Completed some battle. Orcinus Duo vs SimonSays vs Texas Cloverleaf vs C$FP!

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Flora

Yep, that tasted purple!
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#1
K READY

I feel bad that I never reffed one of these crazy 6-person melee battles before so yeah, going to go do it. Perhaps a brawl afterward but we'll see.

First person chooses arena, and if it's LC, mixed, strongmons, training, etc because that's important.

Second person chooses mode (1v1 or 2v2 singles preferred, please no doubles/triples) and DQ (1 day and you die).

Third person chooses recovers/heals.

Fourth person chooses items (probably on just for the exp share stuff?).

Fifth person chooses switch mode (lol probably not).

Sixth person chooses the abilities.

plox join i need to learn how this works.

uhh i guess you can post in placeholders, but direct it at this post so we know what's going on. don't want 2 people making an arena at the same time.
Hello i an ready to have my ass handed to me again.
LC (muahahaha), not training

Flora: don't forget that you pick the arena as well! You can forfeit that to the next poster though.

Arena choice forfeited to next poster.
Seeing as my match against TheWolfe isn't going to get reffed...

I want to be a part of Flora's big super brawl!

Arena: Tourney Arena... IN SPACE!!!
Field Type: Rock/ Steel/ Ice
Complexity: Intense
Format: All

Restrictions: No Air, No Weather Except Sun and Sandstorm, No Sound-based Moves



Description:

In commendation of the 1000th successful launch from Mossdeep City, the local scientists decided to take a take a shot at terraforming the Moon. Apparently, it was more successful than they ever anticipated. And what better way to make a modern city than with an Arena?

It's in every way like the normal Tournament Arena, save for the large glass dome about 30m above the ground and the absolutely gorgeous view of the vast expanse of space. The lack of atmosphere doesn't support clouds, so rain and hail are out of the question. The glass that the dome of the arena is fairly Sturdy, but it is very much breakable and will smash if "hit everything" moves are used too much. (treat it as a 150HP entity, Steel/Normal type with Rank 4 Defenses). Mmm, space...

And as an added touch, there is a 5% chance of a certain little orange-eyed personality core will come rolling in, yelling all sorts of nonsense about Space. What effect this causes is totally up to ref's discretion.


EDIT: Lightened it up. I think, with 6 Players, 2v2 Singles and a 2 Day DQ for players, and a 7 Day DQ for the Ref would be fine. 3rd person can agree/disagree.
Joinging Flora's brawl, agreeing with Simon Says
Lets go with a 3/3 split in chills/recoveries
Damn you for making this LC! Just for that, items are on!
yay!

okay since C$FP made items on, you guys need to post what items your pokemon are using (no item is an option), in addition to what pokemon you're using if you have 3 pokemon listed. there isn't any order needed so just post when you can.

when that's done, pm orders! good luck!


Gastly(*) Purple Boss (M)
Nature: Timid

Type: Poison/Ghost
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 92 (+)
Size Class: 3
Weight Class: 1
Base Rank Total: 15

EC: 3/9
MC: 0

Attacks:
Hypnosis(*)
Lick(*)
Spite(*)
Mean Look(*)
Curse(*)
Night Shade(*)
Confuse Ray(*)
Sucker Punch(*)

Will-O-Wisp(*)
Astonish(*)
Disable(*)

Sludge Bomb(*)
Substitute(*)
Thunderbolt(*)
Shadow Ball
Toxic
Energy Ball
Taunt
Total Moves: 18


Scraggy(*) Pants (M)
Nature: Adamant
Type: Dark/Fighting
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:

Shed Skin:
Type: Innate
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie:
Type: Innate
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Intimidate (DW):
Type: Can be Activated, locked
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 48
Size Class: 1
Weight Class: 2
Base Rank Total: 15


EC: 4/6
MC: 0
DC: 3/5

Attacks:
Leer (*)
Low Kick(*)
Sand-Attack(*)
Faint Attack(*)
Headbutt(*)
Swagger(*)
Brick Break(*)
Payback(*)

Fire Punch(*)
Thunderpunch(*)
Ice Punch(*)

