Completed Son_of_Shadoo vs Ziposaki - did someone say five-second microgames?

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#1
Throwing out my own challenge.

3v3 NFE singles
2 day DQ
2 recovers, 5 chills
1 sub

Warioware arena as above.
Accepting.

Switch: KO.
Items: Training.
Abilities: All.

Need a ref.
The arena

An artificial environment with no external water source or natural grass. Digging and seismic moves are allowed. Weather is allowed.

At the beginning of each round, the ref will give a task to the participating pokemon to perform during the round. It can be anything as long as all active pokemon can feasibly accomplish it (eg, use non-STAB moves only). Any pokemon that fail to complete the task take damage equal to 1/4 of their max HP.

Team Son_of_Shadoo


Wartortle "The OG" (M)
Nature: Quiet - +SpA, -15% Spd, -10% Eva

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent: When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) (Innate)
Rain Dish (DW, LOCKED): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action. (Innate)

EC: 6/9
MC: 0
DC: 5/5

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 50 (58/1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 16

Attacks:
Levelup
Tackle
Tail Whip
Bubble
Withdraw
Water Gun
Bite
Rapid Spin
Protect
Water Pulse
Rain Dance
Hydro Pump

Egg
Mirror Coat
Yawn
Aqua Ring

TM
Toxic
Protect
Ice Beam
Scald
Dig
Brick Break

Move Total: 20


Metang "Mantis" (U)
Nature: Adamant (+Atk; -SpA)
Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:
HP: 90
Atk: 4 (+)
Def: 4
SpA: 1 (-)
SpD: 3
Spe: 50
Size Class: 2
Weight Class: 6 (202.5 kg) [5, 101.25 kg]
Base Rank Total: 16

EC: 5/9
MC: 0
DC: 1/5

Attacks:
Levelup
Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face
Psychic
Meteor Mash
Agility
Pursuit

TM
Earthquake
Protect
Light Screen

Tutor
Headbutt
Iron Head
Iron Defense
Zen Headbutt
Ice Punch
ThunderPunch

Total Moves: 18


Abra "David" (M)
Nature: Naive (+15% Speed, +30% Acc; -SpD)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard (DW): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage.

Stats:
HP: 80
Atk: 1
Def: 1
SpA: 4
SpD: 1 (-)
Spe: 104 (+) (+30% acc)
Size Class: 2
Weight Class: 2
Base Rank Total: 12

EC: 3/9
MC: 3
DC: 3/5

Attacks:
Levelup
Teleport

TM
Psyshock
Shadow Ball
Substitute
Zap Cannon

Egg
Encore
Guard Split
Ice Punch

Total Moves: 7


Team Ziposaki


Nuzleaf (M)

Nature: Naive (+15% Speed, +8% Accuracy, -1 SpD)

Type: Grass / Dark

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:

Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Pickpocket (DW): (Innate) (Locked) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 69 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 6/9
MC: 4
DC: 4/5

Attacks:

Bide
Razor Leaf
Harden
Growth
Nature Power
Fake Out
Torment
Synthesis

Leech Seed
Nasty Plot
Quick Attack

Shadow Ball
Toxic
Energy Ball
Giga Drain
Dark Pulse

Total: 16


Darumaka [D2] (F)

Nature: Adamant (Adds * to Attack, Subtracts * from Special Attack)

Type: Fire

Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:

Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Inner Focus (DW): (Innate) (Locked) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 1/6
MC: 1
DC: 1/5

Attacks:

Tackle
Rollout
Incinerate
Rage
Fire Fang
Headbutt
Uproar
Facade
Fire Punch
Work Up

Focus Punch
Encore
Yawn

Rock Slide
U-Turn
Dig
Protect

Total: 17


Snorunt [F] (F)

Nature: Naive (+15% Speed, +8% Accuracy, -1 SpD)

Type: Ice

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:

Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Moody (DW): (Innate) (Locked) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 58 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect

Hex
Weather Ball
Rollout

Toxic
Hail
Shadow Ball

Total: 13


How it's gonna go down

  • Son_of_Shadoo sends out his first pokemon
  • Ziposaki sends out his her first pokemon
  • One of the WarioWare team issues a challenge
  • Ziposaki orders
  • Son_of_Shadoo orders
  • Objection refs and another member of the WarioWare gang gives another challenge
 
#3
I'm a girl. I think the time I know I am well-known is when people know that. And technically, you probably could've easily counterteamed me. I had exactly 3 NFEs, so I didn't have much of a choice. Uhm, let's go S. Can't wait for you to finally evolve, Nuzleaf.
 
#7
^You may be interested to know Fake Out is a contact move according to the CAP ASB Data Audit Thread.

Fake Out: The Pokémon strikes the opponent with immense swiftness using their hands/paws, creating a shockwave of air that pushes the opponent back, causing them to flinch. After its initial use, Fake Out fails to flinch the same Pokemon twice, but can still be used in succession. Fake Out is the fastest priority attack, beating out even ExtremeSpeed.

Attack Power: 4 | Accuracy: 100% | Energy Cost: 4 | Attack Type: Physical | Effect Chance: -- | Contact: Yes | Typing: Normal | Priority: 3 | CT: Set
 
#9
Note to Son_of_Shadoo: Your Wartortle has a full DC so it can have its DW ability unlocked. Also, Fake Out is contact. You might be thinking of Feint.


The OG (M) @ Nothing
HP: 90 | EN: 100 | Spe: 50 (-)
Ranks: 3/3/4/3 | Total: 16
Size: 2 | Weight: 2
Abilities: Torrent, Rain Dish
Other: None


S (M) @ Nothing
HP: 100 | EN: 100 | Spe: 69 (+) (Acc boost: 8%)
Ranks: 3/2/2/1 | Total: 14
Size: 2 | Weight: 3
Abilities: Chlorophyll, Early Bird
Other: None

Welcome to WarioWare, Inc. Today, the zany game development company will be the arena for a pokemon battle. Starting the battle we have a Wartortle called The OG versus a Nuzleaf called S. S begins with a quick strike to Fake Out The OG. It works just as expected, with the Wartortle being frightened into inaction. It doesn't help that he suddenly has some Leech Seeds planted in him and a cloud of Toxic gas in his face. But he soon responds with his own Toxic gas cloud and a powerful Brick Breaking strike! Overseeing that round was Young Cricket and he appears pleased with what's going on. But now another member of the WarioWare gang has something to say!


The OG (M) @ Nothing
HP: 79 | EN: 87 | Spe: 50 (-)
Ranks: 3/3/4/3 | Total: 16
Size: 2 | Weight: 2
Abilities: Torrent, Rain Dish
Other: Faked out, Leech Seed (4 actions), Toxic (2 DPA)


S (M) @ Nothing
HP: 87 | EN: 80 | Spe: 69 (+) (Acc boost: 8%)
Ranks: 3/2/2/1 | Total: 14
Size: 2 | Weight: 3
Abilities: Chlorophyll, Early Bird
Other: Toxic (2 DPA)

S uses Fake Out for 4 energy
Roll a D16 for crit: 5 - no crit
The OG takes (4+(3-3)*1.5)=4 damage

The OG flinches

S uses Leech Seed for 9 energy
Accuracy boosted to 100%
The OG is seeded for 6 actions

The OG uses Toxic for 7 energy
Roll a D100 for accuracy: 38 - hit
S is badly poisoned

The OG takes 3 Leech Seed damage
S restores 0 HP
The OG's Leech Seed counter drops to 5
S takes 1 poison damage

S uses Toxic for 7 energy
Accuracy boosted to 100%
The OG is badly poisoned

The OG uses Brick Break for 6 energy
Roll a D16 for crit: 4 - no crit
S takes (8+(3-2)*1.5)*1.5=14.25 damage

The OG takes 3 Leech Seed damage
S restores 3 HP
The OG's Leech Seed counter drops to 4
S takes 1 poison damage
The OG takes 1 poison damage



Kat and Ana say: Deal at least 15 damage in a single hit (not counting residual or passive damage).

