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Completed SoS refs a doubles? Tis the season... IAR Vs. Deadfox at the Edge of Reality!

Discussion in 'ASB' started by Son_of_Shadoo, Dec 21, 2011.

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  1. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Team IAR:
    Raiza the Tomohawk (open)
    [​IMG]
    Tomohawk [Raiza] (M)
    NATURE: Brave (-10% Evasion)

    TYPE
    Flying
    : Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    ABILITIES
    Intimidate
    : (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Justified (DW Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    STATS

    HP: 110
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 73 (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (29)
    PHYSICAL
    Aerial Ace
    Brick Break
    Bulldoze
    Fury Swipes
    Rapid Spin
    Rock Slide
    Rock Smash
    Sky Drop
    Superpower

    SPECIAL
    Air Slash
    Aura Sphere
    Earth Power
    Heat Wave
    Hurricane
    Hyper Voice

    OTHER

    Bulk Up
    Confuse Ray
    Focus Energy
    Harden
    Morning Sun
    Protect
    Rain Dance
    Rest
    Roar
    Roost
    Substitute
    Sunny Day
    Taunt
    Whirlwind
    Granmarg the Rhyperior (open)
    [​IMG]
    Rhyperior [Granmarg] (M)
    NATURE: Sassy (-10% Evasion)

    TYPE
    Rock
    : Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    ABILITIES
    Lightningrod
    : (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    STATS
    HP: 110
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 2
    SpD: Rank 3 (+)
    Spe: 34 (-)
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    ATTACKS (21)
    PHYSICAL
    Bulldoze
    Counter
    Crunch
    Dig
    Dragon Tail
    Drill Run
    Fury Attack
    Hammer Arm
    Horn Attack
    Megahorn
    Poison Jab
    Rock Blast
    Rock Slide
    Rock Wrecker
    Stomp
    Thunder Fang

    SPECIAL
    None

    OTHER

    Protect
    Sandstorm
    Scary Face
    Substitute
    Tail Whip
    Caius the Dusknoir (open)
    [​IMG]
    Dusknoir [Caius] (M)
    NATURE: Quiet (-10% Evasion)

    TYPE
    Ghost
    : Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    ABILITIES
    Pressure
    : (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    STATS
    HP: 90
    Atk: Rank 4
    Def: Rank 5
    SpA: Rank 4 (+)
    SpD: Rank 5
    Spe: 39 (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: N/A

    ATTACKS (32)
    PHYSICAL
    Astonish
    Bind
    Earthquake
    Fire Punch
    Ice Punch
    Payback
    Pursuit
    Rock Slide
    Shadow Punch
    Shadow Sneak
    Thunderpunch

    SPECIAL
    Charge Beam
    Dark Pulse
    Future Sight
    Hex
    Ice Beam
    Night Shade
    Psychic
    Shadow Ball

    OTHER

    Confuse Ray
    Destiny Bond
    Disable
    Embargo
    Foresight
    Gravity
    Imprison
    Leer
    Mean Look
    Pain Split
    Protect
    Torment
    Will-O-Wisp
    Mobius the Jynx (open)
    [​IMG]
    Jynx [Mobius] (F)
    NATURE: Naughty

    TYPE
    Ice
    : Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    ABILITIES
    Oblivious
    : (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
    Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
    Dry Skin (DW Unlocked): (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

    STATS
    HP: 100
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 95
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 17

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (23)
    PHYSICAL
    Avalanche
    Body Slam
    Doubleslap
    Fake Out
    Heart Stamp
    Ice Punch
    Lick
    Payback
    Pound
    Wake-Up Slap
    Wring Out

    SPECIAL
    Confusion
    Frost Breath
    Grass Knot
    Ice Beam
    Powder Snow
    Psychic
    Psyshock
    Shadow Ball

    OTHER

    Fake Tears
    Lovely Kiss
    Mean Look
    Perish Song
    Sing
    Sweet Kiss


    Team Deadfox:
    Chilla the Syclant (open)

    [​IMG]
    Syclant [Chilla] (F)
    Nature: Mild (+1 SpA, -1 Def)

    Type: Ice/Bug
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 121
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:

    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.

    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Attacks:
    Leer
    Leech Life
    Scratch
    Focus Energy
    Ice Shard
    Slash
    Icy Wind
    Bug Bite
    Icicle Spear
    Bug Buzz
    X-Scissor
    Icicle Crash
    Ice Punch

    Protect
    Frost Breath
    Brick Break
    Taunt
    Solarbeam
    Aerial Ace
    Dig
    Rock Slide
    U-Turn
    Focus Blast
    Earthquake
    Hidden Power (Electric, 6)
    Blizzard
    Substitute
    Double Team


    Earth Power
    Silver Wind
    Water Pulse
    Counter

    Move Total: 32
    Lag the Slowbro (open)

    [​IMG]
    Slowbro [Lag] (M)
    Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)

    Type: Water/Psychic
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic: Summary: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 26 (30/1.15)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 2/5

    Abilities:

    Oblivious: (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm.

    Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Regenerator: [DW LOCKED] (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Attacks:
    Curse
    Yawn
    Tackle
    Growl
    Water Gun
    Confusion
    Disable
    Headbutt
    Slack Off
    Heal Pulse

    Psychic
    Scald
    Flamethrower
    Ice Beam

    Zen Headbutt
    Mud Sport
    Sleep Talk

    Move Total: 17
    Shine the Volcarona (open)
    [​IMG]
    Volcarona [Shine] (F)
    Nature: Timid (+15% Speed, +15% Accuracy, -1 Atk)

    Type: Bug/Fire
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 4
    Spe: 115 (100*1.15)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: 1/5

    Abilities:

    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Swarm: [DW LOCKED] (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Attacks:
    Ember
    String Shot
    Leech Life
    Take Down
    Gust
    Whirlwind
    Quiver Dance
    Heat Wave
    Bug Buzz
    Hurricane
    Fiery Dance

    Fire Blast
    Psychic
    Solarbeam
    U-Turn
    Fly
    Hidden Power (Water, 7)
    Will-O-Wisp
    Protect
    Substitute

    Endure
    Morning Sun
    Zen Headbutt

    Move Total: 22
    Psycha the Reuiniclus (open)
    [​IMG]
    Reuniclus [Psycha] (F)
    Nature: Relaxed (+1 Defence, -15% Speed, +10% Accuracy for oponent)

    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:
    HP: 110
    Atk: Rank 3
    Def: Rank 4 (+)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 26 (30/1.15)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:

    Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

    Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Attacks:
    Psywave
    Reflect
    Rollout
    Snatch
    Hidden Power (Ground, 7)
    Light Screen
    Charm
    Recover
    Psyshock
    Psychic
    Pain Split
    Endeavor
    Heal Block
    Future Sight

    Trick Room
    Calm Mind
    Thunder Wave
    Shadow Ball
    Flash Cannon
    Energy Ball
    Thunder
    Focus Blast
    Gyro Ball
    Protect
    Substitute

    Confuse Ray
    Night Shade
    Secret Power
    Imprison

    Move Total: 27


    Right then, IAR's mons, Deadfox's mons and orders, IAR's orders. And if you want to attach any items, do so now.
  2. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
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    Damn, somehow, this is not going to go down well...Oh well, come on out Raiza & Caius, Macro Monarchs represent!

    [​IMG] | [​IMG]
    Raiza @ Expert Belt | Caius @ Smoke Ball
  3. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    [​IMG]
    "Hmm, it looks like an eclectic mix of Pokemon from the both of us. This should be an interesting fight. Shine you can lead us off with an Expert Belt while Psycha takes up the rear with a Light Clay. Lets just do what we can here and hope Prankster doesn't screw us around too much."

    [​IMG] [​IMG]
    Shine: Will-O-Wisp (Caius) > Hurricane (Raiza) > Psychic (Raiza)
    IF you are taunted action 1 THEN use U-Turn (Caius) instead

    Psycha: Light Screen > Thunder (Raiza) > Psychic (Caius)
    IF you are taunted action 1 THEN replace your action 1 with Psychic (Raiza)
    IF Raiza uses Substitute AND you are not taunted THEN Snatch it and push actions back
  4. Its_A_Random

    Its_A_Random Solves issues recursively
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    Hmmm...Alrighty guys, time to make our move. Raiza, do what you do best & send our foe back to square one. Begin by trying to blow away the wisps with a Hurricane & send it back to its maker. Then use Brick Break to shatter that Light Screen. Finish up with a Roost. Caius, banish our foes into oblivion, statring by dousing Reuniclus with a Shadow Ball. Then Imprison Volcarona out of some moves. Finish with another Shadow Ball.

    Raiza: Hurricane (Shine, attempt to blow wisps away) > Brick Break (Psycha) > Roost
    IF Psycha is Removed from Play A1, THEN replace A2 with Air Slash (Shine)

    Caius: Shadow Ball (Psycha) > Imprison (Shine, Will-O-Wisp | Psychic | Protect) > Shadow Ball (Psycha)
    IF your target is removed from play...

