Completed Son_of_Shadoo vs. Rising_Dusk. Ref: the dino Dusk wins!!!

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elDino

Deal With It.
is a Contributor Alumnusis a Battle Server Moderator Alumnus
#1
Da Battle of Dusk(in a forest).
"Brrrrrr! It's cold out here!" Welcome to this great battle between Son_of_Shadoo and Rising_Dusk. Let's hope that we have a fun and prosperous battle. Let the games, begin!!!
Rules:
Pokemon: 3v3
Format: Triples
DQ: 2 days, 3 days for me!!!
Items: None
Abilities: None
Switch: OK
Move restrictions: 2 Recovers / 5 Chills

Now that thats over, lets check out the arena for today's match!

The Arena!!!



Rising_Dusk said:
Arena: Snowy Forest

  • Always hail, weather cannot be changed.
  • There's a not-frozen lake, so Water-type attacks requiring water work.
The Teams!!!


Son_of_Shadoo

Privatyke (Eoleo)(M)
Nature: Adamant - Adds * to Attack, subtracts * from Special Attack.
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

HP: 100
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 35

EC: 4/6
MC: 2
DC: 3/5

Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

Attacks:

Level Up:
Bubble
Smokescreen
Yawn
Wrap
Arm Thrust
Aqua Jet
Mach Punch

Egg Moves:
Recover
Bulk Up
Ice Punch

BW TM:
Rock Slide
Waterfall
Brick Break
Substitute


Monohm (Spiffy) (F)
Nature: Modest - adds * to Special Attack, subtracts * from Attack.
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 2
Spe: 60

EC: 2/9
MC: 2
DC: 1/5

Attacks:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Slack Off
Hurricane

Thunderbolt
Dragon Pulse
Flamethrower

Heal Bell
Hydro Pump
Signal Beam


Duskull "Mia" (F)
Nature: Brave - Attack increased by *, a 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

Stats:
HP: 80
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 21 (25/1.15, rounded down)

EC: 2/9
MC: 1
DC: 1/5

Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit. (Innate)

Attacks:
Levelup:
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-o-Wisp

TM:
Toxic
Shadow Ball
Ice Beam

Egg:
Destiny Bond
Pain Split
Imprison


Rising_Dusk:


Lucario (M)*

Nature: Naive
+15% Spe, +10.8% Accuracy, -1 SpD

Type: Fighting / Steel
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Steadfast:
(Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.

Inner Focus:
(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Justified (DW):
(Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Stats:
HP: 100
Atk: 4
Def: 3
SpA: 4
SpD-: 2
Spe+: 104

EC: 6/6
MC: 0
DC: 3/5

Attacks:
Quick Attack*
Foresight*
Endure*
Counter*
Force Palm*
Feint*
Bone Rush
Reversal*
Screech*
Nasty Plot
Metal Sound
Dark Pulse
Detect
Metal Claw
ExtremeSpeed
Aura Sphere

Vacuum Wave*
Agility*
Crunch*
Hi Jump Kick

Swords Dance*
Brick Break*
Hidden Power Ice (7)*


Weavile (M)*

Nature: Jolly
+15% Spe, +20.7% Accuracy, -1 SpA

Type: Dark / Ice
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Pressure:
(Innate) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Pickpocket (DW):
(Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon.

Stats:
HP: 100
Atk: 4
Def: 3
SpA-: 1
SpD: 3
Spe+: 144

EC: 6/6
MC: 0
DC: 3/5

Attacks:
Scratch*
Leer*
Taunt*
Quick Attack*
Screech*
Faint Attack*
Fury Swipes*
Agility*
Beat Up
Embargo
Revenge
Assurance
Nasty Plot
Night Slash
Hone Claws

Ice Shard*
Ice Punch*
Pursuit*

DynamicPunch

Swords Dance*
Brick Break*
Aerial Ace*


Feebas (F)

Nature: Bold
+1 Def, -1 Atk

Type: Water
Water STAB; can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim:
(Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Adaptability (DW):
(Innate) The moves that match this Pokemon's type have their Base Attack Power increased by two (2).

Stats:
HP: 80
Atk-: 0
Def+: 2
SpA: 1
SpD: 2
Spe: 80

EC: 5/6
MC: 0
DC: 0/5

Attacks:
Splash
Tackle

Haze
Mirror Coat
Light Screen

Surf
Ice Beam
Scald


How the match will be played:

Son_of_Shadoo sends out Pokemon in order of positioning.
Rising_Dusk sends out Pokemon in order of positioning and chooses moves.
Son_of_Shadoo chooses moves

I ref.

Lets do this.
 

elDino

Deal With It.
is a Contributor Alumnusis a Battle Server Moderator Alumnus
#2
Right, Rising_Dusk informs me that I did the turn order wrong, even though I was pretty sure that I was correct. So now, Son_of_Shadoo needs to send out his mons.
Sorry for the inconvenience. :)
 
#3
No problem. Alright, so in order of left to right, GO, Spiffy, Eoleo, Mia!