Son_of_Shadoo, your orders please.
 
#12

The OG (M) @ Nothing
HP: 79 | EN: 87 | Spe: 50 (-)
Ranks: 3/3/4/3 | Total: 16
Size: 2 | Weight: 2
Abilities: Torrent, Rain Dish
Other: Faked out, Leech Seed (4 actions), Toxic (2 DPA)


S (M) @ Nothing
HP: 87 | EN: 80 | Spe: 69 (+) (Acc boost: 8%)
Ranks: 3/2/2/1 | Total: 14
Size: 2 | Weight: 3
Abilities: Chlorophyll, Early Bird
Other: Toxic (2 DPA)

S starts the round by trying to impress Kat and Ana with an Energy Ball. Although it strikes true and does a decent amount of damage, the two ninjas are not impressed. The OG has other things on his mind, though, such as how to get rid of those pesky seeds. Suddenly, he gets an idea: a Rapid Spin might shake the seeds off of him. And indeed it does. S tries to come up with an idea of his own so begins a Nasty Plot while The OG performs a Rain Dance to help alleviate the poison. Suddenly, Kat and Ana witness two powerful blows: S's Energy Ball not only hits harder than before, but it also weakens The OG's resistance to such attacks, but the Wartortle's Ice Beam proves to be even more powerful! The pint-sized ninjas are satisfied with the results, but someone else from the gang wants to see something different.


The OG (M) @ Nothing
HP: 45 | EN: 65 | Spe: 50 (-)
Ranks: 3/3/4/3 | Total: 16
Size: 2 | Weight: 2
Abilities: Torrent, Rain Dish
Other: Faked out, Toxic (3 DPA), -1 special defence (2 more rounds)


S (M) @ Nothing
HP: 54 | EN: 64 | Spe: 69 (+) (Acc boost: 8%)
Ranks: 3/2/2/1 | Total: 14
Size: 2 | Weight: 3
Abilities: Chlorophyll, Early Bird
Other: Toxic (3 DPA), +2 special attack (1 more round)

Arena effects: Rain (3 more rounds)

S uses Energy Ball for 5 energy
Roll a D16 for crit: 11 - no crit
Roll a D100 for special defence drop: 44 - no special defence drop
The OG takes (8+3+(2-3)*1.5)*1.5=14.25 damage

The OG uses Rapid Spin for 6 energy
Roll a D16 for crit: 4 - no crit
S takes (4+(3-2)*1.5)=5.5 damage
The OG is free from Leech Seed

S takes 2 poison damage
The OG takes 2 poison damage

S uses Nasty Plot for 6 energy
S's special attack is raised by 2 stages

The OG uses Rain Dance for 9 energy
The weather changes to rain for 4 rounds

The OG restores 2 HP due to Rain Dish
S takes 2 poison damage
The OG takes 2 poison damage

S uses Energy Ball for 5 energy
Roll a D16 for crit: 3 - no crit
Roll a D100 for special defence drop: 1 - special defence drop
The OG takes (8+3+(2-3)*1.5)*1.5+(2-0)*1.75=17.75 damage
The OG's special defence is lowered by 1 stage

The OG uses Ice Beam for 7 energy
Roll a D16 for crit: 6 - no crit
Roll a D100 for freeze: 23 - no freeze
S takes (10+(4-1)*1.5)*1.5=21.75 damage

The OG restores 2 HP due to Rain Dish
S takes 2 poison damage
The OG takes 2 poison damage



Dribble and Spitz say: Deal at least 30 damage to your opponent during the round (not counting residual or passive damage) without using super effective moves.

Ziposaki, you're up now.
 
#13
Dark Pulse > Shadow Ball > Dark Pulse

Also, Shadoo, just saying you've got two Protect's listed in your Wartortle's moveset: one under level-up and one under TMs.
 
