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Completed Son_of _Shadoo Vs. LupusAter, match of the next 525600 minutes!!

Discussion in 'ASB' started by rickheg, Aug 7, 2011.

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  1. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    Man, why did I agree to come here? This seems like a bad idea...there's homeless people everywhere, and we have some really expensive-looking equipment with us...Let's find the trainers we're here to ref, and hopefully the action will give us safe distance.

    Okay, so here's Son_of_Shadoo's team;

    Spiffy (open)
    [​IMG]
    Cyclohm (Spiffy) (F)
    Nature: Modest - adds * to Special Attack, subtracts * from Attack.
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5(+)
    SpD: Rank 3
    Spe: 80

    EC: 9/9
    MC: 0
    DC: 5/5 (UNLOCKED!)

    Attacks:
    Levelup:
    Tackle
    Growl
    Leer
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Twister
    Spark
    Sonicboom
    Slack Off
    Hurricane
    Double Hit
    Weather Ball
    Whirlwind
    Bide

    TM:
    Thunderbolt
    Dragon Pulse
    Flamethrower
    Volt Switch
    Protect
    Toxic
    Ice Beam

    Egg:
    Heal Bell
    Hydro Pump
    Signal Beam

    Tutor:
    Draco Meteor

    The Wizard (open)
    [​IMG]
    Electabuzz "The Wizard" (M)
    Nature: Rash - Adds rank to Special Attack, subtracts rank from Special Defense.

    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4(+)
    SpD: Rank 2(-)
    Spe: 105

    EC: 4/9
    MC: 0
    DC: 3/5

    Abilities:
    Static: This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon. (Innate)
    Vital Spirit: This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. (Innate, DW)

    Attacks:
    Levelup:
    Quick Attack
    Leer
    ThunderPunch
    Thundershock
    Low Kick
    Swift
    Shock Wave
    Light Screen

    BW TM:
    Substitute
    Thunderbolt
    Thunder Wave
    Teleport

    Egg:
    Cross Chop
    Fire Punch
    Ice Punch

    Tutor:
    Magnet Rise

    Glinda (open)
    [​IMG]
    Chansey "Glinda" (F)
    Nature: Modest - Adds rank to special attack, subtracts rank from attack.

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    EC: 4/9
    MC: 0
    DC: 1/5

    Abilities:
    Natural Cure: This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. (Innate)
    Serene Grace: This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) (Innate)
    Healer (DW, LOCKED): This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed. (Innate)

    Stats:
    HP: 140
    Atk: Rank 0 (-)
    Def: Rank 1
    SpA: Rank 3 (+)
    SpD: Rank 4
    Spe: 50

    Attacks:
    Levelup:
    Pound
    Charm
    Copycat
    Refresh
    Sweet Kiss
    Defense Curl
    Growl
    Tail Whip
    Softboiled
    Doubleslap
    Minimize
    Sing
    Bestow
    Heal Pulse
    Light Screen

    TM:
    Toxic
    Flamethrower
    Protect

    Egg:
    Mud Bomb
    Counter
    Aromatherapy


    Okay, and here's LupusAter's team;
    Jormungandr (open)

    [​IMG]
    Colosshale Jormungandr (M)
    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Dark/Water
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice Moves have Energy Cost reduced by one (1).

    Abilities:
    Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
    Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
    Flare Boost (DW Locked): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.

    0/6 EC
    0 MC
    0/5 DC

    HP: 100
    Atk: Rank 3+
    Def: Rank 2
    SpA: Rank 2-
    SpD: Rank 3
    Spe: 85

    Attacks:
    Leer
    Tackle
    Mud Shot
    Bubblebeam
    Rapid Spin
    Mud Bomb
    Pursuit

    Fire Fang
    Sucker Punch
    Aqua Tail

    Earthquake
    Rock Slide
    Payback


    Tyr (open)

