Umby
I'm gonna bury you in the ground~
Marlon Brando (Machamp) (F) @ Lum Berry
Trait: No Guard
EVs: 240 HP / 248 Atk / 16 SDef / 4 Spd
Adamant Nature (+Atk, -SAtk)
- DynamicPunch
- Bullet Punch
- Stone Edge
- Payback
I went with Stone Edge over Ice Punch to help deal with Zapdos and Gyarados so Heatran/Shaymin and Starmie, respectively, can conserve some health.
Dr. Killinger (Gengar) (F) @ Life Orb
Trait: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Protect
- Shadow Ball
- Focus Blast
- Hidden Power [Fire]
Plastic Knife (Skarmory) (F) @ Shed Shell
Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Impish Nature (+Def, -SAtk)
- Spikes
- Brave Bird
- Roost
- Whirlwind
Prism (Starmie) @ Leftovers
Trait: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Thunderbolt
- Ice Beam
- Rapid Spin
Not sure if I need Rapid Spin. I'd like Recover if I can afford to lose Spin for it, so as to keep it around as long as the opponent's Heatran is still alive. I think everyone generally keeps Spikes/Toxic Spikes from being set up, but no one here really cares about Stealth Rock.
Red Velvet (Heatran) (F) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Roar
- Lava Plume
- Protect
As the primary special tank, I prefer Roar over Earth Power to move random stuff like CM Cresselia out of the way. Since my primary strategy is scouting with Protect, it also works for Choice users trying to get out with U-Turn. Leaves me open to opposing Heatran, but I lose that 1v1 any way.
Signs of Love (Shaymin) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 76 SAtk / 180 Spd
Modest Nature (+SAtk, -Atk)
- Seed Flare
- Hidden Power [Ice]
- Protect
- Leech Seed
Another excuse to use Protect.
Can't really be too descriptive about my building process here. I took two particularly dangerous Pokemon (Machamp and Starmie), tossed in Heatran/Shaymin for that FWG core you kids are so crazy about, and used Gengar as a spinblocker. I like using Protect a lot in a game with so many Choice users, which somewhat allows me to switch around comfortably. Pretty much, wreck as much as I can on the first turn with Machamp, set up hazards, and frustrate the shit out of most choice users while I move around and force switches however I like.
What is this game and how do I play it?
Trait: No Guard
EVs: 240 HP / 248 Atk / 16 SDef / 4 Spd
Adamant Nature (+Atk, -SAtk)
- DynamicPunch
- Bullet Punch
- Stone Edge
- Payback
I went with Stone Edge over Ice Punch to help deal with Zapdos and Gyarados so Heatran/Shaymin and Starmie, respectively, can conserve some health.
Dr. Killinger (Gengar) (F) @ Life Orb
Trait: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Protect
- Shadow Ball
- Focus Blast
- Hidden Power [Fire]
Plastic Knife (Skarmory) (F) @ Shed Shell
Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Impish Nature (+Def, -SAtk)
- Spikes
- Brave Bird
- Roost
- Whirlwind
Prism (Starmie) @ Leftovers
Trait: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Thunderbolt
- Ice Beam
- Rapid Spin
Not sure if I need Rapid Spin. I'd like Recover if I can afford to lose Spin for it, so as to keep it around as long as the opponent's Heatran is still alive. I think everyone generally keeps Spikes/Toxic Spikes from being set up, but no one here really cares about Stealth Rock.
Red Velvet (Heatran) (F) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Roar
- Lava Plume
- Protect
As the primary special tank, I prefer Roar over Earth Power to move random stuff like CM Cresselia out of the way. Since my primary strategy is scouting with Protect, it also works for Choice users trying to get out with U-Turn. Leaves me open to opposing Heatran, but I lose that 1v1 any way.
Signs of Love (Shaymin) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 76 SAtk / 180 Spd
Modest Nature (+SAtk, -Atk)
- Seed Flare
- Hidden Power [Ice]
- Protect
- Leech Seed
Another excuse to use Protect.
Can't really be too descriptive about my building process here. I took two particularly dangerous Pokemon (Machamp and Starmie), tossed in Heatran/Shaymin for that FWG core you kids are so crazy about, and used Gengar as a spinblocker. I like using Protect a lot in a game with so many Choice users, which somewhat allows me to switch around comfortably. Pretty much, wreck as much as I can on the first turn with Machamp, set up hazards, and frustrate the shit out of most choice users while I move around and force switches however I like.
What is this game and how do I play it?