Someoneelse vs GemoftheDay in the Tower of Heaven!!!


Hey guys, what's up? I'm IceSpade the "Cool"trainer and I'll be reffing this 3v3 singles match in this arena called Tower of Heaven!!



The Tower of Heaven is an ancient structure that stretches deep into the clouds, the heavens, and far beyond. It is composed of a material similar to rock, but far more durable and nearly impossible to break. Most of the structure is open-air giving a good glimpse of the clear sky. Moss and other small plant life have grown on the outcropping on the rock-like material with small butterflies flying about. There are small streams and pools of water within the structure for Water attacks and Water Pokemon. The battle will take place within one of the many chambers of the tower.

All moves can be used within the Tower of Heaven. However, there is a catch. Within my hands is the Book of Laws. At the end of each round, I'll write down a new law. The laws restrict what attacks, actions, or commands you may or may not take in battle. Violation of any law in battle will still allow you to perform the command, however the offender will be struck down with a lightning bolt that deals 10 damage flat and ignores abilities, weakness, and resistance. The lightning bolt cannot be deflected, dodged, evaded, or otherwise blocked. It will hit the Pokemon behind a Substitute, find its way through Double Team, and will go through Wonder Guard. Pokemon that are immune to Electric attacks by ability or typing will still be struck down and will gain no benefit such as Motor Drive's Speed boost. Violation of multiple laws in an action will drop down multiple lightning bolts on the offender depending on how many laws they've broken in a given action.

For instance, Pikachu decides to use Thunderbolt on a Staryu. If I restrict the usage of Thunderbolt, Pikachu will be smote once for 10 damage. If I restrict the usage of Thunderbolt and all Electrical attacks, Pikachu will be hit twice for 20 damage. Finally, if I restrict the usage of Thunderbolt, Electrical attacks, and super-effective moves, Pikachu will be struck thrice for 30 damage.

If there's any questions or need clarification on anything, PM me.

Summary: All moves can be used initially, however new laws added in each round will restrict what commands can be used. Violation of any law will be penalized with a lightning bolt dealing 10 damage flat ignoring typing and abilities. Combatants can be penalized multiple times in an action.

Teleportation Corollary: If this arena is picked randomly as a result of arena effect, then the ref is free to generate up to three rules for the combatants to follow until a new arena is chosen.


These are the rules and stuff for this match:
3v3 LC singles
Item: Training
2 subs per mon
One ability
Switch=OK
2 Day DQ (3 for refs) if that's fine.
No recovers / 2 Chills
I present you the battlers for this match! Here is GemoftheDay and his/her Pokemon!
GemOftheDay said:



Ralts (Castette) (F)
Nature: Mild (+1 SpA, -1 Def)
Type: Psychic - psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Ability 1: Synchronize - Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Ability 2: Trace - This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Ability 3: Telepathy (DW) - This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Stats:
HP: 90
Atk: Rank 1
Def: Rank 0(-)
SpA: Rank 3(+)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC:1/9
MC:2
DC:1/5

Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind

Confuse ray
Will-o-Wisp
Disable

ally switch
psyshock
shadow ball



Zorua (Voile) (M)
Nature: Jolly (+15% Speed, +13% Accuracy, -1 SpA)
Type: Dark - Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Ability 1: Illusion - Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
Ability 2: none

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2(-)
SpD: Rank 2
Spe: 74.75(+)
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Scratch
leer
pursuit
fake tears
fury swipes
faint attack
scary face
taunt

detect
sucker punch
dark pulse

u-turn
thief
hone claws



Voltorb (élechoc pronounced AY-le-shock) (genderless)
Nature: Naive (+15% Speed, +30% Accuracy, -1 SpD)
Type: Electric - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Ability 1: Static - This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Ability 2: Soundproof: Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Ability 3: Aftermath (dw) - If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1(-)
Spe: 115(+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Moves:
Charge
Tackle
SonicBoom
Spark
Rollout
Screech
Charge Beam
Light Screen
Selfdestruct

No egg moves. these are tutor moves
magnet rise
sucker punch
thunderbolt

thunder wave
taunt
volt switch

And here's Someoneelse and his/her Pokemon!!
Someoneelse said:

Zubat [Echo] (M)
Nature: Jolly
Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Inner Focus:
Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Infiltrator (DW, locked):
Innate
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 64 (+)
+14% Accuracy
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Leech Life
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Swift
Air Cutter

Brave Bird
Steel Wing
Zen Headbutt

Thief
Acrobatics
U- Turn


Axew [Helicopter] (Get it? As in Chopper? No… Ok) (F)
Nature: Jolly
Type:
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Mold Breaker:
Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Rivalry:
Innate
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.