    • IF your target was Shine, THEN replace that action with Dark Pulse (Psycha)
    • IF your target was Psycha, THEN replace that action with Rock Slide
  5. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    IAR, exactly what are you doing with Dusknoir to Reuniclus action 3? I'm confused.
  6. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
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    2,958
    Excellent. I'll ref in the morning. SoS needs his bed.
  7. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
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    Messages:
    2,958
    Team Its_A_Random:
    [​IMG]
    Raiza@Expert Belt (Prankster+Intimidate+Justified)
    HP: 110
    Energy: 100
    Speed: 73
    Stats: 0
    Status: Fine
    Actions: Hurricane (Shine, attempt to blow wisps away) > Brick Break (Psycha) > Roost
    IF Psycha is Removed from Play A1, THEN replace A2 with Air Slash (Shine)

    [​IMG]
    Caius@Smoke Ball (Pressure)
    HP: 90
    Energy: 100
    Speed: 39
    Stats: 0
    Status: Fine
    Actions: Shadow Ball (Psycha) > Imprison (Shine, Will-O-Wisp | Psychic | Protect) > Shadow Ball (Psycha)
    IF your target is removed from play...
    IF your target was Shine, THEN replace that action with Dark Pulse (Psycha)
    IF your target was Psycha, THEN replace that action with Rock Slide

    Team deadfox081:
    [​IMG]
    Shine@Expert Belt (Flame Body+Swarm)
    HP: 100
    Energy: 100
    Speed: 115
    Stats: 0
    Status: Fine
    Actions: Will-O-Wisp (Caius) > Hurricane (Raiza) > Psychic (Raiza)
    IF you are taunted action 1 THEN use U-Turn (Caius) instead

    [​IMG]
    Psycha@Light Clay (Magic Guard+Overcoat+Regenerator)
    HP: 110
    Energy: 100
    Speed: 26
    Stats: 0
    Status: Fine
    Actions: Light Screen > Thunder (Raiza) > Psychic (Caius)
    IF you are taunted action 1 THEN replace your action 1 with Psychic (Raiza)
    IF Raiza uses Substitute AND you are not taunted THEN Snatch it and push actions back

    Turn Order: Volcarona >>> Tomohawk >>> Dusknoir >>> Reuniclus

    No time for flavour, I have to go. Damn it. Just know that Random gets a lucky crit on Brick Break and removes Psycha for the rest of the round. And that I didn't allow Hurricane to dissipate WoW, there's a FORTY point speed difference between Volcarona and Tomohawk. Not flying with me.

    Calcs:
    Show Hide
    Action 1:
    Tomohawk intimidated its foes!
    Volcarona used Will-o-Wisp! (SoS' note - I decided not to allow Hurricane to affect the WoW, due to the speed difference between Volcarona and Tomohawk. Anyone disagree?) (hit roll: unnecessary due to evasion drop and accuracy boost) (6 energy, Dusknoir burned)
    Tomohawk used Hurricane! (hit roll: 1710 - hit, crit roll: 5439 - no, confusion roll: 9526 - no) (26 damage Volcarona, 7 energy)
    Dusknoir used Shadow Ball! (crit roll: 1751 - no, drop roll: 8976 - no) (17 damage Reuniclus, 5 energy)
    Reuniclus used Light Screen! (6 energy, Light Screen 8a)
    Dusknoir is hurt by its burn! (2)

    Action 2:
    Volcarona used Hurricane! (hit roll: 3328 - yes, crit roll: 4876 - no, confusion roll: 3840 - no) (26 damage Tomohawk, 8 energy)
    Tomohawk used Brick Break! (crit roll: 419 - yes) A critical hit! Reuniclus was removed from play! The Light Screen shattered! (9 damage Reuniclus, 5 energy)
    Dusknoir used Imprison! (8 energy, Volcarona's Will-o-Wisp, Psychic and Protect are locked 6a)
    Dusknoir is hurt by burn! (2)

    Action 3:
    Tomohawk used Roost! (+20 HP, 12 energy)
    Volcarona used Psychic! But it failed!
    Dusknoir used Rock Slide! (hit roll: 5052 - yes, crit roll: 5198 - no) (15 damage Volcarona, 6 energy)
    Dusknoir is hurt by burn! (2)


    Team Its_A_Random:
    [​IMG]
    Raiza@Expert Belt (Prankster+Intimidate+Justified)
    HP: 104
    Energy: 76
    Speed: 73
    Stats: 0
    Status: Fine

    [​IMG]
    Caius@Smoke Ball (Pressure)
    HP: 84
    Energy: 81
    Speed: 39
    Stats: 0
    Status: Burned (2 DPA)

    Team deadfox081:
    [​IMG]
    Shine@Expert Belt (Flame Body+Swarm)
    HP: 59
    Energy: 86
    Speed: 115
    Stats: -1 Atk (permanent)
    Status: Will-o-Wisp, Psychic, Protect Imprisoned 4a.