    [​IMG]
    Scraggy Tyr (M)
    Nature: Impish (+1 Def, -1 SpA)
    Type: Dark/Fighting
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Fighting:Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Moxie:(Innate)This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
    Shed Skin:(Innate)This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Intimidate:(Locked)When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

    0/6 EC
    0 MC
    0/5 DC

    HP: 90
    Atk: Rank 3
    Def: Rank 4+
    SpA: Rank 1 -
    SpD: Rank 3
    Spe: 48

    Attacks:
    Leer
    Low Kick
    Sand Attack
    Faint Attack
    Headbutt
    Swagger
    Brick Break
    Payback

    Fire Punch
    Ice Punch
    Thunderpunch

    Dragon Claw
    Stone Edge
    Protect


    Fafnir (open)

    [​IMG]
    Feraligatr(*) [Fafnir] (M)
    Nature: Lonely
    Type:
    Water:Water STAB; Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Abilities:
    Torrent: (Innate)When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Sheer Force: (Can Be Enabled)(DW locked)This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:
    HP: 100
    Atk: Rank 6+
    Def: Rank 3-
    SpA: Rank 3
    SpD: Rank 3
    Spe: 78


    EC 9/9
    MC 2
    DC 5/5

    Scratch(*)
    Leer(*)
    Water Gun(*)
    Rage(*)
    Bite(*)
    Scary Face(*)
    Ice Fang(*)
    Flail(*)
    Thrash(*)
    Superpower
    Agility

    Aqua Jet(*)
    Dragon Claw(*)
    Dragon Dance(*)
    Ice Punch

    Waterfall(*)
    Shadow Claw(*)
    Rock Slide(*)
    Ice Beam
    Rain Dance
    Outrage


    Since SoS issued the challenge, he sends out his first two pokemon. Then, LupusAter will send out his first two, and issue orders, and I think you guys know the drill by now. SoS, your pokemon, please!
  2. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Rickheg, that title is glorious, and I love you forever for it. I'll begin with The Wizard, and Glinda!
  3. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,084
    Tyr and Jormungandr, get out!
    Tyr, Brick Break- Protect- Brick Break, all on Glinda.
    Jormungandr, Mud Bomb- Earthquake- Mud Bomb, focus on The Wizard.
  4. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Ooh, Lupus is coming out swinging... Well, I hope he's ready for the consequences of that Earthquake. I highly doubt the bums will enjoy that.

    The Wizard, begin with a Magnet Rise, to defy gravity, and get out of the range of that Earthquake. Next, use a 25 HP Substitute. The reason for this will become apparent in a moment. Finish off by Thunderbolting Jormungandr with all your might.

    Glinda, we're going to try something a bit clever. Get up on Maureen's stage, and Sing into the mic. This should boost your voice, improving the accuracy and effectiveness of your dulcet tones. Finish by blasting Tyr with a Flamethrower.

    Summary:
    The Wizard - Magnet Rise >>> Substitute (25) >>> Thunderbolt (J)
    Glinda - Get up on the stage >>> Sing into the microphone >>> Flamethrower (T)
    If getting up onto the stage and singing would only take one action, use Toxic (J) on A1, and get up on the stage and sing on A2.
  5. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    [​IMG][​IMG]
    100 HP|140 HP
    100 Energy|100 Energy

    Vs.

    [​IMG][​IMG]
    90 HP|100 HP
    100 Energy|100 Energy

    Okay, I have a lot to do today, I'm gonna post the skeleton here, and try to add in flavor.

    For the second round; Earthquake did indeed instegate the bums, and I decided that Chansey's singing calmed them down instead of putting anyone to sleep. Calming down targets is in the description of Sing.

