Completed Son_of_Shadoo vs Ziposaki - did someone say five-second microgames?

Discussion in 'ASB' started by Objection, Mar 29, 2012.

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  1. Ziposaki

    Ziposaki

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    617
    Protect > Bite > Shadow Ball
  2. Objection

    Objection

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    Sep 27, 2008
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    [​IMG]
    David (M) @ Nothing
    HP: 59 | EN: 56 | Spe: 121 (+) (Acc boost: 30%)
    Ranks: 2/2/5/2 | Total: 18
    Size: 2 | Weight: 3
    Abilities: Synchronize, Inner Focus
    Other: Substitute (25 HP)

    [​IMG]
    F (F) @ Exp. Share
    HP: 90 | EN: 100 | Spe: 58 (+) (Acc boost: 8%)
    Ranks: 2/2/2/1 | Total: 12
    Size: 1 | Weight: 2
    Abilities: Inner Focus, Ice Body
    Other: None

    David begins by firing a powerful Zap Cannon, only to find that F has Protected herself from the electric blast. The Kadabra follows up with a Psyshock attack while F Bites into his substitute. Then the two pokemon trade Shadow Balls, with F's one being blocked by David's substitute, which is amazingly still in one piece. It seems that Orbulon is happy with how the battle is going, but who's getting bored now?

    [​IMG]
    David (M) @ Nothing
    HP: 59 | EN: 36 | Spe: 121 (+) (Acc boost: 30%)
    Ranks: 2/2/5/2 | Total: 18
    Size: 2 | Weight: 3
    Abilities: Synchronize, Inner Focus
    Other: Substitute (4 HP)

    [​IMG]
    F (F) @ Exp. Share
    HP: 60 | EN: 76 | Spe: 58 (+) (Acc boost: 8%)
    Ranks: 2/2/2/1 | Total: 12
    Size: 1 | Weight: 2
    Abilities: Inner Focus, Ice Body
    Other: None

    Raw data (open)
    David uses Zap Cannon for 9 energy
    F would take (12+(5-1)*1.5)=18 damage


    F uses Protect for (7+(18/2.5))=14.2 energy (round to 14)
    David's Zap Cannon is cockblocked

    David uses Psyshock for 5 energy
    Roll a D16 for crit: 4 - no crit
    F takes (8+3+(5-2)*1.5)=15.5 damage

    F uses Bite for 4 energy
    Roll a D16 for crit: 15 - no crit
    No flinch roll because David has already acted (also Inner Focus and Substitute)
    David's substitute takes (6+(2-2)*1.5)*1.5=9 damage

    David uses Shadow Ball for 6 energy
    Roll a D16 for crit: 3 - no crit
    Roll a D100 for special defence drop: 87 - no special defence drop
    F takes (8+(5-1)*1.5)=14 damage

    F uses Shadow Ball for 6 energy
    Roll a D16 for crit: 14 - no crit
    No special defence drop roll due to Substitute
    David's substitute takes (8+(2-2)*1.5)*1.5=12 damage


    [​IMG]
    Ashley says: Use at least one non-damaging move and at least one damaging move.

    Ziposaki orders first now.
  3. Ziposaki

    Ziposaki

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    Hail > Bite > Shadow Ball
  4. Son_of_Shadoo

    Son_of_Shadoo

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    Ooh, I see an opening.

    Zap Cannon >>> Encore >>> Psyshock
  5. Objection

    Objection

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    [​IMG]
    David (M) @ Nothing
    HP: 59 | EN: 36 | Spe: 121 (+) (Acc boost: 30%)
    Ranks: 2/2/5/2 | Total: 18
    Size: 2 | Weight: 3
    Abilities: Synchronize, Inner Focus
    Other: Substitute (4 HP)

    [​IMG]
    F (F) @ Exp. Share
    HP: 60 | EN: 76 | Spe: 58 (+) (Acc boost: 8%)
    Ranks: 2/2/2/1 | Total: 12
    Size: 1 | Weight: 2
    Abilities: Inner Focus, Ice Body
    Other: None

    Once again, David starts by firing a Zap Cannon, and this time he strikes true. In fact, F is so shocked by the electric blast that she finds herself unable to move! David mockingly calls for an Encore, but F misinterprets this as a request for more shadow balls, so while the Kadabra follows up with another Psyshock, F can't resist the urge to launch two Shadow Balls. The first obliterates David's substitute and the second hits the real David hard. But now F is looking heavily wounded and David is looking exhausted. It doesn't help that, partly due to David's cheering and partly due to paralysis, the Snorunt failed to please Ashley, prompting her to zap F with a bolt of magical energy from her sceptre. Let's hope whoever is giving the next challenge gives one that's a bit easier.

