Completed Someone else take on a king! Is this a revolution? King Serpeior vs. Someoneelse

#1
Rules​
3v3 Singles
All Abilities
2 Day DW
Training Items
Switch=KO
2 Subs
5 Chills/0 Recovers
Unknown Soup



Welcome, welcome one and all to a battle that will test the battlers wits, their perseverance in battle, the honor they hold to the ASB battling community, and ultimately the strength of their Pokemon. In the left corner we have the mighty King Serperior! If his kingship is a sign of his strength someoneelse might be in for a rough battle! In the right corner we have the acceptor of this battle Someoneelse! Who will emerge from this battle victorious? Who can shell out a victory be it from a cunning strategic plan or through brute force and move coverage? Only time will tell!

Jungle Rot [Revenankh] (Male)
Nature: Impish (-sp.atk, +def)​

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.​

Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.​

HP: 100
Atk: Rank 4
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20​

MC: 0
DC: 0/5​

Moves:
1). Wrap
2). Bide
3). Sand Tomb
4). Wring Out
5). Rock Tomb
6). Arm Thrust
7). Mean Look
8). Glare
9). Shadow Punch
10). Destiny Bond
11). Shadow Sneak
12). Mach Punch
13). Counter
14). Wide Guard
15). Toxic
16). Substitute
17). Protect
18). Earthquake
19). Rock Slide​


Steven Hawkings (Slowpoke) [Male]
Nature: Relaxed (+Def, -Speed)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.​

Oblivious: (Innate)This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo: (Innate)This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator: (DW - LOCKED)(Innate)When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.​

HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 13 (-15% Speed; -10% evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 14​

EC: 0/6
DC: 0/5
MC: 0
KOC: 0​

Moves:
1). Curse
2). Yawn
3). Tackle
4). Growl
5). Water Gun
6). Confusion
7). Disable
8). Headbutt
9). Amnesia
10). Safeguard
11). Me First
12). Block
13). Ice Beam
14). Psyshock
15). Scald​


Hannibal Lecter [Ralts] (Male)
Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)​

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.​

Synchronize: (Innate)Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Can be Activated)When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
Telepathy (DW): (Innate)This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.​

HP: 90
Atk: Rank 1
Def: Rank 2 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 34 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 10​

EC: 0/9
DC: 0/5
MC: 0​

Moves:
1). Growl
2). Confusion
3). Double Team
4). Teleport
5). Lucky Chant
6). Magical Leaf
7). Heal Pulse
8). Calm Mind
9). Will-o-Wisp
10). Shadow Sneak
11). Destiny Bond
12). Disable
13). Encore
14). Trick Room
15). Psyshock
16). Reflect
17). Thunderbolt
18). Light Screen​


VS


Infernape [Mischief] (M)
Nature: Lonely
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Blaze (Innate):
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Iron Fist (Innate) (DW, unlocked):
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 108
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Acrobatics
Brick Break
Close Combat
Dig
Ember
Fake Out
Fire Punch
Flame Wheel
Flare Blitz
Fury Swipes
Leer
Nasty Plot
Protect
Scratch
Shadow Claw
Slack Off
SolarBeam
Taunt
ThunderPunch
Torment
20/100

Aron [TM28 TOMBSTONER] (M)
Nature: Brave (+Atk, -Speed)

Type:

Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.


Abilities:

Sturdy:
Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Rock Head:
Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Heavy Metal (DW, locked):
Innate
The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 26 (-)
-10% Evasion
Size Class: 1
Weight Class: 4 [5 Heavy Metal]
Base Rank Total: 15

EC: 4/9
MC: 0
DC: 2/5

Attacks:
Body Slam
Bulldoze
Earthquake
Harden
Headbutt
Head Smash
Heavy Slam
Iron Defense
Iron Head
Metal Burst
Metal Claw
Mud-Slap
Protect
Roar
Rock Slide
Superpower
Tackle
Take Down
Toxic

Dratini [Hermes] (M)
Nature: Rash
Type:
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Shed Skin (Innate):
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Marvel Scale (Innate, DW locked):
This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 50
Size Class: 2
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Agility
Aqua Jet
Dragon Dance
Dragon Rage
Dragon Pulse
ExtremeSpeed
Flamethrower
Ice Beam
Leer
Light Screen
Protect
Slam
Surf
Thunder Wave
Twister
Wrap
 

Someoneelse

Why am I here?
#3

"Hermes, it is time. That Slowpoke was once named Yoda, and innocent. Now, it is becoming more evil by the minute. We must defeat it before it can cause destruction."

"DIE DIE DIE!"

"…"

Sending in Hermes the Dratini @ Lucky Egg

Light Screen > Thunderbolt > Dragon Pulse
If Yawn AND you didn't use Protect last action AND Protect isn't disabled, use Protect.
 
#4

"Did you forget that this arena was Unown Soup? That is the fatal error that will be the beginning of your end! Another factor in your defeat is that you forgot the part in your substitute were you push actions back!"


"Unknown what? What's unknown?"

