Solrock (QC 3/3) (GP 2/2)

etern

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NU Leader

[OVERVIEW]

Solrock carves itself a niche in NU thanks to its unique typing, respectable bulk, and useful ability, Levitate. This combination allows it to check many dangerous Fire-, Flying-, and Normal-type wallbreakers such as Magmortar, Pyroar, Charizard, Archeops, Swellow, Kangaskhan, and non-Iron Tail Tauros. Levitate complements Solrock's role as a wall nicely, letting it avoid entry hazard damage from Spikes and Toxic Spikes, thus allowing it to consistently switch into targets without being whittled down easily. Moreover, Solrock has a great support movepool including Stealth Rock, Morning Sun, and Will-O-Wisp, which makes it a valuable asset to teams that need its specific resistances. This recovery and access to Will-O-Wisp further aid Solrock in tackling common Stealth Rock setters as well as crippling physical attackers such as Hitmonchan, Garbodor, and Thick Fat Hariyama. Unfortunately, Solrock is weak to common special attacking types including Water, Ghost, and Grass, leaving it vulnerable to common attackers such as Samurott, Floatzel, Rotom, Haunter, Mismagius, Lilligant, Ludicolo, and Vileplume. Furthermore, Solrock does not get to invest in its Defense stat due to its reliance on Special Defense investment to check Fire-types; therefore, it is very dependent on Will-O-Wisp to check strong physical attackers. Solrock also faces huge competition from other Stealth Rock setters such as Rhydon and Steelix, which offer a wider range of resistances and superior overall bulk, as well as greater offensive presence; therefore, it is only suited to teams that require its specific set of traits.

[SET]
name: Special Wall
move 1: Stealth Rock
move 2: Morning Sun
move 3: Will-O-Wisp
move 4: Stone Edge
item: Leftovers
ability: Levitate
nature: Careful
evs: 248 HP / 8 Atk / 252 SpD

[SET COMMENTS]
Moves
========

Stealth Rock wears down the opponent's team by punishing switches. Morning Sun provides Solrock with a form of recovery, allowing it to maintain longevity throughout a match. Will-O-Wisp lets Solrock annoy switch-ins and cripple physical attackers, particularly preventing Double Dance Rhydon from freely setting up on it. Stone Edge hits relatively hard and nabs KOs against Pokemon such as Swellow, Archeops, and Magmortar, as well as preventing Xatu from switching in safely.

Set Details
========

Maximum HP and Special Defense investment turns Solrock into a solid special wall, capable of taking repeated hits from Pokemon such as Magmortar, Pyroar, Swellow, and Charizard. With a Careful nature, Solrock avoids getting 2HKOed by Life Orb Pyroar's and Charizard's Hidden Power Grass. Leftovers is necessary to help Solrock avoid getting overwhelmed by passive damage and maintain its ability to switch into powerful Fire-types.

Usage Tips
========

Solrock is an effective pivot that can reliably set up Stealth Rock thanks to a combination of its bulk, typing, and Levitate ability. Switch Solrock into powerful Fire-type attacks from Pokemon such as Pyroar and Magmortar to either force a switch or easily OHKO them with Stone Edge. Morning Sun should be used conservatively, as Solrock will be pivoting into attacks frequently. Solrock can pivot into Normal-type attacks such as Kangaskhan's Double Edge and Tauros's Rock Climb and either heal up with Morning Sun or cripple them with Will-O-Wisp. However, Solrock should scout Tauros's moveset first, as the rare Iron Tail will do huge amounts of damage to it. Use Will-O-Wisp to annoy potential switch-ins and improve Solrock's matchup against strong neutral attackers such as Hitmonchan, Thick Fat Hariyama, Rhydon, and Piloswine.

Team Options
========

Water-type checks such as Poliwrath, Lanturn, and Vileplume are beneficial partners, as they tend to synergize quite well with Solrock. For example, Poliwrath can also handle most Dark-types that Solrock struggles with, Lanturn helps ease matchups with Rotom, and Vileplume can deal with Grass-types. It's important to be well prepared for Grass-types should Pokemon like Poliwrath and Lanturn be used as a partner, as Grass-types such as Shiftry and Lilligant can be very menacing to deal with. Fire-types such as Magmortar and Pyroar can take out the Grass-types that trouble Solrock. Magmortar in particular stands out, as it is able to lure in Water-types such as Mantine and Lanturn and take them out with Thunderbolt and Earthquake, respectively. In return, Solrock provides these Fire-types with a Ground-type immunity and Stealth Rock support. Solrock works well on hazard-stacking teams; therefore, Spikes users such as Garbodor, Ferroseed, and Roselia make solid partners. The former punishes Dark-types such as Skuntank and Shiftry while the latter two cover Solrock's weakness to Water-types. Skuntank is another notable partner due to its Pursuit trapping utility, letting it deal with Ghost- and Psychic-types, such as Rotom, Haunter, Mismagius, Musharna, and Xatu, while also being a good check to Shiftry. Finally, Flying-types such as Vivillon, Scyther, Charizard, and Rotom-S are helpful, as they can dispose of Grass-types as well as Guts Hariyama, which are huge threats to Solrock. Furthermore, these Flying-types love Stealth Rock support and appreciate Solrock's ability to wear down bulky Rock-, Steel-, and Ground-types such as Regirock, Steelix, and Rhydon for them.


