Hey, everyone! I made this team a while ago for BW1 because OU bored me, I like my legendary Pokemon, and Kyogre is freaking boring. The idea is to rack up damage on things so Reshiram and Darkrai (and even Ghostceus, surprisingly often) can sweep under sunlight.
This team has a couple of irksome issues.
1) I have no Spikes-immune Pokemon and no TSpikes-immune damage-dealing Pokemon.
2) I have only three physical moves, no dedicated physical attackers, and no priority attackers.
3) I have only one competent special wall; my team tends to play by resistances (which is an issue with weather-magnified attacks).
4) There is no Mewtwo on this team! (There was once, though.)
Otherwise, it’s pretty solid, and I’ve maintained a solid 1302 rating on PO. There’s always room to improve, though, and that’s why I’m here!
Behemoth (Groudon) @ Leftovers
Trait: Drought
EVs: 252 HP / 32 Def / 224 SDef
Careful Nature (+SDef, -SAtk)
- Earthquake
- Stone Edge
- Stealth Rock
- Roar
I picked this particular spread to keep Groudon alive against the wealth of special-attacking behemoths in Ubers while maintaining a little physical bulk to force out things like ExtremeKillers.
The set is fairly straightforward; Earthquake to Earthquake, Stone Edge to kill Ho-Oh, physical Rayquaza, and things like that. Stealth Rock comes up extremely easily with this spread; I sometimes lead with Don against Kyogre, which (as they are usually Scarfed) can’t OHKO even with Water Spout. I used to run Thunder Wave to paralyze things, but as my team is fairly quick as it is, I use Roar to force out ExtremeKillers and any other greedy physical sweepers (also, screw Substitute).
I find that this Groudon gets speed trolled by a ton of things. However, I fear for its bulk; the current spread allows Groudon to survive 2 Scarf Spacial Rends, a MixKrom Draco Meteor, and even a Scarf Seed Flare; it can also tank a +1 LO Rayquaza’s Outrage with the physical investment.
Night Crawler (Darkrai) @ Focus Sash
Trait: Bad Dreams
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Dark Void
- Nasty Plot
- Dark Pulse
- Focus Blast
Who needs a boosting item when you’re an NP Darkrai? Seriously, considering how bulky this thing is, Focus Sash doubles its survivability. Everything else is bog standard, with investment in Sp. Def to troll Downloaders (if that ever catches on in Ubers).
I’ll usually switch Darkrai in on a hazard layer to preserve its Sash (and usually Reshiram), then neuter something with Dark Void. (Dark Void means this thing laughs hysterically at pink blobs, as Natural Cure means whatever they switch in gets DV’d.) Then I Nasty Plot up and sweep. Not even Lugia fares well against this guy.
Really, the only ways to stop Darkrai are with entry hazards and Thunder Wave. (Revenge killing with Arceus or Ray works too, I guess.)
The Truth (Reshiram) @ Life Orb
Trait: Turboblaze
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Flame Charge
- Blue Flare
- Draco Meteor
- Outrage
Reshiram’s sheer power is what led me to build this team in the first place. If it gets a Flame Charge in, at least 1 Pokemon is going to die. Even the mighty Kyogre dies after rocks to a Flame Charge and a Meteor. Outrage helps when Reshiram is about to die, it’s debuffed itself with Draco Meteor, or it can kill something with it and I don’t want to miss. Flame Charge makes for both an epic setup move and a handy finisher.
Honestly, Reshiram doesn’t often die to direct damage. Residual damage absolutely murders the white dragon. E-Speed trolls it, too. I wonder what the merits of White Kyurem would be over this thing…?
Actual Size (Palkia) @ Choice Scarf
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Spacial Rend
- Hydro Pump
- Thunder
- Fire Blast
Scarfkia, the rapist of Kyogre! Again, this is a little-explanation-required set. Fire Blast is actually the move I use most often on this behemoth; with the pseudo-STAB from sunlight, it’s stronger than Spacial Rend (which is still a good move to spam early-game). Thunder and Hydro Pump troll rain teams. Even though I play in the sun, I still like to have an umbrella handy.
As good as it is, the phallic destroyer falls to STDs in the form of status and residual damage. Once again, priority attacks do it no favors, either.
Styx (Arceus-Ghost) @ Spooky Plate
Trait: Multitype
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Judgment
- Flamethrower
- Recover
- Will-O-Wisp
MVP of the team, right here. Styx is the only reason I don’t auto-lose to ExtremeKillers and all sorts of other things. PK Mewtwo? Dies to Judgment. Latias? I win the damage race. Lugia, Giratina, Ghostceus? Judgment strikes down their stalling and spinblocking ways. Ferrothorn being a pain in the ass? Torch the mother. Any physical sweeper ever? Good luck killing before I burn you into submission…aw, hell, I missed AGAIN.
