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Completed Son_of_Shadoo vs Puffins R Cool - a battle beyond imagination

Discussion in 'ASB' started by Objection, Jun 21, 2011.

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  1. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Welcome one and all to the Park of Imagination. Here, we are in a place where the battlers are forced to rely on whatever random objects appear in this park. So, first of all, let's meet the teams:

    Team Shadoo

    Glinda the Happiny (open)
    [​IMG]
    Happiny "Glinda" (F)
    Nature: Modest - Adds rank to special attack, subtracts rank from attack.

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities:
    Natural Cure: This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. (Innate)
    Serene Grace: This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) (Innate)
    Friend Guard (DW, LOCKED): The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2). (Innate)

    Stats:
    HP: 110
    Atk: Rank 0 (-)
    Def: Rank 1
    SpA: Rank 2 (+)
    SpD: Rank 3
    Spe: 30


    Elphaba the Bagon (open)
    [​IMG]
    Bagon "Elphaba" (F)
    Nature: Naughty - adds rank to attack, subtracts rank from special defense.

    Type: Dragon
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities:
    Rock Head: This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. (Innate)
    Sheer Force (DW, Locked): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. (Can be enabled)

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 50


    Fiyero the Voodoll (open)
    [​IMG]
    Voodoll (Fiyero) (M)
    Nature: Rash - adds rank to special attack, subtracts rank from special defense.

    Type: Normal/Dark
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Normalize: (Can be deactivated) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon will do three (3) more damage with Normal-typed attacks.
    Cursed Body (DW): (Innate) When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 1 (-)
    Spe: 70

    EC: 2/6
    MC: 2
    DC: 1/5


    Brrr the Scratchet (open)
    [​IMG]
    Scratchet (Brrr) M
    Nature: Timid (15% increase to speed and a 5% accuracy increase (46^2/500 rounded up), -1 attack)

    Type: Normal/Fighting
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Scrappy: This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out. (Innate)
    Prankster: The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. (Innate)
    Vital Spirit: This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. (DW, Innate, LOCKED)

    Stats:
    HP: 90
    Attack: Rank 2 (-)
    Defense: Rank 3
    Special Attack: Rank 1
    Special Defense: Rank 3
    Speed: 46 (+)

    EC: 0/6
    MC: 0
    DC: 0/5


    Team Puffins

    Prv.Buck the Privatyke (open)
    [​IMG]
    Privatyke[Prv.Buck](M)(*)
    Nature:Adamant (+attack, -special attack)
    Type:Water/Fighting
    Water:*Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
    Fighting:*Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

    Abilities:
    Unaware:*(Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

    Klutz (DW):*(Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 35

    EC:3/6
    MC:0
    DC:2/5


    Shelly the Shellder (open)
    [​IMG]
    Shellder [Shelly] (F)(*)
    Nature:Careful (+special defense, -special attack)
    Type:
    Water:*Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Abilities:
    Shell Armor:(Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Skill Link:(Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    Overcoat:(DW) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 2 (+)
    Spe: 40


    EC:2/6
    MC:0
    DC:2/5


    Pika the Pichu (open)
    [​IMG]
    Pichu [Pika] (M)(*)
    Nature:Timid (+speed, -attack)
    Type:
    Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

    Abilities:
    Static:(Innate)This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

    Lightning Rod:(DW) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.

    Stats:

    HP: 80
    Atk: Rank 1 (-)
    Def: Rank 1
    SpA: Rank 2
    SpD: Rank 2
    Spe: 69 (+) (Accuracy boost: (69^2)/350=13.602857142857142857142857142857% (round to 14%))

    EC:1/9
    MC:1
    DC:1/5


    Charcoal the Embirch (open)
    [​IMG]
    Embirch(Charcoal, Male)
    Nature:Timid (+speed; -attack)
    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    MC:0
    EC: 1/9
    DC: 1/5

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 57 (+) (Accuracy boost: (57^2)/350=9.2828571428571428571428571428571% (round to 10%))


    So, now that we know what pokemon are being used today, let's wait and see what objects appear. It looks like two fire flowers are emerging from the grassy ground. Those will be useful to whoever can get them. But now some objects are falling from the sky. A pair of pugil sticks land in the arena near the fire flowers, followed by a big flaming rock. This rock breaks apart upon hitting the ground, leaving behind five flaming rocks. Finally, something rises up from the pond in the middle of the park. It's a large cauldron and it's got some kind of potion in it, but I'm not sure what kind. I wonder what pokemon are going to be taking advantage of these items.

    Objects on the ground

    Notes:
    • All objects are usable by all pokemon with roughly equal capability.
    • Picking up an object always takes an action and costs 3 energy.
      • Sometimes you can pick up two of an object in one action. This costs 6 energy.
      • An object that has been picked up can be dropped. This takes an action but has no energy cost.
    • Throwing an object, swinging an object, equipping an object or using an object in any way also takes an action unless specified otherwise. The energy cost varies between items.
      • Unless specified otherwise, an item needs to be picked up before it can be used (unless of course it can't be picked up).
    • Giving an object to an ally takes an action and costs 3 energy.
    • A pokemon may only hold up to two objects at once.
      • Some objects are listed as requiring two hands, meaning that a pokemon cannot pick them up unless it is holding no other objects at all.
      • Equipped objects do not count as being held. A pokemon can only equip one object at a time.
    • Objects that do typed damage do not get a STAB bonus unless specified otherwise.

    Fire flower (open)
    [​IMG]
    Fire Flower x 2
    • Requires two hands
    • Can be picked up
    • Can be used to shoot a fireball for 6 energy
    • Shooting a fireball counts as an 8 BP special fire-type attack with 10% chance of 1st degree burn
    • Base accuracy is 100 - (target's speed - user's speed)
    • Once used three times, the fire flower disintegrates


    Pugil stick (open)
    [​IMG]
    Pugil stick x 2
    • Requires two hands
    • Can be picked up
    • Can be swung for 6 energy
    • Swinging is treated as an 8 BP physical typeless attack
    • Base accuracy is 100


    Flaming rock (open)
    [​IMG]
    Flaming rock x 5
    • Up to two can be picked up in one action
    • Can be thrown for 5 energy
    • Throwing counts as a 4 BP physical rock-type attack and a 4 BP physical fire-type attack with 10% chance of 1st degree burn
      • After being thrown, the rock breaks on contact with anything
    • Base accuracy is 100 - (target's speed - thrower's speed)
    • At the end of every action (including the action it is picked up on), holder has a 10% chance of getting a 1st degree burn


    Cauldron (open)
    [​IMG]
    Cauldron x 1
    • Cannot be picked up
    • Can be tipped over for 8 energy
    • Tipping the cauldron counts as a 12 BP special attack of whatever type the tipper is
      • If the tipper is dual typed, it counts as 6 BP of each type
    • Base accuracy is 75 - ((target's speed - tipper's speed)/2)


    Son_of_Shadoo must now send out his first two pokemon. Then Puffins R Cool will send out his first two pokemon and give orders. Then Son_of_Shadoo will give orders. Then I ref.
  2. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    I release first, right? Go then, Elphaba and Glinda! Team Wicked is in the house!
  3. Puffins R Cool

    Puffins R Cool

    Joined:
    May 8, 2010
    Messages:
    112
    Alright, Charcoal and Pika, let's rock!

    Let's see.... Pika, pick up 2 flaming rocks, throw one of them, then throw the other.

    Charcoal, stand near the cauldron, tip it over, then grab a Pugil stick.