    Data (open)
    Electabuzz
    Magnet Rise
    5 Energy

    Substitute 25 HP
    24 Energy

    Thunderbolt Colosshale
    RNG roll to crit; (63/1000 = crit) 406 = no crit
    RNG roll for effect; (100/1000 = paralyzed) 698 = no paralysis
    [10 BAP + 3 STAB + (4 SpA - 3 SpD)*1.5]*1.5 SE = 21.75 (rounded to 22) Damage, 6 Energy

    Chansey
    Climb On Stage
    5 Energy

    Sing
    5 Energy

    Flamethrower Scraggy
    RNG roll to crit; 296 = no crit
    RNG roll for effect; 471 = no burn
    [10 BAP + (3 SpA - 3 SpD)*1.5] = 10 Damage, 7 Energy

    Scraggy
    Brick Break Chansey
    RNG roll to crit; 255 = no crit
    [8 BAP + 3 STAB + (3 Atk - 1 Def)*1.5]*1.5 SE = 21 Damage, 5 Energy

    Protect
    9 Energy

    Brick Break Chansey
    RNG roll to crit; 500 = no crit
    [8 BAP + 3 STAB + (3 Atk - 1 Def)*1.5]*1.5 SE = 21 Damage, 5 Energy

    Colosshale
    Mud Bomb Electabuzz
    RNG roll to hit; 999 = miss
    miss, 6 Energy

    Earthquake
    RNG rolls to crit; 487, 569, 499 = no crits
    miss, 7 Energy
    [7.5 BAP + (3 Atk - 1 Def)*1.5] = 10.5 (rounded to 11) Damage
    [7.5 BAP + (3 Atk - 4 Def)*1.5] = 6 Damage (Protected)

    Mud Bomb Electabuzz
    RNG roll to hit; 984 = miss
    miss, 6 Energy

    Bums
    RNG roll to moo; (330/1000 = moo) 607 = no mooing


    [​IMG][​IMG]
    75 HP|87 HP
    65 Energy|83 Energy
    25 HP Sub, Magnet Rise (3 Actions)|--

    Vs.

    [​IMG][​IMG]
    80 HP|78 HP
    81 Energy|81 Energy
  6. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Damn it, I was really hoping your solo would work to put our foe to sleep there, Glinda. Ah well.

    The Wizard, it's time for some all out offense. Hit this pair with everything you've got. Glinda, follow suit.

    Summary:
    The Wizard: Thunderbolt (J) >>> Cross Chop (T) >>> ThunderPunch (J)
    If Tyr uses Protect A2, use Cross Chop (J)

    Glinda: Flamethrower (T) >>> Softboiled >>> Flamethrower (T)
    If Tyr uses Brick Break, use Counter once and shift actions down.
  7. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,084
    Tyr, Swagger Glinda- Sucker Punch The Wizard- Payback The Wizard.
    Jorm, Sucker Punch The Wizard- Rock Slide both- Sucker Punch The Wizard.
  8. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    [​IMG][​IMG]
    100 HP|140 HP
    100 Energy|100 Energy

    Vs.

    [​IMG][​IMG]
    90 HP|100 HP
    100 Energy|100 Energy

    Sorry about the lack of flavor again, I still have a lot of stuff that I have to ref.

    In the first round, Electabuzz's Thunderbolt paralyzed and Chansey's Flamethrower burned.

    Data (open)
    Electabuzz
    Thunderbolt Colosshale
    RNG roll to crit; (63/1000 = crit) 786 = no crit
    RNG roll for effect; (100/1000 = paralyzed) 329 = no paralysis
    [10 BAP + 3 STAB + (4 SpA - 3 SpD)*1.5]*1.5 SE = 21.75 (rounded to 22) Damage, 10 Energy

    Cross Chop Scraggy
    RNG roll to hit; (800/1000 = hit) 936 miss

    ThunderPunch Colosshale
    RNG roll to crit; (63/1000 = crit) 382 = no crit
    RNG roll for effect; (100/1000 = paralyzed) 38 = paralysis
    [8 BAP + 3 STAB + (3 Atk - 2 Def)*1.5]*1.5 SE = 18.75 (rounded to 19) Damage, 6 Energy

    Chansey
    Flamethrower Scraggy
    RNG roll to crit; 228 = no crit
    RNG roll for effect; 52 = burn
    [10 BAP + (3 SpA - 3 SpD)*1.5] = 10 Damage, 11 Energy

    Softboiled
    RNG roll for hitting self; 410 = hit self
    [4 BAP + (0 Atk - 1 Def)*1.5] + (2 Atk - 0 Def)*1.75 = 6 Damage, 3 Energy

    Confusion stage lowered by 2.

