That's a coincidence, i just happened to come up with my own Mixlant set that included SD and Earth Power. I designed it as a way of taking out the things that are likely switch-ins (or basically the counters in the analysis)Added Tail Glow. As for Specs, I'm just going off what Sunday said about Syclant being better off with stat boosters rather than choice items. But yes, with Earth Power not being a legal combination with Tail Glow, I can still see Specs being usable. Or a MixLant with Earth Power and SD.
Infernape and Nasty Plot.DONT GIVE IT TAIL GLOW!! IT DOES NOT NEED ANOTHER MOVE TO BOOST ITS INCREDIBLE ATTACK STATS AND STAB BLIZZARD AND BUG BUZZ DO ENOUGH DAMAGE ANYWAY - THEY DO NOT NEED TO DO ANY MORE!!
Not in Ladder Play.Also, shoddy doesn't put into account illegal move combos, so Tail Glow + Earth Power will be possible.
Infernape doesn't have the attacking stats or speed of Syclant, and only has 70% accurate Focus Blast and 85% accurate Fire Blast to work with, in comparison to Syclant's 91% accurate Blizzard, 100% accurate Bug Buzz and 91% accurate Focus Blast.Infernape and Nasty Plot.
When Syclant has those accuracies, it also takes 50% switch-in from Stealth Rock. That's why Tail Glow and SD are acceptable. Whichever ability you use, you're working with a handicap.Infernape doesn't have the attacking stats of Syclant, and only has 70% accurate Focus Blast and 85% accurate Fire Blast to work with, in comparison to Syclant's 91% accurate Blizzard, 100% accurate Bug Buzz and 91% accurate Focus Blast.
This doesn't at all change whether or not Syclant is broken with Tail Glow. Syclant is not Infernape. They are similar, to the point where one could say Infernape's Nasty Plot leads to Syclant's Tail Glow. However, Syclant has crap typing, two 4x weaknesses that aren't exactly rare types, and crap defenses. Also, having those accuracies that you gave means that Syclant starts off with a great 50% HP, meaning that any priority move is gonna be death. The turn Syclant Stats up is the turn that it has to take a hit or hope for a switch. Infernape can take a hit with a neutral to Stealth Rock typing. Syclant, not so much.Infernape doesn't have the attacking stats or speed of Syclant, and only has 70% accurate Focus Blast and 85% accurate Fire Blast to work with, in comparison to Syclant's 91% accurate Blizzard, 100% accurate Bug Buzz and 91% accurate Focus Blast.
While this does have a big SR weak, i always thought its stats, accuracy and offensive movepool would be enough to compensate for it. Heck, barely anything else that takes 50% damage from SR has these kinds of stats or this kind of movepool (except maybe Yanmega, but it is still somewhat restricted). If this does run Mountaineer, it still has 100% accurate STAB Bug Buzz and Ice Beam, as well as the possibility of 100% accurate Blizzard in a hail team. Also, Syclant already has low enough defenses so that SR damage doesn't really matter - and if worked right with a Swords Dance or Tail Glow boost it shouldn't have to switch out, it should be able to destroy anything in its path.When Syclant has those accuracies, it also takes 50% switch-in from Stealth Rock. That's why Tail Glow and SD are acceptable. Whichever ability you use, you're working with a handicap.
The problem with using priority moves is that nothing is a safe switch in on Syclant, as it can OHKO most things after a SD or Tail Glow boost. That means that they would have to revenge kill, in which case Syclant could just switch out (and with proper EV investment it can survive 2 hits from SR). And there isn't a priority move that is super-effective on Syclant. Most Ice Shards wont KO even after SR damage - and not everyone carries SR in their team.This doesn't at all change whether or not Syclant is broken with Tail Glow. Syclant is not Infernape. They are similar, to the point where one could say Infernape's Nasty Plot leads to Syclant's Tail Glow. However, Syclant has crap typing, two 4x weaknesses that aren't exactly rare types, and crap defenses. Also, having those accuracies that you gave means that Syclant starts off with a great 50% HP, meaning that any priority move is gonna be death. The turn Syclant Stats up is the turn that it has to take a hit or hope for a switch. Infernape can take a hit with a neutral to Stealth Rock typing. Syclant, not so much.
iirc the proper EV investment is zero.(and with proper EV investment it can survive 2 hits from SR).
Uh, Bullet Punch from Metagross destroys this thing on a Tail Glow set. Resistant to Ice, Neutral to Bug and Fighting, good HP and SDef (takes on Deoxys A well enough) and STAB SE Bullet Punch off his massive attack. Plus he has Pursuit.The problem with using priority moves is that nothing is a safe switch in on Syclant, as it can OHKO most things after a SD or Tail Glow boost. That means that they would have to revenge kill, in which case Syclant could just switch out (and with proper EV investment it can survive 2 hits from SR). And there isn't a priority move that is super-effective on Syclant. Most Ice Shards wont KO even after SR damage - and not everyone carries SR in their team.
The problem with this statement is that it's true for about everything. Nothing that isn't resistant is going to survive an SDChomp Outrage once it powers up, and Infernape has a killer Fire Blast after Nasty Plotting. Not to mention every other pokemon that gets somewhat invincible after some kind of boost (Heatran, for instance). Bug and Ice STABs aren't too great, and Bronzong still stands out as a counter. Saying that Syclant kills with Bug Buzz and Ice Beam is true, but it isn't an exception.The problem with using priority moves is that nothing is a safe switch in on Syclant, as it can OHKO most things after a SD or Tail Glow boost.
You obviously didn't look at the damage calcs I did, did you? Bug Buzz is a very near Two hit KO. All versions of Bronzong carrying Lum Berry or with some SR support die. Not to mention the Specs versions that Bronzong can't switch in to.Ice resist and Bug neutrality with Gyro Ball says otherwise. If Syclant is the new Infernape, it should have 'Nape's capabilities.
It's faster. Hits it with a Fire Fang, if we kept it. Gone.Edit: With this thing's speed, Bronzong with Gyro Ball (which many have anyway) is gonna be death. Immediately. There is no way that it's gonna survive. And if it runs a Mixed Tail Glow set, then it's gonna either have a Special Defense or Defense lowering nature, hurting it when it comes to defenses even more.
I'm not going to lie to you, and will therefore refrain from answering.You obviously didn't look at the damage calcs I did, did you? Bug Buzz is a very near Two hit KO. All versions of Bronzong carrying Lum Berry or with some SR support die. Not to mention the Specs versions that Bronzong can't switch in to.