Someoneele and Woodchuck(le) What? fight

Woodchuck said:

Skitty [Snowman] (Female)
Nature: Adamant (+Atk, -SpA)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Cute Charm: Innate. This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Normalize: Can be Disabled. This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-inducing and other properties. The Pokemon's Normal-type attacks will have four (4) more Base Attack Power.
Wonder Skin (DW, Locked): Innate. The Pokemon's skin has an agent that heavily resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Fake Out
Growl
Tail Whip
Tackle
Foresight
Attract
Sing
Copycat
DoubleSlap
Assist
Charm
Faint Attack

Zen Headbutt
Helping Hand
Sucker Punch

Thunder Wave
SolarBeam
Frustration

Total Moves: 18


Monohm [John Egbert] (Male)
Nature:
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW, Locked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom

DragonBreath
Heal Bell
Hydro Pump

Thunderbolt
Thunder Wave
Fire Blast
Total Moves: 14


Lotad [Bilious Slick] (Male)
Nature: Modest (+SpA, -Atk)
Type: Water/Grass
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Swift Swim: Innate. The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rain Dish: Innate. This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Own Tempo: Innate. This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
BubbleBeam

Counter
Leech Seed
Giga Drain

Toxic
Scald
Protect
Total Moves: 14

thanks for reffing us!
Someoneelse said:
Someoneelse said:
Someoneelse's Team:
(Phanpy)
Mudkip* [Flood] (M)
Nature: Adamant
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent:
Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Damp (DW, locked):
Innate
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle*
Growl*
Mud Slap*
Water Gun*
Bide*
Foresight*
Mud Sport*

Avalanche*
Bite*
Double-Edge*

Rock Slide*
Waterfall*
Dig*

(Burmy)
Budew* [Fleur] (F)
Nature: Timid
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Poison Point:
Can Be Disabled
This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Natural Cure:
Innate
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Leaf Guard (DW, locked):
Innate
In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 64 (+)
+14% Accuracy
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Absorb*
Growth*
Water Sport*
Stun Spore*
Mega Drain*
Worry Seed*

Extrasensory*
Giga Drain*
Synthesis*

Toxic*
Venoshock*
Shadow Ball*

(Venipede)
Larvesta* [Firefly] (M)
Nature: Hasty
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Abilities:
Flame Body:
Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW, locked):
Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Stats:

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 69 (+)
+11% Accuracy
Size Class: 2
Weight Class: 3
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Ember*
String Shot*
Leech Life*
Take Down*

Zen Headbutt*
Morning Sun*
Endure*

Flamethrower*
Psychic*
Wild Charge*
Oh yeah, Mudkip, Budew, and Larvesta will have Torrent, Poison Point and Flame Body respectively.
Fight now
 

Woodchuck

actual cannibal
is a Battle Simulator Admin Alumnusis a Forum Moderator Alumnus
chuckles indeed

gonna roll Monohm [John Egbert]
@ Amulet Coin with Shield Dust as the ability

let's take this poser bug down yo by DOIN THE WINDY THING
>[Strife!] John: Do the windy thing.
Thunder Wave ~ Rain Dance ~ Hydro Pump
 
Larvesta used Psychic!
Crit: 5232 [No]
-5 EN
8 Damage

Monohm used Thunder Wave!
-6 EN
Larvesta was Paralyzed! (25%)

Monohm used Rain Dance!
-10 EN
It began to rain! (4)

Paralysis: 7177 [No]
Larvesta used String Shot!
Hit: 3822 [Yes]
-4 EN
Monohm's Speed Fell! (1)

Monohm used Hydro Pump!
Hit: 8970 [No]
-8 EN

Paralysis: 7663 [No]
Larvesta used Double Psychic!
Crit: 1309 [No]
-21 EN
18 Damage

64 HP
76 EN
Other Effects: Speed (-1)


90 HP
70 EN
Other Effects: Paralysis (20%)
 

64 HP
76 EN
Other Effects: Speed (-1)


90 HP
70 EN
Other Effects: Paralysis (20%)

Monohm used Hydro Pump!
Hit: 4903 [Yes]
Crit: 2088 [No]
-8 EN
27 Damage

Larvesta Cooled Down!

