Completed Someoneelse must beat Orcinus!! Orcinus Duo vs Someoneelse

#1
Battle Rules said:
3v3 LC singles
1 Day DQ
Training items
Switch=OK
All abilities
5 Chills / 2 Recovers
ASB arena​
Someoneelse said:
Thanks for reffing this ^_^


Embirch [Australia] (F)
Nature: Brave
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Reckless: (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Chlorophyll (DW, locked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.


Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 52 (-)
-10% Evasion
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 3/9
MC: 0
DC: 1/5

Attacks:
Absorb
Blaze Kick
Bullet Seed
Earth Power
Ember
Energy Ball
Fire Spin
Flamethrower
Flame Wheel
Giga Drain
Growth
Leech Seed
Rock Slide
Seed Bomb
Sweet Scent
Synthesis
Zap Cannon

Numel [Vesuvius] (M)
Nature: Brave
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.


Abilities:
Oblivious (Innate):
This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.

Simple (Innate):
This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.

Own Tempo (DW, locked):
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 30 (-)
-10% Evasion
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 3/6
MC: 0
DC: 1/5

Attacks:
Amnesia
Dig
Earthquake
Ember
Flame Burst
Flamethrower
Focus Energy
Growl
Heat Wave
Iron Head
Lava Plume
Magnitude
Stealth Rock
Tackle
Take Down
Yawn

Shellder [Walter] (M)
Nature: Mild
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Shell Armor (Innate):
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Skill Link (Innate):
This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Overcoat (Innate) (DW, locked):
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:

HP: 90
Atk: Rank 3
Def: Rank 3 (-)
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Aqua Ring
Aurora Beam
Clamp
Hidden Power (Grass, 7)
Ice Beam
Icicle Spear
Leer
Protect
Rock Blast
Supersonic
Surf
Tackle
Water Pulse
Withdraw


VS



Orcinus Duo said:

Monohm [Denice] (F)
Modest Nature (+1 Special Attack, -1 Attack)

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

HP: 90
Atk: Rank 1
Def: Rank 3
SpA: Rank 4
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 3/9
MC: 0
DC: 3/5

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW) [Locked]: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Attacks:
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom

Heal Bell
Magnet Rise
Mud-Slap

Thunderbolt
Flamethrower
Surf
Slack Off
Dragon Pulse
Dragon Tail
Weather Ball
Toxic
Thunder Wave

Rebble Gale (U)
Nature: Modest
Type: Rock
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Levitate (Type: Innate)
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

Technician (Type: Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

Mold Breaker (Type: Innate, DW Locked) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks (14 Total):
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem

Vacuum Wave
Heat Wave
AncientPower

Hidden Power (Fighting 6)
Sandstorm
Calm Mind

Slowpoke [Panne] (M)

Nature: Sassy
Type: Water/Psychic
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 13 (15/1.15v)
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 3/6
MC: 0
DC: 2/5

Abilities:

Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator (DW LOCKED): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Attacks :
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt

Sleep Talk
Future Sight
Zen Headbutt

Scald
Earthquake
Hidden Power Ground (7)
Heal Pulse
Slack Off
Icy Wind

Order of Operations said:
Someoneelse sends out and equips
Orcinus does the same + Orders
Someoneelse counter-orders
I ref
Rinse and Repeat​
 

Someoneelse

Why am I here?
#2

"Let me go in!"

"No, me!"

"Australia, you should go in. Vesuvius stands no chance against Panne, and Walter can't beat Penne or Denice, but stands a chance. I say you, unless Walter says otherwise."

"Don't send me in, please."

"RRRAGGHHHH!"

Embirch @ Exp. Share
 

Orcinus Duo

Banned deucer.
#3
Hi Rebble. Take this amulet coin.

