Man, why did I agree to come here? This seems like a bad idea...there's homeless people everywhere, and we have some really expensive-looking equipment with us...Let's find the trainers we're here to ref, and hopefully the action will give us safe distance. Okay, so here's Son_of_Shadoo's team; Spiffy (Move your mouse to reveal the content) Spiffy (open) Spiffy (close) Cyclohm (Spiffy) (F) Nature: Modest - adds * to Special Attack, subtracts * from Attack. Type: Electric/Dragon Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Abilities: Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon. Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Stats: HP: 110 Atk: Rank 1 (-) Def: Rank 4 SpA: Rank 5(+) SpD: Rank 3 Spe: 80 EC: 9/9 MC: 0 DC: 5/5 (UNLOCKED!) Attacks: Levelup: Tackle Growl Leer Dragon Rage Charge Thundershock Rain Dance Twister Spark Sonicboom Slack Off Hurricane Double Hit Weather Ball Whirlwind Bide TM: Thunderbolt Dragon Pulse Flamethrower Volt Switch Protect Toxic Ice Beam Egg: Heal Bell Hydro Pump Signal Beam Tutor: Draco Meteor The Wizard (Move your mouse to reveal the content) The Wizard (open) The Wizard (close) Electabuzz "The Wizard" (M) Nature: Rash - Adds rank to Special Attack, subtracts rank from Special Defense. Type: Electric Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Stats: HP: 100 Atk: Rank 3 Def: Rank 2 SpA: Rank 4(+) SpD: Rank 2(-) Spe: 105 EC: 4/9 MC: 0 DC: 3/5 Abilities: Static: This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon. (Innate) Vital Spirit: This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. (Innate, DW) Attacks: Levelup: Quick Attack Leer ThunderPunch Thundershock Low Kick Swift Shock Wave Light Screen BW TM: Substitute Thunderbolt Thunder Wave Teleport Egg: Cross Chop Fire Punch Ice Punch Tutor: Magnet Rise Glinda (Move your mouse to reveal the content) Glinda (open) Glinda (close) Chansey "Glinda" (F) Nature: Modest - Adds rank to special attack, subtracts rank from attack. Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. EC: 4/9 MC: 0 DC: 1/5 Abilities: Natural Cure: This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. (Innate) Serene Grace: This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) (Innate) Healer (DW, LOCKED): This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed. (Innate) Stats: HP: 140 Atk: Rank 0 (-) Def: Rank 1 SpA: Rank 3 (+) SpD: Rank 4 Spe: 50 Attacks: Levelup: Pound Charm Copycat Refresh Sweet Kiss Defense Curl Growl Tail Whip Softboiled Doubleslap Minimize Sing Bestow Heal Pulse Light Screen TM: Toxic Flamethrower Protect Egg: Mud Bomb Counter Aromatherapy Okay, and here's LupusAter's team; Jormungandr (Move your mouse to reveal the content) Jormungandr (open) Jormungandr (close) Colosshale Jormungandr (M) Nature: Adamant (+1 Atk, -1 SpA) Type: Dark/Water Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice Moves have Energy Cost reduced by one (1). Abilities: Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in. Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round. Flare Boost (DW Locked): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage. 0/6 EC 0 MC 0/5 DC HP: 100 Atk: Rank 3+ Def: Rank 2 SpA: Rank 2- SpD: Rank 3 Spe: 85 Attacks: Leer Tackle Mud Shot Bubblebeam Rapid Spin Mud Bomb Pursuit Fire Fang Sucker Punch Aqua Tail Earthquake Rock Slide Payback Tyr (Move your mouse to reveal the content) Tyr (open) Tyr (close) Scraggy Tyr (M) Nature: Impish (+1 Def, -1 SpA) Type: Dark/Fighting Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Fighting:Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Abilities: Moxie:(Innate)This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. Shed Skin:(Innate)This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Intimidate:(Locked)When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. 0/6 EC 0 MC 0/5 DC HP: 90 Atk: Rank 3 Def: Rank 4+ SpA: Rank 1 - SpD: Rank 3 Spe: 48 Attacks: Leer Low Kick Sand Attack Faint Attack Headbutt Swagger Brick Break Payback Fire Punch Ice Punch Thunderpunch Dragon Claw Stone Edge Protect Fafnir (Move your mouse to reveal the content) Fafnir (open) Fafnir (close) Feraligatr(*) [Fafnir] (M) Nature: Lonely Type: Water:Water STAB; Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Torrent: (Innate)When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) Sheer Force: (Can Be Enabled)(DW locked)This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Stats: HP: 100 Atk: Rank 6+ Def: Rank 3- SpA: Rank 3 SpD: Rank 3 Spe: 78 EC 9/9 MC 2 DC 5/5 Scratch(*) Leer(*) Water Gun(*) Rage(*) Bite(*) Scary Face(*) Ice Fang(*) Flail(*) Thrash(*) Superpower Agility Aqua Jet(*) Dragon Claw(*) Dragon Dance(*) Ice Punch Waterfall(*) Shadow Claw(*) Rock Slide(*) Ice Beam Rain Dance Outrage Since SoS issued the challenge, he sends out his first two pokemon. Then, LupusAter will send out his first two, and issue orders, and I think you guys know the drill by now. SoS, your pokemon, please!