shot at taking down a Ghost / Fighting.
Priority Means Nothing ~ A closer look lends itself to the concept of priority attacks. Currently, there are only a handful of priority attacks used in the metagame -- Extremespeed, Bullet Punch, Vacuum Wave, Mach Punch, Shadow Sneak, and Ice Shard. Of these, a Ghost / Fighting is only weak to Shadow Sneak, while completely avoiding three of them.

No Spinning Here~ Currently, there are two premier anti-spinners seeing a lot of use in the overused metagame -- Spiritomb and Dusknoir. I suppose one could mention Gengar. Of these, the most efficient is probably Dusknoir. Dusknoir is hailed for its ability to counter ever single efficient spinner in the game. However, a Ghost / Fighting bears every single advantage that Dusknoir does. Similarly to Dusknoir, it can use its ghost-typed STAB to dispatch the likes of Starmie and Claydol, and Forretress cannot do much at all, per usual. An addition in the anti-spinner department would help a great deal.

Countering the Weaknesses ~ As previously mentioned, a Ghost / Fighting combination has three weaknesses -- Flying, Ghost, and Psychic. Notice an interesting thing about two of those weaknesses. Both Ghost and Psychic are typically seen as STAB-moves in the overused metagame, and both types bear a weakness to ghost-typed attacks to which a Ghost / Fighting Pokemon would certainly have access. The only uncovered type would be flying-typed attacks, which a third move-slot would hopefully remedy.

Offensive Tactics:
Dual-STAB ~ In the current metagame, a combination of a ghost and fighting-typed attack reigns supreme. A Ghost / Fighting Pokemon would have access to dual-STAB on the top type-coverage combination in the game. I would like to take a moment to point out that the most seen combinations in today's competitive battling are Ghost / Fighting, Ice / Ground, Electric / Ice, Ground / Rock, and Fight / Rock. Of these five common combinations, there are only two that mimic an actual type-combination -- Ground / Rock and Ice / Ground. Mamoswine basically sums up the Ice / Ground STAB arena, while the likes of Rhyperior make up the Ground / Rock STAB realm. Both of these combinations trade off their supreme coverage for horrible defensive typing. Fighting / Ghost, however, does not. So, not only would it be a supreme offensive typing -- the first of its kind, in fact -- but, it would not have to trade it off for any type of defensive crutch.

High Powered Attacks ~ One of the most important aspects of any Pokemon is the type of attacks to which it has access. Ghost / Fighting would have access to some of the best attacks in the game. For an offensive sweeper, it could have STAB-access to Close Combat, Aura Sphere, Shadow Ball, Shadow Sneak, Focus Blast, Superpower, and Shadow Punch. For a defensive tank, it could have STAB-access to Force Palm, Cross Chop, Shadow Punch, Aura Sphere, and so on. To bring this topic to point, both Ghost and Fighting have a large selection of moves from which to choose, most of which have extremely high-base power.

Breaking Down the Walls ~ Two of the most potent walls in the current metagame are Blissey and Cresselia, and many teams rely on their co-existence to wall a plethora of threats. A Ghost / Fighting Pokemon would join the ranks of Heracross, Tyranitar, Weavile, and Scizor as one of the only Pokemon that could reliable take down both. However, it could be the only one that could so with nothing but its own STAB. This frees up EVs, especially for a more defensive build. It would obviously, therefore, have the ability to break down most of the special walls and tanks seen in the metagame, including Snorlax, Regice, Cradily, Empoleon, and many more. It would also wreak havoc on many premier tanks, like Dusknoir, Heatran, and company. Due to the combination of dual-STAB and high-powered moves at its disposal, a Ghost / Fighting Pokemon could wreak havoc on the metagame.