#14
Cheers. Can't believe I didn't see that.

There's only one way for us to inflict that much damage... Because Mirror Coat doesn't work on Dark Types. Le sigh.

Water Gun+Hydro Pump combo >>> Cooldown >>> Hydro Pump
If you fail to use the combo A1 because of a flinch (BECAUSE IT WILL TOTALLY HAPPEN), use it A2.
 
#15

The OG (M) @ Nothing
HP: 45 | EN: 65 | Spe: 50 (-)
Ranks: 3/3/4/3 | Total: 16
Size: 2 | Weight: 2
Abilities: Torrent, Rain Dish
Other: Faked out, Toxic (3 DPA), -1 special defence (2 more rounds)


S (M) @ Nothing
HP: 54 | EN: 64 | Spe: 69 (+) (Acc boost: 8%)
Ranks: 3/2/2/1 | Total: 14
Size: 2 | Weight: 3
Abilities: Chlorophyll, Early Bird
Other: Toxic (3 DPA), +2 special attack (1 more round)

Arena effects: Rain (3 more rounds)

This next round is about raw power. S demonstrates this with a Dark Pulse, but The OG uses the weather to his advantage with his Aquatic Artillery that leaves him all washed up. But while The OG cools down, S strikes back with a Shadow Ball followed by another Dark Pulse before being struck by The OG's Hydro Pump. Dribble and Spitz are pleased with this performance, but now the head honcho himself is getting bored.


The OG (M) @ Nothing
HP: 1 | EN: 38 | Spe: 50 (-)
Ranks: 3/3/4/3 | Total: 16
Size: 2 | Weight: 2
Abilities: Torrent, Rain Dish
Other: Faked out, Toxic (4 DPA), -1 special defence (1 more round)


S (M) @ Nothing
HP: 8 | EN: 48 | Spe: 69 (+) (Acc boost: 8%)
Ranks: 3/2/2/1 | Total: 14
Size: 2 | Weight: 3
Abilities: Chlorophyll, Early Bird
Other: Toxic (4 DPA), +1 special attack (1 more round)

Arena effects: Rain (2 more rounds)

S uses Dark Pulse for 5 energy
Roll a D16 for crit: 12 - no crit
Roll a D100 for flinch: 63 - no flinch
The OG takes (8+3+(2-3)*1.5)+(2--1)*1.75=14.75 damage

The OG uses a combo of Water Gun and Hydro Pump for ((3+8)*1.5-1)=15.5 energy (round to 16)
Roll a D100 for accuracy (90%): 27 - hit
Roll a D16 for crit: 10 - no crit
S takes (4+(12*1.5)+3+(4-1)*1.5+3)*0.67=21.775 damage
S is weaker to electric attacks for the rest of the round

The OG restores 2 HP due to Rain Dish
S takes 3 poison damage
The OG takes 3 poison damage

S uses Shadow Ball for 6 energy
Roll a D16 for crit: 12 - no crit
Roll a D100 for special defence drop: 94 - no special defence drop
The OG takes (8+(2-3)*1.5)+(2--1)*1.75=11.75 damage

The OG cools down

The OG restores 2 HP due to Rain Dish
S takes 3 poison damage
The OG takes 3 poison damage

S uses Dark Pulse for 5 energy
Roll a D16 for crit: 10 - no crit
Roll a D100 for flinch: 54 - no flinch
The OG takes (8+3+(2-3)*1.5)+(2--1)*1.75=14.75 damage

The OG uses Hydro Pump for 11 energy
Roll a D100 for accuracy: 64 - hit
Roll a D16 for crit: 11 - no crit
S takes (12+3+(4-1)*1.5+3)*0.67=15.075 damage

The OG restores 2 HP due to Rain Dish
S takes 3 poison damage
The OG takes 3 poison damage



Wario says: FINISH HIM!!!

Son_of_Shadoo, you're up now.
 