    Flamethrower Scraggy
    RNG roll for hitting self; 435 = hit self
    [4 BAP + (0 Atk - 1 Def)*1.5] + (2 Atk - 0 Def)*1.75 = 6 Damage, 3 Energy

    Confusion ended.

    Scraggy
    Swagger Chansey
    RNG roll to hit; 741 = hit
    RNG roll for confusion duration; 536 = 3 actions

    -2 HP from burn.

    Sucker Punch Electabuzz
    RNG roll to crit; 135 = no crit
    [8 BAP - 3 Burn + 3 STAB + (3 Atk - 2 Def)] = 9.5 (rounded to 10) Damage to the sub, 5 Energy

    -2 HP from burn.

    Payback Electabuzz
    RNG roll to crit; 314 = no crit
    [10 BAP - 3 Burn + 3 STAB + (3 Atk - 2 Def)*1.5] = 11.5 (rounded to 12) Damage, 6 Energy

    -2 HP from burn.

    RNG roll for Shed Skin to come into effect; 907 = Shed Skin does not come into effect

    Colosshale
    Sucker Punch Electabuzz
    RNG roll for paralysis; 563 = not fully paralyzed
    RNG roll to crit; 527 = no crit
    [8 BAP + 3 STAB + (3 Atk - 2 Def)] = 12.5 (rounded to 13) Damage to the sub, 5 Energy

    Rock Slide
    RNG roll for paralysis; 304 = not fully paralyzed
    RNG rolls to crit; 447, 803 = no crits
    [6 BAP + (3 Atk - 1 Def)*1.5] = 9 Damage, 6 Energy
    [6 BAP + (3 Atk - 2 Def)*1.5] = 7.5 (rounded to 8) Damage to the sub and breaking it

    Sucker Punch Electabuzz
    RNG roll for paralysis; 629 = not fully paralyzed
    RNG roll to crit; 693 = no crit
    [8 BAP + 3 STAB + (3 Atk - 2 Def)] = 12.5 (rounded to 13) Damage, 5 Energy

    Bums
    RNG roll to moo; (330/1000 = moo) 384 = no mooing


    [​IMG][​IMG]
    50 HP|75 HP
    65 Energy|83 Energy
    --|+1 Atk

    Vs.

    [​IMG][​IMG]
    64 HP|37 HP
    81 Energy|81 Energy
    Burned|20% Paralysis
  9. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,084
    I'm gonna be away until the 22nd of August, so this will be the last post in a while. Anyways, Tyr will use Brick Break- Payback- Brick Break, all on The Wizard.
    Jorm,Mud Bomb- Mud Shot- Mud Bomb The Wizard.
  10. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    T_T WHAT DID HE EVER DO TO YOU?!

    Also, I'm ok with you being away for a while. Enjoy your break!

    The Wizard: Light Screen >>> Thunderbolt (J) >>> Thunderbolt (J)

    Glinda: Heal Pulse (The Wizard) >>> Softboiled >>> Flamethrower (T)
  11. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    [​IMG][​IMG]
    50 HP|75 HP
    65 Energy|83 Energy
    --|+1 Atk

    Vs.

    [​IMG][​IMG]
    64 HP|37 HP
    81 Energy|81 Energy
    Burned|20% Paralysis

    Alright, let's keep this match going! Those bums are creeping me out...

    The Wizard begins the round by setting up a Light Screen, in order to protect his team from special attacks. We'll see how that helps his team moving forward. Jormungandr continues to assault The Wizard with another Mud Bomb, it looks like that Light Screen is already helping The Wizard! Glinda helps him out even further by sending a Healing Pulse his way.What teamwork!! Jyr sees how Jorm's attack was weakened, so he Brick Breaks at The Wizard, shattering the Light Screen! The Wizard sure does seem to be the center of attention...