Ancientpower-Ancientpower-Ancientpower
IF Giga Drain is ordered on any given action AND Giga Drain has already been used when you are to act, Disable Giga Drain
IF leech seed, spin in a tight ball with Rollout to pseudo-spin the seeds away.
IF synthesis AND you are faster, sandstorm

3 subs since I get to decide that
 
#5

90HP | 100en
3/2/3/2
52spd (-10% evasion)
1SC | 2WC
Reckless / Leaf Guard
Exp.Share
Status: None
Round Actions: Energy Ball > Giga Drain > Energy Ball


VS



90HP | 100en
1/2/4/2
90spd
1SC | 2WC
Levitate / Tecnician
Amulet Coin
Status: None
Round Actions: Ancientpower-Ancientpower-Ancientpower
IF Giga Drain is ordered on any given action AND Giga Drain has already been used when you are to act, Disable Giga Drain
IF leech seed, spin in a tight ball with Rollout to pseudo-spin the seeds away.
IF synthesis AND you are faster, sandstorm

--------------------------------------------------------------------------------------------
Ref's Note: If the Psudo-Rapid Spin Rollout sub did take effect this round, it would only remove 66% of the seeds. Thus, Rebble would lose 1HP per action and Embirch would gain 1HP per action. Also, Rollout's BAP would decrease by 2 because you are focusing primarilly on trying to rid yourself of the seeds.

Action 1:
Rebble used Ancientpower!!
(-3 Energy)
Crit Chance: 4123/10000 (No)
Damage: [(9 + 3 + 6 - 3) * 1.5] = 22.5 Damage!!
Effect Chance: 7575/10000 (No)

Embirch used Energy Ball!!
(-5 Energy)
Crit Chance: 163/10000 (Yes)
Damage: [(8 + 3 + 3 + 4.5 - 3) * 1.5] = 23.25 Damage!!
Effect Chance: 1878/10000 (No)

Action 2:
Rebble used Ancientpower!!
(-7 Energy)
Crit Chance: 2724/10000 (No)
Damage: [(9 + 3 + 6 - 3) * 1.5] = 22.5 Damage!!
Effect Chance: 4922/10000 (No)

Embirch used Giga Drain!!
(-11 Energy)
Crit Chance: 1561/10000 (No)
Damage: [(8 + 3 + 4.5 - 3) * 1.5] = 18.75 Damage!!
Embirch absorbed 9.37HP!!

Action 3:
Rebble used Ancientpower!!
(-11 Energy)
Crit Chance: 1175/10000 (No)
Damage: [(9 + 3 + 6 - 3) * 1.5] = 22.5 Damage!!
Effect Chance: 6698/10000 (No)


Embirch used Energy Ball!!
(-5 Energy)
Crit Chance: 7119/10000 (No)
Damage: [(8 + 3 + 4.5 - 3) * 1.5] = 18.75 Damage!!
Effect Chance: 2396/10000 (No)

------------------------------------------------------------------------------------

32HP | 79en
3/2/3/2
52spd (-10% evasion)
1SC | 2WC
Reckless / Leaf Guard
Exp.Share
Status: Giga Drain Disabled (5a)
Round Actions: Energy Ball > Giga Drain > Energy Ball



VS




29HP | 78en
1/2/4/2
90spd
1SC | 2WC
Levitate / Tecnician
Amulet Coin
Status: None
Round Actions: Ancientpower-Ancientpower-Ancientpower
IF Giga Drain is ordered on any given action AND Giga Drain has already been used when you are to act, Disable Giga Drain
IF leech seed, spin in a tight ball with Rollout to pseudo-spin the seeds away.
IF synthesis AND you are faster, sandstorm
 

Someoneelse

Why am I here?
#6

Scared to fight?

Synthesis > Energy Ball > Seed Bomb
If Sandstorm when you would use Synthesis, Seed Bomb + Seed Bomb that action and push actions back.
 

Orcinus Duo

Banned deucer.
#7
IF Giga Drain is ordered on any given action AND Giga Drain has already been used when you are to act, Disable Giga Drain

This means that Disable Giga Drain is only to activate IF GIGA DRAIN IS ORDERED ON THAT ACTION

Giga Drain was not ordered on A3

Thanks for redoing the reffing
 
#8
IF Giga Drain is ordered on any given action AND Giga Drain has already been used when you are to act, Disable Giga Drain

This means that Disable Giga Drain is only to activate IF GIGA DRAIN IS ORDERED ON THAT ACTION

Giga Drain was not ordered on A3

Thanks for redoing the reffing
I am sooo sorry about that. I misread the sub. It's been fixed now. Someoneelse, would you like to reorder?
 