    [​IMG]
    Psycha@Light Clay (Magic Guard+Overcoat+Regenerator)
    HP: 84
    Energy: 94
    Speed: 26
    Stats: -1 Atk (permanent)
    Status: Removed from Play (1 round)
  8. Its_A_Random

    Its_A_Random Solves issues recursively
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    Psycha should be RFP'd until the end of the round after, but I'll let it pass. Consider this a "midmatch hotfix" just so it doesn't get too annoying & broken/uncompetitive. At least I made it so auto-crits didn't cause the RFP...At any rate...

    So the temporary RFP was a bit of good luck, but we shouldn't get too carried away. Raiza, begin with a Rock Slide, & follow it up with an Hurricane on Shine. Finish up with another Rock Slide. Caius, begin with a Gravity, & follow it up with a Rock Slide, finish up with a Shadow Ball on Shine.

    Raiza: Rock Slide > Hurricane (Shine) > Rock Slide

    Caius: Gravity > Rock Slide > Shadow Ball (Shine)
  9. Son_of_Shadoo

    Son_of_Shadoo

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    Ah, I misinterpreted your wording there. My mistake. Very well, fixed, and you may reorder.
  10. deadfox081

    deadfox081

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    Wow I totally missed that part of the arena too. Shine is totally boned now.
  11. deadfox081

    deadfox081

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    Might as well keep the arena as is and just hope I get you back at some stage...

    Endure > Fire Blast (Raiza) > Fire Blast (Raiza)
  12. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
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    Messages:
    2,958
    Team Its_A_Random:
    [​IMG]
    Raiza@Expert Belt (Prankster+Intimidate+Justified)
    HP: 104
    Energy: 76
    Speed: 73
    Stats: 0
    Status: Fine
    Actions: Rock Slide > Hurricane (Shine) > Rock Slide

    [​IMG]
    Caius@Smoke Ball (Pressure)
    HP: 84
    Energy: 81
    Speed: 39
    Stats: 0
    Status: Burned (2 DPA)
    Actions: Gravity > Rock Slide > Shadow Ball (Shine)

    Team deadfox081:
    [​IMG]
    Shine@Expert Belt (Flame Body+Swarm)
    HP: 59
    Energy: 86
    Speed: 115
    Stats: -1 Atk (permanent)
    Status: Will-o-Wisp, Psychic, Protect Imprisoned 4a.
    Actions: Endure > Fire Blast (Raiza) > Fire Blast (Raiza)

    [​IMG]
    Psycha@Light Clay (Magic Guard+Overcoat+Regenerator)
    HP: 84
    Energy: 94
    Speed: 26
    Stats: -1 Atk (permanent)
    Status: Removed from Play (1 round)

    Fuck flavour, it's midnight.

    Calcs:
    Show Hide
    Action 1:
    Volcarona used Endure! (15 energy, Enduring 1 round)
    Tomohawk used Rock Slide! (hit roll: 5678 - hit, crit roll: 1657 - no) (23 damage Volcarona, 6 energy)
    Dusknoir used Gravity! (10 energy, Gravity 4 rounds)
    Dusknoir is hurt by burn! (2)

    Action 2:
    Volcarona used Fire Blast! (crit roll: 4540 - no, burn roll: 1659 - no) (18 damage Tomohawk, 7 energy)
    Tomohawk used Hurricane! (crit roll: 4809, confusion roll: 8998 - no) (26 damage Volcarona, 7 energy)
    Dusknoir used Rock Slide! (crit roll: 5618 - no) (15 damage, 6 energy)
    Dusknoir is hurt by burn! (2)

    Action 3:
    Volcarona used Fire Blast! (crit roll: 7099 - no, burn roll: 4962 - no) (18 damage Tomohawk, 11 energy)
    Tomohawk used Rock Slide! (crit roll: 8985 - no) (23 damage Volcarona, 6 energy)
    Dusknoir used Shadow Ball! (crit roll: 8957 - no, drop roll: 2418 - no) (11 damage Volcarona, 5 energy)
    Reuniclus was returned to play! (5)
    Dusknoir is hurt by burn! (2)


    Team Its_A_Random:
    [​IMG]
    Raiza@Expert Belt (Prankster+Intimidate+Justified)
    HP: 68
    Energy: 56
    Speed: 73
    Stats: 0
    Status: Fine

    [​IMG]
    Caius@Smoke Ball (Pressure)
    HP: 78
    Energy: 60
    Speed: 39
    Stats: 0
    Status: Burned (2 DPA)

    Team deadfox081:
    [​IMG]
    Shine@Expert Belt (Flame Body+Swarm)
    HP: 1
    Energy: 53
    Speed: 115
    Stats: -1 Atk (permanent)
    Status: Will-o-Wisp, Psychic, Protect Imprisoned 1a.

