CAP 2 Smogon "Create a Pokemon" Part Deux: Poll 2

What should the type of our new Pokemon be?


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Yeah, maybe they could both come from a baby ghost blob pokemon, that had the ability to split into multiple types, like eevee.
 

Deck Knight

Blast Off At The Speed Of Light! That's Right!
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Lol Specspert.

Anyway, being serious, what about the second part of my post? And the beginning? What real advantage does Grass/Ghost have? What is the point of a wall that can't switch in on so many common attacks?
When did Earthquake, Waterfall, Thunderbolt, and Close Combat become rare? Boltbeam isn't nearly as common as it was in Advance, and one of the main carriers, PorygonZ, has Dark Pulse anyway.

Btw., This:

Totally looks like it could have the Poison Heal ability.
 

Lorak

*leekspin*
is an Artist Alumnus

The power of the poorly-contrived Dusclops with a giant fist compels you. Just a random idea I had, with the Black Belt somehow being involved.
 

Lorak

*leekspin*
is an Artist Alumnus
Fistclops =O
Yeah. Wasn't sure what to name it... so Duskist was my original name, though I had also considered Dusclobber. I wasn't even sure if I liked it that orientation. The original sketched version was rotated [SIZE=-1]π radians from that.


Another version had an eye on the palm instead, and another had it on the back of the hand.

[/SIZE]
 
I still think Ghost Steel could be pretty pimp. It could be alot like bronzong, but just slightly different, more tankish than wallish.
 

eric the espeon

maybe I just misunderstood
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Its pretty close, I htink there should be a repoll with grass, fire and normal.
i would say fight should be there too, its only 4 behind normal.
hyra what do you think?

also:
Ghost/Fire could be very similar to Rotom... with the whole little floating ghost idea.
maybe we could have a ghost trio? ghost/electric (rotom) ghost/fire (this) and ghost/ice (next one)

nah... i would rarther have a diferent trio for the smogon generation. maybe... the legindry dragons? dragon/ice (or water, but thats been done) dragon/electric, dragon/fire. we would have to be VERY VERY carful not to make them broken, but we can do it, we are smogon, not marril land. so no 670 BST with 130 base sp. attack, STAB overheat and draco metior + EQ for heatran. avoid that.
 
Futuresuperstar's excellent post convinced me to go with Ghost/Fighting, which I believe should definitely be included on the almost-inevitable next poll. I also think that including a slightly less useful ability may go a long way to making sure that this critter isn't broken. Perhaps something like Anger Point, if we're going for the whole badass vengeful spirit idea?
 

DougJustDoug

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I finally went with Ghost/Fighting. I've been torn for a while. I would have voted for Ghost/Steel, but it doesn't look like that has a chance.

I would be OK with anything but Ghost/Fire. Cyzir's point makes sense to me. It's just so easy to come up with designs for Ghost/Fire. As an artist, I really would like more of a challenge. If we go there, I'm sure it will end up looking like one of the following:

- A decal on the side of a Harley-Davidson
- The tatoo on the arm of the rider of said motorcycle
- The scribbles in the margins of a textbook of some heavy-metal-obsessed high school kid
- The scribbles at the bottom of a suicide note left by some goth-obsessed high school kid

None of these are good. I'll pass.

On the gaming side of Ghost/Fire, I don't want a rock weakness. Period. Maybe on the next one, but not now -- right after dealing with Syclant's rock problems.

Waitaminnit! What if we made a Ghost/Fire pokemon that was the spirit of all the dead people sacrificed into volcanoes? Yeah! That would be so kewl!!! If we do that, we can give it MOUNTAINEER!!!! OMFG, this'll be great!

Just joking... really. If we start talking about rock weakness pros/cons of a Ghost/Fire pokemon, I think I'll puke....

Ghost/Fighting needed some help, and would be a nice type all around.
 
[sarcasm]Intangible
Effect: Pokemon with this ability are immune to any and all physical attacks.

Yeah, an Ghost/Anything with this can tell Weavile, T-Tar and any other that dare threaten to suck it, long and hard.[/sarcasm]
 
Flashfire?

I a ghost/grass flashfire pokemon would be pretty hot...

:o!
The Pokemon is supposed to make sense both competitively and normally... how would anyone explain a flash fire grass Pokemon? :P
I still voted Grass, though. Grass lost in the last poll, but... it still lives on!