    The Wizard keeps the action going, and he fires off a Thunderbolt at Jorm, sending him reeling. He recovers in time and smacks The Wizard with a Mud Slap, slowing him down. Glinda takes the time she has to herself to heal herself by eating a Softboiled egg. Just don't think too much about where she got that egg...Jyr continues the ganging-up on The Wizard by getting some Payback against the electrical magician.

    The Wizard is reeling, and Jorm takes full advantage by firing another Mud Bomb at The Wizard. The blast seems to knock him back into reality, as he fires another Thunderbolt at Jorm. The hit is so strong that it knocks out the whale, Jormungandr has been KO'ed!! Glinda doesn't seem phazed, as she fires a Flamethrower at the lonely Jyr. Jyr retaliates with a Brick Break on The Wizard.

    Uh-oh! The bums have started Mooing! I hope this doesn't have a negative effect on the match...

    Data (open)
    Electabuzz
    Light Screen
    8 Energy

    Thunderbolt Colosshale
    RNG roll to hit; 7 = hit
    RNG roll to crit; 600 = no crit
    [10 BAP + 3 STAB + (4 SpA - 3 SpD)*1.5]*1.5 SE = 21.75 (rounded to 22) Damage, 6 Energy

    Thunderbolt Colosshale
    RNG roll to hit; 455 = hit
    RNG roll to crit; 465 = no crit
    [10 BAP + 3 STAB + (4 SpA - 3 SpD)*1.5]*1.5 SE = 21.75 (rounded to 22) Damage, 10 Energy

    Chansey
    Heal Pulse Electabuzz
    20 HP, 14 Energy

    Softboiled
    20 HP, 16 Energy

    Flamethrower Scraggy
    RNG roll to crit; 943 = no crit
    [10 BAP + (3 SpA - 3 SpD)*1.5] = 10 Damage, 7 Energy

    Scraggy
    Brick Break Electabuzz
    RNG roll to crit; 449 = no crit
    [8 BAP - 3 burn + 3 STAB + (3 Atk - 2 Def)*1.5] = 9.5 (rounded to 10) Damage, 5 Energy

    -2 HP, burn

    Payback Electabuzz
    RNG roll to crit; 789 = no crit
    [10 BAP - 3 burn + 3 STAB + (3 Atk - 2 Def)*1.5] = 11.5 (rounded to 12) Damage, 6 Energy

    -2 HP, burn

    Brick Break Electabuzz
    RNG roll to crit; 601 = no crit
    [8 BAP - 3 burn + 3 STAB + (3 Atk - 2 Def)*1.5] = 9.5 (rounded to 10) Damage, 5 Energy

    -2 HP, burn

    Colosshale
    Mud Bomb Electabuzz
    RNG roll for paralysis; 720 = success
    RNG roll to hit; 778 = hit
    RNG roll to crit; 760 = no crit
    RNG roll for effect; 291 = lowers accuracy
    [7 BAP - 5 Light Screen + (2 SpA - 2 SpD)*1.5]*1.5 SE = 3 Damage, 6 Energy

    Mud Shot Electabuzz
    RNG roll for paralysis; 288 = success
    RNG roll to hit; 217 = hit
    RNG roll to crit; 173 = no crit
    [6 BAP + (2 SpA - 2 SpD)*1.5]*1.5 SE = 9 Damage, 4 Energy

    Mud Bomb Electabuzz
    RNG roll for paralysis; 258 = success
    RNG roll to hit; 4 = hit
    RNG roll to crit; 814 = no crit
    RNG roll for effect; 739 = no accuracy drop
    [7 BAP + (2 SpA - 2 SpD)*1.5]*1.5 SE = 10.5 (rounded to 11) Damage, 6 Energy

    Bums: 98 = mooing
    Electabuzz; 177 = Intense Confusion
    Chansey; 862 = nothing
    Scraggy; 94 = Intense Confusion


    [​IMG][​IMG]
    15 HP|95 HP
    41 Energy|46 Energy
    -1 Speed/Accuracy, Confused (4 actions)|--

    Vs.