    Pika: Get 2 rocks --> Throw one rock -->Throw other rock
    Char:Stand near cauldron--> Tip over cauldron -->Grab Pugil Stick
    Man, this will be different.
  4. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Uh, you need to specify targets. Who are you throwing the rocks at and who are you tipping the cauldron at?
  5. Puffins R Cool

    Puffins R Cool

    Joined:
    May 8, 2010
    Messages:
    112
    Oh. Cauldron at Elphaba, rock 1&2 at Elphaba.
  6. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Don't be dissing my Elphie cause she's green, yo.

    Elphaba, knock over that cauldron onto the approaching Embirch, as I'm pretty sure it won't take two actions. Then grab the other pugil stick, and bash him with it!

    Tip cauldron (Embirch) >>> Grab pugil stick >>> Bash Embirch with it

    Glinda, just pick up a Fire Flower, and take a few potshots.

    Pick up Fire Flower >>> Shoot Embirch >>> Shoot Pichu
  7. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Team Shadoo

    Elphaba the Bagon (open)
    [​IMG]
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 50
    Energy: 100%
    Abilities: Rock Head
    Items: None
    Other: None


    Glinda the Happiny (open)
    [​IMG]
    HP: 110
    Atk: Rank 0 (-)
    Def: Rank 1
    SpA: Rank 2 (+)
    SpD: Rank 3
    Spe: 30
    Energy: 100%
    Abilities: Natural Cure, Serene Grace
    Items: None
    Other: None


    Team Puffins

    Charcoal the Embirch (open)
    [​IMG]
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 57 (+) (Accuracy boost: 10%)
    Energy: 100%
    Abilities: Leaf Guard, Battle Armor
    Items: None
    Other: None


    Pika the Pichu (open)
    [​IMG]
    HP: 80
    Atk: Rank 1 (-)
    Def: Rank 1
    SpA: Rank 2
    SpD: Rank 2
    Spe: 69 (+) (Accuracy boost: 14%)
    Energy: 100%
    Abilities: Static
    Items: None
    Other: None


    And so the battle begins: Elphaba the Bagon and Glinda the Happiny face Charcoal the Embirch and Pika the Pichu. Pika is quick off the mark and picks up two flaming rocks while Charcoal runs up to the cauldron. However, a smarter pokemon reaches the cauldron too: Elphaba the Bagon. She tips the cauldron over, pouring the mysterious potion inside it all over Charcoal. It seems to be imbued with a dragon-like essence. As soon as the potion is all gone, though, the cauldron fades out of existence. Elsewhere, Glinda waddles over to the fire flowers and plucks one of the fire flowers from the ground. Now the stage is set.

    Pika throws a flaming rock at Elphaba, hitting her on the head. While the rock itself doesn't appear to be too damaging, the flames have given her a nasty burn on the head. Furious, Elphaba rushes towards the pugil sticks and picks one of the pugil sticks up, ready to battle like a gladiator! Glinda shoots a fireball from her fire flower at a bewildered Charcoal, who is somehow trying to tip a cauldron that's not there. However, her aim is a tad off and she only sends the fireball bouncing off into the distance.

    Pika's other hand is getting hot so he throws the other flaming rock at Elphaba, this time striking her much harder than before. Charcoal goes to grab the other pugil stick but as soon as he picks it up, Elphaba whacks him on the head with her one. It looks like we might have a duel on our hands here! Finally, Glinda fires another fireball from her fire flower, this time hitting Pika on the tail.

    As the four pokemon take a breather, some more objects appear in the park. Firstly, a hard hat flies in from the edge of the arena. Perhaps it might offer protection against attacks. Then two Grabbo arms fall from the sky and land not far from where the pugil sticks were. Finally, there is another disturbance in the pond as five water balloons jump out and land along the edge of the pond, somehow remaining intact.

    Team Shadoo

    Elphaba the Bagon (open)
    [​IMG]
    HP: 73
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 50
    Energy: 83%
    Abilities: Rock Head
    Items: Pugil stick (2-handed)
    Other: 1st degree burn on head (2 DPA, -2 BP to head-based attacks)

    "I'm feeling rather hotheaded right now."


    Glinda the Happiny (open)
    [​IMG]
    HP: 110
    Atk: Rank 0 (-)
    Def: Rank 1
    SpA: Rank 2 (+)
    SpD: Rank 3
    Spe: 30
    Energy: 81%
    Abilities: Natural Cure, Serene Grace
    Items: Fire flower (2-handed, 1 more use)
    Other: None

    "Fireballs? Yum!"


    Team Puffins

    Charcoal the Embirch (open)
    [​IMG]
    HP: 71
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 57 (+) (Accuracy boost: 10%)
    Energy: 97%
    Abilities: Leaf Guard, Battle Armor
    Items: Pugil stick (2-handed)
    Other: None

    "Contender, ready!"


    Pika the Pichu (open)
    [​IMG]
    HP: 72
    Atk: Rank 1 (-)
    Def: Rank 1
    SpA: Rank 2
    SpD: Rank 2
    Spe: 69 (+) (Accuracy boost: 14%)
    Energy: 80%
    Abilities: Static
    Items: None
    Other: None

    "What should I get next?"


    Objects on the ground

    Fire flower (open)
    [​IMG]
    Fire Flower x 1
    • Requires two hands
    • Can be picked up
    • Can be used to shoot a fireball for 6 energy
    • Shooting a fireball counts as an 8 BP special fire-type attack with 10% chance of 1st degree burn
    • Base accuracy is 100 - (target's speed - user's speed)
    • Once used three times, the fire flower disintegrates


    Flaming rock (open)
    [​IMG]
    Flaming rock x 3
    • Up to two can be picked up in one action
    • Can be thrown for 5 energy
    • Throwing counts as a 4 BP physical rock-type attack and a 4 BP physical fire-type attack with 10% chance of 1st degree burn
      • After being thrown, the rock breaks on contact with anything
    • Base accuracy is 100 - (target's speed - thrower's speed)
    • At the end of every action (including the action it is picked up on), holder has a 10% chance of getting a 1st degree burn


    Hard hat (open)
    [​IMG]
    Hard hat x 1
    • Can be picked up
    • Can be equipped for 5 energy
    • While equipped, the hard hat will reduce all incoming physical damage by 50%
    • Will break after the wearer is hit by 5 physical attacks


    Grabbo arm (open)
    [​IMG]
    Grabbo arm x 2
    • Can be picked up
    • Can be used to grab items for 6 energy
      • This overrides the normal energy cost for picking up items
      • Only one item can be picked up at a time in this way
    • Can pick up any item on the ground or held by another pokemon
      • Has +1 priority when used to pick up items on the ground
      • Cannot pick up an equipped item, an item that requires two hands or an item that cannot be picked up
      • If used when the user is holding two items including the Grabbo arm, the user gets the item and the Grabbo arm gets dropped automatically after use


    Water balloon (open)
    [​IMG]
    Water balloon x 5
    • Up to two can be picked up in one action
    • Can be thrown for 5 energy
    • Throwing counts as an 8 BP special water-type attack
      • After being thrown, the water balloon bursts on contact with anything
    • Base accuracy is 100 - (target's speed - thrower's speed)
    • Using the Grabbo arm to pick up the water balloon will make it burst
      • If the balloon is being held by a pokemon when it bursts, this is treated as a 4 BP special water-type attack


    Raw data

    Action 1 (open)
    Turn order: Pika, Charcoal, Elphaba, Glinda

    Pika picks up 2 flaming rocks for 6 energy

    Charcoal runs up to the cauldron

    Elphaha tips the cauldron on Charcoal for 8 energy
    Due to Charcoal being right up close, the accuracy is boosted to 100%
    No crit due to Battle Armor
    Charcoal takes (8+(2-2)*1.5)=8 damage
    The cauldron disappears