EDIT: On an unrelated note, Rising_Dusk, I seriously can't wait to try the Battle Subway once it's open to all of us.
 
#4
((Yeah, I'm stoked for the Subway to be fully open too. It's almost there!))

Alright, guys, this will be a tough match but let's go for it! First, Feebas, evolve using this match's EC!

Milotic (F)

Nature: Bold
+1 Def, -1 Atk

Type: Water
Water STAB; can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Marvel Scale:
(Innate) This Pokemon's coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Cute Charm (DW):
(Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

Stats:
HP: 100
Atk-: 1
Def+: 4
SpA: 4
SpD: 5
Spe: 81

EC: 6/6
MC: 0
DC: 0/5

Attacks:
Splash
Tackle
Water Gun
Wrap
Water Sport
Refresh
Water Pulse
Twister
Recover
Captivate

Haze
Mirror Coat
Light Screen

Surf
Ice Beam
Scald

Now position yourselves from left to right as follows: Weavile, Lucario, Milotic! This sets up the match as Monohm across from Weavile, Privatyke across from Lucario, and Duskull across from Milotic.

Alright, Weavile! You're up against a terrible match-up here, so you'll have to be a bit crafty! First action I want you to set up a Hone Claws! Second action, I want you to DynamicPunch Privatyke! If Privatyke attempts to set up a Substitute action 1, change your actions to: Taunt Privatyke ~ Hone Claws.

Lucario, you're in a tricky spot. First action, use High Jump Kick on Privatyke. Follow that up with an Aura Sphere to Privatyke as well! If Duskull attempts a Will-O-Wisp on you on any action, replace that action with Detect or an evasive ExtremeSpeed.

Milotic, your moves are important to support the whole team! First action, definitely use Light Screen! This will cover the whole team and protect against Monohm's attacks as well as any other stray special attacks that come out! Second action, Scald Privatyke. If Privatyke attempts to use Brick Break on the first action, change your second action to Light Screen as well!

Weavile:
Hone Claws ~ DynamicPunch Privatyke
IF (Privatyke uses Substitute a1) THEN (Use actions: Taunt ~ Hone Claws)

Lucario:
High Jump Kick Privatyke ~ Aura Sphere Privatyke
IF (Duskull uses Will-O-Wisp on Lucario) THEN (Replace action with Detect or an evasive ExtremeSpeed if Detect has been used already)

Milotic:
Light Screen ~ Scald Privatyke
IF (Privatyke uses Brick Break on first action) THEN (Replace second action with Light Screen)
 
#5
... Eeyow, I did not expect that evolution. Can we not pick on my little squid? HE'S A PIRATE, NOT A CRIMINAL! ... Oh.

Spiffy, your actions are going to be simple, just direct your Flamethrower at Lucario, then a Signal Beam for Weavile would be nice.

Eoleo, give Weavile an Arm Thrust on action 1. Hopefully that'll have him reeling. But we can't afford to have that screen up, so Brick Break it on action 2. I believe that means Milo has to be your target. If that's not the case, aim for Lucario.

Mia, your actions will be pivotal, but simple. Confuse Ray on Lucario and Milotic.

Summary:

Spiffy - Flamethrower (Lucario) >>> Signal Beam (Weavile)

Eoleo - Arm Thrust (Weavile) >>> Brick Break (Lucario if possible, Milotic if not)

Mia - Confuse Ray (Lucario) >>> Confuse Ray (Milotic)
 

elDino

Deal With It.
is a Contributor Alumnusis a Battle Server Moderator Alumnus
#6
Turn One

Son_of_Shadoo's Monohm

Name: Spiffy
HP: 90
Energy: 100
Speed: 60
Nature: Modest
Stat Boosts: None
Other: None

Son_of_Shadoo's Privatyke

Name: Eoleo
HP: 100
Energy: 100
Speed: 35
Nature: Adamant
Stat Boosts: None
Other: None

Son_of_Shadoo's Duskull

Name: Mia
HP: 80
Energy: 100
Speed: 21
Nature: Brave
Stat Boosts: None
Other: None
Vs.

Rising_Dusk's Weavile

Name: Weavile
HP: 100
Energy: 100
Speed: 144
Nature: Jolly
Stat Boosts: None
Other: None

Rising_Dusk's Lucario

Name: Luario
HP: 100
Energy: 100
Speed: 104
Nature: Naïve
Stat Boosts: None
Other: None

Rising_Dusk's Milotic

Name: Milotic
HP: 100
Energy: 100
Speed: 81
Nature: Bold
Stat Boosts: None
Other: None



Action 1:

Right, so this hot triple battle begins, and boy oh boy does it look like today is going to be a fun fight! Weavile, with his blazing speed gets the match going. He runs up the side of a tree, climbing to the top. He then sits there, and Hones his Claws on the tree trunk, before jumping back down, ready for action. Lucario is next, and he doesn't mess around. He immediately jumps up, and launches a Hi Jump Kick into Eoleo's face, and he cringes at the pain before getting up. Lucario smirks, but his job is done for this action. Milotic, who is next to the unfrozen lake, sets up a Light Screen to help her team take some more damage. Now, it seems that it's Spiffy's turn to do some damage, and launches a devastating Flamethrower at Lucario, and that must be payback for what he did to Eoleo earlier. Talking of Eoleo, it seems that he himself is wanting to lay on the hurt, and he Thrusts his tiny Arm with great power, shattering some of the ice the Weavile is made of. Mia finishes of the turn for us here, by launching a strange Ray at Lucario, and it seems that he is Confused!

