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Completed -Some lame pun about Doorknob and EndQuote- in the ASB Arena

Discussion in 'ASB' started by waterwarrior, Mar 4, 2012.

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  1. waterwarrior

    waterwarrior

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    -some kinda clever tidbit before I c/p the rules-
    -other quip about the teams-

    -random thing saying the match has begun-

    Doorknob chooses his mon and item
    EndQuote chooses his mon, items, and actions
    Doorknob chooses his actions
    I ref
  2. Doorknob

    Doorknob

    Joined:
    Nov 27, 2011
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    Go! Snorri! Your Thick Fat can ward off that Chimchar!
    [​IMG]
  3. EndQuote

    EndQuote

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    Kindle, he resists your STAB, and I don't want your first battle to be a loss.
    Go, Joy! Hold this EXP Share!
    [​IMG]
    Toxic ~ Solarbeam ~ Yawn
    IF Toxic misses, try it again A2.
  4. Doorknob

    Doorknob

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    We have no ways of stopping that poison, so just power on through!

    Return ~ Amnesia ~ Body Slam
  5. waterwarrior

    waterwarrior

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    Wow. Just wow. I am soooo fucking late. However, its really late, and I'm about to collapse, so I'll ref this tomorrow. Sorry guys :(
  6. waterwarrior

    waterwarrior

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    Yea, I didn't get to this today, and I have a test to study for tonight. If you guys will wait til ~9 PM EST tomorrow, to have this reffed, that's fine, but if you want to get a sub-ref go ahead.
  7. Doorknob

    Doorknob

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    Nov 27, 2011
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    I am OK with waiting, as long as the reffing speed picks up after this :) .
  8. waterwarrior

    waterwarrior

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    Yes, the reffing will be on-time (give or take, I might accidentally go over into 2 days territory) for the most part.

    Also, Kindle only has 6 EC instead of 9. You should probably fix that.

    Pre-Round stats:
    [​IMG]
    Joy @ Exp. Share
    HP: 90
    EN: 100
    [​IMG]
    Snorri
    HP: 120
    EN: 100

    I am so fucking busy both irl and here... ;~;
    Show Hide

    Toxic -> Snorri (7 EN)
    Snorri was badly poisoned!

    Return -> Joy (6 EN)
    RNG roll (to crit, 1/16 crit) 4 = no crit
    (10+3+(4-3)1.5) = 14.5 DMG

    Toxic -> Snorri (1 DMG)

    Action 2
    Joy absorbed sunlight! (8 EN)

    Snorri used Amensia! (7 EN)
    Snorri's SpD rose!

    Solarbeam -> Snorri
    RNG roll (to crit) 11 = no crit
    (12+(3-3)1.5) -3.5 = 8.5 DMG

    Toxic -> Snorri (1 DMG)

    Action 3
    Yawn -> Snorri (6 EN)
    Snorri became drowsy!

    Body Slam -> Joy (7 EN)
    RNG roll (to crit) 3 = no crit
    RNG roll (to para, <=30 para) 61 = no para
    (9+3+1.5) = 13.5 DMG

    Toxic -> Snorri (1 DMG)


    As we begin our INCREDIBLY delayed match, Joy flings some toxic sludge at Snorri, which doesn't seem to do any damage at all, but it does poison him! However, Snorri seems to just be smiling away, and he slams into Joy with all of his... joy... dealing quite a bit of damage, while that poison seems to be doing almost nothing right now!

    As Joy gathers up all the energy she can from the sun, Snorri just dazes off, forgetting all of his cares, and when Joy releases the Solarbeam, it appears that Snorri has almost absorbed it due to the Amnesia!

    IT seems that Joy is already tired of this match (probably from the giant wait), and she lets out a yawn, making Snorri a bit drowsy! Snorri then runs up to Joy, jumps up, and hits her with a giant body slam, dealing quite a bit of damage there as well!

    Post-Round stats:
    [​IMG]
    Joy @ Exp. Share
    HP: 62
    EN: 79
    [​IMG]
    Snorri
    HP: 108
    EN: 80
    Toxic (2 DPA)
    +2 SpD
    Drowsy
  9. Doorknob

    Doorknob

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    Return ~ Amnesia ~ Return
    If Reflect, then Snatch.
  10. EndQuote

    EndQuote

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    Oh. My. Gods. That is a ton of health.