    Glinda picks up a fire flower for 3 energy

    Roll a D100 for flaming rock burn 1: 98 - no burn
    Roll a D100 for flaming rock burn 2: 57 - no burn


    Action 2 (open)
    Turn order: Pika, Charcoal, Elphaba, Glinda

    Pika throws flaming rock 1 at Elphaba for 5 energy
    Accuracy at 100%
    Roll a D16 for crit: 14 - no crit
    Rock-type damage: (4+(1-2)*1.5)=2.5 damage
    Fire-type damage: (4+(1-2)*1.5)*0.67=1.675 damage
    Elphaba takes (2.5+1.675)=4.175 damage
    Roll a D100 for burn: 5 - 1st degree burn on head

    Charcoal is unable to tip the cauldron because it's not there

    Elphaba picks up a pugil stick for 3 energy

    Glinda shoots the fire flower at Charcoal for 6 energy
    Roll a D100 for accuracy (100-(57-30)=73%): 95 - miss
    The fire flower has 2 uses left

    Roll a D100 for flaming rock 2 burn: 44 - no burn
    Elphaba takes 2 burn damage


    Action 3 (open)
    Turn order: Pika, Charcoal, Elphaba, Glinda

    Pika throws flaming rock 2 at Elphaba for 9 energy
    Accuracy at 100%
    Roll a D16 for crit: 1 - crit
    Rock-type damage: (4+3+(1-2)*1.5)=5.5 damage
    Fire-type damage: (4+3+(1-2)*1.5)*0.67=3.685 damage
    Elphaba takes (5.5+3.685)=9.185 damage
    Roll a D100 for burn: 79 - no burn

    Charcoal picks up a pugil stick for 3 energy

    Elphaba bashes Charcoal with her pugil stick for 6 energy
    No crit due to Battle Armor
    Unaffected by burn
    Charcoal takes (8+(4-2)*1.5)=11 damage

    Glinda shoots the fire flower at Pika for 10 energy
    Roll a D100 for accuracy (100-(69-30)=61%): 46 - hit
    Roll a D16 for crit: 4 - no crit
    Pika takes (8+(2-2)*1.5)=8 damage
    Roll a D100 for burn (boosted to 20%): 93 - no burn
    The fire flower has 1 use left

    Elphaba takes 2 burn damage


    End of round (open)
    Total damage:
    Elphaba: 17.36
    Glinda: 0
    Charcoal: 19
    Pika: 8


    OK Son_of_Shadoo, you're up.
  8. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Mmk. That went pretty well, except for the whole burning thing, and Glinda missing.

    Elphie, I want you to hit Charcoal again, but this time, do you best to knock him away from any items, or into Pichu. Then bash Pichu as well. Finish by dropping the pugil stick, I want to gamble on our next set of items...

    Bash Embirch >>> Bash Pichu >>> Drop Pugil Stick

    Glinda, shoot Embirch, and make sure you hit this time! Then get your hands on a water balloon, and throw it at Embirch!

    Shoot Embirch >>> Grab Water Balloon x2 >>> Throw x1 at Embirch
  9. Puffins R Cool

    Puffins R Cool

    Joined:
    May 8, 2010
    Messages:
    112
    Charcoal, hit Elphaba 3 times with thevstick your holding, charging if needed. Pika, get the other flower, and hit Glenda 2 times.

    Charcoal: Bash Elphaba x 3
    Replace any action if pushed with: Charge Elphaba

    Pika: Grab a flower, shoot Glinda x 2
  10. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Team Shadoo

    Elphaba the Bagon (open)
    [​IMG]
    HP: 73
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 50
    Energy: 83%
    Abilities: Rock Head
    Items: Pugil stick (2-handed)
    Other: 1st degree burn on head (2 DPA, -2 BP to head-based attacks)


    Glinda the Happiny (open)
    [​IMG]
    HP: 110
    Atk: Rank 0 (-)
    Def: Rank 1
    SpA: Rank 2 (+)
    SpD: Rank 3
    Spe: 30
    Energy: 81%
    Abilities: Natural Cure, Serene Grace
    Items: Fire flower (2-handed, 1 more use)
    Other: None


    Team Puffins

    Charcoal the Embirch (open)
    [​IMG]
    HP: 71
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 57 (+) (Accuracy boost: 10%)
    Energy: 97%
    Abilities: Leaf Guard, Battle Armor
    Items: Pugil stick (2-handed)
    Other: None


    Pika the Pichu (open)
    [​IMG]
    HP: 72
    Atk: Rank 1 (-)
    Def: Rank 1
    SpA: Rank 2
    SpD: Rank 2
    Spe: 69 (+) (Accuracy boost: 14%)
    Energy: 80%
    Abilities: Static
    Items: None
    Other: None


    Now that Elphaba and Charcoal are both armed with pugil sticks, they seem intent on having a duel. If only John Anderson were here to see this. The two pokemon bash each other with their pugil sticks and, despite the burn, Elphaba seems to perform better. Pika goes and grabs the remaining fire flower to provide backup while Glinda uses her fire flower to shoot a fireball at Charcoal. The fireball hits but Glinda's fire flower has no more strength left and disintegrates, leaving her empty-handed.

    Charcoal continues the pugil stick assault on Elphaba, but the Bagon switches targets to Pika and whacks him with her pugil stick instead. This doesn't stop Pika from shooting a fireball at Glinda. His swiftness helps ensure that the fireball hits the Happiny while she picks up two water balloons. With a glint in her eye, she prepares to throw them.

    Pika shoots another fireball, hitting Glinda again but not popping any of the water balloons. Charcoal, once again, opts for pugil stick pummelling on Elphaba, but curiously Elphaba puts her pugil stick on the ground. Is she sensing something that the rest of the pokemon are not? Or maybe she has faith in her ally Glinda. If so, that faith was misplaced as Glinda throws a water balloon but misses her target completely. The balloon bursts upon hitting the ground.

    And once again, some items appear. The first one falls out of the sky. It's a painting ... OH GOD IT'S HORRIBLE! That's sure to give nightmares to anyone who looks at it! Another item falls out of the sky. This one's a stereo, but it doesn't appear to be playing any music yet. Maybe it'll play some once a pokemon switches it on. Finally, something else rises up out of the pond. This time, it's a cannon. Maybe this will help make the flaming rocks and water balloons a bit more useful.

    Team Shadoo

    Elphaba the Bagon (open)
    [​IMG]
    HP: 47
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 50
    Energy: 59%
    Abilities: Rock Head
    Items: None
    Other: 1st degree burn on head (2 DPA, -2 BP to head-based attacks)

    "Change of plan."


    Glinda the Happiny (open)
    [​IMG]
    HP: 97
    Atk: Rank 0 (-)
    Def: Rank 1
    SpA: Rank 2 (+)
    SpD: Rank 3
    Spe: 30
    Energy: 56%
    Abilities: Natural Cure, Serene Grace
    Items: Water balloon
    Other: None

    "My aim isn't very good."


    Team Puffins

    Charcoal the Embirch (open)
    [​IMG]
    HP: 52
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 57 (+) (Accuracy boost: 10%)
    Energy: 67%
    Abilities: Leaf Guard, Battle Armor
    Items: Pugil stick (2-handed)
    Other: None

    "Biff baff boff!"


    Pika the Pichu (open)
    [​IMG]
    HP: 59
    Atk: Rank 1 (-)
    Def: Rank 1
    SpA: Rank 2
    SpD: Rank 2
    Spe: 69 (+) (Accuracy boost: 14%)
    Energy: 61%
    Abilities: Static
    Items: Fire flower (2-handed, 1 more use)
    Other: None

    "Great balls of fire!"