    [​IMG]
    David (M) @ Nothing
    HP: 47 | EN: 12 | Spe: 121 (+) (Acc boost: 30%)
    Ranks: 2/2/5/2 | Total: 18
    Size: 2 | Weight: 3
    Abilities: Synchronize, Inner Focus
    Other: None

    [​IMG]
    F (F) @ Exp. Share
    HP: 4 | EN: 64 | Spe: 58 14.5 (+) (Acc boost: 8%)
    Ranks: 2/2/2/1 | Total: 12
    Size: 1 | Weight: 2
    Abilities: Inner Focus, Ice Body
    Other: 15% paralysis, immune to Encore (1 action)

    Raw data (open)
    David uses Zap Cannon for 9 energy
    Roll a D100 for accuracy (boosted to 80%): 51 - hit
    Roll a D16 for crit: 16 - no crit
    F takes (12+(5-1)*1.5)=18 damage
    F is inflicted with 25% paralysis

    Roll a D100 for paralysis: 11 - F is fully paralysed
    F's paralysis drops to 20%

    David uses Encore for 10 energy
    F's Shadow Ball is Encored for 2 actions

    Roll a D100 for paralysis: 66 - no paralysis
    F uses Shadow Ball for 6 energy
    Roll a D16 for crit: 11 - no crit
    No special defence drop roll due to Substitute
    David's substitute takes (8+(2-2)*1.5)*1.5=12 damage
    David's substitute is destroyed

    F's Encore counter drops to 1

    David uses Psyshock for 5 energy
    Roll a D16 for crit: 16 - no crit
    F takes (8+3+(5-2)*1.5)=15.5 damage

    Roll a D100 for paralysis: 27 - no paralysis
    F uses Shadow Ball for 6 energy
    Roll a D16 for crit: 11 - no crit
    Roll a D100 for special defence drop: 83 - no special defence drop
    David takes (8+(2-2)*1.5)*1.5=12 damage

    F's Encore counter drops to 0
    F is immune to Encore for 1 action

    F failed to complete the challenge
    F takes (90/4)=22.5 damage


    [​IMG]
    Dr. Crygor says: Finish the round with more energy than you started with.

    Son_of_Shadoo orders now.
  6. Son_of_Shadoo

    Son_of_Shadoo

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    ARE YOU FUCKING KIDDING ME. Of all the times to get favourable hax...

    Chill >>> Confusion >>> Confusion
    If Snorunt Protects itself, Chill, but not twice in a row.
  7. Ziposaki

    Ziposaki

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    Jun 14, 2011
    Messages:
    617
    I just cracked up. I love you too, hax gods. That was worth losing a string of CC battles with KS. And who cares if I end up with less energy, I'm gonna die anyways! Let's go!

    Shadow Ball + Shadow Ball > Cooldown (Shadow Ball) > Shadow Ball
  8. Son_of_Shadoo

    Son_of_Shadoo

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  9. waterwarrior

    waterwarrior

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    No SoS, it's your friendly neighborhood waterwarrior, come to subref!

    Pre-Round stats:
    [​IMG]
    David (M) @ Nothing
    HP: 47
    EN: 12
    [​IMG]
    F (F) @ Exp. Share
    HP: 4
    EN: 64
    Paralyzed (15%)

    Show Hide

    Action 1
    David chilled! (+12 EN)

    RNG roll (for full para, <=15 para) 53 = no para
    Shadow Ball combo -> David ((6+10)1.75) = 28 EN
    RNG roll (to crit, 1/16 crit) 13 = no crit
    RNG roll (to lower SpD, <=40 lower) 47 = no lower
    ((8x.2.25)+(2-2)1.5)(1.5) = 27 DMG

    Action 2
    Confusion -> F (2 EN)
    RNG roll = irrelevant
    (5+3+(5-1)1.5) = 14 DMG
    F fainted!


