SoS is back, and reffing in STYLE! Ice Bug vs. Blazikenmaster-Zeo in a thrilling 1v1!

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OH MY, HE'S BACK, AND BETTER THAN EVER.

I'm gonna throw up THREE WHOLE MATCHES!

The first two will be:

1v1 Singles (Unevolved)
1 Day DQ
2 Recover/2 Chill
Arena: Accepter's Choice
I'll take the second one of these, Arena is tourny, because meh at trying to be interesting
Well, fuck you too. Your failure to be interesting means you forgot to specify the abilities and items rules. So, I'm taking them as standard unless there are any objections:

No items
All abilities

Team Ice Bug:

Chingling Trill (F)
Nature: Calm (+1 SpD, -1 Atk)

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 45

EC: 0/6
MC: 0

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks:

Wrap
Growl
Astonish
Confusion
Uproar
Last Resort
Entrainment

Disable
Hypnosis
Recover

Taunt
Reflect
Light Screen


Team Blazikenmaster-Zeo:

Onix(Rocky)(Male)
Type: Rock/Ground
Rock:Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Nature: Brave (+Attack, Divide base speed by 1.15, -10 evasion)

Stats:
HP: 90
Atk: Rank 3(+)
Def: Rank 6
SpA: Rank 2
SpD: Rank 2
Spe: 61(-)

EC:3/6
MC:0
DC:2/5

Level Up Moves
Mud Sport
Tackle
Harden
Bind
Screech
Rock Throw
Rage
Rock Tomb
Smack Down
Sandstorm
Slam
Iron Tail
Stone Edge

Egg Moves
Flail
Rock Climb
Rock Slide

HM/TM Moves
Taunt
Earthquake
Dragon Tail

Abilities

Rock Head:
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Sturdy:
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Weak Armor (DW):
Type: Can be Enabled
The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.


Sneasel(Claws)(Male)
Type: Dark/Ice
Dark:Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice:Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Nature: Adamant (+Atk, -SpA)

Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 3
Spe: 115

EC:1/6
MC:0
DC:1/5

Level Up Moves:
Scratch
Leer
Taunt
Quick Attack
Screech
Faint attack
Fury Swipe
Agility

Egg Moves
Counter
Ice Punch
Ice Shard

TM/HM Moves
Taunt
Brick Break
Aerial Ace
Shadow Claw

Abilties

Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Keen Eye:
Type: Innate
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Pickpocket (DW):
Type: Innate
This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
Command: [Ability: Pickpocket (Ally Item Swap) ]


Houndour(Ralph)(Male)
Type: Fire/Dark
Fire:Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Dark:Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Nature: Brave (+1 Atk, -15% speed, -10 Evasion)

Stats:
HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 56(-)

EC:0/6
MC:0
DC:0/5

Level Up Moves:
Leer
Ember
Howl
Smog
Roar
Bite
Oder Sleuth
Beat Up

Egg Moves
Counter
Sucker Punch
Thunder Fang

TM/HM Moves
Protect
Shadow Ball
Flame Thrower

Abilties

Early Bird:
Type: Innate
This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.

Flash Fire:
Type: Innate
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Unnerve (DW):
Type: Innate
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.


Well, we know what Ice Bug's using. Blazekin sends out his mon of choice, orders, Ice Bug orders, I ref. Etc.
 
Wow, the is gonna be...a disaster, probably. Ah well, start off with a Taunt, then set up a Reflect and finish with Uproar.

And if (read:when) you get Taunted first action, get pissed and Uproar x3!

So: Taunt - Reflect - Uproar

Replace all actions with Uproar if Taunted.

Also, thought I'd mention this, but you have Taunt in Level-Up and in TM/HM, so you can probably convince the ASB staff to let you switch that around after the battle.
 
And here we are at the ASB Tournament Arena, with what looks to be a grossly unfair mismatch in favour of Blazikenmaster-Zeo and Claws the Sneasel. But perhaps Ice Bug and Trill have some tricks up their sleeves?

Team Ice Bug:

Trill (Levitate)
HP: 90
Energy: 100
Speed: 45
Status: Fine
Stats: 0
Actions: Taunt - Reflect - Uproar
Replace all actions with Uproar if Taunted.

