CAP 1 Smogon's First "Create a Pokemon": Syclant Testing

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Sunday

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Just incase you've had your head under a rock, Doug's Create a Pokemon Server is up and running, and can now be found in the server list. We ask that you use your Smogon nick if applicable so we can see which members have connected to the server. On that note the server has gotten some big names on it, most notable being Maniaclyarasist, Jr, and even Colin himself.


For people who were directed here from the Welcome Message in the server, meet Syclant!

Syclant is the result of months of polling and discussion that the entire Smogon community was a part of. It started as a bit of fun, make our own Pokemon, and evolved into something just a little bit more. As such, we would appreciate that you respect the hard work that went into the creation of Syclant. You're welcome to join us in the Shoddy Server to help us test Syclant out - the more the merrier! But please use your common sence as to what it is acceptable to do in the server. Instructions for installing the Syclant sprite are located below.


Now, Syclant is proving to be pretty stable but at this time we need your help to test it. We are urging everyone to log onto the Create a Pokemon server, test Syclant out, and post your thoughts! If you have any interesting logs that show either why you think Syclant is broken or why he is not we encourage you to post them here! Your thoughts help us ensure Syclant is everything he should be and more. Now, in order to get a larger test sample we need people all loging on at the same time, so now we are pushing for everyone to log onto the Create a Pokemon server this Saturday and Sunday this week so we can do some serious testing.

It has now just about been decided that not much on Syclant is going to change. It's definatly powerful if it gets a Tail Glow or Swords Dance in, but often attempts to stat up and is hit for a KO. It's proved to be a brilliant revenge killer with Mountaineer, and definatly has it's niche in the metagame. Indirect damage is the bane of it's existence, and adds up with astromomical speed. I suspect Compound Eyes is completly obselete, as 50% from SR is incredibly debilitating on Syclant.

Anyway, for those who need to know how to get the Syclant sprite up and working it is in the next post from the man himself!

Click Here to Download the Syclant Sprite File
 

DougJustDoug

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Connecting to Doug's Create-A-Pokemon Server

Here are the exact steps you need to do:

If you have never connected to Shoddy, then go install it and connect to a server. Maybe watch a battle or something. But don't follow these steps until you've actually USED Shoddy. Otherwise, the Syclant sprites might not load.

Download the file "NewPokemonSprites.jar" at this location:
http://savefile.com/files/1385183

Put the downloaded jar file in a directory you can access from a command prompt. The simplest place is "C:\" for any "technically-challenged" folks out there. I would not advise saving it to your desktop. It's very hard to get to the desktop directory from the command line.

Open a Command Prompt window. It should be under Programs->Accessories->Command Prompt. Or you can do "Run..." from the Start menu and type "cmd". Either way, it'll open a command window.

Go to the directory where you saved NewPokemonSprites.jar The easiest way to do that is to type "cd c:\thedirectory\youused". Substitute the directories accordingly, and don't type those words literally. For example, if you saved it in C:\, then type "cd c:\" and press enter.

That file you downloaded is a java program. That means you have to run it with a special command. Now type "java -jar NewPokemonSprites.jar" and press enter. You should see several messages saying it stored a bunch of Syclant sprites. If not, then something went wrong.

OK, now you have Syclant sprites in the right place. I'm really hoping to avoid those steps in the future. I'm currently working on an .EXE that will be much simpler to run. But, right now, you have to work with the jar file.

Now you can connect to my server. Start the Shoddy Battle client. You should see "Doug's Create-A-Pokemon Server" in the list. If for some reason you don't see it, press the "Advanced" button, and use this address and port:

address 98.195.195.196
port 8888

From there, you should see a welcome screen to register and login. Please use your Smogon name for this server.

IMPORTANT -- You might not be able to use existing teams. Most people have had to make new teams.

Syclant is pokemon #499, at the very bottom after Arceus. Have fun.
 