Someoneelse

Why am I here?
#9

Scared to fight?

Seed Bomb + Seed Bomb > Cooldown (Synthesis) > Giga Drain
If Gale uses a damaging Rock-type combination A1, Synthesis that action and push actions back.
If Gale successfully uses a P/E move AND it is not Sandstorming Synthesis and push back.
If Gale successfully uses a P/E move AND it is Sandstorming, Chill and push actions back.
Reordered.
 

Orcinus Duo

Banned deucer.
#10
Gale, ancient power.

To speed things up, next round I'm sending in Monohm with Exp share vs the Cooling down embirch
Rain Dance-Dragon Pulse-Dragon Pulse
 
#11

32HP | 79en
3/2/3/2
52spd (-10% evasion)
1SC | 2WC
Reckless / Leaf Guard
Exp.Share
Status: None
Round Actions: Seed Bomb + Seed Bomb > Cooldown (Synthesis) > Giga Drain
If Gale uses a damaging Rock-type combination A1, Synthesis that action and push actions back.
If Gale successfully uses a P/E move AND it is not Sandstorming Synthesis and push back.
If Gale successfully uses a P/E move AND it is Sandstorming, Chill and push actions back.




VS





29HP | 78en
1/2/4/2
90spd
1SC | 2WC
Levitate / Tecnician
Amulet Coin
Status: None
Round Actions: Ancientpower * 3

----------------------------------------------------------------------------------------------------
Action 1:
Rebble used Ancientpower!!
(-15 Energy)
Crit Chance: 7931/10000 (No)
Damage: [(9 + 3 + 6 - 3) * 1.5] = 23 Damage!!
Effect Chance: 4139/10000 (No)

Embirch used Seed Bomb + Seed Bomb!!
(-27 Energy)
Crit Chance: 3436/10000 (No)
Damage: [(18 + 3 + 4.5 - 3) * 1.5] = 34 Damage!!

Rebble Fainted!!

------------------------------------------------------------------------------------------

9HP | 52en
3/2/3/2
52spd (-10% evasion)
1SC | 2WC
Reckless / Leaf Guard
Exp.Share
Status: Cooldown (a1)
Round Actions: Seed Bomb + Seed Bomb > Cooldown (Synthesis) > Giga Drain
If Gale uses a damaging Rock-type combination A1, Synthesis that action and push actions back.
If Gale successfully uses a P/E move AND it is not Sandstorming Synthesis and push back.
If Gale successfully uses a P/E move AND it is Sandstorming, Chill and push actions back.






VS






KOHP | KOen
1/2/4/2
90spd
1SC | 2WC
Levitate / Tecnician
Amulet Coin
Status: KO
Round Actions: Ancientpower * 3
 

Someoneelse

Why am I here?
#12
Since orcinus has already ordered…

"I get to SMASH!"
Cooldown > Leech Seed > Earth Power + Earth Power
If the first Dragon Pulse crits, swap A2 and A3.

(Also, I believe the combo should have cost [(6+6+4)*1.75]=28EN)
 
#13

10HP | 52en
3/2/3/2
52spd (-10% evasion)
1SC | 2WC
Reckless / Leaf Guard
Exp.Share
Status: Cooldown (a1)
Round Actions: Cooldown > Leech Seed > Earth Power + Earth Power
If the first Dragon Pulse crits, swap A2 and A3


VS


90HP | 100en
1/3/4/2
60spd
1SC | 2WC
Shield Dust / Static
Exp.Share
Status: None
Round Actions: Rain Dance-Dragon Pulse-Dragon Pulse​

------------------------------------------------------------------------------------------
Action 1:
Monohm used Rain Dance!!
(-10 Energy)
It started to rain (4r)!!​

Embirch Cooled Down!!​

Action 2:
Monohm used Dragon Pulse!!
(-6 Energy)
Crit Chance: 6830/10000 (No)
Damage: [(9 + 3 + 6 - 3)] = 15 Damage!!​

Embirch Fainted!!​

-------------------------------------------------------------------------------------------

KOHP | KOen
3/2/3/2
52spd (-10% evasion)
1SC | 2WC
Reckless / Leaf Guard
Exp.Share
Status: Cooldown (a1)
Round Actions: Cooldown > Leech Seed > Earth Power + Earth Power
If the first Dragon Pulse crits, swap A2 and A3



VS



90HP | 84en
1/3/4/2
60spd
1SC | 2WC
Shield Dust / Static
Exp.Share
Status: None
Round Actions: Rain Dance-Dragon Pulse-Dragon Pulse​
 

Someoneelse

Why am I here?
#15
Sending in Shellder @ Lucky Egg

Icicle Spear > Ice Beam > Icicle Spear
If a damaging Electric-type move and you did not use Protect last action, Protect and push actions back.
 