Spiffy: 7 energy from Flamethrower, 2 damage from Hail
Eoleo: 16 damage from Hi Jump Kick, 2 damage from Hail, 3 energy from Arm Thrust
Mia: 2 damage from Hail, 5 energy from Confuse Ray

Weavile: 19 damage from Arm Thrust (hit twice 15 + 15), 6 energy from Hone Claws
Lucario: 12 damage from Flamethrower, 2 damage from Hail, 7 energy from Hi Jump Kick, intensely confused
Milotic: 2 damage from Hail, 8 energy from Light Screen

Action 2:

So the next action begins, and it looks as though Rising_Dusk is going to be a bit more offensive this time! Weavile gets things going by using DynamicPunch on Eoloe, aiming to get revenge on the damage that it did to Weavile before. Thanks to the accuracy boost from Hone Claws, Weavile's DynamicPunch hits dead on, and it severely confuses the little penguin. Lucario's up next, but as he is intensely confused, he ends up hitting himself instead of Privatyke! What a disaster... Milotic comes up now, and still by the edge of the lake she gathers up some boiling water, and Scalds Eoleo. Unfortunately for Milotic, the result wasn't what she wanted, and Eoleo wasn't burned... Spiffy jumps in after letting off a Flamethrower, and this time he sends out a strange Signal Beam at Weavile, and it definitely seems to get to him, as Weavile falls over into the the snow... After taking a quite a beating, Eoleo comes to try and break the light screen that surrounds Rising-Dusk's team, but he ends up hitting himself as well. My oh my these Pokemon are very stupid! Finally, the rather unnoticed Mia sends out yet another Confuse Ray, and this time it seems that Milotic is in a bit of trouble, as she doesn't seem to know what she's doing anymore!
What a great start to the match!

Spiffy: 6 energy from Signal Beam, 2 damage from Hail
Eoleo: 13 damage from DynamicPunch, 7 damage from Scald, 6 damage from confused attack, 2 damage from Hail, 3 energy from confused attack
Mia: 2 damage from Hail, 5 energy from Confuse Ray

Weavile: 7 damage from Signal Beam, 8 energy from DynamicPunch
Lucario: 3 damage from Confused attack, 2 damage from Hail, 3 energy from confused attack
Milotic: 2 damage from Hail, 6 energy from Scald, severely confused

End of Turn 1


Son_of_Shadoo's Monohm

Name: Spiffy
HP: 86
Energy: 87
Speed: 60
Nature: Modest
Stat Boosts: None
Other: None

Son_of_Shadoo's Privatyke

Name: Eoleo
HP: 54
Energy: 94
Speed: 35
Nature: Adamant
Stat Boosts: None
Other: Confused for one more action

Son_of_Shadoo's Duskull

Name: Mia
HP: 76
Energy: 90
Speed: 21
Nature: Brave
Stat Boosts: None
Other: None
Vs.

Rising_Dusk's Weavile

Name: Weavile
HP: 74
Energy: 86
Speed: 144
Nature: Jolly
Stat Boosts: +1 Attack / +1 Accuracy
Other: None

Rising_Dusk's Lucario

Name: Luario
HP: 81
Energy: 90
Speed: 104
Nature: Naïve
Stat Boosts: None
Other: Slightly confused

Rising_Dusk's Milotic

Name: Milotic
HP: 96
Energy: 86
Speed: 81
Nature: Bold
Stat Boosts: None
Other: Severely confused

Rising_Dusk's team has Light Screen for 4 more actions

Move Order


Son_of_Shadoo issues actions.
Rising_Dusk issues actions.

I ref.

Lets do this.
 
#7
Ok, well, we're hanging on. That's a start. I always hate moving first in a turn...

Spiffy, you're first. I want you to launch Flamethrowers at Lucario, I'm sick of his ugly mug. Not much else for you to do for now. But if Lucario tries to evade your attacks via Detect or Extremespeed, try and aim for Weavile.

Eoleo, boy, that turn didn't go well for you at all, did it? Well, you know what we need to do. Brick Break that infernal screen, preferably directing your attack at Weavile if that is allowed. If that goes off on turn one, then use Mach Punch against Weavile. If not, BREAK THE SCREEN.

Mia, let's try Toxicing Milotic. Even with her defense boost from Marvel Scale, the residual damage will be too useful to us. Then, use Disable to stop that Lucario.

Summary:

Spiffy - Flamethrower (Lucario) X2/Weavile if Lucario is going to use Detect/Evasie E-Speed

Eoleo - Brick Break (Weavile if possible) >>> Mach Punch (Weavile)/Brick Break (Weavile if possible) if he hits himself in confusion.