    Objects on the ground

    Pugil stick (open)
    [​IMG]
    Pugil stick x 1
    • Requires two hands
    • Can be picked up
    • Can be swung for 6 energy
    • Swinging is treated as an 8 BP physical typeless attack
    • Base accuracy is 100


    Flaming rock (open)
    [​IMG]
    Flaming rock x 3
    • Up to two can be picked up in one action
    • Can be thrown for 5 energy
    • Throwing counts as a 4 BP physical rock-type attack and a 4 BP physical fire-type attack with 10% chance of 1st degree burn
      • After being thrown, the rock breaks on contact with anything
    • Base accuracy is 100 - (target's speed - thrower's speed)
    • At the end of every action (including the action it is picked up on), holder has a 10% chance of getting a 1st degree burn


    Hard hat (open)
    [​IMG]
    Hard hat x 1
    • Can be picked up
    • Can be equipped for 5 energy
    • While equipped, the hard hat will reduce all incoming physical damage by 50%
    • Will break after the wearer is hit by 5 physical attacks


    Grabbo arm (open)
    [​IMG]
    Grabbo arm x 2
    • Can be picked up
    • Can be used to grab items for 6 energy
      • This overrides the normal energy cost for picking up items
      • Only one item can be picked up at a time in this way
    • Can pick up any item on the ground or held by another pokemon
      • Has +1 priority when used to pick up items on the ground
      • Cannot pick up an equipped item, an item that requires two hands or an item that cannot be picked up
      • If used when the user is holding two items including the Grabbo arm, the user gets the item and the Grabbo arm gets dropped automatically after use


    Water balloon (open)
    [​IMG]
    Water balloon x 3
    • Up to two can be picked up in one action
    • Can be thrown for 5 energy
    • Throwing counts as an 8 BP special water-type attack
      • After being thrown, the water balloon bursts on contact with anything
    • Base accuracy is 100 - (target's speed - thrower's speed)
    • Using the Grabbo arm to pick up the water balloon will make it burst
      • If the balloon is being held by a pokemon when it bursts, this is treated as a 4 BP special water-type attack


    Horrible painting (open)
    [​IMG]
    Horrible painting x 1
    • Requires two hands
    • Can be picked up
    • The item is used automatically while it is held and has no energy cost
    • While being held, the horrible painting has a 40% chance of activating itself at the start of each action
      • If it activates, all opponents' attacks will fail regardless of who they're targeting
      • The horrible painting will not activate itself on consecutive actions
    • The holder cannot do anything while holding the horrible painting except drop it


    Stereo (open)
    [​IMG]
    Stereo x 1
    • Cannot be picked up
    • Can be turned on for 5 energy
    • Turning on the stereo has a predetermined but unknown effect
      • This effect will end once the stereo is hit by two attacks (or one if the item used is powerful enough)
      • Attacks against the stereo have 100% base accuracy


    Cannon (open)
    [​IMG]
    Cannon x 1
    • Cannot be picked up
    • Any items that can be thrown can be put into the cannon and fired
      • Putting the item into the cannon takes an action and costs 1 energy
      • Firing the cannon takes an action, has -1 priority and costs as much energy as throwing the loaded item would
      • Once an item has been put into the cannon, anyone can fire it (including allies and opponents) unless they're holding two objects or a 2-handed object
      • Only one item can be put in the cannon at a time
    • The launched item will have 100% base accuracy and do 50% more damage upon hitting its target


    Raw data

    Action 1 (open)
    Turn order: Pika, Charcoal, Elphaba, Glinda

    Pika picks up a fire flower for 3 energy

    Charcoal bashes Elphaba with his pugil stick for 6 energy
    Roll a D16 for crit: 14 - no crit
    Elphaba takes (8+(1-2)*1.5)=6.5 damage

    Elphaba bashes Charcoal with her pugil stick for 10 energy
    No crit due to Battle Armor
    Unaffected by burn
    Charcoal takes (8+(4-2)*1.5)=11 damage

    Glinda shoots the fire flower at Charcoal for 14 energy
    Roll a D100 for accuracy (100-(57-30)=73%): 29 - hit
    No crit due to Battle Armor
    Charcoal takes (8+(2-2)*1.5)=8 damage
    No burn due to Fire-type
    The fire flower disintegrates

    Elphaba takes 2 burn damage


    Action 2 (open)
    Turn order: Pika, Charcoal, Elphaba, Glinda

    Pika shoots the fire flower at Glinda for 6 energy
    Accuracy at 100%
    Roll a D16 for crit: 12 - no crit
    Glinda takes (8+(2-3)*1.5)=6.5 damage
    Roll a D100 for burn: 26 - no burn
    The fire flower has 2 uses left

    Charcoal bashes Elphaba with his pugil stick for 10 energy
    Roll a D16 for crit: 13 - no crit
    Elphaba takes (8+(1-2)*1.5)=6.5 damage

    Elphaba bashes Pika with her pugil stick for 14 energy
    Roll a D16 for crit: 15 - no crit
    Unaffected by burn
    Pika takes (8+(4-1)*1.5)=12.5 damage

    Glinda picks up 2 water balloons for 6 energy

    Elphaba takes 2 burn damage


    Action 3 (open)
    Turn order: Pika, Charcoal, Elphaba, Glinda

    Pika shoots the fire flower at Glinda for 10 energy
    Accuracy at 100%
    Roll a D16 for crit: 5 - no crit
    Glinda takes (8+(2-3)*1.5)=6.5 damage
    Roll a D100 for burn: 47 - no burn
    The fire flower has 1 use left

    Charcoal bashes Elphaba with his pugil stick for 14 energy
    Roll a D16 for crit: 2 - no crit
    Elphaba takes (8+(1-2)*1.5)=6.5 damage

    Elphaba drops her pugil stick

    Glinda throws a water balloon at Charcoal for 5 energy
    Roll a D100 for accuracy (100-(57-30)=73%): 82 - miss

    Elphaba takes 2 burn damage


    End of round (open)
    Total damage:
    Elphaba: 42.86
    Glinda: 13
    Charcoal: 38
    Pika: 20.5


    Puffins R Cool, you're next.
  11. Puffins R Cool

    Puffins R Cool

    Joined:
    May 8, 2010
    Messages:
    112
    Pika, Shoot flower at Elphaba, get water balloon, shoot it out of the cannon at Glinda
    Charcoal, Beat on Elphaba x2, then turn on the radio. If it's turned on, hit Elphaba 1nce more
  12. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Uh, you realise Pika is still holding a 2-handed item (fire flower), right?
  13. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Glinda, throw the other water balloon at Embirch, then pick up the horrible painting for the rest of the round.

