Solar Revolution Introduction: Always had good results with teams whether they were offensive Rain Dance, Sandstorm and The Wheater is a type of team that I like the fact that very great pressure do not give many free turns for the opponent to win the fight thus achieving faster but they never Sun managed to make a team who could be on Offense Top Solar Revolution could change that was very annoying and stressful to make this team because I tried everything to reach the current team is a great team that can have a good control of the fight. Position #14 (Move your mouse to reveal the content) Position #14 (open) Position #14 (close) Position #14(Pokémon Showdown) Position #14 (Move your mouse to reveal the content) Position #14 (open) Position #14 (close) Process Creation (Move your mouse to reveal the content) Process Creation (open) Process Creation (close) Process Creation: Because my idea was to make a team of Sun Offense was very necessary to have someone who could play in the sun by Ninetales is the only Ground Pokémon besides that you can invoke the Sun permanently in a game but more obvious choice than necessary. With Inducer already chosen a Pokémon that was necessary would use the sun to its advantage after looking at the options I had chosen Venusaur can be faster than Victreebel with everything still can absorb Toxic Spikes which can help a lot of rain against teams that have Tentacruel absorbing them. I really like Volt-Turn which is a great combo in teams without Wheater further down the sun works very well, moreover Rotom-W is a great counter rain and has access to Sunny Day which is very useful against any other type climate since even if the weather has taken a permanent Ninetales Rotom-W can put it again with Sunny Day The team was almost ready however lacked a Stealth Rock user Donphan between looking good and I had a choice Dugtrio or a spinner or a Trapper Trapper chose to use because Heatran is the biggest problem for teams sun, moreover it can catch Tyranitar can get some Politoed that is low on HP and give OHKO with Earthquake. Venusaur is surely a great Revenger Killer put together in the sun I like to take a second to get to a Pokemon Kill Revenger, Salamanca is surely one of the best of Gen Scarf with your Moxie Outrage can be much more painful to get in addition to Ground moves . The Team: Ninetales (F) @ Leftovers Trait: Drought EVs: 136 HP / 252 SAtk / 120 Spd Modest Nature (+SAtk, -Atk) - Sunny Day - Fire Blast - SolarBeam - Toxic Ninetales Pokemon has always been a fragile never achieving senior positions in metagames but but with the arrival of B / W that changed it gained access to a Drougth Ability Groundon only had access to this sunny teams managed to win power in the metagame butting heads with any other team, pokemon Ninetales is a great addition to putting the sun in the field can hold a few things on the side Special as it has a good all-Sp.Def Ninetales is more than necessary because besides by the sun can be a permanent Switch good for Jirachi / Scizor, Fire Blast from the sun beats strong even Pokémon that resist them, Solar Beam can take care of the Waters mainly Gastrodon / Rotom-W, Toxic is a great help as it can leave the poison Politoed already makes that annoying sapo lot easier to kill, Sunny Day allows me to keep the sun at the entrance to the field guessing Politoed / Tyranitar and give Sunny Day as well allowing me to keep the sun and weather in the field. Venusaur (M) @ Black Sludge Trait: Chlorophyll EVs: 252 SAtk / 4 SDef / 252 Spd Modest Nature (+SAtk, -Atk) - Sleep Powder - SolarBeam - Hidden Power [Fire] - Sludge Bomb Venusaur has never managed to stand out as a good sweeper always being defensive sets used in B / W won the Chlorophyll has totally changed the use of it in the metagame Venusaur became nothing but the best abuser of the sun getting to be a great Revenger Killer and possessing good stabs him and a great Pokemon, Sleep Pownder allows me to make a Pokemon useless for some time, Solar Beam is the strongest blow Grass with large Power 120 can be quite destructive, Hidden Power (Fire) which takes the Solar Beam Steel unable to OHKO, and another stab Slugde Bomb is very useful to get the Dragons since Solar Beam or Hidden Power (Fire) have great effect. Rotom-W @ Leftovers Trait: Levitate EVs: 176 HP / 120 Def / 212 SAtk Bold Nature (+Def, -Atk) - Sunny Day - Pain Split - Volt Switch - Hydro Pump Rotom-W has managed to win their place in the metagame gradually and is now one of the most common types have a combination of very good addition to access to a lot of bashing, Rotom-W can not look the more I had the pleasure to meet once Burning Bright team of Lavos Spawn and say he is a great Pokemon in the sun, first it's a great counter for teams managing to make it rain and