    [​IMG]
    Psycha@Light Clay (Magic Guard+Overcoat+Regenerator)
    HP: 79
    Energy: 94
    Speed: 26
    Stats: -1 Atk (permanent)
    Status: Fine

    Gravity 3 rounds.

    Deadfox.
  13. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Shine: Hurricane (Raiza) x3
    Psycha: Psychic (Raiza) > Shadow Ball (Caius) > Psyshock (Raiza)
    IF
    your attack is Imprisoned THEN replace actions with an alternation of Psyshock (Raiza) and Thunder (Raiza), depending on the amount of times the sub is activated
    IF your target is KOed THEN redirect to the other
  14. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
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    This should be quick...Also, you forgot to lower Caius' energy.

    Raiza: Hurricane (Psycha) > Roost > Chill

    Caius: Shadow Punch (Shine) > Shadow Ball (Psycha) > Dark Pulse (Psycha)

    SoSedit: So I did. Thanks.
  15. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Team Its_A_Random:
    [​IMG]
    Raiza@Expert Belt (Prankster+Intimidate+Justified)
    HP: 68
    Energy: 56
    Speed: 73
    Stats: 0
    Status: Fine
    Actions: Hurricane (Psycha) > Roost > Chill

    [​IMG]
    Caius@Smoke Ball (Pressure)
    HP: 78
    Energy: 60
    Speed: 39
    Stats: 0
    Status: Burned (2 DPA)
    Actions: Shadow Punch (Shine) > Shadow Ball (Psycha) > Dark Pulse (Psycha)

    Team deadfox081:
    [​IMG]
    Shine@Expert Belt (Flame Body+Swarm)
    HP: 1
    Energy: 53
    Speed: 115
    Stats: -1 Atk (permanent)
    Status: Will-o-Wisp, Psychic, Protect Imprisoned 1a.
    Actions: Hurricane (Raiza) x3
    IF your target is KOed THEN redirect to the other

    [​IMG]
    Psycha@Light Clay (Magic Guard+Overcoat+Regenerator)
    HP: 79
    Energy: 94
    Speed: 26
    Stats: -1 Atk (permanent)
    Status: Fine
    Actions: Psychic (Raiza) > Shadow Ball (Caius) > Psyshock (Raiza)
    IF your attack is Imprisoned THEN replace actions with an alternation of Psyshock (Raiza) and Thunder (Raiza), depending on the amount of times the sub is activated
    IF your target is KOed THEN redirect to the other

    Gravity 3 rounds.

    And the winds continue to go positively berserk here at the Fissure, as Raiza and Shine exchange Hurricanes, but Raiza's blows poor Psycha back into the fissure! Poor thing didn't even get a chance to make a move! And as Caius finishes off the weak Shine... Yep, deadfox is up shit creek. Random, your hax, it is too BS!

    Calcs:
    Show Hide
    Action 1:
    Volcarona used Hurricane! (crit roll: 873 - no, confusion roll: 5615 - no) (26 damage Tomohawk, 8 energy)
    Tomohawk used Hurricane! (crit roll: 88 - yes, confusion roll: 517 - yes, severity roll: 7171 - intense confusion) (20 damage Reuniclus, 7 energy)
    Reuniclus was removed from play!
    Dusknoir used Shadow Punch! (rolls+calcs unnecessary due to scratch damage principle/no acc check. Yes, I'm lazy.) (3 energy)
    Volcarona fainted!
    Dusknoir is hurt by burn! (2)


    Team Its_A_Random:
    [​IMG]
    Raiza@Expert Belt (Prankster+Intimidate+Justified)
    HP: 42
    Energy: 49
    Speed: 73
    Stats: 0
    Status: Fine

    [​IMG]
    Caius@Smoke Ball (Pressure)
    HP: 76
    Energy: 57
    Speed: 39
    Stats: 0
    Status: Burned (2 DPA)

    Team deadfox081:
    [​IMG]
    Shine@Expert Belt (Flame Body+Swarm)
    HP: KO
    Energy: 45
    Speed: 115
    Stats: -1 Atk (permanent)
    Status: Fine

    [​IMG]
    Psycha@Light Clay (Magic Guard+Overcoat+Regenerator)
    HP: 59
    Energy: 94
    Speed: 26
    Stats: -1 Atk (permanent)
    Status: Removed from play (1 round)

    Gravity 2 rounds.