    Elphaba, grab a water balloon, put it in the cannon, fire at Embirch.
  14. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Team Shadoo

    Elphaba the Bagon (open)
    [​IMG]
    HP: 47
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 50
    Energy: 59%
    Abilities: Rock Head
    Items: None
    Other: 1st degree burn on head (2 DPA, -2 BP to head-based attacks)


    Glinda the Happiny (open)
    [​IMG]
    HP: 97
    Atk: Rank 0 (-)
    Def: Rank 1
    SpA: Rank 2 (+)
    SpD: Rank 3
    Spe: 30
    Energy: 56%
    Abilities: Natural Cure, Serene Grace
    Items: Water balloon
    Other: None


    Team Puffins

    Charcoal the Embirch (open)
    [​IMG]
    HP: 52
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 57 (+) (Accuracy boost: 10%)
    Energy: 67%
    Abilities: Leaf Guard, Battle Armor
    Items: Pugil stick (2-handed)
    Other: None


    Pika the Pichu (open)
    [​IMG]
    HP: 59
    Atk: Rank 1 (-)
    Def: Rank 1
    SpA: Rank 2
    SpD: Rank 2
    Spe: 69 (+) (Accuracy boost: 14%)
    Energy: 61%
    Abilities: Static
    Items: Fire flower (2-handed, 1 more use)
    Other: None


    The four pokemon are starting to show signs of exhaustion but they keep on fighting for their trainers. Pika shoots the fire flower one last time, hitting Elphaba with a fiery ball. Charcoal follows this up with another pugil stick bash to Elphaba's head. The Bagon, realising she is completely unarmed, goes and grabs a water balloon while Glinda throws her second water balloon but once again misses.

    The water balloons have become quite popular it seems, with Pika picking one of them up too. Charcoal once again bashes his pugil stick on Elphaba, but this proves to be quite a chore for him now. Elphaba sees the cannon and inserts her water balloon, ready to fire at will. Glinda, now with her hands free, picks up the horrible painting. She must be trying to give nightmares to her opponents.

    All of a sudden, the painting comes alive! With a deep growl it says "COME ON IN HEEEEEERE!" Pika was planning to fire the cannon but has come down with a severe case of the jibblies! Charcoal, however, wasn't planning on attacking, so he remains somewhat unperturbed. But that all changes when he turns on the stereo and this starts playing. Suddenly, everyone is glaring angrily at Charcoal. I think they're all going to want to beat the living daylights out of him now. Elphaba seizes the initiative and fires the cannon at Charcoal, while Glinda would be beating him up if not for the painting she is holding.

    This time, no new objects appear. Maybe the music is putting them off?

    Team Shadoo

    Elphaba the Bagon (open)
    [​IMG]
    HP: 22
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 50
    Energy: 50%
    Abilities: Rock Head
    Items: None
    Other: 1st degree burn on head (2 DPA, -2 BP to head-based attacks)

    "Make it stop!"


    Glinda the Happiny (open)
    [​IMG]
    HP: 97
    Atk: Rank 0 (-)
    Def: Rank 1
    SpA: Rank 2 (+)
    SpD: Rank 3
    Spe: 30
    Energy: 44%
    Abilities: Natural Cure, Serene Grace
    Items: Horrible painting (2-handed)
    Other: None

    "I'll just hide behind this."


    Team Puffins

    Charcoal the Embirch (open)
    [​IMG]
    HP: 40
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 57 (+) (Accuracy boost: 10%)
    Energy: 22%
    Abilities: Leaf Guard, Battle Armor
    Items: Pugil stick (2-handed)
    Other: Has invoked the wrath of everyone

    "Oops."


    Pika the Pichu (open)
    [​IMG]
    HP: 59
    Atk: Rank 1 (-)
    Def: Rank 1
    SpA: Rank 2
    SpD: Rank 2
    Spe: 69 (+) (Accuracy boost: 14%)
    Energy: 44%
    Abilities: Static
    Items: Water balloon
    Other: None

    "You asshole!"


    Objects on the ground

    Pugil stick (open)
    [​IMG]
    Pugil stick x 1
    • Requires two hands
    • Can be picked up
    • Can be swung for 6 energy
    • Swinging is treated as an 8 BP physical typeless attack
    • Base accuracy is 100


    Flaming rock (open)
    [​IMG]
    Flaming rock x 3
    • Up to two can be picked up in one action
    • Can be thrown for 5 energy
    • Throwing counts as a 4 BP physical rock-type attack and a 4 BP physical fire-type attack with 10% chance of 1st degree burn
      • After being thrown, the rock breaks on contact with anything
    • Base accuracy is 100 - (target's speed - thrower's speed)
    • At the end of every action (including the action it is picked up on), holder has a 10% chance of getting a 1st degree burn


    Hard hat (open)
    [​IMG]
    Hard hat x 1
    • Can be picked up
    • Can be equipped for 5 energy
    • While equipped, the hard hat will reduce all incoming physical damage by 50%
    • Will break after the wearer is hit by 5 physical attacks


    Grabbo arm (open)
    [​IMG]
    Grabbo arm x 2
    • Can be picked up
    • Can be used to grab items for 6 energy
      • This overrides the normal energy cost for picking up items
      • Only one item can be picked up at a time in this way
    • Can pick up any item on the ground or held by another pokemon
      • Has +1 priority when used to pick up items on the ground
      • Cannot pick up an equipped item, an item that requires two hands or an item that cannot be picked up
      • If used when the user is holding two items including the Grabbo arm, the user gets the item and the Grabbo arm gets dropped automatically after use


    Water balloon (open)
    [​IMG]
    Water balloon x 1
    • Up to two can be picked up in one action
    • Can be thrown for 5 energy
    • Throwing counts as an 8 BP special water-type attack
      • After being thrown, the water balloon bursts on contact with anything
    • Base accuracy is 100 - (target's speed - thrower's speed)
    • Using the Grabbo arm to pick up the water balloon will make it burst
      • If the balloon is being held by a pokemon when it bursts, this is treated as a 4 BP special water-type attack


    Stereo (open)
    [​IMG]
    Stereo x 1
    • Cannot be picked up
    • Can be turned on for 5 energy
    • Turning on the stereo has a predetermined but unknown effect causes all pokemon (including allies) to target this pokemon with their attacks
      • This effect will end once the stereo is hit by two attacks (or one if the item used is powerful enough)
      • Attacks against the stereo have 100% base accuracy


    Cannon (open)
    [​IMG]
    Cannon x 1
    • Cannot be picked up
    • Any items that can be thrown can be put into the cannon and fired
      • Putting the item into the cannon takes an action and costs 1 energy
      • Firing the cannon takes an action, has -1 priority and costs as much energy as throwing the loaded item would
      • Once an item has been put into the cannon, anyone can fire it (including allies and opponents) unless they're holding two objects or a 2-handed object
      • Only one item can be put in the cannon at a time
    • The launched item will have 100% base accuracy and do 50% more damage upon hitting its target


    Raw data

    Action 1 (open)
    Turn order: Pika, Charcoal, Elphaba, Glinda

    Pika shoots the fire flower at Elphaba for 14 energy
    Accuracy at 100%
    Roll a D16 for crit: 13 - no crit
    Elphaba takes (8+(2-1)*1.5)*0.67=6.365 damage
    Roll a D100 for burn: 62 - no burn
    The fire flower disintegrates

    Charcoal bashes Elphaba with his pugil stick for 18 energy
    Roll a D16 for crit: 9 - no crit
    Elphaba takes (8+(1-2)*1.5)=6.5 damage

    Elphaba picks up a water balloon for 3 energy

    Glinda throws a water balloon at Charcoal for 9 energy
    Roll a D100 for accuracy (100-(57-30)=73%): 88 - miss

    Elphaba takes 2 burn damage


    Action 2 (open)
    Turn order: Pika, Charcoal, Elphaba, Glinda

    Pika picks up a water balloon for 3 energy

    Charcoal bashes Elphaba with his pugil stick for 22 energy
    Roll a D16 for crit: 2 - no crit
    Elphaba takes (8+(1-2)*1.5)=6.5 damage

    Elphaba puts her water balloon in the cannon for 1 energy

    Glinda picks up the horrible painting for 3 energy

    Elphaba takes 2 burn damage


    Action 3 (open)
    Turn order: Charcoal, Glinda, Pika, Elphaba

    Roll a D100 for horrible painting activation (boosted to 80%): 54 - JIBBLIES!