Mia - Toxic (Milotic) >>> Disable (Lucario)
 
#8
Okay, here we go guys. This is our main chance to get some serious hurt in, so we need to be careful and play our cards right. I can only pray that we don't get annihilated by confusion hax, since these actions are so pivotal to our success and chances of winning.

Alright! You first, Weavile. You're going to lead with a DynamicPunch at Monohm, followed by another DynamicPunch aimed at Privatyke. By the second action, he'll be snapped out of his confusion, so this will refresh it! I can only hope that you survive the onslaught of Fighting-type attacks being thrown at you.

Okay, Lucario. Take that Flamethrower and try to persevere through it. I know it will hurt, but fortunately Light Screen will still be up since Privatyke is slower. Use that moment to Hi Jump Kick Privatyke. On the second action, we don't want the slower Duskull to disable anything critical, so just use Force Palm on Privatyke, hopefully paralyzing it.

Milotic, your actions are the trickiest of them all. First round, I want you to Scald Duskull, hopefully burning it. On your second action, use Refresh to get rid of the Toxic buildup. If, however, Privatyke successfully breaks your Light Screen with Brick Break, set up another Light Screen instead.

Weavile:
DynamicPunch Monohm ~ DynamicPunch Privatyke

Lucario:
Hi Jump Kick Privatyke ~ Force Palm Privatyke

Milotic:
Scald Duskull ~ Refresh
IF (Light Screen is broken by your second action) THEN (Use Light Screen instead of Refresh)
 

elDino

Deal With It.
is a Contributor Alumnusis a Battle Server Moderator Alumnus
#9
Turn Two

Son_of_Shadoo's Monohm

Name: Spiffy
HP: 86
Energy: 87
Speed: 60
Nature: Modest
Stat Boosts: None
Other: None

Son_of_Shadoo's Privatyke

Name: Eoleo
HP: 54
Energy: 94
Speed: 35
Nature: Adamant
Stat Boosts: None
Other: Confused for one more action

Son_of_Shadoo's Duskull

Name: Mia
HP: 76
Energy: 90
Speed: 21
Nature: Brave
Stat Boosts: None
Other: None
Vs.

Rising_Dusk's Weavile

Name: Weavile
HP: 74
Energy: 86
Speed: 144
Nature: Jolly
Stat Boosts: +1 Attack / +1 Accuracy
Other: None

Rising_Dusk's Lucario

Name: Luario
HP: 81
Energy: 90
Speed: 104
Nature: Naïve
Stat Boosts: None
Other: Slightly confused

Rising_Dusk's Milotic

Name: Milotic
HP: 96
Energy: 86
Speed: 81
Nature: Bold
Stat Boosts: None
Other: Severely confused

Rising_Dusk's team has Light Screen for 4 more actions


Action 1:

So the next turn begins, and it seems to be an even battle here! Weavile gets things going by launching a DynamicPunch at Spiffy. "Who needs Low Kick?" he says, as the Monohm is smashed into the ground, falling into a severely confused state. Lucario comes up next, and he himself is confused. Not even the cunning fox can work his way out of the horrible confusion, and he ends up hitting himself yet again! He then snaps out of his confusion, ready for the next action. Milotic, who is also confused, hits herself in her confusion, and boy oh boy this is getting ridiculous! She too snaps out of her confusion. On the other side of the battle field, Spiffy, who is also confused, manages to get himself together, and he fires off a Flamethrower at Lucario. Luckily, it seems that Lucario can escape a burn this time, and the Light Screen definitely helps to reduce the damage. Eoleo is next, and he is very confused too; this is a confusing battle! Anyways, he too ends up hitting himself in his confusion. Fortunately, he snaps out of it, and gets ready for the next action. *SIGH* Finally, it's Mia's turn. He, apart from Weavile, is the only Pokemon that isn't confused. So, he takes his time with this next attack, making sure to get it correct. He fires off a Toxic at Milotic, and it hits her dead on, causing her to become badly poisoned. Wow!

Spiffy: 13 damage from DynamicPunch, 2 damage from Hail, 7 energy from Flamethrower, severely confused (3 more actions)
Eoleo: 6 damage from confused attack, 2 damage from Hail, 3 energy from confused attack.
Mia: 2 damage from Hail, 7 energy from Toxic

Weavile: 8 energy from DynamicPunch
Lucario: 16 damage from Flamethrower, 3 damage from confused attack, 2 damage from Hail, 3 energy from confused attack.
Milotic: 1 damage from confused attack, 1 damage from Toxic, 2 damage from Hail 3 energy from confused attack.