[STRATEGY COMMENTS]
Other Options
=============

Earthquake can be used to hit Rock- and Steel-types as well as Skuntank significantly harder; however, Solrock loses the ability to hit Charizard, and Stone Edge is significantly more powerful against neutral targets. Rock Tomb can be used for reliability and also to help slow down faster threats, although it comes at the cost of being significantly weaker than Stone Edge. Furthermore, Solrock can pull off a decent dual screens set with Light Clay; however, it is generally a niche set. Lastly, Solrock can run a Baton Pass set with Cosmic Power; however, it is very gimmicky, and Morning Sun is illegal with this combination. Overall, Solrock has little room for other options, as the moves on its standard set are all necessities.

Checks and Counters
===================

**Grass-types**: Grass-type Pokemon such as Lilligant, Vileplume, Abomasnow, and Torterra can force Solrock out with their super effective STAB moves, although none of them appreciate being crippled by Will-O-Wisp. Lilligant can even set up a Quiver Dance on Solrock, making it much more difficult to deal with.

**Water-types**: Water-types such as Samurott, Floatzel, Ludicolo, Poliwrath, and Omastar can deal huge amounts of damage to Solrock with their STAB moves if not OHKO it with ease. Moreover, Swords Dance Samurott commonly runs Lum Berry, meaning it can set up on Solrock without the fear of being crippled by Will-O-Wisp. Floatzel can also switch into Will-O-Wisp because of its Water Veil ability, although it takes a significant amount of damage from Stone Edge.

**Dark-types**: Solrock is very vulnerable to being Pursuit trapped by Pokemon such as Skuntank and Liepard. Cacturne and Shiftry are both able to deal devastating amounts of damage to Solrock with Dark Pulse and Knock Off, respectively, although they hate switching into Will-O-Wisp, and they take a large chunk of damage from Stone Edge. Finally, Malamar uses Solrock as complete setup fodder, being able to stack Superpower boosts on it and use Rest to cure itself of Will-O-Wisp.

**Ghost-types**: Stallbreaker Mismagius is a hard stop to Solrock, preventing it from using Stealth Rock or any other status moves through Taunt while also being able to cripple it with Will-O-Wisp and hammer it with a boosted Hex. Offensive Ghost-types such as Golurk, Trevenant, and Haunter can easily OHKO Solrock with their STAB moves, therefore preventing it from setting up Stealth Rock. However, Haunter must be wary of switching into Stone Edge, while Golurk should avoid Will-O-Wisp. Finally, Rotom can either cripple Solrock by Tricking a Choice Scarf onto it or simply 2HKO it with Shadow Ball.

**Xatu**: Xatu can prevent Solrock from setting up Stealth Rock or crippling its teammates with Will-O-Wisp thanks to Magic Bounce. Although Xatu cannot switch into Stone Edge or Rock Slide comfortably, it can reliably stall out the former with Roost and proceed to set up Calm Mind or pivot out with U-turn.
 
Last edited:

Shadestep

volition immanent
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252 SpA Jynx Ice Beam vs. 252 HP / 252+ SpD Solrock: 127-151 (36.9 - 43.8%) -- 99.8% chance to 3HKO after Leftovers recovery
252 SpA Jynx Psyshock vs. 252 HP / 0 Def Solrock: 69-81 (20 - 23.5%) -- possible 6HKO after Leftovers recovery

Mention Jynx when you talk about threats that Solrock checks, because Jynx is one of them too. Rock Slide OHKOs back too.

Cosmic Power + Baton Pass
Mention that Morning Sun is illegal with this set which hinders its viability even more

I know it's still WIP, just wanted to point some small things out :)
 

Punchshroom

FISHIOUS REND MEGA SHARPEDO
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I feel Rock Tomb > Rock Slide on this. You still nab the OHKO on offensive Zard, you get to outsped Magmortar for the consecutive 2HKO (translating to a OHKO), and the Speed drop is a lot more substantial (particularly against SD Zard, though you still won't break through it easily what with the burn) than Rock Slide's slight damage, which doesn't even hit any benchmarks to my knowledge (doesn't even OHKO bulky Scyther).
 

