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Poll 6b - Art
Poll 6a - Art
Poll 6 - Art
Part 5
Part 4a
Part 4
Part 3
Part 2b
Part 2a
Part 2
Part 1b
Part 1a
Part 1
The Beginning
Typing: Ghost/Fighting
90 HP / 105 Attack / 90 Defense / 65 Sp. Attack / 110 Sp. Defense / 65 Speed
Total = 525 BST
Will not evolve from an already existing Pokemon
Looks like this:
The question for this poll is "What ability do we give our Pokemon?" For all of you who want Levitate, Pressure, and/or Guts, they were stricken from the running becuase they are the most common abilities on Ghost and Fighting Pokemon. We found a large enough supply of original abilities that we did not need to resort to the tried and true standards. However, if you have a non-Levitate/Pressure/Guts ability you feel should be included, you may vote for it and I will edit it into the OP (unless its something ridiculous like Pure Power or Swift Swim). Below are the abilities for consideration and their descriptions.
Air Lock
While Pokémon with Air Lock are out, the effects of weather are temporarily disabled. Fire and Water moves are at normal power in sun and rain, Rocks have normal Special Defense in sandstorm, SolarBeam has 120 power and takes 2 turns, and Blizzard and Thunder have normal accuracy. The game will report that the weather is still going, however. The weather's effects will return when the Pokémon with Air Lock switches out.
Dry Skin
If Sunny Day is in effect, this Pokémon loses 12.5% HP each turn. If Rain Dance is in effect, this Pokémon heals 12.5% HP each turn. In addition, this Pokémon heals 25% HP when hit with a Water attack, but takes 25% extra damage from Fire attacks.
Immunity
This Pokémon is immune to both regular Poison and Toxic.
Insomnia
This Pokémon cannot be put to Sleep. This Pokémon cannot use Rest. If a Pokémon is Sleeping, and then gains Insomnia, it is instantly cured of Sleep.
Rough Skin
If a Pokémon uses a contact move on this Pokémon, it takes 12.5% of its max HP as damage.
Sand Veil
When a Sandstorm is in effect, this Pokémon gets a 20% Evasion increase. [And provides immunity to Sandstorm if not Ground-,Rock-, or Steel-typed.]
Shed Skin
This Pokémon has a 30% chance of removing Burn, Freeze, Paralysis, Poison, and Sleep at the end of each turn.
Synchronize (or an ability with the same effect, but a more fitting name)
If another Pokémon inflicts Burn, Paralysis, or Poison on the ability-bearer, then the enemy receives the status as well. Toxic Poison is passed on as regular Poison. Self-induced status is not passed on.
Snare Trap or something
Poll 6b - Art
Poll 6a - Art
Poll 6 - Art
Part 5
Part 4a
Part 4
Part 3
Part 2b
Part 2a
Part 2
Part 1b
Part 1a
Part 1
The Beginning
Typing: Ghost/Fighting
90 HP / 105 Attack / 90 Defense / 65 Sp. Attack / 110 Sp. Defense / 65 Speed
Total = 525 BST
Will not evolve from an already existing Pokemon
Looks like this:
The question for this poll is "What ability do we give our Pokemon?" For all of you who want Levitate, Pressure, and/or Guts, they were stricken from the running becuase they are the most common abilities on Ghost and Fighting Pokemon. We found a large enough supply of original abilities that we did not need to resort to the tried and true standards. However, if you have a non-Levitate/Pressure/Guts ability you feel should be included, you may vote for it and I will edit it into the OP (unless its something ridiculous like Pure Power or Swift Swim). Below are the abilities for consideration and their descriptions.
Air Lock
While Pokémon with Air Lock are out, the effects of weather are temporarily disabled. Fire and Water moves are at normal power in sun and rain, Rocks have normal Special Defense in sandstorm, SolarBeam has 120 power and takes 2 turns, and Blizzard and Thunder have normal accuracy. The game will report that the weather is still going, however. The weather's effects will return when the Pokémon with Air Lock switches out.
Dry Skin
If Sunny Day is in effect, this Pokémon loses 12.5% HP each turn. If Rain Dance is in effect, this Pokémon heals 12.5% HP each turn. In addition, this Pokémon heals 25% HP when hit with a Water attack, but takes 25% extra damage from Fire attacks.
Immunity
This Pokémon is immune to both regular Poison and Toxic.
Insomnia
This Pokémon cannot be put to Sleep. This Pokémon cannot use Rest. If a Pokémon is Sleeping, and then gains Insomnia, it is instantly cured of Sleep.
Rough Skin
If a Pokémon uses a contact move on this Pokémon, it takes 12.5% of its max HP as damage.
Sand Veil
When a Sandstorm is in effect, this Pokémon gets a 20% Evasion increase. [And provides immunity to Sandstorm if not Ground-,Rock-, or Steel-typed.]
Shed Skin
This Pokémon has a 30% chance of removing Burn, Freeze, Paralysis, Poison, and Sleep at the end of each turn.
Synchronize (or an ability with the same effect, but a more fitting name)
If another Pokémon inflicts Burn, Paralysis, or Poison on the ability-bearer, then the enemy receives the status as well. Toxic Poison is passed on as regular Poison. Self-induced status is not passed on.
Snare Trap or something
If you couldn't tell yet, this is a bold response poll. You only get TWO VOTES and you have to bold them for the vote to count. I still am not sure how I am going to finish the Ability polls. Three seperate ones of these is too much, but one is too little. Preferential voting failed misreably last time, it was to easy to countervote. I still haven't gotten how we would do Lord Sunday's idea, so I'm a little confused there.What if we gave this a special ability that acts like grip claw, making its wrapping moves last for 5 turns every time (and maybe deal 1/8th damage instead of lame 1/16th). It'd be kind of Shadow Tag Lite, but it would neccesitate Wrap (that powerhouse) on a set.
[Deck Knight later posted a better version of Wrap to go along with this ability, we may or may not use it.]
You could call it Snare Trap or something.