Action 2:

So the next turn begins, and once more Weavile gets things going by firing off a DynamicPunch. It hits Eoleo this time, straight in the face, and making him confused yet again. Severely confused; to be precise. Lucario, who has now snapped out of his confusion, comes up and hits Eoloe in the face with a Force Palm, and Eoleo is beginning to look shaken. Milotic is up next, and she uses Refresh to cure herself of the deadly Toxic that inflicts her at the moment. Spifffy, who was recently confused, proceeds to hit himself in the face, like others have done before him. This is getting ridiculous... Eoleo, who is once again confused, ends up actually doing something for once, and he Brick Breaks Weavile right through the middle, while proceeding to break the light screen that surrounds Rising_Dusk's team. Finally, Duskull, who isn't really that much in the action, Disable's Lucario's Force Palm, meaning that it can't be used for another 6 actions.

Spiffy: 1 damage from confused attack, 2 damage from Hail, 3 energy from confused attack. Confused for one more action
Eoleo: 13 damage from DynamicPunch, 11 damage from Force Palm, 2 damage from Hail, 5 energy from Brick Break. Confused for 3 more actions.
Mia: 2 damage from Hail, 6 energy from Disable

Weavile: 28 damage from Brick Break, 8 energy from DynamicPunch
Lucario: 2 damage from Hail, 4 energy from Force Palm (which is now Disabled)
Milotic: 2 damage from Hail, 8 energy from Refresh

End of Turn 2


Son_of_Shadoo's Monohm

Name: Spiffy
HP: 68
Energy: 77
Speed: 60
Nature: Modest
Stat Boosts: None
Other: Confused for 1 more action

Son_of_Shadoo's Privatyke

Name: Eoleo
HP: 20
Energy: 86
Speed: 35
Nature: Adamant
Stat Boosts: None
Other: Severely confused

Son_of_Shadoo's Duskull

Name: Mia
HP: 72
Energy: 77
Speed: 21
Nature: Brave
Stat Boosts: None
Other: None
Vs.

Rising_Dusk's Weavile

Name: Weavile
HP: 46
Energy: 73
Speed: 144
Nature: Jolly
Stat Boosts: +1 Attack / +1 Accuracy
Other: None

Rising_Dusk's Lucario

Name: Luario
HP: 58
Energy: 83
Speed: 104
Nature: Naïve
Stat Boosts: None
Other: Force Palm is disabled for 6 more actions

Rising_Dusk's Milotic

Name: Milotic
HP: 90
Energy: 75
Speed: 81
Nature: Bold
Stat Boosts: None
Other: None

Rising_Dusk's team has no more Light Screen :P

Move Order


Rising_Dusk issues actions.
Son_of_Shadoo issues actions.

I ref.

Lets do this.
 
#10
Alright, we took some heavy hits, but finally we're in a position to turn this around in our favor! We can score first blood and set ourselves up to bring home the rest of the match!

Lucario! You first this time. Lead with a powerful Hi Jump Kick to Privatyke! On your second action, Aura Sphere against Monohm to hit his weaker Special Defense!

Weavile, you have to tag team with Lucario to finish off Privatyke. Go for the Night Slash to take it down. Even resisted, this will do enough to KO it. Follow it up with another DynamicPunch aimed at Monohm to refresh its confusion.

And you, Milotic, will continue your barrage. First action, throw up another Light Screen now that Privatyke will be KO'd and unable to remove it. Second action, Scald Duskull to try to burn it once more.

Weavile:
Night Slash Privatyke ~ DynamicPunch Monohm

Lucario:
Hi Jump Kick Privatyke ~ Aura Sphere Monohm

Milotic:
Light Screen ~ Scald Duskull
 
#11
My my. This is beginning to look bad.

Spiffy, go for the Flamethrower on Weavile, twice. We're going to be concentrating our forces with him now.

Flamethrower >>> Flamethrower (Weavile/Lucario if Weavile faints)

Eoleo, you won't survive long enough to use Recover, or Brick Break. Sadface. That is a MAJOR pain in my ass, but you're going to do a ton of damage first. Combine Aqua Jet and Mach Punch to increase the velocity and power of Mach Punch, and strike Weavile as hard as you can. If you punch yourself in the face, you don't get dinner tonight.

Aqua Jet + Mach Punch (Weavile)

Mia, guess what you're doing?

Confuse Ray (Lucario) >>> Confuse Ray (Milotic)
 

elDino

Deal With It.
is a Contributor Alumnusis a Battle Server Moderator Alumnus
#12
Turn Three

Son_of_Shadoo's Monohm

Name: Spiffy
HP: 68
Energy: 77
Speed: 60
Nature: Modest
Stat Boosts: None
Other: Confused for 1 more action

Son_of_Shadoo's Privatyke


Name: Eoleo
HP: 20
Energy: 86
Speed: 35
Nature: Adamant
Stat Boosts: None
Other: Severely confused

Son_of_Shadoo's Duskull

Name: Mia
HP: 72
Energy: 77
Speed: 21
Nature: Brave
Stat Boosts: None
Other: None
Vs.

