Sunday's time is a horrible time for me =/. Don't expect to win but it'll be fun. Why can't Sunday and Saturday switched times? >_>
If you're asking everyone to spam refresh then the only people that may make it would be those that were the fastest with the fastest internet connection (because slow connections effect refresh rates). Mostly those that are lucky would make it. While many others would be pissed that they cannot participate because of their internet speed, or bad luck not posting "in" fast enough.Okay making it so you can only sign up once a week isn't going to stop signups from filling up quickly. If we're looking to make it so you don't have to sit there hitting refresh for a minute then this definitely isn't the solution. I'm sure someone can come up with something better.
Or we can just leave things the way they are since I don't really see a problem. The players that really want to get in get in, sorry if spamming refresh for a minute so you can play an hour long tourney seems like too much of a price to pay.
The only thing I have to say about the issue of having slow internet is: tough luck. If some people won't be able to participate because of a bad internet connection or because they don't want to spam refresh for a minute, then too bad. You can please some of the people some of the time, but you can`t please all the people all of the time. That's the way life is. I think we should keep the tour's how they are.If you're asking everyone to spam refresh then the only people that may make it would be those that were the fastest with the fastest internet connection (because slow connections effect refresh rates). Mostly those that are lucky would make it. While many others would be pissed that they cannot participate because of their internet speed, or bad luck not posting "in" fast enough.
I don't what's the best solution to this. But, You can have two seperate tournaments. Since the tournament ends with 64 players. The other 32~64 participants can participate in another tournament. Since two tournaments are going on at the same time. It won't exceed the estimated time for a 64 player tournament to end.
This won't create confusion if there are two Moderators, each hosting one tournament.
The problem then becomes that you need 96~128 people playing in the tournaments. Add onto that that two different tourneys run at the same time is gonna be quiet chaotic. Me personally as a host would hate to be walling with someone else there. It's just gonna get cluttered.If you're asking everyone to spam refresh then the only people that may make it would be those that were the fastest with the fastest internet connection (because slow connections effect refresh rates). Mostly those that are lucky would make it. While many others would be pissed that they cannot participate because of their internet speed, or bad luck not posting "in" fast enough.
I don't what's the best solution to this. But, You can have two seperate tournaments. Since the tournament ends with 64 players. The other 32~64 participants can participate in another tournament. Since two tournaments are going on at the same time. It won't exceed the estimated time for a 64 player tournament to end.
This won't create confusion if there are two Moderators, each hosting one tournament.
I have another suggestion.The problem then becomes that you need 96~128 people playing in the tournaments. Add onto that that two different tourneys run at the same time is gonna be quiet chaotic. Me personally as a host would hate to be walling with someone else there. It's just gonna get cluttered.
The way we have it right now is no better (I agree), but it has been working well for the last 8 times. Sure some people aren't going to get in for sure, but that is just the odds of it. 75 people to 64 spots is gonna create competition. Unless someone comes up with a solid idea, I'm not convinced it will get changed anytime soon :\
The definition of first come first serve is mocked upon when many factors contribute to signing up effects the speed of your post.i kind of disagree with that because there is a chance that someone could only be able to play once or twice throughout the entire tourny where as another player could play in almost every tourny even if they posted at the same time as the first player. the first come, first serve signups are at least something definate the people have a goal of sorts to achieve.
I like this idea actually, but I'm sure many might point out that you could conceivably miss an entire tourney weekend to bad luck. Say you post 1st on both Saturday and Sunday. You are put into the lottery and both days you don't get to play. Then what? I guess your shit out of luck without a paddle. It doesn't seem totally fair to me.I have another suggestion.
Whoever makes it in the tournament shouldn't be the people that typed "in" the fastest. That doesn't make sense at all. Its about Pokemon battling, not having a fast internet type tournament. So what can you do?
Simply give exactly 2 minutes for everyone to sign up. And when those 2 minutes are up, you close the sign up thread. Everyone else that failed to post "in" will not battle (since 2 mins is more than enough time for anyone to post "in"). If it exceeds 64 players, then you do NOT eliminate the players that we're the latest to post "in". You have all participants that posted "in" in a random match maker. The first 32 match ups the random match maker creates will be the qualifying match ups.
This should resolve the issue between those that are always one minute late to sign up and don't make it. I really don't have a problem with time, as I spam refresh and almost always make it in time. But, lets face it. Those people like me who always make it in these tournaments always spam refresh the fastest and make it. And so they're not going to complain on changing the method. While I'm posting this to give everyone a good chance, not the people that post "in" the fastest.
Yes, I am aware of that. But as you can see, everyone has the same amount of chance in participating. For example, lets say there were 80 participants that posted "in" in the two minute span. Only 16 players will be eliminated from that amount. So you have an 80% (64/80) chance of playing. Lets say you were the unlucky 20%. Try again the next day. Lets say the next day there were 100 participants in the two minute span. You have a 64% (64/100) of participating, or you'll be the unlucky 36%. If you were unable to participate on both days, then your luck would be in the 7.2 percentile (0.2 x 0.36). This is almost the same chance of getting a Critical Hit on your first attack. The game has a substantial amount of luck, and we all need to learn to concieve it.I like this idea actually, but I'm sure many might point out that you could conceivably miss an entire tourney weekend to bad luck. Say you post 1st on both Saturday and Sunday. You are put into the lottery and both days you don't get to play. Then what? I guess your shit out of luck without a paddle. It doesn't seem totally fair to me.
Don't get me wrong, I actually like this suggestion and I think it has potential, but it still has flaws. If you could combine this with only playing in one tourney a weekend, then you give a fairer chance to everybody, but keeping track of that could be difficult as many others have pointed out.
Honestly, I don't have any say in the matter. Aeolus may or may not respond and he has the final word on this.
EDIT: Read your 2nd post; ya so basically you grasp the cons of the solution.
I'm don't want to institute a policy that could randomly exclude a single player from ever playing in the Smogon Tour despite them always posting in a timely fashion. At least the way we do it now rewards people who are willing to pay attention and put in the effort to hit "refresh". I'm sorry if you have dial-up... join the 21st century.I have another suggestion.
Whoever makes it in the tournament shouldn't be the people that typed "in" the fastest. That doesn't make sense at all. Its about Pokemon battling, not having a fast internet type tournament. So what can you do?
Simply give exactly 2 minutes for everyone to sign up. And when those 2 minutes are up, you close the sign up thread. Everyone else that failed to post "in" will not battle (since 2 mins is more than enough time for anyone to post "in"). If it exceeds 64 players, then you do NOT eliminate the players that we're the latest to post "in". You have all participants that posted "in" in a random match maker. The first 32 match ups the random match maker creates will be the qualifying match ups.
This should resolve the issue between those that are always one minute late to sign up and don't make it. I really don't have a problem with time, as I spam refresh and almost always make it in time. But, lets face it. Those people like me who always make it in these tournaments always spam refresh the fastest and make it. And so they're not going to complain on changing the method. While I'm posting this to give everyone a good chance, not the people that post "in" the fastest.