    Deadfox's new mon, Random's orders.
  16. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Feck joo all.

    Slowbro
  17. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
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    I'm pretty sure I meant Shadow Sneak, but w/e...Also, now you guys are probably wishing this hotfix did take place... :(

    Initiating Switch Phase
    Raiza Out, Mobius In


    [​IMG]
    Mobius @ Expert Belt

    Time to abuse bro...Oh wait, that's right, Frost Breath doesn't RFP anymore...
  18. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    I hardly see a point in going second with only one mon, so lets counterswitch to Syclant with Life Orb. Lets abuse that LO on multi target attacks.

    [​IMG]
    Rock Slide > Blizzard > Rock Slide
  19. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
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    This hax is ridiculous, even if it is in my favour...

    Mobius: Fake Out (Chilla) > Psyshock (Chilla) > Shadow Ball (Chilla)

    Caius: Imprison (Chilla, Rock Slide | Protect | Earthquake) > Will-O-Wisp (Chilla) > Hex (Chilla)
  20. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Team Its_A_Random:
    Bench (open)
    [​IMG]
    Raiza@Expert Belt (Prankster+Intimidate+Justified)
    HP: 42
    Energy: 49
    Speed: 73
    Stats: 0
    Status: Fine


    [​IMG]
    Mobius@Expert Belt (Oblivious+Forewarn+Dry Skin)
    HP: 100
    Energy: 100
    Speed: 95
    Stats: 0
    Status: Fine
    Actions: Fake Out (Chilla) > Psyshock (Chilla) > Shadow Ball (Chilla)

    [​IMG]
    Caius@Smoke Ball (Pressure)
    HP: 76
    Energy: 57
    Speed: 39
    Stats: 0
    Status: Burned (2 DPA)
    Actions: Imprison (Chilla, Rock Slide | Protect | Earthquake) > Will-O-Wisp (Chilla) > Hex (Chilla)

    Team deadfox081:
    [​IMG]
    Chilla@Life Orb (Mountaineer+Technician+Compoundeyes)
    HP: 100
    Energy: 100
    Speed: 121
    Stats: 0
    Status: Fine
    Actions: Rock Slide > Blizzard > Rock Slide

    [​IMG]
    Psycha@Light Clay (Magic Guard+Overcoat+Regenerator)
    HP: 59
    Energy: 94
    Speed: 26
    Stats: -1 Atk (permanent)
    Status: Removed from play (1 round)

    Gravity 2 rounds.

    Turn Order: Syclant >>> Jynx >>> Dusknoir

    Enter Chilla, to replace her buggy comrade! A frigid bug to replace a flaming one. Interesting strategy. But 2 on 1 will never be a fair fight, and Caius quickly blocks some of Chilla's options with Imprison, while the other new competitor, Mobius slaps her to make her flinch. To her credit, she inflicts significant damage to her foes with a freezing Blizzard, but being burned and beaten down doesn't bode well for her... At least Psycha is returned to the playing field as backup!

    Calcs:
    Show Hide
    Action 1:
    Jynx used Fake Out! (crit roll: 3772 - no) (7 damage Syclant, 4 energy)
    Syclant flinched!
    Dusknoir used Imprison! (8 energy, Syclant's Rock Slide, Protect. Earthquake Imprisoned 6a)
    Dusknoir is hurt by its burn! (2)

    Action 2:
    Syclant used Blizzard! (hit roll Jynx: 6040 - yes, crit roll: 8351 - no) (14 damage Jynx, 7 energy)
    (hit roll Dusknoir: 3087 - yes, crit roll: 4926 - no, freeze roll: 6226 - no) (17 damage Dusknoir)
    Jynx used Psyshock! (crit roll: 9415 - no) (14 damage Syclant, 5 energy)
    Dusknoir used Will-o-Wisp! (hit roll: 5187 - yes) (7 energy, Syclant burned)
    Syclant is hurt by its burn! (2)
    Dusknoir is hurt by its burn! (2)

    Action 3:
    Syclant used Rock Slide! But it failed!
    Jynx used Shadow Ball! (crit roll: 7108 - no, drop roll: 2917 - no) (10 damage Syclant, 6 energy)
    Dusknoir used Hex! (crit roll: 9113 - no) (16 damage, 6 energy)
    Syclant is hurt by its burn! (2)
    Dusknoir is hurt by its burn! (2)
    Reuniclus was returned to play! (5)