Sunday

God Bless Nintys Incompetence :*)
is a Forum Moderator Alumnusis a CAP Contributor Alumnus
Here's the analysis for those who want to see some Syclant theorymon. Feel free to suggest changes to the analysis based on your experiences battling with Syclant but I ask that if you directly edit the analysis please bold your changes so I can easily critique them and append the changes onto this copy.
[SET]
name: Mixant
move 1: Ice Beam
move 2: Bug buzz
move 3: Brick Break
move 4: Substitute / Tail Glow
item: Life Orb / Focus Sash
ability: Mountaineer
nature: Naive / Rash
evs: 200 Atk/ 56 Satk / 252 Spd

[SET COMMENTS]
Syclant has the ability to tear through many of the most common walls in D/P. Ice Beam is a great STAB in the OU Metagame which is the only one you will see Syclant playing in. Brick Break deals with Blissey and will 2HKO 90% of the time. Bug buzz provides a strong STAB that deals with many opponents. Substitute can be used if you do not want to risk mispredicting, which will often force Syclant to switch out. It is also useful to absorb Thunder Waves from Blissey and Cresselia. Focus Sash can be used to garuntee you get at least one Tail Glow in, but is best used with Weather support from Abomasnow.

If you do use Substitute than Superpower becomes an option over Brick Break as it can 2HKO Blissey with less EVs, but it does not allow for repeated hits.


[SET]
name: Swords Ant
move 1: Swords Dance
move 2: Ice Shard / Ice Punch
move 3: X-Scissor / U-Turn
move 4: Brick Break / U-Turn
item: Life Orb / Expert Belt
ability: Mountaineer
nature: Adamant / Jolly
evs: 4 Def / 252 Atk / 252 Spd

[SET COMMENTS]
This is a full physical version of Syclant. It's attack reaches astronomical levels after a Swords Dance. Ice Shard takes care of anything that thinks it can switch in on the Swords Dance and out speed for a KO. Ice Punch provides a more reliable Ice STAB.

Fire fang, Thunder fang, Stone edge, Night slash or Shadow claw could be used over Brick Break. Fire fang dents Forretress, who would otherwise wall you, after a SD. Thunder fang is your best bet against Gyarados. Stone edge (or Rock slide if you don’t like the poor accuracy and want to take advantage of the flinch chance) has great coverage and can 1HKO some Pokemon you would otherwise have problems with after a Swords Dance. Night slash or Shadow claw can beat down Dusknoir. Superpower is not an option on this set as the attack drop conflicts with Sword Dance.


[SET]
name: SpecsSycle
move 1: Ice Beam / Blizzard
move 2: Bug buzz
move 3: Super Power / Focus Blast
move 4: Earth Power
item: Choice Specs
ability: Mountaineer / Compound Eyes
nature: Naive / Timid
evs: 4 Def / 252 Satk / 252 Spd

[SET COMMENTS]
This set has the ability to do massage damage to most of the OU metagame, provided you predict right. If you run the low accuracy Blizzard and Focus Blast then use the Compound Eyes ability with heavy Rapid Spin support, as Syclant wants to have the ability to switch in and out freely with this set. If you don't want such a high-maintenance Poke then run Mountaineer, Super Power and Ice Beam allows you to still dent Blissey and also be immune to SR. Keep in mind that only Modest Nature and Focus Blast are able to 2HKO without SR.


[Other Options]
Stone Edge is a good option for dealing with the likes of Moltres and Articuno. Superpower is unable to 1HKO Blissey even with max Atk, so isn't of much note other than on the Choice Specs set, or to 2HKO with less EVs. Thunder Fang and Earth Power will 1HKO Gyarados and Heatran respectively, but don't be tempted to use them on anything that isn't 4x weak as unresisted STAB Blizzard or Bug buzz will usually do more. Most of the time its incredibly powereful STABs will cover it better than a single attack that hits Super Effective against a certain Poke. Choice Band is also an option if you don’t want to have to set up your Physical sweeper, but Syclant isn't build for repeated switch ins. Choice Scarf makes it a decent lead, but be sure to max the Atk stats as much as possible.