Rising_Dusk's Weavile
Name: Weavile
HP: 46
Energy: 73
Speed: 144
Nature: Jolly
Stat Boosts: +1 Attack / +1 Accuracy
Other: None

Rising_Dusk's Lucario
Name: Luario
HP: 58
Energy: 83
Speed: 104
Nature: Naïve
Stat Boosts: None
Other: Force Palm is disabled for 6 more actions

Rising_Dusk's Milotic
Name: Milotic
HP: 90
Energy: 75
Speed: 81
Nature: Bold
Stat Boosts: None
Other: None
Rising_Dusk's team has no more Light Screen :P


Action 1:

Right, so this battle is getting to the closing stages, as Dusk has definitely got lucky with the confusion wearing off! Weavile then gets revenge by using Night Slash on Privatyke, and he's very weak now! Lucario then follows up by using Hi Jump Kick, and it hits, knocking out Eoleo! Unfortunately, Eoleo doesn't get to perform his combo, as if loses its priority due to the strong nature of attack. (Read the DATA audit thread for more info...) Milotic is up next, and she sets up another Screen of Light in front of her team. Spiffy comes in now, and he uses Flamethrower on Weavile, despite being confused. Finally, Mia launches yet another confuse ray, and it makes Lucario only slightly confused.

Spiffy: 2 damage from Hail, 7 energy from Flamethrower.
Eoleo: 10 damage from Night Slash, KOed by HJK
Mia: 2 damage from Hail, 5 energy from Confuse Ray

Weavile:10 damage from Flamethrower, 4 energy from Night Slash,
Lucario: 2 damage from Hail, 7 energy from HJK. Slightly confused.
Milotic: 2 damage from Hail, 8 energy from Light Screen.

Action 2:

The next action begins, and Weavile gets things going with a DynamicPunch on Spiffy, sending him into intense confusion! (Rising_Dusk jumps for joy!) Lucario then tries to fire an Aura Sphere at Spiffy, but he ends up hitting himself in his confusion! Luckily, he snaps out of it, ready for the next turn. Then, Milotic aims a Scald at Duskull, but it doesn't burn the floating skull (which for some unknown reason does not have Levitate...) Spiffy then tries to retaliate with another Flamethrower at Weavile, and this attack is successful, even though Spiffy is confused. Finally, Mia fires off yet another Confuse Ray, and boy this is getting really repetitive... Milotic becomes intensely confused.

Spiffy: 13 damage from DynamicPunch, 2 damage from Hail, 10 energy from Flamethrower. Severely confused.
Mia: 13 damage from Scald, 2 damage from Hail, 5 energy from Confuse Ray

Weavile: 10 damage from Flamethrower, 8 energy from DynamicPunch
Lucario: 3 damage from confused attack, 2 damage from Hail, 3 energy from confused attack.
Milotic: 2 damage from Hail, 6 energy from Scald. Intensley confused...

End of Turn 3

Son_of_Shadoo's Monohm


Name: Spiffy
HP: 51
Energy: 50
Speed: 60
Nature: Modest
Stat Boosts: None
Other: Intensely confused

Son_of_Shadoo's Privatyke

Name: Eoleo
KOed

Son_of_Shadoo's Duskull

Name: Mia
HP: 55
Energy: 67
Speed: 21
Nature: Brave
Stat Boosts: None
Other: None
Vs.

Rising_Dusk's Weavile
Name: Weavile
HP: 26
Energy: 61
Speed: 144
Nature: Jolly
Stat Boosts: None
Other: None

Rising_Dusk's Lucario
Name: Luario
HP: 51
Energy: 73
Speed: 104
Nature: Naïve
Stat Boosts: None
Other: Force Palm is disabled for 3 more actions

Rising_Dusk's Milotic
Name: Milotic
HP: 86
Energy: 61
Speed: 81
Nature: Bold
Stat Boosts: None
Other: Intensely confused

Rising_Dusk's team has Light Screen for 5 more actions

Move Order

Son_of_Shadooissues actions.
Rising_Dusk issues actions.

I ref.

Lets do this.
 
#14
SHENANIGANS! When I asked about that in the Expert Belt Dojo, they said it would be +2 priority... The fuckers.

Fuck it, I don't give a shit any more.

Spiffy - Flamethrower >>> Flamethrower (Weavile)

Mia - Pain Split (Milotic) >>> Will-o-Wisp (Lucario)
 
#15
Son_of_Shadoo said:
SHENANIGANS! When I asked about that in the Expert Belt Dojo, they said it would be +2 priority... The fuckers.
((I brought this up just now to the leader of the dojo and he apologized and said he would look into it so it doesn't happen to others))

Okay, as predicted, Privatyke goes down and Weavile has enough HP to survive a few hits before dropping. Thankfully, Privatyke didn't just use a normal Mach Punch instead of that combo, because the hit would've really weakened Weavile! ((Shadoo, if you're interested, read the section about combos having -1 from normal priority here. Your combo moves normally have +1 priority, but -1 from being a combo, so +0 in the end and thus went after my Pokemon)) Anyway, let's move on and hopefully put this into a better position.

Weavile, with your Hone Claws finally out, we need to take advantage of the confusion and really put Monohm out of commission. You'll survive double Flamethrowers at the least, which is critical to the success of the team. I want you to double Ice Punch right into Monohm, giving no quarter! If Monohm faints before your second action, Duskull shifts to the middle position automatically, so Taunt it!