Team Blazikenmaster-Zeo:

Claws (Keen Eye, Inner Focus)
HP: 90
Energy: 100
Speed: 115
Status: Fine
Stats: 0
Actions: Taunt - Shadow Claw- Ice Punch

And now, the match begins in earnest, with Claws the Sneasel triple-flipping into the air... And then flipping the bird at Trill, enraging her enough to prevent any tricks she was thinking of! And apparently enough that she flips the fuck out, and starts screaming! Yeowch, I'm going to be feeling that tomorrow... Claws attempts to force her to stop by slashing across her face with ghostly force, but to no avail. He follows with a frigid left hook, but Trill will calm down when she's good and ready... Which she does, at the end of the round.

Calcs:
Sneasel used Taunt (9 energy)
Chingling used Uproar (9 damage, 6 energy)
Sneasel used Shadow Claw (15 damage, 5 energy)
Chingling used Uproar (9 damage, 6 energy)
Sneasel used Ice Punch (14 damage, 5 energy)
Chingling used Uproar (9 damage, 6 energy)
Chingling calmed down.


Team Ice Bug:

Trill (Levitate)
HP: 61
Energy: 82
Speed: 45
Status: Taunted for three actions.
Stats: 0

Team Blazikenmaster-Zeo:

Claws (Keen Eye, Inner Focus)
HP: 63
Energy: 81
Speed: 115
Status: Fine
Stats: 0

Blazikenmaster-Zeo, your orders please.
 
Sorry, forgot to mention at the end of the last round that Trill was still taunted. Fortunately, it probably won't affect anything.

Team Ice Bug:

Trill (Levitate)
HP: 61
Energy: 82
Speed: 45
Status: Taunted for three actions.
Stats: 0
Actions: Uproar

Team Blazikenmaster-Zeo:

Claws (Keen Eye, Inner Focus)
HP: 63
Energy: 81
Speed: 115
Status: Fine
Stats: 0
Actions: Shadow Claw- Ice Punch- Ice Shard
IF Reflect is set up, Brick Break

And both competitors come back out swinging, with Trill screaming like a banshee still, and Claws raking his... claws... across her face, before following up with a second Ice Punch. She's positively reeling from that one, but still keeps screaming her head off. Claws flash freezes some moisture in the air to throw them at Trill, but she just screams and screams. Man, she's going to have a sore throat in the morning. Ice Bug, you might want to get her a lozenge!

Calcs:
Sneasel used Shadow Claw (15 damage, 5 energy)
Chingling used Uproar (9 damage, 10 energy)
Sneasel used Ice Punch (14 damage, 5 energy)
Chingling used Uproar (9 damage, 10 energy)
Sneasel used Ice Shard (10 damage, 2 energy)
Chingling used Uproar (9 damage, 10 energy)


Team Ice Bug:

Trill (Levitate)
HP: 22
Energy: 52
Speed: 45
Status: Fine
Stats: 0

Team Blazikenmaster-Zeo:

Claws (Keen Eye, Inner Focus)
HP: 36
Energy: 69
Speed: 115
Status: Fine
Stats: 0

Ice Bug's orders.
 
Aw fuck, combos? I haven't dealt with that yet. You bastards.

Team Ice Bug:

Trill (Levitate)
HP: 22
Energy: 52
Speed: 45
Status: Fine
Stats: 0
Actions: UPROAR+UPROAR COMBO - UPROAR

Team Blazikenmaster-Zeo:

Claws (Keen Eye, Inner Focus)
HP: 36
Energy: 69
Speed: 115
Status: Fine
Stats: 0
Actions: Shadow Claw+Shadow Claw Combo- Recharge- Ice Punch

Super happy funtime! Both of Claws' appendages glow with the fearsome black of the night (loloxymoron), and slash poor Trill straight down the middle! Yep, I'd say she's down for the count. Aw, poor baby. But good news for Claws and Blazikenmaster-Zeo, the victors of this match!

Calcs:
Sneasel used Super Shadow Claw (29 damage, 28 energy)


Team Ice Bug:

Trill (Levitate)
HP: KO

Team Blazikenmaster-Zeo:

Claws (Keen Eye, Inner Focus)
HP: 36
Energy: 41
Speed: 115
Status: Fine
Stats: 0

I gain 2 RC.

Ice Bug and Blazikenmaster-Zeo gain 2 TC.

Trill and Claws gain 1 EC, 2 MC, 1 DC.

Claws gains 1 KO.
 
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