    [​IMG][​IMG]
    48 HP|0 HP
    65 Energy|0 Energy
    Burned, Confused (4 actions)|KO'ed

    I'll send in Fafnir for LupusAter. Son-of_Shadoo, your orders, please! I'm also fine with waiting for LupusAter to return.
  12. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    That went reasonably well. Excellent teamwork.

    The Wizard, not gonna lie, you're about to explode. Just throw Thunderbolts at Fafnir until you do. Don't miss...

    Thunderbolt (F) >>> Thunderbolt (F) >>> Thunderbolt (F)

    Glinda, you're all befuddled. Great. My arena has backfired on me! Damn you, Jonathan Larsen! Time to play defense.

    Minimize >>> Chill >>> Flamethrower (T)
  13. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,084
    Fafnir, Sheer Force Waterfall the Wizard, then Aqua Jet him if he's still alive, targetting Glenda if he fainted and hit Glenda with another boosted Waterfall.
    Tyr, Brick Break The Wizard, then Faint Attack and Payback Glenda.
  14. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    [​IMG][​IMG]
    15 HP|95 HP
    41 Energy|46 Energy
    -1 Speed/Accuracy, Confused (4 actions)|--

    Vs.

    [​IMG][​IMG]
    48 HP|100 HP
    65 Energy|100 Energy
    Burned, Confused (4 actions)|--

    Alright, let's finally get back into the action, I think the bonfire is drawing the bums attention...I thought it drove them away, just like bears?

    Fafnir makes his move move in the battle, and boy is it a big one! The Sheer Force behind that Waterfall attack at The Wizard was incredible! In fact, it was enough the knock out the magician, The Wizard has been KO'ed!!! Glinda is terrified of being hit by similar attacks, and Minimizes down to really small size. How did she even do that? Tyr is confused by the act, and hits himself in confusion!!

    Fafnir takes aim at Glinda, and covers himself in Aqua water, Jetting at her, dealing some solid damage. Glinda just chills anyway, even though she's being physically assaulted. Tyr joins the violence by slapping Glinda with a Faint Attack. All this anger on a woman! What did she ever do to you guys, anyway?

    Fafnir tries to show Glinda just how painful a Sheer Force Waterfall hurts, but he unfortunately misses due to how small she is. Glinda finally retaliates by breathing fire with a Flamethrower (still have no idea how she does any of these things) on Tyr, who responds by trying to get some Payback on Glinda, but is unable to find his target.

    Oh no! More mooing! This can't be good...

    Data (open)
    Chansey
    Minimize
    11 Energy

    Chill
    +12 Energy

    Flamethrower Scraggy
    RNG roll to crit; 118 = no crit
    [10 BAP + (3 SpA - 3 SpD)*1.5] = 10 Damage, 7 Energy

    Scraggy
    Brick Break Electabuzz
    RNG roll for confusion; 598 = hit self
    [4 BAP - 2 burn + (3 Atk - 4 Def)*1.5] = 0.5 (rounded to 1) Damage, 3 Energy

    -2 HP, burn

    Faint Attack Chansey
    RNG roll for confusion; 270 = success
    RNG roll to crit; 511 = no crit
    [6 BAP - 3 burn + 3 STAB + (3 Atk - 1 Def)*1.5] = Damage, 3 Energy

    -2 HP, burn

    Payback Chansey
    RNG roll for confusion; 466 = success
    RNG roll to hit; 666 = miss
    miss, 6 Energy

    -2 HP, burn

    Feraligatr
    Waterfall Electabuzz
    RNG roll to crit; 765 = no crit
    [10 BAP + 3 STAB + (6 - 5)*1.0 + (5 - 2)*1.5] = 18.5 (rounded to 19) Damage, 5 Energy