Assist Weavile in that assault, Lucario! Lead with a Hi Jump Kick into Monohm! This will definitely KO it, but who knows. If it survives, use Aura Sphere on it on your second action to finish it off. If it does get KO'd by then as it should, then Detect Duskull's Will-O-Wisp to block it! This will also protect you against Milotic's Surf!

Milotic, you have a pretty easy job, as you don't really have to do anything except attack Duskull and wear it down. He will succeed at that Pain Split, unfortunately, so just chill on the first action to prevent yourself losing too much HP to Pain Split. Follow it up with a powerful Scald to him that will hopefully burn it!

Weavile:
Ice Punch Monohm ~ Ice Punch Monohm
IF (Monohm faints) THEN (Replace second action with Taunt to Duskull)

Lucario:
Hi Jump Kick Monohm ~
Detect
IF (Monohm is not fainted by second action) THEN (Replace second action with Aura Sphere to Monohm)


Milotic:
Chill ~ Scald Duskull
 

elDino

Deal With It.
is a Contributor Alumnusis a Battle Server Moderator Alumnus
#16
Turn Four

Son_of_Shadoo's Monohm


Name: Spiffy

HP: 51
Energy: 50
Speed: 60
Nature: Modest
Stat Boosts: None
Other: Intensely confused

Son_of_Shadoo's Duskull

Name: Mia
HP: 55
Energy: 67
Speed: 21
Nature: Brave
Stat Boosts: None
Other: None
Vs.

Rising_Dusk's Weavile
Name: Weavile
HP: 26
Energy: 61
Speed: 144
Nature: Jolly
Stat Boosts: None
Other: None

Rising_Dusk's Lucario
Name: Luario
HP: 51
Energy: 73
Speed: 104
Nature: Naïve
Stat Boosts: None
Other: Force Palm is disabled for 3 more actions

Rising_Dusk's Milotic
Name: Milotic
HP: 86
Energy: 61
Speed: 81
Nature: Bold
Stat Boosts: None
Other: Intensely confused

Rising_Dusk's team has Light Screen for 5 more actions

Action 1:

The match is coming to a close, and the end begins with Weavile Punching Spiffy with an Icy fist, and that definitely puts a dent into our Dragon. Lucario follows up, and he smashes Spiffy with a Hi Jump Kick, and he's really taking a beating now! Meanwhile, while all this goes on, Milotic just Chills out. Spiffy then tries to retaliate, but he hits himself in confusion! This sure is depressing... Finally, Mia uses Pain Split on Milotic to get some revenge, and that's just what he gets, despite is costing him a lot of energy!

Spiffy:
19 damage from Ice Punch, 18 damage from Hi Jump Kick, 1 damage from confused attack, 2 damage from Hail, 3 energy from confused attack.
Mia: 15 damage regained from Pain Split, 2 damage from Hail, 37 energy from Pain Split.

Weavile: 5 energy from Ice Punch.
Lucario: 2 damage from Hail, 7 energy from Hi Jump Kick.
Milotic: 16 damage from Pain Split, 2 damage from Hail, 12 energy regained from Chill. Severely confused.


Action 2:


So the next action begins, and things are really starting to get to the closing stages now! Weavile once again gets things going, and he fires yet another Ice Punch at our Spiffy, and it knocks him out cold... Milotic is up now, and she fires a Scald at Mia, and finally, a burn is inflicted on the floating skull. After a few of our Pokemon Blissey nurses examined it after, the found it to be a burn of the second degree. Mia then wants to launch a Will-O-Wisp at Lucario, but he Detects, causing the wisp of flame to do nothing but waste Mia's energy.

Spiffy: KOed by Ice Punch.
Mia: 13 damage from Scald, 2 damage from Hail, 2 damage from Burn, 7 energy from Will-O-Wisp.

Weavile: 8 energy from Ice Punch.
Lucario: 2 damage from Hail, 7 energy from Detect.
Milotic: 2 damage from Hail, 6 energy from Scald. Slightly confused.

End of Turn 4

Son_of_Shadoo's Monohm



Name: Spiffy

KOed

Son_of_Shadoo's Duskull

Name: Mia
HP: 51
Energy: 23
Speed: 21
Nature: Brave
Stat Boosts: None
Other: 2nd degree burn
Vs.

Rising_Dusk's Weavile
Name: Weavile
HP: 26
Energy: 48
Speed: 144
Nature: Jolly
Stat Boosts: None
Other: None

Rising_Dusk's Lucario
Name: Luario
HP: 47
Energy: 59
Speed: 104
Nature: Naïve
Stat Boosts: None
Other: None

Rising_Dusk's Milotic
Name: Milotic
HP: 66
Energy: 61
Speed: 81
Nature: Bold
Stat Boosts: None
Other: Slightly confused

Rising_Dusk's team has Light Screen for 2 more actions

Move Order


Rising_Dusk issues actions.
Son_of_Shadoo issues actions.

I ref.

Lets do this.

P.S. Almost done!!!