Dig(*)
Taunt(*)
Dragon Claw(*)
Detect
Drain Punch
Crunch
Double team
Poison Jab
Substitute
Hi Jump Kick
Moves: 21


Nommy (F)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Thick Fat:
Type: Innate
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Pick Up:
Type: Innate
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

Gluttony:
Type: Innate
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 4 (-)
Evasion: -10%
Size Class: 1
Weight Class: 5
Base Rank Total: 16

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Metronome
Odor Sleuth
Tackle
Defence Curl
Amnesia
Lick
Recycle
Screech
Chip Away

Counter
Double Edge
Substitute

Earthquake
Rock Slide
Toxic

Total:15



Riolu (Jack Knave) [M]
Nature: Serious (No effect)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13


EC: 1/6
MC: 0
DC: 1/5


Attacks:
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Copycat
Nasty Plot

Blaze Kick
Crunch
Hi Jump Kick

Earthquake
Sword Dance
Rock Slide

Moves: 16


Taillow (Tsar) [M]
Nature: Adamant; [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Special Attack]
Type: Normal/ Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.


Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Scrappy (DW): (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.


Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 13


EC: 0/6
MC: 0
DC: 0/5


Attacks:
Peck
Growl
Focus Energy
Quick Attack
Wing Attack
Double Team

Brave Bird
Sky Attack
Steel Wing

Toxic
Facade
Fly

Moves: 12



Slowpoke [Sleuth] (M)
Nature: Relaxed (Adds one (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)
Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm.
Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 13 (15/1.15, rounded down)
Eva: -10%
Size Class: 2
Weight Class: 3


EC: 2/6
MC: 0
DC: 2/5


Attacks:
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Slack Off
Amnesia

Belly Drum
Mud Sport
Zen Headbutt

Trick Room
Telekinesis
Fire Blast

Aqua Tail
Pay Day
Magic Coat

Moves: 19



Gastly, Phantom, Male
Nature: Hasty (+15% Speed, +29% Accuracy, -1 Def)
Type: Ghost/Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Gastly
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 4
SpD: Rank 2
Spe: 92 (+)

EC: 1/9
MC: 3
DC: 1/5

Hypnosis
Lick
Spite
Mean look
Curse
Night Shade
Confuse Ray
Sucker Punch

Ice Punch
Disable
Will-O-Wisp

Thunderbolt
Shadow ball
Sludge Bomb
Total Moves: 14

Shellos

Shellos, Squishy
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


Abilities:
Sticky Hold: (Innate)This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
(DW) Sand Force: This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage


Shellos
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 29 (-)

EC: 1/6
MC: 2
DC: 1/5

Mud Slap
Mud Sport
Harden
Water Pulse
Mud Bomb
Hidden Power Grass 7
Rain Dance

Counter
Mirror Coat
Yawn

Toxic
Ice Beam
Substitute
Total Moves: 13



Rebble [Rebble] (Genderless)
Nature: Modest
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Ability 1: Levitate
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Ability 2: Technician
Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

Ability 3 (DW): Mold Breaker
Type: Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 1/9
MC: 0
DC: 0/5

Attacks:
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Metal Sound
Paleo Wave
Ancientpower
Earth Power

Heat Wave
Mud-Slap
Vacuum Wave
Swift

Shadow Ball
Fire Blast
Energy Ball
Hidden Power (Fighting 6)
Giga Drain
Substitute
Swagger
Volt Switch
Double Team
Protect
Endure

Moves: 27


Sneasel [Shifty] (Male)
Nature: Adamant (+ to Attack; - from Special Attack)
Type: Dark/Ice
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Ability 1: Inner Focus
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ability 2: Keen Eye
Type: Innate
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Ability 3 (DW): Pickpocket
Type: Innate
This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

Command: [Ability: Pickpocket (Ally Item Swap) ]

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (+)
SpD: Rank 3
Spe: 115
Size Class: 2
Weight Class: 3
Base Rank Total: 17

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Fury Swipes
Agility

Counter
Fake Out
Ice Punch

Dig
Brick Break
X-Scissor

Moves: 14


Porygon [Model 231A] (Genderless)
Nature: Modest (+ to Special Attack; - from Attack)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Ability 1: Trace
Type: Innate
This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

Command: (Ability: Trace (Target Ability) )

Ability 2: Download
Type: Innate
At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.

