Completed Someone Playing With Ice: Someoneelse vs IceSpade

Discussion in 'ASB' started by Faylion, Feb 16, 2013.

  1. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    447
    [​IMG]
    "We have a doubles here today! The rules are:"
    2vs2 NFE doubles
    Training items
    All abilities
    0 Recovers / 2 Chills
    2 Day DQ
    2 Subs.
    Arena: ASB Arena​

    "We have the initiator, Someoneelse!"​

    ]
    Lampent (open)


    [​IMG]

    Lampent [Wisp] (F)
    Nature: Modest (+SAtk, -Atk)
    Type:​



    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.​



    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.​



    Abilities:​



    Flame Body:
    Innate
    This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.​



    Flash Fire:
    Innate
    This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.​



    Shadow Tag (DW, locked):
    Innate
    Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.​



    Stats:​



    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 55
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13​



    EC: 8/9
    MC: 0
    DC: 2/5​



    Attacks:
    Ember
    Astonish
    Minimize
    Smog
    Fire Spin
    Confuse Ray
    Night Shade
    Will-O-Wisp
    Flame Burst
    Imprison
    Hex
    Shadow Ball​



    Acid Armor
    Endure
    Heat Wave​



    Sunny Day
    Protect
    Solarbeam
    Flamethrower​

    Kadabra (open)


    [​IMG]
    Kadabra [Someoneelse] (M)
    Nature: Modest (+SAtk, -Atk)​



    Type:​



    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.​




    Abilities:​



    Synchronize:
    Innate
    Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.​



    Inner Focus:
    Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.​



    Magic Guard (DW, locked):
    Innate
    This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.​



    Stats:​



    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 105
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 12​




    EC: 8/9
    MC: 1
    DC: 3/5​



    Attacks:​



    Ally Switch
    Confusion
    Disable
    Double Team
    Encore
    Guard Split
    Hidden Power (Fighting, 7)
    Kinesis
    Knock Off
    Miracle Eye
    Protect
    Psybeam
    Psychic
    Psyshock
    Reflect
    Recover
    Shadow Ball
    Teleport​


    Fraxure (open)


    [​IMG]
    Fraxure [Helicopter] (Get it? As in Chopper? No… Ok) (F)
    Nature: Jolly
    Type:
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.​



    Abilities:
    Mold Breaker:
    Innate
    Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)​



    Rivalry:
    Innate
    This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.​



    Unnerve (DW, locked):
    Innate
    The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.​



    Stats:​



    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 78 (+)
    +10% Accuracy
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17​




    EC: 8/9
    MC: 0
    DC: 4/5​



    Attacks:
    Scratch
    Leer
    Assurance
    Dragon Rage
    Dual Chop
    Scary Face
    Slash
    False Swipe
    Swords Dance
    Guillotine
    Outrage​



    Endure
    Focus Energy
    Night Slash
    Reversal​



    Aerial Ace
    Cut
    X-Scissor​




    "And challenger, IceSpade!"​

    Obliterator the Electabuzz (open)


    [​IMG]
    Electabuzz [Obliterator] (F)​



    Traits: Wily, bossy and sneaky. Has a habit of making bad puns.



    Nature:
    Hasty (+15% Speed, +30% Accuracy, -1 Def)​



    Type:
    Electric
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.​



    Abilities:​



    Static:
    Type: Innate
    This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.​



    Vital Spirit (DW: Locked)
    Type: Innate
    This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.​



    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 1-
    SpA: Rank 3
    SpD: Rank 3
    Spe: 121+
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18​



    EC: 4/9
    MC: 0
    DC: 3/5​



    Attacks:​



    Quick Attack
    Leer
    ThunderPunch
    ThunderShock
    Low Kick
    Swift
    Shock Wave
    Thunder Wave
    Light Screen
    Electro Ball​



    Cross Chop
    Ice Punch
    Barrier
    Fire Punch​



    Magnet Rise
    Bide
    Feint​



    Double Team
    Protect
    Thunder
    Substitute
    Volt Switch
    Hidden Power Grass 7​



    Demolisher the Bronzor (open)



    [​IMG][​IMG]



    Bronzor [Demolisher] (G)​



    Traits: Jolly, kindhearted, and a bit childish. Never talks with punctuation marks.



