Completed Son_of_Shadoo vs Ziposaki - did someone say five-second microgames?

Discussion in 'ASB' started by Objection, Mar 29, 2012.

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  1. Objection

    Objection

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    The arena

    An artificial environment with no external water source or natural grass. Digging and seismic moves are allowed. Weather is allowed.

    At the beginning of each round, the ref will give a task to the participating pokemon to perform during the round. It can be anything as long as all active pokemon can feasibly accomplish it (eg, use non-STAB moves only). Any pokemon that fail to complete the task take damage equal to 1/4 of their max HP.

    Team Son_of_Shadoo

    The OG the Wartortle (open)
    [​IMG]
    Wartortle "The OG" (M)
    Nature: Quiet - +SpA, -15% Spd, -10% Eva

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Torrent: When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) (Innate)
    Rain Dish (DW, LOCKED): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action. (Innate)

    EC: 6/9
    MC: 0
    DC: 5/5

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 50 (58/1.15)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    Attacks:
    Levelup
    Tackle
    Tail Whip
    Bubble
    Withdraw
    Water Gun
    Bite
    Rapid Spin
    Protect
    Water Pulse
    Rain Dance
    Hydro Pump

    Egg
    Mirror Coat
    Yawn
    Aqua Ring

    TM
    Toxic
    Protect
    Ice Beam
    Scald
    Dig
    Brick Break

    Move Total: 20

    Mantis the Metang (open)
    [​IMG]
    Metang "Mantis" (U)
    Nature: Adamant (+Atk; -SpA)
    Type: Steel/Psychic
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Stats:
    HP: 90
    Atk: 4 (+)
    Def: 4
    SpA: 1 (-)
    SpD: 3
    Spe: 50
    Size Class: 2
    Weight Class: 6 (202.5 kg) [5, 101.25 kg]
    Base Rank Total: 16

    EC: 5/9
    MC: 0
    DC: 1/5

    Attacks:
    Levelup
    Take Down
    Magnet Rise
    Metal Claw
    Confusion
    Scary Face
    Psychic
    Meteor Mash
    Agility
    Pursuit

    TM
    Earthquake
    Protect
    Light Screen

    Tutor
    Headbutt
    Iron Head
    Iron Defense
    Zen Headbutt
    Ice Punch
    ThunderPunch

    Total Moves: 18

    David the Abra (open)
    [​IMG]
    Abra "David" (M)
    Nature: Naive (+15% Speed, +30% Acc; -SpD)
    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Synchronize: Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Inner Focus: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Magic Guard (DW): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage.

    Stats:
    HP: 80
    Atk: 1
    Def: 1
    SpA: 4
    SpD: 1 (-)
    Spe: 104 (+) (+30% acc)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 12

    EC: 3/9
    MC: 3
    DC: 3/5

    Attacks:
    Levelup
    Teleport

    TM
    Psyshock
    Shadow Ball
    Substitute
    Zap Cannon

    Egg
    Encore
    Guard Split
    Ice Punch

    Total Moves: 7


    Team Ziposaki

    S the Nuzleaf (open)

    [​IMG]
    Nuzleaf (M)

    Nature: Naive (+15% Speed, +8% Accuracy, -1 SpD)

    Type: Grass / Dark

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:

    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
    Pickpocket (DW): (Innate) (Locked) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 69 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 14

    EC: 6/9
    MC: 4
    DC: 4/5

    Attacks:

    Bide
    Razor Leaf
    Harden
    Growth
    Nature Power
    Fake Out
    Torment
    Synthesis

    Leech Seed
    Nasty Plot
    Quick Attack

    Shadow Ball
    Toxic
    Energy Ball
    Giga Drain
    Dark Pulse

    Total: 16

    D2 the Darumaka (open)


    [​IMG]
    Darumaka [D2] (F)

    Nature: Adamant (Adds * to Attack, Subtracts * from Special Attack)

    Type: Fire

    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:

    Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Inner Focus (DW): (Innate) (Locked) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 0 (-)
    SpD: Rank 2
    Spe: 50
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13