My Personal Thoughts:
I have never been able to imagine a Pokemon that could so efficiently stop Heracross while at the same time laying waste to Blissey and Cresselia. The thought of a Ghost / Fighting Pokemon is simply phenomenal. Personally, I would push for Insomnia if it was to win so that it could serve as a complete counter against Breloom, as well. We as a community have always wanted a defensive-fighter that could really be treated as a wall rather than just an offensive tank like Machamp, Hitmontop, or Hariyama. Imagine that wall coming true, with access to STAB on the best type coverage in the game, and perhaps even reliable recovery, all the way being able to rip apart most opposing special walls and tanks.

On top of everything, it would resist Stealth Rock, serve as a decent Tyranitar counter, have access to dual-priority-move-STAB in Mach Punch / Vacuum Wave and Shadow Sneak, shut down most fighters ... the possibilities are endless.

Obviously, it should be clear that I would want this Pokemon to be a durable tank or wall due to its awesome resistances. It could rely on its high based-power moves for its strength, reserving precious EVs and Base Stat Distribution for more defensive builds.

Moreover, it could create unbreakable substitutes in the face of Blissey, as it would remain immune to Seismic Toss. And, due to its Fighting-nature, it could get access to Bulk Up, creating a powerful physical monster. It also, as a Ghost, would have access to Pain Split, Will-o-wisp, and all of the generic support-options. It would be an incredible Pokemon.

Plain and simple.

Please vote for Ghost / Fighting!!
 
voted ghost normal because i imagined kind of like a possessed marionette type of thingy which would be pretty cool

but ghost/fight is probably gonna win assuming people bother to read futuresuperstar's tl;dr post about it
 
I like Ghost/Grass and Ghost/Water since they have a lot of potential design-wise. Mostly I'm just tired of people talking about weaks/resists and BSTs without realizing that the more "perfect" you make it, the more your opponent will use it alongside you.

Go with something that you are unsure of how it will effect the metagame, it makes for more fun pokemon. If you create things that thrive in the current metagame, it will stagnate. Or to be said more simply, stir the mix, don't make more of it.

I'm not sure what order these polls are going in, but I'd hope that we do art before virtually anything else. It's the biggest factor in ability and movepool and therefore its ultimate role and BST.
 

KoA

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Ghost/Grass and Ghost/Fire are tied. :o

Wow, I'm surprised Ghost/Steel support took a nosedive after the whole, "lol, no levitate!"
 

Deck Knight

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THE CASE FOR GHOST/PSYCHIC:

Intro:

Dude, This is not a joke. A Sweeper variety of this will eat your children!

Type Chart:

Weak:
Dark(4x)
Ghost (4x)

Resist:
Psychic
Poison

Immune:
Normal
Fighting

Analysis: Aside from Dark and Ghost, Ghost/Psychic has no weak.

Concept:

Now, supposin' we make this something like Starmie. High Speed, Good SA, moderate defenses.

Something like:

70/40/80/110/80/130
Total: 510

Now, my vision of this is a Ghost that brings pokemon to and from the spirit world. This design would allow such a pokemon to carry the powerful Fighting Move, Aura Sphere. Aura Sphere + the above spread makes this a sweeper of scary proportions, since the things that *should* counter it are sent to hell.

Weavile no longer wants to switch into this, methinks, nor Gengar. Granted, anything it can't destroy can devastate it with Pursuit, and Shadow Sneak and Sucker Punch still say hello.

But then, I doubt any of these likes the prospect of a LO set with Aura Sphere/Psychic/Shadow Ball. This might actually make people want a Pursuit Groos in their standard team.

BLAARG:

It's not like this is broken either. Bronzong can send it to hell with Gyro Ball, Groos won't be OHKO'd, although it doesn't like the prospect of a Spec'd Shadow Ball. Blissey still walls it to hell, even with Taunt.

Now, my last question is: Giving this Thunderbolt to tell Skarmory to stuff it: unreasonable or no?

If we're going on a "spirit energy" kind of thing it also wouldn't be too Farfetch'd to give it Earth Power, Ancientpower, and Energy Ball.

And of course, some standard Ghost support moves, Will-O-Wisp, Taunt, Pain Split and the like.

For ability, Synchronize seems fitting, but I'm not picky.
 
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