Griping about Will-O-Wisp aside, this thing wins stall wars like nothing (I count phasing as an informal surrender). Its utility is slightly less against special sweepers like Resh and Darkrai, but I can pivot to stall them for a bit.
Ingot (Forretress) (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Spikes
- Toxic Spikes
- Volt Switch
- Rapid Spin
What to run when you have no Spikes immunities on your team? How about Forretress, absorber of Outrages and eater of Meteors, who’s practically guaranteed to get a spin off? Meanwhile, I can stack Spikes to assist with kills or Toxic Spikes to win stall wars. Volt Switch is a move I used once upon a time in OU (before OU sucked) to scout switch-ins and escape from magnetic fiends. I don’t see Zone in Ubers ever, but Wobb is still a threat. Besides, I love bouncing out to send in Darkrai on Giratinas and Ghostceuses.
I have two issues with Forry. First, I have a hard time deciding which type of Spikes to layer. Either I TSpikes and my sweepers die, or I Spikes and Ghostceus loses a stall war. I feel like TSpikes has more general utility, as I spend quite a bit of time stalling and pivoting. More importantly, Forretress is setup bait for, oh, I dunno, EVERYTHING.
- - -- --- ----- -------- ------------- -------- ----- --- -- - -
That's my team! Rate, test, and fix away -- but keep the names!
This team has a couple of irksome issues.
1) I have no Spikes-immune Pokemon and no TSpikes-immune damage-dealing Pokemon.
2) I have only three physical moves, no dedicated physical attackers, and no priority attackers.
3) I have only one competent special wall; my team tends to play by resistances (which is an issue with weather-magnified attacks).
4) There is no Mewtwo on this team! (There was once, though.)
Otherwise, it’s pretty solid, and I’ve maintained a solid 1302 rating on PO. There’s always room to improve, though, and that’s why I’m here!
Behemoth (Groudon) @ Leftovers
Trait: Drought
EVs: 252 HP / 32 Def / 224 SDef
Careful Nature (+SDef, -SAtk)
- Earthquake
- Stone Edge
- Stealth Rock
- Roar
I picked this particular spread to keep Groudon alive against the wealth of special-attacking behemoths in Ubers while maintaining a little physical bulk to force out things like ExtremeKillers.
The set is fairly straightforward; Earthquake to Earthquake, Stone Edge to kill Ho-Oh, physical Rayquaza, and things like that. Stealth Rock comes up extremely easily with this spread; I sometimes lead with Don against Kyogre, which (as they are usually Scarfed) can’t OHKO even with Water Spout. I used to run Thunder Wave to paralyze things, but as my team is fairly quick as it is, I use Roar to force out ExtremeKillers and any other greedy physical sweepers (also, screw Substitute).
I find that this Groudon gets speed trolled by a ton of things. However, I fear for its bulk; the current spread allows Groudon to survive 2 Scarf Spacial Rends, a MixKrom Draco Meteor, and even a Scarf Seed Flare; it can also tank a +1 LO Rayquaza’s Outrage with the physical investment.
Night Crawler (Darkrai) @ Focus Sash
Trait: Bad Dreams
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Dark Void
- Nasty Plot
- Dark Pulse
- Focus Blast
Who needs a boosting item when you’re an NP Darkrai? Seriously, considering how bulky this thing is, Focus Sash doubles its survivability. Everything else is bog standard, with investment in Sp. Def to troll Downloaders (if that ever catches on in Ubers).
I’ll usually switch Darkrai in on a hazard layer to preserve its Sash (and usually Reshiram), then neuter something with Dark Void. (Dark Void means this thing laughs hysterically at pink blobs, as Natural Cure means whatever they switch in gets DV’d.) Then I Nasty Plot up and sweep. Not even Lugia fares well against this guy.
Really, the only ways to stop Darkrai are with entry hazards and Thunder Wave. (Revenge killing with Arceus or Ray works too, I guess.)
The Truth (Reshiram) @ Life Orb
Trait: Turboblaze
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Flame Charge
- Blue Flare
- Draco Meteor
- Outrage
Reshiram’s sheer power is what led me to build this team in the first place. If it gets a Flame Charge in, at least 1 Pokemon is going to die. Even the mighty Kyogre dies after rocks to a Flame Charge and a Meteor. Outrage helps when Reshiram is about to die, it’s debuffed itself with Draco Meteor, or it can kill something with it and I don’t want to miss. Flame Charge makes for both an epic setup move and a handy finisher.