[EVs]
Neutral Natured Syclant with max Atk and Life Orb is never guaranteed to 2HKO Blissey with Break Break, but 200 EVs Provide a very reasonable chance and a guaranteed KO with SR in play. Any EVs Leftover from your main form of offence should go into Spd. Always make sure that Syclant can survive two switch ins to SR if running Compound Eyes. This means NEVER give it four Hp EVs. Either eight or none.


[Opinion]
Syclant can tear through some of D/P's prestige walls, but is extremely high maintenance. Its typing is a mixed bag. It has two wonderful STABs for an offensive Poke, but is hindered by a horrible SR weakness. Mountaineer takes care of this, but leaves it using a weaker STAB. If you can keep Syclant in good condition then it will be a great asset to your team.

In order to survive, Syclant relies on its extremely powerful and accurate STAB moves and its impunity to Stealth Rock. Taking either one of these away will weaken it significantly. If it is running the Compound Eyes ability, an opponent that can use Stealth Rock and prevent them from being spun away will stop Syclant in its tracks. If Syclant is using Abomasnow's hail for 100% Acc Blizzard then your own weather changer will hinder it.


[Counters]
Metagross and not be KO'd by anything bar a boosted Earth Power, and can 1HKO in responce with Bullet Punch. Tentacruel is a good overall counter, but dies if Syclant is carrying Earth Power. Heatran can come in on the STABs and 1HKO if it's scarfed, but does not fare well against Brick Break of the previously mentioned Earth Power. Blissey is a good counter to the Spec set. Against the Mixant set, Blissey can come in on anything other than Brick Break and Substitute and can 1HKO Syclant with Flamethrower, or use a status move like Sing or Thunderwave. Priority moves, expecially Bullet Punch which Syclant is weak to, or Pokes that outspeed Syclant can deal very heavy damage once they get in. Anything with the Mould Breaker ability can cause Syclant to take heavy damage from Stealth Rocks and lose it's first-turn Rock immunity.
 

Sunday

God Bless Nintys Incompetence :*)
is a Forum Moderator Alumnusis a CAP Contributor Alumnus
And here's all the info on Syclant in general:


Syclant
Bug/Ice
Ability: Compound Eyes/ Mountaineer
70/ 116/ 70/ 114/ 64/ 121

Compound Eyes: Raises accuracy of moves by 30%.

Mountaineer: This pokemon takes no indirect or direct damage from Rock type attacks upon switching in. This doesn't block additional effects.

Dex Entry 1: "The icicles on SYCLANT's back grow bigger as it gets older, the older a SYCLANT is the longer the icicles are. The icicles are 100x stronger than any POKEMON's bone and razor sharp."

Dex Entry 2: "Wild SYCLANTs are very aggressive, so much so that they live alone. They train by breaking apart large glaciers."

Dex Entry 3: "Wild SYCLANT are fearsome predators. Even in harsh blizzards they can quickly chase down their prey with stunning agility. Should a DELIBIRD find itself near a colony, it would be swarmed almost immediately."

Movepool:

Level:
- Thunder Fang
- Fire Fang
- Leech life
- Leer
- Ice Shard
10 Focus Energy
15 Knock Off
17 Slash
20 Bite
28 Icy Wind
32 X-Scissor
40 Night Slash
49 Ice Punch
55 Bug Buzz
65 Sheer Cold