Yawn ~ Unown I (Ice Burn) ~ Ice Beam​
 

Someoneelse

Why am I here?
#5
1. Damn, I am stupid and forgot to put "and push back" like I was planning to (Pwnemon, you're not the only one :/)
2. Yes, I forgot it was Unown Soup :|
 
#6

Slowpoke
HP:100
EN:100
Item:EXP Share
Speed:13
Other:None


Dratini
HP:90
EN:100
Item:Lucky Egg
Speed:50
Other:None


And what a great start to the battle! King Serperior takes advantage of the arena and Someonelse's sub, how cunning! The battle begins with Dratini Protecting from Slowpokes Yawn! Good thing too, sleeping on the job is never good! Dratini and Slowpoke then barrage each other with an impressive assault of attacks! Dratini fires off a bolt on thunder from the sky while Slowpoke calls onto the power of Unknown I to blast an icy burn onto Dratini for massive super-effective damage! Dratini then fires off another quick thunderbolt and Slowpoke returns fire once more with another beam of ice. This battle is getting out of hand folks, what will happen next?​

Calcs
Dratini used Protect!
-7en

Slowpoke used Yawn!
But it failed!
-7en

Dratini used Thunderbolt!
(5667=nocrit)
(5671=noeffect)
(10+1.5)*1.5=17.25
-7en

Slowpoke used Unknown I (Ice Burn)!
(2093=hit)
(88=crit)
(4832=noeffect)
(14+3+1.5)=27.75dmg
-9en

Dratini used Thunderbolt!
(7173=nocrit)
(8853=noeffect)
(10+1.5)*1.5=17.25
-7en

Slowpoke used Ice Beam!
(4324=nocrit)
(6528=noeffect)
(10+1.5)*1.5=17.25dmg
-7en



Slowpoke
HP:55
EN:77
Item:EXP Share
Speed:13
Other:None


Dratini
HP:45
EN:79
Item:Lucky Egg
Speed:50
Other:None
 
#7

"Now that the suprise factor is finished, we must use other tactics."


"I am rather scared!"

Unown T (Trick Room) ~ Ice Beam ~ Psyshock
Sub1: If Unown T would be used when you would use it, use Unown D (Dragon Rush) that action instead.
Sub2: If Dratini uses a P/E move when you would attack it, use Block that action and Push back.
 
#9

Slowpoke
HP:55
EN:77
Item:EXP Share
Speed:13
Other:None


Dratini
HP:45
EN:79
Item:Lucky Egg
Speed:50
Other:None

Calcs
Dratini used Transform!
-10en

Slowpoke used Dragon Rush!
(8325=miss)
-7en

Speed Tie, 1 Dratini, 2 Slowpoke. (rngroll=1)

Dratini used Disable!
-7en

Slowpoke used Ice Beam!
But it failed!
-7en

Speed Tie, 1 Dratini, 2 Slowpoke. (rngroll=2)

Slowpoke used Psyshock!
(3722=nocrit)
[8+3-3]*0.67 = 5.33HP
-5en

Dratini used Yawn!
-7en



Slowpoke
HP:55
EN:58
Item:EXP Share
Speed:13
Other:Ice Beam Disabled (4 actions left), Drowsy


Dratini
HP:40
EN:55
Item:Lucky Egg
Speed:50
Other:Transformed into Slowpoke
 

Someoneelse

Why am I here?
#10
I think Psyshock should've done [8+3-3]*0.67 = 5.33HP

Scald > Unown R Recover > Scald
If Unown R is used when you would use Unown R Recover, change that action to Unown M Morning Sun.
If you are under the effects of Heal Block A2, use Unown S SolarBeam A2.
 
#12

Slowpoke
HP:55
EN:58
Item:EXP Share
Speed:13
Other:Ice Beam Disabled (4 actions left), Drowsy


Dratini
HP:40
EN:55
Item:Lucky Egg
Speed:50
Other:Transformed into Slowpoke

Calcs
Speed Tie. Dratini 1, Slowpoke 2 (rngroll=1)
Dratini used Scald!
(3701=nocrit)
(8842=noeffect)
(8+3)*0.67=7.3dmg
-5en

Slowpoke used Encore!
-10en

Slowpoke fell asleep!
(rngroll=1) Light sleep

Speed Tie. Dratini 1, Slowpoke 2 (rngroll=2)
Slowpoke is asleep!

Dratini used Scald!
(9826=nocrit)
(8419=noeffect)
(8+3)*0.67=7.3dmg
-5en

Speed Tie. Dratini 1, Slowpoke 2 (rngroll=2)
Slowpoke woke up!
Slowpoke used Scald!
(639=crit)
(7360=noeffect)
(8+3+3)*0.67=9.3dmg
-9en

Dratini used Scald!
(9201=nocrit)
(7657=noeffect)
(8+3)*0.67=7.3dmg
-5en



Slowpoke
HP:33
EN:34
Item:EXP Share
Speed:13
Other:Ice Beam Disabled (1 Action left)


Dratini
HP:30
EN:40
Item:Lucky Egg
Speed:50
Other:Transformed into Slowpoke
 

Someoneelse

Why am I here?
#13
Okay, that's enough. Sorry, Jacob, but I need the battle slot. I did give a reminder. Seriously though, I hope that you are okay. (Why have you disappeared?)

Calling DQ unless he posts before Unitas can.