    Nature: Brave (+1 Atk, - 15%Spe, -10% Evasion)​



    Type:
    Steel:
    Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic:
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.​



    Abilities:​



    Levitate:
    Type: Trait
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.​



    Heatproof:
    Type: Innate
    This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.​



    Heavy Metal: (Locked)
    Type: Innate
    The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.​



    HP: 90
    Atk: Rank 2(+)
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Spe: 20(-)
    Size Class: 1
    Weight Class: 4 [5 Heavy Metal]
    Base Rank Total: 11​



    EC: 3/6
    MC: 1
    DC: 2/5​



    Tackle
    Confusion
    Hypnosis
    Imprison
    Confuse Ray
    Extrasensory
    Psywave
    Iron Defense
    Faint Attack
    Safeguard
    Gyro Ball
    Payback​



    Signal Beam
    Stealth Rock
    Rollout​



    Toxic
    Earthquake
    Solarbeam
    Protect​


    Pulverizer the Deino (open)


    [​IMG]
    Deino [Pulverizer] (F)​



    Nature: Naive (+15% Speed, +7% Accuracy, -1 SpDef)​



    Types:​



    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.​



    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.​



    Hustle:
    Can be Enabled
    This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.​



    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1-
    Spe: 44+
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13​



    EC: 0/9
    MC: 0​



    Attacks:​



    Tackle
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    Dragonbreath
    Roar
    Crunch
    Outrage​



    Dark Pulse
    Fire Fang
    Ice Fang
    Draco Meteor​



    Taunt
    Thunder Wave
    Dragon Tail​





    "Let the match begin!"​



    Someoneelse send out Pokemon and equip



    IceSpade send out Pokemon, equip, moves



    Someoneelse moves
  2. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    1,848
    [​IMG]
    Who should go in?

    [​IMG]
    We should have the Pokemon that need to evolve in, in my opinion. Wisp, I want you to go to Central Processing sooner rather than later, so you'll go in. I would also like to go in, so I shall. Helicopter, are you alright sitting out?

    [​IMG]
    That's fine, just send me into a battle soon.

    Sending in Wisp the Lampent @ Lucky Egg and Someoneelse the Kadabra @ Exp. Share.
  3. IceSpade

    IceSpade

    Joined:
    Oct 11, 2012
    Messages:
    227
    [​IMG]
    Go, Obliterator and Pulverizer! Show them who's boss!
    [​IMG]
    "Don-"Thunder"-estimate me!!!"
    [​IMG]
    "Yay, breakfast is ready!!!"

    Obliterator @ Exp. Share: Thunder Wave (Kadabra)~Light Screen (Both Allies)~Thunder (Kadabra)
    If Kadabra uses P/E move, redirect to Lampent
    Pulverizer @ Lucky Egg (Hustle Enabled): Draco Meteor (Kadabra)~Crunch (Kadabra)~Crunch (Kadabra)
    If Kadabra uses P/E move, redirect to Lampent
    If Lampent uses Will-o-wisp A2 or A3, use Taunt A1
  4. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    1,848
    Kadabra: Protect (Lampent) > Encore (Electabuzz) > Disable (Crunch) (Deino)

    Lampent: Will-O-Wisp (Deino) > Will-O-Wisp + Smog (Electabuzz) > Cooldown (Will-O-Wisp + Smog (Electabuzz))


    Word your subs better next time.
  5. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    447
    [​IMG]
    "And the match begins!"​

    Weather: Clear
    Field: Clear
    [​IMG]
    **Clear**
    HP 90/90
    EN 100/100
    OK

    [​IMG]