Ability 3 (DW): Analytic
Type: Innate
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 2/9
MC: 0
DC: 1/5

Attacks:
Converison 2
Tackle
Sharpen
Conversion
Agility
Psybeam
Recover
Lock-On
Magnet Rise
Tri Attack
Signal Beam
Magic Coat
Lock-On
Zap Cannon

Ice Beam
Hyper Beam
Thunderbolt

Moves: 17
 

Orcinus Duo

Banned deucer.
#3
Alright. Purple Boss and Pants, you're up!

PB, lets go with a Cheri Berry to keep our speed advantage. Pants, take an oran berry.

EDIT: if we were only supposed to post one mon right now, just pants then.
EDIT: Nommy gets an oran berry.
 
#4


"This wasn't the way that I thought it would be. I was kinda hoping that we could post 1 Pokemon@Item, and then when that faints, post the next. If this is the case, though..."

Jack Knave @ Rawst Berry
Sleuth @ Amulet Coin
 
#5
"I'm pretty sure it's singles. Go, Shifty! Use the Orb of Life!"

EDIT: Rebble will use Expert Belt, Porygon will use Leftovers, whichever one I use.
 

Flora

Yep, that tasted purple!
is a Site Staff Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
#6
To clarify, you say the item for all your Pokemon. I thought that was a norm lol.

Anyway, you guys may PM actions now.

Won't be reffing until midweek.
 
#9
This whole thing is very confusing... Let's start again.


I will be using Riolu (Jack Knave) [M], who will be holding Rawst Berry.

Sleuth will be in the wings, holding the Amulet Coin
Tsar probably won't see use, but will be holding the Power Herb

I'll send my actions now.
 

Flora

Yep, that tasted purple!
is a Site Staff Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
#11
(OK, for contradicting subs, such as in this case (Simon Says and C$FP), both subs will be totally eliminated. Call that lucky lol.)

(But shit this is fun as hell. LOL. Just omit the flavor because that's not fun...)

Orcinus Duo
(since Purple Boss is Timid, it gets an accuracy boost. you should label it. :heart:)

Purple Boss (M)
HP: 90
EN: 100
Stats: +30% Acc
Others: N/A
Speed: 92
Ability: Levitate


Pants (M) @ Oran Berry (1)
HP: 90
EN: 100
Stats: N/A
Others: N/A
Speed: 48
Ability: Shed Skin | Moxie
Actions: Sub: 25 hp~Double team (4)~Drain punch: Riolu
If riolu prepares to use hi jump kick on pants on A2, swap A1 and A2.

Simon Says

Jack Knave (M) @ Rawst Berry (2)
HP: 90
EN: 100
Stats: N/A
Others: N/A
Speed: 60
Ability: Steadfast | Inner Focus
Actions: Hi Jump Kick (Sneasel) ~ Hi Jump Kick (Sneasel) ~ Swords Dance
IF Sneasel uses Counter for Hi Jump Kick, sub Hi Jump Kick (Scraggy) ~ Force Palm (Sneasel)

Texas Cloverfield

Phantom (M) @ nothing
HP: 90
EN: 100
Stats: +30% Acc
Others: N/A
Speed: 92
Ability: Levitate
Actions: Will-o-wisp, Confuse Ray, Sludge Bomb at Sneasel

C$FP


Shifty (M) @ Life Orb
HP: 90
EN: 100
Stats: N/A
Others: N/A
Speed: 115
Ability: Inner Focus | Keen Eye
Actions: Dig (Riolu), Fake Out (Riolu), Dig (Riolu)
If Riolu uses Hi Jump Kick at Sneasel, then use Counter that action

Round 1: :jump:

Action 1:

Shifty used Dig!
Phantom used Will-O-Wisp on Shifty!
The attack missed!
-7 energy
Jack Knave used Hi Jump Kick on Shifty!
The attack missed!
Jack Knave took 20 damage in recoil!
-7 energy
Pants used Substitute!
Substitute: 25
-25 HP
-24 energy
Shifty used Dig on Jack Knave!
RNG Roll (To-Crit) [<=63 Yes]: 509/1000 (No)
(8+3+3) = 14 damage
Shifty took 2 damage due to Life Orb!
-10 energy