    EC: 1/6
    MC: 1
    DC: 1/5

    Attacks:

    Tackle
    Rollout
    Incinerate
    Rage
    Fire Fang
    Headbutt
    Uproar
    Facade
    Fire Punch
    Work Up

    Focus Punch
    Encore
    Yawn

    Rock Slide
    U-Turn
    Dig
    Protect

    Total: 17

    F the Snorunt (open)


    [​IMG]
    Snorunt [F] (F)

    Nature: Naive (+15% Speed, +8% Accuracy, -1 SpD)

    Type: Ice

    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:

    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
    Moody (DW): (Innate) (Locked) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 58 (+)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:

    Powder Snow
    Leer
    Double Team
    Bite
    Icy Wind
    Headbutt
    Protect

    Hex
    Weather Ball
    Rollout

    Toxic
    Hail
    Shadow Ball

    Total: 13


    How it's gonna go down

    • Son_of_Shadoo sends out his first pokemon
    • Ziposaki sends out his her first pokemon
    • One of the WarioWare team issues a challenge
    • Ziposaki orders
    • Son_of_Shadoo orders
    • Objection refs and another member of the WarioWare gang gives another challenge
  2. Son_of_Shadoo

    Son_of_Shadoo

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    Urgh, slightly counterteamed, but we'll make do. I choose you, The OG! Take her out, Wartortle!
  3. Ziposaki

    Ziposaki

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    Messages:
    617
    I'm a girl. I think the time I know I am well-known is when people know that. And technically, you probably could've easily counterteamed me. I had exactly 3 NFEs, so I didn't have much of a choice. Uhm, let's go S. Can't wait for you to finally evolve, Nuzleaf.
  4. Objection

    Objection

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    [​IMG]
    Young Cricket says: Use at least one contact move.

    Ziposaki, you can order now.
  5. Ziposaki

    Ziposaki

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    Jun 14, 2011
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    Fake Out > Leech Seed > Toxic
  6. Son_of_Shadoo

    Son_of_Shadoo

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    My apologies. And you may be interested to know that Fake Out is not a contact move.

    Flinch >>> Toxic >>> Brick Break
  7. Ziposaki

    Ziposaki

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    ^You may be interested to know Fake Out is a contact move according to the CAP ASB Data Audit Thread.

  8. Son_of_Shadoo

    Son_of_Shadoo

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    I'm pretty sure that's not how it works in-game, so that's definitely a discrepancy... But that's not a discussion for here.
  9. Objection

    Objection

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    Note to Son_of_Shadoo: Your Wartortle has a full DC so it can have its DW ability unlocked. Also, Fake Out is contact. You might be thinking of Feint.

    [​IMG]
    The OG (M) @ Nothing
    HP: 90 | EN: 100 | Spe: 50 (-)
    Ranks: 3/3/4/3 | Total: 16
    Size: 2 | Weight: 2
    Abilities: Torrent, Rain Dish
    Other: None

    [​IMG]
    S (M) @ Nothing
    HP: 100 | EN: 100 | Spe: 69 (+) (Acc boost: 8%)
    Ranks: 3/2/2/1 | Total: 14
    Size: 2 | Weight: 3
    Abilities: Chlorophyll, Early Bird
    Other: None

    Welcome to WarioWare, Inc. Today, the zany game development company will be the arena for a pokemon battle. Starting the battle we have a Wartortle called The OG versus a Nuzleaf called S. S begins with a quick strike to Fake Out The OG. It works just as expected, with the Wartortle being frightened into inaction. It doesn't help that he suddenly has some Leech Seeds planted in him and a cloud of Toxic gas in his face. But he soon responds with his own Toxic gas cloud and a powerful Brick Breaking strike! Overseeing that round was Young Cricket and he appears pleased with what's going on. But now another member of the WarioWare gang has something to say!