For all the people going for Ghost/Normal... not every Poke we create needs to be supah-OU. Maybe a UU niche Pokemon?
 
Am I the only one who doesn't see Ghost type as only meaning dead spirits and instead see it as encompassing both shadowy stealthy types and undead with more physical forms such as skeletons, zombies and vampires? After all, Sableye is fairly physical formed for a 'ghost.' He's a shadowy goblin and he can even breed with humanshapes, not very ghostly IMHO.
 
The Ghost / Fighting Combination
An In-Depth Look Into the Opportunities

Introduction:
It need not be said that I voted for Ghost / Fighting. I am absolutely determined to aid the community in understanding how absolutely essential and perplexing the addition of a Ghost / Fighting Pokemon would be. I will address several things in this post, as I unfortunately must -- we still do not know what kind of role our new Pokemon will have, so I will take it upon myself to point out the positives and negatives that this type combination has in every area of battling.

Breaking Down the Typing:
Ghost / Fighting has a number of key resistances while still having a few weaknesses to maintain competitive viability. Please refer to the following chart for a complete list.

Weaknesses
~ 2x Ghost
~ 2x Flying
~ 2x Psychic
Resistances
~ 4x Bug
~ 2x Rock
~ 2x Poison
Immunities
~ Fighting
~ Normal

As you can see, a large majority of attacks do, in fact, hit neutral on a Ghost / Fighting type combination. However, look at the resistances and immunities; specifically, look at the 4x Bug-resist, Rock-resist, and Fighting-immunity. According to newly established charts, Fighting and Rock-typed attacks are among the very top of lists regarding type-coverage, super-effective coverage, and usage in the overused metagame. Very few Pokemon in the game even resist Fighting and Rock-attacks at the same time, and those that do -- for instance, Claydol -- exchange their duel-resistance for a number of weaknesses that hinder their performances in competitive play. However, a Ghost / Fighting combination exchanges this resistance for three weaknesses -- Flying, Ghost, and Psychic. Flying, while an effective type for coverage, is only seen on a few particular Pokemon, namely Yanmega, Togekiss, and Staraptor, while Psychic receives very little love in the overused metagame these days. Of the aforementioned weaknesses, only Ghost is of that much concern. Moreover, the 4x-resistance to Bug gives a Ghost / Fighting Pokemon even more durability against certain threats -- specifically Heracross. We'll get there soon.

Defensive Tactics:
Countering the Offensive ~ A Ghost / Fighting combination has a lot of interesting facets about it. As recently stated, it bears a resistance or immunity to three of the four attacks that Heracross carries. It is immune to Close Combat, 4x-resists Megahorn, and resists Stone Edge. No other Pokemon in ever created boasts of such ability. Gliscor and Weezing resist the dual-STAB, and Dusknoir bears the immunity. Yet, none can boast of an immunity and 4x-resistance, followed by yet another resistance to Heracross' ace-in-the-hole against its many counters, Stone Edge.

Come to mention it, a Ghost / Fighting combination is the bringer of hellfire against most common fighting-typed threats in the overused metagame. Many fighting-types rely on complementary rock-typed attacks to "counter" their counters. Machamp, one of the most dominant physical threats in the game, typically relies on Stone Edge to hurt what it cannot with Dynamicpunch. Breloom's most commonly seen secondary move to Focus Punch is Stone Edge. Physical Lucario variations (Extremespeed, Close Combat, Stone Edge) and Special Lucario variations (Aura Sphere, Vacuum Wave) are significantly hindered. Medicham can do a lot of damage if it has Psycho Cut, but if it opts for Double-Edge instead to beat up on Cresselia, it has no chance between Hi Jump Kick and Double-Edge. Only the mixed Infernape even has a shot at taking down a Ghost / Fighting.
Priority Means Nothing ~ A closer look lends itself to the concept of priority attacks. Currently, there are only a handful of priority attacks used in the metagame -- Extremespeed, Bullet Punch, Vacuum Wave, Mach Punch, Shadow Sneak, and Ice Shard. Of these, a Ghost / Fighting is only weak to Shadow Sneak, while completely avoiding three of them.

