CAP 2 Smogon "Create a Pokemon" Part Deux: Poll 7b

Ability = ????

  • Air Lock

    Votes: 92 52.9%
  • No Ability

    Votes: 82 47.1%

  • Total voters
    174
  • Poll closed .
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#1
Previous Information and Threads:
Poll 7a - Ability
Poll 7 - Ability
Poll 6b - Art
Poll 6a - Art
Poll 6 - Art
Part 5 - Base Stats
Part 4a - Base Stat Range
Part 4 - Base Stat Range
Part 3 - Role
Part 2b - Secondary Typing
Part 2a - Secondary Typing
Part 2 - Secondary Typing
Part 1b- Main Typing
Part 1a - Main Typing
Part 1 - Main Typing
The Beginning



Typing: Ghost/Fighting
90 HP / 105 Attack / 90 Defense / 65 Sp. Attack / 110 Sp. Defense / 65 Speed
Total = 525 BST
Will not evolve from an already existing Pokemon
Ability: Shed Skin
This Pokémon has a 30% chance of removing Burn, Freeze, Paralysis, Poison, and Sleep at the end of each turn.
Looks like this:




The question for this poll is "What secondary ability do we give our Pokemon?"
People can't agree, so we do this again.

Air Lock
While Pokémon with Air Lock are out, the effects of weather are temporarily disabled. Fire and Water moves are at normal power in sun and rain, Rocks have normal Special Defense in sandstorm, SolarBeam has 120 power and takes 2 turns, and Blizzard and Thunder have normal accuracy. The game will report that the weather is still going, however. The weather's effects will return when the Pokémon with Air Lock switches out.

No Ability
Self-explanatory. The only option on this Pokemon becomes Shed Skin. Mainly if you don't think any of the remaining abilities fit.


Discuss the moveset for the Pokemon, no abilities in this thread. Otherwise, I won't be able to move on to the next poll. Anyways, the ability discussion is done to death in the other two threads.
 
#2
This looks like it should be able to Bulk Up, but not Swords Dance or Calm Mind. A recovery move on this would also be weird flavor-wise. Can you see this thing using Recover, Wish, or Moonlight?

EDIT: First post.
 
#3
Well, it looks like a defensive poke, so air lock sounds like a good choice, but since it has nothing to do with the poke itself, I'm going with no ability.
 

darkie

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#5
I can see Moonlight. No Swords Dance, Calm Mind. Nasty Plot makes sense, as does Bulk Up.
 
#6
I say no Moonlight, but Morning Sun. Morning Sun seems to be a better choice for a mummy, in my opinion. I also concur with having Bulk Up, Nasty Plot, and Slack Off in the moveset.
 
#7
From what I've read about the reasoning for Air Lock, with Air Lock our Pokemon can recreate the atmosphere that it is used to: a tomb. Personally, I believe it only makes sense in Sandstorms. I'll take No Ability over Air Lock.

Movepool...

It has no legs, thus we should utilize its arms. How many of the Punches do we let it learn?

Others to be considered on that concept:
Arm Thrust
Brick Break
Close Combat
Cross Chop
Force Palm
Karate Chop
Rock Smash
Seismic Toss
Smellingsalt
Vital Throw
Wake-up Slap

Something tells me that Punishment should be on the table, as well as Body Slam, Strength, Rock Tomb, and Sand Tomb.
 
#8
I say no recovery move other than Rest, decently varied movepool in the STAB department, but not so much in other types, NO WoW and NO Pain Split. Maybe an elemental punch or two, maybe Rock Slide (not SE), some flavor move like Sand Tomb...

Also, support moves like Trick Room, Heal Block, Taunt, etc.
 
#9
It's not getting Slack Off. It doesn't need better recovery than Dusknoir. We are not trying to replace the guy. Moonlight/Morning Sun are the only recovery options I will consider. This ban also applies to Pain Split and Will-o-Wisp to help differentiate this from Dusknoir and not just being a better version of him.
 