Kiyo

the cowboy kid
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hi, i've been using solrock a lot lately so bolts asked me to look this over

i'd really try to emphasize how important levitate is for solrock on more balanced and defensive teams, it's so great to be able to still check normal and fire types with hazards on the field

i'd also say solrock has a really positive matchup versus the majority of stealth rock setters in the tier, which comes in handy when you're trying to get rocks up early, so you can use that as a selling point

i kinda think you're overplaying how weak solrock is to grass types and underplaying the water weakness (you get off to a good start with the line about roselia and ferro but it kinda falls off after that), i'd add some defensive partners that help patch up water weaknesses. i'd probably mention something about being extra prepared for grass types if you're going to opt for something like lanturn, gastrodon, poliwrath, etc to help check waters

1/3
 

boltsandbombers

i'm sorry mr. man
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"Furthermore, Solrock does not get to invest in its Defense stat due to a reliance on its Special Defense investment to check Fire-types, therefore it is very dependent on Will-O-Wisp to check stronger physical attackers such as Hitmonchan." Remove the Hitmonchan example, unnecessarily specific.

Mention that Rhydon and Steelix provide more offensive presence as well.

"Stone Edge is a powerful Rock-type STAB move that hits decently hard off of Solrock's uninvested base 95 Attack stat, and nabs KO's against Pokemon such as Swellow, Archeops, and Magmortar." Remove bolded portion.

"Maximum HP and Special Defense investment turn Solrock into a solid special wall, capable of taking repeated hits from Pokemon such as Magmortar, Pyroar, Swellow, Charizard, Chatot, and Rotom-S" Chatot and Rotom-S aren't common or relevant enough to be mentioned, either cut them here or give more viable examples.

I wouldn't have hazard stack as the first thing listed in team options, you really want to cover the Grass and Water weaknesses in teambuilding first, and that should be reflected in the information order. Hazard stack in general is more important to mention first with offensively based Pokemon.

"**Dark-types**: As Solrock does not commonly hold a Colbur Berry..." Remove this part from the description, Colbur isn't even mentioned anywhere so this is fairly misleading and unnecessary to mention.

QC 2/3
 
Moves
Morning Sun isn't reliable recovery; it has limited pp and things like Aboma, Aurorus, and Rain hinder the amount recovered. You also repeated that sentence twice. Add in that Stone Edge targets Xatu who can Roost on Solrock, but it makes sure it cannot switch in for free. You're missing a sentence for Will-O-Wisp. When you add it in, please emphasize that it keeps Rhydon from setting up all over Solrock. Rock Tomb is so weak, it doesn't even 2HKO Xatu which would be a good selling point for the speed drop. Just move to other options because Stone Edge is much better.

Set Details
Make the HP EVs 248 because it does reduce SR damage.

Usage Tips
I don't really see how Solrock is an effective lead. It's not fast enough to get Rocks off on Taunt users nor does it have Taunt itself. Rephrase that sentence saying that it acts as an effective pivot throughout the match.

Team Options
Add in Skuntank: it Pursuit traps Psychics, in particular Musharna who can use Solrock as setup bait, and deals with Shiftry, Mismagius, and Haunter reasonably well.

Other Options
Mention Earthquake hits Skuntank as well. Also mention that it has very little room in general for other options as all of the moves on the main set are pretty much a necessity.

Checks and Counters
Ghost-types should have a section here. Mismagius has every tool it needs to make Solrock useless being Taunt, Will-O-Wisp, and Hex. Similar things go for Haunter and Rotom as well, although they cannot switch in as easily. Make sure to bring up that Skuntank has access to Taunt as well. Also kind of weird sounding at first, but I'd like you to throw in Xatu here as well. It lives Stone Edge 100% of the time even after Rocks (if they somehow get up) and once it's in, it Roost stalls Stone Edge with ease, preventing Solrock from setting Rocks or crippling stuff with burns.

Love these niche Psychic-types haha

3/3
 

Sobi

Banned deucer.
add
remove
comments (AC=add comma, RC=remove comma, AH=add hyphen)
OVERVIEW]

Solrock carves itself a niche in NU thanks to its unique typing, respectable bulk, and useful ability, (semicolon -> comma) Levitate. This combination allows it to check many dangerous Fire-, Flying-, (AC) and Normal-type wallbreakers in the tier such as Magmortar, Pyroar, Charizard, Archeops, Swellow, Kangaskhan, and non-Iron Tail Tauros lacking Iron Tail. Levitate complements Solrock's role as a wall nicely, letting it avoid entry hazard damage from Spikes and Toxic Spikes while allowing it to consistently switch into targets without being whittled down. Moreover, Solrock has a great support movepool consisting of Stealth Rock, Morning Sun, and Will-O-Wisp, (AC) which makes it a valuable asset to teams that needs need its specific resistances. This recovery and access to Will-O-Wisp further aids aid Solrock in tackling common Stealth Rock setters as well as crippling physical attackers such as Hitmonchan, Garbodor, and Thick Fat Hariyama. Unfortunately, Solrock is weak to common special attacking types including Water, Ghost, (AC) and Grass, leaving it vulnerable to common attackers such as Samurott, Floatzel, Rotom, Haunter, Mismagius, Lilligant, Ludicolo, and Vileplume. Furthermore, Solrock does not get to invest in its Defense stat due to a reliance on its Special Defense investment to check Fire-types; (comma -> semicolon) therefore, (AC) it is very dependent on Will-O-Wisp to check strong physical attackers. Solrock also faces huge competition from other Stealth Rock setters such as Rhydon and Steelix, (AC) which offer a wider range of resistances and superior overall bulk, as well as greater offensive presence; (comma -> semicolon) therefore, (AC) it is only suited to teams that require its specific set of traits.