Action 2:

Shifty used Fake Out on Jack Knave!
RNG Roll (To-Crit) [<=63 Yes]: 70/1000 (No)
(4+3+3) = 10 damage
Shifty took 2 damage due to Life Orb!
Jack Knave's Steadfast activated!
+1 Spe (Locked) (90)
Jack Knave's Inner Focus negated the flinch!
-4 energy
Phantom used Confuse Ray on Shifty!
Shifty became confused!
RNG Roll (Confusion Length) [<=333: 2 | <=666: 3 | <=1000: 4]: 60/1000 (2)
-4 energy
Jack Knave used Hi Jump Kick on Sneasel!
RNG Roll (To-Hit) [<=900 Yes]: 620/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 207/1000 (No)
(13+3+1.5) x 2.25 = 39.3 ~ 39 damage
-11 energy
Pants used Double Team!
Double Team: 4
-16 energy

Action 3:

Shifty is confused!
RNG Roll (To-Hit Self) [<=500 Yes]: 87/1000 (Yes)
Shifty hit himself in confusion!
(4+3) = 7 damage
Shifty's confusion stage lowered!
Shifty is no longer confused!
-3 energy
Phantom used Sludge Bomb on Shifty!
RNG Roll (To-Crit) [<=63 Yes]: 373/1000 (No)
(9+3+1.5) = 13.5 ~ 14 damage
RNG Roll (To-Poison) [<=300 Yes]: 419/1000 (No)
-6 energy
Jack Knave used Swords Dance!
+2 Atk
-7 energy
Pants used Drain Punch on Jack Knave!
RNG Roll (To-Crit) [<=63 Yes]: 669/1000 (No)
(8+3+3) = 14 damage
Pants recovered 7 HP!
-11 energy

ARENA EFFECT:
RNG Roll (Arena Effect) [<=50 Yes]: 914/1000 (No)

Orcinus Duo

Pants (M) @ Oran Berry (1)
HP: 72
EN: 49
Stats: N/A
Others: Substitute (25), Double Team (4)
Speed: 48
Ability: Shed Skin | Moxie

Simon Says

Jack Knave (M) @ Rawst Berry (2)
HP: 32
EN: 75
Stats: +1 Spe (Locked), +2 Atk
Others: N/A
Speed: 60 (90)
Ability: Steadfast | Inner Focus

Texas Cloverfield

Phantom (M) @ nothing
HP: 90
EN: 83
Stats: +30% Acc
Others: N/A
Speed: 92
Ability: Levitate

C$FP


Shifty (M) @ Life Orb
HP: 26
EN: 83
Stats: N/A
Others: N/A
Speed: 115
Ability: Inner Focus | Keen Eye

PM actions! Feel free to comment and stuff.
 

Flora

Yep, that tasted purple!
is a Site Staff Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
#14
Orcinus Duo

Pants (M) @ Oran Berry (1)
HP: 72
EN: 49
Stats: N/A
Others: Substitute (25), Double Team (4)
Speed: 48
Ability: Shed Skin | Moxie
Actions: Drain punch: riolu, drain punch: riolu, crunch gastly
If riolu uses earthquake and your previous action was not detect, replace that action with detect

Simon Says

Jack Knave (M) @ Rawst Berry (2)
HP: 32
EN: 75
Stats: +1 Spe (Locked), +2 Atk
Others: N/A
Speed: 60 (90)
Ability: Steadfast | Inner Focus
Actions: Quick Attack/Force Palm Combo (Sneasel) ~ Cooldown ~ Foresight (Scraggy)
If Sneasel uses Evasive Agility A1, use Crunch (Gastly), then the Combo A2.

