The Arena (Move your mouse to reveal the content) The Arena (open) The Arena (close) Arena: A 20m by 20m floating slab of rock inside Cinnibar Volcano. There is a 2% chance that the volcano will erupt, in which case, the battle ceases, as everyone evacuates. The Winner is determined by the percentage of Max. HP remaining. There is also a 20% chance of a lava plume (off a rank 3 SpA) hitting your pokemon at the end of each round. Water and ice moves cannot be used, as the temperature is sooooooo hot that the water evaporates before it reaches it's target. No rock moves (that nedd a source of rock) can be used, as there are no rocks within usable distance, except for the floor. Removing rock from the floor could cause the trainers to fall into the lava, and is such banned. Magnitude and Earthquake are banned, as they may trigger an eruption. Dig cannot be used, as the slab is too thin. Alright, i'm here at the Cinnibar Volcano and it is HOT! Seriously, it's pretty flippin' hot! I have no idea why someone would want to fight here, but it appears that two people are at it! Let's see how it goes! Son of Shadoo, you are supposed to pm 3 pokemon if the match is 3v3 or lower. Arcanite, next time send in 3 pokemon. *thumbs up* Son_Of_Shadoo's Team (Move your mouse to reveal the content) Son_Of_Shadoo's Team (open) Son_Of_Shadoo's Team (close) Larvitar "Mama" (F) Nature: Brave - Attack increased by *, A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks. Type: Rock/Ground Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1). Ground: Summary: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1). Stats: HP: 90 Atk: ****(+) Def: ** SpA: ** SpD: ** Spe: 35 (41/1.15) EC: 0/9 MC: 0 DC: 0/5 Abilities: Guts: This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. (Innate) Sand Veil (DW): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. (Innate) Attacks: Levelup: Bite Leer Sandstorm Screech Chip Away Rock Slide Scary Face TM: Bulldoze Protect Brick Break Egg: Dragon Dance AncientPower Pursuit Embirch "Phloem" (M) Nature: Bashful - no effect Type: Fire/Grass Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1). Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1). Stats: HP: 90 Atk: ** Def: ** SpA: *** SpD: ** Spe: 50 EC: 0/9 MC: 0 DC: 0/5 Abilities: Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits. Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Attacks: Levelup: Pound Sweet Scent Growth Ember Leech Seed Bullet Seed Flame Wheel TM: Flamethrower Will-O-Wisp Protect Egg: Aromatherapy Seed Bomb Earth Power Duskull "Mia" (F) Nature: Brave - Attack increased by *, a 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks. Type: Ghost Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.) Stats: HP: 80 Atk: *** (+) Def: *** SpA: ** SpD: *** Spe: 21 (25/1.15, rounded down) EC: 2/9 MC: 1 DC: 1/5 Abilities: Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit. (Innate) Attacks: Levelup: Leer Night Shade Disable Foresight Astonish Confuse Ray Shadow Sneak Pursuit Will-o-Wisp TM: Toxic Shadow Ball Ice Beam Egg: Destiny Bond Pain Split Imprison Arcanite's Team (Move your mouse to reveal the content) Arcanite's Team (open) Arcanite's Team (close) Growlithe (*) Firion (Male) Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense) Type: Fire:Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1). Abilities: Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again. Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round. (Not yet active) Stats: HP: 90 Atk: *** Def: * (-) SpA: *** SpD: ** Spe: 69 (60*1.15) EC: 0/6 MC: 0 DC: 0/5 Attacks: Bite (*) Roar (*) Ember (*) Leer (*) Odour Sleuth (*) Take Down (*) Helping Hand (*) Flame Wheel (*) Reversal (*) Close Combat (*) Morning Sun (*) Howl (*) Flame Charge (Nitro Boost) (*) Aerial Ace (*) Wild Charge (*) Order of Operations: Son_Of_Shadoo sends out mon Arcanite sends out Firion (oops, gave it away...) and gives actions Son_Of_Shadoo gives actions I attempt to ref, and fail horribly Arcanite gives actions Son_Of_Shadoo gives actions I attempt to ref, and fail horribly And on and on.