    Team Its_A_Random:
    Bench (open)
    [​IMG]
    Raiza@Expert Belt (Prankster+Intimidate+Justified)
    HP: 42
    Energy: 49
    Speed: 73
    Stats: 0
    Status: Fine


    [​IMG]
    Mobius@Expert Belt (Oblivious+Forewarn+Dry Skin)
    HP: 86
    Energy: 85
    Speed: 95
    Stats: 0
    Status: Fine

    [​IMG]
    Caius@Smoke Ball (Pressure)
    HP: 55
    Energy: 43
    Speed: 39
    Stats: 0
    Status: Burned (2 DPA)

    Team deadfox081:
    [​IMG]
    Chilla@Life Orb (Mountaineer+Technician+Compoundeyes)
    HP: 65
    Energy: 93
    Speed: 121
    Stats: 0
    Status: Burned (2 DPA), Rock Slide, Protec. Earthquake Imprisoned 3a.

    [​IMG]
    Psycha@Light Clay (Magic Guard+Overcoat+Regenerator)
    HP: 54
    Energy: 94
    Speed: 26
    Stats: -1 Atk (permanent)
    Status: Fine

    Gravity 1 rounds.

    Random!
  21. Its_A_Random

    Its_A_Random Solves issues recursively
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    While Random knew that there was too much hax going on, he still needed to show no mercy...

    Mobius: Fake Out (Psycha) > Shadow Ball (Psycha) > Shadow Ball (Psycha)
    IF Psycha uses Protect successfully without Transfer on Fake Out, THEN Replace that action Psychic (Chilla)
    IF Psycha is Removed from Play (Again...), THEN replace all remaining actions (If applicable) with Psychic (Chilla)
    > Psyshock (Chilla)

    Caius: Imprison (Psycha, Imprison | Pain Split | Protect) > Rock Slide > Shadow Ball (Psycha)
    IF you are Taunted, THEN replace Imprison with Rock Slide
    IF Psycha uses Protect successfully without Transfer on Imprison, THEN Replace that action with Rock Slide AND push actions back


    Let's watch as deadfox hard counters our strategy...
  22. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    This is as good as anything I guess. Pretty bummed by the results so far so not hopeful.

    Chilla: Bug Buzz (Mobius) > Silver Wind (Mobius) > Bug Buzz (Mobius)
    Psycha: Flinch > Flash Cannon (Mobius) > Shadow Ball (Caius)
  23. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    As I stated in my reffing of Terrador/Red, might be slow this week due to studying/pantomime. Yep.

    Team Its_A_Random:
    Bench (open)
    [​IMG]
    Raiza@Expert Belt (Prankster+Intimidate+Justified)
    HP: 42
    Energy: 49
    Speed: 73
    Stats: 0
    Status: Fine


    [​IMG]
    Mobius@Expert Belt (Oblivious+Forewarn+Dry Skin)
    HP: 86
    Energy: 85
    Speed: 95
    Stats: 0
    Status: Fine
    Actions: Fake Out (Psycha) > Shadow Ball (Psycha) > Shadow Ball (Psycha)
    IF Psycha uses Protect successfully without Transfer on Fake Out, THEN Replace that action Psychic (Chilla)
    IF Psycha is Removed from Play (Again...), THEN replace all remaining actions (If applicable) with Psychic (Chilla) > Psyshock (Chilla)

    [​IMG]
    Caius@Smoke Ball (Pressure)
    HP: 55
    Energy: 43
    Speed: 39
    Stats: 0
    Status: Burned (2 DPA)
    Actions: Imprison (Psycha, Imprison | Pain Split | Protect) > Rock Slide > Shadow Ball (Psycha)
    IF you are Taunted, THEN replace Imprison with Rock Slide
    IF Psycha uses Protect successfully without Transfer on Imprison, THEN Replace that action with Rock Slide AND push actions back

    Team deadfox081:
    [​IMG]
    Chilla@Life Orb (Mountaineer+Technician+Compoundeyes)
    HP: 65
    Energy: 93
    Speed: 121
    Stats: 0
    Status: Burned (2 DPA), Rock Slide, Protect, Earthquake Imprisoned 3a.
    Actions: Bug Buzz (Mobius) > Silver Wind (Mobius) > Bug Buzz (Mobius)

    [​IMG]
    Psycha@Light Clay (Magic Guard+Overcoat+Regenerator)
    HP: 54
    Energy: 94
    Speed: 26
    Stats: -1 Atk (permanent)
    Status: Fine
    Actions: Flinch > Flash Cannon (Mobius) > Shadow Ball (Caius)

    Gravity 1 rounds.