    Charcoal turns on the stereo for 5 energy
    Charcoal invokes the wrath of everyone

    Glinda continues to hold the horrible painting

    Pika can't fire the cannon because of jibblies

    Elphaba fires the water balloon at Charcoal for 5 energy
    No crit due to Battle Armor
    Charcoal takes (8+(2-2)*1.5)*1.5=12 damage

    Elphaba takes 2 burn damage


    End of round (open)
    Total damage:
    Elphaba: 68.225
    Glinda: 13
    Charcoal: 50
    Pika: 20.5


    Son_of_Shadoo is up next.
  15. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Uh... Video removed as a violation of terms of service :/ I'll take your word for it, Objection! But let me get this straight, now all my attacks redirect to Charcoal? Cool. KICK HIS ASS, LADIES!

    Glinda, just hold that painting all round, it's too useful to drop.

    Elphie, get a Pugil Stick again, and BREAK HIM.
    Grab Pugil Stick >>> BONK >>> BONK
  16. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    (It was Friday by Rebecca Black)
  17. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Then this reaction is completely justified. KILL THE EMBIRCH!
  18. Puffins R Cool

    Puffins R Cool

    Joined:
    May 8, 2010
    Messages:
    112
    Uh.... WHAT!!!???

    Crap, Embirch, uh... Change it to another station, wink at Glinda, and Smash that painting from behind!

    Pika, the time is NOWWWW!! Grab the hard hat, equip it, and shoot the cannon at Glinda when the painting is gone, or if Glinda turns around.
  19. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Team Shadoo

    Elphaba the Bagon (open)
    [​IMG]
    HP: 22
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 50
    Energy: 50%
    Abilities: Rock Head
    Items: None
    Other: 1st degree burn on head (2 DPA, -2 BP to head-based attacks)


    Glinda the Happiny (open)
    [​IMG]
    HP: 97
    Atk: Rank 0 (-)
    Def: Rank 1
    SpA: Rank 2 (+)
    SpD: Rank 3
    Spe: 30
    Energy: 44%
    Abilities: Natural Cure, Serene Grace
    Items: Horrible painting (2-handed)
    Other: None


    Team Puffins

    Charcoal the Embirch (open)
    [​IMG]
    HP: 40
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 57 (+) (Accuracy boost: 10%)
    Energy: 22%
    Abilities: Leaf Guard, Battle Armor
    Items: Pugil stick (2-handed)
    Other: Has invoked the wrath of everyone


    Pika the Pichu (open)
    [​IMG]
    HP: 59
    Atk: Rank 1 (-)
    Def: Rank 1
    SpA: Rank 2
    SpD: Rank 2
    Spe: 69 (+) (Accuracy boost: 14%)
    Energy: 44%
    Abilities: Static
    Items: Water balloon
    Other: None


    Panicking, Charcoal tries changing the music to something nicer. Does he succeed? Well ... not really. Instead, it just gives Elphaba the urge to pick up the pugil stick that's lying on the ground while Pika picks up the hard hat. Glinda just stands there and holds the painting, which doesn't appear to be doing anything ...

    ... until now. Once again, it growls "COME ON IN HEEEEEERE!" and, while Pika is busy equipping the hard hat, Charcoal has come down with the jibblies and can't do anything to Glinda, who just holds the painting again as Elphaba brings the pugil stick down on Charcoal's head.

    Sick of this, Charcoal runs up to the painting and slams his pugil stick to try knocking it out of Glinda's hands. It doesn't work but Glinda does take damage from the pugil stick. But Elphaba smashes her pugil stick on Charcoal moments later as Pika tries to fire the cannon but accomplishes nothing because he forgot to put some ammo in it.

    As the round ends, having gone from one awful song to another awful song, some items appear. On one of the trees, a juicy apple grows and falls onto the ground. Two cups of coffeeccino also appear on the ground. Ah yes, the blend of cappuccino and coffee. Then, in classic cartoon fashion, an anvil falls from the sky and nearly crushes Elphaba. Finally, another item falls from the sky: a spyglass that might help a pokemon to reveal the secrets of some of these items.

    Team Shadoo

    Elphaba the Bagon (open)
    [​IMG]
    HP: 16
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 50
    Energy: 31%
    Abilities: Rock Head
    Items: Pugil stick (2-handed)
    Other: 1st degree burn on head (2 DPA, -2 BP to head-based attacks)

    "How much longer?"


    Glinda the Happiny (open)
    [​IMG]
    HP: 89
    Atk: Rank 0 (-)
    Def: Rank 1
    SpA: Rank 2 (+)
    SpD: Rank 3
    Spe: 30
    Energy: 44%
    Abilities: Natural Cure, Serene Grace
    Items: Horrible painting (2-handed)
    Other: None

    "Did I scare you?"


    Team Puffins

    Charcoal the Embirch (open)
    [​IMG]
    HP: 18
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 57 (+) (Accuracy boost: 10%)
    Energy: 11%
    Abilities: Leaf Guard, Battle Armor
    Items: Pugil stick (2-handed)
    Other: Has invoked the wrath of everyone

    "How do I turn this damn thing off?"


    Pika the Pichu (open)
    [​IMG]
    HP: 59
    Atk: Rank 1 (-)
    Def: Rank 1
    SpA: Rank 2
    SpD: Rank 2
    Spe: 69 (+) (Accuracy boost: 14%)
    Energy: 36%
    Abilities: Static
    Items: Water balloon, hard hat (equipped)
    Other: None

    "I solve practical problems, like how do I fire a cannon with no ammo?"


    Objects on the ground

    Flaming rock (open)
    [​IMG]
    Flaming rock x 3
    • Up to two can be picked up in one action
    • Can be thrown for 5 energy
    • Throwing counts as a 4 BP physical rock-type attack and a 4 BP physical fire-type attack with 10% chance of 1st degree burn
      • After being thrown, the rock breaks on contact with anything
    • Base accuracy is 100 - (target's speed - thrower's speed)
    • At the end of every action (including the action it is picked up on), holder has a 10% chance of getting a 1st degree burn


    Grabbo arm (open)
    [​IMG]
    Grabbo arm x 2
    • Can be picked up
    • Can be used to grab items for 6 energy
      • This overrides the normal energy cost for picking up items
      • Only one item can be picked up at a time in this way
    • Can pick up any item on the ground or held by another pokemon
      • Has +1 priority when used to pick up items on the ground
      • Cannot pick up an equipped item, an item that requires two hands or an item that cannot be picked up
      • If used when the user is holding two items including the Grabbo arm, the user gets the item and the Grabbo arm gets dropped automatically after use


    Water balloon (open)
    [​IMG]
    Water balloon x 1
    • Up to two can be picked up in one action
    • Can be thrown for 5 energy
    • Throwing counts as an 8 BP special water-type attack
      • After being thrown, the water balloon bursts on contact with anything
    • Base accuracy is 100 - (target's speed - thrower's speed)
    • Using the Grabbo arm to pick up the water balloon will make it burst
      • If the balloon is being held by a pokemon when it bursts, this is treated as a 4 BP special water-type attack


    Stereo (open)
    [​IMG]
    Stereo x 1
    • Cannot be picked up
    • Can be turned on for 5 energy
    • Turning on the stereo has a predetermined but unknown effect causes all pokemon (including allies) to target this pokemon with their attacks
      • This effect will end once the stereo is hit by two attacks (or one if the item used is powerful enough)
      • Attacks against the stereo have 100% base accuracy