    [​IMG]
    The OG (M) @ Nothing
    HP: 79 | EN: 87 | Spe: 50 (-)
    Ranks: 3/3/4/3 | Total: 16
    Size: 2 | Weight: 2
    Abilities: Torrent, Rain Dish
    Other: Faked out, Leech Seed (4 actions), Toxic (2 DPA)

    [​IMG]
    S (M) @ Nothing
    HP: 87 | EN: 80 | Spe: 69 (+) (Acc boost: 8%)
    Ranks: 3/2/2/1 | Total: 14
    Size: 2 | Weight: 3
    Abilities: Chlorophyll, Early Bird
    Other: Toxic (2 DPA)

    Raw data (open)
    S uses Fake Out for 4 energy
    Roll a D16 for crit: 5 - no crit
    The OG takes (4+(3-3)*1.5)=4 damage

    The OG flinches

    S uses Leech Seed for 9 energy
    Accuracy boosted to 100%
    The OG is seeded for 6 actions

    The OG uses Toxic for 7 energy
    Roll a D100 for accuracy: 38 - hit
    S is badly poisoned

    The OG takes 3 Leech Seed damage
    S restores 0 HP
    The OG's Leech Seed counter drops to 5
    S takes 1 poison damage

    S uses Toxic for 7 energy
    Accuracy boosted to 100%
    The OG is badly poisoned

    The OG uses Brick Break for 6 energy
    Roll a D16 for crit: 4 - no crit
    S takes (8+(3-2)*1.5)*1.5=14.25 damage

    The OG takes 3 Leech Seed damage
    S restores 3 HP
    The OG's Leech Seed counter drops to 4
    S takes 1 poison damage
    The OG takes 1 poison damage


    [​IMG]
    Kat and Ana say: Deal at least 15 damage in a single hit (not counting residual or passive damage).

    Son_of_Shadoo, your orders please.
  10. Son_of_Shadoo

    Son_of_Shadoo

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    Let's see.

    Rapid Spin >>> Rain Dance >>> Ice Beam
    If Giga Drain is ordered, use Mirror Coat and push actions down.
  11. Ziposaki

    Ziposaki

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    617
    Energy Ball > Nasty Plot > Energy Ball
  12. Objection

    Objection

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    [​IMG]
    The OG (M) @ Nothing
    HP: 79 | EN: 87 | Spe: 50 (-)
    Ranks: 3/3/4/3 | Total: 16
    Size: 2 | Weight: 2
    Abilities: Torrent, Rain Dish
    Other: Faked out, Leech Seed (4 actions), Toxic (2 DPA)

    [​IMG]
    S (M) @ Nothing
    HP: 87 | EN: 80 | Spe: 69 (+) (Acc boost: 8%)
    Ranks: 3/2/2/1 | Total: 14
    Size: 2 | Weight: 3
    Abilities: Chlorophyll, Early Bird
    Other: Toxic (2 DPA)

    S starts the round by trying to impress Kat and Ana with an Energy Ball. Although it strikes true and does a decent amount of damage, the two ninjas are not impressed. The OG has other things on his mind, though, such as how to get rid of those pesky seeds. Suddenly, he gets an idea: a Rapid Spin might shake the seeds off of him. And indeed it does. S tries to come up with an idea of his own so begins a Nasty Plot while The OG performs a Rain Dance to help alleviate the poison. Suddenly, Kat and Ana witness two powerful blows: S's Energy Ball not only hits harder than before, but it also weakens The OG's resistance to such attacks, but the Wartortle's Ice Beam proves to be even more powerful! The pint-sized ninjas are satisfied with the results, but someone else from the gang wants to see something different.