    Metronome (Secret Sword, Venoshock, Leech Seed, Will-O-Wisp, Scald, Future Sight, Fake Out, Spacial Rend, Foul Play, Air Slash) ~ Solarbeam ~ Solarbeam

    On all actions Munchlax is asleep, use Dream Eater.
  11. waterwarrior

    waterwarrior

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    Yep, this is being reffed before DQ. Swag. I have it.

    Post-Round stats:
    [​IMG]
    Joy @ Exp. Share
    HP: 62
    EN: 79
    [​IMG]
    Snorri
    HP: 108
    EN: 80
    Toxic (2 DPA)
    +2 SpD
    Drowsy

    I still hate my schedule
    Show Hide

    Action 1
    Metronome -> Snori (6 EN)
    RNG roll (for move) 89 = Foul Play
    Foul Play -> Snorri (7 EN)
    RNG roll (to crit) 4 = no crit
    (10+(4-2)1.5) = 13 DMG

    Return -> Joy (6 EN)
    RNG roll (to crit) 15 = no crit
    (10+3+(4-3)1.5) = 14.5 DMG

    Toxic -> Snorri (2 DMG)

    Snorri fell asleep!
    RNG roll (to intensity, 1-66 1 turn, 67-100 2 turns) 43 = 1 turn

    Action 2
    Dream Eater -> Snorri (12 EN)
    RNG roll (to crit) 5 = no crit
    (10) -3.5 = 6.5 DMG = 3.25 HP

    Snorri is asleep!

    Toxic -> Snorri (2 DMG)

    Action 3
    Joy absorbed light! (8 EN)

    Return -> Joy (6 EN)
    RNG roll (to crit) 4 = no crit
    (10+3+(4-3)1.5) = 14.5 DMG

    Solarbeam -> Snorri
    RNG roll (to crit) 14 = no crit
    (12+(3-3)1.5) -3.5 = 8.5 DMG

    Toxic -> Snorri (2 DMG)


    As we enter our on-time second round, Joy started wiggling his fingers around, and randomly selects... Foul Play! It appears that that's the only way Joy will be able to severely damage Snorri, as it did a lot of damage! On the verge of falling asleep, Snorri uses Return again, dealing massive damage... and then falls asleep on the spot!

    Joy, in a really creepy attack, suddenly starts eating Snorri's dreams... wait what? I'm sorry, it's just that the whole concept of Dream Eater creeps me out... Oh yea, and Snorri's still asleep, and Toxic damage is racking up.

    And now, we have the same old actions as before. Yet another Solarbeam and Return later, we're that much closer to the end of this match, and it seems like Joy might be the first to fall, but EndQuote could make a comeback too!

    Post-Round stats:
    [​IMG]
    Joy @ Exp. Share
    HP: 36
    EN: 46
    [​IMG]
    Snorri
    HP: 74
    EN: 68
    Toxic (3 DPA)
    +1 SpD
  12. EndQuote

    EndQuote

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    Alrighty then, Joy, let's try...this...

    Reflect ~ Morning Sun ~ Metronome (Secret Sword, Venoshock, Leech Seed, Will-O-Wisp, Scald, Psyshock, Fake Out, Dragon Claw, Foul Play, Earthquake)

    IF Snatch is used a1 or a2, Encore it and replace all remaining actions with Solarbeam.
  13. Doorknob

    Doorknob

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    Snorri, keep pushing through!

    Metronome (Aromatherapy, Heal Bell, Brick Break, Taunt, Rest, Poison Gas, Rain Dance, Sandstorm, Blue Flare, Draco Meteor) ~ Amnesia ~ Return
  14. waterwarrior

    waterwarrior

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    FUCKING METRONOMES UP IN THIS BITCH.

    Pre-Round stats:
    [​IMG]
    Joy @ Exp. Share
    HP: 36
    EN: 46
    [​IMG]
    Snorri
    HP: 74
    EN: 68
    Toxic (3 DPA)
    +1 SpD

    So many moves, so little energy...
    Show Hide

    Action 1
    Joy used Reflect! (8 EN)
    Joy became protected by Reflect!

    Snorri used Metronome! (6 EN)
    RNG roll (for move) 44 = Rest
    Snorri used Rest! (15 EN)
    Snorri fell asleep! Snorri was cured of toxic!
    +12 HP

    Action 2
    Joy used Morning Sun! (14 EN)
    Joy recovered HP! (+25 HP)

    Snorri is asleep! (+12 HP)

    Action 3
    Joy used Metronome! (6 EN)
    RNG roll (for move) 23 = Leech Seed
    Leech Seed -> Snorri (10 EN)
    Snorri was seeded! (4 HPPA)

    Snorri is asleep! (+12 EN)

    Leech Seed -> Both (+4 J, -4 S)


    As we begin our on-time second round, Joy sets up a reflective shield, but instead of attacking, Snorri begins waggling his fingers around! Suddenly, he decided that he'll take a nap, and his HP began to soar, and he's now cured of Toxic!