#18

The OG (M) @ Nothing
HP: 1 | EN: 38 | Spe: 50 (-)
Ranks: 3/3/4/3 | Total: 16
Size: 2 | Weight: 2
Abilities: Torrent, Rain Dish
Other: Faked out, Toxic (4 DPA), -1 special defence (1 more round)


S (M) @ Nothing
HP: 8 | EN: 48 | Spe: 69 (+) (Acc boost: 8%)
Ranks: 3/2/2/1 | Total: 14
Size: 2 | Weight: 3
Abilities: Chlorophyll, Early Bird
Other: Toxic (4 DPA), +1 special attack (1 more round)

Arena effects: Rain (2 more rounds)

What happens now? S lands a Quick Attack, The OG goes down and S is brought one step closer to the same fate by the poison circulating within him.


The OG (M) @ Nothing
HP: KO | EN: 38


S (M) @ Nothing
HP: 4 | EN: 45 | Spe: 69 (+) (Acc boost: 8%)
Ranks: 3/2/2/1 | Total: 14
Size: 2 | Weight: 3
Abilities: Chlorophyll, Early Bird
Other: Toxic (5 DPA)

Arena effects: Rain (1 more round)


Kat and Ana say: No challenge until the next round.

Son_of_Shadoo, pick your next pokemon. Then Ziposaki orders first.
 
#19
David the Abra, you're up! Oh, what's this? David is evolving!


Kadabra "David" (M)
Nature: Naive (+15% Speed, +30% Acc; -SpD)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard (DW): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage.

Stats:
HP: 90
Atk: 2
Def: 2
SpA: 5
SpD: 2 (-)
Spe: 121 (+) (+30% acc)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 4/9
MC: 3
DC: 3/5

Attacks:
Levelup
Teleport
Kinesis
Confusion
Disable
Miracle Eye
Ally Switch
Psybeam
Reflect
Recover

TM
Psyshock
Shadow Ball
Substitute
Zap Cannon

Egg
Encore
Guard Split
Ice Punch

Total Moves: 7


Your move, Zipo.
 
#22

David (M) @ Nothing
HP: 90 | EN: 80 | Spe: 121 (+) (Acc boost: 30%)
Ranks: 2/2/5/2 | Total: 18
Size: 2 | Weight: 3
Abilities: Synchronize, Inner Focus
Other: None


S (M) @ Nothing
HP: 4 | EN: 45 | Spe: 69 (+) (Acc boost: 8%)
Ranks: 3/2/2/1 | Total: 14
Size: 2 | Weight: 3
Abilities: Chlorophyll, Early Bird
Other: Toxic (5 DPA)

Arena effects: Rain (1 more round)

S tries to Fake Out his next opponent, but he forgot that you can't break the focus of a true psychic, and David the Kadabra (I could've sworn he was an Abra just a moment ago) sets up a Substitute while the poison finishes S off and the rain goes away.


David (M) @ Nothing
HP: 59 | EN: 56 | Spe: 121 (+) (Acc boost: 30%)
Ranks: 2/2/5/2 | Total: 18
Size: 2 | Weight: 3
Abilities: Synchronize, Inner Focus
Other: Substitute (25 HP)


S (M) @ Nothing
HP: KO | EN: 41

Once Ziposaki sends out her next pokemon, a challenge will be issued.
 
#24

David (M) @ Nothing
HP: 59 | EN: 56 | Spe: 121 (+) (Acc boost: 30%)
Ranks: 2/2/5/2 | Total: 18
Size: 2 | Weight: 3
Abilities: Synchronize, Inner Focus
Other: Substitute (25 HP)


F (F) @ Exp. Share
HP: 90 | EN: 100 | Spe: 58 (+) (Acc boost: 8%)
Ranks: 2/2/2/1 | Total: 12
Size: 1 | Weight: 2
Abilities: Inner Focus, Ice Body
Other: None


Orbulon says: Use three moves of different types.

Son_of_Shadoo, you order first.
 
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