    [​IMG]
    The OG (M) @ Nothing
    HP: 45 | EN: 65 | Spe: 50 (-)
    Ranks: 3/3/4/3 | Total: 16
    Size: 2 | Weight: 2
    Abilities: Torrent, Rain Dish
    Other: Faked out, Toxic (3 DPA), -1 special defence (2 more rounds)

    [​IMG]
    S (M) @ Nothing
    HP: 54 | EN: 64 | Spe: 69 (+) (Acc boost: 8%)
    Ranks: 3/2/2/1 | Total: 14
    Size: 2 | Weight: 3
    Abilities: Chlorophyll, Early Bird
    Other: Toxic (3 DPA), +2 special attack (1 more round)

    Arena effects: Rain (3 more rounds)

    Raw data (open)
    S uses Energy Ball for 5 energy
    Roll a D16 for crit: 11 - no crit
    Roll a D100 for special defence drop: 44 - no special defence drop
    The OG takes (8+3+(2-3)*1.5)*1.5=14.25 damage

    The OG uses Rapid Spin for 6 energy
    Roll a D16 for crit: 4 - no crit
    S takes (4+(3-2)*1.5)=5.5 damage
    The OG is free from Leech Seed

    S takes 2 poison damage
    The OG takes 2 poison damage

    S uses Nasty Plot for 6 energy
    S's special attack is raised by 2 stages

    The OG uses Rain Dance for 9 energy
    The weather changes to rain for 4 rounds

    The OG restores 2 HP due to Rain Dish
    S takes 2 poison damage
    The OG takes 2 poison damage

    S uses Energy Ball for 5 energy
    Roll a D16 for crit: 3 - no crit
    Roll a D100 for special defence drop: 1 - special defence drop
    The OG takes (8+3+(2-3)*1.5)*1.5+(2-0)*1.75=17.75 damage
    The OG's special defence is lowered by 1 stage

    The OG uses Ice Beam for 7 energy
    Roll a D16 for crit: 6 - no crit
    Roll a D100 for freeze: 23 - no freeze
    S takes (10+(4-1)*1.5)*1.5=21.75 damage

    The OG restores 2 HP due to Rain Dish
    S takes 2 poison damage
    The OG takes 2 poison damage


    [​IMG]
    Dribble and Spitz say: Deal at least 30 damage to your opponent during the round (not counting residual or passive damage) without using super effective moves.

    Ziposaki, you're up now.
  13. Ziposaki

    Ziposaki

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    Jun 14, 2011
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    617
    Dark Pulse > Shadow Ball > Dark Pulse

    Also, Shadoo, just saying you've got two Protect's listed in your Wartortle's moveset: one under level-up and one under TMs.
  14. Son_of_Shadoo

    Son_of_Shadoo

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    Cheers. Can't believe I didn't see that.

    There's only one way for us to inflict that much damage... Because Mirror Coat doesn't work on Dark Types. Le sigh.

    Water Gun+Hydro Pump combo >>> Cooldown >>> Hydro Pump
    If you fail to use the combo A1 because of a flinch (BECAUSE IT WILL TOTALLY HAPPEN), use it A2.
  15. Objection

    Objection

    Joined:
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    [​IMG]
    The OG (M) @ Nothing
    HP: 45 | EN: 65 | Spe: 50 (-)
    Ranks: 3/3/4/3 | Total: 16
    Size: 2 | Weight: 2
    Abilities: Torrent, Rain Dish
    Other: Faked out, Toxic (3 DPA), -1 special defence (2 more rounds)

    [​IMG]
    S (M) @ Nothing
    HP: 54 | EN: 64 | Spe: 69 (+) (Acc boost: 8%)
    Ranks: 3/2/2/1 | Total: 14
    Size: 2 | Weight: 3
    Abilities: Chlorophyll, Early Bird
    Other: Toxic (3 DPA), +2 special attack (1 more round)

    Arena effects: Rain (3 more rounds)

    This next round is about raw power. S demonstrates this with a Dark Pulse, but The OG uses the weather to his advantage with his Aquatic Artillery that leaves him all washed up. But while The OG cools down, S strikes back with a Shadow Ball followed by another Dark Pulse before being struck by The OG's Hydro Pump. Dribble and Spitz are pleased with this performance, but now the head honcho himself is getting bored.