    As David sits there, regaining a bit of energy, F gathers up the energy to create two gigantic blobs of shadow, and flings them straight at David, knocking him off of his balance and sending him flying back!

    However, as soon as David can stand up, he fires off a weak beam of psychic energy that hits F right in the face, knocking her out instantly! Looks like SoS has the lead for now, but can he hold onto it for much longer?!

    Post-Round stats:
    [​IMG]
    David (M) @ Nothing
    HP: 20
    EN: 22
    [​IMG]
    F (F) @ Exp. Share
    HP: -10
    EN: KO

    And I guess you need a challenge....
    [​IMG]
    Burn some kelories! Use a contact move at least once!

    Ziposaki sends out D2 the Darumaka and orders
  10. Ziposaki

    Ziposaki

    Joined:
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    Messages:
    617
    C'mon, uhm, let's see...

    Fire Punch > Fire Fang > Fire Punch
    If Earthquake, Protect and push actions down, but only once.
  11. Son_of_Shadoo

    Son_of_Shadoo

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    Since when does my Kadabra know Earthquake?

    Reflect >>> Zap Cannon >>> Psyshock
  12. Ziposaki

    Ziposaki

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    617
    Since I've been tired. Don't question it; just go with it. It could use Ground-coverage.
  13. waterwarrior

    waterwarrior

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    Ziposaki: Able to give mons moves that they could never learn simply by being tired since 2012.

    While you're at it, Flareon. Go fix. Now.

    Pre-round stats:
    [​IMG]
    David
    HP: 20
    EN: 22
    [​IMG]
    D2
    HP: 100
    EN: 100

    Show Hide

    Action 1
    David used Reflect! (7 EN)

    Fire Punch -> David (5 EN)
    RNG roll (to crit) 7 = no crit
    RNG roll (to burn) 48 = no burn
    (4+3+(4-2)1.5) = 10 DMG

    Action 2
    Zap Cannon -> D2 (9 EN)
    RNG roll (to hit, <=80 hit) 97 = miss
    Well fuck you, random.org.

    Fire Fang -> David (4 EN)
    RNG roll (to hit, <=95 hit) 26 = hit
    RNG roll (to crit) 16 = no crit
    RNG roll (to burn) 45 = no burn
    (4+3+(4-2)1.5) = 10 DMG


    While random.org decided to not allow David to deal any damage before D2 kicked the crap out of him, at least he is able to give Mantis a bit of an advantage next round... right?

    [​IMG]
    Both of you have a lot of energy... let's make a dent in that! Use a combination of some sort!

    Post-round stats:
    [​IMG]
    David
    HP: 0
    EN: KO
    Reflect (3 actions)
    [​IMG]
    D2
    HP: 100
    EN: 91

    SoS automatically sends out Mantis the Metang and orders first
  14. Son_of_Shadoo

    Son_of_Shadoo

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    HNNNNNNNNNNNNNNNGH. ALL OF THE HAX. ALL OF MY HATE.

    ... WW, these restrictions are killing me.

    Confusion+Psychic >>> Chill >>> Earthquake
    If Protect A1, swap A1 and A2.
  15. Ziposaki

    Ziposaki

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    Yeah... , not cool with that combo.

    Dig > Fire Punch + Focus Punch > Cooldown
  16. waterwarrior

    waterwarrior

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    Yea, yea, I hear you SoS. Well then, you're going to like the next challenge!

    Pre-Round stats:
    [​IMG]
    Mantis
    HP: 90
    EN: 100
    [​IMG]
    D2
    HP: 100
    EN: 91

    Show Hide

    Action 1
    D2 dug underground! (10 EN)

    Dig -> Mantis
    RNG roll (to crit) 16 = no crit
    (8+(4-4)1.5)(1.5) = 12 DMG

    Confusion + Psychic -> D2 ((3+6)1.5) -1 = 13 EN
    RNG roll (to crit) 10 = no crit
    RNG roll (to confuse) 99 = no confuse
    RNG roll (to lower SpD) 40 = no lower
    ((5+10)+3+(1-2)1.5) = 16.5 DMG

    Action 2
    Mantis must cool down!

    Fiery Focus Punch -> Mantis ((6+10)1.5 -1) = 23 EN
    RNG roll (to crit) 11 = no crit
    RNG roll (to burn) 98 = no burn
    ((15+8)+3)(1.5) = 39 DMG

    Action 3
    D2 must cool down!

