OH MY, HE'S BACK, AND BETTER THAN EVER. Well, fuck you too. Your failure to be interesting means you forgot to specify the abilities and items rules. So, I'm taking them as standard unless there are any objections: No items All abilities Team Ice Bug: Trill the Chingling (Move your mouse to reveal the content) Trill the Chingling (open) Trill the Chingling (close) Chingling Trill (F) Nature: Calm (+1 SpD, -1 Atk) Type: Psychic Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 3 SpD: Rank 3 (+) Spe: 45 EC: 0/6 MC: 0 Abilities: Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Attacks: Wrap Growl Astonish Confusion Uproar Last Resort Entrainment Disable Hypnosis Recover Taunt Reflect Light Screen Team Blazikenmaster-Zeo: Rocky the Onix (Move your mouse to reveal the content) Rocky the Onix (open) Rocky the Onix (close) Onix(Rocky)(Male) Type: Rock/Ground Rock:Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Nature: Brave (+Attack, Divide base speed by 1.15, -10 evasion) Stats: HP: 90 Atk: Rank 3(+) Def: Rank 6 SpA: Rank 2 SpD: Rank 2 Spe: 61(-) EC:3/6 MC:0 DC:2/5 Level Up Moves Mud Sport Tackle Harden Bind Screech Rock Throw Rage Rock Tomb Smack Down Sandstorm Slam Iron Tail Stone Edge Egg Moves Flail Rock Climb Rock Slide HM/TM Moves Taunt Earthquake Dragon Tail Abilities Rock Head: Type: Innate This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Sturdy: Type: Innate This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Weak Armor (DW): Type: Can be Enabled The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. Claws the Sneasel (Move your mouse to reveal the content) Claws the Sneasel (open) Claws the Sneasel (close) Sneasel(Claws)(Male) Type: Dark/Ice Dark:Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Ice:Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Nature: Adamant (+Atk, -SpA) Stats: HP: 90 Atk: Rank 4(+) Def: Rank 2 SpA: Rank 1(-) SpD: Rank 3 Spe: 115 EC:1/6 MC:0 DC:1/5 Level Up Moves: Scratch Leer Taunt Quick Attack Screech Faint attack Fury Swipe Agility Egg Moves Counter Ice Punch Ice Shard TM/HM Moves Taunt Brick Break Aerial Ace Shadow Claw Abilties Inner Focus: Type: Innate When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Keen Eye: Type: Innate This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. Pickpocket (DW): Type: Innate This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand. Command: [Ability: Pickpocket (Ally Item Swap) ] Ralph the Houndour (Move your mouse to reveal the content) Ralph the Houndour (open) Ralph the Houndour (close) Houndour(Ralph)(Male) Type: Fire/Dark Fire:Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Dark:Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Nature: Brave (+1 Atk, -15% speed, -10 Evasion) Stats: HP: 90 Atk: Rank 3(+) Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 56(-) EC:0/6 MC:0 DC:0/5 Level Up Moves: Leer Ember Howl Smog Roar Bite Oder Sleuth Beat Up Egg Moves Counter Sucker Punch Thunder Fang TM/HM Moves Protect Shadow Ball Flame Thrower Abilties Early Bird: Type: Innate This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions. Flash Fire: Type: Innate This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. Unnerve (DW): Type: Innate The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. Well, we know what Ice Bug's using. Blazekin sends out his mon of choice, orders, Ice Bug orders, I ref. Etc.