#11
Revised learnset:

Level 1: Wrap
Level 1: Leer
Level 4: Sand Attack
Level 7: Astonish
Level 10: Karate Chop
Level 14: Scary Face
Level 19: Mean Look
Level 24: Shadow Punch
Level 29: Brick Break
Level 35: Confuse Ray
Level 41: Glare
Level 48: Electrolevitate
Level 53: Cross Chop
Level 59: Heal Block
Level 66: Aura Sphere

Egg Moves:
Grudge
Shadow Sneak
Curse
Destiny Bond
Pursuit
Ominous Wind
Knock Off
Ice Punch

TMs:
01 Focus Punch
06 Toxic
08 Bulk Up
10 Hidden Power
11 Sunny Day
12 Taunt
15 Hyper Beam
17 Protect
18 Rain Dance
19 Giga Drain
21 Frustration
26 Earthquake
27 Return
30 Shadow Ball
31 Brick Break
32 Double Team
39 Rock Tomb
41 Torment
42 Facade
43 Secret Power
44 Rest
45 Attract
46 Thief
52 Focus Blast
53 Energy Ball
56 Fling
58 Endure
60 Drain Punch
61 Will-O-Wisp
63 Embargo
66 Payback
68 Giga Impact
70 Flash
77 Psyche Up
78 Captivate
79 Dark Pulse
80 Rock Slide
82 Sleep Talk
83 Natural Gift
87 Swagger
90 Substitute
92 Trick Room
H4 Strength
H6 Rock Smash
H8 Rock Climb
I liked most of this

Edit: I think Rest should be his only recovery. He can take a hit en recover it of easily and nailing it with Burn or Toxic won't really work either.
 
#12
Moonlight/Morning Sun are the only recovery options I will consider.

Considering it's very possible it'll get Air Lock, that means those two moves will always recover 50% HP. So that makes them the same as Slack Off/Recover/Roost.

I say no to Moonlight/Morning sun, too.
 
#14
Considering it's very possible it'll get Air Lock, that means those two moves will always recover 50% HP. So that makes them the same as Slack Off/Recover/Roost.

I say no to Moonlight/Morning sun, too.
Ahh, forgot that. Well, since Air Lock seems to be hated, I'll still leave them on the table for now.
 
#15
I only said Slack Off because...okay technically speaking I don't know how a zombie/mummy could slack off anyway? I mean, isn't it constantly moving or something.

I mention it a few times now, but you going have to mention what this guy main role is in a team and how is it different from Dusknoir. Hell I want to know if everyone know what's Dusknoir's role is anyway.
 

Magmortified

<b>CAP 8 Playtesting Expert</b>
is a CAP Contributor Alumnus
#16
It doesn't have to be called Air Lock when it's finalized. There are alternative names to it. I remember a few being mentioned in the last topic. Sealed Tomb and Grave Aura particularly jumped out at me. But that's just an opinion.

Anyhow, why does everybody think it absolutely needs a recovery move? Snorlax and Swampert sure don't, and yet you see them out and about.

Hey, why not give it Mach Punch in opposition to Noir's Shadow Sneak?
 
#17
Air Lock because it makes sense. There is no weather inside tombs as they are (supposed to be) airtight.

But if it does get Air Lock then rofl Morning Sun.
 
#18
Revised learnset:

Level 1: Wrap
Level 1: Leer
Level 4: Sand Attack
Level 7: Astonish
Level 10: Karate Chop
Level 14: Scary Face
Level 19: Mean Look
Level 24: Shadow Punch
Level 29: Brick Break
Level 35: Confuse Ray
Level 41: Glare
Level 48: Electrolevitate --> Doesn't make sense at all, and even less on the level up moves.
Level 53: Cross Chop
Level 59: Heal Block
Level 66: Aura Sphere

Egg Moves:
Grudge
Shadow Sneak
Curse
Destiny Bond
Pursuit
Ominous Wind
Knock Off
Ice Punch --> Can be potentially devastating to its Flying counters.

TMs:
01 Focus Punch
06 Toxic
08 Bulk Up
10 Hidden Power
11 Sunny Day
12 Taunt
15 Hyper Beam
17 Protect
18 Rain Dance --> Doesn't fit.
19 Giga Drain
21 Frustration
26 Earthquake --> Probably too powerful.
27 Return
30 Shadow Ball
31 Brick Break
32 Double Team
39 Rock Tomb
41 Torment
42 Facade
43 Secret Power
44 Rest
45 Attract
46 Thief
52 Focus Blast
53 Energy Ball --> Doesn't fit at all.
56 Fling
58 Endure
60 Drain Punch
61 Will-O-Wisp --> NO. Dusknoir doesn't want to be sent into oblivion.
63 Embargo
66 Payback
68 Giga Impact
70 Flash
77 Psyche Up
78 Captivate
79 Dark Pulse
80 Rock Slide --> Can be dangerous to its Flying counters, but at least misses more than Ice Punch. I sort of like it.
82 Sleep Talk
83 Natural Gift
87 Swagger
90 Substitute
92 Trick Room
H4 Strength
H6 Rock Smash
H8 Rock Climb

My comments, in bold.