[SET]
name: Special Wall
move 1: Stealth Rock
move 2: Morning Sun
move 3: Will-O-Wisp
move 4: Stone Edge
item: Leftovers
ability: Levitate
nature: Careful
evs: 248 HP / 8 Atk / 252 SpD

[SET COMMENTS]
Moves
========

Stealth Rock is a vital move which wears down the opponents opponent's team by punishing switches. Morning Sun provides Solrock with a form of recovery, allowing it to maintain longevity throughout a match. Will-O-Wisp lets Solrock annoy switch-ins and cripple physical attackers, particularly preventing Double Dance Rhydon from freely setting up on it. Stone Edge is a powerful Rock-type STAB move that hits decently powerfully hard and nabs KO's KOs against Pokemon such as Swellow, Archeops, and Magmortar, as well as preventing Xatu from switching in safely.

Set Details
========

Maximum HP and Special Defense investment turn Solrock into a solid special wall, capable of taking repeated hits from Pokemon such as Magmortar, Pyroar, Swellow, and Charizard. With a Careful nature, (AC) Solrock avoids getting 2HKOed by Life Orb Pyroar and Charizard's Hidden Power Grass. Leftovers is necessary to help Solrock avoid getting overwhelmed by passive damage and maintain its ability to switch into powerful Fire-types.

Usage Tips
========

Solrock is an effective pivot that can reliably set up Stealth Rock thanks to a combination of its bulk, typing, and Levitate ability. Switch Solrock into powerful Fire-type attacks from Pokemon such as Pyroar and Magmortar to either force a switch (RC) or straight out easily OHKO them with Stone Edge. Morning Sun should be used conservatively, as Solrock will be pivoting into attacks frequently. Solrock can pivot into Normal-type attacks such as Kangaskhan's Double Edge or Tauros's Rock Climb and either heal up with Morning Sun or cripple them with Will-O-Wisp. However, Solrock should scout Tauros's moveset first, as the rare Iron Tail will do huge amounts of damage to it. Use Will-O-Wisp to annoy potential switch-ins (AH) and improve Solrock's matchup against strong neutral attackers such as Hitmonchan, Thick Fat Hariyama, Rhydon, and Piloswine.

Team Options
========

Water-type checks such as Poliwrath, Lanturn, and Vileplume are beneficial partners, (AC) as they tend to synergise synergize quite well with Solrock. For example, Poliwrath can also handle most Dark-types which that Solrock struggles with, while Lanturn helps ease matchups with Rotom, (AC) and Vileplume can deal with Grass-types. It's important to be well prepared for Grass-types should something Pokemon like Poliwrath or Lilligant be used as a partner, as Grass-types such as Shiftry and Lilligant can be very menacing to deal with. Fire-types such as Magmortar and Pyroar are good partners that can take out the Grass-types which that harass trouble Solrock. Magmortar in particular stands out, (AC) as it is able to lure in Water-types such as Mantine and Lanturn with Thunderbolt and Earthquake, (AC) respectively. In return, (AC) Solrock provides these Fire-types with a Ground-type immunity and Stealth Rock support. Solrock works well on hazard-stacking (AH) teams; (comma -> semicolon) therefore, (AC) Spike Spikes users such as Garbodor, Ferroseed, (AC) and Roselia make solid partners. The former punishes Dark-types such as Skuntank and Shiftry while the latter two cover Solrock's weakness to Water-types. Skuntank is another notable partner due to its Pursuit-trapping (AH) utility, letting it deal with Ghost- and Psychic-types, (AC) such as Rotom, Haunter, Mismagius, Musharna, (AC) and Xatu, while also being a good check to Shiftry. Finally, Flying-types such as Vivillon, Scyther, Charizard, and Rotom-S are helpful, as they can dispose of Grass-types, as well as Guts Hariyama, (AC) which is a huge threat to Solrock. Furthermore, these Flying-types love Stealth Rock support and appreciate Solrock's ability to wear down bulky Rock-, Steel-, and Ground-types such as Regirock, Steelix, and Rhydon for them.

[STRATEGY COMMENTS]
Other Options
=============

Earthquake can be used to hit Rock- and Steel-types as well as Skuntank significantly harder; (comma -> semicolon) however, (AC) Solrock loses the ability to hit Charizard, (AC) and Stone Edge is significantly more powerful against neutral targets. Rock Tomb can be used for reliability (RC) and also helps slow down faster threats, (AC) although it comes at the cost of being significantly weaker than Stone Edge. Furthermore, Solrock can pull off a decent dual screens set with Light Clay; (comma -> semicolon) however, (AC) it is generally a niche set. Lastly, Solrock can run a Baton Pass set with Cosmic Power; (comma -> semicolon) however, (AC) (or "though" / "but" if you want to avoid repetition of "; however, ") it is very gimmicky, (AC) and Morning Sun is illegal with this combination. Overall, Solrock has little room for other options, (AC) as the moves on its standard set are all necessities.