No Spinning Here~ Currently, there are two premier anti-spinners seeing a lot of use in the overused metagame -- Spiritomb and Dusknoir. I suppose one could mention Gengar. Of these, the most efficient is probably Dusknoir. Dusknoir is hailed for its ability to counter ever single efficient spinner in the game. However, a Ghost / Fighting bears every single advantage that Dusknoir does. Similarly to Dusknoir, it can use its ghost-typed STAB to dispatch the likes of Starmie and Claydol, and Forretress cannot do much at all, per usual. An addition in the anti-spinner department would help a great deal.

Countering the Weaknesses ~ As previously mentioned, a Ghost / Fighting combination has three weaknesses -- Flying, Ghost, and Psychic. Notice an interesting thing about two of those weaknesses. Both Ghost and Psychic are typically seen as STAB-moves in the overused metagame, and both types bear a weakness to ghost-typed attacks to which a Ghost / Fighting Pokemon would certainly have access. The only uncovered type would be flying-typed attacks, which a third move-slot would hopefully remedy.

Offensive Tactics:
Dual-STAB ~ In the current metagame, a combination of a ghost and fighting-typed attack reigns supreme. A Ghost / Fighting Pokemon would have access to dual-STAB on the top type-coverage combination in the game. I would like to take a moment to point out that the most seen combinations in today's competitive battling are Ghost / Fighting, Ice / Ground, Electric / Ice, Ground / Rock, and Fight / Rock. Of these five common combinations, there are only two that mimic an actual type-combination -- Ground / Rock and Ice / Ground. Mamoswine basically sums up the Ice / Ground STAB arena, while the likes of Rhyperior make up the Ground / Rock STAB realm. Both of these combinations trade off their supreme coverage for horrible defensive typing. Fighting / Ghost, however, does not. So, not only would it be a supreme offensive typing -- the first of its kind, in fact -- but, it would not have to trade it off for any type of defensive crutch.

High Powered Attacks ~ One of the most important aspects of any Pokemon is the type of attacks to which it has access. Ghost / Fighting would have access to some of the best attacks in the game. For an offensive sweeper, it could have STAB-access to Close Combat, Aura Sphere, Shadow Ball, Shadow Sneak, Focus Blast, Superpower, and Shadow Punch. For a defensive tank, it could have STAB-access to Force Palm, Cross Chop, Shadow Punch, Aura Sphere, and so on. To bring this topic to point, both Ghost and Fighting have a large selection of moves from which to choose, most of which have extremely high-base power.

Breaking Down the Walls ~ Two of the most potent walls in the current metagame are Blissey and Cresselia, and many teams rely on their co-existence to wall a plethora of threats. A Ghost / Fighting Pokemon would join the ranks of Heracross, Tyranitar, Weavile, and Scizor as one of the only Pokemon that could reliable take down both. However, it could be the only one that could so with nothing but its own STAB. This frees up EVs, especially for a more defensive build. It would obviously, therefore, have the ability to break down most of the special walls and tanks seen in the metagame, including Snorlax, Regice, Cradily, Empoleon, and many more. It would also wreak havoc on many premier tanks, like Dusknoir, Heatran, and company. Due to the combination of dual-STAB and high-powered moves at its disposal, a Ghost / Fighting Pokemon could wreak havoc on the metagame.

My Personal Thoughts:
I have never been able to imagine a Pokemon that could so efficiently stop Heracross while at the same time laying waste to Blissey and Cresselia. The thought of a Ghost / Fighting Pokemon is simply phenomenal. Personally, I would push for Insomnia if it was to win so that it could serve as a complete counter against Breloom, as well. We as a community have always wanted a defensive-fighter that could really be treated as a wall rather than just an offensive tank like Machamp, Hitmontop, or Hariyama. Imagine that wall coming true, with access to STAB on the best type coverage in the game, and perhaps even reliable recovery, all the way being able to rip apart most opposing special walls and tanks.

On top of everything, it would resist Stealth Rock, serve as a decent Tyranitar counter, have access to dual-priority-move-STAB in Mach Punch / Vacuum Wave and Shadow Sneak, shut down most fighters ... the possibilities are endless.

Obviously, it should be clear that I would want this Pokemon to be a durable tank or wall due to its awesome resistances. It could rely on its high based-power moves for its strength, reserving precious EVs and Base Stat Distribution for more defensive builds.