#17

90HP | 100en
3/3/3/1
40spd
1SC | 1WC
Shell Armor / Skill Link
Lucky Egg
Status: None
Round Actions: Icicle Spear > Ice Beam > Icicle Spear
If a damaging Electric-type move and you did not use Protect last action, Protect and push actions back.

VS


90HP | 84en
1/3/4/2
60spd
1SC | 2WC
Shield Dust / Static
Exp.Share
Status: None
Round Actions: Thundershock-Thunderbolt-Thundershock​

------------------------------------------------------------------------------------------------
Action 1:
Shellder used Protect!!
(-15.7 Energy)​

Monohm used Thundershock!!
(-2 Energy)
Crit Chance: Shell Armor
Damage: [(4 + 3 + 3 + 6 - 1.5) * 1.5] = 21.75 Damage!!​

Action 2:
Monohm used Thunderbolt!!
(-6 Energy)
Crit Chance: Shell Armor
Damage: [(10 + 3 + 6 - 1.5) * 1.5] = 26.25 Damage!!
Effect Chance: 180/10000 (Yes)
Shellder was Paralyzed (15%)!!
Shellder's Speed: 40 => 10​

Shelder Para Chance: 6621/10000 (No)
Shellder used Icicle Spear!!
(-6 Energy)
Hit Number: Skill Link = 5X
Crit Chance: 2840 (N), 1906 (N), 5442 (N), 7060 (N), 7761 (N)
Damage: [(15 + 4.5 - 4.5) * 1.5] = 22.5 => 23 Damage!!​

Action 3:
Shellder Para Chance: 4186/10000 (No)
Shellder used Protect!!
(-15.7 Energy)​


Monohm used Thundershock!!
(-2 Energy)
Crit Chance: Shell Armor
Damage: [(4 + 3 + 3 + 6 - 1.5) * 1.5] = 21.75 Damage!!​

---------------------------------------------------------------------------------------------

64HP | 63en
3/3/3/1
40spd
1SC | 1WC
Shell Armor / Skill Link
Lucky Egg
Status: Paralyzed (15%)
Round Actions: Icicle Spear > Ice Beam > Icicle Spear
If a damaging Electric-type move and you did not use Protect last action, Protect and push actions back.


VS



67HP | 74en
1/3/4/2
60spd
1SC | 2WC
Shield Dust / Static
Exp.Share
Status: None
Round Actions: Thundershock-Thunderbolt-Thundershock​
 
#20

64HP | 63en
3/3/3/1
40 10spd
1SC | 1WC
Shell Armor / Skill Link
Lucky Egg
Status: Paralyzed (15%)
Round Actions: Supersonic > Icicle Spear > Icicle Spear
If you are fully paralysed, push actions back.
If Supersonic misses, use it next action.


VS




67HP | 74en
1/3/4/2
60spd
1SC | 2WC
Shield Dust / Static
Exp.Share
Status: None
Round Actions: Thunderbolt-Thunderbolt-Thunderbolt
IF successful protective/evasive move, slack off
IF damaging ice type combo, protect

-----------------------------------------------------------------------------------------
Action 1:
Monohm used Thunderbolt!!
(-6 Energy)
Crit Chance: Shell Armor
Damage: [(10 + 3 + 6 - 1.5) * 1.5] = 26.25 Damage!!

Shelder Para Chance: 8061/10000 (No)
Shelder used Supersonic!!
(-4 Energy)
Hit Chance: 6512/10000 (No)

Action 2:
Monohm used Thunderbolt!!
(-10 Energy)
Crit Chance: Shell Armor
Damage: [(10 + 3 + 6 - 1.5) * 1.5] = 26.25 Damage!!