Checks and Counters
===================

**Grass-types**: Grass-type Pokemon such as Lilligant, Vileplume, Abomasnow, (AC) and Torterra can force Solrock out with their super effective STAB moves, (remove period before comma) although none of them appreciate being crippled by Will-O-Wisp. Lilligant can even set up a Quiver Dance on Solrock, making it much more difficult to deal with.

**Water-types**: Water-types such as Samurott, Floatzel, Ludicolo, Poliwrath, and Omastar can deal huge amounts of damage to Solrock with their STAB moves if not straight out OHKO it with ease. Moreover, Swords Dance Samurott commonly runs Lum Berry, meaning it can set up on Solrock without the fear of being crippled by Will-O-Wisp. Floatzel can also switch into Will-O-Wisp because of its Water Veil ability, although it takes a significant amount of damage from Stone Edge.

**Dark-types**: Solrock is very vulnerable to being Pursuit trapped by Pokemon such as Skuntank and Liepard. Cacturne and Shiftry are both able to deal devastating amounts of damage to Solrock with Dark Pulse and Knock Off, (AC) respectively, although they hate switching into Will-O-Wisp, and they take a large chunk of damage from Stone Edge. Finally, Malamar uses Solrock as complete setup (one word) fodder, being able to stack Superpower boosts on it (RC) and use Rest to alleviate itself of Will-O-Wisp.

**Ghost-types**: Stallbreaker Mismagius is a hard stop to Solrock, preventing it from using Stealth Rock or any status moves through Taunt (RC) while also being able to cripple it with Will-O-Wisp and hammer it with a boosted Hex. Offensive Ghost-types such as Golurk, Trevenant, and Haunter can flat out easily (don't use "straight up" [or any variation like "flat out", "straight out"] when you mean anything other than "truthfully" or "cool"; instead, change it to something like "easily" or "with ease" depending on the context) OHKO Solrock with their STAB moves, (AC) therefore preventing it from setting up Stealth Rock. However, Haunter must be weary wary of switching into Stone Edge, (AC) while Golurk should avoid Will-O-Wisp. Finally, Rotom can either cripple Solrock by tricking a Choice Scarf onto it (RC) or simply 2HKO it with Shadow Ball.

**Xatu**: Xatu can prevent Solrock from setting up Stealth Rock or crippling its teamates teammates with Will-O-Wisp thanks to Magic Bounce. Although Xatu cannot switch into Stone Edge or Rock Slide comfortably, it can reliably stall out the former with Roost, and proceed to set up Calm Mind, or pivot out with U-turn.
 

Lumari

empty spaces
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also sobi only "straight up" means "truthfully", "straight out" and "flat out" all do mean "outright" and were 100% fine here :( no idea where you got that from



remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]
Solrock carves itself a niche in NU thanks to its unique typing, respectable bulk, and useful ability, Levitate. This combination allows it to check many dangerous Fire-, Flying-, and Normal-type wallbreakers in the tier such as Magmortar, Pyroar, Charizard, Archeops, Swellow, Kangaskhan, and non-Iron Tail Tauros. Levitate complements Solrock's role as a wall nicely, letting it avoid entry hazard damage from Spikes and Toxic Spikes while allowing it to consistently switch into targets without being whittled down. Moreover, Solrock has a great support movepool consisting of including Stealth Rock, Morning Sun, and Will-O-Wisp, which makes it a valuable asset to teams that needs need its specific resistances. This recovery and access to Will-O-Wisp further aids aid Solrock in tackling common Stealth Rock setters as well as crippling physical attackers such as Hitmonchan, Garbodor, and Thick Fat Hariyama. Unfortunately, Solrock is weak to common special attacking types including Water, Ghost, and Grass, leaving it vulnerable to common attackers such as Samurott, Floatzel, Rotom, Haunter, Mismagius, Lilligant, Ludicolo, and Vileplume. Furthermore, Solrock does not get to invest in its Defense stat due to a reliance on its Special Defense investment to check Fire-types; therefore, it is very dependent on Will-O-Wisp to check strong physical attackers. Solrock also faces huge competition from other Stealth Rock setters such as Rhydon and Steelix, which offer a wider range of resistances and superior overall bulk, as well as greater offensive presence; therefore, it is only suited to teams that require its specific set of traits.