Moreover, it could create unbreakable substitutes in the face of Blissey, as it would remain immune to Seismic Toss. And, due to its Fighting-nature, it could get access to Bulk Up, creating a powerful physical monster. It also, as a Ghost, would have access to Pain Split, Will-o-wisp, and all of the generic support-options. It would be an incredible Pokemon.

Plain and simple.

Please vote for Ghost / Fighting!!
Come on, friends, Ghost / Fighting needs some more love. I think we should do the next poll with Ghost / Fire, Ghost / Grass, Ghost / Fighting, and Ghost / Normal ... that way, I can post this more quickly, haha.

And, yes, the counters that were listed to this are very valid, I just did not want to post counters to a type combination that I am trying to present as awesome. =p

But, seriously, people, Ghost / Fighting! Great art concept possibilities, the potential for offensive sweeping or tanking, access to a lot of high base power moves while still having access to support options that Ghost inevitably brings to the table, and, an actual Stealth Rock resist Pokemon!
 
Meh, I ended up going with Ghost/Grass. Of the two leading options it's the one I'd rather see - a ghost/grass type would have some interesting resistances to play with and depending on movepool it might be an effective sweeper. As for how the finished product would look, that's something that remains to be seen but I'm sure there are some ideas that could work (haunted tree, ghost made of withered plants, a ghost whose body is covered with vines similar to tangela, etc - just throwing out ideas right now).

And while I do realize how good a Ghost/Fighter could be both offensively and defensively, the fact remains that I still want to see Banette's evo as one instead of an entirely new pokemon >_>
 
Ghost/Fighting is the best option in this poll. It counters so much, as superstar has explained.


Ghost/Fire, Ghost/Grass, and Ghost/Normal offer very little for the metagame. :/
 

Bull of Heaven

Guest
Let's see. I would vote for Ground, but that would be a wasted vote. I could strategically vote for Fire just to keep Normal from winning. I could do the same with Grass, but I'm kind of hoping the next pokemon is Grass/something. I want that Steel sweeper a few people have been talking about, but we might not get one even if Steel wins.

Which one should I choose?

EDIT: I voted for Steel. I'm hoping for something that resembles a suit of armor with claws (so it can use Shadow Claw, of course).
 
Let's see. I would vote for Ground, but that would be a wasted vote. I could strategically vote for Fire just to keep Normal from winning. I could do the same with Grass, but I'm kind of hoping the next pokemon is Grass/something. I want that Steel sweeper a few people have been talking about, but I don't think we'll get one even if Steel wins.

Which one should I choose?
Fighting. With high based power attacks on both sides of the spectrum (paired with Ghost), it could become a potent mixed sweeper, special sweeper, physical sweeper, physical tank (with 4x-bug, 2x-rock, fighting-immune), wall ... it has so many options.
 
The Ghost / Fighting Combination
An In-Depth Look Into the Opportunities

Introduction:
It need not be said that I voted for Ghost / Fighting. I am absolutely determined to aid the community in understanding how absolutely essential and perplexing the addition of a Ghost / Fighting Pokemon would be. I will address several things in this post, as I unfortunately must -- we still do not know what kind of role our new Pokemon will have, so I will take it upon myself to point out the positives and negatives that this type combination has in every area of battling.

Breaking Down the Typing:
Ghost / Fighting has a number of key resistances while still having a few weaknesses to maintain competitive viability. Please refer to the following chart for a complete list.

Weaknesses
~ 2x Ghost
~ 2x Flying
~ 2x Psychic
Resistances
~ 4x Bug
~ 2x Rock
~ 2x Poison
Immunities
~ Fighting
~ Normal

As you can see, a large majority of attacks do, in fact, hit neutral on a Ghost / Fighting type combination. However, look at the resistances and immunities; specifically, look at the 4x Bug-resist, Rock-resist, and Fighting-immunity. According to newly established charts, Fighting and Rock-typed attacks are among the very top of lists regarding type-coverage, super-effective coverage, and usage in the overused metagame. Very few Pokemon in the game even resist Fighting and Rock-attacks at the same time, and those that do -- for instance, Claydol -- exchange their duel-resistance for a number of weaknesses that hinder their performances in competitive play. However, a Ghost / Fighting combination exchanges this resistance for three weaknesses -- Flying, Ghost, and Psychic. Flying, while an effective type for coverage, is only seen on a few particular Pokemon, namely Yanmega, Togekiss, and Staraptor, while Psychic receives very little love in the overused metagame these days. Of the aforementioned weaknesses, only Ghost is of that much concern. Moreover, the 4x-resistance to Bug gives a Ghost / Fighting Pokemon even more durability against certain threats -- specifically Heracross. We'll get there soon.