    **Clear**

    HP 90/90

    EN 100/100
    OK






    VS
    Field: Clear
    [​IMG]
    **Clear**
    HP 90/90
    EN 100/100
    OK

    [​IMG]
    **Clear**
    HP 90/90
    EN 100/100
    OK


    Calculations (open)
    Action 1

    1. Electabuzz: Thunder Wave 7-1=6 EN / Hit 100% / Effect: PAR

    Total: PAR 25%

    2. Kadabra: Protect (Lampent) 7 EN
    Total: Protect (Lampent)
    3. Lampent: **PAR Check <=2500 (1037=PAR)**
    Total: PAR 20%
    4. Deino: Taunt 10-1=9 EN
    Total: **Protect**​





    Action 2

    1. Electabuzz: Light Screen 10 EN
    Total: Light Screen 6a
    2. Kadabra: Encore 10 EN
    Total: Encore 2a
    3. Deino: Crunch 6-1=5 EN / Hit <=9500 (4418=Hit) / Crit <=625 (1989=No) / Effect: -1 DEF <=2000 (1498=Effect)
    Total: 1.5(8+3+3+4.5-3)=23.25 Damage / -1 Def
    4. Lampent: **PAR Check <=2000 (3960=Action)**
    Will-O-Wisp + Smog 7+3-1=9 EN / Hit 100% / Crit <=625 (2677=No) / Effect: BPSN and BRN
    Total: 2/3(4)+3+6-4.5=7.16 Damage / BPSN 1 and BRN​





    **Electabuzz: BPSN 1 -1 HP and BRN -2 HP**​



    Action 3​




    1. Electabuzz: Electabuzz: Light Screen 10 EN
    Total: Light Screen 6a​





    2. Kadabra: Disable (Crunch) -7 EN / Hit 100%

    Total: Disable (Crunch) 6a
    3. Deino: Crunch **Disabled**
    Total: Nothing
    4. Lampent: Cooldown
    Total: Cooldown​






    **Electabuzz: BPSN 1 -1 HP and BRN -2 HP**​






    OUTCOME



    Weather: Clear








    Field: Clear




    [​IMG]




    **Clear**




    HP 90/90




    EN 91/100




    PAR 15%





    [​IMG]





    **-1 Def**








    HP 67/90







    EN 76/100






    OK








    VS





    Field: Light Screen 6a​







    [​IMG]







    **Clear**






    HP 83/90






    EN 74/100






    BPSN 2, BRN








    [​IMG]







    **Disable (Crunch) 5a**






    HP 90/90






    EN 86/100






    OK







    [​IMG]


    "This round has been crippling!"​





    Someoneelse moves
  6. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    1,848
    You forgot Electabuzz's status. It is also Encored for one action.
    Kadabra: Encore (Crunch (Kadabra)) > Psyshock (Electabuzz) > Recover
    If Deino uses a damaging Dark-type attack on Kadabra A3, change that action to Evasive Teleport.
    If Deino uses Draco Meteor on Kadabra A3, change that action to Evasive Teleport.

    Lampent: Fire Spin (Deino) > Fire Spin (Electabuzz) > Hex (Electabuzz)
    If Deino uses a damaging Dark-type attack on Lampent A3, use Protect that action.
    If Deino uses Draco Meteor on Lampent A3, use Protect that action.


    <Alakazam> Can you Encore a disabled move?
    <Glacier> yup. unless they change it because its such a troll move
    <Glacier> *changed
  7. IceSpade

    IceSpade

    Joined:
    Oct 11, 2012
    Messages:
    227
    All right team, let's...uh...try to win this battle!

    Electabuzz: Light Screen T_T~Thunder Wave (Kadabra)~Thunder (Kadabra)
    "Ugh, in your dreams..."
    Deino: Dark Pulse(Kadabra)~Dragon Rage(Kadabra)~Taunt (Kadabra)
    "Please, just let the poor blind dragon eat..."