[SET]
name: Special Wall
move 1: Stealth Rock
move 2: Morning Sun
move 3: Will-O-Wisp
move 4: Stone Edge
item: Leftovers
ability: Levitate
nature: Careful
evs: 248 HP / 8 Atk / 252 SpD

[SET COMMENTS]
Moves
========

Stealth Rock wears down the opponent's team by punishing switches. Morning Sun provides Solrock with a form of recovery, allowing it to maintain longevity throughout a match. Will-O-Wisp lets Solrock annoy switch-ins and cripple physical attackers, particularly preventing Double Dance Rhydon from freely setting up on it. Stone Edge hits relatively hard and nabs KO's KOs against Pokemon such as Swellow, Archeops, and Magmortar, as well as preventing Xatu from switching in safely.

Set Details
========

Maximum HP and Special Defense investment turn turns Solrock into a solid special wall, capable of taking repeated hits from Pokemon such as Magmortar, Pyroar, Swellow, and Charizard. With a Careful nature, Solrock avoids getting 2HKOed by Life Orb Pyroar (what move?) and Charizard's Hidden Power Grass. Leftovers is necessary to help Solrock avoid getting overwhelmed by passive damage and maintain its ability to switch into powerful Fire-types.

Usage Tips
========

Solrock is an effective pivot that can reliably set up Stealth Rock thanks to a combination of its bulk, typing, and Levitate ability. Switch Solrock into powerful Fire-type attacks from Pokemon such as Pyroar and Magmortar to either force a switch or easily OHKO them with Stone Edge. Morning Sun should be used conservatively, as Solrock will be pivoting into attacks frequently. Solrock can pivot into Normal-type attacks such as Kangaskhan's Double Edge orand Tauros's Rock Climb and either heal up with Morning Sun or cripple them with Will-O-Wisp. However, Solrock should scout Tauros's moveset first, as the rare Iron Tail will do huge amounts of damage to it. Use Will-O-Wisp to annoy potential switch-ins and improve Solrock's matchup against strong neutral attackers such as Hitmonchan, Thick Fat Hariyama, Rhydon, and Piloswine.

Team Options
========

Water-type checks such as Poliwrath, Lanturn, and Vileplume are beneficial partners, as they tend to synergize quite well with Solrock. For example, Poliwrath can also handle most Dark-types that Solrock struggles with, Lanturn helps ease matchups with Rotom, and Vileplume can deal with Grass-types. It's important to be well prepared for Grass-types should Pokemon like Poliwrath or and Lilligant be used as a partner, as Grass-types such as Shiftry and Lilligant can be very menacing to deal with. Fire-types such as Magmortar and Pyroar are good partners that can take out the Grass-types that trouble Solrock. Magmortar in particular stands out, as it is able to lure in Water-types such as Mantine and Lanturn and take them out with Thunderbolt and Earthquake, respectively. In return, Solrock provides these Fire-types with a Ground-type immunity and Stealth Rock support. Solrock works well on hazard-stacking teams; therefore, Spikes users such as Garbodor, Ferroseed, nd and Roselia make solid partners. The former punishes Dark-types such as Skuntank and Shiftry while the latter two cover Solrock's weakness to Water-types. Skuntank is another notable partner due to its Pursuit trapping (RH) utility, letting it deal with Ghost- and Psychic-types, such as Rotom, Haunter, Mismagius, Musharna, and Xatu, while also being a good check to Shiftry. Finally, Flying-types such as Vivillon, Scyther, Charizard, and Rotom-S are helpful, as they can dispose of Grass-types, as well as Guts Hariyama, which is a huge threat to Solrock. Furthermore, these Flying-types love Stealth Rock support and appreciate Solrock's ability to wear down bulky Rock-, Steel-, and Ground-types such as Regirock, Steelix, and Rhydon for them.

[STRATEGY COMMENTS]
Other Options
=============

Earthquake can be used to hit Rock- and Steel-types as well as Skuntank significantly harder; however, Solrock loses the ability to hit Charizard, and Stone Edge is significantly more powerful against neutral targets. Rock Tomb can be used for reliability and also helps slow down faster threats, although it comes at the cost of being significantly weaker than Stone Edge. Furthermore, Solrock can pull off a decent dual screens set with Light Clay; however, it is generally a niche set. Lastly, Solrock can run a Baton Pass set with Cosmic Power; though however, it is very gimmicky, and Morning Sun is illegal with this combination. Overall, Solrock has little room for other options, as the moves on its standard set are all necessities.

Checks and Counters
===================

**Grass-types**: Grass-type Pokemon such as Lilligant, Vileplume, Abomasnow, and Torterra can force Solrock out with their super effective STAB moves, although none of them appreciate being crippled by Will-O-Wisp. Lilligant can even set up a Quiver Dance on Solrock, making it much more difficult to deal with.

**Water-types**: Water-types such as Samurott, Floatzel, Ludicolo, Poliwrath, and Omastar can deal huge amounts of damage to Solrock with their STAB moves if not OHKO it with ease. Moreover, Swords Dance Samurott commonly runs Lum Berry, meaning it can set up on Solrock without the fear of being crippled by Will-O-Wisp. Floatzel can also switch into Will-O-Wisp because of its Water Veil ability, although it takes a significant amount of damage from Stone Edge.