    Cannon (open)
    [​IMG]
    Cannon x 1
    • Cannot be picked up
    • Any items that can be thrown can be put into the cannon and fired
      • Putting the item into the cannon takes an action and costs 1 energy
      • Firing the cannon takes an action, has -1 priority and costs as much energy as throwing the loaded item would
      • Once an item has been put into the cannon, anyone can fire it (including allies and opponents) unless they're holding two objects or a 2-handed object
      • Only one item can be put in the cannon at a time
    • The launched item will have 100% base accuracy and do 50% more damage upon hitting its target


    Apple (open)
    [​IMG]
    Apple x 1
    • Can be picked up
    • Can be eaten for 5 energy
    • Eating the apple has a predetermined but unknown effect


    Coffeeccino (open)
    [​IMG]
    Coffeeccino x 2
    • Can be picked up
    • Can be drunk with no energy cost
    • When drunk, the drinker becomes hyper
      • The hyper effect allows the drinker to perform actions even when it doesn't have enough energy and prevents the drinker from fainting upon running out of energy
      • While hyper, all actions cost twice as much energy
      • The hyper effect wears off after 6 actions, not counting the action the coffeeccino was drunk on
      • If the drinker has hit or passed 0 energy by this point, they faint immediately


    Anvil (open)
    [​IMG]
    Anvil x 1
    • Requires two hands
    • Can be picked up
    • Can be thrown for 7 energy
    • Throwing the anvil counts as a 10 BP physical steel-type attack with a 30% chance of flinch
    • Base accuracy is 100 - (target's speed - thrower's speed)
    • After being thrown, the anvil lands on the ground and can be picked up again


    Spyglass (open)
    [​IMG]
    Spyglass x 1
    • Can be picked up
    • Can be used to inspect any item on the ground for 3 energy
    • At the end of the round, any predetermined but unknown effects on inspected items will be revealed to whoever inspected them


    Raw data

    Action 1 (open)
    Turn order: Pika, Charcoal, Elphaba, Glinda

    Pika picks up the hard hat for 3 energy

    Charcoal changes the music for 5 energy
    That doesn't help at all

    Elphaba picks up a pugil stick for 3 energy

    Glinda holds on to the painting

    Elphaba takes 2 burn damage


    Action 2 (open)
    Turn order: Pika, Charcoal, Elphaba, Glinda

    Roll a D100 for horrible painting activation (boosted to 80%): 9 - JIBBLIES!

    Pika equips the hard hat for 5 energy

    Charcoal gets the jibblies and can't wink at Glinda

    Elphaba bashes Charcoal with her pugil stick for 6 energy
    No crit due to Battle Armor
    Unaffected by burn
    Charcoal takes (8+(4-2)*1.5)=11 damage

    Glinda holds on to the painting

    Elphaba takes 2 burn damage


    Action 3 (open)
    Turn order: Charcoal, Elphaba, Glinda, Pika

    Charcoal bashes Glinda with his pugil stick for 6 energy
    Roll a D16 for crit: 5 - no crit
    Glinda takes (8+(1-1)*1.5)=8 damage

    Elphaba bashes Charcoal with her pugil stick for 10 energy
    No crit due to Battle Armor
    Unaffected by burn
    Charcoal takes (8+(4-2)*1.5)=11 damage

    Glinda holds on to the painting

    Pika can't fire the cannon because there's nothing in it

    Elphaba takes 2 burn damage


    End of round (open)
    Total damage:
    Elphaba: 74.225
    Glinda: 21
    Charcoal: 72
    Pika: 20.5


    Puffins R Cool is up next.
  20. Puffins R Cool

    Puffins R Cool

    Joined:
    May 8, 2010
    Messages:
    112
    Hmmm. Pika, grab and throw the anvil at Glinda as soon as thevpainting is gone. Then, grab a water balloon.

    Charcoal, run around Glinda, and hit her twice. The Happiny must DIE!!!!

    I like Friday.
    It's Fri-day, Fri-day, gettin' down on Fri-day!!
  21. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Glinda, hold on to that painting as tight as you can! If you drop it, pick it up again!

    Elphie, bash Charcoal twice to finish him, and then chill if you can, otherwise, drop the pugil stick.
  22. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Team Shadoo

    Elphaba the Bagon (open)
    [​IMG]
    HP: 16
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 50
    Energy: 31%
    Abilities: Rock Head
    Items: Pugil stick (2-handed)
    Other: 1st degree burn on head (2 DPA, -2 BP to head-based attacks)


    Glinda the Happiny (open)
    [​IMG]
    HP: 89
    Atk: Rank 0 (-)
    Def: Rank 1
    SpA: Rank 2 (+)
    SpD: Rank 3
    Spe: 30
    Energy: 44%
    Abilities: Natural Cure, Serene Grace
    Items: Horrible painting (2-handed)
    Other: None


    Team Puffins

    Charcoal the Embirch (open)
    [​IMG]
    HP: 18
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 57 (+) (Accuracy boost: 10%)
    Energy: 11%
    Abilities: Leaf Guard, Battle Armor
    Items: Pugil stick (2-handed)
    Other: Has invoked the wrath of everyone


    Pika the Pichu (open)
    [​IMG]
    HP: 59
    Atk: Rank 1 (-)
    Def: Rank 1
    SpA: Rank 2
    SpD: Rank 2
    Spe: 69 (+) (Accuracy boost: 14%)
    Energy: 36%
    Abilities: Static
    Items: Water balloon, hard hat (equipped)
    Other: None


    The next round begins with the horrible painting growling "COME ON IN HEEEEEERE!", but only Charcoal gets frightened by this. Pika is too busy working out how it can pick up an anvil while it has a water balloon in one hand. Glinda continues holding the painting while Elphaba brings her pugil stick down on Charcoal. Not much to report then.

    As Pika continues wondering how the heck it's supposed to execute its trainer's orders, Charcoal slams his pugil stick on Glinda, but doesn't knock the painting out of her hands. However, he too is hit by a pugil stick and this brings Charcoal to his knees.

    Finally, Elphaba drops her pugil stick while Pika grabs the last water balloon. The burn and the exhaustion will soon catch up with the Bagon, but will Pika be able to do something worthwhile in the next round?

    As the remaining pokemon pause for a moment and wait for some more items to appear, what they get instead are some character appearances. Firstly, Wolf and Hunter enter from the side and spot the two pugil sticks lying on the ground. They each pick one up and go back to where they came from, probably to have a duel of their own for old times' sake. Next, there is an appearance by Homsar. The horrible painting reacts to him with a "COME ON IN HEEEEEERE!", but Homsar doesn't get scared. Instead, he just says in his weird voice "I'm a touchy feely-holic!" and this scares the horrible painting so much that it hops out of Glinda's hands and slinks away saying "Jibblie" over and over again before Homsar waddles away. Looks like Glinda won't be using that any more. Finally, some RED Scouts overheard the awful music coming from the stereo. About six rush in and start beating the stereo with their baseball bats until the infernal music plays no more. Then they run off, but they do drop some stuff. Two cans of Bonk! Atomic Punch and two cans of Crit-a-Cola land on the ground.

    Team Shadoo

    Elphaba the Bagon (open)
    [​IMG]
    HP: 10
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 50
    Energy: 7%
    Abilities: Rock Head
    Items: None
    Other: 1st degree burn on head (2 DPA, -2 BP to head-based attacks)

    "What can I do now?"


    Glinda the Happiny (open)
    [​IMG]
    HP: 81
    Atk: Rank 0 (-)
    Def: Rank 1
    SpA: Rank 2 (+)
    SpD: Rank 3
    Spe: 30
    Energy: 44%
    Abilities: Natural Cure, Serene Grace
    Items: None
    Other: None

    "Well that was fun!"