TMs/HMs:
TM03: Water Pulse
TM06: Toxic
TM07: Hail
TM10: Hidden Power
TM12: Taunt
TM13: Ice Beam
TM14: Blizzard
TM15: Hyper Beam
TM16: Light Screen
TM17: Protect
TM18: Rain Dance
TM21: Frustration
TM27: Return
TM28: Dig
TM31: Brick Break
TM32: Double Team
TM33: Reflect
TM39: Rock Tomb
TM40: Aerial Ace
TM41: Torment
TM42: Facade
TM43: Secret Power
TM44: Attract
TM45: Rest
TM46: Thief
TM47: Steel Wing
TM51: Roost
TM52: Focus Blast
TM54: False Swipe
TM56: Fling
TM58: Endure
TM60: Drain Punch
TM62: Silver Wind
TM63: Embargo
TM65: Shadow Claw
TM66: Payback
TM68: Giga Impact
TM70: Flash
TM71: Stone Edge
TM72: Avalanche
TM75: Swords Dance
TM78: Captivate
TM80: Rock Slide
TM81: X-Scissor
TM82: Sleep Talk
TM83: Natural Gift
TM84: Poison Jab
TM87: Swagger
TM89: U-Turn
TM90: Substitute
TM91: Flash Cannon
HM01: Cut
HM03: Fly (for those bitching that this doesn't fly, explain Doduo)
HM04: Strength
HM06: Rock Smash

Egg Moves (Bug Group):

- Earth Power (Trapinch)
- Superpower (Pincir)
- Spikes (Forretress)
- Counter (Forretress)
- Air Slash (Scyther, Scizor)
- Crunch (Skorupi, Drapion, Trapinch)
- Tail Glow (?) (Volbeat)
We still need some trivial info such as height, weight, and pre-evo information. Please inform me if those have already been designed and I'll add them.
pre-evo name is syclar

pre-evo stats are
35/58/35/57/32/60

pre-evo weight is between 100 and 130. or it is 115.
 
There's some awkwardness with the dex entries, they might need to be edited a little.
Dex Entry 1: "The icicles on SYCLANT's back grow bigger as it gets older, the older a SYCLANT is the longer the icicles are. The icicles are 100x stronger than any POKEMON's bone and razor sharp."
Redundant. Icicle size is relative to age, we don't need it said twice in the same sentence.
Dex Entry 2: "Wild SYCLANTs are very aggressive, so much so that they live alone. They train by breaking apart large glaciers."

Dex Entry 3: "Wild SYCLANT are fearsome predators. Even in harsh blizzards they can quickly chase down their prey with stunning agility. Should a DELIBIRD find itself near a colony, it would be swarmed almost immediately."
So they live alone, but have colonies? Does not compute.

I also noticed something scary. If Syclant was real, imagine how cheap it could be in the hands of Battle Tower AI. DT a bit then let rip with Compoundeyes + Wide Lens Sheer Cold, which coming from the hax of the Tower will hardly ever miss. Yikes. And let's also consider Silver Wind, with hax giving ridiculous amounts of stat boosts.

Just curious, what would a Syclant's stats look like when running the sets given in the analysis?
 
Just curious, what would a Syclant's stats look like when running the sets given in the analysis?
All:
HP 281
Def 158 (or 159 with the suggested 4 EVs in the latter two sets)
SpDef 164 (147 -nature)
Speed 375 (+nature) (341 normal)

Mix:
Atk 318
SAtk 278 (305 +n)

Swords:
Atk 331 (364 +n)
SAtk 264 (237 -n)

Specs:
Atk 268 (241 -n)
SAtk 327 (359 +n)


For comparison, max EVd:
Salamence Atk 369 (405 +n)
P-Z/Alakazam SAtk 369 (405 +n)
Deoxys-E Spe 459 (504 +n)
Crobat Spe 359 (394 +n)
Weavile Spe 349 (383 +n)
Dugtrio Spe 339 (372 +n)
Starmie et al Spe 329 (361 +n)
 

eric the espeon

maybe I just misunderstood
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Lord Sunday what about bulky waters as counters?

i realy think the Tail Glow and Mixed sets need diferent analysis. they play compleatly diferently, have diferent ev spreads, diferent moves.
Pure tail Glow (without BB/Superpower) is walled by blissey, but takes many other things very well. Compoundeyes is a option on the pure tail glow set as well it helps with FB and Blizzard, but rapid spin support is needed.