Unnerve (DW, locked):
Innate
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 66 (+)
+15% Accuracy
Size Class: 1
Weight Class: 2
Base Rank Total: 13


EC: 0/9
MC: 0
DC: 0/5

Attacks:
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe

Endure
Night Slash
Reversal

Aerial Ace
Cut
X-Scissor


Abra [Someoneelse] (M)
Nature: Modest (+SAtk, -Atk)

Type:

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Abilities:

Synchronize:
Innate
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Inner Focus:
Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Magic Guard (DW, locked):
Innate
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

Stats:

HP: 80
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 90
Size Class: 2
Weight Class: 2
Base Rank Total: 12


EC: 2/9
MC: 0
DC: 1/5

Attacks:

Encore
Guard Split
Hidden Power (Fighting, 7)
Knock Off
Protect
Psyshock
Shadow Ball
Teleport
And with that, let the battle begin!!!

GemoftheDay sends out, chooses ability, attaches item
Someoneelse sends out, chooses ability, attaches item, orders
GemoftheDay orders
I ref
 

Someoneelse

Why am I here?
Not sure if Zorua…

Helicopter (Axew), you're up. Break that mold. Also, have an Amulet Coin.

X-Scissor > Dual Chop > Reversal
If Voltorb / Zorua uses Detect, Scratch and change your next action to Cut + X-Scissor, replacing the action.
 

Pre-Round Summary:

GemoftheDay's team:

Voltorb
Items: None
Ability: Static
90 HP
100 En
2/2/2/1/115
Status: None
Boosts/Drops: None
Other: None

Someoneelse's team:

Axew
Items: Amulet Coin
90 HP
100 En
3/2/1/2/66
Status: None
Boosts/Drops: None
Other: None

Round 1:
Voltorb used Thunder Wave!
-6 en
Axew was paralyzed! It may be unable to move!(25%)
Axew used X-Scissor!
Par: (168/2500): Yes
Axew was paralyzed!

Voltorb: -6 en

Round 2:
Voltorb used Super Charged Beam! (Charge+Charge Beam)
-18 en
Crit: (5572/625): No
Effect: (3525/7000): Yes
(5+3+3+3-3)*0.67 = 7.37 damage
Voltorb's Special Attack rose!
Voltorb's Special Defense rose!

Axew used Dual Chop!
Par: (2695/2000): No
-5 en
Crit: (7568/625): No
Hit: (5755/7500): Yes
(8+3+4.5-3) = 12.5 damage

Voltorb: -18 en, -13 hp
Axew: -5 en, -7 hp

Round 3:

Voltorb is cooling down!
Axew used Reversal!
Par: (8984/2000): No
-3 en
Crit: (5877/625): No
(4+4.5-3) = 5.5 damage

Voltorb: -6 hp
Axew: -3 en


End of Round Summary:
GemoftheDay's team:

Voltorb
Items: None
Ability: Static
71 HP
76 En
2/2/2/1/115
Status: None
Boosts/Drops: +1SpA,+1SpD
Other: Charged

Someoneelse's team:

Axew
Items: Amulet Coin
83 HP
92 En
3/2/1/2/66
Status: PAR 15%
Boosts/Drops: None
Other: None
 

Someoneelse

Why am I here?
I only have nine non-damaging attacks through my whole team, so that's not too bad.

Dual Chop > X-Scissor > Dual Chop
 

Pre-Round Summary:
GemoftheDay's team:

Voltorb
Items: None
Ability: Static
71 HP
76 En
2/2/2/1/115
Status: None
Boosts/Drops: +1SpA,+1SpD
Other: Charged

Someoneelse's team:

Axew
Items: Amulet Coin
83 HP
92 En
3/2/1/2/66
Status: PAR 15%
Boosts/Drops: None
Other: None

Action 1:
Voltorb used Sonic Boom!
Hit (3744/9000): Yes
-5 en
10 damage
Axew used Dual Chop!
Par (7243/1500): No
-5 en
Hit (9813/9000): No
Axew's attack missed!

Voltorb: -5 en
Axew: -5 en, -10 hp

Action 2:
Voltorb used Charge Beam!
Hit (3935/9000): Yes
Crit (5823/625): No
Effect (1252/7000): Yes
-5 en
(5+3+3+3-3)*0.67+(1*1.75) = 9.12 damage
It's not very effective...
Voltorb's Special attack rose!