    [​IMG]
    The OG (M) @ Nothing
    HP: 1 | EN: 38 | Spe: 50 (-)
    Ranks: 3/3/4/3 | Total: 16
    Size: 2 | Weight: 2
    Abilities: Torrent, Rain Dish
    Other: Faked out, Toxic (4 DPA), -1 special defence (1 more round)

    [​IMG]
    S (M) @ Nothing
    HP: 8 | EN: 48 | Spe: 69 (+) (Acc boost: 8%)
    Ranks: 3/2/2/1 | Total: 14
    Size: 2 | Weight: 3
    Abilities: Chlorophyll, Early Bird
    Other: Toxic (4 DPA), +1 special attack (1 more round)

    Arena effects: Rain (2 more rounds)

    Raw data (open)
    S uses Dark Pulse for 5 energy
    Roll a D16 for crit: 12 - no crit
    Roll a D100 for flinch: 63 - no flinch
    The OG takes (8+3+(2-3)*1.5)+(2--1)*1.75=14.75 damage

    The OG uses a combo of Water Gun and Hydro Pump for ((3+8)*1.5-1)=15.5 energy (round to 16)
    Roll a D100 for accuracy (90%): 27 - hit
    Roll a D16 for crit: 10 - no crit
    S takes (4+(12*1.5)+3+(4-1)*1.5+3)*0.67=21.775 damage
    S is weaker to electric attacks for the rest of the round

    The OG restores 2 HP due to Rain Dish
    S takes 3 poison damage
    The OG takes 3 poison damage

    S uses Shadow Ball for 6 energy
    Roll a D16 for crit: 12 - no crit
    Roll a D100 for special defence drop: 94 - no special defence drop
    The OG takes (8+(2-3)*1.5)+(2--1)*1.75=11.75 damage

    The OG cools down

    The OG restores 2 HP due to Rain Dish
    S takes 3 poison damage
    The OG takes 3 poison damage

    S uses Dark Pulse for 5 energy
    Roll a D16 for crit: 10 - no crit
    Roll a D100 for flinch: 54 - no flinch
    The OG takes (8+3+(2-3)*1.5)+(2--1)*1.75=14.75 damage

    The OG uses Hydro Pump for 11 energy
    Roll a D100 for accuracy: 64 - hit
    Roll a D16 for crit: 11 - no crit
    S takes (12+3+(4-1)*1.5+3)*0.67=15.075 damage

    The OG restores 2 HP due to Rain Dish
    S takes 3 poison damage
    The OG takes 3 poison damage


    [​IMG]
    Wario says: FINISH HIM!!!

    Son_of_Shadoo, you're up now.
  16. Son_of_Shadoo

    Son_of_Shadoo

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    Apr 13, 2009
    Messages:
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    U mad bro? Sing dat 1 HP song. If only I had priority...

    Brick Break >>> Ice Beam >>> Brick Break
  17. Ziposaki

    Ziposaki

    Joined:
    Jun 14, 2011
    Messages:
    617
    Wouldn't do you much good anyways, 'cause I have priority.

    Quick Attack > Razor Leaf > Quick Attack
  18. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,544
    [​IMG]
    The OG (M) @ Nothing
    HP: 1 | EN: 38 | Spe: 50 (-)
    Ranks: 3/3/4/3 | Total: 16
    Size: 2 | Weight: 2
    Abilities: Torrent, Rain Dish
    Other: Faked out, Toxic (4 DPA), -1 special defence (1 more round)

    [​IMG]
    S (M) @ Nothing
    HP: 8 | EN: 48 | Spe: 69 (+) (Acc boost: 8%)
    Ranks: 3/2/2/1 | Total: 14
    Size: 2 | Weight: 3
    Abilities: Chlorophyll, Early Bird
    Other: Toxic (4 DPA), +1 special attack (1 more round)

    Arena effects: Rain (2 more rounds)

    What happens now? S lands a Quick Attack, The OG goes down and S is brought one step closer to the same fate by the poison circulating within him.

    [​IMG]
    The OG (M) @ Nothing
    HP: KO | EN: 38

    [​IMG]
    S (M) @ Nothing
    HP: 4 | EN: 45 | Spe: 69 (+) (Acc boost: 8%)
    Ranks: 3/2/2/1 | Total: 14
    Size: 2 | Weight: 3
    Abilities: Chlorophyll, Early Bird
    Other: Toxic (5 DPA)

    Arena effects: Rain (1 more round)

    [​IMG]
    Kat and Ana say: No challenge until the next round.