P.P.S. Still can't get a sprite for Monohm... Apologies
 
#17
Looks like we got lucky with that confusion and burn in the last round, guys! Thanks to the hax gods for that one! Let's go ahead and put an end to this once and for all! Now that Monohm has fainted, Duskull shifts to the middle position to front all of our attacks!

Weavile, lead by Taunting the Duskull finally. That will prevent him from attempting to Confuse Ray or burn his way through us! On your second action, strike him hard with a Night Slash!

Okay, Lucario, you're going to use Dark Pulse directed at Duskull for your first action, maybe flinching him. On your second action, charge up to him and Crunch him head-on!

And lastly, Milotic. You finally burned him! Don't smash yourself in confusion, and just keep using Scald on him until he finally goes down! I want you to Scald instead of Surf so that you don't damage Lucario with your attacks!

Weavile:
Taunt Duskull ~ Night Slash Duskull

Lucario:
Dark Pulse Duskull ~ Crunch Duskull

Milotic:
Scald Duskull ~ Scald Duskull
 

elDino

Deal With It.
is a Contributor Alumnusis a Battle Server Moderator Alumnus
#19
Turn Five

Son_of_Shadoo's Duskull

Name: Mia
HP: 51
Energy: 23
Speed: 21
Nature: Brave
Stat Boosts: None
Other: 2nd degree burn

Vs.




Rising_Dusk's Weavile

Name: Weavile
HP: 26
Energy: 48
Speed: 144
Nature: Jolly
Stat Boosts: None
Other: None

Rising_Dusk's Lucario

Name: Luario
HP: 47
Energy: 59
Speed: 104
Nature: Naïve
Stat Boosts: None
Other: None

Rising_Dusk's Milotic

Name: Milotic
HP: 66
Energy: 61
Speed: 81
Nature: Bold
Stat Boosts: None
Other: Slightly confused
Rising_Dusk's team has Light Screen for 2 more actions



Action 1:

The forest is definitely getting colder now! Weavile gets things moving once again by Taunting Mia the Duskull. This stops him from doing anything but attacking for the next round. Lucario is next, and he hits Mia with a Dark Pulse. Against all odds, we get our first Critical Hit of the match, and the wave of darkness even manages to make Mia flinch! Wow, that was a hell of a lot of hax, all from one move! Milotic is next, and she fires some boiling hot water at Duskull, Scalding the outside of his, well, skull, despite being confused... (The RNG loves you this time Dusk...)

Mia: 19 damage from crazily haxed Dark Pulse, 13 damage from Scald, 2 damage from Hail, 2 damage from Burn.

Weavile: 10 energy from Taunt.
Lucario: 2 damage from Hail, 6 energy from Dark Pulse.
Milotic: 2 damage from Hail, 6 energy from Scald. Confused for one more action.


Action 2:

Weavile gets things going again, and he uses Night Slash one Mia. He only has 2 HP left!!! Finally, Lucario uses Crunch, and Milotic celebrates by hitting herself in her confusion. Typical of the battle...

Mia: KOOOOOEEEEDDDD!!!

Weavile: Happy
Lucario: Happier
Milotic: Happiest (but confused...)

End of the Match!!!

Son_of_Shadoo's Duskull

Name: Mia
KOed

Vs.




Rising_Dusk's Weavile




Name: Weavile
WINNER!!!




Rising_Dusk's Lucario




Name: Luario
WINNER!!!




Rising_Dusk's Milotic




Name: Milotic
WINNER!!!
Tokens!!!

Rising_Dusk gets 2 TC
Milotic gets 1 EC, 2 MC and 1 DWC
Lucario gets 1 EC, 2 MC, 1 DWC and 2 KOC
Weavile gets 1 EC, 2 MC, 1 DWC and 1 KOC

Son_of_Shadoo gets 2 TC
Spiffy gets 1 EC, 2 MC and 1 DWC
Eoleo gets 1 EC, 2 MC and 1 DWC
Mia gets 1 EC, 2 MC and 1 DWC

I get 6 ref counters.

Good job guys, have fun spending counters!!!

Lets do this.
 
#20
GG Dusk, not that I really stood a chance. Heh, and here I was hoping to get an evo or two out of this. Trololol. Again, can't wait for the Subway to get started proper. I'll have my revenge there!
 
#21
Well, you would've gotten a KO out of it if you had used Mach Punch instead of the combo. Also, you're right, the confusion was a bit much. I got lucky in the last few rounds to hax you there. To be honest, when you issued the challenge and said "Use unevolved Pokemon, but if you use evolved ones that's ok too" I was convinced you'd pick like Lickilicky and Nidorina and stuff! When I saw your chosen 3 I felt a little bad. :(

Anyway, gg, and may we yet match up against each other later on so you can have a proper battle!
 
#22
Blame the Dojo. Eh, to be fair, we're both guilty for the confusion. No, I wanted to try and train these three a bit, get them up to stage 1. And now I'm one counter away for each.. Damn it :L Nah, don't feel bad, it's fine, really. Yes, we'll fight again soon!
 
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