this is the set:

move 1: Tail Glow
move 2: Bug Buzz
move 3: Focus Blast / Hidden Power Electric/Fight/Ground?
move 4: Blizzard / Ice Beam
item: Life Orb / Focus Sash
ability: Compound Eyes / Mountineer
nature: Timid
evs: 252 Satk / 4 Defense / 252 Speed

After a tail glow almost nothing can wall you, even the best sp. walls will be fall to repeted boosted Focus Blasts. Bug Buzz is for STAB, Blizzard will KO most pokemon that dont resist it after a Tail Glow, but Ice Beam can work if you dont have hail and want to run Mountineer. If you use Compundeyes Focus blast is your best option, but with Mountineer Hidden Power is better:
Fighting: lets you do something to Blissey and will hurt Heatran.
Electric: is for bulky waters like Suicune and Tentacruel.
Ground: will slaughter Heatran and KO Tenta.

Life Orb is for high rish-hight reward, but without Mountineer or heavy rapid spin support the damage will add up quickly, and you will find it hard to get a Tail Glow up.

Focus Sash lets you get a free TG up, but without LO's boost you will find it hard to KO some bulky oponents.

feel free to edit the comments


mixant should look something like this:

[SET]
name: Mixant
move 1: Ice Beam
move 2: Bug buzz / X-Sicssor
move 3: Brick Break / Superpower
move 4: Substitute / Earth power / More options? Taunt?
item: Life Orb
ability: Mountaineer
nature: Naive / Rash
evs: 200 Atk/ 56 Satk / 252 Spd or 4 Defence/252 sp. attack/252 speed (if it can 2ko bliss with Superpower)

Syclant has the ability to tear through many of the most common walls in D/P. Ice is a great STAB in the OU Metagame which is the only one you will see Syclant playing in. Brick Break deals with Blissey and will 2HKO 90% of the time. Bug buzz provides a strong STAB that deals with many opponents. Substitute can be used if you do not want to risk mispredicting, which will often force Syclant to switch out. It is also useful to absorb Thunder Waves from Blissey and Cresselia.

If you do use Substitute than Superpower becomes an option over Brick Break as it can 2HKO Blissey with less EVs, but it does not allow for repeated hits.

these comments will need some slight ajustment.
 
So, explain Mountaineer to me? I understand that it blocks Stealth Rock, but does it also make him take no damage if, say, he switches into a Stone Edge?
 

eric the espeon

maybe I just misunderstood
is a Forum Moderator Alumnusis a Researcher Alumnusis a Top CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
sakura: i dont know what DJD programed in but the agreed weight was between 100 and 130. or it was 115.

RTF: it blocks any rock damage as it switches in. includeing stone edge.

lord sunday add this stuff

pre-evo name is syclar

pre-evo stats are
35/58/35/57/32/60

weight is between 100 and 130. or it is 115.

KoA is working on the pre-evo sprite.
 
From the looks of it Mountaineer SpecAnt will be the best type to use. Focus Blast / Earth Power / Bug Buzz / Ice Beam good fucking game. Ill run some damage calculations later to see if its worth running HP Electric to hit Waters.
 
So, explain Mountaineer to me? I understand that it blocks Stealth Rock, but does it also make him take no damage if, say, he switches into a Stone Edge?
Right. Think of it as meaning that any damage he would take from a Rock attack upon switching in is null. However, benefits for the user, such as Rock Polish, still take effect. Someone should test this though, unless Doug feels certain that this will happen. I would hate for Mountaineer to kill off Rampardos....