    EDIT: @Faylion, I don't know why but okay
  8. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    447
    IceSpade, you Crunch actions are illegal. Reorder please. Its my bad, but pick moves anyway. anyway. I will be the one to figure it out. When you make illegal orders. Its just confusing. I would end up realizing the taunt. It will force you to struggle twice.
  9. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    447
    [​IMG]
    "Will we see yet another crafty round!"​

    Weather: Clear
    Field: Clear
    [​IMG]
    **Clear**
    HP 90/90
    EN 91/100
    PAR 15%

    [​IMG]

    **-1 Def**
    HP 67/90
    EN 76/100
    OK
    VS
    Field: Light Screen 6a
    [​IMG]
    **Encore a1**
    HP 83/90
    EN 74/100
    BPSN 2, BRN

    [​IMG]
    **Disable (Crunch) 5a**
    HP 90/90
    EN 86/100
    OK


    Calculations (open)
    Action 1

    Calculations (open)


    1. Electabuzz: **Encore**​

    Light Screen 10 EN​


    Total: Light Screen 6a / Clear

    2. Kadabra: Encore 10 EN

    Total: Encore 2a
    3. Deino: **Encore**
    **Disable (Crunch)**
    Struggle 5 EN / Hit 100% / Crit <=625 (5182=No)
    Total: 5+4.5-3=6.5 Damage / .4(6.5)=2.6 Recoil​







    4. Lampent: **PAR Check <=1500 (8014=Action)**


    Fire Spin 5-1=4 EN / Hit <=8500 (7788=Hit) / Crit <=625 (4826=No) / Effect: Fire Spin

    Total: .67(2/3(4)+3+6-1.5)=6.81 Damage / Fire Spin 4a​











    **Electabuzz: BPSN 2 -2 HP, BRN -2 HP / Deino: Fire Spin -2 HP**​













    Action 2​


    1. Electabuzz: Thunder Wave 7-1=6 EN / Hit 100% / Effect: PAR

    Total: PAR 25%​












    2. Deino: **Encore**
    **Disable (Crunch)**​




    Struggle 5 EN / Hit 100% / Crit <=625 (5182=No)


    Total: 5+4.5-3=6.5 Damage / .4(6.5)=2.6 Recoil

    3. Kadabra: **PAR Check <=2500 (1240=PAR)**
    Total: Nothing / PAR 20%​














    4. Lampent: **PAR Check <=1500 (2930=Action)**



    Fire Spin 5+4-1=8 EN / Hit <=8500 (1030=Hit) / Crit <=625 (8333=No) / Effect: Fire Spin


    Total: 2/3(4)+3+6-4.5=7.16 Damage / Fire Spin 4a​











    **Electabuzz: BPSN 2 -2 HP, BRN -2 HP, Fire Spin -2 HP / Deino: Fire Spin -2 HP**​







    Action 3


    1. Electabuzz: Thunder 8-1=7 EN / Hit 100% / Crit <=625 (4426=No) / Effect: PAR <=3000 (9871=No)

    Total: 12+3+4.5-4.5=15 Damage
    2. Deino: Taunt 10-1=9 EN
    Total: Taunt 6a
    3. Kadabra: **PAR Check <=2000 (8884=Action)**
    Recover **Taunt**
    Total: Taunt 5a
    4. Lampent: **PAR Check <=1500 (6745=Action)**
    Hex 7-1=6 EN / Hit 100% / Crit <=625 (740=No)
    Total: 2/3(10)+3+6-4.5=11.16 Damage​













    **Electabuzz: BPSN 2 -2 HP, BRN -2 HP, Fire Spin -2 HP / Deino: Fire Spin -2 HP**​























    OUTCOME




    Weather: Clear














    Field: Clear








    [​IMG]








    **Clear**








    HP 90/90








    EN 73/100








    PAR 10%









    [​IMG]









    **Taunt 5a**








    HP 39/90








    EN 66/100








    PAR 15%








    VS








    Field: Light Screen 4a








    [​IMG]




    **Trapped: Fire Spin**






    HP 49/90






    EN 51/100






    BPSN 3, BRN













    [​IMG]




    **Disable (Crunch) 2a, Trapped: Fire Spin**






    HP 77/90






    EN 67/100






    OK














    [​IMG]