drop their Tentacruel Waters / Politoed / Kerudio, moreover has good defenses getting to be a great mainly on the physical barrier which allows me to enter the life of Bullet Punch Scizor and other Steel moves it all has a great Ability Levitate which is of great help allowing me not to overload the Salamance all the time since it takes 25% own of Stealth Rock so Rotom-W is my first switch for Earthquake / Earth Power. Scizor (M) @ Choice Band Trait: Technician EVs: 248 HP / 252 Atk / 8 Spd Adamant Nature (+Atk, -SAtk) - Bullet Punch - Superpower - Pursuit - U-turn Scizor has always managed to be a Pokemon is about this further increase in the Gen 4 and where he won Technician Bullet Punch and blows as U-Turn, this great Pokemon is a great help to the first team he is the greatest counter that since the Terrakion the team is fragile and can get to start distributing Close Combat Dugtrio yes I have and I can kill it true that only Dugtrio is often used to get what Heatrans not let me lose Sash him at all, moreover how the combo best known of all the Rotom-W-Turn the Volt which can take many serious players to see those changes all the time and always on edge with all Scizor still has more qualities can be a great Kill Revenger with Bullet Punch already weakened going into things and putting them out of the game thanks to the addition of its kind to be a great check Steel Dragons in general as it can go into Dragonite Outrage / Draco Meteor Salamanca is Latios / Latias / Hydreigon and give them a beating . Dugtrio (M) @ Focus Sash Trait: Arena Trap EVs: 252 Atk / 4 SDef / 252 Spd Jolly Nature (+Spd, -SAtk) - Stealth Rock - Earthquake - Reversal - Stone Edge Dugtrio has a cute face and is more seems to be harmless can not fool with this small pokémon he has a great power, Dugtrio simply joined the team to put out Heatran already own that is one of my biggest problems having the same Rotom-W with everything he can catch other things like Tyranitar and knock him with two OHKO with Earthquake and OHKO with Reversal is the case with 1 HP, also comes into Politoed that is already hangs and kills at the end of Earthquake, Dugtrio works by removing the other wheaters Heatran and putting out of the game besides that he is the Stealth Rock user is also due to its immunity to Electric can be a great check for Thundurus Choice Scarf-T as well. Salamence (M) @ Choice Scarf Trait: Moxie EVs: 252 Atk / 4 SAtk / 252 Spd Naive Nature (+Spd, -SDef) - Outrage - Earthquake - Fire Blast - Dragon Claw When Salamance was actually created was to be a monster because he is a Pokemon that really scares possessing great strength it can cause great damage and gain Moxie further increased the power of something that was annoying to stop, Salamanca is the Revenger Killer main team he has a good mix of types getting to be immune to Ground and have to resist Figthing common type in the current metagame, Outrage is your most powerful stab is used when no more cleaning up leaves and Steel, Fire Blast is a response against Skarmory / Ferrothron / Forretress who manage to get all the time in your stab Dragon, Earthquake hits mainly Heatrab more can also be used in Tyranitar and Terrakion, Dragon Claw Steel is provided there and I do not want to get stuck in with Salamence field. Export to Text Code: Ninetales (F) @ Leftovers Trait: Drought EVs: 136 HP / 252 SAtk / 120 Spd Modest Nature (+SAtk, -Atk) - Sunny Day - Fire Blast - SolarBeam - Toxic Salamence (M) @ Choice Scarf Trait: Moxie EVs: 252 Atk / 4 SAtk / 252 Spd Naive Nature (+Spd, -SDef) - Outrage - Earthquake - Fire Blast - Dragon Claw Dugtrio (M) @ Focus Sash Trait: Arena Trap EVs: 252 Atk / 4 SDef / 252 Spd Jolly Nature (+Spd, -SAtk) - Stealth Rock - Earthquake - Reversal - Stone Edge Venusaur (M) @ Black Sludge Trait: Chlorophyll EVs: 252 SAtk / 4 SDef / 252 Spd Modest Nature (+SAtk, -Atk) - Sleep Powder - SolarBeam - Hidden Power [Fire] - Sludge Bomb Scizor (M) @ Choice Band Trait: Technician EVs: 248 HP / 252 Atk / 8 Spd Adamant Nature (+Atk, -SAtk) - Bullet Punch - Superpower - Pursuit - U-turn Rotom-W @ Leftovers Trait: Levitate EVs: 176 HP / 120 Def / 212 SAtk Bold Nature (+Def, -Atk) - Sunny Day - Pain Split - Volt Switch - Hydro Pump Conclusion (Move your mouse to reveal the content) Conclusion (open) Conclusion (close) Conclusion Solar Revolution was the best team I've ever done before sunset and managed to position # 14 in the Pokémon Showdown with him getting 1909 points is a team that runs well able to have good control of the game yet like every other Sunny Day has problems besides Heatran that this team has a bigger problem Hazards can destroy it so easy to deal with teams that use them to win and necessary to achieve victory as quickly as possible, hope you enjoy the RMT is to give tips to improve this team.