Axew used Dual Chop!
Par (8677/1500): No
Crit (621/625): Yes (!)
-6 en
(8+3+4.5-3) = 12.5 damage
A critical hit!

Voltorb: -5 en, -13 hp
Axew: -6 en, -9 hp

Action 3:
Voltorb used Charge!
-7 en
Voltorb's Special Defense Rose!
Electric attacks are empowered!

Axew used Dual Chop!
Par (1137/1500): Yes
Axew was paralyzed!

Voltorb: -7 en

End of Round Summary:
GemoftheDay's team:

Voltorb
Items: None
Ability: Static
58 HP
59 En
2/2/2/1/115
Status: None
Boosts/Drops: +1SpA,+1SpD
Other: Charged

Someoneelse's team:

Axew
Items: Amulet Coin
64 HP
81 En
3/2/1/2/66
Status: PAR 5%
Boosts/Drops: None
Other: None


Law # 1: Pokemon are only allowed one non-damaging move per round
Law # 2: Moves used in A1 must not be used A3
 

Pre-Round Summary:
GemoftheDay's team:

Voltorb
Items: None
Ability: Static
58 HP
59 En
2/2/2/1/115
Status: None
Boosts/Drops: +1SpA,+1SpD
Other: Charged

Someoneelse's team:

Abra
Items: None
Ability: Synchronize
80 HP
100 En
0/1/5/2/90
Status: None
Boosts/Drops: None
Other: None

Action 1:
Voltorb used Light Screen!
-10 en
Abra used Psyshock!
-5 en
Crit (2522/625): No
(8/2+3+7.5-3)-1.75 = 9.75 damage

Voltorb: -10 en, -10 hp
Abra: -5 en

Action 2:
Voltorb used Sucker Punch!
-6 en
Crit (6873/625): No
(8+3-1.5)*1.5 = 14.25 damage
Abra used Shadow Ball!
-6 en
Crit (9352/625): No
Effect (4357/2000): No
(8/2+7.5-1.5)-1.75 = 8.25 damage

Voltorb: -6 en, -8 hp
Abra: -6 en, -14 hp

Action 3:
Voltorb used Chill!
+12 energy
Voltorb was struck by a lightning bolt because of violation of Law #1! (-10 hp)
Abra used Psyshock!
-5 en
Crit (5888/625): No
(8/2+3+7.5-3)-1.75 = 9.75 damage
Abra was struck by a lightning bolt because of violation of Law #2! (-10 hp)

Voltorb: +12 en, -20 hp
Abra: -5 en, -10 hp


End of Round Summary:
GemoftheDay's team:

Voltorb
Items: None
Ability: Static
20 HP
55 En
2/2/2/1/115
Status: None
Boosts/Drops: None
Other: Light Screen

Someoneelse's team:

Abra
Items: None
Ability: Synchronize
56 HP
84 En
0/1/5/2/90
Status: None
Boosts/Drops: None
Other: None

Law # 1: Pokemon are only allowed one non-damaging move per round
Law # 2: Moves used in A1 must not be used A3
Law # 3: Protective moves (Protect, Detect) are banned

Sorry for the no flavor, but maybe this is good enough:

 
Sorry for the lateness, forgot about this match...


Pre-Round Summary:
GemoftheDay's team:

Voltorb
Items: None
Ability: Static
20 HP
55 En
2/2/2/1/115
Status: None
Boosts/Drops: None
Other: Light Screen

Someoneelse's team:

Abra
Items: None
Ability: Synchronize
56 HP
84 En
0/1/5/2/90
Status: None
Boosts/Drops: None
Other: None

Action 1:
Voltorb used Taunt!
-10 en
Abra was taunted!
Abra used Psyshock!
-5 en
Crit (6819/625): No
(8/2+3+7.5-3)= 11 damage

Action 2:
Voltorb used Sucker Punch!
-6 en
Crit (5562/625): No
(8+3-1.5)*1.5 = 14.25 damage
Abra used Psyshock!
-9 en
Crit (6323/625): No
(8/2+3+7.5-3)= 11 damage
Voltorb fainted!