Texas Cloverfield

Phantom (M) @ nothing
HP: 90
EN: 83
Stats: +30% Acc
Others: N/A
Speed: 92
Ability: Levitate
Actions: Shadow Ball Riolu, Sludge Bomb Sneasel, Shadow Ball Riolu

C$FP


Shifty (M) @ Life Orb
HP: 26
EN: 83
Stats: N/A
Others: N/A
Speed: 115
Ability: Inner Focus | Keen Eye
Actions: Dig (Scraggy), Counter (Scraggy), Dig (Scraggy)

Round 2: fudgepie

Action 1:

Jack Knave used Quick Attack + Force Palm Combo on Shifty!
RNG Roll (To-Crit) [<=63 Yes]: 184/1000 (No)
(4+6+3+1.5) x 2.25 + 3.5 = 36.1 ~ 36 damage
RNG Roll (To-Paralyze) [<=300 Yes]: 227/1000 (Yes)
Shifty became paralyze!
-11 energy
Shifty fainted!
Phantom used Shadow Ball on Jack Knave!
RNG Roll (To-Crit) [<=63 Yes]: 152/1000 (No)
(8+3+3) = 14 damage
RNG Roll (To-Lower SpD) [<=200 Yes]: 53/1000 (Yes)
-1 SpD (Jack Knave) (4a)
-5 energy
Pants used Drain Punch on Jack Knave!
RNG Roll (To-Crit) [<=63 Yes]: 867/1000 (No)
(8+3+3) = 14 damage
Pants recovered 7 HP!
-15 energy

(So Jack has 4 HP left lol)

Action 2:

Phantom used Sludge Bomb on Shifty!
No target.
Jack Knave is cooling down!
Pants used Drain Punch on Jack Knave!
RNG Roll (To-Crit) [<=63 Yes]: 867/1000 (No)
(8+3+3) = 14 damage
Pants recovered 2 HP!
-19 energy
Jack Knave fainted!
Pants's Moxie activated!
+1 Atk (Pants) (Locked)

Action 3:

Phantom used Shadow Ball on Jack Knave!
No target.
Pants used Crunch on Phantom!
RNG Roll (To-Crit) [<=63 Yes]: 108/1000 (No)
(8+3+4.5) x 1.5 = 23.25 ~ 23 damage
RNG Roll (To-Lower Def) [<=200 Yes]: 977/1000 (No)
-5 energy

ARENA EFFECT:
RNG Roll (Arena Effect) [<=50 Yes]: 906/1000 (No)

Orcinus Duo

Pants (M) @ Oran Berry (1)
HP: 81
EN: 10
Stats: +1 Atk (Locked)
Others: Substitute (25), Double Team (4)
Speed: 48
Ability: Shed Skin | Moxie

Simon Says

Jack Knave (M) @ Rawst Berry (2)
HP: KOed
EN: KOed
Stats: N/A
Others: N/A
Speed: 60
Ability: Steadfast | Inner Focus

Texas Cloverfield

Phantom (M) @ nothing
HP: 66
EN: 78
Stats: +30% Acc
Others: N/A
Speed: 92
Ability: Levitate

C$FP


Shifty (M) @ Life Orb
HP: KOed
EN: KOed
Stats: N/A
Others: N/A
Speed: 115
Ability: Inner Focus | Keen Eye

As always, commenting is fine.

Simon Says and C$FP need to release a new Pokemon with their item mentioned (unless it already is). Order will be Simon Says first then C$FP second.

After both post, PM actions!
 
#15

"Damn, I was kinda hoping that Scraggy wouldn't be so formidible. Or at the very least, I carried Aerial Ace...

"You know what? Fxck it. Take to the artificial air, Tsar! And we'll be keeping the Power Herb, if we can choose when to use it."
 

Orcinus Duo

Banned deucer.
#17
And as an added touch, there is a 5% chance of a certain little orange-eyed personality core will come rolling in, yelling all sorts of nonsense about Space. What effect this causes is totally up to ref's discretion.
i want. XD
 

Flora

Yep, that tasted purple!
is a Site Staff Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
#18
lol you know, I've been neglecting the arena entirely. Let's see if anything happened.

AAANYWAY, nothing special happened har har.
 

Orcinus Duo

Banned deucer.
#19
Thats fine. As long as the little orange thing doesnt shout out which of my clones is the real one, we forgive you.

Seriously though, dont do that. -.-
 
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