    Son_of_Shadoo, pick your next pokemon. Then Ziposaki orders first.
  19. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
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    David the Abra, you're up! Oh, what's this? David is evolving!

    KADABRA! (open)
    [​IMG]
    Kadabra "David" (M)
    Nature: Naive (+15% Speed, +30% Acc; -SpD)
    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Synchronize: Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Inner Focus: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Magic Guard (DW): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage.

    Stats:
    HP: 90
    Atk: 2
    Def: 2
    SpA: 5
    SpD: 2 (-)
    Spe: 121 (+) (+30% acc)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 4/9
    MC: 3
    DC: 3/5

    Attacks:
    Levelup
    Teleport
    Kinesis
    Confusion
    Disable
    Miracle Eye
    Ally Switch
    Psybeam
    Reflect
    Recover

    TM
    Psyshock
    Shadow Ball
    Substitute
    Zap Cannon

    Egg
    Encore
    Guard Split
    Ice Punch

    Total Moves: 7


    Your move, Zipo.
  20. Ziposaki

    Ziposaki

    Joined:
    Jun 14, 2011
    Messages:
    617
    Huh. Go Priority!

    Fake Out > Quick Attack > Fake Out
  21. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,849
    God I love Inner Focus.

    Substitute (25) >>> Ice Punch >>> Ice Punch
  22. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,544
    [​IMG]
    David (M) @ Nothing
    HP: 90 | EN: 80 | Spe: 121 (+) (Acc boost: 30%)
    Ranks: 2/2/5/2 | Total: 18
    Size: 2 | Weight: 3
    Abilities: Synchronize, Inner Focus
    Other: None

    [​IMG]
    S (M) @ Nothing
    HP: 4 | EN: 45 | Spe: 69 (+) (Acc boost: 8%)
    Ranks: 3/2/2/1 | Total: 14
    Size: 2 | Weight: 3
    Abilities: Chlorophyll, Early Bird
    Other: Toxic (5 DPA)

    Arena effects: Rain (1 more round)

    S tries to Fake Out his next opponent, but he forgot that you can't break the focus of a true psychic, and David the Kadabra (I could've sworn he was an Abra just a moment ago) sets up a Substitute while the poison finishes S off and the rain goes away.

    [​IMG]
    David (M) @ Nothing
    HP: 59 | EN: 56 | Spe: 121 (+) (Acc boost: 30%)
    Ranks: 2/2/5/2 | Total: 18
    Size: 2 | Weight: 3
    Abilities: Synchronize, Inner Focus
    Other: Substitute (25 HP)

    [​IMG]
    S (M) @ Nothing
    HP: KO | EN: 41

    Once Ziposaki sends out her next pokemon, a challenge will be issued.
  23. Ziposaki

    Ziposaki

    Joined:
    Jun 14, 2011
    Messages:
    617
    Hmm... Snorunt, let's go. Take the EXP Share with you.
  24. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,544
    [​IMG]
    David (M) @ Nothing
    HP: 59 | EN: 56 | Spe: 121 (+) (Acc boost: 30%)
    Ranks: 2/2/5/2 | Total: 18
    Size: 2 | Weight: 3
    Abilities: Synchronize, Inner Focus
    Other: Substitute (25 HP)

    [​IMG]
    F (F) @ Exp. Share
    HP: 90 | EN: 100 | Spe: 58 (+) (Acc boost: 8%)
    Ranks: 2/2/2/1 | Total: 12
    Size: 1 | Weight: 2
    Abilities: Inner Focus, Ice Body
    Other: None

    [​IMG]
    Orbulon says: Use three moves of different types.

    Son_of_Shadoo, you order first.
  25. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,849
    Zap Cannon >>> Psyshock >>> Shadow Ball
    If Shadow Ball is used, Disable it the next action and push the queue down.
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