Monohm used Thunderbolt!
Crit: 3034 [No]
-6 EN
16 Damage

Paralysis: 4027 [No]
Larvesta used Morning Sun!
-15 EN
Larvesta Restored 15 Health!

Monohm used Hydro Pump!
Hit: 8356 [No]
-8 EN

Paralysis: 329 [Yes]
Larvesta was Fully Paralyzed!

64 HP
54 EN
Other Effects: Speed (-1)


36 HP
55 EN
Other Effects: Paralysis (10%)

Field Effects: Rain (7a)
 

64 HP
54 EN
Other Effects: Speed (-1)


36 HP
55 EN
Other Effects: Paralysis (10%)

Field Effects: Rain (7a)

Monohm Chilled Out!
It restored 12 Energy!

Paralysis: 7794 [No]
Larvesta used Mega Psychic!
Crit: 8759 [No]
-21 EN
18 Damage

Monohm used Hydro Pump!
Hit: 9395 [No]
-8 EN

Larvesta Cooled Down!

Paralysis: 9716 [No]
Larvesta used Endure!
-15 EN
It will Endure the next hit!

Monohm used Thunderbolt!
Crit: 5118 [No]
-6 EN
16 Damage
Paralysis: 9493 [No]

46 HP
52 EN
Other Effects:


20 HP
19 EN
Other Effects: Paralysis (5%)

Field Effects: Rain (4a)
 
Going over Yoshi's illegible reffing...
Will post reffing when done.
EDIT: Error list, for reference:
Psychic costs 6 en (-1 en Larvesta)
Psychic+psychic uses 28 en (-7*2 en Larvesta)
Rain dance lasts for 4r, not 12a (Rain 1r)
Larvesta cannot endure for 1r
EDIT2: Would you like to reorder knowing you have 4 en, someoneelse?
 
Endure lasts for a whole round, so you should've used endure a1 last round instead of a3, to get more mileage out of it.
Round Begin!

46
52
Rain 1r


20
4
Can't endure 1r, Rain 1r​
Monohm used Dragon Rage! -3 en, -10 hp
Larvesta chilled! 9961 no para, +12 en

Monohm used Thunderbolt! -6 en, 8764 no crit, 5632 no para, -(10+3+3)=16 hp, Larvesta is KO'ed

Round End!

46
43
Fine


Dead
Dead
Dead​
 
Woodchuck wanted to change his actions, so I am rereffing the round.
EDIT: Everything is the same, minus cooldown.
 

Woodchuck

actual cannibal
is a Battle Simulator Admin Alumnusis a Forum Moderator Alumnus
Normalize Enabled: Fake Out ~ Zen Headbutt ~ Zen Headbutt
SUB: If Mudkip uses Bide on A2 or A3, replace that action and any actions afterward with Sing ~ Charm
 
Round Begin!

90
100
Fine

46
43
Fine



90
100
Fine​
Skitty used Fake Out! -3 en, 1192 no crit, -(4+4+3+1.5)=12.5 hp
Mudkip flinched!

Skitty used Zen Headbutt! -5 en, 7833 no crit, 1718 flinch, -(8+3+1.5)=12.5 hp
Mudkip flinched!

Skitty used Zen Headbutt! -9 en, 7655 no crit, 7888 no flinch, -(8+3+1.5)=12.5 hp
Mudkip used Waterfall! -5 en, 4726 no crit, -(8+3+3)=14 hp

Round End!

76
83
Fine

46
43
Fine



52
95
Fine​
 

Woodchuck

actual cannibal
is a Battle Simulator Admin Alumnusis a Forum Moderator Alumnus
...I was under the impression that, as under Normalize, all of Skitty's moves are considered to be Normal-type, so Zen Headbutt should receive the 4 BAP boost.
Normalize:

Type: Can be Disabled

This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-inducing and other properties. The Pokemon's Normal-type attacks will have four (4) more Base Attack Power.
i've been told this by numerous other players in #capasb as well.

edit: alright, disregard this post!
 

Someoneelse

Why am I here?
From my question in SQSA:

All attacking moves under the effects of Normalize will gain the +3 STAB bonus (assuming Normalize isn't Skill Swapped to a non-Normal type), but only moves that are Normal-typed before Normalize will gain the +4 BAP boost. For example, Flamethrower will still have 10 BAP while Headbutt will have 11 BAP under Normalize.
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top