    Taking full advantage of his sleeping foe, Joy decides to call on the morning sun shining on the arena to restore HP, and he restored a lot in just one move, even more than Snorri gained from both turns of resting up!

    Following Snorri's lead, Joy decides to wiggle his fingers... and suddenly, she spits out seeds that latch on to Snorri, which instantly begin to sap his health away! While both fighters have more than enough health, it looks like Joy could keel over at any second from all the energy he is using!

    Post-Round stats:
    [​IMG]
    Joy @ Exp. Share
    HP: 65
    EN: 8
    Reflect (3a)
    [​IMG]
    Snorri
    HP: 106
    EN: 47
    Leech Seed (5a- 4 DPA)
  15. Doorknob

    Doorknob

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    This is going to be a long battle....

    Amnesia ~ chill ~ Amnesia
  16. EndQuote

    EndQuote

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    Oh. My. Gods.
    We're practically back to square one, Joy!

    Chill ~ Toxic ~ Encore
  17. waterwarrior

    waterwarrior

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    Ugh. Someone end this already...

    Pre-Round stats:
    [​IMG]
    Joy @ Exp. Share
    HP: 65
    EN: 8
    Reflect (3a)
    [​IMG]
    Snorri
    HP: 106
    EN: 47
    Leech Seed (5a- 4 DPA)

    Please, one of you, just run out of energy...
    Show Hide

    Action 1
    Joy chilled! (+12 EN)

    Snorri used Amensia! (7 EN)
    Snorri's SpD rose!

    Leech Seed (+4 J -4 S)

    Action 2
    Toxic -> Snorri (7 EN)
    Snorri was badly poisoned!

    Snorri chilled! (+12 EN)

    After turn (+4 J, -5 S)

    Action 3
    Encore -> Snorri (9 EN)
    Snorri received an Encore!

    Snorri chilled! (+12 EN)

    After turn (+4 J, -5 S)


    Honestly, this round is so boring, its actually kind of hard to put in flavor for it. Joy started out with a chill, Snorri raised his SpD because I don't know.

    Next, Toxic with perfect accuracy is going to slowly whittle at Snorri's HP (although we all know this will end through energy exhaustion), while Snorri takes time to chill.

    In a questionable choice be me, I decided to ref Encore like EndQuote said in the SQSA thread instead of Objection, so Snorri is forced to chill again. Fun.

    Post-Round stats:
    [​IMG]
    Joy @ Exp. Share
    HP: 77
    EN: 4
    [​IMG]
    Snorri
    HP: 92
    EN: 64
    +2 SpD
    Leech Seed (2a- 4 DPA)
    Toxic (2 DPA)
    Encored (Chill- 1a)
  18. EndQuote

    EndQuote

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    Chill ~ Yawn ~ Chill
  19. Doorknob

    Doorknob

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    Chill ~ Metronome (U-Turn, Volt Switch, Rest, Aromatherapy, Heal Bell, Hi Jump Kick, Taunt, Magic Coat, Poison Gas, Will-o-wisp) ~ Return
  20. waterwarrior

    waterwarrior

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    Oh my fucking god. Why the hell did you have to choose 5 chills, EndQuote..?

    Post-Round stats:
    [​IMG]
    Joy @ Exp. Share
    HP: 77
    EN: 4
    [​IMG]
    Snorri
    HP: 92
    EN: 64
    +2 SpD
    Leech Seed (2a- 4 DPA)
    Toxic (2 DPA)
    Encored (Chill- 1a)

    Grrrrrrrrrrrrr
    Show Hide

    Action 1
    Both chilled (+12 EN each)

    After turn (+4 J, -6 S)

    Action 2
    Yawn -> Snorri (6 EN)
    Snorri/Waterwarrior became drowsy!

    Snorri used Metronome! (6 EN)
    RNG roll (for move) 85 = Magic Coat
    Snorri used Magic Coat! (10 EN)
    But it failed!