On a different topic, I'll probably get flamed for saying this, but I think we need to do some extensive testing on Syclant's tier status. With it's movepool it's easy to say that Ant should be OU, but in all of my battles against the bug, it has done nothing but fail. Note that this has nothing to do with my mad prediction skills. Syclant practically NEEDS a stat boost to kill any of it's many counters (barring Heatran with Earth power), and in the turn it takes to do that, you can either switch to a new counter or take a massive chunk out of Ant's HP. Any priority move, most notably Extremespeed, spells death. If it doesn't go down to UU, at this point I feel that BL is the highest it should be able to go.
 
tail glow is broken and why are you wasting time installing pre -evos are we not meant to be getting rid of all the useless prevos to make room for new pokemon.
 

tennisace

not quite too old for this, apparently
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There is something that everyone should know about mountaineer. If your Pokemon explodes and your opponent brings out Syclant, MOUNTAINEER WILL NOT KICK IN. It's very circumstantial, but use this to your advantage.

EDIT: @ latinoheat- If we're sending this to Nintendo, we need to have all of the information complete so it doesn't look like we spent three days on this. I don't think Doug is going to install the pre-evo on his shoddy server, what would we use it for?
 

eric the espeon

maybe I just misunderstood
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@eric Name a bulky water that can safely switch in.
suicune can switch in on an ice attack or a stat up move and scare it out. i expect milotic could do the same.

Would a choice band varient of Syclant be a viable option?
yes... but SD FS syclant is mostly better. i think it should be added though.

and cooper i think it will be mid-low OU, mabe high. i doubt it will drop to BL and UU is out of the question. it can hit its counters hard on the switch with correct prediction so a stat boost is not 100% needed.

tail glow is broken and why are you wasting time installing pre -evos are we not meant to be getting rid of all the useless prevos to make room for new pokemon.
can you be positive for once? tail glow is in testing, it may be removed. have you used a tail glow syclant? how many times? i have had about 15 battles and my team uses a tail glow syclant, from what i have seen its powerful but not broken.
the pre-evo is for flavor, it may or may not be progamed in.
 
On a different topic, I'll probably get flamed for saying this, but I think we need to do some extensive testing on Syclant's tier status. With it's movepool it's easy to say that Ant should be OU, but in all of my battles against the bug, it has done nothing but fail. Note that this has nothing to do with my mad prediction skills. Syclant practically NEEDS a stat boost to kill any of it's many counters (barring Heatran with Earth power), and in the turn it takes to do that, you can either switch to a new counter or take a massive chunk out of Ant's HP. Any priority move, most notably Extremespeed, spells death. If it doesn't go down to UU, at this point I feel that BL is the highest it should be able to go.
I've been trying to push this for a while. Tail Glow is not broken on Syclant. It can do a lot of damage after a Tail Glow, but it's hard as fuck to get a Tail Glow in. Syclant's defenses keep it not broken.
 

DougJustDoug

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sakura: i dont know what DJD programed in but the agreed weight was between 100 and 130. or it was 115.
Actually I didn't code any mass at all. If you use Gross Knot/Low Kick on Syclant it will calc against a mass of 0. Whoops. I'll fix that tomorrow. It will take a little while since masses are stored in a special part of Shoddy. Thanks for pointing it out to me Eric.

Right. Think of it as meaning that any damage he would take from a Rock attack upon switching in is null. However, benefits for the user, such as Rock Polish, still take effect. Someone should test this though, unless Doug feels certain that this will happen. I would hate for Mountaineer to kill off Rampardos....
Here's the logic for Mountaineer:

IF the Mountaineer poke (generally Syclant, but could be Skill Swapped, Traced, etc) is switched in and on its first turn (First turn lead doesn't apply)

IF it is facing an opponent that has been on the field for more than one turn (simultaneous switching does not apply)

IF it is a Rock move by the opponent

IF it is considered to be an "Attack" (Rock Polish isn't)

THEN the accuracy of the opponents move is set to 0%, which means it will miss for sure on that turn only. Then I display a cute message about Syclant being a Mountaineer.

Stealth Rock is a special effect that is specifically coded to do nothing to pokemon with the Mountaineer ability.