    Turn Order: Syclant >>> Jynx >>> Dusknoir >>> Reuniclus

    Finally a round with no crits, but, EVERY. SINGLE. SHADOW BALL. GETS. THE. DROP. No, really. That's only slightly ridiculous. Thanks to Chilla's efforts, Mobius gets the boot into unconsciousness, but the other competitors are now looking incredibly worn down, physically and mentally. How long can they keep it up?

    Calcs:
    Show Hide
    Action 1:
    Jynx used Fake Out! (crit roll: 4867 - no) (2 damage Reuniclus, 4 energy)
    Syclant used Bug Buzz! (crit roll: 3496 - no, drop roll: 6317 - no) (29 damage Jynx, 2 damage recoil, 6 energy)
    Dusknoir used Imprison! (Reuniclus' Pain Split, Protect, Imprison imprisoned 6a. 8 energy)
    Reuniclus flinched!
    Dusknoir is hurt by its burn! (2)
    Syclant is hurt by its burn! (2)

    Action 2:
    Syclant used Silver Wind! (crit roll: 3058 - no, raise roll: 5358 - no) (25 damage Jynx, 2 damage recoil, 3 energy)
    Jynx used Shadow Ball! (crit roll: 8873 - no, drop roll: 783 - yes) (16 damage Reuniclus, 6 energy, Reuniclus -1 SpD)
    Dusknoir used Rock Slide! (crit roll Syclant: 6684 - no, crit roll Reuniclus: 2219 - no, flinch roll Reuniclus: 6537 - no) (14 damage Syclant, 3 damage Reuniclus, 6 energy)
    Reuniclus used Flash Cannon! (crit roll: 9995 - no, drop roll: 8355 - no) (19 damage Jynx, 6 energy)
    Dusknoir is hurt by burn! (2)
    Syclant is hurt by burn! (2)

    Action 3:
    Syclant used Bug Buzz! (crit roll: 6521 - no) (29 damage Jynx, 2 damage recoil, 6 energy)
    Jynx fainted!
    Dusknoir used Shadow Ball! (crit roll: 5779 - no, drop roll: 1454 - yes) (19 damage Reuniclus, 5 energy)
    Reuniclus used Shadow Ball! (crit roll: 9211 - no, drop roll: 1748 - yes) (15 damage Dusknoir, 8 energy)
    Dusknoir is hurt by burn! (2)
    Syclant is hurt by burn! (2)

    Gravity returned to normal!


    Team Its_A_Random:
    Bench (open)
    [​IMG]
    Raiza@Expert Belt (Prankster+Intimidate+Justified)
    HP: 42
    Energy: 49
    Speed: 73
    Stats: 0
    Status: Fine


    [​IMG]
    Mobius@Expert Belt (Oblivious+Forewarn+Dry Skin)
    HP: KO
    Energy: 75
    Speed: 95
    Stats: 0
    Status: Fine

    [​IMG]
    Caius@Smoke Ball (Pressure)
    HP: 36
    Energy: 24
    Speed: 39
    Stats: 0
    Status: Burned (2 DPA)

    Team deadfox081:
    [​IMG]
    Chilla@Life Orb (Mountaineer+Technician+Compoundeyes)
    HP: 41
    Energy: 78
    Speed: 121
    Stats: 0
    Status: Burned (2 DPA)

    [​IMG]
    Psycha@Light Clay (Magic Guard+Overcoat+Regenerator)
    HP: 14
    Energy: 80
    Speed: 26
    Stats: -1 Atk (permanent), -2 SpD (1 round)
    Status: Pain Split, Protect, Imprison Imprisoned 3a

    Random's new mon and item, deadfox's orders.
  24. Its_A_Random

    Its_A_Random Solves issues recursively
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    The wear & tear of a long battle was starting to show its hand. But now, it was go time...Time for the Rock Monarch to show its hand.

    [​IMG]
    Granmarg @ Rocky Helmet
  25. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Eh, damage time again I think.

    Chilla: Taunt (Caius) > Water Pulse (Granmarg) > Blizzard
    IF
    Granmarg protects successfully when you would target it with Water Pulse THEN use Frost Breath (Caius)
    IF Caius protects successfully against Taunt THEN use Water Pulse (Granmarg) and push actions back
    Psycha: Recover > Focus Blast (Granmarg) > Flash Cannon (Granmarg)
    IF
    Granmarg is protected when you would target it THEN use Shadow Ball (Caius)
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