End of Round Summary:
GemoftheDay's team:

Voltorb
Items: None
Ability: Static
-2 HP
39 En
2/2/2/1/115
Status: None
Boosts/Drops: None
Other: Light Screen

Someoneelse's team:

Abra
Items: None
Ability: Synchronize
42 HP
70 En
0/1/5/2/90
Status: None
Boosts/Drops: None
Other: Taunted

Law # 1: Pokemon are only allowed one non-damaging move per round
Law # 2: Moves used in A1 must not be used A3
Law # 3: Protective moves (Protect, Detect) are banned
Law # 4: Evasive moves (Agility, Teleport, etc.) are banned
 

Someoneelse

Why am I here?
Back to Axew. This is Zorua, I believe. If it's not, even better.
X-Scissor > X-Scissor > Dual Chop
If X-Scissor is Disabled when you would use it, Night Slash that action and all subsequent actions.
 

Pre-Round Summary:
GemoftheDay's team:

Items: None
90 HP
100 En
1/0/3/2/40
Status: None
Boosts/Drops: None
Other: None

Someoneelse's team:

Axew
Items: Amulet Coin
64 HP
81 En
3/2/1/2/66
Status: PAR 5%
Boosts/Drops: None
Other: None

Action 1:
Ralts used Will-o-Wisp!
-7 en
Hit (9204/7500): No
The attack missed!

Axew used X-Scissor!
Par (4035/500): No
-6 en
Crit (1781/625): No
(8+4.5)*1.5 = 18.75 damage

Action 2:
Axew used X-Scissor!
Par (7548/500): No
-10 en
Crit (3008/625): No
(8+4.5)*1.5 = 18.75 damage

Ralts used Psyshock combo!
-(6+10)*1.75 = 28 en
Crit (1073/625): No
(8*2.25+3+4.5-3) = 22.5 damage

Action 3:
Axew used Dual Chop!
Par (9136/500): No
-5 en
Hit (5826/9000): Yes
Crit (1238,1498/625): No crits
(8+3+4.5) = 15.5 damage

Ralts cooled down!

End of Round Summary:
GemoftheDay's team:

Items: None
36 HP
65 En
1/0/3/2/40
Status: None
Boosts/Drops: None
Other: None

Someoneelse's team:

Axew
Items: Amulet Coin
41 HP
60 En
3/2/1/2/66
Status: None
Boosts/Drops: None
Other: None

Law # 1: Pokemon are only allowed one non-damaging move per round
Law # 2: Moves used in A1 must not be used A3
Law # 3: Protective moves (Protect, Detect) are banned
Law # 4: Evasive moves (Agility, Teleport, etc.) are banned
Law # 5: Status moves (Confuse Ray, Thunder Wave, etc.) are banned

 
just a note, you forgot to factor in rivalry for axew. the x-scissors should be at 6 bap, not 8.

Psyshock > psyshock > shadow ball
 
@GotD
SE sent out Axew with the ability Mold Breaker. Also, X-Scissor is 8 BAP at the DAT.
@SE
Axew was 5% paralyzed, although you were right about the combo priority. Fixed that.

Pre-Round Summary:
GemoftheDay's team:

Items: None
36 HP
65 En
1/0/3/2/40
Status: None
Boosts/Drops: None
Other: None

Someoneelse's team:

Axew
Items: Amulet Coin
41 HP
60 En
3/2/1/2/66
Status: None
Boosts/Drops: None
Other: None

Action 1:
Axew used X-Scissor!
-6 en
Crit (2341/625): No
(8+4.5)*1.5 = 18.75 damage
Ralts used Psyshock!
-5 en
Crit (1797/625): No
(8+3+4.5-3) = 12.5 damage

Action 2:
Axew used X-Scissor!
-10 en
Crit (2813/625): No
(8+4.5)*1.5 = 18.75 damage
Ralts fainted!


End of Round Summary:
GemoftheDay's team:

Items: None
-2 HP
60 En
1/0/3/2/40
Status: None
Boosts/Drops: None
Other: None

Someoneelse's team:

Axew
Items: Amulet Coin
28 HP
50 En
3/2/1/2/66
Status: None
Boosts/Drops: None
Other: None

Law # 1: Pokemon are only allowed one non-damaging move per round
Law # 2: Moves used in A1 must not be used A3
Law # 3: Protective moves (Protect, Detect) are banned
Law # 4: Evasive moves (Agility, Teleport, etc.) are banned
Law # 5: Status moves (Confuse Ray, Thunder Wave, etc.) are banned
Law # 6: Damaging Normal type moves are banned

...Yeah, I've run out of law ideas. :>

 

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