As a person with a personal general hatred for weather in 5th Gen. especially OU, so I'm somewhat ashamed to show this team. I don't have any stories of huge success on PO or PS, as I just started trying it out today, and found some immediate success with it. Just going to jump right into the team. One last thing..... Let me apologize in advance for the 3-4 run-on sentences that will surely be in there. Lol.
The Team
Politoed @ Leftovers
Trait: Damp... jk Drizzle
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature (+Def, -Atk)
- Scald
- Toxic
- Protect
- Perish Song
Politoed for getting dat rain up. This team is basically hyper offensive, but if I didn't go with this set on Politoed I'd run the risk of losing a weather war or letting certain pokes sweep. Scald and Toxic there for obligatory supportive reasons. Protect there because I really like the ability of scouting or getting some lefties to live another hit. I could have Ice Beam, Focus Blast, or maybe even Encore there, but Protect is useful in way more situations than any of those. Perish song because it forces that sweeper out. Yep not really much to say here, but defensive Politoed is definitely the best way to get the most use out of Politoed.
Tentacruel @ Black Sludge
Trait: Rain Dish
EVs: 252 HP / 236 Def / 20 Spe
Bold Nature (+Def, -Atk)
- Toxic Spikes
- Scald
- Protect
- Rapid Spin
Thought for a very long time about this spot, and still am. Forretress would give a lot more utility. However, it would give the team a pretty big weakness to fire. On the other hand, they would be weakened by the rain. Toxic Spikes is also a little redundant when Politoed is carrying Toxic. Stealth Rock and Spikes support would probably do a lot for this team, make it easier for the rest of the team to clean up, but again there's that weakness to fire. Politoed wouldn't be able to do anything to Specially Defensive Ninetales or Heatran. Keldeo can take hits decently well, and then hit hard, but at the same time, I don't want Keldeo to have to take all of those hits. Especially if it's early in the game. You can see the conundrum. Definitely looking for feedback there. Other than that, it's just the standard Toxic Spikes set from Tentacruel. Felt like the team would appreciate some Rapid Spin support.
Keldeo-R @ Life Orb
Trait: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature (+Spe, -Atk)
- Calm Mind
- Hydro Pump
- Secret Sword
- Hidden Power (Ghost)
Well, this is where this team takes a turn and becomes very offensive. As you already know, Keldeo is extremely strong in the rain, and is tough to force to switch out after just one Calm Mind, as it doesn't have to worry about being out-sped by much of anything. Even if it is out-sped there really isn't that much that can OHKO it. As for the set, I felt this was best for sweeping. I really don't have much to say about it. It's all self-explanatory. Hidden Power Ghost is exclusively for Jellicent. There isn't much else to put in that slot, so in case the opponent does have Jellicent, it can't stop the sweep cold. Substitute would probably serve much better use, but this team would have trouble getting rid of Jellicent otherwise. It would at least take some stalling on my end, and that would cause me to lose some momentum in the battle, because that's just not the style of the team.
Virizion @ Life Orb
Trait: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature (+Spe, -SpA)
-Swords Dance
-Leaf Blade
-Close Combat
-Stone Edge
Some may look at Virizion as a bit of a curve-ball, but it works very well for this team. It deals with a couple of big threats to this team in Thundurus and Rotom-W. A lot of people think it's weak, but after a swords dance it CAN sweep, or at the very least give me some early-game crippling or late-game cleanup. It can also take a special hit if I need it. It's a great early-game weapon as it can cripple opponents unexpecting of being KO'd by it and if they send in that fire type. Politoed or Tentacruel will just sponge it. Curve-ball, maybe. Synergetic, yes.
Tornadus-T @ Choice Specs
Trait: Regenerator
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature (+Spe, -Def)
-Hurricane
-U-Turn
-Focus Blast
-Hidden Power (Ice)
Again not much explanation here. Just another extremely good sweeper. Escpecially in the rain. Hasty Nature because, things that are going to hit it physically I shouldn't be staying in against anyways. And then, hey Regenerator kicks in and makes Tornadus-T better than it already is. 129 base Speed, and 110 base Special attack is scary on this team. Not much this thing can't take care of in the rain.
Genesect @ Choice Scarf
Trait: Download
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature (+Spe, -Def)
-U-Turn
-Bug Buzz
-Thunder
-Ice Beam
Genesect has recently become a staple on all of my OU teams. Especially Scarf'd. Genesect works for every team well, and it works especially well on this team. It covers almost everything the team doesn't already have covered. Including Deoxys-D, Reuniclus, and it can OHKO most dragons with Ice Beam. Oh, and just as icing to the cake, it gets access to Thunder. So in the rain, it can deal massive damage to anything that's interested in taking that. Also to top it off it gets Download. Giving it the ability to possibly OHKO T-Tar, Reuniclus, Dragonite, and other bulky dragons without taking a hit.
Well, I hope you found this at least interesting. Please feel free to give any feedback.