    Aqua Jet Chansey
    RNG roll to hit; 284 = hit
    RNG roll to crit; 811 = no crit
    [4 BAP + 3 STAB + (6 - 5)*1.0 + (5 - 1)*1.5] = 14 Damage, 2 Energy

    Waterfall Chansey
    RNG roll to hit; 706 = miss
    miss, 5 Energy

    Bums; 79 = mooing
    Chansey; 217 = Intense Confusion
    Scraggy; 82 = Intense Confusion
    Feraligatr; 236 = Intense Confusion


    [​IMG][​IMG]
    0 HP|72 HP
    0 Energy|40 Energy
    KO'ed|Confused (4 actions)

    Vs.

    [​IMG][​IMG]
    31 HP|100 HP
    53 Energy|88 Energy
    Burned, Confused (4 actions)|Confused (4 actions)

    Everyone is confused! Except for Spiffy the Cyclohm, who I'm sending in now for SoS. Lupus, your actions!!
  15. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,084
    Tyr, Faint Attack- Brick Break- Faint Attack Glinda.
    Fafnir, Sheer Force Ice Punch- Dragon Claw- Sheer Force Ice Punch Spiffy.
  16. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Welcome back Lupus, hope you enjoyed your trip.

    Ladies and gentlemen... RELEASE THE BEAST! BEHOLD SPIFFY! Now, I think we'll finish off Scraggy, and then turn our offenses on Fafnir. If my calculations are correct, a Sheer Force Thunderbolt and Flamethrower combined with burn damage, will finish Tyr in one action, provided we don't get haxxed by confusion. Tres bien. Then Glinda can Toxic up before we go for gold.

    Spiffy: (Sheer Force on) Thunderbolt (Tyr) >>> Dragon Pulse (Fafnir) >>> Thunderbolt (Fafnir)

    Glinda: Flamethrower (Tyr) >>> Toxic (Fafnir) >>> Charm (Fafnir)
    If you hit yourself in confusion, shift actions down.
  17. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    [​IMG][​IMG]
    110 HP|72 HP
    100 Energy|40 Energy
    --|Confused (4 actions)

    Vs.

    [​IMG][​IMG]
    31 HP|100 HP
    53 Energy|88 Energy
    Burned, Confused (4 actions)|Confused (4 actions)

    Sorry guys, not feeling well. No flavor today. Also, feel free to look over my numbers. I feel disoriented today.

    Data (open)
    Cyclohm
    Thunderbolt Scraggy
    RNG roll to crit; 713 = no crit
    [12 BAP + 3 STAB + (5 SpA - 3 SpD)*1.5] = 18 Damage, 6 Energy

    Dragon Pulse Feraligatr
    RNG roll to crit; 709 = no crit
    [9 BAP + 3 STAB + (5 SpA - 3 SpD)*1.5] = 15 Damage, 6 Energy

    Thunderbolt Feraligatr
    RNG roll to crit; 918 = no crit
    [12 BAP + 3 STAB + (5 SpA - 3 SpD)*1.5]*1.5 SE = 27 Damage, 6 Energy

    Chansey
    Flamethrower Scraggy
    RNG roll for confusion; 591 = hit self
    [4 BAP + (0 Atk - 1 Def)*1.5] = 2.5 (rounded to 3) Damage, 3 Energy

    Flamethrower Scraggy
    RNG roll for confusion; 124 = success
    RNG roll to crit; 415 = no crit
    [10 BAP + (3 SpA - 3 SpD)*1.5] = 10 Damage, 7 Energy]

    Toxic Feraligatr
    RNG roll for confusion; 664 = hit self
    [4 BAP + (0 Atk - 1 Def)*1.5] = 2.5 (rounded to 3) Damage, 3 Energy

    Scraggy
    Faint Attack Chansey
    RNG roll for confusion; 410 = success
    RNG roll to crit; 922 = no crit
    [6 BAP + 3 STAB - 3 burn + (3 Atk - 1 Def)*1.5] = 9 Damage, 3 Energy