Also, I'd add Mack Punch as another Egg Move, so it can't have both Mach Punch and Shadow Sneak at the same time, but can choose between them.
 
#20
I only said Slack Off because...okay technically speaking I don't know how a zombie/mummy could slack off anyway? I mean, isn't it constantly moving or something.

I mention it a few times now, but you going have to mention what this guy main role is in a team and how is it different from Dusknoir. Hell I want to know if everyone know what's Dusknoir's role is anyway.
Spin Blocker (We can't stop this because it is a Ghost type)
General Purpose Wall with the ability to stop most major threats.

I really don't want to impede on the second one. Dusknoir can cover almost all physical attackers and most special attackers in D/P depending on its moves. Will-o-Wisp and Pain Split are considered the core of most Dusknoir sets, although RestTalk and some 3 attack variants exist. Anything that makes this guy outclass Dusknoir in those two aspects is going to almost going to get axed.

The second part of Dusknoir's great tanking ability is the fact that its movepool is so varied that if you are weak to something, Dusknoir probably learns something to hit you with. It gets much trickier here though. Just because Dusknoir has an attack doesn't mean our Mummy shouldn't have that same attack. However, some of Dusknoir's movepool just doesn't fit the design right off the bat (Earthquake and ThunderPunch come to mind). Other moves we will look at on a case by case basis.

That clear up what I mean?
 
#23
Just want to point out that giving this guy Moonlight/Morning Sun would actually give Air Lock a decent enough advantage over Shed Skin to consider using.

EDIT: I notice now that others have also pointed this out. Don't forget that you forgoe the advantages of Shed Skin if you want this 50% recovery move. And the 1/3 chance of Resting and waking up on the same turn seems more "broken" than using Moonlight/Morning Sun with a guaranteed 50% recovery...especially as you only have 8PP.
 
#24
Level Up Moves:
Lvl 01 - Wrap
Lvl 01 - Curse
Lvl 04 - Arm Thrust
Lvl 09 - Sand Tomb
Lvl 13 - Icy Wind
Lvl 19 - Spite
Lvl 22 - Endure
Lvl 26 - Dizzy Punch
Lvl 31 - Mean Look
Lvl 35 - Nightmare
Lvl 41 - Shadow Punch
Lvl 47 - Grudge
Lvl 50 - Rest
Lvl 52 - Sleep Talk
Lvl 60 - Glare
Lvl 72 - Hammer Arm
Lvl 80 - Bulk Up
Lvl 89 - Power Whip

Egg Moves:
HumanShape:
- Knock Off
- Punishment
- Pursuit
- Revenge
- Aura Sphere

Indeterminate:
- Night Slash
- Shadow Sneak
- Sucker Punch
- Night Shade

TMs:
- 01 Focus Punch
- 05 Roar
- 08 Bulk Up
- 10 Hidden Power
- 11 Sunny Day
- 17 Protect
- 18 Rain Dance
- 20 Safeguard
- 21 Frustration
- 26 Earthquake
- 30 Shadow Ball
- 31 Brick Break
- 37 Sandstorm
- 39 Rock Tomb
- 41 Torment
- 43 Secret Power
- 44 Rest
- 54 False Swipe
- 58 Endure
- 66 Payback
- 78 Captivate
- 80 Rock Slide
- 82 Sleep Talk
- 85 Dream Eater
- 92 Trick Room

HMs:
- 04 Strength
- 06 Rock Smash


Here's my prospective move list. Tried to get as many "vengeful" techniques as possible, as well as anything that seems like it would work for him. I gave him HumanShape and Indeterminate egg groups, and tried not to give him the most powerful attacks possible (Shadow Claw and Close Combat, for example).
 

Gmax

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#25
Well, even if it DOES get Air Lock, I'd say Moonlight wouldn't be all that broken. It has just 8 PP...

@Time Mage, lots of things get EQ, and with this being something that'll likely focus on Defense, EQ won't make a huge difference. And Sunny Day/Rain Dance don't make sense on a lot of Pokemon that learn it. Pokemon really doesn't make sense...
 
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