Honestly, Reshiram doesn’t often die to direct damage. Residual damage absolutely murders the white dragon. E-Speed trolls it, too. I wonder what the merits of White Kyurem would be over this thing…?
Actual Size (Palkia) @ Choice Scarf
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Spacial Rend
- Hydro Pump
- Thunder
- Fire Blast
Scarfkia, the rapist of Kyogre! Again, this is a little-explanation-required set. Fire Blast is actually the move I use most often on this behemoth; with the pseudo-STAB from sunlight, it’s stronger than Spacial Rend (which is still a good move to spam early-game). Thunder and Hydro Pump troll rain teams. Even though I play in the sun, I still like to have an umbrella handy.
As good as it is, the phallic destroyer falls to STDs in the form of status and residual damage. Once again, priority attacks do it no favors, either.
Styx (Arceus-Ghost) @ Spooky Plate
Trait: Multitype
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Judgment
- Flamethrower
- Recover
- Will-O-Wisp
MVP of the team, right here. Styx is the only reason I don’t auto-lose to ExtremeKillers and all sorts of other things. PK Mewtwo? Dies to Judgment. Latias? I win the damage race. Lugia, Giratina, Ghostceus? Judgment strikes down their stalling and spinblocking ways. Ferrothorn being a pain in the ass? Torch the mother. Any physical sweeper ever? Good luck killing before I burn you into submission…aw, hell, I missed AGAIN.
Griping about Will-O-Wisp aside, this thing wins stall wars like nothing (I count phasing as an informal surrender). Its utility is slightly less against special sweepers like Resh and Darkrai, but I can pivot to stall them for a bit.
Ingot (Forretress) (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Spikes
- Toxic Spikes
- Volt Switch
- Rapid Spin
What to run when you have no Spikes immunities on your team? How about Forretress, absorber of Outrages and eater of Meteors, who’s practically guaranteed to get a spin off? Meanwhile, I can stack Spikes to assist with kills or Toxic Spikes to win stall wars. Volt Switch is a move I used once upon a time in OU (before OU sucked) to scout switch-ins and escape from magnetic fiends. I don’t see Zone in Ubers ever, but Wobb is still a threat. Besides, I love bouncing out to send in Darkrai on Giratinas and Ghostceuses.
I have two issues with Forry. First, I have a hard time deciding which type of Spikes to layer. Either I TSpikes and my sweepers die, or I Spikes and Ghostceus loses a stall war. I feel like TSpikes has more general utility, as I spend quite a bit of time stalling and pivoting. More importantly, Forretress is setup bait for, oh, I dunno, EVERYTHING.
- - -- --- ----- -------- ------------- -------- ----- --- -- - -
Behemoth (Groudon) @ Leftovers
Trait: Drought
EVs: 252 HP / 32 Def / 224 SDef
Careful Nature (+SDef, -SAtk)
- Earthquake
- Stone Edge
- Stealth Rock
- Roar
Night Crawler (Darkrai) @ Focus Sash
Trait: Bad Dreams
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Dark Void
- Nasty Plot
- Dark Pulse
- Focus Blast
The Truth (Reshiram) @ Life Orb
Trait: Turboblaze
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Flame Charge
- Blue Flare
- Draco Meteor
- Outrage
Actual Size (Palkia) @ Choice Scarf
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Spacial Rend
- Hydro Pump
- Thunder
- Fire Blast
Styx (Arceus-Ghost) @ Spooky Plate
Trait: Multitype
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Judgment
- Flamethrower
- Recover
- Will-O-Wisp
Ingot (Forretress) (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Spikes
- Toxic Spikes
- Volt Switch
- Rapid Spin
Trait: Drought
EVs: 252 HP / 32 Def / 224 SDef
Careful Nature (+SDef, -SAtk)
- Earthquake
- Stone Edge
- Stealth Rock
- Roar
Night Crawler (Darkrai) @ Focus Sash
Trait: Bad Dreams
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Dark Void
- Nasty Plot
- Dark Pulse
- Focus Blast
The Truth (Reshiram) @ Life Orb
Trait: Turboblaze
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Flame Charge
- Blue Flare
- Draco Meteor
- Outrage
Actual Size (Palkia) @ Choice Scarf
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Spacial Rend
- Hydro Pump
- Thunder
- Fire Blast
Styx (Arceus-Ghost) @ Spooky Plate
Trait: Multitype
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Judgment
- Flamethrower
- Recover
- Will-O-Wisp
Ingot (Forretress) (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Spikes
- Toxic Spikes
- Volt Switch
- Rapid Spin
That's my team! Rate, test, and fix away -- but keep the names!