    "Yet another tactical round!"​







    IceSpade moves






  10. IceSpade

    IceSpade

    Joined:
    Oct 11, 2012
    Messages:
    227
    Gonna go all out offense now

    Electabuzz: Electro Ball~Thunder~Electro Ball, all at Kadabra
    If Kadabra successfully uses a P/E move on itself, redirect to Lampent
    If Electro Ball is Disabled, use Thunder instead

    KO Sub: If Kadabra faints, redirect remaining attacks to Lampent

    Deino: Focus Energy~Dark Pulse~Draco Meteor, all at Kadabra
    If Kadabra successfully uses a P/E move on itself, redirect to Lampent

    KO SUb: If Kadabra faints, redirect remaining attacks to Lampent
  11. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    1,848
    Just a side note: Speed changes happen after an action.

    Kadabra: Psychic + Psyshock (Electabuzz) > Cooldown (Psychic + Psyshock (Electabuzz) > Psychic (Electabuzz)
    If you are fully paralysed, push actions back.

    Lampent: Smog + Will-O-Wisp (Deino) > Cooldown (Smog + Will-O-Wisp (Deino)) > Hex (Electabuzz)
    If you are fully paralysed, push actions back.
  12. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    447
    Weather: Clear
    Field: Clear


    [​IMG]
    **Clear**
    HP 90/90
    EN 73/100
    PAR 10%

    [​IMG]

    **Taunt 5a**
    HP 39/90
    EN 66/100
    PAR 15%
    VS
    Field: Light Screen 4a
    [​IMG]
    **Trapped: Fire Spin 2a**
    HP 49/90
    EN 51/100
    BPSN 3, BRN

    [​IMG]
    **Hustle, Disable (Crunch) 2a, Trapped: Fire Spin 1a**
    HP 77/90
    EN 67/100
    OK

    Calculations (open)
    Action 1
    1. Electabuzz: Electro Ball 9-1=8 EN / Hit 100% / Crit <=625 (4926=No)

    Total: 15+3+4.5-4.5=18 Damage
    2. Deino: Focus Energy
    Total: Focus Energy 6a
    3. Kadabra: **PAR Check <=1500 (1024=PAR)
    Total: PAR 10%
    4. Lampent: **PAR Check <=1000 (4462=Action)**
    Will-O-Wisp + Smog 7+3-1=9 EN / Hit 100% / Crit <=625 (9917=No) / Effect: BPSN and BRN
    Total: .67(2/3(4)+3+6-1.5)=6.8 Damage / BPSN 1 and BRN

    **Electabuzz: BPSN 3 -3 HP, BRN -2 HP, Fire Spin -2 HP / Deino: BPSN 1 -1 HP, BRN -2 HP, Fire Spin -2 HP**

    Action 2
    1. Electabuzz: Thunder 8-1=7 EN / Hit 100% / Crit <=625 (4705=No) / Effect: PAR <=3000 (5381=No)
    Total: 12+3+4.5-4.5=15 Damage
    2. Deino: Dark Pulse 6-1=5 / Hit 100% / Crit <=625 (2629=No) / Flinch <=2000 (3873=No)
    Total: 1.5(8+3+3+3-4.5)=18.75 Damage
    **Kadabra KO / -13 HP**
    3. Lampent Cooldown
    Total: Cooldown

    **Electabuzz: BPSN 3 -3 HP, BRN -2 HP, Fire Spin -2 HP / Deino: BPSN 1 -1 HP, BRN -2 HP**

    Action 3
    1. Electabuzz: Electro Ball 9-1=8 EN / Hit 100% / Crit <=625 (4926=No)
    Total: 15+3+4.5-3=19.5 Damage
    2. Deino: Draco Meteor 10-1=9 EN / Hit 100% / Crit <=625 (3302=No) / User -2 Spa
    Total: 14+3+3+3-3=20 Damage / User -2 SpA
    3. Lampent: **PAR Check <=1000 (4866=Action)**
    Hex 7-1=6 EN / Hit 100% / Crit <=625 (5022=No)
    Total: 2/3(10)+3+6-4.5=11.16 Damage