    Earthquake -> D2 (7 EN)
    RNG roll (to crit) 14 = no crit
    (10+(4-2)1.5)(1.5) = 19.5 DMG


    Post-Round stats:
    [​IMG]
    Mantis
    HP: 39
    EN: 80
    [​IMG]
    D2
    HP: 64
    EN: 58

    [​IMG]
    DON'T COMPLAIN ABOUT THE CHALLENGE OR THE LACK OF FLAVOR, GODDAMNIT!
  17. Ziposaki

    Ziposaki

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    Fire Punch > Fire Fang > Fire Punch
    If Protect, use Work Up and push actions down, but only once.
  18. Son_of_Shadoo

    Son_of_Shadoo

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    Speed tie rolls. My combo was -2 priority, same as D2's Dig, so the speed tie roll is there too.
  19. waterwarrior

    waterwarrior

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    Oops. Sorry about that...

    RNG roll (for speed tie, <=50 Mantis) 86, 14, 1 = D2, Mantis, Mantis

    Well, lucky you. Sorry Zipo, but the RNG goddess is a harsh mistress. I'll edit in that the combo hit shortly.

    EDIT: Ok, combo hit
  20. Son_of_Shadoo

    Son_of_Shadoo

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    Obviously.

    Earthquake combo >>> Earthquake >>> Earthquake combo

    GG.
  21. waterwarrior

    waterwarrior

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    About half the battle in four days. Thanks for making this quick guys :)

    Pre-Round stats:
    [​IMG]
    Mantis
    HP: 39
    EN: 80
    [​IMG]
    D2
    HP: 64
    EN: 58

    No Hustle, no problem!
    Show Hide

    RNG roll (for Speed ties) 20, 45, 93 = Mantis, Mantis, D2

    Action 1
    Earthquake -> D2 (11 EN)
    RNG roll (to crit) 6 = no crit
    (10+(4-2)1.5)(1.5) = 19.5 DMG

    Fire Punch -> Mantis (5 EN)
    RNG roll (to crit) 4 = no crit
    RNG roll (to burn) 39 = no burn
    (8+3)(1.5) = 16.5 DMG

    Action 2
    Earthquake -> D2 (15 EN)
    RNG roll (to crit) 2 = no crit
    (10+(4-2)1.5)(1.5) = 19.5 DMG

    Fire Fang -> Mantis (4 EN)
    RNG roll (to hit, <=95 hit) 62 = hit
    RNG roll (to crit) 14 = no crit
    RNG roll (to burn) 5 = burn
    (7+3)(1.5) = 15 DMG
    Mantis was burned!

    Burn -> Mantis (2 DMG)

    Action 3
    Fire Punch -> Mantis (5 EN)
    RNG roll (to crit) 11 = no crit
    (8+3)(1.5) = 16.5 DMG
    Mantis fainted!
    Ziposaki wins!


    And while Mantis continually shakes the ground about, battering D2 this way and that, dealing massive damage each time! However, D2 is striking hard as well, dealing quite a bit of damage of his own with every attack!

    Finally, while Mantis plants his hands in the ground for a massive Earthquake certain to decimate D2, D2 jumps up and delivers a fist of flames straight into Mantis' head, sending him flying back, fainted!

    Post-Round stats:
    [​IMG]
    Mantis
    HP: -11
    EN: KO
    [​IMG]
    D2
    HP: 25
    EN: 44

    And finally, the rewards!

    Ziposaki gets a win and 2 CC!
    S the Nuzleaf gets 1 EC, 2 MC, 1 DC, and 1 KOC!
    F the Snorunt gets 1 EC, 2 MC, and 1 DC!
    D2 the Darumaka gets 1 EC, 2 MC, 1 DC, and 2 KOC!

    SoS gets a loss and 2 CC!
    The OG the Wartortle gets 1 EC, and 2 MC!
    David the Kadabra gets 1 EC, 2 MC, 1 DC, and 2 KOC!
    Mantis the Metang gets 1 EC, 2 MC, and 1 DC!

    Objection gets 2 UC for reffing 2 KO's!

    I get 5 UC for reffing what is essentially a 2v2!

    Good game guys!
  22. Ziposaki

    Ziposaki

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    GG, thanks for reffing yadayadayada.
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