**Dark-types**: Solrock is very vulnerable to being Pursuit trapped by Pokemon such as Skuntank and Liepard. Cacturne and Shiftry are both able to deal devastating amounts of damage to Solrock with Dark Pulse and Knock Off, respectively, although they hate switching into Will-O-Wisp, and they take a large chunk of damage from Stone Edge. Finally, Malamar uses Solrock as complete setup fodder, being able to stack Superpower boosts on it and use Rest to alleviate cure itself of Will-O-Wisp.

**Ghost-types**: Stallbreaker Mismagius is a hard stop to Solrock, preventing it from using Stealth Rock or any status moves through Taunt while also being able to cripple it with Will-O-Wisp and hammer it with a boosted Hex. Offensive Ghost-types such as Golurk, Trevenant, and Haunter can easily OHKO Solrock with their STAB moves, therefore preventing it from setting up Stealth Rock. However, Haunter must be wary of switching into Stone Edge, while Golurk should avoid Will-O-Wisp. Finally, Rotom can either cripple Solrock by tricking a Choice Scarf onto it or simply 2HKO it with Shadow Ball.

**Xatu**: Xatu can prevent Solrock from setting up Stealth Rock or crippling its teammates with Will-O-Wisp thanks to Magic Bounce. Although Xatu cannot switch into Stone Edge or Rock Slide comfortably, it can reliably stall out the former with Roost (RC) and proceed to set up Calm Mind (RC) or pivot out with U-turn.
 
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[OVERVIEW]
Solrock carves itself a niche in NU thanks to its unique typing, respectable bulk, and useful ability, Levitate. This combination allows it to check many dangerous Fire-, Flying-, and Normal-type wallbreakers such as Magmortar, Pyroar, Charizard, Archeops, Swellow, Kangaskhan, and non-Iron Tail Tauros. Levitate complements Solrock's role as a wall nicely, letting it avoid entry hazard damage from Spikes and Toxic Spikes while , (AC) thus allowing it to consistently switch into targets without being whittled down easily. Moreover, Solrock has a great support movepool including Stealth Rock, Morning Sun, and Will-O-Wisp, which makes it a valuable asset to teams that needs need its specific resistances. This recovery and access to Will-O-Wisp further aid Solrock in tackling common Stealth Rock setters as well as crippling physical attackers such as Hitmonchan, Garbodor, and Thick Fat Hariyama. Unfortunately, Solrock is weak to common special attacking types including Water, Ghost, and Grass, leaving it vulnerable to common attackers such as Samurott, Floatzel, Rotom, Haunter, Mismagius, Lilligant, Ludicolo, and Vileplume. Furthermore, Solrock does not get to invest in its Defense stat due to a its reliance on its Special Defense investment to check Fire-types; therefore, it is very dependent on Will-O-Wisp to check strong physical attackers. Solrock also faces huge competition from other Stealth Rock setters such as Rhydon and Steelix, which offer a wider range of resistances and superior overall bulk, as well as greater offensive presence; therefore, it is only suited to teams that require its specific set of traits.

[SET]
name: Special Wall
move 1: Stealth Rock
move 2: Morning Sun
move 3: Will-O-Wisp
move 4: Stone Edge
item: Leftovers
ability: Levitate
nature: Careful
evs: 248 HP / 8 Atk / 252 SpD

[SET COMMENTS]
Moves
========

Stealth Rock wears down the opponent's team by punishing switches. Morning Sun provides Solrock with a form of recovery, allowing it to maintain longevity throughout a match. Will-O-Wisp lets Solrock annoy switch-ins and cripple physical attackers, particularly preventing Double Dance Rhydon from freely setting up on it. Stone Edge hits relatively hard and nabs KOs against Pokemon such as Swellow, Archeops, and Magmortar, as well as preventing Xatu from switching in safely.

Set Details
========

Maximum HP and Special Defense investment turns Solrock into a solid special wall, capable of taking repeated hits from Pokemon such as Magmortar, Pyroar, Swellow, and Charizard. With a Careful nature, Solrock avoids getting 2HKOed by Life Orb Pyroar's and Charizard's Hidden Power Grass. Leftovers is necessary to help Solrock avoid getting overwhelmed by passive damage and maintain its ability to switch into powerful Fire-types.

Usage Tips
========

Solrock is an effective pivot that can reliably set up Stealth Rock thanks to a combination of its bulk, typing, and Levitate ability. Switch Solrock into powerful Fire-type attacks from Pokemon such as Pyroar and Magmortar to either force a switch or easily OHKO them with Stone Edge. Morning Sun should be used conservatively, as Solrock will be pivoting into attacks frequently. Solrock can pivot into Normal-type attacks such as Kangaskhan's Double Edge and Tauros's Rock Climb and either heal up with Morning Sun or cripple them with Will-O-Wisp. However, Solrock should scout Tauros's moveset first, as the rare Iron Tail will do huge amounts of damage to it. Use Will-O-Wisp to annoy potential switch-ins and improve Solrock's matchup against strong neutral attackers such as Hitmonchan, Thick Fat Hariyama, Rhydon, and Piloswine.