    Team Puffins

    Charcoal the Embirch (open)
    [​IMG]
    HP: KO
    Energy: 5%
    Abilities: Leaf Guard, Battle Armor


    Pika the Pichu (open)
    [​IMG]
    HP: 59
    Atk: Rank 1 (-)
    Def: Rank 1
    SpA: Rank 2
    SpD: Rank 2
    Spe: 69 (+) (Accuracy boost: 14%)
    Energy: 33%
    Abilities: Static
    Items: Water balloon x 2, hard hat (equipped)
    Other: None

    "Bring it on!"


    Objects on the ground

    Flaming rock (open)
    [​IMG]
    Flaming rock x 3
    • Up to two can be picked up in one action
    • Can be thrown for 5 energy
    • Throwing counts as a 4 BP physical rock-type attack and a 4 BP physical fire-type attack with 10% chance of 1st degree burn
      • After being thrown, the rock breaks on contact with anything
    • Base accuracy is 100 - (target's speed - thrower's speed)
    • At the end of every action (including the action it is picked up on), holder has a 10% chance of getting a 1st degree burn


    Grabbo arm (open)
    [​IMG]
    Grabbo arm x 2
    • Can be picked up
    • Can be used to grab items for 6 energy
      • This overrides the normal energy cost for picking up items
      • Only one item can be picked up at a time in this way
    • Can pick up any item on the ground or held by another pokemon
      • Has +1 priority when used to pick up items on the ground
      • Cannot pick up an equipped item, an item that requires two hands or an item that cannot be picked up
      • If used when the user is holding two items including the Grabbo arm, the user gets the item and the Grabbo arm gets dropped automatically after use


    Cannon (open)
    [​IMG]
    Cannon x 1
    • Cannot be picked up
    • Any items that can be thrown can be put into the cannon and fired
      • Putting the item into the cannon takes an action and costs 1 energy
      • Firing the cannon takes an action, has -1 priority and costs as much energy as throwing the loaded item would
      • Once an item has been put into the cannon, anyone can fire it (including allies and opponents) unless they're holding two objects or a 2-handed object
      • Only one item can be put in the cannon at a time
    • The launched item will have 100% base accuracy and do 50% more damage upon hitting its target


    Apple (open)
    [​IMG]
    Apple x 1
    • Can be picked up
    • Can be eaten for 5 energy
    • Eating the apple has a predetermined but unknown effect


    Coffeeccino (open)
    [​IMG]
    Coffeeccino x 2
    • Can be picked up
    • Can be drunk with no energy cost
    • When drunk, the drinker becomes hyper
      • The hyper effect allows the drinker to perform actions even when it doesn't have enough energy and prevents the drinker from fainting upon running out of energy
      • While hyper, all actions cost twice as much energy
      • The hyper effect wears off after 6 actions, not counting the action the coffeeccino was drunk on
      • If the drinker has hit or passed 0 energy by this point, they faint immediately


    Anvil (open)
    [​IMG]
    Anvil x 1
    • Requires two hands
    • Can be picked up
    • Can be thrown for 7 energy
    • Throwing the anvil counts as a 10 BP physical steel-type attack with a 30% chance of flinch
    • Base accuracy is 100 - (target's speed - thrower's speed)
    • After being thrown, the anvil lands on the ground and can be picked up again


    Spyglass (open)
    [​IMG]
    Spyglass x 1
    • Can be picked up
    • Can be used to inspect any item on the ground for 3 energy
    • At the end of the round, any predetermined but unknown effects on inspected items will be revealed to whoever inspected them


    Bonk! Atomic Punch (open)
    [​IMG]
    Bonk! Atomic Punch x 2
    • Can be picked up
    • Can be drunk for 6 energy
    • Drinking gives the user +2 speed and +2 evasion for 3 actions but makes them incapable of using items that require two hands
      • This resets immediately after 3 actions
    • Once drunk, the can can be thrown for 5 energy
      • Throwing the can counts as a 4 BP physical typeless attack
      • Base accuracy is 100 - (target's speed - thrower's speed)
      • After being thrown, the can lands on the ground and can be picked up again


    Crit-a-Cola (open)
    [​IMG]
    Crit-a-Cola x 2
    • Can be picked up
    • Can be drunk for 6 energy
    • Drinking gives the user guaranteed crits on all successful attacks for 6 actions
    • Once drunk, the can can be thrown for 5 energy
      • Throwing the can counts as a 4 BP physical typeless attack
      • Base accuracy is 100 - (target's speed - thrower's speed)
      • After being thrown, the can lands on the ground and can be picked up again


    Raw data

    Action 1 (open)
    Turn order: Pika, Charcoal, Elphaba, Glinda

    Roll a D100 for horrible painting activation (boosted to 80%): 7 - JIBBLIES!

    Pika is holding too much stuff to pick up the anvil but wastes 3 energy trying

    Charcoal can't do anything due to jibblies

    Elphaba bashes Charcoal with her pugil stick for 10 energy
    No crit due to Battle Armor
    Unaffected by burn
    Charcoal takes (8+(4-2)*1.5)=11 damage

    Glinda holds on to the painting

    Elphaba takes 2 burn damage


    Action 2 (open)
    Turn order: Pika, Charcoal, Elphaba, Glinda

    Pika can't throw what it's not holding

    Charcoal bashes Glinda with his pugil stick for 6 energy
    Roll a D16 for crit: 11 - no crit
    Glinda takes (8+(1-1)*1.5)=8 damage

    Elphaba bashes Charcoal with her pugil stick for 14 energy
    No crit due to Battle Armor
    Unaffected by burn
    Charcoal takes (8+(4-2)*1.5)=11 damage
    Charcoal is KO'd by the attack

    Glinda holds on to the painting

    Elphaba takes 2 burn damage


    Action 3 (open)
    Turn order: Pika, Elphaba, Glinda

    Roll a D100 for horrible painting activation (boosted to 80%): 91 - no jibblies

    Pika picks up a water balloon for 3 energy

    Elphaba drops her pugil stick

    Glinda holds on to the painting

    Elphaba takes 2 burn damage


    End of round (open)
    Total damage:
    Elphaba: 80.225
    Glinda: 29
    Charcoal: 94
    Pika: 20.5


    Puffins R Cool, send in your next victim pokemon. Son_of_Shadoo will order after this, and then Puffins R Cool will order.

    Also, make sure your pokemon can actually carry out its orders and read the item descriptions for how to use them.
  23. Puffins R Cool

    Puffins R Cool

    Joined:
    May 8, 2010
    Messages:
    112
    Shelly, kick some ass!

    Go forth!
  24. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Ladies, we gon' fuck this new guy up GOOD.

    Glinda, without your painting, you... Kind of suck. But it's ok, because you're Kristin Chenowith. Grab a flaming rock, load it into the cannon, and fire it at the mighty Pichu. If the cannon is already loaded by the time you get there, throw it at him instead, and then get a can of Crit-a-Cola.

    Elphie, you're probably going down here, but it's ok, because you're Idina Menzel. Grab two flaming rocks, and chuck them at Pichu, one after the other, obviously.
  25. Puffins R Cool

    Puffins R Cool

    Joined:
    May 8, 2010
    Messages:
    112
    Shells, this your show now. Grab that anvil, chuck it at Elphaba, then run into Glinda to throw off her aim.

    Pika, load and shoot the cannon at Glinda, then throw that other water balloon at her.

    What day is it? It's OUR DAY!!!
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