Defensive Tactics:
Countering the Offensive ~ A Ghost / Fighting combination has a lot of interesting facets about it. As recently stated, it bears a resistance or immunity to three of the four attacks that Heracross carries. It is immune to Close Combat, 4x-resists Megahorn, and resists Stone Edge. No other Pokemon in ever created boasts of such ability. Gliscor and Weezing resist the dual-STAB, and Dusknoir bears the immunity. Yet, none can boast of an immunity and 4x-resistance, followed by yet another resistance to Heracross' ace-in-the-hole against its many counters, Stone Edge.

Come to mention it, a Ghost / Fighting combination is the bringer of hellfire against most common fighting-typed threats in the overused metagame. Many fighting-types rely on complementary rock-typed attacks to "counter" their counters. Machamp, one of the most dominant physical threats in the game, typically relies on Stone Edge to hurt what it cannot with Dynamicpunch. Breloom's most commonly seen secondary move to Focus Punch is Stone Edge. Physical Lucario variations (Extremespeed, Close Combat, Stone Edge) and Special Lucario variations (Aura Sphere, Vacuum Wave) are significantly hindered. Medicham can do a lot of damage if it has Psycho Cut, but if it opts for Double-Edge instead to beat up on Cresselia, it has no chance between Hi Jump Kick and Double-Edge. Only the mixed Infernape even has a shot at taking down a Ghost / Fighting.
Priority Means Nothing ~ A closer look lends itself to the concept of priority attacks. Currently, there are only a handful of priority attacks used in the metagame -- Extremespeed, Bullet Punch, Vacuum Wave, Mach Punch, Shadow Sneak, and Ice Shard. Of these, a Ghost / Fighting is only weak to Shadow Sneak, while completely avoiding three of them.

No Spinning Here~ Currently, there are two premier anti-spinners seeing a lot of use in the overused metagame -- Spiritomb and Dusknoir. I suppose one could mention Gengar. Of these, the most efficient is probably Dusknoir. Dusknoir is hailed for its ability to counter ever single efficient spinner in the game. However, a Ghost / Fighting bears every single advantage that Dusknoir does. Similarly to Dusknoir, it can use its ghost-typed STAB to dispatch the likes of Starmie and Claydol, and Forretress cannot do much at all, per usual. An addition in the anti-spinner department would help a great deal.

Countering the Weaknesses ~ As previously mentioned, a Ghost / Fighting combination has three weaknesses -- Flying, Ghost, and Psychic. Notice an interesting thing about two of those weaknesses. Both Ghost and Psychic are typically seen as STAB-moves in the overused metagame, and both types bear a weakness to ghost-typed attacks to which a Ghost / Fighting Pokemon would certainly have access. The only uncovered type would be flying-typed attacks, which a third move-slot would hopefully remedy.

Offensive Tactics:
Dual-STAB ~ In the current metagame, a combination of a ghost and fighting-typed attack reigns supreme. A Ghost / Fighting Pokemon would have access to dual-STAB on the top type-coverage combination in the game. I would like to take a moment to point out that the most seen combinations in today's competitive battling are Ghost / Fighting, Ice / Ground, Electric / Ice, Ground / Rock, and Fight / Rock. Of these five common combinations, there are only two that mimic an actual type-combination -- Ground / Rock and Ice / Ground. Mamoswine basically sums up the Ice / Ground STAB arena, while the likes of Rhyperior make up the Ground / Rock STAB realm. Both of these combinations trade off their supreme coverage for horrible defensive typing. Fighting / Ghost, however, does not. So, not only would it be a supreme offensive typing -- the first of its kind, in fact -- but, it would not have to trade it off for any type of defensive crutch.

High Powered Attacks ~ One of the most important aspects of any Pokemon is the type of attacks to which it has access. Ghost / Fighting would have access to some of the best attacks in the game. For an offensive sweeper, it could have STAB-access to Close Combat, Aura Sphere, Shadow Ball, Shadow Sneak, Focus Blast, Superpower, and Shadow Punch. For a defensive tank, it could have STAB-access to Force Palm, Cross Chop, Shadow Punch, Aura Sphere, and so on. To bring this topic to point, both Ghost and Fighting have a large selection of moves from which to choose, most of which have extremely high-base power.