Shelder Para Chance: 5616/10000 (No)
Shelder used Supersonic!!
(-8 Energy)
Hit Chance: 4598/10000 (Yes)
Monohm became confused!!!
Monohm's Confusion Level: 7451/10000 (Slight)
Monohm is confused (2a)!!

Action 3:
Monohm Confusion [1-5000 = self hit]: 9365/10000 (No)
Monohm used Thunderbolt!!
(-10 Energy)
Crit Chance: Shell Armor
Damage: [(10 + 3 + 6 - 1.5) * 1.5] = 26.25 Damage!!

Shellder fainted!!

--------------------------------------------------------------------------------------------

KOHP | KOen
3/3/3/1
40 10spd
1SC | 1WC
Shell Armor / Skill Link
Lucky Egg
Status: KO
Round Actions: Supersonic > Icicle Spear > Icicle Spear
If you are fully paralysed, push actions back.
If Supersonic misses, use it next action.



VS





67HP | 44en
1/3/4/2
60spd
1SC | 2WC
Shield Dust / Static
Exp.Share
Status: None
Round Actions: Thunderbolt-Thunderbolt-Thunderbolt
IF successful protective/evasive move, slack off
IF damaging ice type combo, protect
 

Someoneelse

Why am I here?
#22
Numel is in @ Exp. Share
Earthquake > Earthquake > Yawn
If Monohm hits itself in confusion, use Focus Energy, not pushing back.
Too bad I can't do anything with subs.
 
#24

90HP | 100en
3/2/3/2
30spd (-10% evasion)
1SC | 2WC
Oblivious / Simple
Exp.Share
Status: Rain (1r)
Round Actions: Earthquake > Earthquake > Yawn
If Monohm hits itself in confusion, use Focus Energy, not pushing back.




VS






67HP | 44en
1/3/4/2
60spd
1SC | 2WC
Shield Dust / Static
Exp.Share
Status: Rain (1r)
Round Actions: Surf-Surf-Surf​

-------------------------------------------------------------------------------------------
Action 1:
Monohm Confusion [1-5000 = hit self]: 8675/10000 (No)
Monohm used Surf!!
(-7 Energy)
Crit Chance: 7470/10000 (No)
Damage: [(13 + 6 - 3) * 2.25] = 36 Damage!!​

Numule used Earthquake!!
(-6 Energy)
Crit Chance: 4315/10000 (No)
Damage: [(10 + 3 + 4.5 - 4.5) * 1.5] = 19.5 Damage!!​

Action 2:
Monohm snapped out of confusion!!
Monohm used Surf!!
(-11 Energy)
Crit Chance: 7767/10000 (No)
Damage: [(13 + 6 - 3) * 2.25] = 36 Damage!!​


Numule used Earthquake!!
(-10 Energy)
Crit Chance: 2839/10000 (No)
Damage: [(10 + 3 + 4.5 - 4.5) * 1.5] = 19.5 Damage!!​

Action 3:
Monohm used Surf!!
(-15 Energy)
Crit Chance: 7767/10000 (No)
Damage: [(13 + 6 - 3) * 2.25] = 36 Damage!!​

Numule fainted!!​

-------------------------------------------------------------------------------------------------

KOHP | KOen
3/2/3/2
30spd (-10% evasion)
1SC | 2WC
Oblivious / Simple
Exp.Share
Status: KO
Round Actions: Earthquake > Earthquake > Yawn
If Monohm hits itself in confusion, use Focus Energy, not pushing back.





VS







28HP | 11en
1/3/4/2
60spd
1SC | 2WC
Shield Dust / Static
Exp.Share
Status: 3X KOC
Round Actions: Surf-Surf-Surf
------------------------------------------------------------------------------------------------------
Prizes:
King Serperior: 7UC
Orcinus Duo: 3CC
Monohm: 1EC, 3MC, 1DC + 3KOC
Rebble: 1EC, 2MC, 1DC
Slowpoke: 1EC, 2MC, 1DC
Someoneelse: 2CC
Embirch: 1EC, 3MC, 1DC + 1KOC
Shelder: 1EC, 2MC, 1DC + 1 Lucky Egg Counter
Numule: 1EC, 3MC, 1DC