Rediamond (Move your mouse to reveal the content) Rediamond (open) Rediamond (close) Scylant (F) [Scadi] Type: Ice/Bug Nature: Mild (+SpAtt, -Def) Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Abilities: Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks. Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2). EC: 6/6 MC: 1 DC: 5/5 HP: 100 Atk: Rank 4 Def-: Rank 2 SpA+: Rank 5 SpD: Rank 3 Spe: 121 Size Class: 3 Weight Class: 4 Base Rank Total: 21 Moves: 33 Leer Leech Life Focus Energy Bug Bite Ice Shard Slash Icy Wind Icicle Spear Hail Icicle Crash Bug Buzz Avalanche Sheer Cold Icy Wind Ice Punch Ice Beam Earth Power Spikes Counter Superpower Blizzard X-Scissor Rock Slide Acrobatics Taunt Double Team Dig U-Turn Hone Claws Toxic Venoshock Hidden Power Rock 6 Hyper Beam Earthquake Focus Punch Heracross [Corpus] (M) Nature: Adamant (+1Att, -1SpAtt) Type: Bug/Fight: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Stats: HP: 100 Atk+: Rank 6 Def: Rank 3 SpA-: Rank 1 SpD: Rank 3 Spe: 85 Size Class: 3 Weight Class: 4 Base Rank Total: 19 MC: 0 DC: 5/5 Abilities: Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Moxie:(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. [DreamLocked] Attacks: 43 Night Slash Tackle Leer Horn Attack Endure Fury Attack Ariel Ace Brick Break Counter Megahorn Close Combat Reversal Feint Bide Revenge Flail Double Edge Focus Punch Earthquake Rock Slide Double Team Shadow Claw Rain Dance Frustration Smack Down Dig Rock Tomb Return Facade Rest Attract Thief Focus Blast False Swipe Fling Retaliate Giga Impact Stone Edge Struggle Bug Bulldoze Swagger Substitute Son_of_Shadoo (Move your mouse to reveal the content) Son_of_Shadoo (open) Son_of_Shadoo (close) Pyroak "Phloem" (M) Nature: Bashful - no effect Type: Fire/Grass Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Stats: HP: 120 Atk: Rank 3 Def: Rank 4 SpA: Rank 3 SpD: Rank 3 Spe: 60 Size Class: 4 Weight Class: 5 Base Rank Total: 20 EC: 9/9 MC: 3 DC: 5/5 Abilities: Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits. Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Attacks: Levelup: Absorb Pound Sweet Scent Growth Ember Leech Seed Bullet Seed Flame Wheel Giga Drain Synthesis Leaf Tornado Flame Burst Petal Dance Lava Plume Fire Spin Wood Hammer Flare Blitz Zap Cannon TM: Flamethrower Will-O-Wisp Protect Egg: Aromatherapy Seed Bomb Earth Power Counter Revenge Earthquake Move Total: 27 Salamence "Elphaba" (F) Nature: Mild - adds rank to special attack, subtracts rank from defense. Type: Dragon/Flying Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. EC: 9/9 MC: 1 DC: 5/5 Abilities: Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Command: (Ability: Intimidate) Moxie: (Innate, DW): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. Stats: HP: 100 Atk: Rank 5 Def: Rank 2 (-) SpA: Rank 5 (+) SpD: Rank 3 Spe: 100 Size Class: 4 Weight Class: 5 Base Rank Total: 22 Attacks: Levelup: Rage Bite Leer Headbutt Focus Energy Ember Crunch Zen Headbutt Fire Fang Thunder Fang Fly Dragon Tail TM: Flamethrower Dragon Claw Protect Toxic Rock Slide Egg: Dragon Dance Hydro Pump Twister Tutor: Draco Meteor Move Total: 21 Um, I forgot how to do this. Is it not Red Items SoS Items+Moves Red Moves?