Da Battle of Dusk(in a forest). "Brrrrrr! It's cold out here!" Welcome to this great battle between Son_of_Shadoo and Rising_Dusk. Let's hope that we have a fun and prosperous battle. Let the games, begin!!! Rules: Pokemon: 3v3 Format: Triples DQ: 2 days, 3 days for me!!! Items: None Abilities: None Switch: OK Move restrictions: 2 Recovers / 5 Chills Now that thats over, lets check out the arena for today's match! The Arena!!! The Teams!!! Son_of_Shadoo Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Privatyke (Eoleo)(M) Nature: Adamant - Adds * to Attack, subtracts * from Special Attack. Type: Water/Fighting Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1). Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1). HP: 100 Atk: Rank 4(+) Def: Rank 3 SpA: Rank 1(-) SpD: Rank 2 Spe: 35 EC: 4/6 MC: 2 DC: 3/5 Abilities: Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active. Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off. Attacks: Level Up: Bubble Smokescreen Yawn Wrap Arm Thrust Aqua Jet Mach Punch Egg Moves: Recover Bulk Up Ice Punch BW TM: Rock Slide Waterfall Brick Break Substitute Monohm (Spiffy) (F) Nature: Modest - adds * to Special Attack, subtracts * from Attack. Type: Electric/Dragon Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.) Abilities: Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon. Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 4(+) SpD: Rank 2 Spe: 60 EC: 2/9 MC: 2 DC: 1/5 Attacks: Tackle Growl Leer Dragon Rage Charge Thundershock Rain Dance Twister Spark Sonicboom Slack Off Hurricane Thunderbolt Dragon Pulse Flamethrower Heal Bell Hydro Pump Signal Beam Duskull "Mia" (F) Nature: Brave - Attack increased by *, a 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks. Type: Ghost Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.) Stats: HP: 80 Atk: Rank 3 (+) Def: Rank 3 SpA: Rank 2 SpD: Rank 3 Spe: 21 (25/1.15, rounded down) EC: 2/9 MC: 1 DC: 1/5 Abilities: Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit. (Innate) Attacks: Levelup: Leer Night Shade Disable Foresight Astonish Confuse Ray Shadow Sneak Pursuit Will-o-Wisp TM: Toxic Shadow Ball Ice Beam Egg: Destiny Bond Pain Split Imprison Rising_Dusk: Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Lucario (M)* Nature: Naive +15% Spe, +10.8% Accuracy, -1 SpD Type: Fighting / Steel Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round. Stats: HP: 100 Atk: 4 Def: 3 SpA: 4 SpD-: 2 Spe+: 104 EC: 6/6 MC: 0 DC: 3/5 Attacks: Quick Attack* Foresight* Endure* Counter* Force Palm* Feint* Bone Rush Reversal* Screech* Nasty Plot Metal Sound Dark Pulse Detect Metal Claw ExtremeSpeed Aura Sphere Vacuum Wave* Agility* Crunch* Hi Jump Kick Swords Dance* Brick Break* Hidden Power Ice (7)* Weavile (M)* Nature: Jolly +15% Spe, +20.7% Accuracy, -1 SpA Type: Dark / Ice Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Abilities: Pressure: (Innate) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Pickpocket (DW): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Stats: HP: 100 Atk: 4 Def: 3 SpA-: 1 SpD: 3 Spe+: 144 EC: 6/6 MC: 0 DC: 3/5 Attacks: Scratch* Leer* Taunt* Quick Attack* Screech* Faint Attack* Fury Swipes* Agility* Beat Up Embargo Revenge Assurance Nasty Plot Night Slash Hone Claws Ice Shard* Ice Punch* Pursuit* DynamicPunch Swords Dance* Brick Break* Aerial Ace* Feebas (F) Nature: Bold +1 Def, -1 Atk Type: Water Water STAB; can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain. Adaptability (DW): (Innate) The moves that match this Pokemon's type have their Base Attack Power increased by two (2). Stats: HP: 80 Atk-: 0 Def+: 2 SpA: 1 SpD: 2 Spe: 80 EC: 5/6 MC: 0 DC: 0/5 Attacks: Splash Tackle Haze Mirror Coat Light Screen Surf Ice Beam Scald How the match will be played: Son_of_Shadoo sends out Pokemon in order of positioning. Rising_Dusk sends out Pokemon in order of positioning and chooses moves. Son_of_Shadoo chooses moves I ref. Lets do this.