I'd really love to see some of the complex cases tested here. Stuff like "If I Trace Mountaineer when I switch in, will I avoid SR damage when I switch in?"

On a different topic, I'll probably get flamed for saying this, but I think we need to do some extensive testing on Syclant's tier status. With it's movepool it's easy to say that Ant should be OU, but in all of my battles against the bug, it has done nothing but fail. Note that this has nothing to do with my mad prediction skills. Syclant practically NEEDS a stat boost to kill any of it's many counters (barring Heatran with Earth power), and in the turn it takes to do that, you can either switch to a new counter or take a massive chunk out of Ant's HP. Any priority move, most notably Extremespeed, spells death. If it doesn't go down to UU, at this point I feel that BL is the highest it should be able to go.
I've been really disappointed with Syclant. Last night, I assumed Syclant could help out against Garchomp and it really can't. I had a random team of OU standards thrown together with Syclant. Really no team planning, but not a horrible squad. In quickly eyeballing my hastily-assembled team, I figured Syclant was part of my Garchomp defense, with some help from an Ice Punching defensive Dusknoir. Boy, was I wrong. I misplayed the whole match horribly (I think Sunday got a big laugh on the sidelines, watching me go down like a little bitch in that battle) and got 6-0'd by a double-status Tangrowth and Yache SDChomp. My ass-whipping was not Syclant's fault by any means, but it did make me consider, "What if?" Afterwards I looked at the battle and realized that even if I played it "right" Syclant is very little help against Garchomp, and not just the Yache SD version.

Many Garchomps will rip Syclant to shreds in realistic battle situations. On paper, Syclant looks OK facing Chomp straight up. But, in reality it can't come in on anything without taking loads of damage. Once it's in, it can have speed and/or power issues against many forms of Chomp. You can't afford to sit around and scout on Chomp, since it might be SDChomp -- in which case, after you're done scouting, it's gg. Syclant isn't durable enough to come in blind and face the consequences. I'm gonna have to use some more of the standard bulky Chomp "tools" (there is no real counter) instead of Syclant. In which case, Syclant just became much less useful to my team.

What do I need this pokemon for? What does it do well against? Of those things it can beat, were they already beatable by lots of other things? I think the answer may be, Syclant is an inferior option for many things it is good at. If so, that is the very definition of BL. That would be a shame for a pokemon that was roundly criticized as being "broken".

But, that's what the testing is for. I'm really looking forward to other's results. I'm hoping some of you better battlers will discover Syclant's true calling in OU play.

I don't think Doug is going to install the pre-evo on his shoddy server, what would we use it for?
I have no intention of implementing pre-evo's on a competitive battle server. Total waste of time.
 
Like I have said in the past, I commend you for you're work on Syclant. Take off Tail Glow and/or Superpower so it won't be over the top broken.
 
sakura: i dont know what DJD programed in but the agreed weight was between 100 and 130. or it was 115.

RTF: it blocks any rock damage as it switches in. includeing stone edge.

lord sunday add this stuff

pre-evo name is syclar

pre-evo stats are
35/78/35/77/32/65

pre-evo weight is between 100 and 130. or it is 115.

KoA is working on the pre-evo sprite.
Can you please change the stats, please? Or at least 35/70/23/70/32/65
 

Ash Borer

I've heard they're short of room in hell
i have said this before.

Tailglow does not make this guy broken in the least. (ok maybe a little)

A heatproof or levitate zong walls the shit out of, and easily kills.

A max hp, and some special defense will dispatch the ant easy. The only reason i reccomend heatproof is that, earthpower and tail glow are illegal and hp fire is useable.

Bullet punch gross can easily take the thing out aswell. Switch in on an easy superpower or ice beam or tail glow and bullet punch away.

easy.



ditching superpower is a possibility. I beleive that this thing does acutally help against garchomp it only takes about 50% from EQ and quickly owns it wiht a CS ice beam, or blizzard.
 
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