Breaking Down the Walls ~ Two of the most potent walls in the current metagame are Blissey and Cresselia, and many teams rely on their co-existence to wall a plethora of threats. A Ghost / Fighting Pokemon would join the ranks of Heracross, Tyranitar, Weavile, and Scizor as one of the only Pokemon that could reliable take down both. However, it could be the only one that could so with nothing but its own STAB. This frees up EVs, especially for a more defensive build. It would obviously, therefore, have the ability to break down most of the special walls and tanks seen in the metagame, including Snorlax, Regice, Cradily, Empoleon, and many more. It would also wreak havoc on many premier tanks, like Dusknoir, Heatran, and company. Due to the combination of dual-STAB and high-powered moves at its disposal, a Ghost / Fighting Pokemon could wreak havoc on the metagame.

My Personal Thoughts:
I have never been able to imagine a Pokemon that could so efficiently stop Heracross while at the same time laying waste to Blissey and Cresselia. The thought of a Ghost / Fighting Pokemon is simply phenomenal. Personally, I would push for Insomnia if it was to win so that it could serve as a complete counter against Breloom, as well. We as a community have always wanted a defensive-fighter that could really be treated as a wall rather than just an offensive tank like Machamp, Hitmontop, or Hariyama. Imagine that wall coming true, with access to STAB on the best type coverage in the game, and perhaps even reliable recovery, all the way being able to rip apart most opposing special walls and tanks.

On top of everything, it would resist Stealth Rock, serve as a decent Tyranitar counter, have access to dual-priority-move-STAB in Mach Punch / Vacuum Wave and Shadow Sneak, shut down most fighters ... the possibilities are endless.

Obviously, it should be clear that I would want this Pokemon to be a durable tank or wall due to its awesome resistances. It could rely on its high based-power moves for its strength, reserving precious EVs and Base Stat Distribution for more defensive builds.

Moreover, it could create unbreakable substitutes in the face of Blissey, as it would remain immune to Seismic Toss. And, due to its Fighting-nature, it could get access to Bulk Up, creating a powerful physical monster. It also, as a Ghost, would have access to Pain Split, Will-o-wisp, and all of the generic support-options. It would be an incredible Pokemon.

Plain and simple.

Please vote for Ghost / Fighting!!
um... no offense because this was obviously thought out, but this explains why its typing SHOULDN'T be ghost/fighting. Do we really want a poke that shuts down Blissey, Cresselia, Tyranitar, Heracross, Infernape, Starmie, Slowbro, Deoxys-S (if we give it shadow sneak, which you probably will), Lucario, etc. And even so, if we make this a sweeper of that calibur, it needs a 4x weakness, or at least a SR weak. It's the only thing that keeps, Ttar, Salamence, Garchomp, Heatran, Swampert, etc. in line. Seriously, there's a reason Nintendo didn't create a pokemon with unresisted Dual STAB, or even STAB bolt/beam. I hope this wasn't offensive. Just my opinion.
 
There are plenty of Pokemon that still could viably counter it. Pretty much anything part-flying that has access to a flying-attack would spell a lot of problems for it. The biggest selling point here would be the ability to shut down Heracross and serve as a "bulky ground" against Tyranitar while still having the ability to really hurt Blissey and Cresselia. Beyond that, everything you named depends solely on its statistics.

Togekiss (Air Slash), Staraptor (Brave Bird), Gliscor (Aerial Ace), Medicham (Psycho Cut), Gallade (Psycho Cut), Gyarados (Typing), Zapdos (Typing / Drill Peck), Dugtrio (Revenge / Aerial Ace) ... there are a lot of things that could viably stop this. The point is, this would serve as a reliable Heracross counter. Currently, we only have three Pokemon that can even dream of doing so -- Gliscor, Weezing, and Dusknoir. Only one of those can also block Rapid Spin. So, that puts Ghost / Fighting with Dusknoir. Now, add in the ability to resist Stone Edge and be neutral to Crunch, and you have what separates it -- the ability to work against Tyranitar.

Basically, it gives us one of the few Pokemon that can serve as a Heracross and Tyranitar counter, two of the most commonly used Pokemon in the game. I do not see this as a bad thing, nor do I see it as overpowered.
 
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