    **Electabuzz: BPSN 3 -3 HP, BRN -2 HP / Deino: BPSN 1 -1 HP, BRN -2 HP**


    OUTCOME

    Weather: Clear
    Field: Clear

    [​IMG]
    **Clear**
    HP 50/90
    EN 58/100
    PAR 5%
    [​IMG]
    **Taunt 5a**
    HP -13/90
    EN 66/100
    PAR 10%
    VS
    Field: Light Screen 1A
    [​IMG]
    **Static**
    HP 19/90
    EN 51/100
    BPSN 4, BRN
    [​IMG]
    **Hustle, Focus Energy 3a, -2 SpA**
    HP 59/90
    EN 41/100
    BPSN 2, BRN
    Someoneelse moves
  13. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    1,848
    Heat Wave + Heat Wave > Cooldown (Heat Wave + Heat Wave) > Minimize
    If Electabuzz uses Protect A1, Flamethrower (Deino) and push actions back.
    If Electabuzz has a Substitute up when you would act, Flamethrower (Electabuzz) the first time and Heat Wave the next.
  14. IceSpade

    IceSpade

    Joined:
    Oct 11, 2012
    Messages:
    227
    Time to finish this
    Electabuzz: Electro Ball+Electro Ball~Cooldown (Electro Ball+Electro Ball)~Electro Ball
    Deino: Crunch~Dragon Rage~Crunch
  15. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    447
    Weather: Clear
    Field: Clear

    [​IMG]
    **Clear**
    HP 50/90
    EN 58/100
    PAR 5%
    [​IMG]
    **Taunt 5a**
    HP -13/90
    EN 66/100
    PAR 10%
    VS
    Field: Light Screen 1A
    [​IMG]
    **Static**
    HP 19/90
    EN 51/100
    BPSN 4, BRN
    [​IMG]
    **Hustle, Focus Energy 3a, -2 SpA**
    HP 59/90
    EN 41/100
    BPSN 2, BRN

    Calculations (open)

    Action 1
    1. Electabuzz: Electro Ball + Electro Ball 1.75(9+4+9+8)-1=51.5 EN / Hit 100% / Crit <=625 (7382=No)
    Total: 2.25(15)+3+4.5-3=38.25 Damage
    **Electabuzz KO / -1 EN**
    2. Deino: Crunch 6-1=5 EN / Hit <=9500 (9564=Miss)
    Total: Miss
    3. Lampent: **PAR <= 500 (9744=Action)**
    Heat Wave + Heat Wave 1.75(7+7+4)-1=30.5 EN / Hit <=8100 (1235=Hit) / Crit <= (7191=No)
    Total: .67(2.25(10)+3+6-1.5)=20.1 Damage

    **Deino: BPSN 2 -2 HP, BRN -2 HP**

    Action 2
    1. Deino: Dragon Rage 5 EN / Hit 100%
    Total: 10 Damage
    2. Lampent: Cooldown
    Total: Nothing

    Action 3
    1. Deino: Crunch 6-1=5 EN / Hit <=9500 (3335=Hit) / Crit 100%
    Total: 1.5(8+3+3+3+4.5-3)=27.75 Damage
    **Lampent KO / -16 HP**​


    OUTCOME
    Weather: Clear
    Field: Clear

    [​IMG]
    **Clear**
    HP -16/90
    EN 27/100
    KO
    [​IMG]
    **Taunt 5a**
    HP -13/90
    EN 66/100
    PAR 10%
    VS
    Field: Light Screen 1A
    [​IMG]
    **Static**
    HP 19/90
    EN -1/100
    KO
    [​IMG]
    **Hustle, Focus Energy 1a, -2 SpA**
    HP 59/90
    EN 26/100
    BPSN 2, BRN
    Winner: Icespade

    Faylion: 4 UC

    Icespade: 1 CC
    Deino: 1 EC, 2 MC, 1 DC, 1 EC or DC, 2 KOC
    Electabuzz: 1 EC, 3 MC, 1 DC

    Someoneelse: 1 CC
    Lampent: 1 EC, 2 MC, 1 DC, 1 EC or DC, 1 KOC
    Kadabra: 1 EC, 3 MC, 1 DC​

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