Team Options
========
Water-type checks such as Poliwrath, Lanturn, and Vileplume are beneficial partners, as they tend to synergize quite well with Solrock. For example, Poliwrath can also handle most Dark-types that Solrock struggles with, Lanturn helps ease matchups with Rotom, and Vileplume can deal with Grass-types. It's important to be well prepared for Grass-types should Pokemon like Poliwrath and Lilligant (are you sure you didn't mean Lanturn here?) be used as a partner, as Grass-types such as Shiftry and Lilligant can be very menacing to deal with. Fire-types such as Magmortar and Pyroar can take out the Grass-types that trouble Solrock. Magmortar in particular stands out, as it is able to lure in Water-types such as Mantine and Lanturn and take them out with Thunderbolt and Earthquake, respectively. In return, Solrock provides these Fire-types with a Ground-type immunity and Stealth Rock support. Solrock works well on hazard-stacking teams; therefore, Spikes users such as Garbodor, Ferroseed, and Roselia make solid partners. The former punishes Dark-types such as Skuntank and Shiftry while the latter two cover Solrock's weakness to Water-types. Skuntank is another notable partner due to its Pursuit trapping utility, letting it deal with Ghost- and Psychic-types, such as Rotom, Haunter, Mismagius, Musharna, and Xatu, while also being a good check to Shiftry. Finally, Flying-types such as Vivillon, Scyther, Charizard, and Rotom-S are helpful, as they can dispose of Grass-types, (RC) as well as Guts Hariyama, which is a are huge threat threats to Solrock. Furthermore, these Flying-types love Stealth Rock support and appreciate Solrock's ability to wear down bulky Rock-, Steel-, and Ground-types such as Regirock, Steelix, and Rhydon for them.

[STRATEGY COMMENTS]
Other Options
=============

Earthquake can be used to hit Rock- and Steel-types as well as Skuntank significantly harder; however, Solrock loses the ability to hit Charizard, and Stone Edge is significantly more powerful against neutral targets. Rock Tomb can be used for reliability and also helps to help slow down faster threats, although it comes at the cost of being significantly weaker than Stone Edge. Furthermore, Solrock can pull off a decent dual screens set with Light Clay; however, it is generally a niche set. Lastly, Solrock can run a Baton Pass set with Cosmic Power; however, it is very gimmicky, and Morning Sun is illegal with this combination. Overall, Solrock has little room for other options, as the moves on its standard set are all necessities.

Checks and Counters
===================

**Grass-types**: Grass-type Pokemon such as Lilligant, Vileplume, Abomasnow, and Torterra can force Solrock out with their super effective STAB moves, although none of them appreciate being crippled by Will-O-Wisp. Lilligant can even set up a Quiver Dance on Solrock, making it much more difficult to deal with.

**Water-types**: Water-types such as Samurott, Floatzel, Ludicolo, Poliwrath, and Omastar can deal huge amounts of damage to Solrock with their STAB moves if not OHKO it with ease. Moreover, Swords Dance Samurott commonly runs Lum Berry, meaning it can set up on Solrock without the fear of being crippled by Will-O-Wisp. Floatzel can also switch into Will-O-Wisp because of its Water Veil ability, although it takes a significant amount of damage from Stone Edge.

**Dark-types**: Solrock is very vulnerable to being Pursuit trapped by Pokemon such as Skuntank and Liepard. Cacturne and Shiftry are both able to deal devastating amounts of damage to Solrock with Dark Pulse and Knock Off, respectively, although they hate switching into Will-O-Wisp, and they take a large chunk of damage from Stone Edge. Finally, Malamar uses Solrock as complete setup fodder, being able to stack Superpower boosts on it and use Rest to cure itself of Will-O-Wisp.

**Ghost-types**: Stallbreaker Mismagius is a hard stop to Solrock, preventing it from using Stealth Rock or any other status moves through Taunt while also being able to cripple it with Will-O-Wisp and hammer it with a boosted Hex. Offensive Ghost-types such as Golurk, Trevenant, and Haunter can easily OHKO Solrock with their STAB moves, therefore preventing it from setting up Stealth Rock. However, Haunter must be wary of switching into Stone Edge, while Golurk should avoid Will-O-Wisp. Finally, Rotom can either cripple Solrock by tricking Tricking a Choice Scarf onto it or simply 2HKO it with Shadow Ball.

**Xatu**: Xatu can prevent Solrock from setting up Stealth Rock or crippling its teammates with Will-O-Wisp thanks to Magic Bounce. Although Xatu cannot switch into Stone Edge or Rock Slide comfortably, it can reliably stall out the former with Roost and proceed to set up Calm Mind or pivot out with U-turn.
 
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