    Feraligatr
    Ice Punch Cyclohm
    RNG roll for confusion; 349 = success
    RNG roll to crit; 256 = no crit
    [10 BAP + (6 Atk - 4 Def)*1.5]*1.5 SE = 19.5 (rounded to 20) Damage, 6 Energy

    Dragon Claw Cyclohm
    RNG roll for confusion; 245 = success
    RNG roll to crit; 838 = no crit
    [8 BAP + (6 Atk - 4 Def)*1.5]*1.5 SE = 6.5 (rounded to 17) Damage, 6 Energy

    Ice Punch Cyclohm
    RNG roll for confusion; 857 = hit self
    [4 BAP + (6 Atk - 3 Def)*1.5] = 8.5 (rounded to 9) Damage, 3 Energy

    Bums; 947 = nothing



    [​IMG][​IMG]
    73 HP|63 HP
    82 Energy|27 Energy

    Vs.

    [​IMG][​IMG]
    0 HP|49 HP
    0 Energy|70 Energy
    KO'ed|--
  18. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Excellent, two Thunderbolts seals the deal.

    Spiffy: Sheer Force Thunderbolt x3

    Glinda: Chill >>> Heal Pulse Spiffy >>> Mud Bomb
    If I cannot Heal Pulse due to recovery limit, use Mud Bomb.
  19. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,084
    OUTRAGE!!!
  20. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    [​IMG][​IMG]
    73 HP|63 HP
    82 Energy|27 Energy

    Vs.

    [​IMG]
    49 HP
    70 Energy

    Alright, let's keep this train wreck a rollin!

    Spiffy, already feeling the pain having just entered the match, continues to square off against Fafnir in the battle of Sheer Force dominance. She fires another Thunderbolt at Fafnir, dealing huge damage. Fafnir is so angry that he enters an Outrage, smacking into Glinda. Speaking of whom, she tries to chill and stay away from the dueling goliaths.

    Spiffy fires off another Thunderbolt at Fafnir, and it's enough to finish off the Feraligatr, Fafnir has been KO'ed! That means that LupusAter is out of pokemon, Son_of_Shadoo wins!!

    Data (open)
    Cyclohm
    Thunderbolt
    RNG roll to crit; 411 = no crit
    [12 BAP + 3 STAB + (5 Atk - 3 SpD)*1.5]*1.5 SE = 27 Damage, 10 Energy

    Thunderbolt
    RNG roll to crit; 988 = no crit
    [12 BAP + 3 STAB + (5 Atk - 3 SpD)*1.5]*1.5 SE = 27 Damage, 14 Energy

    Chansey
    Chill
    +12 Energy

    Feraligatr
    Outrage
    RNG roll for target; 523 = Chansey
    RNG roll to crit; 208 = no crit
    [12 BAP + (6 Atk - 1 Def)*1.5] = 19.5 (rounded to 20) Damage, 8 Energy


    [​IMG][​IMG]
    73 HP|43 HP
    58 Energy|39 Energy

    Vs.

    [​IMG]
    0 HP
    0 Energy

    Prizes!!
    Son_of_Shadoo; 3 TC
    Cyclohm; 3 MC, 1 KOC (Feraligatr)
    Chansey; 1 EC, 2 MC, 1 DC, 1 KOC (Scraggy)
    Electabuzz; 1 EC, 2 MC, 1 DC, 1 KOC (Colosshale)

    LupusAter; 3 TC
    Scraggy; 1 EC, 2 MC, 1 DC
    Colosshale; 1 EC, 2 MC, 1 DC
    Feraligatr; 3 MC, 1 KOC

    rickheg; 8 RC

    GG both, and thanks for playing!!
  21. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    YEAH BUDDY! GG LupusAter, you were a great opponent. Thanks so much for reffing, Rickheg.
  22. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,084
    GG Son of Shadoo, and thanks for allowing me to train my newest additions to the team! And thanks to the ref.
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