    After turn (+4 J, -6 S)

    Action 3
    Joy chilled! (+12 EN)

    Return -> Joy (6 EN)
    RNG roll (to crit) 13 = no crit
    (8+3+(4-3)1.5) = 14.5 DMG

    Toxic -> Snorri (2 DMG)


    Yep. Still pretty boring. In the first action... literally nothing happened. They both chilled -.-

    In the second action... SHIT ACTUALLY HAPPENED! As Joy is incredibly bored with the way this match is going, she lets out a giant Yawn... which appears to have made both Snorri and me incredibly tired! In a gigantic oversight by Doorknob, Snorri wiggles his fingers and selects a move... that won't work! Snorri shrouds himself in a Magic Coat to protect from Joy's status moves... that already happened!

    And now, back to the boring. Yet another Chill, greeted by a Return, which really doesn't bring us any closer to the end of this match.

    Both of you have 2 chills left, use them wisely...

    Post-Round stats:
    [​IMG]
    Joy @ Exp. Share
    HP: 70
    EN: 22
    [​IMG]
    Snorri
    HP: 78
    EN: 54
    +1 SpD

    Toxic (3 DPA)
    Drowsy
  21. waterwarrior

    waterwarrior

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    Bump for Doorknob (lets just finish this already...)
  22. Doorknob

    Doorknob

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    Sorry!
    I'd also like to point out that Togepi is out of recovers (Leech Seed and Morning Sun), just for future reference!

    Metronome (U-Turn, Volt Switch, Rest, Aromatherapy, Heal Bell, Taunt, Toxic, Will-o-wisp, Confuse Ray) ~ Body Slam ~ Amnesia
  23. EndQuote

    EndQuote

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    Leech Seed counts as a recovery move?

    Chill ~ Solarbeam ~ Solarbeam
    Use Dream Eater on all actions Munchlax is asleep.
  24. waterwarrior

    waterwarrior

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    To my knowledge, Leech Seed is a recovery move indeed. Sorry EndQuote. However, think of it this way: this match will end that much sooner!

    Pre-Round stats:
    [​IMG]
    Joy @ Exp. Share
    HP: 70
    EN: 22
    [​IMG]
    Snorri
    HP: 78
    EN: 54
    +1 SpD

    Toxic (3 DPA)
    Drowsy

    However, it is in no way going to end this round.
    Show Hide

    Action 1
    Joy chilled! (+12 EN)

    Snorri used Metronome! (6 EN)
    RNG roll (for move) 59 = Taunt
    Taunt -> Joy (10 EN)
    Joy was taunted!

    Snorri fell asleep!
    RNG roll (for duration) 9 = 1 action
    Toxic -> Snorri (3 DMG)

    Action 2
    Dream Eater -> Snorri (12 EN)
    RNG roll (to crit) 8 = no crit
    (10) -1.75 = 8.25 DMG = 4.125 HP

    Snorri is asleep!

    Toxic -> Snorri (3 DMG)

    Action 3
    Joy absorbed light! (8 EN)

    Snorri used Amensia! (7 EN)
    Snorri's SpD rose!

    Solarbeam -> Snorri
    RNG roll (to crit) 10 = no crit
    (12) -5.25 = 6.75 DMG

    Toxic -> Snorri (3 DMG)


    As we continue this shitfest, Joy chills out yet again. However, it looks like she'll have to be a lot more careful now, as she only has one left! In an attempt to get rid of those nasty statuses Joy keeps throwing at him, Snorri wiggles his fingers... but he just starts shouting at Joy instead, taunting her! ... Oh, and then he falls asleep. Nighty night!

    Repeating the creepy attack of long ago, Joy eats Snorri's dreams yet again (he was dreaming about unicorns... now they're gone forever :( ), dealing some damage while mentally scarring both me and Snorri, who stays asleep as the toxic continually eats at him.

    As Joy starts to suck in some sunlight, Snorri wakes up... then completely forgets what the hell he is doing. Hey, at least it means that he's going to take almost no damage from the incoming Solarbeam!

    While Joy looks like she can fall over at any moment from energy exhaustion, it appears that Snorri is quickly losing all of his HP! Who will fall first, and why do I only get 3 UC for this?!

    Post-Round stats:
    [​IMG]
    Joy @ Exp. Share
    HP: 74
    EN: 14
    Taunted (3a)
    [​IMG]
    Snorri
    HP: 54
    EN: 31
    +3 SpD

    Toxic (4 DPA)
  25. EndQuote

    EndQuote

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    Yikes. Struggle is right...

    AncientPower ~ Struggle ~ AncientPower
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